Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 20:03:10

Player: Lunace

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (80)      400
Value Destroyed (2270)     2270
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (662)                662
              TOTAL SCORE: 7792

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      279
Entered DSFs               500
Friendly Fire              -153

 Cogmind 
---------
Core Integrity             0/850
Matter                     16/300
Energy                     100/100
System Corruption          0%
Temperature                Critical (16168)
Movement                   Core (1550) Ox30
Location                   -6/DSF

 Parts 
-------
>               --- POWER (1) --------
          Light Fission Core
>               --- PROPULSION (4) ---
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (6) ------
                Coolant Injector
                Coolant Injector
                Coolant Injector
  High-capacity Storage Unit
       Improved Terrain Scan Processor
                Hardlight Generator
>               --- WEAPON (4) -------
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
                Scatter Rocket Array
>               --- INVENTORY (20) ---
                Antimatter Reactor
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
         Medium Storage Unit
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
                Shock Bomb Launcher
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
         Medium Storage Unit
                Damper Plating
                Hardlight Generator
>               --- WEAPON -----------
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
                Scatter Rocket Array
>               --- INVENTORY --------
          Light Fission Core
          Heavy Treads
        Armored Leg
                Matter Compressor
       Improved Signal Interpreter
       Improved Phase Shifter
  Hypervelocity Gauss Cannon
                Shock Bomb Launcher
          Heavy Pick
[Rating: 88]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Scatter Rocket Array

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             128  | 7   11  12  19  2   1   .   30  10  8   8   1   19  
  Power                    15   | 1   1   3   2   .   .   .   3   2   1   1   .   1   
    Engine                 3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   2   2   .   .   .   3   2   1   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               40   | 2   .   4   4   1   1   .   12  4   2   3   .   7   
    Treads                 4    | .   .   .   .   .   .   .   .   1   .   3   .   .   
    Leg                    36   | 2   .   4   4   1   1   .   12  3   2   .   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 2   4   1   9   .   .   .   11  1   4   2   .   7   
    Device                 16   | 1   2   .   1   .   .   .   3   .   3   1   .   5   
    Storage                5    | 1   1   .   2   .   .   .   .   .   .   .   .   1   
    Processor              6    | .   1   .   2   .   .   .   1   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   1   4   .   .   .   7   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   6   4   4   1   .   .   4   3   1   2   1   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   4   3   2   1   .   .   2   3   1   .   1   1   
    Ballistic Cannon       4    | .   .   .   1   .   .   .   .   .   .   .   .   3   
    Launcher               8    | .   2   1   1   .   .   .   2   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   .   .   .   .   1   .   1   .   .   
Parts Lost                 17   | .   2   3   .   1   .   .   8   2   .   .   .   1   
  Power                    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   2   .   1   .   .   1   1   .   .   .   .   
  Utility                  7    | .   1   .   .   .   .   .   5   .   .   .   .   1   
  Weapon                   3    | .   .   1   .   .   .   .   1   1   .   .   .   .   
  Highest Loss Streak      5    | .   1   2   .   1   .   .   5   1   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  95  92  100 100 100 92  100 100 84  66  74  
  Engine                   2    | .   14  2   .   .   .   .   .   .   .   .   .   .   
