Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.06 @ 22:28:07 Player: FourDJ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (19) 95 Value Destroyed (505) 505 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 4600 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 516/850 Matter 276/300 Energy 100/100 System Corruption 0% Temperature Cool (8) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Sensor Array Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Assault Rifle Remote Datajack > --- INVENTORY -------- Heat Sink Improved Sensor Array Shotgun [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . 2 . . . 2 . Weapon 1 | . . . . . . . 1 . Parts Attached 37 | 6 7 . 16 . . 1 5 2 Power 4 | 1 . . 2 . . . . 1 Engine 3 | 1 . . 2 . . . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 6 . 2 . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 6 | 2 2 . 2 . . . . . Hover 4 | . 4 . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 1 . 8 . . . 3 . Device 4 | . . . 3 . . . 1 . Storage 2 | 1 1 . . . . . . . Processor 5 | . . . 3 . . . 2 . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 10 | 2 . . 4 . . 1 2 1 Energy Gun 2 | 1 . . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . . 4 . . . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 14 | . . 1 2 . . . . 11 Power 3 | . . . 1 . . . . 2 Propulsion 3 | . . . 1 . . . . 2 Utility 3 | . . . . . . . . 3 Weapon 5 | . . 1 . . . . . 4 Highest Loss Streak 9 | . . 1 1 . . . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 90 74 85 100 100 100 80 53 Engine 10 | . 14 14 10 11 11 11 6 . Wheel 16 | . 13 . 15 22 22 22 13 4 Hover 3 | . 14 28 4 . . . . . Device 8 | . . . 7 11 11 11 13 10 Storage 2 | . 19 14 1 . . . . . Processor 17 | . . . 16 22 22 22 20 20 Protection 7 | . . . 7 11 11 11 6 1 Energy Gun 3 | . 14 3 . . . 9 6 1 Ballistic Gun 17 | . 14 14 20 22 22 12 9 5 Peak Build Rating 30 | 6 7 6 17 17 17 20 28 30 Average Rating 15 | 3 6 5 13 17 17 19 26 17 On Entrance 12 | . 6 6 5 17 17 17 20 28 Naked Turns . | . . . . . . . . . Heaviest Build 26 | 11 13 11 15 13 13 15 19 26 Greatest Support 26 | 26 26 12 22 22 22 22 22 22 Greatest Overweight (x) 5 | . . . 1 . . . . 5 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 Most Carried 5 | 4 2 1 5 5 5 5 4 4 Average Carried 3 | . . 1 3 5 5 4 2 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 5 | . 1 1 5 5 5 5 4 2 Class Distribution -------------------- 74% | Scavenger-Skirmisher 20% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 752 | 219 41 79 345 . . 28 40 . Remotely . | . . . . . . . . . Salvage Created 753 | . . 43 447 . . 171 34 58 Parts 54 | . . . 32 . . 14 3 5 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 15 | . . 3 6 . . 4 . 2 Guns 15 | . . 3 6 . . 4 . 2 Classes Destroyed 10 | . . 1 7 . . 2 . . Worker 2 | . . . 2 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Watcher 3 | . . . 2 . . . 1 . Swarmer 5 | . . . . . . 3 . 2 Grunt 3 | . . . 3 . . . . . Brawler 1 | . . . 1 . . . . . Sentry 2 | . . . 2 . . . . . Behemoth 1 | . . . . . . 1 . . Assembled 3 | . . 3 . . . . . . Best Kill Streak 7 | . . 3 7 . . 3 1 2 Combat Bots Only 4 | . . 3 4 . . 3 . 2 Max Kills in Single Turn 1 | . . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 203 | . 1 26 36 . . 19 . 121 Missed 63 | . . 10 6 . . 7 . 40 Damage Taken 1604 | . 8 203 326 . . 137 . 930 Core 473 | . . 56 65 . . 18 . 334 Absorbed by Shields 39 | . . . . . . . . 39 Ignored by Resistances 465 | . 2 56 93 . . 39 . 275 Core Remaining (%) 85 | 100 . 77 . . . 79 . . Volleys Fired 74 | . 1 13 39 . . 6 1 14 Largest 2 | . 2 2 2 . . 2 2 2 Hottest 83 | . 60 60 46 . . 83 83 83 Shots Fired 109 | . 2 15 57 . . 12 2 21 Gun 109 | . 2 15 57 . . 12 2 21 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 92 | . 1 13 57 . . 6 1 14 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 17 | . 1 2 . . . 6 1 7 Robot Hit Streak 24 | . 1 5 24 . . 11 2 8 Robot Miss Streak 6 | . 1 1 2 . . 2 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 Shots Hit Robots 86 | . 1 11 49 . . 9 1 15 Core Hits 40 | . 1 8 21 . . 5 1 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 1 | . . 1 . . . . . . Destroy 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1330 | . 10 88 744 . . 141 38 309 Guns 1330 | . 10 88 744 . . 141 38 309 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1061 | . 10 77 744 . . 57 . 173 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 269 | . . 11 . . . 84 38 136 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . . . . . . Average Corruption 3 | . . 3 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . 1 . . . . . . Matter Fused 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 72 | . 32 32 8 . . 72 . 18 Average Temperature 16 | . 20 10 3 . . 31 . 11 Received Heat Transfer 536 | . 6 . 129 . . 12 . 389 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 139 | . 15 19 137 22 . . 113 139 Initial 69 | . . 4 2 22 . . 61 69 Average 54 | . 2 9 59 22 . . 88 91 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 3 . . . 1 . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 2 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 45 | . 1 10 12 . . 6 3 13 Peak Tracking Total 8 | . 1 8 4 . . 3 2 6 Tactical Retreats 7 | . 1 2 1 . . 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 2 | . . . