Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.12 @ 09:51:00 Player: viper Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (237) 1185 Value Destroyed (10153) 10153 Prototype IDs (43) 860 Alien Tech Used (2) 400 Bonus (876) 876 TOTAL SCORE: 20374 Bonus ------- Follower Combat Kills 541 Met Data Miner 300 Met Zhirov 300 Friendly Fire -265 Cogmind --------- Core Integrity 0/1300 Matter 128/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (1350) Ox26 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Huge Storage Unit Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Reinforced Deuterium Engine Advanced System Restoration Module Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fusion Reactor Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System Huge Storage Unit High-capacity Matter Pod Long-range Terrain Scanner Advanced Targeting Computer Precision Matter Filter Experimental Power Shielding Makeshift System Shield Advanced System Restoration Module > --- WEAPON ----------- KE Penetrator Graviton Cannon Graviton Cannon Graviton Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Reinforced Deuterium Engine Light Angular Momentum Engine Improved Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Advanced Target Analyzer Advanced System Restoration Module Heart of Steel Improved Assault Rifle Coil Gun Coil Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Improved Datajack [Rating: 151] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Heat Sink Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Experimental Power Shielding Weapon Precision Assault Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Graviton Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Slots Evolved 15 | . 1 2 2 . . 4 . . . . 2 2 . . . . 2 Power 3 | . . . 1 . . . . . . . . . . . . . 2 Propulsion 2 | . . 2 . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . 3 . . . . 2 2 . . . . . Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . Parts Attached 129 | 8 11 7 8 8 1 14 . . . 11 7 12 . 4 5 4 29 Power 20 | 1 1 . 3 3 . 2 . . . 2 . 1 . . 1 . 6 Engine 12 | 1 1 . 1 2 . 2 . . . . . 1 . . . . 4 Core 3 | . . . 2 1 . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 2 . . . . 1 . 2 Propulsion 28 | 2 3 3 . 1 1 5 . . . 1 1 4 . 2 . . 5 Treads 25 | . 2 3 . 1 1 5 . . . 1 1 4 . 2 . . 5 Leg 3 | 2 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 44 | 2 2 1 2 . . 4 . . . 3 6 7 . . 4 4 9 Device 23 | . . . . . . 2 . . . 2 2 4 . . 3 3 7 Storage 10 | 1 1 1 1 . . . . . . . 3 2 . . . . 1 Processor 5 | 1 1 . 1 . . 1 . . . . . . . . . . 1 Hackware 2 | . . . . . . . . . . 1 . . . . . 1 . Protection 4 | . . . . . . 1 . . . . 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | 3 5 3 3 4 . 3 . . . 5 . . . 2 . . 9 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 26 | 3 3 3 3 4 . 3 . . . 1 . . . 1 . . 5 Ballistic Cannon 9 | . . . . . . . . . . 4 . . . 1 . . 4 Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 1 1 . 1 . . . 3 1 2 . . 6 . . Parts Lost 54 | . . . . . . 1 . . . 3 1 3 . 3 . 5 38 Power 8 | . . . . . . . . . . . . . . . . . 8 Propulsion 9 | . . . . . . . . . . . . . . 2 . 2 5 Utility 25 | . . . . . . 1 . . . 2 1 3 . . . 3 15 Weapon 12 | . . . . . . . . . . 1 . . . 1 . . 10 Highest Loss Streak 15 | . . . . . . 1 . . . 1 1 2 . 1 . 4 15 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 96 | . 99 100 99 98 100 99 100 100 100 99 100 95 100 99 99 93 78 Engine 8 | . 11 10 8 10 16 12 12 12 12 8 . 1 5 5 5 5 6 Reactor 2 | . . . . . . . . . . 3 11 8 5 5 5 5 7 Treads 22 | . 3 40 33 32 33 24 25 25 25 25 22 20 20 19 20 13 9 Leg 1 | . 21 . . . . . . . . . . . . . . . . Device 10 | . . . . . . 