Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.28 @ 19:02:25 // Halloween2020/ForbiddenLore

Player: Symyn

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (2401)     2401
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (597)                597
              TOTAL SCORE: 6358

 Bonus
-------
Follower Combat Kills      37
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             471/700
Matter                     245/300
Energy                     215/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
     Large Storage Unit
     Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Generic]
>          --- WEAPON (2) -------
  Advanced Assault Cannon
      Mini Grenade Launcher
>          --- INVENTORY (16) ---
           Aluminum Leg
  Improved Aluminum Leg
           Coolant Injector
           Weight Redist. System
           0b10 Decoder Chip [Looter]
           Launcher Guidance Computer
  Improved Weapon Shielding
  Hardened Light Armor Plating
     Heavy Riot Gun
           EM Pulse Cannon
     Heavy Particle Cannon
     Heavy Ion Cannon
           Rocket Array
           CR-A16's Pointy Stick
           Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Generic]
>          --- WEAPON -----------
     Heavy Ion Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
  Improved Aluminum Leg
           Coolant Injector
           Weight Redist. System
           0b10 Decoder Chip [Looter]
           Launcher Guidance Computer
  Improved Weapon Shielding
  Hardened Light Armor Plating
     Heavy Riot Gun
           EM Pulse Cannon
     Heavy Particle Cannon
      Mini Grenade Launcher
           Rocket Array
           CR-A16's Pointy Stick
           Self-destruct Interrupter
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Heavy Ion Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             71   | 1   13  22  10  17  .   4   4   
  Power                    10   | 1   2   3   .   3   .   .   1   
    Engine                 8    | 1   2   2   .   2   .   .   1   
    Core                   2    | .   .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | .   4   8   5   4   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    22   | .   4   8   5   4   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | .   3   3   2   4   .   2   2   
    Device                 4    | .   1   .   .   3   .   .   .   
    Storage                3    | .   2   1   .   .   .   .   .   
    Processor              8    | .   .   2   1   1   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | .   4   8   3   6   .   1   1   
    Energy Gun             9    | .   1   5   2   1   .   .   .   
    Energy Cannon          2    | .   .   .   .   2   .   .   .   
    Ballistic Gun          5    | .   2   2   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   .   1   .   1   .   
    Launcher               4    | .   1   .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   .   .   .   
Parts Lost                 14   | .   .   6   .   2   .   2   4   
  Power                    2    | .   .   1   .   .   .   .   1   
  Propulsion               7    | .   .   2   .   1   .   1   3   
  Utility                  3    | .   .   1   .   1   .   1   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   2   .   1   .   1   4   
Average Slot Usage (%)     96   | .   91  93  94  99  100 93  99  
  Engine                   3    | .   14  6   9   6   .   .   .   
  Core                     4    | .   .   3   .   .   7   7   6   
  Leg                      30   | .   27  30  35  29  30  28  29  
  Device                   2    | .   9   .   .   8   15  2   .   
  Storage                  15   | .   11  18  18  15  15  15  15  
  Processor                19   | .   .   10  9   15  15  23  29  
  Energy Gun               3    | .   2   7   11  4   7   2   .   
  Energy Cannon            4    | .   .   .   .   3   7   7   6   
  Ballistic Gun            3    | .   18  10  3   .   .   .   .   
  Ballistic Cannon         4    | .   .   4   3   5   .   4   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             57   | 3   29  47  48  57  49  51  51  
  Greatest Support         66   | 3   20  30  50  66  55  55  55  
  Greatest Overweight (x)  3    | .   1   2   1   1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 4   10  16  16  16  16  16  16  
  Average Capacity         14   | 4   6   13  16  16  16  16  16  
  Most Carried             16   | 3   9   16  16  16  16  16  16  
  Average Carried          14   | 1   5   11  15  15  16  15  15  
  Final Capacity           16   | 4   10  16  16  16  16  16  16  
  Final Carried            16   | 3   9   15  16  16  16  16  15  

 Class Distribution 
--------------------
 64% | Mutant
 31% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  
Matter Collected           1357 | 195  167  454  142  330  .    59   10   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2606 | .    260  1352 395  494  41   64   .    
