Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.14 @ 19:36:45 Player: viper Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (4823) 4823 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-171) -171 TOTAL SCORE: 11047 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 335 Friendly Fire -518 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Large Storage Unit Visual Processing Unit Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Terrain Scan Processor Targeting Computer Improved Target Analyzer Kinecellerator Improved Focal Shield System Shield Advanced System Shield > --- WEAPON ----------- Heavy Battle Rifle Railgun Tri-rail Accelerator > --- INVENTORY -------- Micro Fission Core Advanced Cryofiber Web Advanced Plasma Cannon Heavy Battle Rifle Mass Driver Enhanced Gauss Cannon [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Advanced System Shield Protection Utility Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 . . 2 2 Power 2 | . . 1 . . . . . . 1 . Propulsion 2 | . . . . . . . . . . 2 Utility 9 | . 1 1 . 2 2 2 . . 1 . Weapon 2 | . . . 2 . . . . . . . Parts Attached 96 | 7 5 9 9 6 7 7 1 1 21 23 Power 16 | 1 . 3 1 1 1 1 . . 5 3 Engine 8 | 1 . 3 . 1 1 1 . . 1 . Core 4 | . . . 1 . . . . . 2 1 Reactor 4 | . . . . . . . . . 2 2 Propulsion 16 | 2 1 1 1 . 1 . 1 1 3 5 Treads . | . . . . . . . . . . . Leg 16 | 2 1 1 1 . 1 . 1 1 3 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 2 1 2 . 3 2 2 . . 11 6 Device 14 | . 1 . . 1 1 . . . 7 4 Storage 3 | 1 . 1 . 1 . . . . . . Processor 6 | . . 1 . . 1 1 . . 2 1 Hackware 2 | . . . . . . . . . 2 . Protection 4 | 1 . . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 35 | 2 3 3 7 2 3 4 . . 2 9 Energy Gun 4 | 1 1 . . . 1 . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 13 | 1 . 1 4 . 2 . . . 2 3 Ballistic Cannon 16 | . 2 2 3 2 . 4 . . . 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 3 | . . 1 . . . . . . 1 1 Parts Lost 48 | . . . 1 2 3 . . . 11 31 Power 10 | . . . 1 1 1 . . . 2 5 Propulsion 9 | . . . . 1 . . . . 1 7 Utility 15 | . . . . . . . . . 6 9 Weapon 14 | . . . . . 2 . . . 2 10 Highest Loss Streak 14 | . . . 1 2 2 . . . 7 14 Average Slot Usage (%) 96 | . 100 99 99 98 93 100 100 100 97 80 Engine 10 | . 12 20 13 7 11 11 11 11 3 1 Core 2 | . . . 1 6 . . . . 4 6 Reactor 1 | . . . . . . . . . 6 2 Leg 15 | . 25 19 16 13 7 11 11 11 9 12 Device 12 | . 12 10 8 9 18 16 16 16 17 11 Storage 9 | . 12 10 8 14 12 11 11 11 9 4 Processor 11 | . . 10 8 7 11 16 16 16 19 18 Hackware 1 | . . . . . . . . . . 8 Protection 8 | . 12 10 8 11 6 11 11 11 7 1 Ballistic Gun 5 | . 9 . 12 7 8 10 . . 1 9 Ballistic Cannon 15 | . 12 19 19 20 11 9 22 22 18 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 18 21 36 43 53 53 82 82 82 111 96 Greatest Support 104 | 20 20 20 27 27 36 26 44 47 49 104 Greatest Overweight (x) 13 | 5 1 1 2 3 3 3 3 1 8 13 Average Overweight (x) 1 | . . 1 1 1 1 2 1 1 2 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 9 5 10 10 10 8 Average Carried 6 | 2 6 7 8 9 6 3 8 10 8 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 8 10 10 10 3 5 10 10 5 . Class Distribution -------------------- 39% | Hacker-Mutant 27% | Hacker-Gunner 13% | Hacker-Skirmisher 11% | Generator-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Generator-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 4538 | 262 420 358 361 291 600 233 39 170 626 1178 Remotely . | . . . . . . . . . . . Salvage Created 4998 | . 516 525 361 291 669 226 . 171 638 1601 Parts 238 | . 34 37 22 18 22 5 . 2 35 63 Haulers Intercepted 3 | . 1 . . 1 . 1 . . . . Recyclers Shooed 7 | . . . . . 