Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.18 @ 21:15:13 Player: Jamuson Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (226) 1130 Value Destroyed (8668) 8668 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2130) 2130 TOTAL SCORE: 18148 Bonus ------- High Alert Combat Kills 2043 Follower Combat Kills 87 Cogmind --------- Core Integrity 0/1300 Matter 259/300 Energy 85/100 System Corruption 9% Temperature Cool (9) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Large Storage Unit Experimental Signal Interpreter Core Analyzer Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Particle Reactor Field Propulsion Array Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Stasis Canceller Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Phase Gun Heavy Plasma Cannon > --- INVENTORY -------- Impulse Thruster Array [Rating: 110] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . . Utility 10 | . . . . 1 2 2 . . 2 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 312 | 6 9 5 6 50 43 35 1 56 35 52 14 Power 50 | 1 . 1 1 14 9 2 . 9 4 6 3 Engine 25 | 1 . 1 1 6 7 1 . 7 1 . . Core 17 | . . . . 8 2 . . . 2 4 1 Reactor 8 | . . . . . . 1 . 2 1 2 2 Propulsion 62 | 2 2 . 2 13 6 8 . 11 8 8 2 Treads 5 | . . . . 5 . . . . . . . Leg 20 | 2 . . . 5 6 6 . 1 . . . Wheel 2 | . . . . . . 2 . . . . . Hover 22 | . . . . . . . . 10 8 4 . Flight 13 | . 2 . 2 3 . . . . . 4 2 Utility 98 | 1 5 2 1 7 10 9 . 15 15 27 6 Device 54 | . 1 1 . 2 3 4 . 9 8 23 3 Storage 10 | 1 2 . . 2 . . . 1 3 1 . Processor 12 | . 1 1 1 . 2 1 . . 2 2 2 Hackware 2 | . . . . . . . . . 1 . 1 Protection 20 | . 1 . . 3 5 4 . 5 1 1 . Artifact . | . . . . . . . . . . . . Weapon 102 | 2 2 2 2 16 18 16 1 21 8 11 3 Energy Gun 19 | 1 1 . . . 3 2 . 8 3 1 . Energy Cannon 30 | . . . . 7 6 5 . 4 2 4 2 Ballistic Gun 17 | 1 1 2 2 1 . . . 4 . 5 1 Ballistic Cannon 20 | . . . . 5 6 6 1 1 . 1 . Launcher 6 | . . . . 3 2 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 2 . 4 1 . . Piercing Weapon 2 | . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 1 . 3 . 4 . Parts Lost 64 | . 2 . . 3 7 10 1 7 6 9 19 Power 12 | . . . . 1 1 2 . 2 2 1 3 Propulsion 19 | . 1 . . 2 4 4 . 2 1 2 3 Utility 23 | . 1 . . . 1 3 . 2 3 4 9 Weapon 10 | . . . . . 1 1 1 1 . 2 4 Highest Loss Streak 11 | . 1 . . 2 3 8 1 3 4 6 11 Average Slot Usage (%) 92 | . 91 99 99 97 95 84 88 96 89 88 64 Engine 7 | . 14 14 10 7 11 5 6 6 4 . . Core 4 | . . . . 9 3 3 . . 3 11 5 Reactor 1 | . . . . . . . 6 5 . 1 1 Treads 3 | . . . . 22 . . . . . . . Leg 11 | . 23 . . 11 28 18 11 . . . . Hover 6 | . . . . . . . . 23 22 10 . Flight 2 | . . 28 44 1 . . . . . 5 8 Device 11 | . . 14 11 4 6 11 13 19 16 22 16 Storage 6 | . 13 . . 4 7 6 6 6 5 5 4 Processor 11 | . . 14 11 9 13 16 13 13 14 14 12 Hackware 1 | . . . . . . . . . 4 5 5 Protection 5 | . 10 . . 8 7 5 11 4 . . . Energy Gun 4 | . 14 14 11 . 3 . . 5 4 . 1 Energy Cannon 4 | . . . . 10 5 7 . 1 . 3 2 Ballistic Gun 2 | . 14 13 10 . . . . . . 1 2 Ballistic Cannon 2 | . . . . 6 5 2 11 . . . . Piercing Weapon 1 | . . . . . . . . . 4 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 13 44 10 16 46 59 62 65 62 53 57 66 Greatest Support 112 | 20 20 10 20 112 65 68 28 56 70 73 55 Greatest Overweight (x) 20 | . 