  Parts                    157  | .    13   103  22   16   .    3    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Combat Hostiles Destroyed  58   | .   6   31  9   9   1   2   .   
  Guns                     43   | .   6   25  8   2   1   1   .   
  Cannons                  13   | .   .   4   1   7   .   1   .   
  AOE                      1    | .   .   1   .   .   .   .   .   
Classes Destroyed          10   | .   2   5   2   1   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   
  Watcher                  8    | .   1   5   .   2   .   .   .   
  Swarmer                  13   | .   .   10  3   .   .   .   .   
  Grunt                    23   | .   6   12  2   3   .   .   .   
  Sentry                   16   | .   .   9   3   4   .   .   .   
  Hunter                   4    | .   .   .   1   .   1   2   .   
  Programmer               2    | .   .   .   .   2   .   .   .   
Best Kill Streak           8    | .   2   8   3   4   1   1   .   
  Combat Bots Only         5    | .   2   5   3   4   1   1   .   
Max Kills in Single Turn   5    | .   1   5   1   1   1   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  
Damage Taken               3639 | .    314  1214 405  890  97   114  605  
  Core                     492  | .    42   175  46   122  .    .    107  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  83   56   91   .    .    .    .    
Volleys Fired              189  | .    34   73   30   33   4    10   5    
  Largest                  2    | .    2    2    2    2    2    2    1    
  Hottest                  145  | .    50   106  101  145  145  145  30   
Shots Fired                320  | .    41   125  58   63   8    20   5    
  Gun                      236  | .    40   115  51   20   4    6    .    
  Cannon                   78   | .    .    10   7    43   4    14   .    
  Launcher                 6    | .    1    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  144  | .    40   59   14   27   .    4    .    
  Thermal                  85   | .    .    15   23   23   8    16   .    
  Explosive                6    | .    1    .    .    .    .    .    5    
  Electromagnetic          85   | .    .    51   21   13   .    .    .    
  Robot Hit Streak         45   | .    15   34   45   21   23   10   .    
  Robot Miss Streak        5    | .    1    2    2    5    1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           280  | .    37   110  48   61   7    17   .    
  Core Hits                152  | .    21   50   22   47   3    5    4    
  Critical Hits            1    | .    .    1    .    .    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5652 | .    343  2154 902  1539 153  337  224  
  Guns                     3240 | .    308  1567 634  517  125  89   .    
  Cannons                  1485 | .    .    202  135  872  28   248  .    
  Explosions               878  | .    35   366  129  129  .    .    219  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  49   | .    .    19   4    21   .    .    5    
  Kinetic                  1801 | .    308  741  211  484  .    57   .    
  Thermal                  2013 | .    .    546  391  643  153  280  .    
  Explosive                254  | .    35   .    .    .    .    .    219  
  Electromagnetic          1535 | .    .    848  296  391  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    1    1    1    1    
  Average Corruption       1    | .    1    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  11   | .    1    .    .    1    3    6    .    
    Message Errors         5    | .    1    .    .    .    2    2    .    
    Energy Discharges      3    | .    .    .    .    .    1    2    .    
    Data Loss (minor)      3    | .    .    .    .    1    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            87   | .    .    10   73   4    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               87   | .    .    10   73   4    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    2    .    7    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    2    .    7    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      212  | .    28   72   48   59   .    .    5    
  Shots                    7    | .    1    2    1    2    .    .    1    
  Rammed                   1    | .    .    1    .    .    .    .    .    
Targets Rammed             6    | .    .    1    1    3    .    .    1    
  Kicked                   5    | .    .    .    1    3    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        252  | .    18   252  167  240  252  189  .    
  Average Temperature      63   | .    9    54   53   75   128  87   .    
  Received Heat Transfer   1145 | .    210  525  108  282  .    .    20   
  Effects                  1    | .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    
  Parts Fried              6    | .    .    4    1    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    2    2    5    .    .    .    
  Heat Transferred         3742 | .    .    944  766  1261 312  459  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    3    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Peak Influence             305  | .   146 305 200 198 .   .   .   
  Initial                  63   | .   .   .   10  63  .   .   .   
  Average                  87   | .   76  95  78  86  .   .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         92   | 100 100 84  99  100 .   .   .   
