Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.28 @ 19:02:25 // Halloween2020/ForbiddenLore Player: Symyn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2401) 2401 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 6358 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 471/700 Matter 245/300 Energy 215/265 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY (16) --- Aluminum Leg Improved Aluminum Leg Coolant Injector Weight Redist. System 0b10 Decoder Chip [Looter] Launcher Guidance Computer Improved Weapon Shielding Hardened Light Armor Plating Heavy Riot Gun EM Pulse Cannon Heavy Particle Cannon Heavy Ion Cannon Rocket Array CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Coolant Injector Weight Redist. System 0b10 Decoder Chip [Looter] Launcher Guidance Computer Improved Weapon Shielding Hardened Light Armor Plating Heavy Riot Gun EM Pulse Cannon Heavy Particle Cannon Mini Grenade Launcher Rocket Array CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Weapon Shielding Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 71 | 1 13 22 10 17 . 4 4 Power 10 | 1 2 3 . 3 . . 1 Engine 8 | 1 2 2 . 2 . . 1 Core 2 | . . 1 . 1 . . . Reactor . | . . . . . . . . Propulsion 22 | . 4 8 5 4 . 1 . Treads . | . . . . . . . . Leg 22 | . 4 8 5 4 . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 3 3 2 4 . 2 2 Device 4 | . 1 . . 3 . . . Storage 3 | . 2 1 . . . . . Processor 8 | . . 2 1 1 . 2 2 Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 23 | . 4 8 3 6 . 1 1 Energy Gun 9 | . 1 5 2 1 . . . Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 5 | . 2 2 1 . . . . Ballistic Cannon 3 | . . 1 . 1 . 1 . Launcher 4 | . 1 . . 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . Parts Lost 14 | . . 6 . 2 . 2 4 Power 2 | . . 1 . . . . 1 Propulsion 7 | . . 2 . 1 . 1 3 Utility 3 | . . 1 . 1 . 1 . Weapon 2 | . . 2 . . . . . Highest Loss Streak 4 | . . 2 . 1 . 1 4 Average Slot Usage (%) 96 | . 91 93 94 99 100 93 99 Engine 3 | . 14 6 9 6 . . . Core 4 | . . 3 . . 7 7 6 Leg 30 | . 27 30 35 29 30 28 29 Device 2 | . 9 . . 8 15 2 . Storage 15 | . 11 18 18 15 15 15 15 Processor 19 | . . 10 9 15 15 23 29 Energy Gun 3 | . 2 7 11 4 7 2 . Energy Cannon 4 | . . . . 3 7 7 6 Ballistic Gun 3 | . 18 10 3 . . . . Ballistic Cannon 4 | . . 4 3 5 . 4 7 Naked Turns . | . . . . . . . . Heaviest Build 57 | 3 29 47 48 57 49 51 51 Greatest Support 66 | 3 20 30 50 66 55 55 55 Greatest Overweight (x) 3 | . 1 2 1 1 . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 4 10 16 16 16 16 16 16 Average Capacity 14 | 4 6 13 16 16 16 16 16 Most Carried 16 | 3 9 16 16 16 16 16 16 Average Carried 14 | 1 5 11 15 15 16 15 15 Final Capacity 16 | 4 10 16 16 16 16 16 16 Final Carried 16 | 3 9 15 16 16 16 16 15 Class Distribution -------------------- 64% | Mutant 31% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 1357 | 195 167 454 142 330 . 59 10 Remotely . | . . . . . . . . Salvage Created 2606 | . 260 1352 395 494 41 64 . Parts 157 | . 13 103 22 16 . 3 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 58 | . 6 31 9 9 1 2 . Guns 43 | . 6 25 8 2 1 1 . Cannons 13 | . . 4 1 7 . 1 . AOE 1 | . . 1 . . . . . Classes Destroyed 10 | . 2 5 2 1 . . . Worker 1 | . . 1 . . . . . Builder 2 | . . 2 . . . . . Recycler 1 | . . 1 . . . . . Operator 2 | . . . 1 1 . . . Watcher 8 | . 1 5 . 2 . . . Swarmer 13 | . . 10 3 . . . . Grunt 23 | . 6 12 2 3 . . . Sentry 16 | . . 9 3 4 . . . Hunter 4 | . . . 1 . 1 2 . Programmer 2 | . . . . 2 . . . Best Kill Streak 8 | . 2 8 3 4 1 1 . Combat Bots Only 5 | . 2 5 3 4 1 1 . Max Kills in Single Turn 5 | . 