4 . . 2 1 13 2 20 1 16 1 Average Overweight (x) . | . 2 . . . . . 1 . . . . Largest Inventory Capacity 14 | 6 12 4 4 10 10 10 10 10 10 14 10 Average Capacity 9 | 5 11 4 4 7 10 10 10 10 10 10 10 Most Carried 10 | 1 9 4 4 10 10 10 9 10 10 10 5 Average Carried 8 | . 6 3 3 6 9 9 8 9 8 9 2 Final Capacity 10 | 6 4 4 4 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 3 4 10 10 8 9 8 10 3 3 Class Distribution -------------------- 72% | Mutant 13% | Scavenger-Mutant 8% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Generator-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Matter Collected 5311 | 194 193 69 177 967 1020 714 141 775 332 571 158 Remotely . | . . . . . . . . . . . . Salvage Created 9298 | 89 445 12 307 1893 1861 1153 250 977 921 1027 363 Parts 433 | 2 24 . 14 98 75 44 . 55 44 64 13 Haulers Intercepted 3 | . . . . 2 . 1 . . . . . Recyclers Shooed 8 | . . . . . 1 2 . . 1 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 163 | . 8 1 8 41 37 22 1 14 11 18 2 Melee 26 | . . . . . 2 2 . 2 11 9 . Guns 31 | . 7 1 8 2 2 . . 6 . 3 2 Cannons 62 | . . . . 26 22 9 1 2 . 2 . AOE 33 | . 1 . . 12 6 10 . 2 . 2 . Classes Destroyed 15 | 1 3 . 1 6 2 1 1 . . . . Worker 16 | . . . . 3 3 3 . 5 1 1 . Builder 6 | . . . . . . 5 . 1 . . . Hauler 3 | . . . . 2 . 1 . . . . . Recycler 7 | 1 1 . . . 2 1 . . . 1 1 Operator 2 | . . . . 1 . . . 1 . . . Watcher 29 | . 3 . 1 5 2 2 . 6 6 2 2 Swarmer 34 | . 3 1 3 8 4 5 . 4 . 6 . Grunt 62 | . 5 . 3 18 19 10 . 1 6 . . Brawler 6 | . . . . 1 3 . . 2 . . . Duelist 4 | . . . . 1 . . . 2 1 . . Protector 1 | . . . . . 1 . . . . . . Sentry 26 | . . . 2 10 7 2 . 2 1 2 . Hunter 7 | . . . . 3 . 1 . 1 . . 2 Programmer 22 | . . . . . 3 4 . 2 3 10 . Compactor 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | 1 3 1 2 8 5 10 1 5 6 3 1 Combat Bots Only 8 | . 3 1 2 8 5 7 1 3 6 3 1 Max Kills in Single Turn 4 | 1 1 1 1 4 4 3 1 4 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 . . 4 3 2 . 2 . 2 . Melee 1 | . . . . . 1 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Damage Taken 13784 | . 492 34 70 1648 2116 1897 143 1791 956 1797 2840 Core 2686 | . 87 . 9 175 142 229 . 225 150 362 1307 Absorbed by Shields 194 | . . . . . . . . . 145 49 . Core Remaining (%) 76 | 100 . 65 97 68 79 . . 46 85 68 . Volleys Fired 520 | 4 34 3 22 110 116 67 6 65 14 41 38 Largest 2 | 1 2 2 2 2 2 2 2 2 2 2 2 Hottest 168 | 40 60 60 63 128 128 138 97 145 155 90 168 Shots Fired 832 | 4 68 6 34 182 211 104 12 98 19 44 50 Gun 323 | 4 68 6 34 18 60 1 . 67 14 19 32 Cannon 484 | . . . . 156 147 90 12 31 5 25 18 Launcher 25 | . . . . 8 4 13 . . . . . Special . | . . . . . . . . . . . . Kinetic 322 | . 34 3 18 69 90 47 12 18 . 8 23 Thermal 102 | . . . . 24 2 . . 16 5 28 27 Explosive 25 | . . . . 8 4 13 . . . . . Electromagnetic 383 | 4 34 3 16 81 115 44 . 64 14 8 . Robot Hit Streak 24 | 4 6 3 5 24 16 15 9 7 9 7 6 Robot Miss Streak 5 | . 5 2 3 4 3 4 1 5 5 3 2 Penetration Max 1 | . . . . . 1 1 . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Capacitor 8 | . . . . . . . . . . 8 . Shots Hit Robots 630 | 4 41 3 21 128 156 85 10 57 44 47 34 Core Hits 361 | 1 18 1 9 79 70 82 3 33 25 27 13 Critical Hits 21 | . . . . 