  Core                     7    | .   .   11  11  11  11  11  9   7   6   2   .   4   
  Treads                   1    | .   .   .   .   .   .   .   .   2   .   3   13  5   
  Leg                      26   | .   28  26  30  33  33  33  35  27  26  18  .   14  
  Device                   4    | .   5   .   1   11  11  11  6   .   7   2   .   9   
  Storage                  9    | .   14  14  11  11  11  11  9   7   6   6   6   6   
  Processor                7    | .   4   11  8   11  11  11  2   7   11  8   6   1   
  Protection               5    | .   .   .   7   .   .   .   11  14  13  9   6   2   
  Ballistic Gun            21   | .   24  27  17  19  22  22  17  30  26  20  20  3   
  Ballistic Cannon         1    | .   .   .   2   .   .   .   .   .   .   .   .   15  
  Launcher                 1    | .   3   .   1   2   .   .   .   .   .   6   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 11  22  23  29  24  23  23  37  37  40  88  90  135 
  Greatest Support         140  | 20  20  20  30  30  30  30  72  66  66  140 140 140 
  Greatest Overweight (x)  30   | .   1   1   .   .   .   .   .   .   .   1   .   30  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  10  10  10  10  10  20  
  Average Capacity         10   | 7   9   10  10  10  10  10  10  10  10  10  10  17  
  Most Carried             12   | .   10  10  10  10  10  10  10  10  10  10  10  12  
  Average Carried          8    | .   5   9   9   9   9   10  7   7   9   9   10  9   
  Final Capacity           20   | 8   10  10  10  10  10  10  10  10  10  10  10  20  
  Final Carried            10   | .   10  8   10  9   10  10  7   10  10  10  10  10  

 Class Distribution 
--------------------
 34% | Mutant
 32% | Scavenger-Tank
 26% | Scavenger-Mutant
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Waste
   Scavenger-Tank | -6/Factory
             Tank | -6/DSF

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Matter Collected           3156 | 278 190 541 367 115 .   .   582 192 216 218 .   457 
  Remotely                 800  | 84  63  .   173 115 .   .   236 .   60  .   .   69  
Salvage Created            2863 | 81  247 422 508 111 .   .   805 79  54  .   .   556 
  Parts                    141  | 3   23  20  33  1   .   .   42  3   2   .   .   14  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   1   1   .   .   .   .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Combat Hostiles Destroyed  64   | .   12  7   15  3   .   .   18  .   1   .   .   8   
  Guns                     33   | .   9   6   3   1   .   .   12  .   1   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      30   | .   3   1   12  2   .   .   6   .   .   .   .   6   
Classes Destroyed          16   | 1   3   4   3   1   .   .   2   .   .   .   .   2   
  Worker                   4    | .   1   .   .   .   .   .   3   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   1   1   1   .   .   1   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   8   .   7   .   .   .   2   .   .   .   .   .   
  Grunt                    32   | .   4   6   7   .   .   .   9   .   1   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   1   1   .   .   .   4   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   3   3   12  4   .   .   10  1   1   .   .   4   
  Combat Bots Only         10   | .   3   2   10  3   .   .   6   .   1   .   .   4   
Max Kills in Single Turn   4    | 1   3   2   4   1   .   .   3   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   2   1   .   .   2   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -6    -6    -6    -6    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Fac   Was   Fac   DSF   
Hostile Shots Fired        251   | .     55    36    18    15    .     .     81    11    .     .     .     35    
  Missed                   72    | .     16    8     7     5     .     .     23    2     .     .     .     11    
Damage Taken               3992  | .     394   435   149   224   .     .     1301  196   .     .     .     1293  
  Core                     1392  | .     87    131   17    40    .     .     163   32    .     .     .     922   
  Absorbed by Shields      56    | .     .     .     .     .     .     .     12    .     .     .     .     44    
  Regen/Repaired (Parts)   30    | .     .     .     30    .     .     .     .     .     .     .     .     .     
Core Remaining (%)         72    | 100   .     12    .     .     .     85    70    95    .     .     .     .     
Volleys Fired              179   | 4     42    33    23    11    .     .     45    10    3     .     .     8     
  Largest                  4     | 2     2     2     2     2     .     .     2     4     4     .     .     4     
  Hottest                  233   | 40    40    63    68    66    .     .     66    99    91    .     .     233   
Shots Fired                376   | 8     83    65    38    20    .     .     89    34    12    .     .     27    
  Gun                      342   | 8     82    62    28    15    .     .     84    34    12    .     .     17    
  Cannon                   7     | .     .     .     1     .     .     .     .     .     .     .     .     6     
  Launcher                 27    | .     1     3     9     5     .     .     5     .     .     .     .     4     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  349   | 8     82    62    29    15    .     .     84    34    12    .     .     23    
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                27    | .     1     3     9     5     .     .     5     .     .     .     .     4     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         11    | 4     7     9     10    7     .     .     10    4     3     .     .     11    
  Robot Miss Streak        6     | 2     4     5     4     2     .     .     6     4     4     .     .     6     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        7     | .     2     2     .     .     .     .     3     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     1     .     .     .     .     .     