1 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 87 | . 12 14 10 5 8 4 . 1 13 20 Guns 38 | . 8 . 4 1 4 . . . 3 18 Cannons 49 | . 4 14 6 4 4 4 . 1 10 2 Classes Destroyed 15 | . 6 1 1 . 2 . . 2 2 1 Worker 5 | . 1 . . 1 . 1 . . 1 1 Builder 4 | . 1 . . . . . . . 2 1 Hauler 3 | . 1 . . 1 . 1 . . . . Recycler 6 | . . . 1 1 2 . . . . 2 Operator 3 | . . . . . . . . . 1 2 Watcher 8 | . 3 2 2 . . . . . . 1 Swarmer 11 | . 2 2 5 2 . . . . . . Grunt 47 | . 10 8 4 1 4 3 . 1 6 10 Brawler 2 | . . . . . 1 . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 10 | . . 4 1 2 2 . . . 1 . Hunter 7 | . . . . . . . . . 2 5 Programmer 8 | . . . . . 1 1 . . 3 3 Surgeon 1 | . . . . . . . . 1 . . Wasp 1 | . . . . . . . . 1 . . Thug 1 | . . . . . . . . . 1 . Martyr 1 | . . . . . . . . 1 . . Best Kill Streak 8 | . 4 3 4 4 3 5 . 1 8 6 Combat Bots Only 5 | . 2 2 4 2 3 4 . 1 5 4 Max Kills in Single Turn 2 | . 2 1 2 2 1 2 . 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Damage Taken 8101 | . 235 166 419 187 379 161 . 127 2206 4221 Core 2157 | . 42 6 68 25 36 24 . . 651 1305 Absorbed by Shields 653 | . . . . . . . . . . 653 Core Remaining (%) 87 | 100 83 98 87 96 95 . . 97 43 . Volleys Fired 295 | . 51 27 34 14 26 8 . 6 23 106 Largest 4 | . 2 2 4 4 4 4 . 4 4 4 Hottest 224 | . 70 70 134 134 162 192 . 224 224 158 Shots Fired 838 | . 102 54 136 54 95 32 . 24 92 249 Gun 428 | . 55 . 72 14 50 8 . . 8 221 Cannon 410 | . 47 54 64 40 45 24 . 24 84 28 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 788 | . 89 54 136 54 81 32 . 24 92 226 Thermal 37 | . . . . . 14 . . . . 23 Explosive . | . . . . . . . . . . . Electromagnetic 13 | . 13 . . . . . . . . . Robot Hit Streak 46 | . 32 18 29 9 39 24 . 29 19 46 Robot Miss Streak 5 | . 2 1 5 2 2 1 . 1 3 3 Penetration Max 2 | . . . . . . 1 . . 2 2 Secondary Targets 5 | . 1 . 1 . . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 Shots Hit Robots 611 | . 81 41 88 32 71 25 . 20 54 199 Core Hits 252 | . 27 20 21 15 35 10 . 9 33 82 Critical Hits 34 | . 2 5 1 . 1 2 . . 6 17 Critical Kills 13 | . 1 3 1 . . 1 . . . 7 Critical Parts Destroyed 20 | . 1 2 . . 1 1 . . 5 10 Melee Attacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13699 | . 1235 617 1128 563 1315 954 . 770 2017 5100 Guns 7078 | . 663 . 615 219 725 133 . . 280 4443 Cannons 6496 | . 502 617 497 344 590 821 . 765 1712 648 Explosions 95 | . 70 . . . . . . . 25 . Melee . | . . . . . . . . . . . Ramming 30 | . . . 16 . . . . 5 . 9 Kinetic 12583 | . 995 617 1112 563 1106 954 . 765 1992 4479 Thermal 891 | . 70 . . . 209 . . . . 612 Explosive . | . . . . . . . . . . . Electromagnetic 195 | . 170 . . . . . . . 25 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . 1 . . . 1 . . . . 17 Average Corruption 3 | . 1 . . . 1 . . . . 6 Corruption Purged 2 | . . . . . . . . . . 2 Effects 48 | . 3 . . . . . . . . 45 Message Errors 8 | . 2 . . . . . . . . 6 Matter Fused 4 | . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . . . . 3 Data Loss (major) 4 | . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 18 | . 1 . . . . . . . . 17 Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . 10 . 19 . 14 11 . 28 32 3 Projectiles 114 | . 7 . 19 . 14 11 . 28 32 3 Explosions 3 | . 3 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 67 | . 10 3 9 2 6 7 . 10 16 4 Impact . | . . . . . . . . . . . Kinetic 61 | . 8 3 9 2 5 7 . 8 15 4 Secondary 6 | . 2 . . . 1 . . 2 1 . Self-Inflicted Damage 2 | . . . 2 . . . . . . . Shots . | . . . . . . . . . . . Rammed 20 | . . . 2 . . . . . . 18 Targets Rammed 25 | . . . 6 . . . . 1 . 18 Kicked 5 | . . . 4 . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 800 | . 