Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.14 @ 19:40:34

Player: Olga

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (60)      300
Value Destroyed (2260)     2260
Prototype IDs (38)         760
Alien Tech Used (2)        400
Bonus (1375)               1375
              TOTAL SCORE: 11795

 Bonus
-------
Follower Combat Kills      590
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Helical Railgun
    Axe

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Gyrokinetic Inverter
    Cooled Gravmag System
    Cooled Gravmag System
    Cooled Gravmag System
>          --- UTILITY ----------
           Signal Interpreter
           0b10 Decoder Chip [Looter]
           Targeting Computer
           Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Recoil Nullifier
  Advanced ECM Suite
  Improved Maneuvering Thrusters
  Improved Dynamic Insulation System
      Mini Drone Bay
>          --- WEAPON -----------
           Nova Cannon
           Railgun
  Improved KE Penetrator
           Helical Railgun
>          --- INVENTORY --------
           Neutrino Core
           Gyrokinetic Inverter
           Gauss Rifle
           Coil Gun
           Axe
[Rating: 106]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
Utility                    Small Storage Unit
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   4   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   .   .   .   2   2   .   .   .   3   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             102  | .   1   .   .   8   4   20  .   4   3   11  1   14  7   5   14  10  
  Power                    10   | .   .   .   .   1   .   5   .   1   .   1   .   .   1   .   .   1   
    Engine                 6    | .   .   .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               26   | .   1   .   .   2   2   6   .   1   .   3   1   2   3   1   3   1   
    Treads                 15   | .   .   .   .   2   .   4   .   1   .   3   1   2   .   1   1   .   
    Leg                    5    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | .   .   .   .   2   2   5   .   1   .   5   .   5   3   2   5   3   
    Device                 19   | .   .   .   .   .   .   3   .   .   .   3   .   4   2   2   2   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   1   2   .   .   1   .   1   .   1   .   .   3   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             4    | .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   .   .   .   3   .   4   .   1   3   2   .   7   .   2   6   5   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          21   | .   .   .   .   2   .   3   .   .   2   2   .   3   .   2   4   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   1   
Parts Lost                 51   | .   .   .   .   4   7   2   .   .   .   2   5   3   .   3   4   21  
  Power                    4    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               11   | .   .   .   .   1   4   .   .   .   .   .   1   1   .   .   .   4   
  Utility                  23   | .   .   .   .   1   .   1   .   .   .   1   4   .   .   2   4   10  
  Weapon                   13   | .   .   .   .   1   2   .   .   .   .   1   .   2   .   1   .   6   
  Highest Loss Streak      21   | .   .   .   .   3   7   1   .   .   .   2   4   3   .   2   3   21  
Average Slot Usage (%)     92   | .   85  85  85  94  87  87  100 100 100 98  83  86  99  99  86  73  
  Engine                   4    | .   14  14  14  12  8   5   .   4   7   4   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   7   2   .   .   .   .   .   5   5   3   
  Treads                   17   | .   .   .   .   25  17  9   23  25  30  23  22  22  19  5   2   .   
  Leg                      4    | .   28  28  28  2   17  9   7   4   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   17  17  15  
  Device                   8    | .   .   .   .   .   .   13  7   7   7   15  5   6   14  16  14  14  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   5   5   5   5   5   .   .   
  Processor                19   | .   .   .   .   3   17  19  15  19  23  17  23  27  29  23  26  24  
  Protection               4    | .   .   .   .   6   .   3   15  10  7   10  1   .   .   .   .   .   
