Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.14 @ 19:40:34 Player: Olga Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (60) 300 Value Destroyed (2260) 2260 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (1375) 1375 TOTAL SCORE: 11795 Bonus ------- Follower Combat Kills 590 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -115 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Helical Railgun Axe Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Signal Interpreter 0b10 Decoder Chip [Looter] Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer Recoil Nullifier Advanced ECM Suite Improved Maneuvering Thrusters Improved Dynamic Insulation System Mini Drone Bay > --- WEAPON ----------- Nova Cannon Railgun Improved KE Penetrator Helical Railgun > --- INVENTORY -------- Neutrino Core Gyrokinetic Inverter Gauss Rifle Coil Gun Axe [Rating: 106] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Field Lobotomy Kit Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . . 4 2 . . . 4 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . 1 Utility 9 | . . . . . 2 2 . . . 3 . . . . 2 . Weapon 2 | . . . . . . . . . . 1 . . . . . 1 Parts Attached 102 | . 1 . . 8 4 20 . 4 3 11 1 14 7 5 14 10 Power 10 | . . . . 1 . 5 . 1 . 1 . . 1 . . 1 Engine 6 | . . . . 1 . 4 . 1 . . . . . . . . Core 3 | . . . . . . 1 . . . . . . 1 . . 1 Reactor 1 | . . . . . . . . . . 1 . . . . . . Propulsion 26 | . 1 . . 2 2 6 . 1 . 3 1 2 3 1 3 1 Treads 15 | . . . . 2 . 4 . 1 . 3 1 2 . 1 1 . Leg 5 | . 1 . . . 2 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 3 . 2 1 Flight . | . . . . . . . . . . . . . . . . . Utility 33 | . . . . 2 2 5 . 1 . 5 . 5 3 2 5 3 Device 19 | . . . . . . 3 . . . 3 . 4 2 2 2 3 Storage . | . . . . . . . . . . . . . . . . . Processor 9 | . . . . 1 2 . . 1 . 1 . 1 . . 3 . Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 4 | . . . . 1 . 2 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 33 | . . . . 3 . 4 . 1 3 2 . 7 . 2 6 5 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 21 | . . . . 2 . 3 . . 2 2 . 3 . 2 4 3 Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 5 | . . . . 1 . . . . 1 . . 3 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . . 1 . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 . . . . . . 3 . . 1 Parts Lost 51 | . . . . 4 7 2 . . . 2 5 3 . 3 4 21 Power 4 | . . . . 1 1 1 . . . . . . . . . 1 Propulsion 11 | . . . . 1 4 . . . . . 1 1 . . . 4 Utility 23 | . . . . 1 . 1 . . . 1 4 . . 2 4 10 Weapon 13 | . . . . 1 2 . . . . 1 . 2 . 1 . 6 Highest Loss Streak 21 | . . . . 3 7 1 . . . 2 4 3 . 2 3 21 Average Slot Usage (%) 92 | . 85 85 85 94 87 87 100 100 100 98 83 86 99 99 86 73 Engine 4 | . 14 14 14 12 8 5 . 4 7 4 . . . . . . Core 1 | . . . . . . . 7 2 . . . . . 5 5 3 Treads 17 | . . . . 25 17 9 23 25 30 23 22 22 19 5 2 . Leg 4 | . 28 28 28 2 17 9 7 4 . . . . . . . . Hover 2 | . . . . . . . . . . . . . 3 17 17 15 Device 8 | . . . . . . 13 7 7 7 15 5 6 14 16 14 14 Storage 6 | . 14 14 14 14 9 7 7 7 7 5 5 5 5 5 . . Processor 19 | . . . . 3 17 19 15 19 23 17 23 27 29 23 26 24 Protection 4 | . . . . 6 . 3 15 10 7 10 1 . . . . . Ballistic Gun 11 | . 28 28 28 27 17 11 7 2 6 10 11 7 11 11 14 10 Ballistic Cannon 4 | . . . . . . 3 7 7 7 5 5 5 5 4 . . Slashing Weapon 1 | . . . . . . . . 5 . . . 1 . . . . Naked Turns 22 | . . . . . . . . . . . . . . . . 