34 102 426 355 552 507 . 453 800 199 Average Temperature 140 | . 11 28 158 119 213 226 . 178 231 106 Received Heat Transfer 1597 | . 180 108 225 87 150 75 . 27 306 439 Effects 50 | . . . 5 2 15 8 . 1 19 . Shutdowns 18 | . . . 3 . 4 4 . 1 6 . Energy Bleed 3 | . . . . . 1 . . . 2 . Interference 11 | . . . 2 2 6 . . . 1 . Matter Decay 5 | . . . . . 1 2 . . 2 . Short Circuit 5 | . . . . . 2 . . . 3 . Damage (minor) 5 | . . . . . 1 2 . . 2 . Damage (core) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 1644 | . 100 . . . 444 . . . . 1100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Peak Influence 567 | . 222 248 385 124 253 210 50 567 240 254 Average Influence 108 | . 88 100 186 66 112 113 42 178 134 120 Maximum Alert Level 2 | . 1 1 1 . 1 1 . 2 1 1 Low Security (%) 81 | 100 92 93 62 100 75 82 100 63 56 73 Level 1 17 | . 7 6 37 . 24 17 . 12 43 26 Level 2 . | . . . . . . . . 24 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 3 4 2 2 1 . . 2 5 4 Investigation 12 | . 3 3 2 1 1 . . 1 1 . Extermination 3 | . . . . . . . . . 2 1 Reinforcement 8 | . . 1 . 1 . . . 1 2 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 1 2 Haulers Reinforced 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 9 | . 1 1 1 . . . . . 3 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 23 24 15 5 8 4 . 7 18 33 Peak Tracking Total 8 | . 3 4 6 2 2 4 . 3 8 6 Tactical Retreats 6 | . 4 2 . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 4 | . 1 . . 1 . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 9 | . . . 1 . . . . 3 2 3 Max in Single Turn 1 | . . . 1 . . . . . 1 1 Garrison Access 2 | . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 22 | . 7 6 3 3 1 . . 1 1 . Terminals 18 | . 7 5 3 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 109 | . 34 27 22 15 4 . . 6 1 . Successful 87 | . 28 19 20 9 4 . . 6 1 . Failed 22 | . 6 8 2 6 . . . . . . Catastrophic 2 | . 1 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 94 | . 34 19 22 9 4 . . 6 . . Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . 8 . 3 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . 1 . Terminal Hacks 76 | . 28 11 20 7 4 . . 6 . . Record 24 | . 11 3 5 1 1 . . 3 . . Part Schematic 2 | . . . . 2 . . . . . . Robot Schematic 2 | . . . . 1 1 . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . Prototype ID Bank 7 | . 3 1 1 1 . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . Emergency Access Points 2 | . . 2 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Dispatch Records 4 | . 1 1 1 1 . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . Surveillance Status 3 | . 1 1 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Transport Status 2 | . . . 1 . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . . . Assault Status 2 | . 1 . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . Recall Assault 1 | . . . 1 . . . . . . . Hauler Manifests 4 | . 2 . . . 1 . . 1 . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . . 8 . 1 . . . . . . Scan Component 5 | . . 4 . 1 . . . . . . Repair 4 | . . 4 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . Seal Access 2 | . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 6 5 3 2 1 . . 1 . . Full Trace Events 17 | . 6 5 3 1 1 . . 1 . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 1 . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 4 . . . . . . . . Time 104 | . . 104 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies 20 | . . . . . . . 20 . . . Largest Group 20 | . . . . . . . 20 20 12 . Highest-Rated Group 806 | . . . . . . . 806 806 527 . Highest-Rated Ally 50 | . . . . . . . 