Shots Hit Robots           220   | 5     42    42    21    12    .     .     58    14    6     .     .     20    
  Core Hits                191   | 3     25    26    30    7     .     .     41    6     3     .     .     50    
  Critical Kills           3     | .     .     .     2     .     .     .     1     .     .     .     .     .     
  Critical Parts Destroyed 2     | .     1     .     .     .     .     .     .     .     .     .     .     1     
  Critical Strikes         5     | .     1     .     2     .     .     .     1     .     .     .     .     1     
    Destroy                5     | .     1     .     2     .     .     .     1     .     .     .     .     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           6365  | 43    437   708   1094  332   .     .     1900  214   120   .     .     1517  
  Guns                     2869  | 43    340   390   320   166   .     .     1031  214   105   .     .     260   
  Cannons                  56    | .     .     .     .     .     .     .     .     .     .     .     .     56    
  Explosions               3422  | .     94    318   774   166   .     .     869   .     .     .     .     1201  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  18    | .     3     .     .     .     .     .     .     .     15    .     .     .     
  Kinetic                  2925  | 43    340   390   320   166   .     .     1031  214   105   .     .     316   
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                3422  | .     94    318   774   166   .     .     869   .     .     .     .     1201  
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Average Corruption       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            91    | .     .     4     38    16    .     .     33    .     .     .     .     .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               91    | .     .     4     38    16    .     .     33    .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 2     | .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      330   | .     .     .     .     97    .     .     233   .     .     .     .     .     
  Shots                    9     | .     .     .     .     4     .     .     5     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     1     .     .     .     .     .     .     .     1     .     .     .     
  Kicked                   2     | .     1     .     .     .     .     .     .     .     1     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        16168 | .     12    30    20    9     .     .     172   183   42    .     .     16168 
  Average Temperature      2329  | .     4     12    8     5     .     .     75    70    19    .     .     4709  
  Received Heat Transfer   1025  | .     102   258   42    18    .     .     417   81    .     .     .     107   
  Effects                  101   | .     .     .     .     .     .     .     .     .     .     .     .     101   
    Shutdowns              8     | .     .     .     .     .     .     .     .     .     .     .     .     8     
    Energy Bleed           13    | .     .     .     .     .     .     .     .     .     .     .     .     13    
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
    Matter Decay           16    | .     .     .     .     .     .     .     .     .     .     .     .     16    
    Short Circuit          10    | .     .     .     .     .     .     .     .     .     .     .     .     10    
    Damage (minor)         10    | .     .     .     .     .     .     .     .     .     .     .     .     10    
    Damage (major)         34    | .     .     .     .     .     .     .     .     .     .     .     .     34    
    Damage (core)          7     | .     .     .     .     .     .     .     .     .     .     .     .     7     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     1     .     .     .     .     2     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Peak Influence             512  | 5   225 206 512 262 .   .   505 249 21  7   4   260 
  Initial                  229  | .   3   87  21  199 .   .   .   229 21  7   4   6   
  Average                  127  | 1   83  135 130 241 .   .   286 151 15  7   4   209 
Maximum Alert Level        2    | .   1   1   2   1   .   .   2   1   .   .   .   1   
  Low Security (%)         68   | 100 98  67  85  16  .   100 31  43  100 100 100 29  
  Level 1                  28   | .   1   32  9   83  .   .   35  56  .   .   .   70  
  Level 2                  3    | .   .   .   4   .   .   .   33  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Squads Dispatched          15   | .   2   1   1   .   .   .   5   3   2   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            11   | .   2   .   1   .   .   .   3   2   2   .   .   1   
  Assault                  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Distress Signals           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   23  13  24  5   .   .   27  13  6   .   .   8   
  Peak Tracking Total      7    | .   6   4   7   3   .   .   7   2   3   .   .   4   
  Tactical Retreats        5    | .   2   1   .   1   .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Traps Triggered            4    | .   1   .   1   .   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Machines Disabled          7    | .   1   .   4   .   .   .   .   1   .   .   .   1   
  Max in Single Turn       2    | .   1   .   2   .   .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Machines Accessed          12   | .   2   .   5   .   1   .   .   1   2   .   1   .   
