Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 05:20:41 Player: SteelGiant Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (52) 260 Value Destroyed (1308) 1308 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2488 Bonus ------- None Cogmind --------- Core Integrity 106/400 Matter 145/300 Energy 280/280 System Corruption 2% Temperature Cool (61) Movement Treading (480) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (2) ------ Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Cooled Ion Engine High-capacity Matter Pod (0) Improved Targeting Computer Core Shielding Core Shielding Light Armor Plating Light Armor Plating Medium Armor Plating Medium Armor Plating Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Targeting Computer Core Shielding Core Shielding Light Armor Plating Medium Armor Plating Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Core Shielding Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 47 | 6 18 23 Power 7 | 1 2 4 Engine 4 | 1 . 3 Core 3 | . 2 1 Reactor . | . . . Propulsion 12 | 2 8 2 Treads 6 | 2 2 2 Leg 6 | . 6 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 1 5 3 Device 1 | . 1 . Storage 4 | 1 2 1 Processor . | . . . Hackware . | . . . Protection 4 | . 2 2 Artifact . | . . . Weapon 19 | 2 3 14 Energy Gun 1 | . 1 . Energy Cannon 4 | . 2 2 Ballistic Gun 6 | 2 . 4 Ballistic Cannon 6 | . . 6 Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 5 | . 2 3 Power 1 | . 1 . Propulsion 1 | . . 1 Utility 2 | . 1 1 Weapon 1 | . . 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 96 99 Engine 2 | . . 3 Core 9 | . 12 7 Treads 16 | . 7 21 Leg 8 | . 20 . Storage 12 | . 14 10 Protection 10 | . 10 10 Energy Gun 2 | . 5 . Energy Cannon 5 | . 10 1 Ballistic Gun 9 | . 11 8 Ballistic Cannon 19 | . . 32 Naked Turns . | . . . Heaviest Build 109 | 11 92 109 Greatest Support 46 | 40 46 46 Greatest Overweight (x) 4 | . 3 4 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 7 16 24 Most Carried 19 | 4 19 19 Average Carried 8 | . 4 11 Final Capacity 25 | 8 25 25 Final Carried 19 | . 19 13 Class Distribution -------------------- 55% | Tank 25% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1592 | 251 340 1001 Remotely . | . . . Salvage Created 1637 | . 673 964 Parts 107 | . 35 72 Haulers Intercepted 3 | . 2 1 Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 37 | . 9 28 Guns 18 | . 9 9 Cannons 19 | . . 19 Classes Destroyed 9 | . 5 4 Worker 3 | . 2 1 Tunneler 1 | . 1 . Hauler 3 | . 2 1 Recycler 2 | . 1 1 Mechanic 1 | . . 1 Watcher 5 | . . 5 Swarmer 9 | . . 9 Grunt 19 | . 9 10 Sentry 9 | . . 9 Best Kill Streak 7 | . 3 7 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2140 | . 609 1531 Core 372 | . 78 294 Absorbed by Shields . | . . . Redirected to Shielding 6 | . . 6 Regen/Repaired (Parts) 308 | . 34 274 Core Remaining (%) 84 | 100 68 . Volleys Fired 122 | . 57 65 Largest 4 | . 2 4 Hottest 180 | . 120 180 Shots Fired 358 | . 114 244 Gun 200 | . 108 92 Cannon 158 | . 6 152 Launcher . | . . . Special . | . . . Kinetic 305 | . 79 226 Thermal 53 | . 35 18 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | . 15 8 Robot Miss Streak 6 | . 2 6 Penetration Max . | . . . Secondary Targets 6 | . 2 4 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 194 | . 80 114 Core Hits 72 | . 28 44 Critical Kills . | . . . Critical Parts Destroyed 3 | . 1 2 Critical Strikes 7 | . 1 6 Destroy 3 | . 1 2 Blast 4 | . . 4 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3345 | . 975 2370 Guns 1600 | . 895 705 Cannons 1681 | . 69 1612 Explosions . | . . . Melee . | . . . Ramming 64 | . 11 53 Kinetic 2760 | . 649 2111 Thermal 521 | . 315 206 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 25 | . . 25 Message Errors 3 | . . 3 Matter Fused 7 | . . 7 Heat Flow Errors 3 | . . 3 Energy Discharges 6 | . . 6 Data Loss (minor) 1 | . . 1 Misfires 2 | . . 2 Alerts 2 | . . 2 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 7 | . 4 3 Projectiles 7 | . 4 3 Explosions . | . . . Melee . | . . . Knockbacks 11 | . . 11 Impact 2 | . . 2 Kinetic 9 | . . 9 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 8 | . . 8 Targets Rammed 12 | . 4 8 Kicked 4 | . 4 . Crushed . | . . . Highest Temperature 596 | . 210 596 Average Temperature 132 | . 48 166 Received Heat Transfer 675 | . 333 342 Effects 25 | . . 25 Shutdowns 2 | . . 