Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.10 @ 09:34:19 Player: Pitt Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2420) 2420 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 5723 Bonus ------- High Alert Combat Kills 350 Follower Combat Kills 302 Entered Garrisons 200 Friendly Fire -99 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 278/280 System Corruption 15% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Recoil Stabilizer > --- WEAPON (2) ------- Gauss Rifle Hammer > --- INVENTORY (10) --- Cooled Ion Engine Light Nuclear Core Large Storage Unit Hardlight Generator Missile Launcher Datajack EM Surge Trap EM Surge Trap EM Surge Trap EM Surge Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Large Storage Unit Recoil Stabilizer Light Armor Plating Improved Light Armor Plating Hardlight Generator Improved Assault Rifle Missile Launcher Datajack [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 108 | 8 16 8 6 42 28 Power 8 | 1 1 . 1 4 1 Engine 7 | 1 1 . 1 3 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 29 | 3 4 2 . 14 6 Treads . | . . . . . . Leg 11 | . . . . 5 6 Wheel 14 | 3 2 . . 9 . Hover 4 | . 2 2 . . . Flight . | . . . . . . Utility 22 | 2 3 1 3 8 5 Device 13 | 2 1 . 2 5 3 Storage 2 | . 2 . . . . Processor 5 | . . 1 1 3 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 49 | 2 8 5 2 16 16 Energy Gun 12 | 2 3 2 1 3 1 Energy Cannon . | . . . . . . Ballistic Gun 18 | . 1 2 . 7 8 Ballistic Cannon . | . . . . . . Launcher 6 | . . . . 2 4 Special Weapon 7 | . 4 1 . 2 . Impact Weapon 4 | . . . 1 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes 5 | . . . . 5 . Corrupted Parts 2 | . . . . 2 . System Corruption 6 | . . . . 6 . Parts Lost 26 | . . 2 2 10 12 Power 2 | . . . 1 1 . Propulsion 12 | . . 2 . 5 5 Utility 8 | . . . 1 3 4 Weapon 4 | . . . . 1 3 Highest Loss Streak 5 | . . 2 2 5 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 97 77 90 95 Engine 10 | . 14 11 9 7 9 Leg 6 | . . . . 3 24 Wheel 10 | . 25 . . 13 . Hover 7 | . 2 30 18 3 . Device 13 | . 16 11 11 19 5 Storage 9 | . 11 11 9 9 9 Processor 11 | . . 11 12 14 21 Protection 1 | . . . . . 8 Energy Gun 10 | . 24 1 9 5 3 Ballistic Gun 7 | . 2 15 . 11 9 Special Weapon 1 | . 1 4 . . . Impact Weapon 1 | . . . 8 . 2 Naked Turns . | . . . . . . Heaviest Build 31 | 7 16 18 28 28 31 Greatest Support 43 | 32 32 21 14 43 41 Greatest Overweight (x) 8 | . 2 1 1 8 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 5 10 9 10 10 10 Average Carried 8 | 3 8 8 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 5 10 9 9 10 10 Class Distribution -------------------- 50% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Gar Matter Collected 2261 | 280 80 229 49 915 708 Remotely 10 | . . . . 10 . Salvage Created 3016 | 236 231 534 49 1100 866 Parts 193 | 16 29 28 3 70 47 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Combat Hostiles Destroyed 65 | . 8 11 1 18 27 Melee 2 | . . . . 2 . Guns 50 | . 8 11 1 13 17 AOE 12 | . . . . 2 10 Classes Destroyed 13 | 2 4 3 . 2 2 Worker 4 | . . . . 4 . Builder 5 | . 1 . . 4 . Tunneler 7 | 7 . . . . . Recycler 3 | 1 . 1 . 1 . Mechanic 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 4 | . 2 2 . . . Swarmer 22 | . 6 4 . 1 11 Grunt 26 | . 2 5 . 13 6 Brawler 2 | . . 1 . . 1 Duelist 2 | . . . . . 2 Sentry 11 | . . 1 1 4 5 Hunter 2 | . . . . . 2 Best Kill Streak 7 | 2 3 6 1 7 7 Combat Bots Only 7 | . 3 4 1 3 7 Max Kills in Single Turn 4 | 1 1 1 1 3 4 Gunslinging . | . . . . . . Exploded 4 | . . . . 