Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 21:53:25

Player: Bamalam

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (70)      350
Value Destroyed (2579)     2579
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7769

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     233/300
Energy                     58/100
System Corruption          8%
Temperature                Danger (432)
Movement                   Hovering (70)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (8) ------
  Advanced Power Amplifier
  Improved Signal Interpreter
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Medium Treads
           Myomer Leg
           Huge Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
     Large Matter Pod
           Visual Processing Unit
  Improved Signal Interpreter
           System Restoration Module
>          --- WEAPON -----------
           Shock Rifle
           Gatling Laser
           Phase Cannon
     Heavy Machine Gun
>          --- INVENTORY --------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Huge Storage Unit
           Beam Rifle
           Beam Rifle
           Particle Gun
           Remote Datajack
           Mining Laser
[Rating: 60]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Improved Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
Weapon                     Light Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   1   
  Utility                  6    | .   .   1   .   1   2   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   
Parts Attached             113  | 9   9   6   7   17  27  10  14  .   14  
  Power                    20   | 1   1   1   1   5   4   .   4   .   3   
    Engine                 7    | 1   1   1   .   3   .   .   1   .   .   
    Core                   12   | .   .   .   1   2   4   .   3   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               29   | 3   4   1   3   1   9   2   3   .   3   
    Treads                 2    | .   .   .   .   .   .   .   2   .   .   
    Leg                    21   | .   4   1   3   1   9   2   1   .   .   
    Wheel                  3    | 3   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 3   1   2   2   6   7   1   .   .   2   
    Device                 11   | 2   .   1   .   2   4   1   .   .   1   
    Storage                7    | 1   .   1   2   2   1   .   .   .   .   
    Processor              5    | .   1   .   .   1   2   .   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   3   2   1   5   7   7   7   .   6   
    Energy Gun             16   | .   .   1   1   3   4   4   3   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          18   | 2   1   1   .   2   3   .   4   .   5   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   2   .   .   .   .   
Parts Lost                 57   | .   1   .   .   2   19  15  5   5   10  
  Power                    13   | .   1   .   .   2   2   2   2   1   3   
  Propulsion               14   | .   .   .   .   .   5   5   1   1   2   
  Utility                  9    | .   .   .   .   .   6   2   .   1   .   
  Weapon                   21   | .   .   .   .   .   6   6   2   2   5   
  Highest Loss Streak      7    | .   1   .   .   1   6   7   2   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   99  100 100 99  94  60  26  26  28  
  Engine                   5    | .   13  11  7   9   .   .   .   .   .   
  Core                     4    | .   .   .   1   4   12  6   2   2   3   
  Leg                      20   | .   27  33  36  30  25  11  1   .   .   
  Device                   7    | .   12  11  9   7   13  3   .   .   .   
  Storage                  7    | .   14  11  9   7   7   8   .   .   .   
  Processor                7    | .   1   11  9   7   8   11  11  9   8   
  Hackware                 2    | .   .   .   .   7   5   .   .   .   .   
  Energy Gun               5    | .   .   .   9   11  10  6   3   1   .   
  Ballistic Gun            10   | .   20  14  18  10  7   2   3   2   5   
  Ballistic Cannon         1    | .   7   7   .   .   .   .   .   .   .   
Peak Build Rating          60   | 9   10  16  23  42  51  60  30  28  49  
  Average Rating           26   | 5   9   13  21  36  47  37  17  16  30  
  On Entrance              18   | .   7   10  16  23  42  51  5   28  3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 14  16  32  95  52  54  58  27  23  34  
  Greatest Support         80   | 20  26  39  56  58  75  80  50  50  23  
  Greatest Overweight (x)  13   | 1   .   .   1   .   2   13  4   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   15  25  25  15  15  5   5   5   
  Average Capacity         11   | 7   8   12  16  15  15  12  5   5   5   
  Most Carried             15   | 6   8   15  15  15  15  9   5   2   5   
  Average Carried          8    | 3   7   10  14  14  11  5   2   1   2   
  Final Capacity           15   | 8   8   15  15  15  15  5   5   5   5   
  Final Carried            15   | 6   8   15  15  14  10  2   1   2   3   

 Class Distribution 
--------------------
 41% | Mutant
 23% | Scavenger-Skirmisher
 14% | Gunner
  6% | Scavenger-Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Extension
               Mutant | -5/Cetus
               Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Matter Collected           2292 | 346 273 144 178 369 460 7   243 .   272 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2576 | 167 411 140 234 421 658 101 158 .   286 
  Parts                    172  | 12  32  11  16  21  46  4   9   .   21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Combat Hostiles Destroyed  53   | .   14  3   7   9   9   4   2   .   5   
  Guns                     32   | .   3   .   7   6   9   3   2   .   2   
  Cannons                  13   | .   9   3   .   .   .   .   .   .   1   
  AOE                      6    | .   2   .   .   3   .   1   .   .   .   
