Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 13:27:59 Player: Beleaguer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3243) 3243 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 8817 Bonus ------- High Alert Combat Kills 4 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 150/150 System Corruption 4% Temperature Cool (18) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Makeshift Laser > --- INVENTORY (5) ---- Improved Cryofiber Web Improved Kinecellerator Makeshift ECM Suite Improved Light Armor Plating Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Core Analyzer Transmission Jammer Improved Power Shielding Layered Light Armor Plating > --- WEAPON ----------- Proton Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- VSS Leg Improved Carbon-fiber Leg Advanced Heat Sink Improved Utility Shielding Corruption Screen Heavy Particle Cannon Mini Grenade Launcher [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Core Analyzer Protection Improved Power Shielding Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . . 2 . Power 2 | . . . 1 . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 5 | . . 1 1 1 1 . . . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 151 | 7 2 11 39 32 19 3 . 16 6 16 Power 27 | 1 . 1 13 4 5 . . 2 . 1 Engine 17 | 1 . 1 9 2 2 . . 1 . 1 Core 10 | . . . 4 2 3 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 33 | 2 . 3 9 8 5 . . 3 . 3 Treads . | . . . . . . . . . . . Leg 32 | 2 . 3 9 8 5 . . 3 . 2 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 37 | 2 1 2 6 12 4 . . 4 2 4 Device 20 | 1 . 2 1 8 3 . . . 2 3 Storage 4 | 1 1 . 1 1 . . . . . . Processor 5 | . . . 2 1 . . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 8 | . . . 2 2 1 . . 3 . . Artifact . | . . . . . . . . . . . Weapon 54 | 2 1 5 11 8 5 3 . 7 4 8 Energy Gun 24 | 1 . 4 8 5 2 . . . . 4 Energy Cannon 9 | . . . . 2 2 1 . 2 1 1 Ballistic Gun 10 | 1 1 . 1 1 1 1 . 2 1 1 Ballistic Cannon 4 | . . 1 1 . . . . . 1 1 Launcher 7 | . . . 1 . . 1 . 3 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 46 | . . . 7 5 1 . . 9 1 23 Power 9 | . . . 3 1 . . . 3 . 2 Propulsion 11 | . . . 1 1 . . . 2 1 6 Utility 18 | . . . 2 3 1 . . 4 . 8 Weapon 8 | . . . 1 . . . . . . 7 Highest Loss Streak 12 | . . . 3 2 1 . . 6 1 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 89 99 99 100 100 96 91 43 Engine 8 | . 14 11 8 12 3 6 6 7 5 1 Core 5 | . . . 4 1 16 13 13 9 5 1 Leg 25 | . 28 33 26 29 26 26 26 25 20 6 Device 15 | . 14 21 13 15 18 20 20 17 17 8 Storage 7 | . 14 11 9 7 6 6 6 6 5 2 Processor 5 | . . . 4 6 6 6 6 6 11 6 Protection 4 | . . . 2 5 6 6 6 7 5 2 Energy Gun 5 | . 14 11 8 4 4 . . . . 2 Energy Cannon 2 | . . . . 2 7 6 6 5 5 . Ballistic Gun 3 | . 14 2 1 2 . 5 6 5 5 3 Ballistic Cannon 3 | . . 8 7 4 . . . . 1 1 Peak Build Rating 65 | 9 10 15 27 47 61 63 61 65 58 58 Average Rating 34 | 7 9 13 19 39 56 61 61 58 56 29 On Entrance 35 | . 9 10 15 25 43 61 61 61 52 58 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 14 20 26 34 43 51 51 49 54 54 54 Greatest Support 80 | 20 20 30 35 63 80 80 80 80 70 50 Greatest Overweight (x) 8 | . . . 1 . . . . . 1 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 7 Most Carried 10 | 6 10 10 10 10 10 10 10 10 5 10 Average Carried 8 | 4 8 9 9 9 9 10 10 8 3 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 10 4 5 5 Class Distribution -------------------- 56% | Mutant 36% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Matter Collected 3163 | 297 198 262 716 450 580 55 . 287 106 212 Remotely . | . . . . . . . . . . . Salvage Created 3675 | 63 198 338 949 562 480 77 . 344 178 486 Parts 201 | 9 11 22 55 34 18 7 . 21 7 17 Haulers Intercepted 3 | . 1 1 . 1 . . . . . . Recyclers Shooed 4 | 1 2 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 4 . 16 . 11 Prevented 2 | . . . . . . 1 . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Combat Hostiles Destroyed 77 | . 5 5 23 12 5 4 . 12 2 9 Guns 36 | . 4 2 8 9 2 . . 5 . 6 Cannons 25 | . . 3 11 3 3 2 . 2 . 1 AOE 12 | . . . 4 . . 2 . 4 1 1 Classes Destroyed 13 | 2 4 2 3 1 . . . . . 1 Worker 4 | 1 . . . 2 1 . . . . . Builder 2 | . . . 1 1 . . . . . . Tunneler 4 | 3 . . . 1 . . . . . . Hauler 3 | . 