22 Heaviest Build 46 | 12 12 12 12 17 10 27 27 31 32 44 42 40 36 30 31 46 Greatest Support 114 | 20 20 20 20 40 40 68 68 88 88 104 112 114 114 33 44 44 Greatest Overweight (x) 3 | . . . . . 2 1 . . . . . . 3 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 7 | . 7 7 8 7 7 7 8 7 7 7 7 7 7 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 7 8 7 5 5 2 Class Distribution -------------------- 35% | Mutant 21% | Scavenger-Mutant 11% | Derelict-Gunner 9% | Derelict-Mutant 9% | Scavenger-Gunner 6% | Gunner 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Tank | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Derelict-Gunner | -4/Factory Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 2336 | 200 32 26 . 106 30 368 29 29 358 251 117 227 . 220 175 168 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2040 | . 95 60 . 244 . 350 . . 247 250 191 . . 219 159 225 Parts 105 | . 3 7 . 12 . 25 . . 5 17 7 . . 14 6 9 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . 2 . 21 . 7 17 . 18 . . Prevented 4 | . . . . . . . . . 2 . 1 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 56 | . 2 4 . 6 . 12 . . 7 8 7 . . 5 2 3 Guns 42 | . 2 4 . 6 . 8 . . 2 5 6 . . 5 2 2 Cannons 14 | . . . . . . 4 . . 5 3 1 . . . . 1 Classes Destroyed 8 | . 1 1 . 1 . 3 . . . 2 . . . . . . Worker 1 | . . . . . . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . Swarmer 26 | . . 4 . 3 . 4 . . 2 4 5 . . 4 . . Grunt 20 | . 2 . . 3 . 3 . . 5 3 1 . . . . 3 Sentry 3 | . . . . . . 2 . . . . . . . 1 . . Hunter 5 | . . . . . . . . . . 1 1 . . 1 2 . Programmer 3 | . . . . . . 3 . . . . . . . . . . Best Kill Streak 6 | . 2 2 . 2 . 4 . . 3 4 6 . . 4 2 3 Combat Bots Only 6 | . 2 2 . 2 . 4 . . 3 3 6 . . 4 2 3 Max Kills in Single Turn 2 | . 1 1 . 1 . 1 . . 1 2 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Damage Taken 8901 | . 188 142 . 491 570 663 . . 389 649 785 619 . 799 812 2794 Core 2299 | . 47 42 . 89 197 97 . . 63 52 84 82 . 81 160 1305 Absorbed by Shields 309 | . . . . . . . . . . 217 92 . . . . . Core Remaining (%) 69 | 100 . . . 28 64 . . . 77 . . . . 64 86 . Volleys Fired 174 | . 11 13 . 24 1 37 . 1 22 19 12 4 . 8 12 10 Largest 3 | . 2 2 . 2 2 2 . 1 2 3 3 1 . 3 3 3 Hottest 186 | . 40 40 . 40 40 76 . 48 76 104 104 . . 104 103 186 Shots Fired 373 | . 22 26 . 46 2 74 . 1 43 41 36 4 . 24 34 20 Gun 284 | . 22 26 . 46 2 50 . . 21 29 24 . . 16 34 14 Cannon 84 | . . . . . . 24 . 1 21 12 12 . . 8 . 6 Launcher . | . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . 1 . . 4 . . . . Kinetic 362 | . 22 26 . 46 2 74 . 1 42 41 36 . . 24 34 14 Thermal 6 | . . . . . . . . . . . . . . . . 6 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 15 3 . 5 1 23 . . 9 12 10 10 . 8 5 11 Robot Miss Streak 5 | . 1 5 . 3 1 5 . . 3 5 3 . . 2 4 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 247 | . 19 13 . 28 1 63 . . 30 32 21 4 . 12 10 14 Core Hits 170 | . 7 7 . 12 1 54 . . 19 26 25 . . 7 6 6 Critical Kills 2 | . . . . . . . . . . . . . . 1 1 . Critical Parts Destroyed 4 | . . . . 1 . . . . . . . . . 1 1 1 Critical Strikes 13 | . . . . 1 . 2 . . 4 . 1 . . 2 2 1 Destroy 6 | . . . . 1 . . . . . . . . . 2 2 1 Blast 7 | . . . . . . 2 . . 4 . 1 . . . . . Melee Attacks 3 | . . . . . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4580 | . 159 101 . 229 14 1078 . . 653 761 446 . . 