12 12 12 12 11 11 15 20 20 16 20 17 Storage 13 | . 12 10 15 16 16 12 12 12 12 10 12 16 20 20 20 14 8 Processor 9 | . 12 10 8 8 8 7 12 12 12 12 11 10 10 10 10 7 6 Protection 1 | . . . . . . 4 . . . . 5 3 . . 2 5 2 Ballistic Gun 17 | . 36 30 25 23 25 25 25 25 25 18 . . . 2 5 5 4 Ballistic Cannon 6 | . . . . . . . . . . 6 22 20 20 17 15 15 9 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 197 | 18 29 94 108 112 112 132 132 132 132 179 174 185 177 177 173 173 197 Greatest Support 125 | 20 46 92 92 92 92 121 116 116 116 116 116 125 121 123 123 123 125 Greatest Overweight (x) 31 | . 2 1 1 1 1 1 1 1 1 1 1 2 1 2 1 2 31 Average Overweight (x) 1 | . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 14 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 17 23 25 25 25 25 25 25 25 25 25 25 25 25 24 24 Average Carried 22 | 2 13 15 21 24 25 22 24 24 25 24 23 24 24 23 24 23 16 Final Capacity 25 | 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 17 23 25 25 25 25 25 25 25 25 25 25 25 24 24 5 Class Distribution -------------------- 55% | Hacker-Gunner 30% | Scavenger-Gunner 7% | Hacker-Mutant 6% | Generator-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -8/Recycling Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Hacker-Gunner | -3/Proximity Caves Generator-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Matter Collected 9032 | 247 771 298 355 867 202 651 186 112 . 548 164 1288 230 893 . 557 1663 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11038 | . 839 736 533 1508 994 1135 242 230 . 487 286 866 136 510 . 321 2215 Parts 515 | . 32 40 37 85 38 58 12 10 . 20 6 23 4 18 . 23 109 Haulers Intercepted 19 | . 2 4 2 6 . 1 . . . 1 . 2 . 1 . . . Recyclers Shooed 13 | . 2 . . 3 1 3 . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 152 | . 9 6 5 16 2 10 4 4 . 6 4 19 3 15 . 10 39 Guns 76 | . 9 6 5 16 2 10 4 4 . 6 . . . 2 . 3 9 Cannons 73 | . . . . . . . . . . . 4 19 3 13 . 7 27 AOE 3 | . . . . . . . . . . . . . . . . . 3 Classes Destroyed 16 | . 5 2 1 . . 5 . . . 1 . . . 1 . . 1 Worker 9 | . 1 . . 1 . 1 . . . . . 1 . . . . 5 Builder 5 | . . . . . . 2 . . . . . 1 . . . . 2 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 19 | . 2 4 2 6 . 1 . . . 1 . 2 . 1 . . . Recycler 33 | . 3 3 1 5 13 3 . . . . 1 1 . . . . 3 Operator 4 | . . 1 1 . . 2 . . . . . . . . . . . Watcher 14 | . 3 2 2 1 . 1 . . . . . 1 . . . . 4 Swarmer 12 | . . . . . . 1 . . . . . . . 5 . 2 4 Grunt 63 | . 9 5 1 7 . 4 . 4 . 2 3 6 2 8 . . 12 Brawler 2 | . . . . . . 2 . . . . . . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . Sentry 20 | . . 1 3 6 2 . . . . 1 1 2 1 1 . 1 1 Hunter 24 | . . . 1 3 . . . . . 2 . 8 . . . 2 8 Programmer 21 | . . . . . . 2 . . . . . 3 . . . 4 12 Behemoth 5 | . . . . . . 1 . . . . . . . 1 . 1 2 Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . Savage 3 | . . . . . . . 3 . . . . . . . . . . Best Kill Streak 8 | . 3 3 6 4 4 6 4 4 . 3 1 5 2 5 . 3 8 Combat Bots Only 6 | . 2 2 2 2 1 3 4 4 . 2 1 5 2 5 . 3 6 Max Kills in Single Turn 4 | . 2 1 1 2 2 2 1 1 . 1 1 1 2 1 . 1 4 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Damage Taken 12429 | . 252 101 54 591 47 606 94 105 . 788 69 1054 61 604 . 758 7245 Core 1759 | . 24 13 . 78 . 31 . . . 65 11 77 . 50 . 98 1312 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 210 | . . . . . . 50 . . . . . . . . . 44 116 Regen/Repaired (Parts) 876 | . 24 . . 297 . . . . . . . . . . . . 555 Core Remaining (%) 89 | 100 90 96 . . 85 . . . . 88 98 . . . . 72 . Volleys Fired 429 | . 49 30 15 66 16 38 6 7 . 28 8 36 3 24 . 22 81 Largest 4 | . 3 3 3 3 3 4 4 4 . 4 4 4 4 4 . 4 4 Hottest 280 | . 60 69 84 84 84 112 99 99 . 99 280 280 280 280 . 243 243 Shots Fired 1473 | . 147 90 45 198 48 152 24 28 . 