1 1 . 1 . . . . . . Recycler 6 | . . 1 3 1 1 . . . . . Watcher 6 | . 1 . 3 . 1 . . . 1 . Swarmer 30 | . 3 . 8 3 . 4 . 10 . 2 Grunt 26 | . 2 3 9 5 2 . . . 1 4 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . Sentry 13 | . . 2 4 2 2 . . 1 1 1 Hunter 3 | . . . 1 . 1 . . 1 . . Programmer 3 | . . . . 2 . . . . . 1 Best Kill Streak 5 | 1 3 3 5 5 1 4 . 5 2 2 Combat Bots Only 5 | . 3 2 5 4 1 4 . 5 1 2 Max Kills in Single Turn 5 | 1 1 1 5 2 1 3 . 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 4 . . 2 . 2 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Hostile Shots Fired 829 | . 30 23 126 242 42 10 . 138 15 203 Missed 316 | . 12 6 36 114 20 6 . 42 5 75 Damage Taken 7759 | . 166 252 1359 1273 380 60 . 1561 225 2483 Core 1636 | . 24 43 223 157 83 . . 100 . 1006 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 317 | . . . . . 36 19 . 188 15 59 Regen/Repaired (Parts) 136 | . . . 136 . . . . . . . Core Remaining (%) 82 | 100 90 89 59 77 . . . 78 . . Volleys Fired 278 | 12 25 21 76 41 20 4 . 28 10 41 Largest 3 | 2 2 2 2 2 2 2 . 2 3 2 Hottest 155 | 70 70 104 113 117 150 108 . 108 155 137 Shots Fired 532 | 24 50 42 149 82 40 8 . 54 22 61 Gun 369 | 24 50 34 98 48 28 2 . 23 10 52 Cannon 154 | . . 8 50 34 12 4 . 27 12 7 Launcher 9 | . . . 1 . . 2 . 4 . 2 Special . | . . . . . . . . . . . Kinetic 241 | 12 25 21 76 41 4 2 . 23 12 25 Thermal 188 | 12 25 7 44 27 18 . . 24 . 31 Explosive 9 | . . . 1 . . 2 . 4 . 2 Electromagnetic 94 | . . 14 28 14 18 4 . 3 10 3 Robot Hit Streak 28 | 10 20 28 7 13 11 2 . 8 3 11 Robot Miss Streak 8 | 3 3 2 7 8 3 2 . 7 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 Shots Hit Robots 358 | 18 37 29 95 60 28 3 . 28 14 46 Core Hits 220 | 7 11 9 70 51 18 4 . 18 6 26 Critical Kills 5 | . . . . . . . . 3 . 2 Critical Parts Destroyed 3 | . . . . . . . . 1 . 2 Critical Strikes 25 | . 6 1 2 2 2 . . 4 . 8 Burn 16 | . 6 1 2 1 2 . . . . 4 Destroy 8 | . . . . . . . . 4 . 4 Blast 1 | . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7883 | 215 465 425 2042 1543 655 248 . 830 354 1106 Guns 4298 | 215 465 297 1087 877 387 . . 88 137 745 Cannons 2306 | . . 128 670 632 235 81 . 328 149 83 Explosions 1199 | . . . 285 . . 167 . 414 68 265 Melee . | . . . . . . . . . . . Ramming 80 | . . . . 34 33 . . . . 13 Kinetic 3053 | 76 250 281 1129 730 62 . . 88 137 300 Thermal 2402 | 139 215 43 406 535 255 . . 225 68 516 Explosive 1093 | . . . 247 . . 167 . 414 . 265 Electromagnetic 1255 | . . 101 260 244 305 81 . 103 149 12 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 Average Corruption 4 | . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . 1 Effects 4 | . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 74 | . . . 4 8 13 36 . . 13 . Projectiles 22 | . . . 1 8 . . . . 13 . Explosions 39 | . . . 3 . . 36 . . . . Melee 13 | . . . . . 13 . . . . . Knockbacks 15 | . . . 7 8 . . . . . . Impact . | . . . . . . . . . . . Kinetic 14 | . . . 6 8 . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 75 | . . . . . . . . . . 75 Shots 2 | . . . . . . . . . . 2 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 11 | . . . . 2 1 . . . 1 7 Kicked 9 | . . . . 2 1 . . . 1 5 Crushed . | . . . . . . . . . . . Highest Temperature 320 | 72 87 12 270 213 320 . . 25 24 122 Average Temperature 47 | 29 30 6 46 48 100 . . 13 8 24 Received Heat Transfer 2181 | . 48 126 477 447 72 . . 36 45 930 Effects 1 | . . . 1 . . . . . . . Interference 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . 1 1 . Parts Fried 5 | . . . . 1 . 1 . 1 2 . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 2 | . 1 . . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . . 1 Parts Melted 9 | . 3 . 2 3 1 . . . . . Heat Transferred 6476 | 407 1073 185 1123 1159 696 . . 333 50 1450 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Peak Influence 427 | 20 193 197 427 227 154 . . . 340 . Initial 200 | . 13 . . 200 77 . . . 103 . Average 133 | 7 90 79 209 139 79 . . . 198 . Maximum Alert Level 2 | . . . 2 1 . . . . 1 . Low Security (%) 73 | 100 100 100 43 59 100 . . . 64 . Level 1 25 | . . . 51 40 . . . . 35 . Level 2 1 | . . . 5 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 1 3 6 2 . . . . . Investigation 1 | . . . . 