284 274 581 Guns 3090 | . 159 101 . 226 9 661 . . 253 537 324 . . 206 265 349 Cannons 1456 | . . . . . . 400 . . 400 224 122 . . 78 . 232 Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 34 | . . . . 3 5 17 . . . . . . . . 9 . Kinetic 4314 | . 159 101 . 226 9 1061 . . 653 761 446 . . 284 265 349 Thermal 232 | . . . . . . . . . . . . . . . . 232 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 . . . . . . . . Average Corruption 1 | . . . . . . 1 1 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . 3 . 1 . . . . . . . . Message Errors 2 | . . . . . . 1 . 1 . . . . . . . . Energy Discharges 2 | . . . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 38 | . . . . . . 7 . . . . 11 . . . . 20 Projectiles 38 | . . . . . . 7 . . . . 11 . . . . 20 Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . 3 . . 2 2 4 . . 1 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . 2 . . 2 1 4 . . 1 . . Secondary 2 | . . . . . . 1 . . . 1 . . . . . . Self-Inflicted Damage 93 | . . . . . 2 87 . . . . . . . . 4 . Shots 2 | . . . . . . 2 . . . . . . . . . . Rammed 4 | . . . . . 2 1 . . . . . . . . 1 . Targets Rammed 7 | . . . . 1 2 3 . . . . . . . . 1 . Kicked 1 | . . . . . . 1 . . . . . . . . . . Crushed 2 | . . . . 1 . 1 . . . . . . . . . . Highest Temperature 284 | . 40 . . 41 1 97 . 25 115 229 284 . . . . 48 Average Temperature 49 | . 18 . . 18 1 31 . 15 35 72 120 . . . . 27 Received Heat Transfer 1455 | . 108 . . 99 324 129 . . 84 227 63 129 . 112 18 162 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 222 | . . . . . . . . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Peak Influence 239 | . 73 133 . 145 69 204 . . . 220 . . . . 239 166 Initial 125 | . . 28 . . . . . . . 110 . . . . 21 125 Average 62 | . 27 85 . 69 30 34 . . . 96 . . . . 62 125 Maximum Alert Level 1 | . . . . . . 1 . . . 1 . . . . 1 . Low Security (%) 96 | . 100 100 . 100 100 99 . . . 83 . . . . 99 100 Level 1 3 | . . . . . . . . . . 16 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 2 3 . . 1 . . . . . 2 6 Investigation 4 | . . . . . 2 1 . . 1 . . . . . . . Extermination 4 | . . . . . . 2 . . . . . . . . 1 1 Reinforcement 6 | . . . . . . . . . . . . . . . 1 5 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 2 | . . . . . . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 158 | . 4 6 . 9 10 16 . . 25 12 7 10 . 16 16 27 Peak Tracking Total 21 | . 3 3 . 3 10 5 . . 7 4 6 5 . 6 7 21 Tactical Retreats 20 | . . 1 . 2 . 2 . . 6 1 . 1 . 1 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 5 | . . . . . 1 1 . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 2 | . . . . . . 1 . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 24 | . 2 1 1 . 3 3 . 1 1 1 . . 9 . 2 . Terminals 9 | . 2 1 . . 2 2 . . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . 1 . . . . 1 . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 79 | . 4 1 1 . 3 8 . 3 5 1 . . 48 . 5 . Successful 66 | . 1 1 1 . 2 3 . 3 5 . . . 48 . 2 . Failed 13 | . 3 . . . 1 5 . . . 1 . . . . 3 . Catastrophic 2 | . 1 . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 15 | . 4 . 1 . 3 5 . 2 . . . . . . . . Terminals 20 | . 4 1 . . 2 6 . . 5 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . 2 . . . 1 . . . . 3 . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 60 | . 1 1 1 . 1 . . 3 5 . . . 48 . . . Record 41 | . . . . . . . . . 