50 50 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . 69 18 . Total Damage 2479 | . . . . . . . . 2001 478 . Kills 19 | . . . . . . . . 17 2 . Allies Corrupted 2 | . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 6629 | 108 1026 1176 489 519 384 394 465 214 994 860 Spaces Moved 2852 | 74 595 378 169 271 144 175 267 115 384 280 Core 92 | 45 . . . . . . . . 26 21 Treads . | . . . . . . . . . . . Legs 2760 | 29 595 378 169 271 144 175 267 115 358 259 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 155 155 190 155 155 150 120 Average Speed 156 | 116 125 150 177 158 177 191 156 155 191 145 Slowest Speed 700 | 300 150 150 180 220 220 220 220 155 450 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 79 40 18 8 4 5 87 4 11 7 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 73 | . 9 . 2 . . 2 . 5 41 14 Melee . | . . . . . . . . . . . Projectile 64 | . . . 2 . . 2 . 5 41 14 AOE 9 | . 9 . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 4383 | 92 771 932 282 329 218 216 315 136 586 506 Wait 1038 | 7 111 508 55 36 41 19 43 13 139 66 Move 2843 | 73 594 377 168 270 143 175 266 114 383 280 Hop . | . . . . . . . . . . . Pick Up 43 | 5 5 7 2 2 . 3 4 . 9 6 Fast Attach 44 | 7 3 2 6 4 . 4 . . 9 9 Attach 39 | . 1 3 . 2 7 2 . . 10 14 Detach 5 | . . . 2 . . . . . . 3 Swap 13 | . 1 4 3 . . 1 1 1 2 . Drop 37 | . 5 4 6 1 1 4 1 1 11 3 Fire 295 | . 51 27 34 14 26 8 . 6 23 106 Melee 1 | . . . . . . . . . . 1 Ram 17 | . . . . . . . . . . 17 Kick 8 | . . . 6 . . . . 1 . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Utility x1 130 | -10/Materials | Identified exit to Materials 130 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Hacker-Mutant 1135 | -10/Materials | Entered another Materials area 1135 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1306 | -9/Materials | Identified exit to Storage 1306 | -9/Materials | Discovered exit to Storage (range 7) 1638 | -9/Materials | Repaired Lgt. Cannon 1666 | -9/Materials | Repaired Aluminum Leg 1693 | -9/Materials | Repaired Ion Engine 1721 | -9/Materials | Repaired Aluminum Leg 2281 | -9/Materials | Identified exit to Materials 2281 | -9/Materials | Discovered exit to Materials (range 11) 2311 | -9/Materials | Entered another Materials area 2311 | -8/Materials | Evolved 2 slots: Weapon x2 2612 | -8/Materials | Build established: Hacker-Skirmisher 2729 | -8/Materials | Identified exit to Factory 2729 | -8/Materials | Discovered exit to Factory (range 16) 2800 | -8/Materials | Entered Factory 2800 | -7/Factory | Evolved 2 slots: Utility x2 3257 | -7/Factory | Identified exit to Factory 3257 | -7/Factory | Discovered exit to Factory (range 5) 3319 | -7/Factory | Entered another Factory area 3319 | -6/Factory | Evolved 2 slots: Utility x2 3581 | -6/Factory | Identified exit to Factory 3581 | -6/Factory | Discovered exit to Factory (range 14) 3703 | -6/Factory | Entered another Factory area 3703 | -5/Factory | Evolved 2 slots: Utility x2 3827 | -5/Factory | Build established: Hacker-Gunner 4097 | -5/Factory | Sucked down chute 4097 | -5/Factory | Entered Waste 4098 | -5/Waste | Joined by Warlord forces that had cleared the area 4440 | -5/Waste | Identified exit to Factory 4440 | -5/Waste | Discovered exit to Factory (range 10) 4562 | -5/Waste | Entered Factory 4562 | -5/Factory | Accompanied by 20 allies 4634 | -5/Factory | Identified exit to Upper Caves 4742 | -5/Factory | Identified exit to Factory 4742 | -5/Factory | Discovered exit to Factory (range 6) 4776 | -5/Factory | Entered another Factory area 4776 | -4/Factory | Accompanied by 12 allies 4776 