2 Energy Bleed 3 | . . 3 Interference 4 | . . 4 Matter Decay 3 | . . 3 Short Circuit 3 | . . 3 Damage (minor) 5 | . . 5 Damage (major) 4 | . . 4 Damage (core) 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1142 | . 698 444 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 321 | . 187 321 Initial . | . . . Average 85 | . 26 126 Maximum Alert Level 1 | . . 1 Low Security (%) 83 | 100 100 72 Level 1 16 | . . 27 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 10 | . 6 4 Investigation 7 | . 4 3 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 2 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 55 | . 13 42 Peak Tracking Total 6 | . 3 6 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 11 | . 7 4 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 35 | . 22 13 Successful 15 | . 8 7 Failed 20 | . 14 6 Catastrophic 4 | . 2 2 Database Lockouts . | . . . Manual 4 | . 1 3 Terminals 22 | . 13 9 Fabricators . | . . . Repair Stations 5 | . 2 3 Recycling Units 8 | . 7 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Record 1 | . . 1 Emergency Access Points 1 | . 1 . Alert Level 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 5 | . 2 3 Scan Component 3 | . 1 2 Repair 2 | . 1 1 Recycling Unit Hacks 6 | . 5 1 Report Inventory 4 | . 3 1 Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 7 3 Full Trace Events 8 | . 5 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 45 | . 19 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 12 | . 12 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 4230 | 83 1658 2489 Spaces Moved 1434 | 45 719 670 Core 4 | 4 . . Treads 882 | 41 171 670 Legs 548 | . 548 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 320 Average Speed 251 | 150 194 320 Slowest Speed 480 | 160 330 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 55 | 3 99 63 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 4 | . . 4 Melee . | . . . Projectile 4 | . . 4 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1779 | 62 872 845 Wait 50 | . 22 28 Move 1432 | 44 718 670 Hop . | . . . Pick Up 74 | 9 38 27 Fast Attach 1 | . . 1 Attach 32 | 6 11 15 Detach 2 | . . 2 Swap 14 | . 7 7 Drop 40 | 3 15 22 Fire 122 | . 57 65 Melee . | . . . Ram . | . . . Kick 4 | . 4 . Crush 8 | . . 8 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 11) 719 | -10/Materials | Build established: Scavenger-Mutant 891 | -10/Materials | Discovered new exit (range 6) 1204 | -10/Materials | Repaired Lgt. Nuclear Core 1387 | -10/Materials | Discovered new exit (range 16) 1462 | -10/Materials | Build established: Mutant 1641 | -10/Materials | Discovered new exit (range 15) 1742 | -10/Materials | Entered another Materials area 1742 | -9/Materials | Evolved 2 slots: Weapon x2 1947 | -9/Materials | Discovered new exit (range 15) 2049 | -9/Materials | Build established: Tank 3106 | -9/Materials | Repaired Huge Storage Unit 3447 | -9/Materials | Discovered new exit (range 5) 4003 | -9/Materials | Core integrity fell below 50% 4231 | -9/Materials | Self-destructed Last Messages --------------- 04018_ K-01 Serf collects debris. 04019_ Acquired 25 matter. 04022_ Acquired 3 matter. 04023_ K-01 Serf collects debris. 04032_ Acquired 8 matter. 04034_ K-01 Serf collects debris. 04035_ Acquired 1 matter. 04038_ K-01 Serf collects debris. 04045_ Acquired 5 matter. 04048_ K-01 Serf collects debris. 04059_ Dropped Broken Cld. Ion Engine. 04063_ Acquired 43 matter. 04064_ K-01 Serf collects debris. 04066_ Acquired 10 matter. 04069_ Acquired 3 matter. 04173_ WL/NO8VJ =CRX1FCKJT G2,LSIRLLPQBZ 04205_ System corrupted: IFF burst signal emitted. 04216_ Imp. Light Cannon destroyed. 04219_ Imp. Treads destroyed. 04223_ Y-45 Defender destroyed. 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T ## #?? # | | #######???# ######### ## #?? # | | ??????????#+#???????## ###+######### | | ??????????? ????????# # # | | ??????????? ????????+ + # | | ???????????? ????????# # # | | ???????????? ????????# # # | | ?????????????????????#### # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????############# | | ????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstDerelictWarhead Manual? 0 Play Time 00:30:23 Cumulative 12.7 hours Start 2022.04.18 @ 04:52:45 End 2022.04.18 @ 05:20:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06a21c29-11be-4430-8582-06288eba5050