  Ballistic Gun            11   | .   28  28  28  27  17  11  7   2   6   10  11  7   11  11  14  10  
  Ballistic Cannon         4    | .   .   .   .   .   .   3   7   7   7   5   5   5   5   4   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
Heaviest Build             46   | 12  12  12  12  17  10  27  27  31  32  44  42  40  36  30  31  46  
  Greatest Support         114  | 20  20  20  20  40  40  68  68  88  88  104 112 114 114 33  44  44  
  Greatest Overweight (x)  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   3   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | .   8   8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Carried          7    | .   7   7   8   7   7   7   8   7   7   7   7   7   7   6   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   8   8   8   8   8   7   8   7   5   5   2   

 Class Distribution 
--------------------
 35% | Mutant
 21% | Scavenger-Mutant
 11% | Derelict-Gunner
  9% | Derelict-Mutant
  9% | Scavenger-Gunner
  6% | Gunner
  5% | Derelict-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -6/Zion
  Derelict-Mutant | -5/Proximity Caves
    Derelict-Tank | -5/Factory
           Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Zhirov
  Derelict-Gunner | -4/Proximity Caves
  Derelict-Gunner | -4/Factory
           Gunner | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Matter Collected           2336 | 200 32  26  .   106 30  368 29  29  358 251 117 227 .   220 175 168 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2040 | .   95  60  .   244 .   350 .   .   247 250 191 .   .   219 159 225 
  Parts                    105  | .   3   7   .   12  .   25  .   .   5   17  7   .   .   14  6   9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      65   | .   .   .   .   .   .   .   2   .   21  .   7   17  .   18  .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  56   | .   2   4   .   6   .   12  .   .   7   8   7   .   .   5   2   3   
  Guns                     42   | .   2   4   .   6   .   8   .   .   2   5   6   .   .   5   2   2   
  Cannons                  14   | .   .   .   .   .   .   4   .   .   5   3   1   .   .   .   .   1   
Classes Destroyed          8    | .   1   1   .   1   .   3   .   .   .   2   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   .   4   .   3   .   4   .   .   2   4   5   .   .   4   .   .   
  Grunt                    20   | .   2   .   .   3   .   3   .   .   5   3   1   .   .   .   .   3   
  Sentry                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   2   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   2   2   .   2   .   4   .   .   3   4   6   .   .   4   2   3   
  Combat Bots Only         6    | .   2   2   .   2   .   4   .   .   3   3   6   .   .   4   2   3   
Max Kills in Single Turn   2    | .   1   1   .   1   .   1   .   .   1   2   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Damage Taken               8901 | .    188  142  .    491  570  663  .    .    389  649  785  619  .    799  812  2794 
  Core                     2299 | .    47   42   .    89   197  97   .    .    63   52   84   82   .    81   160  1305 
  Absorbed by Shields      309  | .    .    .    .    .    .    .    .    .    .    217  92   .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    .    28   64   .    .    .    77   .    .    .    .    64   86   .    
Volleys Fired              174  | .    11   13   .    24   1    37   .    1    22   19   12   4    .    8    12   10   
  Largest                  3    | .    2    2    .    2    2    2    .    1    2    3    3    1    .    3    3    3    
  Hottest                  186  | .    40   40   .    40   40   76   .    48   76   104  104  .    .    104  103  186  
Shots Fired                373  | .    22   26   .    46   2    74   .    1    43   41   36   4    .    24   34   20   
  Gun                      284  | .    22   26   .    46   2    50   .    .    21   29   24   .    .    16   34   14   
  Cannon                   84   | .    .    .    .    .    .    24   .    1    21   12   12   .    .    8    .    6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    
  Kinetic                  362  | .    22   26   .    46   2    74   .    1    42   41   36   .    .    24   34   14   
  Thermal                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    15   3    .    5    1    23   .    .    9    12   10   10   .    8    5    11   
  Robot Miss Streak        5    | .    1    5    .    3    1    5    .    .    3    5    3    .    .    2    4    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           247  | .    19   13   .    28   1    63   .    .    30   32   21   4    .    12   10   14   
  Core Hits                170  | .    7    7    .    12   1    54   .    .    19   26   25   .    .    7    6    6    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    
  Critical Strikes         13   | .    .    .    .    1    .    2    .    .    4    .    1    .    .    2    2    1    
    Destroy                6    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    1    
    Blast                  7    | .    .    .    .    .    .    2    .    .    4    .    1    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4580 | .    159  101  .    229  14   1078 .    .    653  761  446  .    .    284  274  581  
  Guns                     3090 | .    159  101  .    226  9    661  .    .    253  537  324  .    .    206  265  349  
  Cannons                  1456 | .    .    .    .    .    .    400  .    .    400  224  122  .    .    78   .    232  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  34   | .    .    .    .    3    5    17   .    .    .    .    .    .    .    .    9    .    