  Level 1                  7    | .   .   15  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   3   2   2   .   .   .   
  Investigation            2    | .   .   1   .   1   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   .   2   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio 
Distress Signals           2    | .   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | .   8   40  14  21  1   2   11  
  Peak Tracking Total      10   | .   3   5   4   6   1   1   10  
  Tactical Retreats        4    | .   .   1   1   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Traps Triggered            5    | .   2   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio 
Machines Disabled          6    | .   1   .   1   3   .   .   1   
  Max in Single Turn       3    | .   1   .   1   3   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio 
Machines Accessed          10   | .   1   4   2   2   .   1   .   
  Terminals                7    | .   1   3   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                26   | .   2   8   10  5   .   1   .   
  Successful               21   | .   1   6   9   4   .   1   .   
  Failed                   5    | .   1   2   1   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   .   6   
  Terminals                15   | .   2   5   3   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   1   3   3   4   .   1   .   
  Record                   4    | .   .   1   1   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   
  Time                     102  | .   .   .   102 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio 
Total Allies               8    | .   .   .   .   .   .   .   8   
  Largest Group            8    | .   .   .   .   .   .   .   8   
  Highest-Rated Group      383  | .   .   .   .   .   .   .   383 
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   8   
  Total Damage             321  | .   .   .   .   .   .   .   321 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   3   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  
Turns Passed               11644 | 31   807  2364 788  1220 611  1507 4316 
Spaces Moved               8425  | 53   582  1422 418  787  491  1154 3518 
  Core                     76    | 53   23   .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    
  Legs                     8349  | .    559  1422 418  787  491  1154 3518 
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   120  120  120  122  122  122  
  Average Speed            127   | 50   120  145  131  132  122  126  122  
  Slowest Speed            210   | 50   150  180  150  150  122  153  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 4    68   88   33   18   56   91   94   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     4     | .    .    .    .    .    .    1    3    
  Known Exits Taken        5     | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    .    .    3    4    
Spaces Dug                 21    | .    .    .    .    .    .    .    21   
Terrain Destroyed          44    | .    2    12   2    3    1    3    21   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    1    3    .    
  AOE                      40    | .    2    12   2    3    .    .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  
Total                      9013 | 57   657  1602 596  898  494  1175 3534 
  Wait                     209  | .    8    39   127  35   .    .    .    
  Move                     8418 | 52   581  1421 417  786  490  1153 3518 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  74   | 4    14   29   7    13   .    4    3    
  Fast Attach              9    | .    1    2    3    .    .    2    1    
  Attach                   24   | 1    5    10   2    5    .    .    1    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     38   | .    7    10   5    12   .    2    2    
  Drop                     46   | .    7    17   4    11   .    4    3    
  Fire                     189  | .    34   73   30   33   4    10   5    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    1    1    3    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location       | Event
     9 | -11/Scrapyard  | Discovered new exit (range 16)
    32 | -11/Scrapyard  | Entered Materials
   183 | -10/Materials  | Discovered new exit (range 13)
   303 | -10/Materials  | Discovered new exit (range 7)
   304 | -10/Materials  | Build established: Mutant
   434 | -10/Materials  | Discovered new exit (range 16)
   777 | -10/Materials  | Discovered new exit (range 4)
   839 | -10/Materials  | Entered another Materials area
   839 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1223 | -9/Materials   | Discovered new exit (range 8)
  1649 | -9/Materials   | Build established: Scavenger-Mutant
  1718 | -9/Materials   | Discovered new exit (range 9)