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 6 | . 2 . 2 . . . 2 . Terminals 4 | . 1 . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 12 | . 3 . 6 . . . 3 . Successful 5 | . 1 . 2 . . . 2 . Failed 7 | . 2 . 4 . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 2 . 6 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 3 | . . . 2 . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . 1 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 2 . . Highest-Rated Group 82 | . . . . . 82 82 . . Highest-Rated Ally 51 | . . . . . 51 51 . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . Total Damage 287 | . . . . . . 287 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 2496 | 42 179 117 679 19 792 274 265 129 Spaces Moved 2774 | 39 238 163 712 23 932 298 298 71 Core 58 | 11 . . . . . . . 47 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 2176 | 28 83 . 490 23 932 298 298 24 Hover 540 | . 155 163 222 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 56 85 85 85 85 85 Average Speed 80 | 78 67 56 76 85 85 85 85 117 Slowest Speed 300 | 90 90 56 120 85 85 85 85 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 42 44 56 15 78 47 11 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 7 | . . 1 . 1 2 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 2924 | 50 251 175 788 22 930 306 307 95 Wait . | . . . . . . . . . Move 2764 | 38 237 162 711 22 929 297 297 71 Hop 1 | . . . . . 1 . . . Pick Up 28 | 6 3 . 15 . . 1 3 . Fast Attach 1 | . . . 1 . . . . . Attach 19 | 6 1 . 6 . . . 4 2 Detach 3 | . 1 . 1 . . . 1 . Swap 17 | . 6 . 9 . . 1 1 . Drop 9 | . 2 . 6 . . 1 . . Fire 74 | . 1 13 39 . . 6 1 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 174 | -10/Materials | Discovered new exit (range 14) 222 | -10/Materials | Entered Mines 227 | -10/Mines | Assembled infested the area 232 | -10/Mines | Assisted by a Guerilla fighting off Assembled 305 | -10/Mines | Build established: Mutant 332 | -10/Mines | Discovered new exit (range 14) 338 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 339 | -10/Mines | Entered Materials 339 | -9/Materials | Evolved 2 slots: Utility x2 913 | -9/Materials | Build established: Scavenger-Skirmisher 1011 | -9/Materials | Discovered new exit (range 9) 1017 | -9/Materials | Identified exit to Mines 1018 | -9/Materials | Entered Mines 1032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1036 | -9/Mines | Identified exit to Zion 1037 | -9/Mines | Met a Derelict bent on vengeance 1037 | -9/Mines | Entered Zion 1052 | -7/Zion | Given A8's code to call for help 1243 | -7/Zion | Identified exit to Deep Caves 1369 | -7/Zion | Given the Hacking Drone Bay 1803 | -7/Zion | Gained Derelict followers 1820 | -7/Zion | Discovered new exit (range 9) 1828 | -7/Zion | Identified exit to Proximity Caves 1829 | -7/Zion | Entered Proximity Caves 1829 | -6/Proximity Caves | Accompanied by 2 allies 1854 | -6/Proximity Caves | Spotted B-75 Beast 1878 | -6/Proximity Caves | Destroyed B-75 Beast 2069 | -6/Proximity Caves | Discovered new exit (range 8) 2075 | -6/Proximity Caves | Identified exit to Factory 2103 | -6/Proximity Caves | Entered Factory 2103 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2360 | -6/Factory | Identified exit to Garrison 2368 | -6/Factory | Entered Garrison 2380 | -6/Garrison | Triggered checkpoint 2484 | -6/Garrison | Triggered checkpoint 2487 | -6/Garrison | Lost 9 parts (2p2n2u3w) 2497 | -6/Garrison | Self-destructed Last Messages --------------- S-27 Virus destroyed. Arm. Wheel destroyed. B-48 Gladiator destroyed. Fission Core destroyed. Imp. Sensor Array destroyed. Remote Datajack destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Shotgun destroyed. Field strength at 66. Field strength at 60. Garrison Door activated. Field strength at 50. Field strength at 36. Terrain Scanner destroyed. Field strength at 22. Field strength at 16. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????### #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ????????????????????????###################### #? | | ????????????????????????# #? | | ????????????????????????# g #? | | ????????????????????????# ######################? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????####??# #?????????????????????? | | ??????????????????# ?# #?????????????????????? | | ?????????????###### ## ##????????????????????? | | ???????????#T# Y ######## #?????????? | | ???????? ??????? | | ???????? @ ??????? | | ??????????#### ## ## #############????????? | | ?????????????#????# ?# g#????????????????????? | | ????????????????? ?? ???????????????????? | | ??????????????? ?? #??????????????????? | | ?????????????" ??? g#??????????????????? | | ?????????????" ???? g#??????????????????? | | ?????????????# ## ???## ^ ###??????????????????? | | ?????????????# ?#?????# #????????????????????? | | ?????????????# ???????? ????????????????????? | | ?????????????# ????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I'm Back, Baby! Robot Respite Tourist Challenges ------------ None Game ------ Seed LaserInsulationInverter Manual? 0 Play Time 00:41:59 Cumulative 5.1 hours Start 2025.01.06 @ 21:46:16 End 2025.01.06 @ 22:28:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c331f7fc-39a2-4b15-93ba-eeba2aa8a326