  Kinetic                  4314 | .    159  101  .    226  9    1061 .    .    653  761  446  .    .    284  265  349  
  Thermal                  232  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    232  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    .    .    .    7    .    .    .    .    11   .    .    .    .    20   
  Projectiles              38   | .    .    .    .    .    .    7    .    .    .    .    11   .    .    .    .    20   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    .    3    .    .    2    2    4    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    2    .    .    2    1    4    .    .    1    .    .    
  Secondary                2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      93   | .    .    .    .    .    2    87   .    .    .    .    .    .    .    .    4    .    
  Shots                    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             7    | .    .    .    .    1    2    3    .    .    .    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        284  | .    40   .    .    41   1    97   .    25   115  229  284  .    .    .    .    48   
  Average Temperature      49   | .    18   .    .    18   1    31   .    15   35   72   120  .    .    .    .    27   
  Received Heat Transfer   1455 | .    108  .    .    99   324  129  .    .    84   227  63   129  .    112  18   162  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         222  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Peak Influence             239  | .   73  133 .   145 69  204 .   .   .   220 .   .   .   .   239 166 
  Initial                  125  | .   .   28  .   .   .   .   .   .   .   110 .   .   .   .   21  125 
  Average                  62   | .   27  85  .   69  30  34  .   .   .   96  .   .   .   .   62  125 
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Low Security (%)         96   | .   100 100 .   100 100 99  .   .   .   83  .   .   .   .   99  100 
  Level 1                  3    | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   2   3   .   .   1   .   .   .   .   .   2   6   
  Investigation            4    | .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   4   6   .   9   10  16  .   .   25  12  7   10  .   16  16  27  
  Peak Tracking Total      21   | .   3   3   .   3   10  5   .   .   7   4   6   5   .   6   7   21  
  Tactical Retreats        20   | .   .   1   .   2   .   2   .   .   6   1   .   1   .   1   4   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          24   | .   2   1   1   .   3   3   .   1   1   1   .   .   9   .   2   .   
  Terminals                9    | .   2   1   .   .   2   2   .   .   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   4   1   1   .   3   8   .   3   5   1   .   .   48  .   5   .   
  Successful               66   | .   1   1   1   .   2   3   .   3   5   .   .   .   48  .   2   .   
  Failed                   13   | .   3   .   .   .   1   5   .   .   .   1   .   .   .   .   3   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   4   .   1   .   3   5   .   2   .   .   .   .   .   .   .   .   
  Terminals                20   | .   4   1   .   .   2   6   .   .   5   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   3   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             60   | .   1   1   1   .   1   .   .   3   5   .   .   .   48  .   .   .   
  Record                   41   | .   .   .   .   .   .   .   .   .   5   .   .   .   36  .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Repair                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   1   3   .   .   1   1   .   .   .   .   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   17  .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Time                     115  | .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   89  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total Allies               12   | .    .    .    .    .    .    .    .    7    1    .    .    4    .    .    .    .    
  Largest Group            7    | .    .    .    .    .    .    .    .    7    7    .    .    3    2    2    .    .    
  Highest-Rated Group      188  | .    .    .    .    .    .    .    .    188  188  .    .    162  82   82   .    .    
  Highest-Rated Ally       80   | .    .    .    .    .    .    .    .    47   77   .    .    80   41   41   .    .    
Total Orders               18   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    9    6    .    
  EXPLORE                  15   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    6    .    
  RETURN                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Ally Attacks               86   | .    .    .    .    .    .    .    .    .    55   .    .    25   .    6    .    .    
  Total Damage             2317 | .    .    .    .    .    .    .    .    .    1265 .    .    872  .    180  .    .    