5 . . . 36 . . . Part Schematic 7 | . . . . . . . . 3 . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . . . . . . . 2 . Scan Component 2 | . . . . . . 1 . . . . . . . . 1 . Repair 2 | . . . . . . 1 . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . . . 1 3 . . 1 1 . . . . 1 . Full Trace Events 2 | . . . . . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . 17 . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . . . . 1 . Time 115 | . . . . . . 26 . . . . . . . . 89 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 12 | . . . . . . . . 7 1 . . 4 . . . . Largest Group 7 | . . . . . . . . 7 7 . . 3 2 2 . . Highest-Rated Group 188 | . . . . . . . . 188 188 . . 162 82 82 . . Highest-Rated Ally 80 | . . . . . . . . 47 77 . . 80 41 41 . . Total Orders 18 | . . . . . . . . . . . . 3 . 9 6 . EXPLORE 15 | . . . . . . . . . . . . 3 . 6 6 . RETURN 3 | . . . . . . . . . . . . . . 3 . . Ally Attacks 86 | . . . . . . . . . 55 . . 25 . 6 . . Total Damage 2317 | . . . . . . . . . 1265 . . 872 . 180 . . Kills 22 | . . . . . . . . . 10 . . 8 . 4 . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . 1 . . 4 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 . 2 . 1 1 . 1 . . Drone Launches 17 | . . . . . . . . . . . . 3 . 9 5 . Drone Recoveries 13 | . . . . . . . . . . . . 3 . 7 3 . Decoded 0b10 Intel 104 | . . . . . . . . . . 47 . . . . 41 16 Items 104 | . . . . . . . . . . 47 . . . . 41 16 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 10701 | . 124 349 315 482 383 1384 167 1891 1485 753 670 827 308 577 711 275 Spaces Moved 7367 | 1 77 253 258 249 230 736 105 1165 831 390 392 484 206 793 837 360 Core 45 | . . . . . 1 . . . . . . . . . . 44 Treads 3931 | . . . . 242 7 178 105 1165 831 390 392 484 137 . . . Legs 1376 | 1 77 253 258 7 222 558 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 2015 | . . . . . . . . . . . . . 69 793 837 316 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 42 | 120 120 120 120 120 120 120 160 160 162 162 160 160 62 62 42 43 Average Speed 126 | 120 120 120 120 158 121 154 160 160 162 162 160 160 129 62 49 64 Slowest Speed 260 | 120 120 120 120 160 160 190 160 162 162 162 162 160 260 62 116 98 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 44 | 2 18 63 63 60 24 13 19 86 78 10 56 81 62 95 18 14 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 8 | . . 1 . . 1 . . 1 . . 1 . 3 1 . . Known Exits Taken 13 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . 1 . . 1 2 3 . . 2 . 1 . . Spaces Dug 8 | . . . . . . . . . 3 . . . . . 5 . Terrain Destroyed 27 | . . . . . . 3 . . 4 1 4 . . 2 7 6 Melee 3 | . . . . . . . . . . . . . . . 3 . Projectile 24 | . . . . . . 3 . . 4 1 4 . . 2 4 6 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total 8419 | . 91 279 264 298 331 922 106 1181 937 490 411 524 244 860 1098 383 Wait 658 | . . 8 5 8 92 100 . 8 76 52 7 18 17 46 221 . Move 7348 | . 76 252 257 248 230 735 104 1160 830 389 391 483 205 792 836 360 Hop 2 | . . . . . . . . 2 . . . . . . . . Pick Up 64 | . 2 3 1 7 3 14 1 2 3 10 . 3 1 5 8 1 Fast Attach 32 | . . . . . 1 6 . 2 . 1 . 7 7 . 3 5 Attach 39 | . . . . 5 3 9 . . . 6 1 3 . 1 6 5 Detach 3 | . . . . . . . . . . 1 . 1 . . . 1 Swap 33 | . 1 . . 3 . 5 . 2 3 4 . 4 2 4 5 . Drop 47 | . 1 3 1 2 . 8 1 4 3 8 . 1 7 4 3 1 Fire 174 | . 11 13 . 24 1 37 . 