2 4 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Gar Damage Taken 3469 | . 288 429 47 1069 1636 Core 754 | . 105 96 . 320 233 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 180 | . . . . 180 . Core Remaining (%) 78 | 100 58 76 . . . Volleys Fired 245 | 15 30 51 2 70 77 Largest 2 | 2 2 2 1 2 2 Hottest 120 | 80 100 100 80 120 81 Shots Fired 450 | 30 55 98 2 133 132 Gun 428 | 30 50 94 2 129 123 Cannon . | . . . . . . Launcher 11 | . . . . 2 9 Special 11 | . 5 4 . 2 . Kinetic 283 | . 2 89 . 102 90 Thermal 156 | 30 53 9 2 29 33 Explosive 11 | . . . . 2 9 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 7 13 9 7 17 14 Robot Miss Streak 5 | 2 5 3 1 3 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 . . 1 4 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 299 | 17 23 64 2 96 97 Core Hits 154 | 9 14 28 2 52 49 Critical Kills 4 | . . . . 3 1 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 9 | . . . . 3 6 Burn 2 | . . . . . 2 Destroy 4 | . . . . 2 2 Smash 3 | . . . . 1 2 Melee Attacks 42 | . . . . 9 33 Impact 33 | . . . . 9 24 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . . . . 9 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5682 | 224 266 740 45 2147 2260 Guns 4121 | 224 266 731 45 1655 1200 Cannons . | . . . . . . Explosions 1078 | . . . . 216 862 Melee 466 | . . . . 268 198 Ramming 17 | . . 9 . 8 . Kinetic 2795 | . . 687 . 1212 896 Thermal 1326 | 224 266 44 45 443 304 Explosive 1078 | . . . . 216 862 Electromagnetic . | . . . . . . Impact 466 | . . . . 268 198 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 4 . 12 15 Average Corruption 8 | . . 4 . 4 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 80 | . . 4 . 24 52 Message Errors 19 | . . 1 . 6 12 Matter Fused 18 | . . 2 . 5 11 Heat Flow Errors 15 | . . 1 . 4 10 Energy Discharges 8 | . . . . 3 5 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 8 | . . . . 3 5 Data Loss (major) 2 | . . . . . 2 Misfires 5 | . . . . 2 3 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 96 | . . . . 16 80 Projectiles . | . . . . . . Explosions 16 | . . . . 16 . Melee 80 | . . . . . 80 Knockbacks 3 | . . . . 2 1 Impact 3 | . . . . 2 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . . 4 . 1 85 Shots 2 | . . . . . 2 Rammed 2 | . . 1 . 1 . Targets Rammed 3 | . . 1 . 2 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 295 | 54 213 252 44 219 295 Average Temperature 53 | 19 50 26 26 51 83 Received Heat Transfer 1059 | . 78 126 18 504 333 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | 1 3 . 1 3 2 Heat Transferred 3225 | 500 600 100 100 1000 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Peak Influence 1266 | 40 157 334 166 594 1266 Initial 346 | . 26 1 141 5 346 Average 274 | 20 57 81 114 137 879 Maximum Alert Level 4 | . . 1 . 2 4 Low Security (%) 68 | 100 100 75 100 76 . Level 1 7 | . . 24 . 12 6 Level 2 5 | . . . . 11 12 Level 3 14 | . . . . . 60 Level 4 4 | . . . . . 20 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . 4 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Distress Signals 6 | . . 1 . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 15 20 2 38 34 Peak Tracking Total 7 | . 4 6 2 4 7 Tactical Retreats 5 | . . 3 . 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Traps Triggered 6 | . . . . 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . . . . 4 Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Gar Machines Disabled 10 | . . . . 