  Kills                    22   | .    .    .    .    .    .    .    .    .    10   .    .    8    .    4    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           5    | .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   1   .   2   .   1   1   .   1   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   9   5   .   
  Drone Recoveries         13   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   3   .   
Decoded 0b10 Intel         104  | .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   41  16  
  Items                    104  | .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   41  16  

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               10701 | .    124  349  315  482  383  1384 167  1891 1485 753  670  827  308  577  711  275  
Spaces Moved               7367  | 1    77   253  258  249  230  736  105  1165 831  390  392  484  206  793  837  360  
  Core                     45    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    44   
  Treads                   3931  | .    .    .    .    242  7    178  105  1165 831  390  392  484  137  .    .    .    
  Legs                     1376  | 1    77   253  258  7    222  558  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2015  | .    .    .    .    .    .    .    .    .    .    .    .    .    69   793  837  316  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42    | 120  120  120  120  120  120  120  160  160  162  162  160  160  62   62   42   43   
  Average Speed            126   | 120  120  120  120  158  121  154  160  160  162  162  160  160  129  62   49   64   
  Slowest Speed            260   | 120  120  120  120  160  160  190  160  162  162  162  162  160  260  62   116  98   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       44    | 2    18   63   63   60   24   13   19   86   78   10   56   81   62   95   18   14   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     8     | .    .    1    .    .    1    .    .    1    .    .    1    .    3    1    .    .    
  Known Exits Taken        13    | .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    1    .    1    .    .    1    2    3    .    .    2    .    1    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    5    .    
Terrain Destroyed          27    | .    .    .    .    .    .    3    .    .    4    1    4    .    .    2    7    6    
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Projectile               24    | .    .    .    .    .    .    3    .    .    4    1    4    .    .    2    4    6    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      8419 | .    91   279  264  298  331  922  106  1181 937  490  411  524  244  860  1098 383  
  Wait                     658  | .    .    8    5    8    92   100  .    8    76   52   7    18   17   46   221  .    
  Move                     7348 | .    76   252  257  248  230  735  104  1160 830  389  391  483  205  792  836  360  
  Hop                      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Pick Up                  64   | .    2    3    1    7    3    14   1    2    3    10   .    3    1    5    8    1    
  Fast Attach              32   | .    .    .    .    .    1    6    .    2    .    1    .    7    7    .    3    5    
  Attach                   39   | .    .    .    .    5    3    9    .    .    .    6    1    3    .    1    6    5    
  Detach                   3    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    
  Swap                     33   | .    1    .    .    3    .    5    .    2    3    4    .    4    2    4    5    .    
  Drop                     47   | .    1    3    1    2    .    8    1    4    3    8    .    1    7    4    3    1    
  Fire                     174  | .    11   13   .    24   1    37   .    1    22   19   12   4    .    8    12   10   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Ram                      2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 1 exit: Arm)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    42 | -10/Materials      | Identified exit to Mines