1 5 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 3639 | . 314 1214 405 890 97 114 605 Core 492 | . 42 175 46 122 . . 107 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 83 56 91 . . . . Volleys Fired 189 | . 34 73 30 33 4 10 5 Largest 2 | . 2 2 2 2 2 2 1 Hottest 145 | . 50 106 101 145 145 145 30 Shots Fired 320 | . 41 125 58 63 8 20 5 Gun 236 | . 40 115 51 20 4 6 . Cannon 78 | . . 10 7 43 4 14 . Launcher 6 | . 1 . . . . . 5 Special . | . . . . . . . . Kinetic 144 | . 40 59 14 27 . 4 . Thermal 85 | . . 15 23 23 8 16 . Explosive 6 | . 1 . . . . . 5 Electromagnetic 85 | . . 51 21 13 . . . Robot Hit Streak 45 | . 15 34 45 21 23 10 . Robot Miss Streak 5 | . 1 2 2 5 1 2 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 5 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 280 | . 37 110 48 61 7 17 . Core Hits 152 | . 21 50 22 47 3 5 4 Critical Hits 1 | . . 1 . . . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5652 | . 343 2154 902 1539 153 337 224 Guns 3240 | . 308 1567 634 517 125 89 . Cannons 1485 | . . 202 135 872 28 248 . Explosions 878 | . 35 366 129 129 . . 219 Melee . | . . . . . . . . Ramming 49 | . . 19 4 21 . . 5 Kinetic 1801 | . 308 741 211 484 . 57 . Thermal 2013 | . . 546 391 643 153 280 . Explosive 254 | . 35 . . . . . 219 Electromagnetic 1535 | . . 848 296 391 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . 1 1 1 1 Average Corruption 1 | . 1 . . 1 1 1 1 Corruption Purged . | . . . . . . . . Effects 11 | . 1 . . 1 3 6 . Message Errors 5 | . 1 . . . 2 2 . Energy Discharges 3 | . . . . . 1 2 . Data Loss (minor) 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 87 | . . 10 73 4 . . . Projectiles . | . . . . . . . . Explosions 87 | . . 10 73 4 . . . Melee . | . . . . . . . . Knockbacks 10 | . . 2 . 7 . 1 . Impact . | . . . . . . . . Kinetic 10 | . . 2 . 7 . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 212 | . 28 72 48 59 . . 5 Shots 7 | . 1 2 1 2 . . 1 Rammed 1 | . . 1 . . . . . Targets Rammed 6 | . . 1 1 3 . . 1 Kicked 5 | . . . 1 3 . . 1 Crushed . | . . . . . . . . Highest Temperature 252 | . 18 252 167 240 252 189 . Average Temperature 63 | . 9 54 53 75 128 87 . Received Heat Transfer 1145 | . 210 525 108 282 . . 20 Effects 1 | . . . . 1 . . . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 6 | . . 4 1 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 2 2 5 . . . Heat Transferred 3742 | . . 944 766 1261 312 459 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 3 1 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 305 | . 146 305 200 198 . . . Initial 63 | . . . 10 63 . . . Average 87 | . 76 95 78 86 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 92 | 100 100 84 99 100 . . . Level 1 7 | . . 15 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 3 2 2 . . . Investigation 2 | . . 1 . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 4 | . . 2 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 8 40 14 21 1 2 11 Peak Tracking Total 10 | . 3 5 4 6 1 1 10 Tactical Retreats 4 | . . 1 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 5 | . 2 2 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed 4 | . . 4 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 6 | . 1 . 1 3 . . 1 Max in Single Turn 3 | . 1 . 1 3 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 10 | . 1 4 2 2 . 1 . Terminals 7 | . 1 3 1 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 2 8 10 5 . 1 . Successful 21 | . 1 6 9 4 . 1 . Failed 5 | . 1 2 1 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . . . . 6 Terminals 15 | . 