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5090 | -4/Factory | Build established: Generator-Gunner 5175 | -4/Factory | P-70 Sage assimilated allied 3B-6OY(g) 5177 | -4/Factory | P-70 Sage assimilated allied NS-VKU(g) 5525 | -4/Factory | Core integrity fell below 50% 5559 | -4/Factory | Lost 3 parts (1p1n1u) 5656 | -4/Factory | Lost 7 parts (1p4u2w) 5703 | -4/Factory | Identified exit to Research 5703 | -4/Factory | Discovered exit to Research (range 17) 5770 | -4/Factory | Entered Research 5770 | -3/Research | Evolved 2 slots: Propulsion x2 6264 | -3/Research | Lost 5 parts (2n1u2w) 6306 | -3/Research | Build established: Scavenger-Gunner 6398 | -3/Research | Lost 7 parts (3n2u2w) 6525 | -3/Research | System corruption reached 10% 6531 | -3/Research | Core integrity fell below 50% 6565 | -3/Research | Lost 14 parts (3p2n5u4w) 6599 | -3/Research | Core integrity fell below 20% 6630 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06555_ Slammed into P-80 Master. 06556_ Acquired 1 matter. 06558_ Slammed into P-80 Master. 06570_ System corrupted: Substantial component data lost. 06615_ Slammed into P-80 Master. 06615_ Destabilizing: System interference. 06615_ Visual Processing Unit temporarily disabled. 06615_ Imp. Targeting Computer temporarily disabled. 06615_ Imp. Target Analyzer temporarily disabled. 06617_ Door malfunctions. 06618_ Slammed into P-80 Master. 06621_ System Shield destroyed. 06624_ Slammed into P-80 Master. 06624_ Destabilizing: Core damaged (-26). 06626_ System corrupted: Matter fused (-8). 06626_ Acquired 3 matter. 06627_ Slammed into P-80 Master. 06628_ Acquired 3 matter. 06629_ U-05 Engineer repairs door. 06630_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ?????????############## #????????????????????????? | | ?????????# # #?????????????#??????????? | | ?????????# # #???????????? #??????????? | | ?????????# # #???????????? #??????????? | | ?????????# # ##+########## #??????????? | | ?????????# #u #??????????? | | ?????????# / % #??????????? | | ?????????# # %@p #??????????? | | ?????????# # p "" #??????????? | | ?????????# ####+### T #??????????? | | ?????????# ## # w #??????????? | | ?????????# ## # ######+###?? | | ?????????# ## # ? | | ?????????############### #% ? | | ???????????????????????# +%% !] | | ???????????????????????# #%%%! | | ???????????????????????# #%%%% ###+????? | | #???????????# ?????????# #%%%% #???????? | | #???????????# ??????########=%% #???????? | | #???????????# ????# = %%% #???????? | | #???###?????? ??# = % #???????? | | #########?????! """" # % #???????? | | # % #????? """" + % #???????? | | # ! #????? """" # ###+###########???????? | | # """ #?????? """" # #? ????????????????? | | # """ ############### #? ??????????????? | | # """ # % ## ????????????? | | # # ## #???????????? | | # # ##""" #???????????? | | # """ # ##""" #???????????? | | + "" # ##########+#####""" #???????????? | | # "" # #??????? ??# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 55 Energy Capacity 780 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 6 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Component Analysis Suite | -7/Factory | Hacked Arc Projector | -7/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked R-06 Scavenger | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticSeismicDoublenader Manual? 0 Play Time 01:11:57 Cumulative 764.5 hours Start 2020.03.08 @ 15:46:45 End 2020.03.14 @ 19:36:45 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 591 Rogue 62 Adventurer 0 Explorer 529 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81c22b19-0988-48fb-b215-53a97e2a690d