   125 | -10/Materials      | Entered Mines
   183 | -10/Mines          | Discovered new exit (range 17)
   225 | -10/Mines          | Assembled infested the area
   314 | -10/Mines          | Build established: Mutant
   391 | -10/Mines          | Discovered new exit (range 7)
   468 | -10/Mines          | Discovered new exit (range 5)
   474 | -10/Mines          | Entered Exiles
   502 | -10/Exiles         | Met 8R-AWN
   524 | -10/Exiles         | Met EX-HEX
   566 | -10/Exiles         | Met EX-BIN
   584 | -10/Exiles         | Aligned with FarCom system
   585 | -10/Exiles         | Given EX-Vault access code
   646 | -10/Exiles         | Opened EX-Vault
   656 | -10/Exiles         | Found Field Lobotomy Kit
   680 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   721 | -10/Exiles         | Met EX-DEC
   779 | -10/Exiles         | Discovered new exit (range 10)
   789 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
   789 | -10/Exiles         | Entered Mines
   809 | -9/Mines           | Core integrity fell below 50%
   888 | -9/Mines           | Lost 3 parts (1p1n1w)
   948 | -9/Mines           | Learned Materials security intel
  1174 | -9/Mines           | Found a hidden stash of uninstalled traps
  1233 | -9/Mines           | Discovered new exit (range 7)
  1241 | -9/Mines           | Identified exit to Materials
  1271 | -9/Mines           | Entered Materials
  1271 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1425 | -8/Materials       | Identified exit to Factory
  1654 | -8/Materials       | Entered Factory
  1654 | -7/Factory         | Evolved 2 slots: Utility x2
  1683 | -7/Factory         | Lost 7 parts (1p4n2w)
  2101 | -7/Factory         | Discovered new exit (range 13)
  2140 | -7/Factory         | Build established: Scavenger-Mutant
  2167 | -7/Factory         | Identified exit to Factory
  2406 | -7/Factory         | Repaired Lgt. Treads
  2915 | -7/Factory         | Discovered new exit (range 12)
  3034 | -7/Factory         | Identified exit to Lower Caves
  3038 | -7/Factory         | Entered Lower Caves
  3051 | -7/Lower Caves     | Learned Factory security intel
  3142 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  3157 | -7/Lower Caves     | Identified exit to Zion
  3205 | -7/Lower Caves     | Entered Zion
  3361 | -6/Zion            | Gained Derelict followers
  3389 | -6/Zion            | Discovered new exit (range 9)
  3442 | -6/Zion            | System corruption cleaned by Quarantine Array
  3567 | -6/Zion            | Learned Factory garrison access intel
  3778 | -6/Zion            | Learned Factory scanalyzer intel
  3844 | -6/Zion            | Gained Derelict followers
  3938 | -6/Zion            | Learned location of Warlord (-4)
  4288 | -6/Zion            | Build established: Mutant
  4661 | -6/Zion            | Received a visual enhancement algorithm
  4834 | -6/Zion            | Rebuked by Imprinter
  5090 | -6/Zion            | Identified exit to Proximity Caves
  5096 | -6/Zion            | Entered Proximity Caves
  5096 | -5/Proximity Caves | Accompanied by 7 allies
  5234 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5554 | -5/Proximity Caves | Learned Factory trap positions
  5592 | -5/Proximity Caves | Spotted B-75 Beast
  5613 | -5/Proximity Caves | Assimilated B-75 Beast with FLK Orb
  5951 | -5/Proximity Caves | Build established: Derelict-Mutant
  6081 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  6209 | -5/Proximity Caves | Learned Armory stockpile data
  6209 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts
  6209 | -5/Proximity Caves | Learned 8 Factory zone layouts
  6559 | -5/Proximity Caves | Discovered new exit (range 12)
  6562 | -5/Proximity Caves | Learned Factory security intel
  6580 | -5/Proximity Caves | Identified exit to Factory
  6581 | -5/Proximity Caves | Entered Factory
  6581 | -5/Factory         | Evolved 4 slots: Utility x3, Weapon x1
  6582 | -5/Factory         | Identified exit to Upper Caves
