Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 06:04:26 Player: CatPlusPlus Result: Destroyed by as-43558 with Assembled P-sword Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (143) 715 Value Destroyed (4672) 4672 Prototype IDs (48) 960 Alien Tech Used (1) 200 Bonus (2736) 2736 TOTAL SCORE: 13883 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 370 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -251 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I Zionite Composite Leg I Assembled Alloy Leg > --- UTILITY (6) ------ Huge Storage Unit Zionite Weapon Casing Improved Light Armor Plating GOLEM Unit > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (25) --- Fission Core Zionite Light DM Reactor Improved Medium Treads Enhanced Flexi-carbon Leg Experimental Heat Sink Experimental Heat Sink Zionite Biocell (600) 5H-AD0's Cloak Zionite Weapon Casing Layered Medium Armor Plating Thermal Shield Experimental Thermal Shield Long-range Tractor Beam GOLEM Unit GOLEM Unit GOLEM Unit Neutron Cannon 5H-AD0's Sniper Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink Assembled Nanovents Huge Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- High-powered Shock Rifle Proton Cannon Guided Missile Launcher > --- INVENTORY -------- Fission Core Zionite Light DM Reactor Zionite Composite Leg I Zionite Composite Leg I Enhanced Flexi-carbon Leg Experimental Heat Sink Experimental Heat Sink Zionite Biocell Matter Compressor 5H-AD0's Cloak Zionite Weapon Casing Zionite Weapon Casing Improved Light Armor Plating Layered Medium Armor Plating Thermal Shield Experimental Thermal Shield Long-range Tractor Beam GOLEM Unit GOLEM Unit GOLEM Unit Neutron Cannon 5H-AD0's Sniper Rifle [Rating: 107] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 4 | . . . 2 2 . . . . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 311 | 7 19 17 73 49 11 9 5 6 20 13 23 10 49 Power 21 | 1 2 1 7 4 . . . . 3 1 1 . 1 Engine 15 | 1 2 1 4 2 . . . . 3 1 1 . . Core 5 | . . . 3 2 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 45 | 2 4 4 19 2 . 1 . 1 3 1 1 . 7 Treads 38 | 2 4 4 19 . . 1 . 1 1 1 1 . 4 Leg 3 | . . . . . . . . . . . . . 3 Wheel 4 | . . . . 2 . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 111 | 2 4 5 16 18 4 2 2 2 7 7 11 6 25 Device 60 | 1 2 3 10 10 2 2 . 2 2 3 8 5 10 Storage 8 | 1 2 . 3 . . . . . . . 1 . 1 Processor 2 | . . . . 2 . . . . . . . . . Hackware 1 | . . . 1 . . . . . . . . . . Protection 40 | . . 2 2 6 2 . 2 . 5 4 2 1 14 Artifact . | . . . . . . . . . . . . . . Weapon 134 | 2 9 7 31 25 7 6 3 3 7 4 10 4 16 Energy Gun 25 | 1 7 1 7 . . . . . . 1 . 1 7 Energy Cannon 17 | . . 3 . . 2 2 1 1 . 1 1 . 6 Ballistic Gun 49 | 1 . 1 14 12 3 3 1 . 4 1 6 1 2 Ballistic Cannon 3 | . . 2 1 . . . . . . . . . . Launcher 13 | . . . 2 1 1 . 1 1 2 1 3 . 1 Special Weapon 9 | . 2 . 4 1 . . . . 1 . . 1 . Impact Weapon 18 | . . . 3 11 1 1 . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 3 1 . . . . . 1 . 1 15 Parts Lost 18 | . . . 1 1 . . . . . 1 1 . 14 Power 4 | . . . . . . . . . . 1 1 . 2 Propulsion 3 | . . . 1 . . . . . . . . . 2 Utility 9 | . . . . 1 . . . . . . . . 8 Weapon 2 | . . . . . . . . . . . . . 2 Highest Loss Streak 7 | . . . 1 1 . . . . . 