Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.03 @ 06:32:12 Player: A47P Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2180) 2180 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4785 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (1700) Ox33 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Disposable Heat Sink Large Storage Unit Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Reinforced Ion Engine Nuclear Core Advanced Treads Small Battery (100) Small Matter Pod (50) Large Matter Pod (80) Seismic Detector Relay Coupler [Sentry] (26) Relay Coupler [Hunter] (21) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Compact Wheel Surge Thruster > --- UTILITY ---------- Large Storage Unit Large Matter Pod Utility Shielding > --- WEAPON ----------- EM Shotgun EM Shotgun EM Shotgun EM Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Wheel Wheel Compact Wheel Disposable Heat Sink Small Battery Small Matter Pod Seismic Detector Relay Coupler [Sentry] Relay Coupler [Hunter] Light Cannon Light Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Wheel Compact Wheel Flight Unit Surge Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Utility Shielding Weapon Light Cannon Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . 2 . . . Parts Attached 35 | 5 13 3 3 5 6 Power 6 | 1 2 1 1 . 1 Engine 5 | 1 2 1 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 3 . . 1 2 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 6 | 2 3 . . . 1 Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 11 | . 6 . 2 . 3 Device 2 | . 1 . . . 1 Storage 5 | . 4 . . . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 10 | 2 2 2 . 4 . Energy Gun 5 | . . 1 . 4 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 2 | . 2 . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 . . . 13 Power 1 | . . . . . 1 Propulsion 4 | . 1 . . . 3 Utility 2 | . . . . . 2 Weapon 7 | . . . . . 7 Highest Loss Streak 8 | . 1 . . . 8 To Critical Strikes 1 | . 1 . . . . Average Backups 9 | . 4 11 13 14 14 Power 2 | . . 2 3 3 4 Propulsion 1 | . . 2 2 2 1 Utility 4 | . 2 5 4 5 6 Weapon 1 | . . 1 4 3 2 Tool/Special . | . . . . . . Unused Backups 6 | . . . . . 6 Power 3 | . . . . . 3 Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 91 97 93 95 86 Engine 8 | . 12 11 9 9 . Core 2 | . . . . . 6 Wheel 19 | . 24 22 18 18 11 Device 1 | . 3 . . . 1 Storage 20 | . 16 22 18 18 24 Processor 1 | . 4 . . . . Protection 4 | . . . 12 13 8 Energy Gun 9 | . . 8 9 21 16 Ballistic Gun 3 | . 9 . . . . Ballistic Cannon 16 | . 18 22 18 9 11 Launcher 4 | . . 11 9 4 4 Peak Build Rating 19 | 5 8 12 15 19 19 Average Rating 11 | 3 6 10 14 16 15 On Entrance 9 | . 5 7 12 15 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 126 | 5 32 40 53 53 126 Greatest Support 32 | 20 32 32 32 32 32 Greatest Overweight (x) 34 | . 2 1 1 1 34 Average Overweight (x) 1 | . . 1 1 1 5 Largest Inventory Capacity 25 | 5 15 15 15 15 25 Average Capacity 16 | 5 11 15 15 15 24 Most Carried 17 | . 10 15 14 15 17 Average Carried 10 | . 4 11 13 14 14 Final Capacity 25 | 5 15 15 15 15 25 Final Carried 15 | . 9 15 13 14 12 Class Distribution -------------------- 40% | Mutant 35% | Tank 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -8/Garrison Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1724 | 256 490 312 . 34 632 Remotely . | . . . . . . Salvage Created 1906 | 41 442 625 . 87 711 Parts 120 | 3 28 42 . 12 35 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 51 | 1 11 18 . 5 16 Guns 15 | 1 5 6 . . 3 Cannons 18 | . 6 5 . 1 6 AOE 17 | . . 7 . 4 6 Classes Destroyed 10 | 1 5 2 . 1 1 Worker 8 | . 1 4 . . 3 Builder 3 | . 1 . . . 2 Recycler 3 | . . 3 . . . Mechanic 1 | . 1 . . . . Watcher 7 | . 2 3 . . 2 Swarmer 12 | . 3 9 . . . Cutter 3 | . . . . 3 . Grunt 29 | 1 8 7 . . 13 Sentry 6 | . . 2 . 2 2 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 1 4 7 . 3 5 Combat Bots Only 4 | 1 3 3 . 3 4 Max Kills in Single Turn 3 | 1 1 3 . 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 235 | 3 49 48 . 12 123 Missed 67 | . 13 17 . 2 35 Hits 168 | 3 36 31 . 10 88 Melee 2 | . . . . 2 . Projectile 166 | 3 36 31 . 8 88 AOE 2 | . . . . 2 . Critical Strikes 7 | . 1 . . 2 4 Damage Taken 2436 | 25 362 265 . 174 1610 Core 735 | 9 111 61 . 