112 22 135 12 95 . 88 277 Gun 976 | . 147 90 45 198 48 152 24 28 . 112 . . . 13 . 22 97 Cannon 497 | . . . . . . . . . . . 22 135 12 82 . 66 180 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1473 | . 147 90 45 198 48 152 24 28 . 112 22 135 12 95 . 88 277 Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 85 | . 25 21 33 38 45 55 53 75 . 85 19 52 47 71 . 36 46 Robot Miss Streak 3 | . 3 2 1 3 . 3 . . . 1 1 1 . 2 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . 1 Secondary Targets 15 | . . 2 1 3 . 4 2 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 . 1 . . . . . . . Shots Hit Robots 1104 | . 117 67 33 145 31 114 21 22 . 93 16 98 8 62 . 58 219 Core Hits 495 | . 43 30 17 48 14 45 11 11 . 37 7 43 3 28 . 20 138 Critical Kills 10 | . 1 2 . . . . . . . . . . . 1 . . 6 Critical Parts Destroyed 9 | . 1 . . . . 1 . . . . . . . . . . 7 Critical Strikes 62 | . 2 2 . . . 1 . . . . 5 9 1 9 . 2 31 Destroy 20 | . 2 2 . . . 1 . . . . . . . 2 . . 13 Blast 42 | . . . . . . . . . . . 5 9 1 7 . 2 18 Melee Attacks 3 | . 3 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 30754 | . 1148 836 621 2694 680 2369 436 446 . 1799 769 4254 523 2983 . 2331 8865 Guns 13704 | . 1142 836 614 2665 655 2352 436 446 . 1799 . . . 255 . 416 2088 Cannons 16043 | . . . . . . . . . . . 769 4167 523 2728 . 1915 5941 Explosions 765 | . . . . . . . . . . . . . . . . . 765 Melee . | . . . . . . . . . . . . . . . . . . Ramming 242 | . 6 . 7 29 25 17 . . . . . 87 . . . . 71 Kinetic 29747 | . 1142 836 614 2665 655 2352 436 446 . 1799 769 4167 523 2983 . 2331 8029 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 765 | . . . . . . . . . . . . . . . . . 765 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . 1 . . . . . . . 1 . 1 . . . 1 38 Average Corruption 7 | . . 1 . . . . . . . 1 . 1 . . . 1 13 Corruption Purged 7 | . . . . . . . . . . . . 1 . . . 1 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . . . . . . 4 . 3 . . . . 40 Message Errors 9 | . . . . . . . . . . . . . . . . . 9 Matter Fused 5 | . . . . . . . . . . . . . . . . . 5 Heat Flow Errors 10 | . . . . . . . . . . 1 . 1 . . . . 8 Energy Discharges 10 | . . . . . . . . . . 2 . 1 . . . . 7 Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . . . . . 1 . . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 698 | . . . . . . . . . . . . 165 29 57 . 54 393 Projectiles 603 | . . . . . . . . . . . . 137 29 57 . 54 326 Explosions 67 | . . . . . . . . . . . . . . . . . 67 Melee 28 | . . . . . . . . . . . . 28 . . . . . Knockbacks 100 | . . . 1 . . . . . . . 3 37 3 11 . 4 41 Impact 2 | . . . 1 . . . . . . . . 1 . . . . . Kinetic 91 | . . . . . . . . . . . 3 33 3 10 . 4 38 Secondary 7 | . . . . . . . . . . . . 3 . 1 . . 3 Self-Inflicted Damage 34 | . . . . . . 34 . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . Rammed 26 | . . . 1 2 1 2 . . . . . 3 . . . . 17 Targets Rammed 30 | . 2 . 1 2 2 2 . . . . . 4 . . . . 17 Kicked 2 | . 2 . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . 1 . . . . . Highest Temperature 658 | . 100 38 81 347 45 7 . 18 . 281 517 658 81 126 . 338 348 Average Temperature 94 | . 31 15 26 94 13 3 . 10 . 81 162 161 42 41 . 143 87 Received Heat Transfer 2078 | . 201 81 18 315 18 153 9 48 . 261 72 75 64 208 . 54 501 Effects 25 | . . . . 2 . . . . . . 6 17 . . . . . Shutdowns 7 | . . . . . . . . . . . 3 4 . . . . . Energy Bleed 4 | . . . . 2 . . . . . . . 2 . . . . . Interference 6 | . . . . . . . . . . . 3 3 . . . . . Matter Decay 2 | . . . . . . . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . 4 . . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Peak Influence 406 | . 105 147 152 265 73 406 . . . . 106 267 . . . . 