Classes Destroyed          12   | 3   3   1   .   1   3   .   1   .   .   
  Worker                   2    | 1   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   2   .   2   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   2   1   .   1   1   .   .   .   .   
  Swarmer                  12   | .   6   .   3   .   .   3   .   .   .   
  Grunt                    23   | .   8   2   4   6   2   .   .   .   1   
  Sentry                   7    | .   .   1   .   2   1   1   1   .   1   
  Specialist               4    | .   .   .   .   .   4   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   2   .   1   .   2   
Best Kill Streak           8    | 3   8   2   2   4   3   3   3   .   4   
  Combat Bots Only         6    | .   6   2   2   4   2   3   1   .   2   
Max Kills in Single Turn   3    | 1   2   1   1   3   2   1   2   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   2   .   .   3   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Ext  Cet  Fac  
Hostile Shots Fired        825  | .    52   7    18   157  179  114  78   36   184  
  Missed                   276  | .    12   3    4    65   51   35   32   11   63   
Damage Taken               9075 | .    409  51   171  864  2004 1413 1086 679  2398 
  Core                     2703 | .    65   .    44   193  251  365  423  202  1160 
  Absorbed by Shields      153  | .    .    .    .    76   60   .    17   .    .    
Core Remaining (%)         72   | 100  74   100  92   72   70   .    .    1    .    
Volleys Fired              245  | 16   40   13   22   37   57   14   19   1    26   
  Largest                  4    | 2    2    2    3    3    3    4    3    2    4    
  Hottest                  245  | 40   55   55   108  144  190  245  141  108  120  
Shots Fired                575  | 32   80   26   61   107  139  37   42   2    49   
  Gun                      504  | 32   48   15   61   107  139  24   42   2    34   
  Cannon                   64   | .    29   11   .    .    .    9    .    .    15   
  Launcher                 3    | .    3    .    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    4    .    .    .    
  Kinetic                  351  | 32   77   26   44   49   53   9    26   1    34   
  Thermal                  113  | .    .    .    17   32   11   21   16   1    15   
  Explosive                3    | .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          106  | .    .    .    .    26   75   5    .    .    .    
  Robot Hit Streak         11   | 3    5    8    7    11   8    5    6    .    6    
  Robot Miss Streak        10   | 4    6    2    5    6    4    10   2    2    6    
  Penetration Max          2    | .    .    .    .    1    .    .    .    .    2    
  Secondary Targets        3    | .    .    .    1    .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    .    1    
Shots Hit Robots           294  | 11   36   16   32   54   80   14   27   .    24   
  Core Hits                141  | 7    22   7    14   25   36   9    11   1    9    
  Critical Kills           4    | .    .    .    .    .    1    .    .    .    3    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    .    1    
  Critical Strikes         11   | .    2    .    .    .    2    .    3    .    4    
    Burn                   3    | .    .    .    .    .    1    .    2    .    .    
    Meltdown               2    | .    .    .    .    .    .    .    .    .    2    
    Destroy                4    | .    .    .    .    .    1    .    1    .    2    
    Blast                  2    | .    2    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6678 | 119  764  213  431  1599 1382 699  709  26   736  
  Guns                     4563 | 119  272  94   423  913  1339 327  709  26   341  
  Cannons                  893  | .    288  119  .    .    .    91   .    .    395  
  Explosions               1203 | .    193  .    .    686  43   281  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    11   .    8    .    .    .    .    .    .    
