Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 23:27:00 Player: raiguard Result: Destroyed by B-75 Beast via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2480) 2480 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5850 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 150/150 System Corruption 18% Temperature Cool (12) Movement Rolling (95) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (7) ------ Improved Heat Sink Terrain Scan Processor Target Analyzer Core Analyzer > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- Medium Storage Unit Improved Terrain Scanner Heavy Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Terrain Scan Processor Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Axe Axe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Power Amplifier Medium Storage Unit System Restoration Module Heavy Laser Heavy Laser Remote Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Impact Weapon Flail Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 5 | . . 2 1 2 . Weapon 1 | . . . . . 1 Parts Attached 100 | 8 1 12 16 21 42 Power 19 | 1 . 1 3 6 8 Engine 10 | 1 . 1 2 1 5 Core 9 | . . . 1 5 3 Reactor . | . . . . . . Propulsion 27 | 2 . 4 6 3 12 Treads 3 | 2 . 1 . . . Leg 18 | . . 3 6 3 6 Wheel 6 | . . . . . 6 Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 3 1 4 5 8 11 Device 15 | 2 . 1 1 5 6 Storage 2 | 1 1 . . . . Processor 7 | . . . 1 3 3 Hackware . | . . . . . . Protection 8 | . . 3 3 . 2 Artifact . | . . . . . . Weapon 22 | 2 . 3 2 4 11 Energy Gun 6 | 1 . . 1 1 3 Energy Cannon 3 | . . 1 . 1 1 Ballistic Gun 8 | 1 . 1 1 1 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 73 | . . 2 7 17 47 Power 11 | . . . 1 3 7 Propulsion 21 | . . . 2 2 17 Utility 22 | . . 1 2 8 11 Weapon 19 | . . 1 2 4 12 Highest Loss Streak 11 | . . 2 3 8 11 To Critical Strikes 1 | . . . . 1 . Average Backups 12 | 4 8 14 14 13 9 Power 1 | . 1 1 1 . 2 Propulsion 4 | 2 3 3 5 7 2 Utility 3 | . 2 5 4 3 3 Weapon 1 | . 1 2 2 1 1 Tool/Special . | . . . . . . Unused Backups 15 | . 2 1 4 1 7 Power 1 | . . . . . 1 Propulsion 4 | . 2 1 1 . . Utility 7 | . . . 2 1 4 Weapon 1 | . . . . . 1 Tool/Special 2 | . . . 1 . 1 Average Slot Usage (%) 86 | . 100 98 88 89 71 Engine 6 | . 14 11 13 1 3 Core 5 | . . . 2 11 5 Treads 3 | . 28 3 . . . Leg 12 | . . 17 17 14 10 Wheel 1 | . . . . . 3 Device 17 | . 14 21 9 25 11 Storage 7 | . 14 11 9 7 3 Processor 8 | . . . 6 9 15 Protection 4 | . . 11 11 1 1 Energy Gun 6 | . 14 9 9 5 1 Energy Cannon 1 | . . 3 2 1 1 Ballistic Gun 5 | . 14 7 6 2 3 Impact Weapon 2 | . . 1 . 4 1 Slashing Weapon 1 | . . . . . 4 Peak Build Rating 46 | 7 8 14 24 38 46 Average Rating 23 | 5 7 12 17 30 31 On Entrance 13 | . 7 8 13 21 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 59 | 15 30 40 47 48 59 Greatest Support 48 | 40 40 40 30 25 48 Greatest Overweight (x) 11 | . . 11 2 4 5 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 11 Most Carried 15 | 7 10 15 15 15 15 Average Carried 12 | 4 8 14 14 13 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 7 10 15 14 15 3 Class Distribution -------------------- 73% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1967 | 110 59 333 163 489 813 Remotely 507 | . . . . 51 456 Salvage Created 3120 | 42 74 478 490 671 1365 Parts 175 | 8 10 27 33 23 74 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 60 | . 5 10 13 12 20 Melee 2 | . . . . . 2 Guns 48 | . 5 7 11 9 16 Cannons 7 | . . 1 2 2 2 Classes Destroyed 12 | 1 1 4 1 4 1 Worker 3 | . . 1 . . 2 Builder 2 | . . . . . 