  6583 | -5/Factory         | Loaded intel: 122 trap records
  6585 | -5/Factory         | Loaded intel: 4 scanalyzer locations
  6586 | -5/Factory         | Loaded intel: 4 garrison access locations
  7167 | -5/Factory         | Build established: Derelict-Tank
  7321 | -5/Factory         | Discovered exit to Upper Caves (range 8)
  7334 | -5/Factory         | Entered Upper Caves
  7551 | -5/Upper Caves     | Lost 4 parts (1n3u)
  7784 | -5/Upper Caves     | Learned location of Armory (-3)
  7822 | -5/Upper Caves     | Build established: Gunner
  7990 | -5/Upper Caves     | Discovered new exit (range 9)
  8000 | -5/Upper Caves     | Identified exit to Upper Caves
  8004 | -5/Upper Caves     | Entered another Upper Caves area
  8081 | -5/Upper Caves     | Spotted B-75 Beast
  8089 | -5/Upper Caves     | Assimilated L-41 Fighter with FLK Orb
  8101 | -5/Upper Caves     | Assimilated B-75 Beast with FLK Orb
  8146 | -5/Upper Caves     | Lost 3 parts (1n2w)
  8372 | -5/Upper Caves     | Assimilated H-66 Slayer with FLK Orb
  8652 | -5/Upper Caves     | Assimilated H-66 Slayer with FLK Orb
  8810 | -5/Upper Caves     | Discovered new exit (range 6)
  8818 | -5/Upper Caves     | Identified exit to Zhirov
  8831 | -5/Upper Caves     | Entered Zhirov
  8831 | -5/Zhirov          | Accompanied by 2 allies
  8831 | -5/Zhirov          | Discovered new exit (range 3)
  8860 | -5/Zhirov          | Met Zhirov
  8895 | -5/Zhirov          | Learned location of Quarantine (-3)
  8895 | -5/Zhirov          | Learned location of Testing (-2)
  8895 | -5/Zhirov          | Learned location of Command (-1)
  8926 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8941 | -5/Zhirov          | Build established: Scavenger-Gunner
  8952 | -5/Zhirov          | Found Alien Artifact
  8952 | -5/Zhirov          | Identified Integrated Dissipator
  8952 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8978 | -5/Zhirov          | Found Alien Artifact
  8978 | -5/Zhirov          | Identified Transdimensional Reconstructor
  8978 | -5/Zhirov          | Warped through subspace
  9121 | -5/Zhirov          | Identified exit to Proximity Caves
  9139 | -5/Zhirov          | Entered Proximity Caves
  9139 | -4/Proximity Caves | Accompanied by 2 allies
  9442 | -4/Proximity Caves | Build established: Derelict-Gunner
  9619 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9672 | -4/Proximity Caves | Spotted B-86 Titan
  9713 | -4/Proximity Caves | Discovered new exit (range 6)
  9715 | -4/Proximity Caves | Identified exit to Factory
  9716 | -4/Proximity Caves | Entered Factory
  9716 | -4/Factory         | Accompanied by 1 ally
  9716 | -4/Factory         | Evolved 2 slots: Utility x2
  9872 | -4/Factory         | Repaired Cld. Gravmag System
 10165 | -4/Factory         | Lost 3 parts (3u)
 10351 | -4/Factory         | Spotted B-86 Titan
 10376 | -4/Factory         | Spotted B-86 Titan
 10426 | -4/Factory         | Discovered new exit (range 5)
 10427 | -4/Factory         | Identified exit to Research
 10427 | -4/Factory         | Entered Research
 10427 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 10428 | -3/Research        | Identified exit to Armory
 10567 | -3/Research        | Spotted B-86 Titan
 10684 | -3/Research        | Core integrity fell below 50%
 10691 | -3/Research        | Core integrity fell below 20%
 10702 | -3/Research        | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
10686_ Penetrated by Slug.
10687_ Slug penetrates Wall.
10688_ H-71 Marshal calls for reinforcements.
10688_ ALERT: Suspicious intruders detected, dispatching
  Specialist reinforcements to area.
10689_ Penetrated by Slug.
10689_ Slug penetrates Door.
10690_ Penetrated by Slug.
10690_ Knocked back. <x2>
10694_ C-35 Carver destroyed.
10695_ C-35 Carver knocked back.
10695_ R-10 Processor knocked back.
10695_ G-67 Veteran knocked back.
10695_ U-05 Engineer destroyed.
10696_ Acquired 20 matter.
10700_ Slug penetrates Wall.
10700_ Subatomic Condenser disabled.
10702_ C-35 Carver destroyed.
10702_ Slug penetrates Wall.