3 7 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Machines Accessed 22 | . 7 2 . 10 3 Terminals 17 | . 6 2 . 6 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 64 | . 26 6 . 28 4 Successful 30 | . 12 2 . 14 2 Failed 34 | . 14 4 . 14 2 Catastrophic 5 | . 2 . . 1 2 Database Lockouts . | . . . . . . Manual 38 | . 22 4 . 11 1 Terminals 45 | . 21 6 . 14 4 Fabricators . | . . . . . . Repair Stations 9 | . . . . 9 . Recycling Units 9 | . 5 . . 4 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 3 2 . 3 2 Open Door 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Terminal Index 2 | . 1 1 . . . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . 7 . Scan Component 4 | . . . . 4 . Repair 3 | . . . . 3 . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 9 . . 2 . Terminals 7 | . 7 . . . . Track 1 | . 1 . . . . Botnet 5 | . 5 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 2 . Reject 2 | . 1 . . 1 . Mask 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 6 2 . 7 2 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 102 | . . . . 102 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 4 | . . . . . 4 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Gar Total Allies 6 | . . . . 2 4 Largest Group 3 | . . . . 2 3 Highest-Rated Group 115 | . . . . 115 100 Highest-Rated Ally 100 | . . . . 100 100 Total Orders . | . . . . . . Ally Attacks 47 | . . . . 32 15 Total Damage 1302 | . . . . 1011 291 Kills 14 | . . . . 11 3 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Gar Turns Passed 5635 | 235 1631 719 500 1230 1320 Spaces Moved 2198 | 128 473 255 88 548 706 Core 8 | 1 . . . 7 . Treads . | . . . . . . Legs 810 | . . . . 104 706 Wheels 819 | 127 369 . . 323 . Hover 561 | . 104 255 88 114 . Flight . | . . . . . . Fastest Speed 50 | 50 90 52 116 80 120 Average Speed 109 | 98 103 70 116 107 131 Slowest Speed 450 | 100 185 116 116 450 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 66 22 8 65 72 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 28 | . 5 3 . 16 4 Terrain Destroyed 97 | . 5 3 . 28 61 Melee . | . . . . . . Projectile 10 | . 5 3 . 2 . AOE 87 | . . . . 26 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Total 4903 | 203 1549 704 483 1040 924 Wait 2205 | 48 1011 388 380 327 51 Move 2193 | 127 472 254 87 547 706 Hop . | . . . . . . Pick Up 44 | 5 9 . 5 18 7 Fast Attach 41 | 7 3 2 2 21 6 Attach 15 | . . 3 3 3 6 Detach 4 | . . 2 . 2 . Swap 52 | 1 13 3 1 18 16 Drop 44 | . 11 . 3 23 7 Fire 245 | 15 30 51 2 70 77 Melee 42 | . . . . 9 33 Ram 2 | . . 1 . 1 . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 236 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 16) 1530 | -10/Materials | Discovered new exit (range 18) 1530 | -10/Materials | Discovered new exit (range 22) 1867 | -10/Materials | Entered another Materials area 1867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2117 | -9/Materials | Build established: Scavenger-Mutant 2357 | -9/Materials | Identified exit to Materials 2586 | -9/Materials | Entered another Materials area 2586 | -8/Materials | Evolved 2 slots: Utility x2 2886 | -8/Materials | Build established: Mutant 2940 | -8/Materials | Discovered new exit (range 5) 3086 | -8/Materials | Entered Storage 3203 | -8/Storage | Repaired Adv. Targeting Computer 3244 | -8/Storage | Build established: Scavenger-Mutant 3389 | -8/Storage | Lost 5 parts (3n2u) 3590 | -8/Storage | Repaired Imp. Light Armor Plating 4035 | -8/Storage | Met 01-MTF 4116 | -8/Storage | Repaired Com. Wheel 