1 1 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 99 96 92 92 78 92 92 91 92 93 87 Engine 7 | . 14 14 6 2 . . . . 5 5 5 6 5 Core 2 | . . . 2 3 7 7 7 7 6 6 6 6 1 Treads 20 | . 27 28 35 20 7 7 7 7 6 6 6 6 21 Wheel 5 | . . . . 6 15 15 15 15 12 12 12 12 1 Device 15 | . 14 13 17 20 15 15 15 14 14 11 16 21 11 Storage 9 | . 14 14 9 7 7 7 7 7 6 6 6 6 6 Processor 2 | . . . . 7 7 7 7 7 6 6 6 6 2 Protection 7 | . . . 8 9 15 15 15 15 11 12 7 2 10 Energy Gun 5 | . 21 1 9 . . . . . . 4 1 . 6 Energy Cannon 4 | . . 13 . . 4 4 1 7 1 5 4 3 8 Ballistic Gun 5 | . 2 . 7 11 7 5 . . 11 6 11 14 2 Ballistic Cannon 2 | . . 13 . . . . . . . . . . . Impact Weapon 1 | . . . . 3 1 4 . 6 6 6 6 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 139 | 12 94 102 103 109 109 106 114 106 126 135 131 123 139 Greatest Support 112 | 40 40 40 112 112 40 40 40 40 40 40 40 40 106 Greatest Overweight (x) 4 | . 2 2 1 3 2 2 2 2 3 3 3 3 4 Average Overweight (x) 1 | . . 2 . . 2 2 2 2 2 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 18 24 24 24 24 25 25 24 24 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 25 25 25 25 25 25 25 25 25 25 25 25 21 Class Distribution -------------------- 28% | Mutant 25% | Assassin 21% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Skirmisher 4% | Derelict-Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 7199 | 285 578 468 1304 1295 161 209 . 76 339 475 749 145 1115 Remotely 328 | . . . . . . . . . 52 59 217 . . Salvage Created 6348 | 95 790 480 1698 1069 . 225 . 46 118 102 527 . 1198 Parts 297 | 6 53 45 89 58 . 4 . 6 7 5 11 . 13 Haulers Intercepted 6 | . 2 . 4 . . . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . 16 . . . 2 . 5 . 8 8 1 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 150 | . 16 15 34 12 . 1 . 7 5 1 11 . 48 Guns 69 | . 15 1 28 12 . 1 . . 2 1 6 . 3 Cannons 19 | . . 14 . . . . . 1 . . . . 4 AOE 53 | . . . 6 . . . . 6 3 . 5 . 33 Classes Destroyed 22 | 2 7 3 1 1 . . . . . 1 3 . 4 Worker 7 | . 2 . 3 2 . . . . . . . . . Builder 2 | . 1 . 1 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 6 | . 2 . 4 . . . . . . . . . . Recycler 8 | 1 2 . 1 4 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . Operator 2 | . 1 . . . . . . . 1 . . . . Watcher 8 | . 3 . 3 2 . . . . . . . . . Swarmer 34 | . 6 4 10 . . . . 7 4 . 3 . . Grunt 34 | . 10 . 15 3 . . . . . . 6 . . Brawler 1 | . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . 1 . . . Sentry 15 | . . 1 8 4 . 1 . . 1 . . . . Hunter 2 | . . . 1 . . . . . . 1 . . . Programmer 5 | . . . . 5 . . . . . . . . . Artisan 1 | . . 1 . . . . . . . . . . . Subdweller 10 | . . 10 . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . 1 Packrat 4 | . . . . . . 2 . . . . 2 . . Assembler 1 | . . . . . . . . . . . . . 1 Assembled 40 | . . . . . . . . . . . . . 40 Golem 7 | . . . . . . . . . . . . . 7 Best Kill Streak 33 | 3 3 4 4 2 . 1 . 4 4 1 5 . 33 Combat Bots Only 33 | . 3 4 4 2 . 1 . 4 4 1 5 . 33 Max Kills in Single Turn 12 | 1 2 1 3 1 . 1 . 3 3 1 2 . 12 Gunslinging . | . . . . . . . . . . . . . . Exploded 12 | . . . 3 . . . . 3 3 . 2 . 12 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 800 | . 61 79 120 190 . 27 . 17 31 24 47 . 204 Missed 231 | . 14 28 27 64 . 13 . 5 15 2 7 . 56 Damage Taken 9162 | . 482 776 1288 1252 . 98 . 