1 22 19 12 4 . 8 12 10 Melee 3 | . . . . . . . . . . . . . . . 3 . Ram 2 | . . . . . 1 . . . . . . . . . 1 . Kick 1 | . . . . . . 1 . . . . . . . . . . Crush 3 | . . . . 1 . 2 . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Identified exit to Mines 125 | -10/Materials | Entered Mines 183 | -10/Mines | Discovered new exit (range 17) 225 | -10/Mines | Assembled infested the area 314 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 7) 468 | -10/Mines | Discovered new exit (range 5) 474 | -10/Mines | Entered Exiles 502 | -10/Exiles | Met 8R-AWN 524 | -10/Exiles | Met EX-HEX 566 | -10/Exiles | Met EX-BIN 584 | -10/Exiles | Aligned with FarCom system 585 | -10/Exiles | Given EX-Vault access code 646 | -10/Exiles | Opened EX-Vault 656 | -10/Exiles | Found Field Lobotomy Kit 680 | -10/Exiles | Warned to stay clear of 0b10 Research branches 721 | -10/Exiles | Met EX-DEC 779 | -10/Exiles | Discovered new exit (range 10) 789 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 789 | -10/Exiles | Entered Mines 809 | -9/Mines | Core integrity fell below 50% 888 | -9/Mines | Lost 3 parts (1p1n1w) 948 | -9/Mines | Learned Materials security intel 1174 | -9/Mines | Found a hidden stash of uninstalled traps 1233 | -9/Mines | Discovered new exit (range 7) 1241 | -9/Mines | Identified exit to Materials 1271 | -9/Mines | Entered Materials 1271 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1425 | -8/Materials | Identified exit to Factory 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Utility x2 1683 | -7/Factory | Lost 7 parts (1p4n2w) 2101 | -7/Factory | Discovered new exit (range 13) 2140 | -7/Factory | Build established: Scavenger-Mutant 2167 | -7/Factory | Identified exit to Factory 2406 | -7/Factory | Repaired Lgt. Treads 2915 | -7/Factory | Discovered new exit (range 12) 3034 | -7/Factory | Identified exit to Lower Caves 3038 | -7/Factory | Entered Lower Caves 3051 | -7/Lower Caves | Learned Factory security intel 3142 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3157 | -7/Lower Caves | Identified exit to Zion 3205 | -7/Lower Caves | Entered Zion 3361 | -6/Zion | Gained Derelict followers 3389 | -6/Zion | Discovered new exit (range 9) 3442 | -6/Zion | System corruption cleaned by Quarantine Array 3567 | -6/Zion | Learned Factory garrison access intel 3778 | -6/Zion | Learned Factory scanalyzer intel 3844 | -6/Zion | Gained Derelict followers 3938 | -6/Zion | Learned location of Warlord (-4) 4288 | -6/Zion | Build established: Mutant 4661 | -6/Zion | Received a visual enhancement algorithm 4834 | -6/Zion | Rebuked by Imprinter 5090 | -6/Zion | Identified exit to Proximity Caves 5096 | -6/Zion | Entered Proximity Caves 5096 | -5/Proximity Caves | Accompanied by 7 allies 5234 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5554 | -5/Proximity Caves | Learned Factory trap positions 5592 | -5/Proximity Caves | Spotted B-75 Beast 5613 | -5/Proximity Caves | Assimilated B-75 Beast with FLK Orb 5951 | -5/Proximity Caves | Build established: Derelict-Mutant 6081 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6209 | -5/Proximity Caves | Learned Armory stockpile data 6209 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts 6209 | -5/Proximity Caves | Learned 8 Factory zone layouts 6559 | -5/Proximity Caves | Discovered new exit (range 12) 6562 | -5/Proximity