Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 02:11:08 Player: sasha Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (206) 1030 Value Destroyed (6779) 6779 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1871) 1871 TOTAL SCORE: 12760 Bonus ------- High Alert Combat Kills 1871 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 290/290 System Corruption 16% Temperature Cool (18) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Gauss Rifle Heavy Flak Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Fission Core Fission Core Medium Treads Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Fission Core Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Heavy Laser Heavy Laser Force Rifle Force Rifle Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 134 | 6 6 11 21 38 52 Power 16 | 1 . 2 3 3 7 Engine 11 | 1 . 2 2 1 5 Core 5 | . . . 1 2 2 Reactor . | . . . . . . Propulsion 53 | 2 3 2 7 19 20 Treads 43 | . 2 2 7 19 13 Leg 10 | 2 1 . . . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 2 1 4 7 12 Device 9 | . . . . 3 6 Storage 5 | 1 1 . 2 1 . Processor 10 | . 1 1 2 3 3 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 38 | 2 1 6 7 9 13 Energy Gun 18 | 1 . 4 6 3 4 Energy Cannon 1 | . . . . 1 . Ballistic Gun 16 | 1 1 1 1 5 7 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 69 | . 3 3 12 9 42 Power 9 | . . 1 2 2 4 Propulsion 27 | . 1 1 6 4 15 Utility 15 | . . . 1 1 13 Weapon 18 | . 2 1 3 2 10 Highest Loss Streak 8 | . 2 2 5 2 8 Average Slot Usage (%) 95 | . 89 94 96 99 92 Engine 5 | . 14 8 7 3 2 Core 2 | . . . 1 3 3 Treads 25 | . 6 31 34 29 21 Leg 3 | . 21 . . . 3 Device 10 | . . . . 8 19 Storage 14 | . 14 11 18 15 13 Processor 16 | . 10 22 17 21 11 Energy Gun 6 | . 7 16 16 6 1 Ballistic Gun 7 | . 14 3 . 6 9 Naked Turns . | . . . . . . Heaviest Build 108 | 12 38 46 78 82 108 Greatest Support 112 | 20 40 60 80 80 112 Greatest Overweight (x) 3 | . . . 1 3 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 6 12 12 20 20 20 Average Capacity 18 | 5 7 12 19 20 20 Most Carried 20 | 4 8 12 20 20 20 Average Carried 16 | 3 5 9 17 19 17 Final Capacity 20 | 6 12 12 20 20 20 Final Carried 20 | 4 8 12 20 19 11 Class Distribution -------------------- 62% | Hauler-Mutant 20% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4112 | 246 130 117 213 1100 2306 Remotely . | . . . . . . Salvage Created 8845 | . 534 630 1073 2903 3705 Parts 464 | . 33 40 66 149 176 Haulers Intercepted 14 | . 2 2 2 5 3 Recyclers Shooed 18 | . 2 . 1 5 10 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 128 | . 8 13 20 35 52 Guns 108 | . 8 10 18 34 38 Cannons 12 | . . . . 1 11 AOE 8 | . . 3 2 . 3 Classes Destroyed 16 | . 5 2 4 3 2 Worker 22 | . 1 1 1 11 8 Builder 16 | . . . 1 6 9 Tunneler 2 | . . . . 1 1 Hauler 14 | . 2 2 2 5 3 Recycler 10 | . 1 . . 7 2 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 12 | . . . 3 5 4 Swarmer 15 | . 3 4 7 1 . Grunt 68 | . 5 4 7 19 33 Brawler 5 | . . 1 . 1 3 Duelist 6 | . . . . 3 3 Protector 2 | . . . . . 2 Sentry 17 | . . 4 4 6 3 Hunter 7 | . . . 2 1 4 Programmer 8 | . . . . 4 4 Best Kill Streak 12 | . 5 6 8 8 12 Combat Bots Only 7 | . 5 6 7 5 7 Max Kills in Single Turn 4 | . 1 3 2 3 4 Gunslinging 1 | . . 1 1 1 . Exploded 3 | . . 3 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 12618 | . 460 894 1424 2509 7331 Core 1547 | . 154 113 189 233 858 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 38 71 65 66 . Volleys Fired 531 | 1 72 28 42 154 234 Largest 2 | 2 2 2 2 2 2 Hottest 133 | 70 70 90 126 88 133 Shots Fired 989 | 2 96 56 83 298 454 Gun 904 | 2 96 56 83 290 377 Cannon 85 | . . . . 8 77 Launcher . | . . . . . . Special . | . . . . . . Kinetic 668 | 1 72 17 2 158 418 Thermal 218 | 1 24 . 25 132 36 Explosive . | . . . . . . Electromagnetic 103 | . . 39 56 8 . Robot Hit Streak 42 | . 