380 Initial 301 | . . 3 . 18 8 301 . . . . . 37 . . . . 26 Average 68 | . 22 69 31 79 27 117 . . . . 20 114 . . . . 84 Maximum Alert Level 2 | . . . . 1 . 2 . . . . . 1 . . . . 1 Low Security (%) 89 | 100 100 100 100 86 100 72 . . . . 100 84 . . . . 80 Level 1 10 | . . . . 13 . 25 . . . . . 15 . . . . 19 Level 2 . | . . . . . . 1 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 1 . 6 . 3 . . . . 1 3 . . . . 13 Investigation 5 | . . . . 2 . . . . . . 1 1 . . . . 1 Extermination 9 | . . . . . . 2 . . . . . 1 . . . . 6 Reinforcement 10 | . . 1 . 1 . 1 . . . . . 1 . . . . 6 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Distress Signals 7 | . 1 . . . . . . . . . . 1 . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 207 | . 15 10 10 26 3 15 4 4 . 13 6 22 2 19 . 9 49 Peak Tracking Total 8 | . 3 2 3 4 2 3 4 3 . 6 3 4 2 5 . 3 8 Tactical Retreats 6 | . . . . 1 . . . . . . 2 . . 3 . . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Traps Triggered 11 | . 3 3 . 1 . 1 . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 16 | . 10 . . . . . . . . . 6 . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . . . 2 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Disabled 22 | . . . . 7 . 2 . . . . 1 3 . 2 . . 7 Max in Single Turn 2 | . . . . 1 . 1 . . . . 1 1 . 2 . . 2 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Accessed 49 | . 8 3 2 8 6 2 4 . 4 . 1 1 . . 8 1 1 Terminals 26 | . 7 3 2 5 6 . . . . . 1 1 . . . 1 . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations 4 | . 1 . . 2 . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Total Hacks 203 | . 27 8 8 25 31 5 6 . 29 . 4 3 . . 47 1 9 Successful 174 | . 21 7 6 21 21 5 6 . 29 . 2 2 . . 47 1 6 Failed 29 | . 6 1 2 4 10 . . . . . 2 1 . . . . 3 Catastrophic 1 | . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 12 | . 2 3 1 1 1 . . . 3 . . . . 1 . . . Terminals 89 | . 24 8 8 10 31 . . . . . 4 3 . . . 1 . Fabricators 5 | . . . . . . 5 . . . . . . . . . . . Repair Stations 26 | . 3 . . 14 . . . . . . . . . . . . 9 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Terminal Hacks 148 | . 19 7 6 8 21 . 6 . 29 . 2 2 . . 47 1 . Record 66 | . 4 3 . 2 6 . 3 . 11 . . 1 . . 35 1 . Part Schematic 18 | . . . . . 5 . . . 9 . . . . . 4 . . Robot Schematic 8 | . . . . 1 1 . . . 6 . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . 4 . . Prototype ID Bank 13 | . 2 1 1 1 1 . . . 3 . . . . . 4 . . Open Door 5 | . . . . 2 . . 3 . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 11 | . 3 2 2 2 1 . . . . . 1 . . . . . . Disarm Traps 3 | . 2 . . . . . . . . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . Security Status 2 | . 1 . . . 1 . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 1 . 1 . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . . . Build 3 | . . . . . . 3 . . . . . . . . . . . Repair Station Hacks 20 | . 2 . . 12 . . . . . . . . . . . . 6 Scan Component 11 | . 1 . . 7 . . . . . . . . . . . . 3 Repair 9 | . 1 . . 5 . . . . . . . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . 2 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 5 2 1 5 6 . . . . . 1 1 . . . . 1 Full Trace Events 15 | . 2 . . 4 6 . . . . . 1 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 1 1 . . . 6 . . . . . . . . Robots Built 6 | . . . . . . 6 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 180 | . . . . . . 180 . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . . 9 . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 5 . . . 9 . . . . . 4 . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . 128 . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . . . . . . . Parts Repaired 9 | . 1 . . 5 . . . . . . . . . . . . 