10702_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????##   !              #???????????????? |
| ??????????????      %            #???????????????? |
| ??????????????               %   #???????????????? |
| ????????????###   % ## ######    #???????????????? |
| ?????????????            ? ##    #???????????????? |
| ??????????????             ?#    #???????????????? |
| ?????????????##            ##    ##??????????????? |
| ?????????????#             #?    # #?????????????? |
| ??????????????#    #       #?    #?#?????????????? |
| ?????????????##   h#       #?    #???????????????? |
| ??############  = g#       #?    #???????????????? |
| ??#         ##T%  g#       #?    #???????????????? |
| ??#         ###    ### ######    #???????????????? |
| ??#!        #?#    #        #    #???????????????? |
| ??#   !!!   #?#   %#        #?   ????????????????? |
| ??#   ![    #?#    #        #??????w?????????????? |
| ??#   !!    #?#    #  " "   #????????????????????? |
| ??#         #?#    #  """   #????????????????????? |
| ??#         #?#    #  """   #????????????????????? |
| ########+######    #        #????????????????????? |
|                    #        #????????????????????? |
|                 %  /k%"""   #????????????????????? |
|                    +%!"""   #????????????????????? |
|                    #=c"""   #????????????????????? |
|   #######        # #  c     #????????????????????? |
|    ?????#        ###     @  #????????????????????? |
|    ?????+        #?#  """   #????????????????????? |
|     ????#        #?#  """   #????????????????????? |
|   ""????#        #?#  """   + ???????????????????? |
|   """???+        #?#        # ?????!?????????????? |
|   """???#####    #?#        #????????????????????? |
|       ??????#    #?##########???????????!????????? |
|    ?????????#    #???????????????????????????????? |
| ######??????#    #???????????????????????????????? |
|      #??????#    #???????????????????????????????? |
|      #??????#    #???????????????????????????????? |
|      ########+##+##??????????????????????????????? |
|      #            #??????????????????????????????? |
|      #            #??????????????????????????????? |
|      #  """""""   #??????????????????????????????? |
| ###+##  """""""   #??????????????????????????????? |
|      #  """""""   #??????????????????????????????? |
|      #            #??????????????????????????????? |
|      +            #??????????????????????????????? |
|      #  """""""   #??????????????????????????????? |
| #+##+#  """""""   #??????????????????????????????? |
|      #  """""""   #??????????????????????????????? |
|      #            #??????????????????????????????? |
|      #            #??????????????????????????????? |
|      ##############??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
EM Shielding               3
Armor Coverage             375
Point Defense Rating       80
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                66
Targeting Accuracy         18
Melee Accuracy             6
Recoil Reduction           6
Offensive Hacking          14

 Item Schematics 
-----------------
              Battle Rifle | -6/Zion   | Free
               Barrage Gun | -6/Zion   | Free
             Battle Cannon | -6/Zion   | Free
           Antigrav System | -6/Zion   | Archive
             Proton Cannon | -6/Zion   | Archive
                  Wave Gun | -6/Zion   | Archive
         Adv. Sensor Array | -6/Zion   | Archive
            Neutron Cannon | -6/Zion   | Archive
                  Arm. Leg | -6/Zion   | Archive
 System Restoration Module | -6/Zion   | Archive
         Fusion Compressor | -6/Zion   | Archive
      Imp. Antigrav System | -6/Zion   | Archive
         Corruption Screen | -6/Zion   | Archive
      Imp. Remote Datajack | -6/Zion   | Archive
              Fission Core | -6/Zion   | Archive
               Force Rifle | -6/Zion   | Archive
        Imp. Arc Projector | -6/Zion   | Archive
            Exp. Heat Sink | -5/Zhirov | Free
         Assault Drone Bay | -5/Zhirov | Free
          Imp. Arc Thrower | -5/Zhirov | Free
        Exp. Optical Array | -5/Zhirov | Free

 Robot Schematics 
------------------
   T-07 Excavator | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
        K-01 Serf | -6/Zion | Archive
   C-57 Dissector | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              MissileMinesnifferWell
  Manual?         0
Play Time         01:24:01
  Cumulative      89.4 hours
  Start           2021.11.12 @ 15:56:50
  End             2021.11.14 @ 19:40:34
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           111
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          49
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e596ab3c-d213-4456-a9a0-208c880f3d52