37 517 Absorbed by Shields . | . . . . . . Redirected to Shielding 21 | . . . . 8 13 Ignored by Resistances 549 | 7 102 83 . 50 307 Regen/Repaired (Parts) 293 | . 15 . . . 278 Core Remaining (%) 77 | 96 52 84 . . . Volleys Fired 123 | 3 42 27 . 8 43 Largest 4 | 2 2 4 . 4 4 Hottest 165 | 40 60 146 . 146 165 Shots Fired 322 | 6 84 82 . 26 124 Gun 125 | 6 50 19 . 7 43 Cannon 164 | . 34 50 . 15 65 Launcher 33 | . . 13 . 4 16 Special . | . . . . . . Kinetic 220 | 6 84 50 . 15 65 Thermal 26 | . . 19 . 7 . Explosive 33 | . . 13 . 4 16 Electromagnetic 43 | . . . . . 43 Robot Hit Streak 16 | 6 9 15 . 7 16 Robot Miss Streak 4 | . 3 2 . 2 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 212 | 6 52 46 . 13 95 Core Hits 136 | 3 25 37 . 12 59 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 4 . . 3 Burn 2 | . . 2 . . . Blast 5 | . . 2 . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4794 | 42 690 1481 . 343 2238 Guns 1214 | 42 255 232 . 44 641 Cannons 1804 | . 366 506 . 163 769 Explosions 1638 | . . 723 . 136 779 Melee . | . . . . . . Ramming 138 | . 69 20 . . 49 Kinetic 2101 | 42 621 506 . 163 769 Thermal 276 | . . 232 . 44 . Explosive 1504 | . . 589 . 136 779 Electromagnetic 775 | . . 134 . . 641 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 34 | . . 12 . . 22 Projectiles 13 | . . 12 . . 1 Explosions 21 | . . . . . 21 Melee . | . . . . . . Knockbacks 18 | . 2 1 . 3 12 Impact . | . . . . . . Kinetic 18 | . 2 1 . 3 12 Secondary . | . . . . . . Self-Inflicted Damage 177 | . 33 53 . 20 71 Shots 7 | . . 4 . 1 2 Rammed 17 | . 9 3 . . 5 Targets Rammed 17 | . 9 3 . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 525 | 12 81 247 . 266 525 Average Temperature 99 | 7 28 75 . 115 147 Received Heat Transfer 858 | 18 207 75 . 27 531 Effects 5 | . . . . 3 2 Shutdowns 1 | . . . . . 1 Interference 3 | . . . . 3 . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . 1 . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 6 . . . Heat Transferred 851 | . . 740 . 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 68 | 100 100 26 100 49 70 Level 1 31 | . . 73 . 50 29 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 369 | 20 90 369 123 253 277 Initial 123 | . 5 1 123 69 106 Average 128 | 1 24 241 123 192 139 Influence Increases 1778 | 20 311 631 . 184 632 Destroy 0b10 Robot/C 1020 | 20 220 360 . 100 320 Destroy 0b10 Robot/NC 110 | . 25 50 . . 35 Destroy Leader 214 | . 44 76 . 10 84 Successful Hack 37 | . 20 . . . 17 Disable Machine 90 | . . 54 . . 36 Anti-Garrison Action 50 | . . . . 50 . Destroy Structure 197 | . 2 76 . 24 95 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 1549 | 10 317 291 221 54 656 Entered New Map 430 | . 5 3 221 54 147 Time Decay 942 | 10 272 281 . . 379 Lost Part 140 | . 10 . . . 130 Purge Threat 37 | . 30 7 . . . Squads Dispatched 7 | . 1 1 . . 5 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . 2 2 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | 1 15 23 . 5 29 Peak Tracking Total 6 | 1 3 4 . 3 6 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . 2 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 11 | . . 6 . 1 4 Max in Single Turn 2 | . . 2 . 1 1 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 17 | . 8 2 1 . 6 Terminals 12 | . 6 2 . . 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 52 | . 24 6 1 . 21 Successful 35 | . 16 2 1 . 16 Failed 17 | . 8 4 . . 5 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 18 6 . . 11 Fabricators . | . . . . . . Repair Stations 10 | . 3 . . . 7 Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 1 | . . . 1 . . Terminal Hacks 22 | . 12 2 . . 8 Record 8 | . 4 . . . 4 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Unreport Threat 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Recall Assault 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 2 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 . . . 6 Scan Component 4 | . 1 . . . 3 Repair 4 | . 1 . . . 3 Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . . . 2 Insert Component 2 | . . . . . 2 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 2 1 . 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 4 | . 1 . . . 3 Time 104 | . 26 . . . 78 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 265 | . 265 . . . . T.N.C. 265 | . 