  Kinetic                  3251 | 119  560  213  252  462  728  126  424  26   341  
  Thermal                  2534 | .    .    .    171  948  197  538  285  .    395  
  Explosive                193  | .    193  .    .    .    .    .    .    .    .    
  Electromagnetic          681  | .    .    .    .    189  457  35   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    6    .    1    1    8    
  Average Corruption       3    | .    .    .    .    .    4    .    1    1    5    
  Corruption Purged        1    | .    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    9    .    2    .    8    
    Message Errors         3    | .    .    .    .    .    2    .    1    .    .    
    Matter Fused           6    | .    .    .    .    .    2    .    .    .    4    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    1    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    1    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            145  | .    21   .    .    109  .    14   .    .    1    
  Projectiles              14   | .    13   .    .    .    .    .    .    .    1    
  Explosions               131  | .    8    .    .    109  .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    3    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    2    .    .    .    .    .    .    .    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      156  | .    18   .    .    64   .    74   .    .    .    
  Shots                    3    | .    1    .    .    1    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    2    .    1    .    .    .    .    .    .    
  Kicked                   3    | .    2    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        723  | .    28   22   245  533  723  148  221  12   543  
  Average Temperature      122  | .    13   7    84   132  166  72   81   8    174  
  Received Heat Transfer   1194 | .    93   21   108  195  213  216  147  72   129  
  Effects                  33   | .    .    .    .    8    20   .    1    .    4    
    Shutdowns              6    | .    .    .    .    2    4    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    
    Interference           9    | .    .    .    .    2    6    .    1    .    .    
    Matter Decay           3    | .    .    .    .    .    1    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    3    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    1    1    .    .    .    .    
    Damage (major)         8    | .    .    .    .    2    4    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    2    
  Parts Melted             10   | .    .    .    .    2    6    .    .    .    2    
  Heat Transferred         3695 | .    .    .    407  1116 500  636  629  .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Peak Influence             352  | 25  256 190 352 223 102 225 157 63  91  
  Initial                  92   | .   16  76  79  68  70  .   92  48  .   
  Average                  87   | 10  73  142 185 110 49  123 87  28  24  
Maximum Alert Level        1    | .   1   .   1   1   .   1   .   .   .   
  Low Security (%)         90   | 100 92  100 63  73  100 76  100 100 100 
  Level 1                  9    | .   7   .   36  26  .   23  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   1   1   5   .   1   .   2   
  Investigation            2    | .   2   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   2   .   .   .   1   
  Reinforcement            8    | .   1   .   1   1   3   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   1   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Distress Signals           12   | .   3   1   3   .   .   .   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   23  5   13  14  13  10  13  5   13  
  Peak Tracking Total      9    | .   9   3   5   5   4   5   4   5   7   
  Tactical Retreats        9    | .   1   .   2   .   .   3   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Traps Triggered            6    | .   .   .   .   .   2   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Machines Disabled          12   | .   1   1   1   3   1   5   .   .   .   
  Max in Single Turn       4    | .   1   1   1   3   1   4   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Machines Accessed          22   | .   7   2   4   4   1   2   1   .   1   
  Terminals                18   | .   7   2   3   2   .   2   1   .   1   
  Fabricators              3    | .   .   .   .   2   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                63   | .   22  6   13  12  2   4   1   .   3   
  Successful               28   | .   8   3   8   6   .   1   1   .   1   
  Failed                   35   | .   14  3   5   6   2   3   .   .   2   
    Catastrophic           7    | .   3   1   2   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                53   | .   22  6   10  7   .   4   1   .   3   
  Fabricators              7    | .   .   .   .   5   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   8   3   6   3   .   1   1   .   1   
  Record                   3    | .   1   .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   1   1   .   .   .   .   .   .   .   
  Alert Level              5    | .   2   1   1   1   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   3   .   .   .   .   .   
  Network Status           2    | .   .   .   .   2   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   5   2   4   2   1   2   1   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   95  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   10  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   .   