187 137 431 887 . 3624 Core 1298 | . 54 111 186 79 . 16 . . 28 69 125 . 630 Absorbed by Shields 134 | . . . 56 . . . . . . . . . 78 Redirected to Shielding 454 | . . . . 17 . 3 . 15 3 . 49 . 367 Ignored by Resistances 271 | . . . . . . . . . . . . . 271 Regen/Repaired (Parts) 705 | . 86 . 250 117 . . . . 252 . . . . Core Remaining (%) 71 | 100 . 34 66 . . . . 86 . . . . . Volleys Fired 618 | 5 73 65 113 81 39 29 . 48 12 34 36 . 83 Largest 4 | 2 2 2 2 2 1 2 . 2 2 2 3 . 4 Hottest 225 | 60 130 119 130 50 65 90 . 104 50 68 140 . 225 Shots Fired 1045 | 10 133 103 219 160 40 36 . 50 23 45 62 . 164 Gun 699 | 10 124 8 214 160 1 12 . . 22 21 37 . 90 Cannon 304 | . . 95 2 . 39 24 . 46 . 23 15 . 60 Launcher 33 | . . . 3 . . . . 4 1 1 10 . 14 Special 9 | . 9 . . . . . . . . . . . . Kinetic 474 | 5 31 41 105 160 1 12 . . 22 21 34 . 42 Thermal 454 | 5 102 62 114 . 39 24 . 46 . 23 18 . 21 Explosive 30 | . . . . . . . . 4 1 1 10 . 14 Electromagnetic 87 | . . . . . . . . . . . . . 87 Robot Hit Streak 18 | 3 12 18 18 9 . 7 . 5 8 11 6 . 14 Robot Miss Streak 7 | 3 4 4 7 5 . 1 . . 3 3 2 . 5 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 5 | . 2 . 2 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . 1 Shots Hit Robots 549 | 5 74 43 154 109 . 10 . 2 14 15 33 . 90 Core Hits 343 | 4 38 18 86 38 . 3 . 7 7 4 31 . 107 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . . . . . . Critical Strikes 12 | . 3 1 4 . . 1 . . . . . . 3 Burn 6 | . 2 . 4 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . . 3 Smash 1 | . . . . . . 1 . . . . . . . Melee Attacks 105 | . . . 5 34 5 7 . 16 14 11 13 . . Impact 105 | . . . 5 34 5 7 . 16 14 11 13 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 1 4 . 2 . . . 2 3 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16946 | 61 1060 1011 3240 2334 . 296 . 705 532 393 1544 . 5770 Guns 7993 | 61 1046 132 2746 1877 . 136 . . 235 175 405 . 1180 Cannons 1878 | . . 879 . . . . . 28 . . . . 971 Explosions 5883 | . . . 392 . . . . 677 297 51 847 . 3619 Melee 1096 | . . . 72 405 . 160 . . . 167 292 . . Ramming 96 | . 14 . 30 52 . . . . . . . . . Kinetic 5338 | 27 244 370 1439 1877 . 136 . . 235 175 362 . 473 Thermal 3764 | 34 802 641 1699 . . . . 28 . . 43 . 517 Explosive 5257 | . . . . . . . . 677 297 51 847 . 3385 Electromagnetic 1395 | . . . . . . . . . . . . . 1395 Impact 1096 | . . . 72 405 . 160 . . . 167 292 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . 2 2 2 2 2 . . . . . Average Corruption 1 | . 2 2 . 1 2 2 2 2 . . . . . Corruption Purged 1 | . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 109 | . 5 63 . 5 13 9 2 12 . . . . . Message Errors 23 | . 1 14 . 2 2 3 1 . . . . . . Matter Fused 29 | . 2 16 . 1 5 2 1 2 . . . . . Heat Flow Errors 11 | . . 10 . . . . . 1 . . . . . Energy Discharges 13 | . . 9 . . 2 1 . 1 . . . . . Parts Fused 2 | . . . . 1 . . . 1 . . . . . Data Loss (minor) 16 | . 1 5 . 1 3 2 . 4 . . . . . Data Loss (major) 5 | . . 4 . . . . . 1 . . . . . Misfires 9 | . 1 5 . . 1 1 . 1 . . . . . Alerts 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 950 | . . 8 20 307 . 142 . 15 46 102 158 . 152 Projectiles 35 | . . 8 . . . . . . . . . . 27 Explosions 206 | . . . 20 . . . . 15 46 . . . 125 Melee 709 | . . . . 307 . 142 . . . 