Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.25 @ 15:31:18 Player: Shin Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (294) 294 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 804 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 92/100 System Corruption 1% Temperature Cool (0) Movement Rolling (110) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Small Storage Unit Large Storage Unit > --- WEAPON (2) ------- Assault Rifle Grenade Launcher > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg High-capacity Battery (250) High-capacity Matter Pod (122) Particle Gun Assault Rifle Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Improved Hover Unit Improved Hover Unit Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | . 10 3 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 5 | . 4 1 Treads . | . . . Leg . | . . . Wheel 1 | . . 1 Hover 4 | . 4 . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | . 2 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 3 3 Power 2 | . 1 1 Propulsion 4 | . 2 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 3 | . 3 3 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 94 66 Engine 12 | . 13 4 Leg 2 | . 2 . Hover 23 | . 24 4 Storage 25 | . 24 28 Ballistic Gun 25 | . 26 22 Naked Turns . | . . . Heaviest Build 33 | 11 33 30 Greatest Support 20 | 20 20 14 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 15 | . 15 15 Average Capacity 13 | . 13 15 Most Carried 9 | . 8 9 Average Carried 6 | . 6 7 Final Capacity 15 | 8 15 15 Final Carried 9 | 6 8 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 612 | 188 338 86 Remotely . | . . . Salvage Created 424 | . 338 86 Parts 26 | . 23 3 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 12 | . 10 2 Guns 11 | . 9 2 AOE 1 | . 1 . Classes Destroyed 3 | . 3 . Hauler 2 | . 2 . Swarmer 6 | . 6 . Grunt 6 | . 4 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 724 | . 393 331 Core 252 | . 93 159 Absorbed by Shields . | . . . Regen/Repaired (Parts) 61 | . 61 . Core Remaining (%) 100 | 100 . . Volleys Fired 60 | . 39 21 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 99 | . 76 23 Gun 96 | . 74 22 Cannon . | . . . Launcher 3 | . 2 1 Special . | . . . Kinetic 96 | . 74 22 Thermal . | . . . Explosive 3 | . 2 1 Electromagnetic . | . . . Robot Hit Streak 13 | . 13 7 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 65 | . 51 14 Core Hits 26 | . 20 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 745 | . 632 113 Guns 642 | . 529 113 Cannons . | . . . Explosions 103 | . 103 . Melee . | . . . Ramming . | . . . Kinetic 642 | . 529 113 Thermal . | . . . Explosive 103 | . 103 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . 1 1 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage 5 | . 5 . Projectiles . | . . . Explosions 5 | . 5 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 24 | . . 24 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 170 | . 170 11 Average Temperature 16 | . 17 5 Received Heat Transfer 318 | . 138 180 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 276 | . 276 50 Initial . | . . . Average 74 | . 78 30 Maximum Alert Level 1 | . 1 . Low Security (%) 92 | . 91 100 Level 1 7 | . 8 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 20 4 Peak Tracking Total 4 | . 4 2 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 1 | . 1 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 26 . Successful 15 | . 15 . Failed 11 | . 11 . Catastrophic . | . . . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 11 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 2 | . 2 . Reprogram Traps 1 | . 1 . Transport Status 2 | . 2 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 896 | . 821 75 Spaces Moved 532 | 1 505 26 Core . | . . . Treads . | . . . Legs 63 | 1 62 . Wheels 24 | . . 24 Hover 445 | . 443 2 Flight . | . . . Fastest Speed 56 | 120 56 110 Average Speed 127 | 120 127 115 Slowest Speed 176 | 120 176 176 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 1 77 5 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 20 | . 10 10 Melee . | . . . Projectile . | . . . AOE 20 | . 10 10 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 665 | . 612 53 Wait 41 | . 41 . Move 530 | . 504 26 Hop . | . . . Pick Up 14 | . 11 3 Fast Attach 1 | . 1 . Attach 6 | . 4 2 Detach 1 | . 1 . Swap 6 | . 5 1 Drop 6 | . 6 . Fire 60 | . 39 21 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 4) 118 | -10/Materials | Discovered new exit (range 15) 128 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Lost 3 parts (1p2n) 328 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 3) 758 | -10/Materials | Repaired Assault Rifle 822 | -10/Materials | Entered Mines 835 | -10/Mines | Core integrity fell below 50% 847 | -10/Mines | Core integrity fell below 20% 871 | -10/Mines | Lost 3 parts (1p2n) 897 | -10/Mines | Destroyed self with Grenade Launcher Last Messages --------------- 00777_ U-05 Engineer lays Concrete. 00779_ U-05 Engineer builds a Wall. 00780_ U-05 Engineer lays Concrete. 00781_ U-05 Engineer builds a Wall. 00792_ U-05 Engineer lays Concrete. 00794_ U-05 Engineer builds a Wall. 00799_ Acquired Assault Rifle. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 00826_ Seismic Survey Station disabled. 00830_ Imp. Hover Unit destroyed. 00840_ Lgt. Ion Engine destroyed. 00848_ G-47 Trooper destroyed. 00853_ System corrupted: Matter fused (-6). 00863_ G-34 Mercenary destroyed. 00869_ Acquired 40 matter. 00872_ Acquired Aluminum Leg. 00876_ Acquired 46 matter. 00878_ Acquired Particle Gun. 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