4 7 4 . 1 . 3 2 Critical Kills 8 | . . . . 1 3 2 . . . 2 . Critical Parts Destroyed 12 | . . . . 3 3 2 . 1 . 1 2 Melee Attacks 133 | . . . . . 3 15 . 33 50 32 . Impact . | . . . . . . . . . . . . Slashing 51 | . . . . . 3 15 . 33 . . . Piercing 82 | . . . . . . . . . 50 32 . Sneak Attacks 5 | . . . . . . 1 . . 3 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24010 | 53 646 48 366 4387 4779 4917 316 2635 1868 2815 1180 Guns 4181 | 53 545 48 320 171 778 22 . 874 265 323 782 Cannons 9901 | . . . . 2909 2919 2162 316 463 59 675 398 Explosions 6518 | . 101 . 46 1307 1017 2365 . 925 . 757 . Melee 3346 | . . . . . 65 368 . 309 1544 1060 . Ramming 64 | . . . . . . . . 64 . . . Kinetic 5253 | . 198 24 179 880 1854 1108 316 118 . 139 437 Thermal 4055 | . 101 . 46 872 203 176 . 1114 59 741 743 Explosive 4359 | . . . . 973 842 1787 . . . 757 . Electromagnetic 6933 | 53 347 24 141 1662 1815 1478 . 1030 265 118 . Impact . | . . . . . . . . . . . . Slashing 742 | . . . . . 65 368 . 309 . . . Piercing 2604 | . . . . . . . . . 1544 1060 . Highest Corruption 19 | . 1 1 . 1 3 6 19 19 2 3 9 Average Corruption 6 | . 1 1 . 1 1 5 14 17 2 2 3 Corruption Purged 10 | . . . . . . . . 10 . . . Effects 233 | . 1 1 . 10 17 19 7 161 1 15 1 Message Errors 36 | . 1 1 . 2 6 6 . 15 . 5 . Matter Fused 38 | . . . . . 1 5 3 25 . 4 . Heat Flow Errors 14 | . . . . . 2 . 1 9 1 1 . Energy Discharges 16 | . . . . 3 1 1 . 9 . 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 21 | . . . . 1 3 1 1 13 . 2 . Data Loss (major) 2 | . . . . . . 1 . 1 . . . Misfires 6 | . . . . . . . . 6 . . . Alerts 2 | . . . . . . . . 2 . . . Misdirections 51 | . . . . . . . 2 49 . . . Targeting Errors 41 | . . . . 4 4 5 . 26 . 2 . Weapon Failures 5 | . . . . . . . . 5 . . . Overload Shots 7 | . . . . . . . . . . . 7 Overflow Damage 1061 | . 1 . . 137 153 280 . 202 93 180 15 Projectiles 367 | . . . . 71 131 150 . . . . 15 Explosions 495 | . 1 . . 66 22 100 . 181 . 125 . Melee 199 | . . . . . . 30 . 21 93 55 . Knockbacks 39 | . . . . 7 17 14 . 1 . . . Impact 1 | . . . . . . . . 1 . . . Kinetic 35 | . . . . 7 16 12 . . . . . Secondary 3 | . . . . . 1 2 . . . . . Self-Inflicted Damage 201 | . . . . 123 33 . . 45 . . . Shots 6 | . . . . 3 2 . . 1 . . . Rammed 3 | . . . . . . . . 3 . . . Targets Rammed 3 | . . . . . . . . 3 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 537 | . 135 18 58 537 438 132 143 344 499 476 484 Average Temperature 119 | . 33 9 18 151 118 24 42 94 106 144 216 Received Heat Transfer 2544 | . 222 . 48 540 705 291 . 207 342 99 90 Effects 57 | . . . . 33 10 . . 1 4 8 1 Shutdowns 19 | . . . . 13 3 . . . 2 . 1 Energy Bleed 10 | . . . . 4 1 . . 1 1 3 . Interference 18 | . . . . 12 5 . . . . 1 . Matter Decay 4 | . . . . 1 1 . . . 1 1 . Short Circuit 1 | . . . . 1 . . . . . . . Damage (minor) 3 | . . . . 1 . . . . . 2 . Damage (major) 2 | . . . . 1 . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 13 | . . . . 2 6 2 . 3 . . . Combat Hostiles 9 | . . . . 1 5 1 . 2 . . . Parts Fried 49 | 1 1 . . 8 19 10 . 5 4 1 . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Melted 8 | . . . . . . 1 . 2 . 1 4 Heat Transferred 4552 | . 150 . 50 1140 237 200 . 