  Terminals                7    | .   2   .   3   .   .   .   .   .   1   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   3   .   17  .   2   .   .   2   2   .   1   .   
  Successful               8    | .   .   .   4   .   2   .   .   .   1   .   1   .   
  Failed                   19   | .   3   .   13  .   .   .   .   2   1   .   .   .   
    Catastrophic           7    | .   2   .   5   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   3   .   14  .   .   .   .   .   1   .   .   .   
  Terminals                16   | .   3   .   11  .   .   .   .   .   1   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   5   .   .   .   .   1   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Total Allies               6    | .   .   3   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   3   3   .   .   .   .   .   
  Highest-Rated Group      70   | .   .   70  70  40  40  40  40  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               67   | .   .   12  27  .   .   .   28  .   .   .   .   .   
  Total Damage             931  | .   .   188 421 .   .   .   322 .   .   .   .   .   
  Kills                    13   | .   .   3   6   .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  DSF  
Turns Passed               5477 | 77   799  818  715  324  181  39   382  704  577  325  58   478  
Spaces Moved               3477 | 50   523  558  491  243  149  33   164  478  394  217  34   143  
  Core                     15   | 4    .    .    .    .    .    .    .    .    .    .    .    11   
  Treads                   188  | .    .    .    .    .    .    .    .    .    .    55   34   99   
  Legs                     3274 | 46   523  558  491  243  149  33   164  478  394  162  .    33   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  112  110  112  112  160  160  
  Average Speed            126  | 114  120  122  120  120  120  120  117  111  112  137  160  280  
  Slowest Speed            1550 | 120  190  190  120  120  120  120  120  112  112  240  160  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    89   98   66   58   50   14   22   12   18   90   1    88   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          168  | .    7    25   27   32   .    .    40   .    .    .    .    37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    3    .    1    .    .    4    .    .    .    .    .    
  AOE                      160  | .    7    22   27   31   .    .    36   .    .    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF 
Total                      4244 | 60  624 641 581 255 150 32  264 626 525 249 37  200 
  Wait                     321  | .   31  26  25  .   .   .   8   119 107 .   1   4   
  Move                     3467 | 49  522 557 490 242 148 32  163 477 394 216 34  143 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | .   8   2   8   .   1   .   5   5   4   6   .   10  
  Fast Attach              55   | 7   6   4   8   .   .   .   5   3   2   6   1   13  
  Attach                   26   | .   .   1   3   1   .   .   11  4   3   1   .   2   
  Detach                   11   | .   3   1   2   .   .   .   2   1   1   1   .   .   
  Swap                     48   | .   6   7   8   1   1   .   14  3   3   1   .   4   
  Drop                     86   | .   5   10  14  .   .   .   11  4   7   18  1   16  
  Fire                     179  | 4   42  33  23  11  .   .   45  10  3   .   .   8   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Discovered new exit (range 10)
  347 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 15)
  502 | -10/Materials | Discovered new exit (range 12)
  707 | -10/Materials | Discovered new exit (range 3)
  709 | -10/Materials | Identified exit to Materials
  876 | -10/Materials | Identified exit to Mines
  877 | -10/Materials | Entered Mines
  885 | -10/Mines     | Discovered exit to Materials (range 10)
  963 | -10/Mines     | Core integrity fell below 50%
 1019 | -10/Mines     | Discovered exit to Materials (range 8)
 1129 | -10/Mines     | Learned Materials terminal intel
 1166 | -10/Mines     | Core integrity fell below 20%
 1192 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1333 | -10/Mines     | Met a Derelict testing a Signal Generator
 1695 | -10/Mines     | Entered Materials
 1695 | -9/Materials  | Accompanied by 3 allies
 1695 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1696 | -9/Materials  | Loaded intel: 12 terminal locations
 1697 | -9/Materials  | Discovered new exit (range 6)
 1700 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1943 | -9/Materials  | Repaired Grenade Launcher