9 24 27 42 23 Robot Miss Streak 9 | . 4 3 3 9 9 Penetration Max 1 | . . . . . 1 Secondary Targets 15 | . . 2 8 2 3 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 814 | . 57 46 67 242 402 Core Hits 748 | . 27 35 46 211 429 Critical Hits 10 | . 1 . 3 3 3 Critical Kills 5 | . 1 . 2 1 1 Critical Parts Destroyed 5 | . . . 1 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 20258 | 3 538 1019 1532 5992 11174 Guns 15075 | . 538 694 1188 5445 7210 Cannons 1830 | . . . . 126 1704 Explosions 3350 | . . 325 344 421 2260 Melee . | . . . . . . Ramming 3 | 3 . . . . . Kinetic 12114 | . 353 121 44 3356 8240 Thermal 4893 | . 185 325 703 2510 1170 Explosive 1764 | . . . . . 1764 Electromagnetic 1484 | . . 573 785 126 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 3 . 5 15 Average Corruption 7 | . . 2 . 4 8 Corruption Purged . | . . . . . . Effects 87 | . . . . 15 72 Message Errors 15 | . . . . 4 11 Matter Fused 14 | . . . . 2 12 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 7 | . . . . 4 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 10 | . . . . 2 8 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Targeting Errors 27 | . . . . 2 25 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 655 | . . 58 34 145 418 Projectiles 2 | . . . . . 2 Explosions 653 | . . 58 34 145 416 Melee . | . . . . . . Knockbacks 27 | . . . . . 27 Impact . | . . . . . . Kinetic 25 | . . . . . 25 Secondary 2 | . . . . . 2 Self-Inflicted Damage 897 | . . 244 136 . 517 Shots 15 | . . 5 4 . 6 Rammed . | . . . . . . Targets Rammed 1 | 1 . . . . . Kicked 1 | 1 . . . . . Crushed . | . . . . . . Highest Temperature 326 | 30 277 96 326 142 181 Average Temperature 52 | 18 92 32 83 30 35 Received Heat Transfer 2844 | . 177 150 342 630 1545 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 12 | . . 3 8 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 1 6 . Heat Transferred 7700 | . 555 300 1227 4283 1335 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 3 5 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1503 | . 145 329 463 693 1503 Initial 339 | . . 31 92 196 339 Average 540 | . 36 202 306 381 1016 Maximum Alert Level 4 | . . 1 2 2 4 Low Security (%) 13 | 100 100 38 15 . . Level 1 45 | . . 61 59 68 21 Level 2 17 | . . . 25 31 6 Level 3 2 | . . . . . 8 Level 4 21 | . . . . . 63 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 32 | . 1 . 4 10 17 Investigation 4 | . . . 1 1 2 Extermination 8 | . . . . 4 4 Reinforcement 14 | . 1 . 3 4 6 Assault 6 | . . . . 1 5 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 4 | . . . . 1 3 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 1 1 . Communications Jammed 142 | . . . . . 142 Distress Signals 142 | . . . . . 142 Times Spotted 199 | . 11 16 26 52 94 Peak Tracking Total 7 | . 6 4 7 5 7 Tactical Retreats 6 | . . . . 2 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 11 | . 1 2 . 6 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 38 | . . 3 1 2 32 Max in Single Turn 6 | . . 2 1 2 6 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 7 | . . 1 2 1 3 Terminals 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 1 2 Total Hacks 23 | . . 1 8 2 12 Successful 12 | . . 1 5 1 5 Failed 11 | . . . 3 1 7 Catastrophic 3 | . . . 2 . 1 Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 4 | . . 1 3 . . Fabricators . | . . . . . . Repair Stations 13 | . . . 5 . 8 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 6 | . . . . 2 4 Terminal Hacks 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . . 5 . 4 Scan Component 5 | . . . 3 . 2 Repair 4 | . . . 2 . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 2 1 3 Full Trace Events 4 | . . . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 . 2 Time 178 | . . . 102 . 