1 . . . . . . Extermination 2 | . . . . 2 . . . . . . Reinforcement 7 | . 1 1 3 . 2 . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed 17 | . . . . . 1 . . . 16 . Distress Signals 17 | . . . . . 1 . . . 16 . Times Spotted 118 | . 11 6 42 12 7 4 . 14 6 16 Peak Tracking Total 6 | . 4 3 6 4 2 4 . 5 4 5 Tactical Retreats 7 | . 2 . 2 . . . . 1 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Traps Triggered 2 | . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Machines Disabled 4 | . . . 1 . . . . . 2 1 Max in Single Turn 2 | . . . 1 . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Machines Accessed 10 | . 1 . 2 1 1 . 4 . 1 . Terminals 3 | . 1 . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . 3 . 4 1 3 . 27 . 1 . Successful 33 | . 2 . 2 . 2 . 27 . . . Failed 6 | . 1 . 2 1 1 . . . 1 . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 7 | . 3 . 1 . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 3 1 . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 31 | . 2 . . . 2 . 27 . . . Record 11 | . . . . . . . 11 . . . Part Schematic 10 | . . . . . 1 . 9 . . . Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . Alert Level 1 | . . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 1 1 . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . 9 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 44 | . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Turns Passed 5935 | 249 529 461 1186 997 677 222 147 614 307 546 Spaces Moved 3770 | 177 363 285 646 667 454 172 123 416 143 324 Core 109 | 23 . . . . . . . . . 86 Treads . | . . . . . . . . . . . Legs 3661 | 154 363 285 646 667 454 172 123 416 143 238 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 120 120 112 110 50 Average Speed 119 | 110 120 120 123 116 116 120 120 119 132 121 Slowest Speed 450 | 120 120 120 190 122 122 120 120 120 186 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 40 20 32 12 11 29 75 52 4 30 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 108 | . . . 15 2 . 15 . 22 43 11 Melee . | . . . . . . . . . . . Projectile 11 | . . . 7 2 . . . . 2 . AOE 95 | . . . 8 . . 15 . 20 41 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Total 4676 | 208 407 366 890 802 567 178 122 476 240 420 Wait 230 | . 8 18 66 4 32 . . 15 78 9 Move 3759 | 176 362 284 645 665 453 171 122 415 142 324 Hop . | . . . . . . . . . . . Pick Up 147 | 13 7 17 35 31 23 . . 2 3 16 Fast Attach . | . . . . . . . . . . . Attach 72 | 7 . 5 19 12 4 . . 8 2 15 Detach 10 | . . . 5 2 . . . . . 3 Swap 79 | . 2 6 20 20 15 3 . 8 4 1 Drop 89 | . 3 15 24 24 19 . . . . 4 Fire 278 | 12 25 21 76 41 20 4 . 28 10 41 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 9 | . . . . 2 1 . . . 1 5 Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 250 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 8) 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -9/Materials | Discovered new exit (range 16) 1240 | -9/Materials | Entered another Materials area 1240 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1394 | -8/Materials | Build established: Scavenger-Mutant 1463 | -8/Materials | Lost 3 parts (1p1n1u) 2246 | -8/Materials | Repaired Flak Gun 2405 | -8/Materials | Discovered new exit (range 9) 2426 | -8/Materials | Entered Factory 2426 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3030 | -7/Factory | Garrison activated, responded to threat 3388 | -7/Factory | Discovered new exit (range 11) 3423 | -7/Factory | Entered another Factory area 3423 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3475 | -6/Factory | Build established: Mutant 4081 | -6/Factory | Discovered new exit (range 7) 4100 | -6/Factory | Entered Lower Caves 4303 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4322 | -6/Lower Caves | Entered Data Miner 4322 | -6/Data Miner | Discovered new exit (range 6) 4350 | -6/Data Miner | Met Data Miner 4406 | -6/Data Miner | Learned location of Section 7 (-2) 4406 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4432 | -6/Data Miner | Received God Mode back door access code from Data Miner 4469 | -6/Data Miner | Entered Proximity Caves 4825 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4962 | -5/Proximity Caves | Lost 6 parts (2p1n3u) 5006 | -5/Proximity Caves | Discovered new exit (range 13) 5050 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 5083 | -5/Proximity Caves | Entered Factory 5083 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5342 | -5/Factory | Discovered new exit (range 16) 5386 | -5/Factory | Build established: Gunner 5390 | -5/Factory | Entered Upper Caves 5516 | -5/Upper Caves | Learned 8 Factory zone layouts 5573 | -5/Upper Caves | Attracted the attention of an 0b10 base 5674 | -5/Upper Caves | Lost 12 parts (1p3n5u3w) 5747 | -5/Upper Caves | Core integrity fell below 50% 5779 | -5/Upper Caves | Lost 3 parts (1n1u1w) 5816 | -5/Upper Caves | Core integrity fell below 20% 5854 | -5/Upper Caves | Lost 3 parts (1u2w) 5913 | -5/Upper Caves | Build established: Mutant 5936 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05841_ G-50 Soldier heat short circuits Hvy. Laser. 05841_ G-50 Soldier overheating. 05842_ G-50 Soldier destroyed. 05845_ Acquired Lgt. Angular Momentum Engine. 05846_ Acquired 5 matter. 05847_ Acquired Carbon-fiber Leg. 05855_ Acquired Imp. Signal Interpreter. 05857_ Acquired 36 matter. 05861_ Acquired 4 matter. 05867_ Searching scrap... 05867_ Found Imp. Light Armor Plating. 05867_ Found Variable Charge Gun. 05867_ Found Imp. Weapon Cycler. 05867_ Found Mni. Drone Bay. 05867_ Found 53 Matter. 05871_ Acquired Mni. Drone Bay. 05883_ Acquired Imp. Light Armor Plating. 05913_ System corrupted: Component data lost. 05934_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? ????????????# % | | ????????????????????????????? ????????????# | | ????????????????????????????? ???????????## | | ????????????????????????????? ?????????### | | ????????????????????????????? ?????????# | | ?????????????????????????????# ?????????## | | ?????????????????????????????# ??????????### | | ?????????????????????????????# #???????????# ### | | ?????????????????????????????# #???????????# #?? | | ?????????????????????????????# #?????# ##### #?? | | ????????????????????????????## #?????# #?? | | ??????????????????????# ??## #?????####### #?? | | ???????????????????????# ## ##??????????# #?? | | ????????????????????????# #??????????# #?? | | ????????????????????????# "" ############ #?? | | ???????????????#????????? """"" #?? | | ???????????????# ???????# """" % ###### #### #?? | | ???????????????# ??????# " ###### #??# #?? | | ????????????????? "" "" #?## ##? | | ?????????????????? " """ ########## ## | | ??????????????????? ?###" " "" ### | | ????????????????????? ### #?# | | ?????????????????????? #?# ######+#### | | ?????????????????????? ### ###?# #""""" ""# | | ?????????????????????#### ### #????#%!# ""# | | ????????????????????????#@ ####????# [# T"# | | ????????????????????????# ###### %+ % ""# | | ????????????????????????## #!!# # | | ?????????????????????????# ##% # # | | ?????????????????????????# #### #"!" "# | | ?????????????????????????# ##??# # " "# | | ?????????????????????????# g ##### #[ ! % % # | | ?????????????????????????## gg %### ## | | ??????????????????????????### gg | | ????????????????????????????## % | | ?????????????????????????????## # #### | | ?????????????????????????????## #### #??? | | ?????????????????????????????# ##?### #??? | | ?????????????????????# #### ###### ?? | | ????????????????????# ## | | ????????????????????# ##?# | | ????????????????? #### #??? | | ??????????????????# ????## ## #???? | | ??????????????????## ???????######### #????? | | ???????????????????####????????????????### ##????? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 47 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Corruption Block 8 Armor Coverage 225 Resistance: EX 25 Power Shielding 66 Utility Shielding 66 Evasion (%) 63 Melee Accuracy 12 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- Imp. Corruption Screen | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed UtilitySiegeMagmablaster Manual? 0 Play Time 03:51:04 Cumulative 98.4 hours Start 2024.11.17 @ 19:21:51 End 2024.11.18 @ 13:27:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 20 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0980ec5e-5497-4fd0-86fa-e21b160f2f28