  Highest-Rated Group      20   | .   .   .   .   .   .   .   20  20  .   
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   20  20  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   .   .   1   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Turns Passed               4483 | 158 735 290 419 651 867 290 656 76  341 
Spaces Moved               3233 | 105 495 195 247 410 516 261 649 72  283 
  Core                     741  | 13  .   .   .   .   .   136 502 40  50  
  Treads                   103  | .   .   .   .   .   .   .   71  32  .   
  Legs                     2045 | .   476 195 247 410 516 125 76  .   .   
  Wheels                   111  | 92  19  .   .   .   .   .   .   .   .   
  Hover                    233  | .   .   .   .   .   .   .   .   .   233 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 120 120 120 50  50  50  50  
  Average Speed            106  | 86  118 120 130 120 123 89  84  101 86  
  Slowest Speed            700  | 95  120 120 190 120 260 700 250 165 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 5   55  19  18  13  10  8   65  23  7   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          97   | .   12  .   .   19  15  47  .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               8    | .   .   .   .   .   .   4   .   .   4   
  AOE                      89   | .   12  .   .   19  15  43  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Ext Cet Fac 
Total                      3786 | 142 568 226 301 487 635 288 724 73  342 
  Wait                     27   | .   .   .   13  .   10  .   .   .   4   
  Move                     3224 | 104 494 194 246 409 515 260 648 71  283 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  104  | 13  13  11  7   14  21  .   10  .   15  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   74   | 7   2   2   2   5   20  8   14  .   14  
  Detach                   5    | .   .   .   .   .   .   .   4   1   .   
  Swap                     39   | 2   7   4   5   12  7   2   .   .   .   
  Drop                     37   | .   10  2   5   10  5   4   1   .   .   
  Fire                     245  | 16  40  13  22  37  57  14  19  1   26  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   2   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            28   | .   .   .   .   .   .   .   28  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-4/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  159 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  557 | -10/Materials | Discovered new exit (range 16)
  685 | -10/Materials | Discovered new exit (range 6)
  846 | -10/Materials | Identified exit to Mines
  893 | -10/Materials | Identified exit to Materials
  894 | -10/Materials | Entered another Materials area
  894 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1011 | -9/Materials  | Discovered new exit (range 12)
 1023 | -9/Materials  | Identified exit to Mines
 1178 | -9/Materials  | Discovered new exit (range 5)
 1182 | -9/Materials  | Identified exit to Materials
 1184 | -9/Materials  | Entered another Materials area
 1184 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1479 | -8/Materials  | Build established: Gunner
 1585 | -8/Materials  | Discovered new exit (range 15)
 1602 | -8/Materials  | Identified exit to Factory
 1603 | -8/Materials  | Entered Factory
 1603 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1815 | -7/Factory    | Fabricated Adv. Terrain Scanner?
 2054 | -7/Factory    | Discovered new exit (range 9)
 2063 | -7/Factory    | Identified exit to Lower Caves
 2246 | -7/Factory    | Discovered new exit (range 5)
 2252 | -7/Factory    | Identified exit to Factory
 2254 | -7/Factory    | Entered another Factory area
 2254 | -6/Factory    | Evolved 2 slots: Utility x2
 2608 | -6/Factory    | Discovered new exit (range 15)
 2625 | -6/Factory    | Identified exit to Lower Caves
 2679 | -6/Factory    | Lost 3 parts (1u2w)
 2882 | -6/Factory    | Lost 6 parts (3n2u1w)
 2960 | -6/Factory    | Lost 3 parts (2p1n)
 2960 | -6/Factory    | Discovered new exit (range 16)
 3016 | -6/Factory    | Identified exit to Factory
 3028 | -6/Factory    | Lost 3 parts (1u2w)
 3121 | -6/Factory    | Entered another Factory area
 3121 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3238 | -5/Factory    | Spotted B-75 Beast