2 Tunneler 3 | 2 . . . . 1 Recycler 5 | . . . . 2 3 Watcher 1 | . . . . 1 . Swarmer 17 | . 5 . 5 . 7 Grunt 26 | . . 6 3 9 8 Brawler 2 | . . . . 1 1 Duelist 2 | . . 1 . . 1 Sentry 6 | . . 3 3 . . Hunter 3 | . . . 2 . 1 Programmer 4 | . . . . 2 2 Best Kill Streak 8 | 2 2 3 4 8 6 Combat Bots Only 7 | . 2 3 4 7 6 Max Kills in Single Turn 2 | 2 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 638 | . 20 53 131 126 308 Missed 191 | . 7 12 44 28 100 Hits 447 | . 13 41 87 98 208 Melee 33 | . . 8 . 20 5 Projectile 414 | . 13 33 87 78 203 AOE 4 | . . . . . 4 Critical Strikes 22 | . . 3 1 10 8 Actively Blocked 1 | . . . 1 . . Damage Taken 8014 | . 105 691 1091 1640 4487 Core 1579 | . 6 115 227 364 867 Absorbed by Shields 122 | . . . . 122 . Redirected to Shielding 50 | . . . 40 10 . Core Remaining (%) 74 | 100 97 71 58 48 . Volleys Fired 211 | 1 7 33 34 63 73 Largest 3 | 2 2 2 2 2 3 Hottest 145 | 70 70 110 115 145 110 Shots Fired 362 | 2 14 63 67 95 121 Gun 302 | 2 14 55 55 77 99 Cannon 60 | . . 8 12 18 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 166 | 1 7 23 23 34 78 Thermal 195 | 1 7 40 44 61 42 Explosive . | . . . . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 16 | 1 2 10 16 10 9 Robot Miss Streak 6 | 1 1 3 3 6 5 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . . 2 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 279 | 1 8 51 47 74 98 Core Hits 142 | 2 6 19 24 35 56 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 12 | . . 4 2 3 3 Burn 8 | . . 3 2 2 1 Destroy 2 | . . 1 . 1 . Corrupt 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 46 | . . 6 1 13 26 Impact 19 | . . 6 1 12 . Slashing 26 | . . . . . 26 Piercing . | . . . . . . Sneak Attacks 9 | . . . . . 9 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5886 | 32 128 786 722 1518 2700 Guns 3695 | 24 105 546 540 1078 1402 Cannons 783 | . . 94 159 219 311 Explosions . | . . . . . . Melee 1346 | . . 135 18 218 975 Ramming 62 | 8 23 11 5 3 12 Kinetic 2419 | 11 54 250 262 701 1141 Thermal 2043 | 13 51 390 437 596 556 Explosive . | . . . . . . Electromagnetic 16 | . . . . . 16 Impact 371 | . . 135 18 218 . Slashing 975 | . . . . . 975 Piercing . | . . . . . . Highest Corruption 24 | . . . . 24 18 Average Corruption 13 | . . . . 20 6 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 80 | . . . . 53 27 Message Errors 17 | . . . . 12 5 Matter Fused 22 | . . . . 16 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 17 | . . . . 10 7 Parts Fused 1 | . . . . 1 . Data Loss (minor) 9 | . . . . 7 2 Data Loss (major) 6 | . . . . 4 2 Misfires 2 | . . . . 1 1 Misdirections 1 | . . . . 1 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 168 | . . . . . 168 Projectiles 2 | . . . . . 2 Explosions 27 | . . . . . 27 Melee 139 | . . . . . 139 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . . . . . 138 Shots 2 | . . . . . 2 Rammed 7 | 1 2 . . . 4 Targets Rammed 12 | 1 2 1 2 1 5 Kicked 5 | . . 1 2 1 1 Crushed . | . . . . . . Highest Temperature 354 | 9 27 231 354 84 329 Average Temperature 72 | 6 12 54 73 32 98 Received Heat Transfer 2117 | . . 195 333 542 1047 Effects 5 | . . . 1 . 4 Energy Bleed 1 | . . . 1 . . Interference 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 2 | . . 1 . 1 . Combat Hostiles 2 | . . 1 . 1 . Parts Melted 10 | . . 4 2 1 3 Heat Transferred 5168 | 37 148 1258 1147 1473 1105 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 163 | 10 57 73 163 111 138 Initial 55 | . . 16 . 