920 74 959 822 Parts Sabotaged 4 | . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 12 | . 1 . 1 5 3 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Peak Influence 1169 | 5 155 74 498 1169 1123 1133 384 989 713 562 400 Initial 531 | . 3 . 28 209 531 517 384 258 419 160 294 Average 474 | . 58 64 253 642 750 814 372 538 347 222 328 Maximum Alert Level 4 | . . . 2 4 4 4 1 3 3 2 2 Low Security (%) 24 | 100 100 100 38 . . . . 7 17 50 . Level 1 24 | . . . 34 31 . . 100 38 48 38 99 Level 2 24 | . . . 27 20 57 46 . 16 32 10 . Level 3 22 | . . . . 41 35 43 . 37 2 . . Level 4 3 | . . . . 6 7 9 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 58 | . 2 . 3 9 10 7 . 7 8 10 2 Investigation 15 | . 1 . . 2 . . . 3 6 3 . Extermination 14 | . . . . . 3 2 . 2 2 4 1 Reinforcement 18 | . 1 . 3 4 1 4 . 1 . 3 1 Assault 5 | . . . . . 3 1 . 1 . . . Garrison 6 | . . . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 2 . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Distress Signals 11 | . . . 1 1 1 . . 4 1 2 1 Communications Jammed 1 | . . . . . . 1 . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 382 | . 21 3 22 66 56 36 5 63 47 50 13 Peak Tracking Total 16 | . 4 3 4 4 7 8 4 8 7 16 7 Tactical Retreats 56 | . 3 . 4 3 5 8 . 15 9 9 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Traps Triggered 13 | . 2 . . 3 . 1 . 4 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Machines Disabled 38 | . . . . 3 4 8 . 19 . 4 . Max in Single Turn 8 | . . . . 1 2 4 . 8 . 2 . Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Machines Accessed 54 | . 7 1 5 8 6 1 . 11 7 8 . Terminals 44 | . 7 . 5 7 5 1 . 8 5 6 . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . 2 2 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . Total Hacks 162 | . 19 1 19 22 17 6 . 33 26 19 . Successful 79 | . 11 1 9 8 10 3 . 17 14 6 . Failed 83 | . 8 . 10 14 7 3 . 16 12 13 . Catastrophic 10 | . . . . 1 . 1 . 4 3 1 . Database Lockouts . | . . . . . . . . . . . . Manual 88 | . 9 . 16 13 5 1 . 15 16 13 . Terminals 138 | . 19 . 19 20 15 6 . 24 22 13 . Fabricators . | . . . . . . . . . . . . Repair Stations 17 | . . . . . . . . 7 4 6 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 4 | . . . . 2 . . . 2 . . . Terminal Hacks 33 | . 5 1 3 5 4 2 . 7 6 . . Part Schematic 1 | . . . . . . . . . 1 . . Robot Analysis 3 | . . . . 3 . . . . . . . Prototype ID Bank 9 | . 2 . 1 1 1 1 . 2 1 . . Open Door 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Terminal Index 2 | . 1 . . . . . . 1 . . . Alert Level 3 | . 1 . . . 1 . . 1 . . . Unreport Threat 8 | . . . . . 1 . . 3 4 . . Locate Traps 2 | . . . 1 . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . 4 4 1 . Scan Component 5 | . . . . . . . . 2 2 1 . Repair 4 | . . . . . . . . 2 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 34 | . 6 . 6 3 4 1 . 5 4 5 . Terminals 34 | . 6 . 6 3 4 1 . 5 4 5 . Assimilate 5 | . 1 . 1 . . . . 1 . 2 . Botnet 28 | . 5 . 4 3 4 1 . 4 4 3 . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 43 | . 6 . 4 7 5 1 . 8 5 7 . Full Trace Events 15 | . 3 . . 1 . . . 3 5 3 . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . 2 2 . . Time 256 | . . . . . . . . 