2 5 3 5 . . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . 7 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 1 3 3 4 . 1 . Record 4 | . . 1 1 2 . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . Scan Component 3 | . . . 3 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 1 1 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 102 | . . . 102 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies 8 | . . . . . . . 8 Largest Group 8 | . . . . . . . 8 Highest-Rated Group 383 | . . . . . . . 383 Highest-Rated Ally 94 | . . . . . . . 94 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . . 8 Total Damage 321 | . . . . . . . 321 Kills 1 | . . . . . . . 1 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 3 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 11644 | 31 807 2364 788 1220 611 1507 4316 Spaces Moved 8425 | 53 582 1422 418 787 491 1154 3518 Core 76 | 53 23 . . . . . . Treads . | . . . . . . . . Legs 8349 | . 559 1422 418 787 491 1154 3518 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 120 120 120 122 122 122 Average Speed 127 | 50 120 145 131 132 122 126 122 Slowest Speed 210 | 50 150 180 150 150 122 153 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 4 68 88 33 18 56 91 94 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . 1 3 Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 7 | . . . . . . 3 4 Spaces Dug 21 | . . . . . . . 21 Terrain Destroyed 44 | . 2 12 2 3 1 3 21 Melee . | . . . . . . . . Projectile 4 | . . . . . 1 3 . AOE 40 | . 2 12 2 3 . . 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 9013 | 57 657 1602 596 898 494 1175 3534 Wait 209 | . 8 39 127 35 . . . Move 8418 | 52 581 1421 417 786 490 1153 3518 Hop . | . . . . . . . . Pick Up 74 | 4 14 29 7 13 . 4 3 Fast Attach 9 | . 1 2 3 . . 2 1 Attach 24 | 1 5 10 2 5 . . 1 Detach . | . . . . . . . . Swap 38 | . 7 10 5 12 . 2 2 Drop 46 | . 7 17 4 11 . 4 3 Fire 189 | . 34 73 30 33 4 10 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . 1 1 3 . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Discovered new exit (range 4) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1223 | -9/Materials | Discovered new exit (range 8) 1649 | -9/Materials | Build established: Scavenger-Mutant 1718 | -9/Materials | Discovered new exit (range 9) 2207 | -9/Materials | Discovered new exit (range 8) 2371 | -9/Materials | Discovered new exit (range 15) 2495 | -9/Materials | Identified exit to Mines 2560 | -9/Materials | Build established: Mutant 3122 | -9/Materials | Discovered new exit (range 5) 3128 | -9/Materials | Identified exit to Materials 3203 | -9/Materials | Entered another Materials area 3203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3504 | -8/Materials | Build established: Scavenger-Mutant 3720 | -8/Materials | Repaired Carbon-fiber Leg 3763 | -8/Materials | Repaired Carbon-fiber Leg 3790 | -8/Materials | Repaired Aluminum Leg 3889 | -8/Materials | Discovered new exit (range 15) 3990 | -8/Materials | Identified exit to Factory 3991 | -8/Materials | Entered Factory 3991 | -7/Factory | Evolved 2 slots: Utility x2 4333 | -7/Factory | Discovered new exit (range 4) 4338 | -7/Factory | Identified exit to Factory 5087 | -7/Factory | Discovered new exit (range 7) 5120 | -7/Factory | Found Prototype Launcher 5121 | -7/Factory | Identified Rocket Array 5153 | -7/Factory | Identified exit to Lower Caves 5211 | -7/Factory | Entered Lower Caves 5782 | -7/Lower Caves | Discovered new exit (range 15) 5818 | -7/Lower Caves | Identified exit to Lower Caves 5822 | -7/Lower Caves | Entered another Lower Caves area 5840 | -7/Lower Caves | Discovered exit to Factory (range 17) 6128 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6148 | -7/Lower Caves | Encountered a Warlord checkpoint 6719 | -7/Lower Caves | Build established: Mutant 7120 | -7/Lower Caves | Learned Factory emergency access door positions 7185 | -7/Lower Caves | Discovered new exit (range 22) 7212 | -7/Lower Caves | Identified exit to Zion 7329 | -7/Lower Caves | Entered Zion 7399 | -7/Zion | Discovered new exit (range 21) 7435 | -7/Zion | Identified exit to Proximity Caves 7498 | -7/Zion | System corruption cleaned by Quarantine Array 7915 | -7/Zion | Learned 8 Factory zone layouts 7918 | -7/Zion | Learned location of Armory (-4) 7985 | -7/Zion | Learned location of Warlord (-4) 7996 | -7/Zion | Learned Factory stockpile data 8091 | -7/Zion | Found CR-A16's Pointy Stick 8170 | -7/Zion | Learned 8 Factory zone layouts 8208 | -7/Zion | Given A8's code to call for help 8579 | -7/Zion | Imprinted 8581 | -7/Zion | Declared Zion's savior 8715 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8716 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8952 | -7/Zion | Gained Derelict followers 11613 | -7/Zion | Attacked by Zionites 11645 | -7/Zion | Self-destructed Last Messages --------------- 9M-IQG(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. Enhanced Grunt system corrupted by crushing effect. NA-10G(g) destroyed. Enhanced Grunt heat damages Adv. Particle Charger. Enhanced Grunt suffers critical hit. Enhanced Grunt destroyed. Enhanced Grunt system terminally corrupted. Critical hit. Lgt. Nuclear Core destroyed. 6R-ANL(s) IFF system glitched. 43-W1E(z) bursts out of the Twisted Machinery. Aluminum Leg destroyed. 43-W1E(z) pulls a Mak. Spear out of the Twisted Machinery. Aluminum Leg destroyed. A5-XHR(z) bursts out of the Twisted Machinery. Deep Containment System disabled. A5-XHR(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 43-W1E(z) destroyed. Imp. Titanium Leg destroyed. Kicked 44-6AU(z) out of the way. 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""" """"""" | | ??????????????????????# "#"" """""""" | | ?????????????????????## """ """ """"" | | ?????????????????????" zM " | | ?????????????????????" zsM M =%! | | ???????????????????### @%MM =!%! | | ???????????????????#" l"" !%= | | ??????????????????# " ##""" | | ??????????????????# #" # ##"#"" " "" | | ??????????????????#?## ######""" "" """ | | ?????????????????????##?????#""" """ | | ????????????????????????????#""" """ | | ????????????????????????????##""" """"" | | ?????????????????????????????#""" """""" | | ?????????????????????????????#""" """""" | | ?????????????????????????????##"" """"" | | ??????????????????????????????#""" """""" | | ??????????????????????????????#""" """"""" " | | ??????????????##??#########???##"" """"""""" | | ???????????????"###"""""#"#####""" """ | | ???#############"#"""""""""""""""" "" | | ???#"""""""""" #"#" """"""""" " | | ???#"""""""""" ##"" | | ???#"" #""" "" " | | ???#"""""" ##"" """""""""" """"" | | ???#""""""" """#"""""""" """ | | ???#""""""" """"#""""""" | | ???#""""""" ""###" """"" | | ???#"""""" ###" ""##"" """" """"" | | ???#"" ##"" "##"#" """#"" """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed AngularBurstMinigun Manual? 0 Play Time 01:32:25 Cumulative 14.0 hours Start 2020.11.28 @ 14:01:07 End 2020.11.28 @ 19:02:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 17 Rogue 3 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f25d9b2-87d8-46ae-867d-bb2836b9183b