55 4 Average 40 | 1 16 21 103 21 51 Influence Increases 2064 | 10 176 300 466 348 764 Destroy 0b10 Robot/C 1200 | . 100 200 260 240 400 Destroy 0b10 Robot/NC 70 | 10 . 5 . 15 40 Destroy Leader 272 | . 20 60 80 42 70 Successful Hack 34 | . 11 16 3 4 . Disable Machine 45 | . . . . . 45 Destroy Structure 38 | . . 4 3 2 29 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 390 | . 45 . 120 45 180 Influence Decreases 2014 | 10 135 341 344 459 725 Entered New Map 99 | . . 25 . 67 7 Time Decay 1441 | 10 135 296 284 307 409 Lost Part 474 | . . 20 60 85 309 Squads Dispatched 16 | . 1 3 3 3 6 Investigation 4 | . . 1 2 1 . Extermination 5 | . . . . 2 3 Reinforcement 7 | . 1 2 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 2 3 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 12 16 27 17 42 Peak Tracking Total 6 | . 4 4 5 6 6 Tactical Retreats 16 | . 3 . 5 1 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 1 3 1 2 1 Terminals 5 | . 1 3 . . 1 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 23 | . 3 4 6 8 2 Successful 16 | . 2 2 6 6 . Failed 7 | . 1 2 . 2 2 Catastrophic 3 | . . 1 . 1 1 Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 9 | . 3 4 . . 2 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 12 | . . . 6 6 . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 2 . . . Emergency Access Points 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . . 6 6 . Insert Component 7 | . . . 3 4 . Analyze 5 | . . . 3 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 2 1 2 1 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 3 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 3 2 . Part Schematics Acquired 4 | . . . 3 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4235 | 33 471 939 656 1229 907 Sensors 907 | . . 888 19 . . Structural 193 | . . . . . 193 Seismic 4042 | 33 471 939 656 1229 714 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5364 | 101 471 939 656 1501 1696 Spaces Moved 2050 | 51 214 285 235 474 791 Core 296 | 7 . 1 . . 288 Treads 338 | 44 214 80 . . . Legs 1332 | . . 204 235 474 419 Wheels 84 | . . . . . 84 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 190 50 Average Speed 169 | 144 160 183 194 202 140 Slowest Speed 600 | 160 160 600 260 400 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 22 | 4 49 33 18 12 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . 3 1 . 28 Melee . | . . . . . . Projectile 8 | . . 3 1 . 4 AOE 24 | . . . . . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3516 | 72 329 629 368 895 1223 Wait 991 | 6 98 277 63 304 243 Move 2046 | 51 213 284 234 473 791 Hop . | . . . . . . Pick Up 50 | 6 5 8 7 9 15 Fast Attach 48 | 7 . 5 4 9 23 Attach 44 | . . 3 7 9 25 Detach 2 | . . . . . 2 Swap 32 | 1 1 6 8 10 6 Drop 32 | . 3 6 8 4 11 Fire 211 | 1 7 33 34 63 73 Melee 44 | . . 6 1 13 24 Ram 4 | . . . . . 4 Kick 5 | . . 1 2 1 1 Crush 2 | . 2 . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 12) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Utility x2 1320 | -9/Materials | Build established: Scavenger-Mutant 1452 | -9/Materials | Discovered new exit (range 8) 1512 | -9/Materials | Entered another Materials area 1512 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1670 | -8/Materials | Lost 3 parts (2n1u) 2091 | -8/Materials | Discovered new exit (range 8) 2168 | -8/Materials | Entered Factory 2168 | -7/Factory | Evolved 2 slots: Utility x2 2513 | -7/Factory | Lost 3 parts (1p1u1w) 2556 | -7/Factory | System corruption reached 10% 2631 | -7/Factory | Lost 8 parts (2p1n4u1w) 2655 | -7/Factory | Destroyed 7 combat bots 3523 | -7/Factory | Core integrity fell below 50% 3663 | -7/Factory | Discovered new exit (range 2) 3669 | -7/Factory | Entered another Factory area 3669 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4267 | -6/Factory | Lost 9 parts (1p3n2u3w) 4448 | -6/Factory | Lost 11 parts (2p3n4u2w) 4684 | -6/Factory | Spotted B-75 Beast 4726 | -6/Factory | Lost 4 parts (3u1w) 4821 | -6/Factory | Lost 8 parts (2p4n2w) 4854 | -6/Factory | Core integrity fell below 50% 4991 | -6/Factory | Core integrity fell below 20% 4994 | -6/Factory | Lost 6 parts (1p3n2w) 5334 | -6/Factory | Crushed by falling debris 5334 | -6/Factory | System corruption reached 10% 5365 | -6/Factory | Lost 4 parts (2n1u1w) 5365 | -6/Factory | Destroyed by B-75 Beast via exploding Fusion Modulator Last Messages --------------- 05334_ The unstable cave ceiling collapses. 05334_ Crushed by falling debris. 05334_ Wheel destroyed. 05334_ System corrupted by crushing effect (+2). 05334_ Seismic Detector destroyed. 05334_ System corrupted by crushing effect (+1). 05334_ Axe destroyed. 05334_ System corrupted by crushing effect (+3). 05334_ Wheel destroyed. 05334_ System corrupted by crushing effect (+4). 05345_ 8BVBKQDRXA3CDTJF0GYTWIAXM2KQ5PKTB>SV 05346_ M-28 Smith fits Backup Propulsion III on U-05 Engineer. 05360_ Slug penetrates M-28 Smith. 05363_ Slammed into W-25 Informer. 05363_ Destabilizing: System corrupted (+1). 05365_ Fusion Modulator explodes. 05365_ Lgt. Treads tumbles out of recycling unit. 05365_ M-28 Smith destroyed. 05365_ W-25 Informer destroyed. 05365_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ??????????????????## ???????????????????????? | | ??????????????????# #??????????????????????? | | ?????????????###### #??????????????????????? | | ???????????? ! #??????????????????????? | | ???????????? w t??????????????????????? | | ????????????? #??????????????????????? | | ????????????### *! #??????????????????????? | | ????????????# !| #??????????????????????? | | ????????????# BB! #??????????????????????? | | ??????????????#BB % u#??????????????????????? | | ??????????????# = @#?? ######????? | | ?????????????## "Y * ###################????? | | ?????????????## % ##### % # ##????? | | ??????????#####= * t # ##????? | | ??????????## " + ##????? | | ??????????## ##+##### # ##????? | | ????????????????? ######## T### % # ##????? | | ???????????????????#############" ### ##????? | | ?????????????????????### # #" ###########????? | | ???????????????????##### ######"" ##?########????? | | ???????????????????# # ##?#########??## | | ???????????????????# # ##?############# | | ???????????????????# # ##?## | | ???????????????????# ##?## | | ???????????????????# ##### """"""" | | ???????????????????# ##### """""""! | | ???????????????????# # % #|""""""" | | ???????????????????#"" # # """"""" | | ???????????????????#" " /% = | | ???????????????????#" + #%""""""" | | ???????????????????#""% " # """"""" | | ???????????????????# % # # """"""" | | ???????????????????############## # """"""" | | ??????????????????????? #?# ##### # %%% % | | ?????????????????????? ?## #??## %##+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 29 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Ew, Corruption Challenges ------------ None Game ------ Seed RecoilWarlordLeg Manual? 0 Play Time 00:45:27 Cumulative 33.5 hours Start 2026.03.29 @ 22:15:36 End 2026.04.18 @ 23:27:00 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13546896-c16d-444a-b676-f124660adbad