4129 | -8/Storage | Core integrity fell below 50% 4149 | -8/Storage | System corruption reached 10% 4279 | -8/Storage | Garrison activated, responded to threat 4305 | -8/Storage | Discovered new exit (range 7) 4313 | -8/Storage | Identified exit to Garrison 4316 | -8/Storage | Entered Garrison 4316 | -8/Garrison | Accompanied by 1 ally (01-MTF) 4321 | -8/Garrison | 01-MTF left 4429 | -8/Garrison | Destroyed 7 combat bots 4456 | -8/Garrison | Triggered checkpoint 4488 | -8/Garrison | Triggered checkpoint 4523 | -8/Garrison | Build established: Mutant 4558 | -8/Garrison | Triggered checkpoint 4812 | -8/Garrison | Discovered new exit (range 9) 5028 | -8/Garrison | Triggered checkpoint 5031 | -8/Garrison | Discovered new exit (range 13) 5124 | -8/Garrison | Triggered checkpoint 5188 | -8/Garrison | Core integrity fell below 20% 5190 | -8/Garrison | Triggered checkpoint 5247 | -8/Garrison | Lost 5 parts (3u2w) 5544 | -8/Garrison | Build established: Scavenger-Mutant 5636 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05454_ Acquired EM Surge Trap. 05456_ System corrupted: Energy discharge (-89). 05506_ VJTVXBPE NP0,IEEWNIE 05516_ ALERT: Garrison interior compromised. 05519_ Acquired 42 matter. 05523_ Dropped Imp. Heat Sink. 05529_ ZMYDBLRJTDOGW545GGFPEGSPCY2H&WYB3>C 05553_ HMUJ7KU,CXDQ6NJF DOJ2 NYNSKB 05588_ System corrupted: Heat flow error (+262). 05596_ Slug penetrates Wall. 05599_ P-60 Hacker springs to life. 05599_ Commando 3b destroyed. 05605_ Commando 3c system terminally corrupted. 05607_ System corrupted: Matter fused (-7). 05614_ Lgt. Armor Plating destroyed. 05616_ P-60 Hacker knocked back. 05617_ Aluminum Leg destroyed. 05632_ Acquired 20 matter. 05633_ Carbon-fiber Leg destroyed. 05634_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????### ## ## ###?????? | | ????????????????########### ## ## ######### | | ????????????????# | | ????????????????# ! | | ????????????????# ######## | | ????????????????????########"### ####=#??????# | | ???????????????????????????# #?# #?##=#??????# | | ????????????????????######## #?######?#" #??????# | | ?????????????+??+???+ #????????#T #??????# | | ?????????????+??+???##### ####????????#""#??????# | | ????????????????????????# #???????????####??????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #?????????????????????# | | ????????????????????????# #????????????????###### | | ????????????????# #####p#????????????????# ## | | ??????????# + p #??????????####### ## | | ??????????+ #####@#??????????# | | ????????????????????????#%#??????????# | | ???????????????????????? ??????????# ########## | | ???????????????????????? ???????### #????????? | | ??????????????????????? ??????#"# #????????? | | ??????????????????????? ??????#" #????????? | | ??????????????????????" "" ?????#" #????????? | | ??????????????????????##### ????#" #????????? | | ??????????????????????????? "???#"# #????????? | | ??????????????????????????? ""???### #????????? | | ??????????????????????????? """#????## #????????? | | ???????????????????????????####???????# ###??????? | | ??????????????????????????????????????# ##?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????### #?????? | | ??????????????????????????????????????## #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatVariableReactor Manual? 0 Play Time 00:51:46 Cumulative 170.5 hours Start 2023.10.10 @ 08:40:50 End 2023.10.10 @ 09:34:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c6fd9e0-3c6b-4f4a-9913-209198343341