  2207 | -9/Materials   | Discovered new exit (range 8)
  2371 | -9/Materials   | Discovered new exit (range 15)
  2495 | -9/Materials   | Identified exit to Mines
  2560 | -9/Materials   | Build established: Mutant
  3122 | -9/Materials   | Discovered new exit (range 5)
  3128 | -9/Materials   | Identified exit to Materials
  3203 | -9/Materials   | Entered another Materials area
  3203 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3504 | -8/Materials   | Build established: Scavenger-Mutant
  3720 | -8/Materials   | Repaired Carbon-fiber Leg
  3763 | -8/Materials   | Repaired Carbon-fiber Leg
  3790 | -8/Materials   | Repaired Aluminum Leg
  3889 | -8/Materials   | Discovered new exit (range 15)
  3990 | -8/Materials   | Identified exit to Factory
  3991 | -8/Materials   | Entered Factory
  3991 | -7/Factory     | Evolved 2 slots: Utility x2
  4333 | -7/Factory     | Discovered new exit (range 4)
  4338 | -7/Factory     | Identified exit to Factory
  5087 | -7/Factory     | Discovered new exit (range 7)
  5120 | -7/Factory     | Found Prototype Launcher
  5121 | -7/Factory     | Identified Rocket Array
  5153 | -7/Factory     | Identified exit to Lower Caves
  5211 | -7/Factory     | Entered Lower Caves
  5782 | -7/Lower Caves | Discovered new exit (range 15)
  5818 | -7/Lower Caves | Identified exit to Lower Caves
  5822 | -7/Lower Caves | Entered another Lower Caves area
  5840 | -7/Lower Caves | Discovered exit to Factory (range 17)
  6128 | -7/Lower Caves | Build established: Scavenger-Skirmisher
  6148 | -7/Lower Caves | Encountered a Warlord checkpoint
  6719 | -7/Lower Caves | Build established: Mutant
  7120 | -7/Lower Caves | Learned Factory emergency access door positions
  7185 | -7/Lower Caves | Discovered new exit (range 22)
  7212 | -7/Lower Caves | Identified exit to Zion
  7329 | -7/Lower Caves | Entered Zion
  7399 | -7/Zion        | Discovered new exit (range 21)
  7435 | -7/Zion        | Identified exit to Proximity Caves
  7498 | -7/Zion        | System corruption cleaned by Quarantine Array
  7915 | -7/Zion        | Learned 8 Factory zone layouts
  7918 | -7/Zion        | Learned location of Armory (-4)
  7985 | -7/Zion        | Learned location of Warlord (-4)
  7996 | -7/Zion        | Learned Factory stockpile data
  8091 | -7/Zion        | Found CR-A16's Pointy Stick
  8170 | -7/Zion        | Learned 8 Factory zone layouts
  8208 | -7/Zion        | Given A8's code to call for help
  8579 | -7/Zion        | Imprinted
  8581 | -7/Zion        | Declared Zion's savior
  8715 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  8716 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  8952 | -7/Zion        | Gained Derelict followers
 11613 | -7/Zion        | Attacked by Zionites
 11645 | -7/Zion        | Self-destructed

 Last Messages 
---------------
9M-IQG(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
Enhanced Grunt system corrupted by crushing effect.
NA-10G(g) destroyed.
Enhanced Grunt heat damages Adv. Particle Charger.
Enhanced Grunt suffers critical hit.
Enhanced Grunt destroyed.
Enhanced Grunt system terminally corrupted.
Critical hit.
Lgt. Nuclear Core destroyed.
6R-ANL(s) IFF system glitched.
43-W1E(z) bursts out of the Twisted Machinery.
Aluminum Leg destroyed.
43-W1E(z) pulls a Mak. Spear out of the Twisted Machinery.
Aluminum Leg destroyed.
A5-XHR(z) bursts out of the Twisted Machinery.
Deep Containment System disabled.
A5-XHR(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
43-W1E(z) destroyed.
Imp. Titanium Leg destroyed.
Kicked 44-6AU(z) out of the way.

 Map 
-----
+----------------------------------------------------+
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|   ????????????????????????????????????#" !!#" ""   |
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|   ?????????????????????????????##############      |
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|   ?????????????????????" zsM M     =%!             |
|   ???????????????????### @%MM      =!%!            |
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|   ???#""""""     ##""      """"""""""     """""    |
|   ???#"""""""            """#""""""""      """     |
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|   ???#""""""     ###"    ""##""    """"   """""    |
|   ???#""         ##""    "##"#"   """#"" """"""    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
Robot Respite
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              AngularBurstMinigun
  Manual?         0
Play Time         01:32:25
  Cumulative      14.0 hours
  Start           2020.11.28 @ 14:01:07
  End             2020.11.28 @ 19:02:25
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          17
  Rogue           3
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f25d9b2-87d8-46ae-867d-bb2836b9183b