102 158 . . Knockbacks 8 | . 1 5 . 1 . . . . . . 1 . . Impact 3 | . 1 . . 1 . . . . . . 1 . . Kinetic 5 | . . 5 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 321 | . . . . 26 . . . . 4 57 71 . 163 Shots 6 | . . . . . . . . . 1 1 1 . 3 Rammed 10 | . 5 . 4 1 . . . . . . . . . Targets Rammed 12 | . 5 . 6 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . Highest Temperature 456 | 2 186 252 456 124 112 96 . 223 54 192 421 . 320 Average Temperature 62 | 2 50 37 69 30 48 36 . 50 18 73 174 . 85 Received Heat Transfer 2240 | . 240 108 571 354 . 24 . . 36 . 270 . 637 Effects 13 | . . . 3 . . . . . . . 10 . . Shutdowns 3 | . . . 1 . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . Interference 5 | . . . 2 . . . . . . . 3 . . Matter Decay 2 | . . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 8 Combat Hostiles 8 | . . . . . . . . . . . . . 8 Parts Fried 7 | . . . . 2 . 1 . . . 3 1 . . Impact Corruptions 21 | . . . . 7 . 4 . . . 4 6 . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 9 | . 1 1 7 . . . . . . . . . . Heat Transferred 6949 | 75 2043 925 3471 . . . . 37 . . 100 . 298 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 550 | 15 211 . 550 307 . . . . 184 . . . . Initial 243 | . 9 . 78 243 . . . . 56 . . . . Average 135 | 6 56 . 202 175 . . . . 50 . . . . Maximum Alert Level 2 | . 1 . 2 1 . . . . . . . . . Low Security (%) 72 | 100 97 . 54 56 . . . . 100 . . . . Level 1 21 | . 2 . 29 43 . . . . . . . . . Level 2 6 | . . . 16 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 5 . 3 4 . . . . 3 . . . . Investigation 8 | . 3 . 3 . . . . . 2 . . . . Extermination 4 | . . . . 3 . . . . 1 . . . . Reinforcement 3 | . 2 . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 4 | . . . 3 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 199 | . 25 14 56 22 . 4 . 7 8 1 10 1 51 Peak Tracking Total 25 | . 3 4 4 4 . 3 . 4 4 1 5 1 25 Tactical Retreats 12 | . 1 1 2 2 . 2 . . . . . . 4 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 7 | . 3 2 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 8 | . 1 1 2 . . . . . . . 1 . 3 Max in Single Turn 1 | . 1 1 1 . . . . . . . 1 . 1 Garrison Access 2 | . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 42 | . 9 1 12 11 . . 4 1 4 . . . . Terminals 20 | . 6 . 7 4 . . . 1 2 . . . . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 6 | . 1 . 2 2 . . . . 1 . . . . Recycling Units 6 | . 2 . 2 1 . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Total Hacks 125 | . 26 1 40 21 . . 28 1 8 . . . . Successful 81 | . 14 1 24 8 . . 28 1 5 . . . . Failed 43 | . 11 . 16 13 . . . . 3 . . . . Catastrophic 9 | . . . 3 4 . . . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 27 | . 12 . 11 2 . . . . 1 . . 1 . Terminals 46 | . 17 . 21 4 . . . 1 3 . . . . Fabricators 3 | . . . . 3 . . . . . . . . . Repair Stations 26 | . 4 . 9 9 . . . . 4 . . . . Recycling Units 12 | . 5 . 5 1 . . . . 1 . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . . . . . . Terminal Hacks 46 | . 7 1 7 1 . . 28 1 1 . . . . Record 13 | . 1 . . . . . 11 1 . . . . . Part Schematic 11 | . 2 . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . Branch Access Points 3 | . . . 1 1 . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Unreport Threat 4 | . 1 . 