124 132 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Total Allies 3 | . . 1 . . 1 . 1 . . . . Largest Group 1 | . . 1 . . 1 . 1 . . . . Highest-Rated Group 31 | . . 31 . . 16 . 31 . . . . Highest-Rated Ally 31 | . . 31 . . 16 . 31 . . . . Total Orders 3 | . . . 3 . . . . . . . . RETURN 3 | . . . 3 . . . . . . . . Ally Attacks 69 | . . 5 43 . 7 . 14 . . . . Total Damage 691 | . . 63 284 . 86 . 258 . . . . Kills 4 | . . 2 1 . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Robot Analysis Total 3 | . . . . 3 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches 15 | . . 3 12 . . . . . . . . Drone Recoveries 15 | . . . 15 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Turns Passed 13234 | 69 1588 279 334 1996 2274 1302 159 1999 1105 1769 360 Spaces Moved 12526 | 47 811 535 528 1151 1408 699 116 2651 1447 2728 405 Core 12 | 6 . . . . . 3 . 2 . 1 . Treads 577 | . . . . 577 . . . . . . . Legs 3325 | 41 742 . . 441 1408 666 . 27 . . . Wheels 182 | . . . . . . 30 116 36 . . . Hover 5005 | . . . . . . . . 2586 1447 972 . Flight 3425 | . 69 535 528 133 . . . . . 1755 405 Fastest Speed 31 | 50 37 37 31 31 122 110 110 40 40 37 37 Average Speed 75 | 111 176 37 31 131 124 137 118 48 47 43 37 Slowest Speed 1050 | 120 240 37 31 190 155 700 120 1050 106 850 117 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 15 | . . 5 6 1 . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 4 97 84 47 93 35 18 77 57 24 48 7 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 . . . . . 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 47 | . . . . 1 10 7 . 19 4 6 . Terrain Destroyed 365 | . 4 . 3 106 54 86 . 62 7 34 9 Melee 26 | . . . . . . . . 16 4 6 . Projectile 76 | . . . . 26 19 8 . 4 3 7 9 AOE 263 | . 4 . 3 80 35 78 . 42 . 21 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Total 15211 | 57 900 604 660 1451 1711 909 124 3218 1764 3244 569 Wait 1463 | . 27 62 105 93 92 68 1 372 197 341 105 Move 12487 | 46 810 524 515 1148 1407 699 115 2650 1446 2722 405 Hop 14 | . . 5 6 1 . . . . . 2 . Pick Up 69 | 1 12 . 2 10 11 5 1 10 5 10 2 Fast Attach 156 | 6 6 4 3 24 19 17 . 25 18 25 9 Attach 52 | . 1 1 2 3 8 7 . 8 7 10 5 Detach 24 | . . . . 4 5 3 . 3 3 4 2 Swap 104 | . 2 . 1 23 16 11 1 23 10 17 . Drop 172 | . 8 5 4 35 25 12 . 26 14 40 3 Fire 520 | 4 34 3 22 110 116 67 6 65 14 41 38 Melee 133 | . . . . . 3 15 . 33 50 32 . Ram 3 | . . . . . . . . 3 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 14 | . . . . . 9 5 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 705 | -10/Materials | Discovered new exit (range 16) 937 | -10/Materials | Discovered new exit (range 15) 1263 | -10/Materials | Discovered new exit (range 6) 1658 | -10/Materials | Identified exit to Mines 1658 | -10/Materials | Entered Mines 1659 | -10/Mines | Discovered new exit (range 12) 1663 | -10/Mines | Received a Mining Laser from a helpful Derelict 1663 | -10/Mines | Identified exit to Materials 1679 | -10/Mines | Learned Materials terminal intel 1680 | -10/Mines | Discovered exit to Materials (range 9) 1785 | -10/Mines | Found the Drone Emporium 1787 | -10/Mines | Found Prototype Device 1787 | -10/Mines | Identified Thief Drone Bay 1937 | -10/Mines | Entered