Caves | Learned Factory security intel 6580 | -5/Proximity Caves | Identified exit to Factory 6581 | -5/Proximity Caves | Entered Factory 6581 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 6582 | -5/Factory | Identified exit to Upper Caves 6583 | -5/Factory | Loaded intel: 122 trap records 6585 | -5/Factory | Loaded intel: 4 scanalyzer locations 6586 | -5/Factory | Loaded intel: 4 garrison access locations 7167 | -5/Factory | Build established: Derelict-Tank 7321 | -5/Factory | Discovered exit to Upper Caves (range 8) 7334 | -5/Factory | Entered Upper Caves 7551 | -5/Upper Caves | Lost 4 parts (1n3u) 7784 | -5/Upper Caves | Learned location of Armory (-3) 7822 | -5/Upper Caves | Build established: Gunner 7990 | -5/Upper Caves | Discovered new exit (range 9) 8000 | -5/Upper Caves | Identified exit to Upper Caves 8004 | -5/Upper Caves | Entered another Upper Caves area 8081 | -5/Upper Caves | Spotted B-75 Beast 8089 | -5/Upper Caves | Assimilated L-41 Fighter with FLK Orb 8101 | -5/Upper Caves | Assimilated B-75 Beast with FLK Orb 8146 | -5/Upper Caves | Lost 3 parts (1n2w) 8372 | -5/Upper Caves | Assimilated H-66 Slayer with FLK Orb 8652 | -5/Upper Caves | Assimilated H-66 Slayer with FLK Orb 8810 | -5/Upper Caves | Discovered new exit (range 6) 8818 | -5/Upper Caves | Identified exit to Zhirov 8831 | -5/Upper Caves | Entered Zhirov 8831 | -5/Zhirov | Accompanied by 2 allies 8831 | -5/Zhirov | Discovered new exit (range 3) 8860 | -5/Zhirov | Met Zhirov 8895 | -5/Zhirov | Learned location of Quarantine (-3) 8895 | -5/Zhirov | Learned location of Testing (-2) 8895 | -5/Zhirov | Learned location of Command (-1) 8926 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8941 | -5/Zhirov | Build established: Scavenger-Gunner 8952 | -5/Zhirov | Found Alien Artifact 8952 | -5/Zhirov | Identified Integrated Dissipator 8952 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8978 | -5/Zhirov | Found Alien Artifact 8978 | -5/Zhirov | Identified Transdimensional Reconstructor 8978 | -5/Zhirov | Warped through subspace 9121 | -5/Zhirov | Identified exit to Proximity Caves 9139 | -5/Zhirov | Entered Proximity Caves 9139 | -4/Proximity Caves | Accompanied by 2 allies 9442 | -4/Proximity Caves | Build established: Derelict-Gunner 9619 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9672 | -4/Proximity Caves | Spotted B-86 Titan 9713 | -4/Proximity Caves | Discovered new exit (range 6) 9715 | -4/Proximity Caves | Identified exit to Factory 9716 | -4/Proximity Caves | Entered Factory 9716 | -4/Factory | Accompanied by 1 ally 9716 | -4/Factory | Evolved 2 slots: Utility x2 9872 | -4/Factory | Repaired Cld. Gravmag System 10165 | -4/Factory | Lost 3 parts (3u) 10351 | -4/Factory | Spotted B-86 Titan 10376 | -4/Factory | Spotted B-86 Titan 10426 | -4/Factory | Discovered new exit (range 5) 10427 | -4/Factory | Identified exit to Research 10427 | -4/Factory | Entered Research 10427 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10428 | -3/Research | Identified exit to Armory 10567 | -3/Research | Spotted B-86 Titan 10684 | -3/Research | Core integrity fell below 50% 10691 | -3/Research | Core integrity fell below 20% 10702 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 10686_ Penetrated by Slug. 10687_ Slug penetrates Wall. 10688_ H-71 Marshal calls for reinforcements. 