3 Time 567 | . 26 . . 330 . . . . . . . . . . . . 211 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total Allies 9 | . . . . 2 . 6 . . . 1 . . . . . . . Largest Group 6 | . . . . 2 2 6 . . . 1 . . . . . . . Highest-Rated Group 111 | . . . . 111 111 54 . . . 96 . . . . . . . Highest-Rated Ally 100 | . . . . 100 95 10 . . . 96 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . 23 5 8 . . . 27 . . . . . . . Total Damage 2226 | . . . . 829 116 144 . . . 1137 . . . . . . . Kills 16 | . . . . 7 1 2 . . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . 4 . . Derelict Logs Recovered 4 | . . . . . . . 1 . . 1 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Turns Passed 21388 | 79 1648 951 530 2317 1425 1443 2571 768 260 1327 607 1119 997 1523 609 904 2310 Spaces Moved 7892 | 60 744 354 194 721 570 587 1079 316 111 510 200 392 417 595 243 296 503 Core 19 | 14 . . . . . . . . . . . . . . . . 5 Treads 7179 | . 96 354 194 721 570 587 1079 316 111 510 200 392 417 595 243 296 498 Legs 694 | 46 648 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 240 240 240 152 236 236 236 236 236 236 236 236 240 240 166 Average Speed 234 | 103 181 229 240 240 240 193 236 236 236 236 236 239 236 240 240 277 317 Slowest Speed 1600 | 120 260 240 240 240 240 240 236 236 236 236 236 320 236 320 240 320 1600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 87 36 20 91 96 13 98 50 71 73 4 7 56 71 62 52 17 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . 1 . 1 1 . . . . 3 . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 2 1 . 1 . . 2 2 . 3 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 101 | . . . . . . 10 . . . . 4 16 . 27 . 19 25 Melee . | . . . . . . . . . . . . . . . . . . Projectile 86 | . . . . . . . . . . . 4 16 . 27 . 19 20 AOE 15 | . . . . . . 10 . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total 9713 | 73 946 429 221 1156 590 799 1092 324 110 569 318 480 425 625 269 324 963 Wait 1127 | . 116 36 . 352 . 143 1 . . 11 100 23 . . 13 . 332 Move 7873 | 59 743 353 193 720 569 586 1076 315 110 509 199 391 416 594 242 295 503 Hop 1 | . . . . . . . 1 . . . . . . . . . . Pick Up 65 | 6 14 2 4 4 . 7 3 1 . 4 2 6 3 3 3 2 1 Fast Attach 37 | 7 3 . . 5 . 2 . . . 3 . 4 . 1 2 1 9 Attach 49 | . 1 2 2 . . 5 . . . 3 5 4 . 3 2 3 19 Detach 3 | . . . . . . . . . . . 1 1 . . . 1 . Swap 45 | 1 7 5 6 3 1 7 . . . 5 2 4 . . 3 . 1 Drop 50 | . 8 1 . 4 1 9 5 1 . 6 1 7 3 . 4 . . Fire 429 | . 49 30 15 66 16 38 6 7 . 28 8 36 3 24 . 22 81 Melee 3 | . 3 . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 2 | . 2 . . . . . . . . . . . . . . . . Crush 27 | . . . 1 2 2 2 . . . . . 4 . . . . 16 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 80 | -11/Junkyard | Entered Materials 80 | -10/Materials | Evolved 1 slot: Weapon x1 307 | -10/Materials | Build established: Hacker-Gunner 414 | -10/Materials | Identified exit to Mines 414 | -10/Materials | Discovered exit to Mines (range 15) 534 | -10/Materials | Identified exit to Materials 534 | -10/Materials | Discovered exit to Materials (range 5) 1169 | -10/Materials | Discovered exit to Materials (range 10) 1477 | -10/Materials | Repaired Ion Engine 1661 | -10/Materials | Discovered exit to Materials (range 3) 1728 | -10/Materials | Entered another Materials area 1728 | -9/Materials | Evolved 2 slots: Propulsion x2 2466 | -9/Materials | Identified exit to Materials 2466 | -9/Materials | Discovered exit to Materials (range 15) 2679 | -9/Materials | Entered another Materials area 2679 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2940 | -8/Materials | Identified exit to Storage 3209 | -8/Materials | Entered Storage 3248 | -8/Storage | Garrison