3 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 18 | . 3 . 6 5 . . . . 4 . . . . Scan Component 10 | . 2 . 3 3 . . . . 2 . . . . Repair 8 | . 1 . 3 2 . . . . 2 . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . . . . Retrieve Components 3 | . 1 . 2 . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . Unauthorized Hacks 7 | . 3 . 4 . . . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 7 . 9 9 . . . . 3 . . . . Full Trace Events 2 | . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 2 . 1 . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 8 | . 1 . 3 2 . . . . 2 . . . . Time 332 | . 26 . 120 98 . . . . 88 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 19 | . 1 . 18 . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 3 | . . . . . . . . . . . . 2 1 Largest Group 3 | . . . . . . . . . . . . 2 3 Highest-Rated Group 311 | . . . . . . . . . . . . 192 311 Highest-Rated Ally 119 | . . . . . . . . . . . . 96 119 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 92 | . . . . . . . . . . . . . 92 Total Damage 2822 | . . . . . . . . . . . . . 2822 Kills 21 | . . . . . . . . . . . . . 21 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . 2 1 . 2 . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 24964 | 118 3380 4463 3812 2400 1029 1126 124 1134 861 998 1107 1798 2614 Spaces Moved 11372 | 57 1221 1237 1293 1148 729 783 93 674 514 607 738 1266 1012 Core 3 | 3 . . . . . . . . . . . . . Treads 5204 | 54 1221 1237 1293 641 . . . . . . . . 758 Legs 10 | . . . . . . . . . . . . . 10 Wheels 6155 | . . . . 507 729 783 93 674 514 607 738 1266 244 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 160 125 125 125 125 125 125 125 125 125 125 Average Speed 183 | 154 238 330 233 146 125 125 125 125 125 139 129 125 213 Slowest Speed 340 | 160 320 340 245 240 125 125 125 125 140 140 140 140 325 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 65 | 4 99 73 77 36 86 79 69 76 16 61 73 86 76 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 8 | . 2 1 1 . 1 . 1 1 . 1 . . . Known Exits Taken 10 | . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . Scrap Searched 21 | . . 6 . . 4 3 . 2 . 1 2 3 . Spaces Dug 204 | . 6 3 22 30 17 12 . 35 28 38 11 . 2 Terrain Destroyed 455 | . 9 14 49 30 21 17 . 86 28 38 129 . 34 Melee 91 | . . . 4 30 5 5 . 16 14 9 8 . . Projectile 80 | . 9 14 . . 16 12 . 14 . 7 4 . 4 AOE 284 | . . . 45 . . . . 56 14 22 117 . 30 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 14464 | 74 1546 1512 1888 1738 798 890 99 900 697 709 836 1426 1351 Wait 1569 | . 166 165 293 365 13 60 . 150 115 39 7 101 95 Move 11359 | 56 1220 1236 1292 1147 728 782 92 673 513 606 737 1265 1012 Hop . | . . . . . . . . . . . . . . Pick Up 187 | 5 36 12 37 24 1 1 . 3 10 2 9 10 37 Fast Attach 68 | 7 2 . 12 13 . 1 2 . 4 3 2 1 21 Attach 33 | . . 1 6 6 . . . . 1 1 1 . 17 Detach 21 | . 1 . 2 1 . 1 . . . . . 1 15 Swap 211 | . 17 16 55 30 11 8 3 6 15 10 20 9 11 Drop 247 | 1 26 17 63 35 1 1 2 4 12 3 11 11 60 Fire 618 | 5 73 65 113 81 39 29 . 48 12 34 36 . 83 Melee 105 | . . . 5 34 5 7 . 16 14 11 13 . . Ram 1 | . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 11 | . 5 . 6 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 34 | . . . 4 1 . . . . 1 . . 