Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 05:20:41

Player: SteelGiant

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (52)      260
Value Destroyed (1308)     1308
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2488

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             106/400
Matter                     145/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (61)
Movement                   Treading (480) Ox4
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (4) -------
          Light Cannon
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (25) ---
         Cooled Ion Engine
  High-capacity Matter Pod (0)
       Improved Targeting Computer
                Core Shielding
                Core Shielding
          Light Armor Plating
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
       Improved Light Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Targeting Computer
           Core Shielding
           Core Shielding
     Light Armor Plating
    Medium Armor Plating
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Core Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
Parts Attached             47   | 6   18  23  
  Power                    7    | 1   2   4   
    Engine                 4    | 1   .   3   
    Core                   3    | .   2   1   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   8   2   
    Treads                 6    | 2   2   2   
    Leg                    6    | .   6   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   5   3   
    Device                 1    | .   1   .   
    Storage                4    | 1   2   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   2   2   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   3   14  
    Energy Gun             1    | .   1   .   
    Energy Cannon          4    | .   2   2   
    Ballistic Gun          6    | 2   .   4   
    Ballistic Cannon       6    | .   .   6   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 5    | .   2   3   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  99  
  Engine                   2    | .   .   3   
  Core                     9    | .   12  7   
  Treads                   16   | .   7   21  
  Leg                      8    | .   20  .   
  Storage                  12   | .   14  10  
  Protection               10   | .   10  10  
  Energy Gun               2    | .   5   .   
  Energy Cannon            5    | .   10  1   
  Ballistic Gun            9    | .   11  8   
  Ballistic Cannon         19   | .   .   32  
Naked Turns                .    | .   .   .   
Heaviest Build             109  | 11  92  109 
  Greatest Support         46   | 40  46  46  
  Greatest Overweight (x)  4    | .   3   4   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 7   16  24  
  Most Carried             19   | 4   19  19  
  Average Carried          8    | .   4   11  
  Final Capacity           25   | 8   25  25  
  Final Carried            19   | .   19  13  