activated, responded to threat 3965 | -8/Storage | Met 01-MTF 4607 | -8/Storage | Repaired Prc. Assault Rifle 4696 | -8/Storage | Repaired Broken Prc. Assault Rifle 4768 | -8/Storage | Repaired Prc. Assault Rifle 4801 | -8/Storage | Repaired Imp. Treads 5048 | -8/Storage | Repaired Prc. Assault Rifle 5509 | -8/Storage | Identified exit to Recycling 5509 | -8/Storage | Discovered exit to Recycling (range 4) 5526 | -8/Storage | Entered Recycling 5526 | -8/Recycling | Accompanied by 2 allies (01-MTF) 5531 | -8/Recycling | 01-MTF left 6365 | -8/Recycling | Identified exit to Factory 6365 | -8/Recycling | Discovered exit to Factory (range 8) 6951 | -8/Recycling | Entered Factory 6951 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 7301 | -6/Factory | Search patrols dispatched 7401 | -6/Factory | Fabricated Biometal Medium Treads (x2) 7506 | -6/Factory | Fabricated G-34 Mercenary? 7656 | -6/Factory | Fabricated B-36 Bruiser? 7995 | -6/Factory | P-60 Hacker assimilated allied Bruiser 5a 8000 | -6/Factory | P-60 Hacker assimilated allied Bruiser 5c 8062 | -6/Factory | Spotted B-75 Beast 8087 | -6/Factory | Destroyed B-75 Beast 8362 | -6/Factory | Identified exit to Lower Caves 8362 | -6/Factory | Discovered exit to Lower Caves (range 3) 8394 | -6/Factory | Entered Lower Caves 8396 | -6/Lower Caves | Build established: Scavenger-Gunner 8510 | -6/Lower Caves | Found Prototype Device 8638 | -6/Lower Caves | Ambushed by wild Derelicts 10690 | -6/Lower Caves | Identified exit to Lower Caves 10690 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 10965 | -6/Lower Caves | Entered another Lower Caves area 11377 | -6/Lower Caves | Encountered a Warlord checkpoint 11705 | -6/Lower Caves | Identified exit to Data Miner 11705 | -6/Lower Caves | Discovered exit to Data Miner (range 14) 11733 | -6/Lower Caves | Entered Data Miner 11733 | -6/Data Miner | Identified exit to Proximity Caves 11733 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 11781 | -6/Data Miner | Met Data Miner 11840 | -6/Data Miner | Learned location of Section 7 (-3) 11840 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11887 | -6/Data Miner | Received God Mode back door access code from Data Miner 11993 | -6/Data Miner | Entered Proximity Caves 12055 | -5/Proximity Caves | Escorted by Enhanced Grunt 12477 | -5/Proximity Caves | Spotted B-75 Beast 12495 | -5/Proximity Caves | Allies destroyed B-75 Beast 12582 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 12783 | -5/Proximity Caves | Build established: Hacker-Gunner 12869 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13195 | -5/Proximity Caves | Learned location of Warlord (-5) 13278 | -5/Proximity Caves | Identified exit to Factory 13278 | -5/Proximity Caves | Discovered exit to Factory (range 10) 13320 | -5/Proximity Caves | Entered Factory 13320 | -5/Factory | Evolved 2 slots: Utility x2 13321 | -5/Factory | Identified Heart of Steel 13784 | -5/Factory | Imp. System Shield fried by hacking feedback 13898 | -5/Factory | Identified exit to Factory 13898 | -5/Factory | Discovered exit to Factory (range 8) 13927 | -5/Factory | Entered another Factory area 13927 | -4/Factory | Evolved 2 slots: Utility x2 14016 | -4/Factory | Found Hvy. Insulated Plating 14113 | -4/Factory | Build established: Hacker-Mutant 14544 | -4/Factory | Build established: Hacker-Gunner 14994 | -4/Factory | Identified exit to Upper Caves 14994 | -4/Factory | Discovered exit to Upper Caves (range 16) 15046 | -4/Factory | Entered Upper Caves 15094 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16017 | -4/Upper Caves | Identified exit to Upper Caves 16017 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 