28 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 386 | -10/Materials | Central database locked down 842 | -10/Materials | Repaired Lgt. Treads 935 | -10/Materials | Discovered new exit (range 5) 1074 | -10/Materials | Build established: Scavenger-Mutant 1124 | -10/Materials | Discovered new exit (range 7) 1457 | -10/Materials | Discovered new exit (range 16) 2334 | -10/Materials | Discovered new exit (range 15) 2348 | -10/Materials | Build established: Mutant 3434 | -10/Materials | Discovered new exit (range 13) 3499 | -10/Materials | Entered Subcaves 3684 | -10/Subcaves | Visited 4L-MR0's lab 3727 | -10/Subcaves | Found Rainbow Chip 4020 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 4076 | -10/Subcaves | Discovered new exit (range 10) 4089 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 4656 | -10/Subcaves | Identified exit to Materials 5514 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 5826 | -10/Subcaves | Learned location of Mines (-9) 6147 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 6900 | -10/Subcaves | Core integrity fell below 50% 7885 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 7962 | -10/Subcaves | Entered Materials 7962 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 8261 | -8/Materials | Build established: Scavenger-Mutant 9193 | -8/Materials | Repaired Mak. Light Armor Plating 9422 | -8/Materials | Discovered new exit (range 8) 10282 | -8/Materials | Repaired Sub. Shrapnel Launcher 10327 | -8/Materials | Repaired Mak. Power Source 10877 | -8/Materials | Discovered new exit (range 8) 11508 | -8/Materials | Discovered new exit (range 10) 11774 | -8/Materials | Entered Factory 11774 | -7/Factory | Evolved 2 slots: Utility x2 12538 | -7/Factory | Repaired Imp. Sensor Array 12935 | -7/Factory | Discovered new exit (range 6) 12942 | -7/Factory | Identified exit to Storage 13086 | -7/Factory | Discovered new exit (range 10) 13097 | -7/Factory | Identified exit to Factory 13485 | -7/Factory | Build established: Scavenger-Skirmisher 13913 | -7/Factory | Identified exit to Lower Caves 14030 | -7/Factory | Repaired Enh. Autogun 14174 | -7/Factory | Entered Lower Caves 14406 | -7/Lower Caves | Identified exit to Lower Caves 14569 | -7/Lower Caves | Encountered a Warlord checkpoint 14685 | -7/Lower Caves | Learned location of Zion (-6) 14825 | -7/Lower Caves | Build established: Skirmisher 15203 | -7/Lower Caves | Entered another Lower Caves area 15333 | -7/Lower Caves | Discovered exit to Factory (range 12) 15476 | -7/Lower Caves | Build established: Assassin 15928 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15985 | -7/Lower Caves | Discovered new exit (range 11) 16161 | -7/Lower Caves | Learned Factory non-interactive machine intel 16213 | -7/Lower Caves | Build established: Skirmisher 16328 | -7/Lower Caves | Identified exit to Data Miner 16329 | -7/Lower Caves | Entered Data Miner 16330 | -7/Data Miner | Discovered new exit (range 6) 16354 | -7/Data Miner | Met Data Miner 16378 | -7/Data Miner | Learned location of Section 7 (-2) 16378 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16402 | -7/Data Miner | Received God Mode back door access code from Data Miner 16447 | -7/Data Miner | Identified exit to Proximity Caves 16453 | -7/Data Miner | Entered Proximity Caves 16720 | -6/Proximity Caves | Spotted B-75 Beast 16732 | -6/Proximity Caves | Build established: Assassin 17587 | -6/Proximity Caves | Entered Factory 17587 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 17588 | -6/Factory | Loaded intel: 215 non-interactive machine locations 17693 | -6/Factory | Repaired Arm. Huge Wheel 17739 | -6/Factory | Repaired Med. Treads 17967 | -6/Factory | Identified exit to Lower Caves 18448 | -6/Factory | Entered Lower Caves 18490 | -6/Lower Caves | Encountered a Warlord checkpoint 18607 | -6/Lower Caves | Found Alien Artifact 18607 | -6/Lower Caves | Identified Core Expander 18607 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 19277 | -6/Lower Caves | Discovered new exit (range 5) 19279 | -6/Lower Caves | Learned location of Extension (-4) 19330 | -6/Lower Caves | Learned 4 Factory zone layouts 19440 | -6/Lower Caves | Identified exit to Lower Caves 19446 | -6/Lower Caves | Entered another Lower Caves area 19587 | -6/Lower Caves | Discovered new exit (range 15) 20016 | -6/Lower Caves | Found Alien Artifact 20489 | -6/Lower Caves | Discovered new exit (range 11) 20514 | -6/Lower Caves | Identified exit to Zion 20536 | -6/Lower Caves | Learned 8 Factory zone layouts 20553 | -6/Lower Caves | Entered Zion 20602 | -6/Zion | Given A8's code to call for help 20631 | -6/Zion | Found Prototype Launcher 20677 | -6/Zion | Identified Gui. Missile Launcher 20714 | -6/Zion | Discovered new exit (range 14) 20833 | -6/Zion | Identified exit to Proximity Caves 20910 | -6/Zion | Found Prototype Device 20932 | -6/Zion | Identified Phasing AFG 20988 | -6/Zion | Given the Hacking Drone Bay 21184 | -6/Zion | Found GAL Module 21399 | -6/Zion | Learned Factory emergency access door positions 21701 | -6/Zion | Found Prototype Device 21708 | -6/Zion | Identified Hacking Drone Bay 21845 | -6/Zion | Build established: Derelict-Tank 22309 | -6/Zion | Discovered new exit (range 5) 22329 | -6/Zion | Enhanced Grunt warped into view, answering call for help 22337 | -6/Zion | Enhanced Grunt warped into view, answering call for help 22346 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 22348 | -6/Zion | Identified exit to Deep Caves 22351 | -6/Zion | Entered Deep Caves 22351 | -6/Deep Caves | Accompanied by 2 allies 22353 | -6/Deep Caves | Met 5H-AD0 22514 | -6/Deep Caves | Z-Facility disabled 22545 | -6/Deep Caves | Attacked by Z-Imprinter 22560 | -6/Deep Caves | Allies destroyed Z-Imprinter 22740 | -6/Deep Caves | Found Prototype Protection 22740 | -6/Deep Caves | Identified Zio. Heavy Carapace 22765 | -6/Deep Caves | Found Zio. Heavy Carapace 22835 | -6/Deep Caves | Found Prototype Protection 22835 | -6/Deep Caves | Identified Zio. Weapon Casing 22856 | -6/Deep Caves | Found Prototype Device 22856 | -6/Deep Caves | Identified Exp. Thermal Shield 22989 | -6/Deep Caves | Found Zio. Weapon Casing 23123 | -6/Deep Caves | Build established: Scavenger-Tank 23193 | -6/Deep Caves | Found Zio. Heavy Carapace 23447 | -6/Deep Caves | Found Zio. Weapon Casing 24116 | -6/Deep Caves | Discovered new exit (range 7) 24313 | -6/Deep Caves | Spotted AG-15822 24347 | -6/Deep Caves | Destroyed AG-15822 24356 | -6/Deep Caves | Found GOLEM Unit 24390 | -6/Deep Caves | Found Prototype Device 24390 | -6/Deep Caves | Identified 5H-AD0's Cloak 24396 | -6/Deep Caves | Found Zio. Weapon Casing 24405 | -6/Deep Caves | Found Prototype Ballistic Gun 24405 | -6/Deep Caves | Identified 5H-AD0's Sniper Rifle 24418 | -6/Deep Caves | Found Prototype Device 24418 | -6/Deep Caves | Identified Exp. ECM Suite 24509 | -6/Deep Caves | Spotted AG-69521 24549 | -6/Deep Caves | Destroyed AG-69521 24735 | -6/Deep Caves | Triggered Deep Caves wall 24741 | -6/Deep Caves | Exposed GOLEM chamber 24776 | -6/Deep Caves | Destroyed 33 combat bots 24778 | -6/Deep Caves | Found GOLEM Unit 24784 | -6/Deep Caves | Found GOLEM Unit 24795 | -6/Deep Caves | Core integrity fell below 50% 24810 | -6/Deep Caves | Found GOLEM Unit 24852 | -6/Deep Caves | Spotted AS-43333 24882 | -6/Deep Caves | Destroyed AS-43333 24954 | -6/Deep Caves | Core integrity fell below 20% 24965 | -6/Deep Caves | Destroyed by as-43558 with Assembled P-sword Last Messages --------------- 24940_ Proton Cannon destroyed. 24941_ Discarded Asb. Nanovents. 24942_ Zio. Light DM Reactor destroyed. 24944_ Critical hit (Burn: +80). 24944_ Slug penetrates as-24582. 24947_ Penetrated by Slug. 24950_ Slug penetrates as-30217. 24951_ Penetrated by Slug. 24951_ Arm. Treads destroyed. 24951_ Penetrated by Slug. 24951_ Asb. Biocell Array destroyed. 24952_ Slug penetrates Wall. 24953_ Penetrated by Slug. 24953_ as-32180 destroyed. 24956_ Penetrated by Slug. 24956_ Exp. Heat Sink destroyed. 24957_ Slug penetrates as-23040. 24958_ Penetrated by Slug. 24960_ Slug penetrates Wall. 24960_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?# #???# ### #??????## | | ??" ###?# ## #?????## | | ??" "" %#?# #?????# | | ??" %%#??# #????# | | ??" """%" #??## ####????## ## | | ??" # " " #???# ##???????##### #### | | ?# ] ! #"" ""##??# #???????????## #??? | | ?# ]] # #??## #??########??###??# | | ###"#??# ##### # <#??????## | | ####??# ###?# #?????## | | % #???# #???# ######??## | | ####### ###?## ###### ##?# | | ##?# #### #?# | | ? #?# ###?## | | | #?# ##????# | | #?## ##### ##?????# | | ?# #??# ##???## #??????# | | ?" / #??# ##????## #??????# | | ?" ! / * #??# ##?????# ##???### | | ?"" #??# #######?# ##?## | | "" // ##?# ### ### | | = = #?# | | ## !! ###### | | ?" / "#??# | | ?" != ##### ### | | ?" = % aaa@ ##?## ## | | ?""" = / ! aa! ! ##???## ######## | | ?" = ! a ##?????####??????# | | ?"" b ;##########????????????????? | | ?" ##?????????????????????????# | | ?"" ##?????????????????????? | | ?" ;%; #??????????????????????# | | ?" #### ;; ;; ##??????????????????????# | | ?""" ###??# ;; ;;##???????????????????????## | | ??" ????###; ;##?????????????????????????####? | | ??######??????#####??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 40 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 3 EM Shielding 2 Armor Coverage 1600 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Imp. Light Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellEnhancedMatter Manual? 0 Play Time 02:54:40 Cumulative 130.8 hours Start 2024.04.27 @ 03:06:20 End 2024.04.27 @ 06:04:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 58 Gallery% 77 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5010f62-6af3-4135-8791-b2fed154d339