 Class Distribution 
--------------------
 55% | Tank
 25% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           1592 | 251  340  1001 
  Remotely                 .    | .    .    .    
Salvage Created            1637 | .    673  964  
  Parts                    107  | .    35   72   
Haulers Intercepted        3    | .    2    1    
Recyclers Shooed           2    | .    2    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  37   | .   9   28  
  Guns                     18   | .   9   9   
  Cannons                  19   | .   .   19  
Classes Destroyed          9    | .   5   4   
  Worker                   3    | .   2   1   
  Tunneler                 1    | .   1   .   
  Hauler                   3    | .   2   1   
  Recycler                 2    | .   1   1   
  Mechanic                 1    | .   .   1   
  Watcher                  5    | .   .   5   
  Swarmer                  9    | .   .   9   
  Grunt                    19   | .   9   10  
  Sentry                   9    | .   .   9   
Best Kill Streak           7    | .   3   7   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2140 | .    609  1531 
  Core                     372  | .    78   294  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  6    | .    .    6    
  Regen/Repaired (Parts)   308  | .    34   274  
Core Remaining (%)         84   | 100  68   .    
Volleys Fired              122  | .    57   65   
  Largest                  4    | .    2    4    
  Hottest                  180  | .    120  180  
Shots Fired                358  | .    114  244  
  Gun                      200  | .    108  92   
  Cannon                   158  | .    6    152  
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  305  | .    79   226  
  Thermal                  53   | .    35   18   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    15   8    
  Robot Miss Streak        6    | .    2    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        6    | .    2    4    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           194  | .    80   114  
  Core Hits                72   | .    28   44   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 3    | .    1    2    
  Critical Strikes         7    | .    1    6    
    Destroy                3    | .    1    2    
    Blast                  4    | .    .    4    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3345 | .    975  2370 
  Guns                     1600 | .    895  705  
  Cannons                  1681 | .    69   1612 
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  64   | .    11   53   
  Kinetic                  2760 | .    649  2111 
  Thermal                  521  | .    315  206  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  25   | .    .    25   
    Message Errors         3    | .    .    3    
    Matter Fused           7    | .    .    7    
    Heat Flow Errors       3    | .    .    3    
    Energy Discharges      6    | .    .    6    
    Data Loss (minor)      1    | .    .    1    
    Misfires               2    | .    .    2    
    Alerts                 2    | .    .    2    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            7    | .    4    3    
  Projectiles              7    | .    4    3    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 11   | .    .    11   
  Impact                   2    | .    .    2    
  Kinetic                  9    | .    .    9    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   8    | .    .    8    
Targets Rammed             12   | .    4    8    
  Kicked                   4    | .    4    .    
  Crushed                  .    | .    .    .    
Highest Temperature        596  | .    210  596  
  Average Temperature      132  | .    48   166  
  Received Heat Transfer   675  | .    333  342  
  Effects                  25   | .    .    25   
    Shutdowns              2    | .    .    2    
    Energy Bleed           3    | .    .    3    
    Interference           4    | .    .    4    
    Matter Decay           3    | .    .    3    
    Short Circuit          3    | .    .    3    
    Damage (minor)         5    | .    .    5    
    Damage (major)         4    | .    .    4    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1142 | .    698  444  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             321  | .   187 321 
  Initial                  .    | .   .   .   
  Average                  85   | .   26  126 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         83   | 100 100 72  
  Level 1                  16   | .   .   27  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   6   4   
  Investigation            7    | .   4   3   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   2   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              55   | .   13  42  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          11   | .   7   4   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   22  13  
  Successful               15   | .   8   7   
  Failed                   20   | .   14  6   
    Catastrophic           4    | .   2   2   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   1   3   
  Terminals                22   | .   13  9   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   2   3   
  Recycling Units          8    | .   7   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   1   3   
  Record                   1    | .   .   1   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   2   3   
  Scan Component           3    | .   1   2   
  Repair                   2    | .   1   1   
Recycling Unit Hacks       6    | .   5   1   
  Report Inventory         4    | .   3   1   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   7   3   
  Full Trace Events        8    | .   5   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   1   1   
  Time                     45   | .   19  26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     12   | .   12  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               4230 | 83   1658 2489 
Spaces Moved               1434 | 45   719  670  
  Core                     4    | 4    .    .    
  Treads                   882  | 41   171  670  
  Legs                     548  | .    548  .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  320  
  Average Speed            251  | 150  194  320  
  Slowest Speed            480  | 160  330  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       55   | 3    99   63   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          4    | .    .    4    
  Melee                    .    | .    .    .    
  Projectile               4    | .    .    4    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1779 | 62  872 845 
  Wait                     50   | .   22  28  
  Move                     1432 | 44  718 670 
  Hop                      .    | .   .   .   
  Pick Up                  74   | 9   38  27  
  Fast Attach              1    | .   .   1   
  Attach                   32   | 6   11  15  
  Detach                   2    | .   .   2   
  Swap                     14   | .   7   7   
  Drop                     40   | 3   15  22  
  Fire                     122  | .   57  65  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     4    | .   4   .   
  Crush                    8    | .   .   8   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  611 | -10/Materials | Discovered new exit (range 11)
  719 | -10/Materials | Build established: Scavenger-Mutant
  891 | -10/Materials | Discovered new exit (range 6)
 1204 | -10/Materials | Repaired Lgt. Nuclear Core
 1387 | -10/Materials | Discovered new exit (range 16)
 1462 | -10/Materials | Build established: Mutant
 1641 | -10/Materials | Discovered new exit (range 15)
 1742 | -10/Materials | Entered another Materials area
 1742 | -9/Materials  | Evolved 2 slots: Weapon x2
 1947 | -9/Materials  | Discovered new exit (range 15)
 2049 | -9/Materials  | Build established: Tank
 3106 | -9/Materials  | Repaired Huge Storage Unit
 3447 | -9/Materials  | Discovered new exit (range 5)
 4003 | -9/Materials  | Core integrity fell below 50%
 4231 | -9/Materials  | Self-destructed

 Last Messages 
---------------
04018_ K-01 Serf collects debris.
04019_ Acquired 25 matter.
04022_ Acquired 3 matter.
04023_ K-01 Serf collects debris. <x3>
04032_ Acquired 8 matter.
04034_ K-01 Serf collects debris.
04035_ Acquired 1 matter.
04038_ K-01 Serf collects debris. <x3>
04045_ Acquired 5 matter.
04048_ K-01 Serf collects debris. <x4>
04059_ Dropped Broken Cld. Ion Engine.
04063_ Acquired 43 matter.
04064_ K-01 Serf collects debris.
04066_ Acquired 10 matter.
04069_ Acquired 3 matter. <x2>
04173_ WL/NO8VJ =CRX1FCKJT G2,LSIRLLPQBZ
04205_ System corrupted: IFF burst signal emitted.
04216_ Imp. Light Cannon destroyed.
04219_ Imp. Treads destroyed.
04223_ Y-45 Defender destroyed.

 Map 
-----
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| ########  #### ######????????????????              |
|     #??#  #         #????????????????              |
|     #??#  #         #????????????????              |
|     #??#  #         #########????????              |
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| !   #??#  #     ![[ ## """  #????????              |
|     #??# =#     ][[ ## """  #??##????              |
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| =**   +    ^           %    #  """  #              |
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| ???????????  ????????#  #           #              |
| ???????????  ????????+  +           #              |
| ???????????? ????????#  #           #              |
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| ?????????????????????####           #              |
| ????????????????????????#           #              |
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| ????????????????????????#############              |
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|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstDerelictWarhead
  Manual?         0
Play Time         00:30:23
  Cumulative      12.7 hours
  Start           2022.04.18 @ 04:52:45
  End             2022.04.18 @ 05:20:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          26
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06a21c29-11be-4430-8582-06288eba5050