 2023 | -9/Materials  | Discovered new exit (range 14)
 2040 | -9/Materials  | Identified exit to Materials
 2136 | -9/Materials  | Build established: Scavenger-Mutant
 2215 | -9/Materials  | Discovered exit to Materials (range 3)
 2385 | -9/Materials  | Discovered new exit (range 11)
 2396 | -9/Materials  | Identified exit to Mines
 2404 | -9/Materials  | Destroyed 10 combat bots
 2410 | -9/Materials  | Entered Mines
 2433 | -9/Mines      | Met a Derelict bent on vengeance
 2460 | -9/Mines      | Excavation squad dispatched
 2460 | -9/Mines      | A large section of the Mines collapsed
 2600 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2605 | -9/Mines      | Identified exit to Zion
 2618 | -9/Mines      | Learned location of Storage (-7)
 2667 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2730 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2730 | -9/Mines      | Discovered new exit (range 5)
 2733 | -9/Mines      | Identified exit to Exiles
 2734 | -9/Mines      | Entered Exiles
 2734 | -9/Exiles     | Accompanied by 3 allies
 2763 | -9/Exiles     | Met 8R-AWN
 2784 | -9/Exiles     | Met EX-HEX
 2820 | -9/Exiles     | Met EX-BIN
 2833 | -9/Exiles     | Met EX-DEC
 2840 | -9/Exiles     | Learned location of Zion (-7)
 2901 | -9/Exiles     | Discovered new exit (range 12)
 2913 | -9/Exiles     | Identified exit to Mines
 2915 | -9/Exiles     | Entered Mines
 2915 | -8/Mines      | Accompanied by 3 allies
 2943 | -8/Mines      | Discovered exit to Materials (range 10)
 2954 | -8/Mines      | Entered Materials
 2954 | -8/Materials  | Accompanied by 3 allies
 2954 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2980 | -8/Materials  | Garrison activated, responded to threat
 3060 | -8/Materials  | Lost 3 allies
 3188 | -8/Materials  | Lost 5 parts (1n4u)
 3213 | -8/Materials  | Met 7R-MNS
 3315 | -8/Materials  | Discovered new exit (range 15)
 3335 | -8/Materials  | Identified exit to Factory
 3336 | -8/Materials  | Entered Factory
 3336 | -7/Factory    | Evolved 2 slots: Weapon x2
 3337 | -7/Factory    | Caught up to 7R-MNS
 3663 | -7/Factory    | Build established: Scavenger-Tank
 4033 | -7/Factory    | Discovered new exit (range 6)
 4038 | -7/Factory    | Identified exit to Factory
 4040 | -7/Factory    | Entered another Factory area
 4040 | -6/Factory    | Evolved 2 slots: Utility x2
 4041 | -6/Factory    | Caught up to 7R-MNS
 4210 | -6/Factory    | Discovered new exit (range 13)
 4617 | -6/Factory    | Sucked down chute
 4617 | -6/Factory    | Entered Waste
 4617 | -6/Waste      | The area was eerily silent
 4728 | -6/Waste      | Found Prototype Launcher
 4763 | -6/Waste      | Identified Scatter Rocket Array
 4773 | -6/Waste      | Found Damper Plating
 4838 | -6/Waste      | Discovered new exit (range 14)
 4940 | -6/Waste      | Identified exit to Factory
 4942 | -6/Waste      | Entered Factory
 5000 | -6/Factory    | Identified exit to DSF
 5000 | -6/Factory    | Entered DSF
 5014 | -6/DSF        | Additional patrols routed to DSF
 5170 | -6/DSF        | Sterilization system engaged
 5190 | -6/DSF        | Ambient heat levels rising (+10)
 5195 | -6/DSF        | Discovered new exit (range 16)
 5205 | -6/DSF        | Ambient heat levels rising (+10)
 5220 | -6/DSF        | Ambient heat levels rising (+10)
 5235 | -6/DSF        | Ambient heat levels rising (+10)
 5250 | -6/DSF        | Ambient heat levels rising (+10)
 5265 | -6/DSF        | Ambient heat levels rising (+10)
 5280 | -6/DSF        | Ambient heat levels rising (+10)
 5295 | -6/DSF        | Ambient heat levels rising (+10)
 5310 | -6/DSF        | Ambient heat levels rising (+10)
 5325 | -6/DSF        | Ambient heat levels rising (+10)
 5340 | -6/DSF        | Ambient heat levels rising (+10)
 5355 | -6/DSF        | Ambient heat levels rising (+10)
 5370 | -6/DSF        | Ambient heat levels rising (+10)
 5385 | -6/DSF        | Ambient heat levels rising (+10)
 5391 | -6/DSF        | Build established: Tank
 5400 | -6/DSF        | Ambient heat levels rising (+10)
 5415 | -6/DSF        | Ambient heat levels rising (+10)
 5429 | -6/DSF        | Core integrity fell below 50%
 5430 | -6/DSF        | Ambient heat levels rising (+10)
 5445 | -6/DSF        | Ambient heat levels rising (+10)
 5460 | -6/DSF        | Ambient heat levels rising (+10)
 5461 | -6/DSF        | Core integrity fell below 20%
 5475 | -6/DSF        | Ambient heat levels rising (+10)
 5479 | -6/DSF        | Core destroyed

 Last Messages 
---------------
05460_ ALERT: Ambient heat levels +10.