76 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8256 | 74 681 633 701 3419 2748 Spaces Moved 3644 | 51 341 296 268 1632 1056 Core 10 | 10 . . . . . Treads 3149 | . 98 296 268 1632 855 Legs 485 | 41 243 . . . 201 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 150 Average Speed 162 | 106 131 160 160 170 164 Slowest Speed 220 | 120 160 160 180 220 205 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 30 | 3 45 50 24 34 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . . 37 23 10 145 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 208 | . . 37 23 10 138 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5178 | 69 495 405 462 2055 1692 Wait 636 | 1 49 49 92 154 291 Move 3639 | 50 340 295 267 1631 1056 Hop . | . . . . . . Pick Up 165 | 10 11 16 32 48 48 Fast Attach . | . . . . . . Attach 112 | 6 5 7 18 27 49 Detach 2 | . . . . . 2 Swap 22 | . 1 4 3 11 3 Drop 57 | . 4 6 8 30 9 Fire 531 | 1 72 28 42 154 234 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | 1 . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 13 | . 13 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 696 | -10/Materials | Core integrity fell below 50% 724 | -10/Materials | Discovered new exit (range 3) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1090 | -9/Materials | Discovered new exit (range 16) 1132 | -9/Materials | Identified exit to Mines 1365 | -9/Materials | Discovered new exit (range 16) 1387 | -9/Materials | Identified exit to Materials 1389 | -9/Materials | Entered another Materials area 1389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1583 | -8/Materials | Lost 5 parts (3n2w) 1656 | -8/Materials | Destroyed 7 combat bots 1681 | -8/Materials | Repaired Imp. EM Shotgun 1732 | -8/Materials | Repaired Imp. EM Shotgun 1880 | -8/Materials | Discovered new exit (range 16) 1942 | -8/Materials | Build established: Scavenger-Mutant 2007 | -8/Materials | Lost 4 parts (1p2n1u) 2090 | -8/Materials | Entered Factory 2090 | -7/Factory | Evolved 2 slots: Utility x2 2740 | -7/Factory | Build established: Hauler-Mutant 4718 | -7/Factory | Crushed by falling debris 5290 | -7/Factory | First assault squad dispatched 5440 | -7/Factory | Discovered new exit (range 15) 5509 | -7/Factory | Entered another Factory area 5509 | -6/Factory | Evolved 2 slots: Utility x2 6362 | -6/Factory | Repaired Arm. Treads 6402 | -6/Factory | Repaired Arm. Treads 6501 | -6/Factory | Destroyed 7 combat bots 6698 | -6/Factory | Lost 6 parts (1p3n2w) 6705 | -6/Factory | Core integrity fell below 50% 6909 | -6/Factory | First assault squad dispatched 7058 | -6/Factory | Lost 3 parts (2n1u) 7346 | -6/Factory | Build established: Scavenger-Mutant 7457 | -6/Factory | System corruption reached 10% 7492 | -6/Factory | Lost 7 parts (1p2n3u1w) 7836 | -6/Factory | Core integrity fell below 20% 7848 | -6/Factory | Lost 8 parts (1p3n2u2w) 7928 | -6/Factory | Discovered new exit (range 9) 7996 | -6/Factory | Identified exit to Factory 8237 | -6/Factory | Lost 3 parts (1n1u1w) 8257 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08237_ Slug penetrates Wall. 08238_ U-05 Engineer builds a Door. 08241_ K-01 Serf knocked back. 08241_ K-01 Serf destroyed. 08241_ Slug penetrates Wall. 08242_ System corrupted: Matter fused (-8). 08243_ Gauss Rifle destroyed. 08243_ Adv. Heat Sink destroyed. 08248_ U-05 Engineer builds a Door. 08249_ System corrupted: Hvy. Flak Cannon targeting data glitched. 08249_ U-05 Engineer knocked back. 08249_ System corrupted: Gauss Rifle targeting data glitched. 08249_ Slug penetrates G-67 Veteran. 08252_ G-50 Soldier knocked back. 08252_ G-50 Soldier destroyed. 08254_ Carbon-fiber Leg destroyed. 08254_ Targeting Computer destroyed. 08255_ System corrupted: Hvy. Flak Cannon targeting data glitched. 08255_ G-67 Veteran knocked back. 08255_ Slug penetrates Wall. 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