 3300 | -5/Factory    | Lost 4 parts (1p3w)
 3318 | -5/Factory    | Build established: Scavenger-Skirmisher
 3369 | -5/Factory    | Lost 7 parts (1p3n3w)
 3409 | -5/Factory    | Discovered new exit (range 6)
 3411 | -5/Factory    | Identified exit to Extension
 3411 | -5/Factory    | Entered Extension
 3491 | -5/Extension  | Warlord forces began an assault
 3522 | -5/Extension  | Spotted B-75 Beast
 3586 | -5/Extension  | Spotted B-75 Beast
 3624 | -5/Extension  | Core integrity fell below 50%
 3652 | -5/Extension  | Lost 8 allies
 3918 | -5/Extension  | Discovered new exit (range 17)
 3918 | -5/Extension  | Discovered new exit (range 17)
 4003 | -5/Extension  | Rescued a captive Derelict
 4055 | -5/Extension  | Identified exit to Cetus
 4060 | -5/Extension  | Identified exit to Factory
 4067 | -5/Extension  | Entered Cetus
 4067 | -5/Cetus      | Accompanied by 1 ally
 4088 | -5/Cetus      | Spotted Cetus Guard
 4088 | -5/Cetus      | Spotted Cetus Guard
 4092 | -5/Cetus      | Spotted Cetus Guard
 4092 | -5/Cetus      | Spotted Cetus Guard
 4098 | -5/Cetus      | Core integrity fell below 20%
 4127 | -5/Cetus      | Discovered exit to Factory (range 16)
 4143 | -5/Cetus      | Entered Factory
 4143 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4154 | -4/Factory    | Lost 5 parts (1p1n1u2w)
 4336 | -4/Factory    | Core integrity fell below 50%
 4338 | -4/Factory    | Lost 7 parts (1p2n4w)
 4482 | -4/Factory    | Core integrity fell below 20%
 4484 | -4/Factory    | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
04442_ Acquired Adv. Power Amplifier.
04457_ System corrupted: Matter fused (-6).
04457_ U-05 Engineer destroyed.
04465_ G-67 Veteran suffers critical hit (Meltdown).
04465_ Plasma Rifle melted.
04465_ Flexi-carbon Leg melted.
04467_ Penetrated by Slug. <x3>
04474_ Antimatter Reactor destroyed.
04475_ Y-64 Sentinel destroyed.
04476_ Mic. Fission Core destroyed.
04478_ Matter Neutralizer destroyed.
04478_ Critical hit (Burn: +37).
04479_ Overheating: Imp. Gyrokinetic Inverter damaged
  (-2).
04480_ Overheating: Matter decay (-28).
04480_ Acquired 58 matter.
04481_ Overheating: Matter decay (-58).
04482_ System corrupted: Energy discharge (-29).
04483_ Overheating: Adv. Power Amplifier damaged
  (-7).

 Map 
-----
+----------------------------------------------------+
|     #            #???# ##########              ##? |
|     #            #???# #????????#     [         #? |
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|     ######+#######???# #????????#                # |
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|     #    #             #????????#       ^    ##??? |
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|     #    # #?????????? ??????????????????????????? |
|     ###### #????????## ??????????????????????????? |
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|     ????#T #????????   ??????????????????????????? |
|     ????## #????????   ??????????????????????????? |
|     ?????# #???????? ! ??????????????????????????? |
|     ?????# #???????? %!??????????????????????????? |
|     ?????# #????????# #??????????????????????????? |
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|     ?????# #????????# #??????????       ?????????? |
|     ???### ###??????# #????????         ?????????? |
|     ???#     #??????# #??????          ??????????? |
|     ???#     ######## #####[ g   g#??????????????? |
|     ???#         p    p !@*%! g   ;#?????????????? |
|     ???#     ############!;#     #???????????????? |
|     ???#     #??????????####???? #???????????????? |
|     ???#######???????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          38
Energy Capacity            455
Matter Stores              417
Matter Capacity            450
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        30
Evasion (%)                55
Target Analysis            5
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Terrain Scanner | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Novice Programmer
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              ModifiedTeleporterFlamer
  Manual?         0
Play Time         01:13:14
  Cumulative      15.3 hours
  Start           2024.09.11 @ 20:41:26
  End             2024.09.11 @ 21:53:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f8e5ec1-ac1c-46b5-bc70-c36c5d3da8a2