16043 | -4/Upper Caves | Entered another Upper Caves area 16215 | -4/Upper Caves | Spotted B-86 Titan 16226 | -4/Upper Caves | Destroyed B-86 Titan 16326 | -4/Upper Caves | Learned location of 1 exit from Research 16526 | -4/Upper Caves | Build established: Scavenger-Gunner 17448 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17552 | -4/Upper Caves | Identified exit to Zhirov 17552 | -4/Upper Caves | Discovered exit to Zhirov (range 6) 17566 | -4/Upper Caves | Entered Zhirov 17566 | -4/Zhirov | Identified exit to Proximity Caves 17566 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 17610 | -4/Zhirov | Met Zhirov 17670 | -4/Zhirov | Learned location of Quarantine (-3) 17670 | -4/Zhirov | Learned location of Testing (-2) 17670 | -4/Zhirov | Learned location of Command (-1) 17718 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17761 | -4/Zhirov | Found Alien Artifact 17762 | -4/Zhirov | Identified Integrated Reactor 17762 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17794 | -4/Zhirov | Found Alien Artifact 17795 | -4/Zhirov | Identified Transdimensional Reconstructor 17795 | -4/Zhirov | Warped through subspace 18175 | -4/Zhirov | Entered Proximity Caves 18561 | -3/Proximity Caves | Spotted B-86 Titan 18594 | -3/Proximity Caves | Destroyed B-86 Titan 18623 | -3/Proximity Caves | Lost 4 parts (1n3u) 18655 | -3/Proximity Caves | Build established: Hacker-Gunner 18928 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19020 | -3/Proximity Caves | Identified exit to Research 19020 | -3/Proximity Caves | Discovered exit to Research (range 7) 19079 | -3/Proximity Caves | Entered Research 19079 | -3/Research | Evolved 2 slots: Power x2 19080 | -3/Research | Identified exit to Armory 19081 | -3/Research | Identified exit to Research 19383 | -3/Research | Build established: Generator-Gunner 19485 | -3/Research | Repaired KE Penetrator 19586 | -3/Research | Repaired Enh. Armored Medium Treads 19614 | -3/Research | Incoming investigation squad redirected 19643 | -3/Research | Repaired Adv. Cooling System 20331 | -3/Research | Spotted B-86 Titan 20342 | -3/Research | Destroyed B-86 Titan 20362 | -3/Research | Spotted B-90 Cyclops 20424 | -3/Research | Crushed by falling debris 20429 | -3/Research | Crushed by falling debris 20432 | -3/Research | Destroyed B-90 Cyclops 20491 | -3/Research | Lost 15 parts (4p7u4w) 20599 | -3/Research | Lost 4 parts (2n2w) 20623 | -3/Research | System corruption reached 10% 20671 | -3/Research | Lost 4 parts (1p2n1u) 20847 | -3/Research | Build established: Hacker-Mutant 21110 | -3/Research | Identified exit to Quarantine 21110 | -3/Research | Discovered exit to Quarantine (range 15) 21318 | -3/Research | Core integrity fell below 50% 21327 | -3/Research | System corruption reached 30% 21369 | -3/Research | Core integrity fell below 20% 21389 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21297_ Slammed into P-80 Master. 21299_ Arm. Medium Treads destroyed. 21301_ Slammed into P-80 Master. 21302_ Adv. Heat Sink destroyed. 21312_ System corrupted: Component data lost. 21321_ P-80 Master resets P-80 Master, system corruption cleaned. 21323_ Adv. Heat Sink destroyed. 21328_ System corrupted: Heat flow error (+260). 21329_ ALERT: Rogue bot located, Programmers report to Research Zone 5C. 21329_ Hcp. Matter Pod destroyed. 21333_ Acquired 7 matter. 21338_ P-80 Master resets P-80 Master, system corruption cleaned. 21344_ System corrupted: Heat flow error (+162). 21345_ P-80 Master resets P-80 Master, system corruption cleaned. 21356_ Adv. Targeting Computer destroyed. 21360_ P-80 Master resets P-80 Master, system corruption cleaned. 21361_ 2MYIBDFP %K61D2&EF>1OARI