Materials 1937 | -9/Materials | Accompanied by 3 allies 1937 | -9/Materials | Evolved 2 slots: Propulsion x2 1938 | -9/Materials | Loaded intel: 12 terminal locations 2054 | -9/Materials | Discovered new exit (range 15) 2199 | -9/Materials | Discovered new exit (range 10) 2236 | -9/Materials | Build established: Sprinter 2271 | -9/Materials | Entered another Materials area 2271 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2640 | -8/Materials | Build established: Mutant 3006 | -8/Materials | Garrison activated, responded to threat 3059 | -8/Materials | Destroyed 8 combat bots 3863 | -8/Materials | Discovered new exit (range 8) 4171 | -8/Materials | Discovered new exit (range 10) 4267 | -8/Materials | Entered Factory 4267 | -7/Factory | Evolved 2 slots: Utility x2 4536 | -7/Factory | Garrison activated, responded to threat 4886 | -7/Factory | Discovered new exit (range 10) 5189 | -7/Factory | Lost 3 parts (1p1n1u) 5419 | -7/Factory | Discovered new exit (range 12) 5467 | -7/Factory | First assault squad dispatched 5898 | -7/Factory | Discovered new exit (range 10) 6260 | -7/Factory | Build established: Scavenger-Mutant 6541 | -7/Factory | Entered another Factory area 6541 | -6/Factory | Evolved 2 slots: Utility x2 6934 | -6/Factory | Identified exit to Factory 7328 | -6/Factory | Destroyed 7 combat bots 7358 | -6/Factory | Lost 8 parts (2p2n3u1w) 7570 | -6/Factory | Build established: Mutant 7591 | -6/Factory | First assault squad dispatched 7843 | -6/Factory | Sucked down chute 7843 | -6/Factory | Entered Waste 7844 | -6/Waste | Met a frightened Derelict 7856 | -6/Waste | Spotted C-40 Crusher 7856 | -6/Waste | Spotted C-40 Crusher 7858 | -6/Waste | EMP discharged 7858 | -6/Waste | System corruption reached 10% 7899 | -6/Waste | Destroyed C-40 Crusher 7929 | -6/Waste | Spotted C-40 Crusher 7958 | -6/Waste | EMP discharged 7966 | -6/Waste | Spotted C-40 Crusher 7968 | -6/Waste | Spotted C-40 Crusher 7972 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7975 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7986 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7992 | -6/Waste | Discovered new exit (range 10) 8000 | -6/Waste | Identified exit to Factory 8002 | -6/Waste | Entered Factory 8276 | -6/Factory | Repaired Lgt. Antimatter Reactor 9047 | -6/Factory | Spotted B-75 Beast 9078 | -6/Factory | Discovered exit to Factory (range 11) 9179 | -6/Factory | Discovered exit to Factory (range 6) 9307 | -6/Factory | Core integrity fell below 50% 9400 | -6/Factory | Repaired Lgt. Antimatter Reactor 9402 | -6/Factory | First assault squad dispatched 9928 | -6/Factory | Lost 3 parts (1p1n1w) 10001 | -6/Factory | Entered another Factory area 10001 | -5/Factory | Evolved 2 slots: Utility x2 10121 | -5/Factory | Repaired Lgt. Antimatter Reactor 10313 | -5/Factory | Lost 4 parts (1p1n2u) 10553 | -5/Factory | Repaired Imp. Airjet 10833 | -5/Factory | Discovered new exit (range 5) 11029 | -5/Factory | Discovered new exit (range 8) 11044 | -5/Factory | Identified exit to Factory 11106 | -5/Factory | Entered another Factory area 11106 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11204 | -4/Factory | Found Unknown Device 11204 | -4/Factory | Identified Quantum Capacitor 11714 | -4/Factory | Build established: Generator-Mutant 12150 | -4/Factory | Discovered new exit (range 5) 12780 | -4/Factory | Spotted B-86 Titan 12854 | -4/Factory | Lost 6 parts (2n2u2w) 12867 | -4/Factory | Discovered new exit (range 6) 12868 | -4/Factory | Found Prototype Processor 12868 | -4/Factory | Identified Exp. Signal Interpreter 12871 | -4/Factory | Identified exit to Research 12875 | -4/Factory | Entered Research 12875 | -3/Research | Evolved 2 slots: Utility x2 13061 | -3/Research | Lost 8 parts (2p1n3u2w) 13222 | -3/Research | Core integrity fell below 50% 13232 | -3/Research | Core integrity fell below 20% 13235 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 13219_ Slug penetrates Engineering Station. 13220_ Mic. Fission Core destroyed. 13222_ Impulse Thruster Array destroyed. 13223_ Slug penetrates Engineering Station. 13224_ Slug penetrates Wall. 13224_ P-80 Master resets P-80 Master, system corruption cleaned. 13225_ Impulse Thruster Array destroyed. 13225_ Slug penetrates Wall. 13225_ Imp. Targeting Computer destroyed. 13226_ Slug penetrates Engineering Station. 13227_ Adv. Melee Analysis Suite destroyed. 13230_ Slug penetrates Wall. 13230_ Penetrated by Slug. 13230_ Slug penetrates Wall. 13231_ Penetrated by Slug. 13232_ System corrupted: Energy discharge (-27). 13232_ Penetrated by Slug. 13232_ Slug penetrates Wall. 13234_ Penetrated by Slug. 13235_ Adv. Weapon Cycler destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????##############??????????????????????? | | #???????????# p @#??????????????????????? | | #?? ????????# p h #??????????????????????? | | #? ??? ???# "" pY #??????????????????????? | | #?# ??? ????# "" """" #??????????????????????? | | #?# #?# ????# "" """" #??????????????????????? | | #?# ##"#????# S """" h#??????????????????????? | | #?# #????# "" """"Y #??????????????????????? | | #?# ###### "" #??????????????????????? | | #?# + "" #??????????????????????? | | #?# ###### #??????????????????????? | | #?# #????# #??????????????????????? | | #?#= #????# #??????????????????????? | | ###%! #????#######""#####??????????????????????? | | ########## #??????????????????????????? | | # + #??????????????????????????? | | # #=! #########+#########????????? | | + /!! ???????? | | +### # ! #%*= ^ ???????? | | # # #=* ???????? | | # ##########= ???????? | | # ???????? | | # ! ????????? | | # ????????? | | # """ ?????????? | | # """ ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 47 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 20 Resistance: TH 25 Resistance: EX 25 Utility Shielding 66 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 84 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 3 Stasis Canceling 1 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Factory | Scanalyzed Overload Amplifier | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed DataCorruptionPod Manual? 0 Play Time 04:39:51 Cumulative 120.3 hours Start 2021.01.05 @ 16:38:04 End 2021.05.18 @ 21:15:13 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 27 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f84b92c6-1906-44a6-a7aa-a0cabc68867e