05461_ Overheating: Core damaged (-161).
05462_ Overheating: Broken Hyp. Gauss Cannon
  damaged (-25).
05462_ Overheating: Broken Flexi-carbon Leg
  damaged (-52).
05462_ Overheating: Broken Hardlight Generator
  damaged (-1).
05467_ Overheating: Coolant Injector damaged
  (-33).
05467_ Overheating: Broken Flexi-carbon Leg
  damaged (-24).
05467_ Overheating: Broken Hyp. Gauss Cannon
  damaged (-4).
05474_ Overheating: Matter decay (-1).
05475_ Overheating: Energy bleed (-14).
05475_ ALERT: Ambient heat levels +10.
05477_ Overheating: Hyp. Gauss Cannon damaged
  (-35).
05479_ Overheating: Core damaged (-153).

 Map 
-----
+----------------------------------------------------+
| ??????#=  =????????#      /#?????????????????????  |
| ??????#=  =????????#     //#?????????????????????  |
| ??????##  ##???????##     ##?????????????????????  |
| ???????=  =????????#=      #?????????????????????  |
| ???????=  =????????#=      ###???????????????????  |
| ???????=  =????????#         #???????????????????  |
| ?????###  ##########        ########?????????????  |
| ?????#    ##!!!#   #        [[[ !!!#    ?????????  |
| ?????#    ##! !#!       !%  [[[ !       ?????????  |
| ?????#!!         [ = *    % ^           ?????????  |
| ?????#!!         [         ^^           ?????????  |
| ?????#!!            ! !            %    ?????????  |
| ?????#    ##///# ! #     %    !#   #   !?????????  |
| ?????#    ?#///#  =        #   #   #?  !?????????  |
| ?????####??###########   ###?###???##  ##????????  |
| ???????????????????#!!^^ !!#????????    #????????  |
| ???????????????????#!!   !!#????????    ?????????  |
| ???????????????????#!!   !!#????????    ?????????  |
| ???????????????????###   ###???????##  ##????????  |
| ???????????????????#==   ]]#????????    #????????  |
| ???????????????????#==   ]]#????????    #????????  |
| ???????????????????#==   ]]########?#  #?????????  |
| ???????????????????###   ###  =#==###  ###???????  |
| ???????????????????###   ###  =#==##   ""##??????  |
| ???????????????????#         =!        """""?????  |
| ???????????????????#     @ ==         <""##"?????  |
| ???????????????????#!  !!  #   #  ##"""""#???????  |
| ???????????????????#! !!!  #########"""""#???????  |
| ???????????????????#########???????##"####???????  |
| ????????????????????????????????????#"#??????????  |
| ?????????????????????????????????????""??????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             1600
Resistance: EM             90
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionMyomerInitializer
  Manual?         0
Play Time         00:50:53
  Cumulative      94.5 hours
  Start           2024.04.19 @ 18:23:10
  End             2024.04.19 @ 20:03:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           100
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             46
Gallery%          61
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f6cedb2-03a1-45a1-9f75-feb97823442e