265 . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2686 | 65 883 668 17 277 776 Spaces Moved 1776 | 70 722 489 12 200 283 Core 21 | 20 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 1755 | 50 722 489 12 200 282 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 115 115 115 115 Average Speed 116 | 71 96 115 115 115 184 Slowest Speed 1750 | 80 110 115 115 115 1750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 30 | 6 85 32 2 33 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 192 | . . 70 . 15 107 Melee . | . . . . . . Projectile . | . . . . . . AOE 192 | . . 70 . 15 107 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2117 | 77 833 532 14 226 435 Wait 107 | . 26 2 . 1 78 Move 1771 | 69 721 488 11 199 283 Hop . | . . . . . . Pick Up 32 | . 13 8 . 3 8 Fast Attach 14 | 5 7 1 . . 1 Attach 13 | . 2 1 2 1 7 Detach 1 | . . . . . 1 Swap 21 | . 6 1 1 5 8 Drop 10 | . 7 1 . 1 1 Fire 123 | 3 42 27 . 8 43 Melee . | . . . . . . Ram 17 | . 9 3 . . 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 17) 583 | -10/Materials | Repaired Wheel 745 | -10/Materials | Discovered new exit (range 3) 896 | -10/Materials | Identified exit to Materials 949 | -10/Materials | Entered another Materials area 949 | -9/Materials | Evolved 2 slots: Weapon x2 1259 | -9/Materials | Build established: Gunner 1561 | -9/Materials | Discovered new exit (range 4) 1617 | -9/Materials | Entered another Materials area 1617 | -8/Materials | Evolved 2 slots: Utility x2 1632 | -8/Materials | Identified exit to Garrison 1634 | -8/Materials | Entered Garrison 1656 | -8/Garrison | Triggered checkpoint 1689 | -8/Garrison | Garrison Relay disabled 1818 | -8/Garrison | Triggered checkpoint 1898 | -8/Garrison | Discovered new exit (range 11) 1911 | -8/Garrison | Entered Materials 1919 | -8/Materials | Build established: Tank 2043 | -8/Materials | Repaired Grenade Launcher 2070 | -8/Materials | Repaired Lgt. Cannon 2097 | -8/Materials | Repaired Lgt. Cannon 2535 | -8/Materials | Garrison activated, responded to threat 2573 | -8/Materials | Crushed by falling debris 2577 | -8/Materials | Crushed by falling debris 2590 | -8/Materials | Core integrity fell below 50% 2608 | -8/Materials | Lost 8 parts (1p1n1u5w) 2678 | -8/Materials | Core integrity fell below 20% 2687 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- K-01 Serf collects debris. System corrupted: EM Shotgun failed to cycle. K-01 Serf collects debris. EM Shotgun destroyed. R-06 Scavenger collects Corrupted Assault Rifle. Com. Wheel destroyed. K-01 Serf collects debris. R-06 Scavenger collects Corrupted Carbon-fiber Leg. Lgt. Armor Plating destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. R-06 Scavenger collects Corrupted Lgt. Nuclear Core. K-01 Serf collects debris. /M>11DYTLV EE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? gY ?????????????????????? | | ??????????????????????? 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"" "Ykr#??????????????????????? | | ??????? #??????????????????????? | | ??????? k #??????????????????????? | | ??????? ##?????????????????????? | | ????????"#" "##### ###### %#?????????????????????? | | ?????????????????# ????# ##?????????????????????? | | ????????????????? ?????## ######### ??????? | | ???????????????????????##!* % ??????? | | ???????????????????????# = ###### ??????? | | ???????????????????????## # #??????????????????? | | ????????????????????????# # #??????????????????? | | ????????????????????????# # #??????????????????? | | ??###########???????????# # #??????????????????? | | ??# #???????????# # #??????????????????? | | ??# #???????????# # #??????????????????? | | ??# """ #??# #?# # ## #???????? | | ??# """ ###########?# ###### "T" #???????? | | ??# "S """ # #?## ##???# """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 62% | -10/Materials Grenade Launcher | 1% | -8/Materials Lgt. Cannon | 2% | -8/Materials Lgt. Cannon | 15% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Power Corrupts Shopping List Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed HardlightSuperquantumChip Manual? 0 Play Time 00:43:14 Cumulative 3.2 hours Start 2026.06.03 @ 05:50:56 End 2026.06.03 @ 06:32:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 9213b2e2-9797-49e6-8891-6ac40fd74615