10688_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10689_ Penetrated by Slug. 10689_ Slug penetrates Door. 10690_ Penetrated by Slug. 10690_ Knocked back. 10694_ C-35 Carver destroyed. 10695_ C-35 Carver knocked back. 10695_ R-10 Processor knocked back. 10695_ G-67 Veteran knocked back. 10695_ U-05 Engineer destroyed. 10696_ Acquired 20 matter. 10700_ Slug penetrates Wall. 10700_ Subatomic Condenser disabled. 10702_ C-35 Carver destroyed. 10702_ Slug penetrates Wall. 10702_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????## ! #???????????????? | | ?????????????? % #???????????????? | | ?????????????? % #???????????????? | | ????????????### % ## ###### #???????????????? | | ????????????? ? ## #???????????????? | | ?????????????? ?# #???????????????? | | ?????????????## ## ##??????????????? | | ?????????????# #? # #?????????????? | | ??????????????# # #? #?#?????????????? | | ?????????????## h# #? #???????????????? | | ??############ = g# #? #???????????????? | | ??# ##T% g# #? #???????????????? | | ??# ### ### ###### #???????????????? | | ??#! #?# # # #???????????????? | | ??# !!! #?# %# #? ????????????????? | | ??# ![ #?# # #??????w?????????????? | | ??# !! #?# # " " #????????????????????? | | ??# #?# # """ #????????????????????? | | ??# #?# # """ #????????????????????? | | ########+###### # #????????????????????? | | # #????????????????????? | | % /k%""" #????????????????????? | | +%!""" #????????????????????? | | #=c""" #????????????????????? | | ####### # # c #????????????????????? | | ?????# ### @ #????????????????????? | | ?????+ #?# """ #????????????????????? | | ????# #?# """ #????????????????????? | | ""????# #?# """ + ???????????????????? | | """???+ #?# # ?????!?????????????? | | """???##### #?# #????????????????????? | | ??????# #?##########???????????!????????? | | ?????????# #???????????????????????????????? | | ######??????# #???????????????????????????????? | | #??????# #???????????????????????????????? | | #??????# #???????????????????????????????? | | ########+##+##??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # """"""" #??????????????????????????????? | | ###+## """"""" #??????????????????????????????? | | # """"""" #??????????????????????????????? | | # #??????????????????????????????? | | + #??????????????????????????????? | | # """"""" #??????????????????????????????? | | #+##+# """"""" #??????????????????????????????? | | # """"""" #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | ##############??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 3 Armor Coverage 375 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 66 Targeting Accuracy 18 Melee Accuracy 6 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Antigrav System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Neutron Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive System Restoration Module | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Corruption Screen | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Fission Core | -6/Zion | Archive Force Rifle | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed MissileMinesnifferWell Manual? 0 Play Time 01:24:01 Cumulative 89.4 hours Start 2021.11.12 @ 15:56:50 End 2021.11.14 @ 19:40:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e596ab3c-d213-4456-a9a0-208c880f3d52