Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 16:06:40 Player: Bec Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (1664) 1664 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3634 Bonus ------- None Cogmind --------- Core Integrity 281/550 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Utility Shielding > --- WEAPON (2) ------- Heavy Mace Heavy Mace > --- INVENTORY (20) --- Light Ion Engine Improved Treads Improved Treads Improved Treads Flight Unit Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Improved Terrain Scanner Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Sensor Array Improved Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Mace > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Improved Treads Improved Treads Improved Treads Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Improved Terrain Scanner Heavy Assault Rifle Heavy Assault Rifle Datajack Heavy Mace [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 42 | 6 11 16 9 Power 8 | 1 2 4 1 Engine 7 | 1 2 3 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads 8 | 2 . 3 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 3 2 Device 4 | . 1 2 1 Storage 3 | 1 1 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 16 | 2 5 6 3 Energy Gun 3 | 2 1 . . Energy Cannon . | . . . . Ballistic Gun 7 | . 2 4 1 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 2 . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 2 3 8 Power 6 | . 1 1 4 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 3 | . 1 1 1 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes 1 | . . . 1 Average Backups 8 | 1 5 9 12 Power 2 | . 2 2 2 Propulsion 1 | . . 1 3 Utility 1 | . . 1 2 Weapon 1 | 1 1 1 3 Tool/Special . | . . . . Unused Backups 9 | . 2 1 6 Power 3 | . 1 1 1 Propulsion 3 | . . . 3 Utility 3 | . 1 . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 95 | . 93 98 94 Engine 13 | . 13 17 8 Core 3 | . . 3 8 Treads 24 | . 27 21 23 Device 14 | . 7 16 19 Storage 11 | . 14 11 9 Protection 3 | . . 5 5 Energy Gun 8 | . 16 8 . Ballistic Gun 8 | . 8 4 14 Launcher 3 | . . 8 . Impact Weapon 1 | . . . 3 Special Melee Weapon 1 | . 3 . . Peak Build Rating 29 | 6 8 19 29 Average Rating 14 | 4 6 13 25 On Entrance 8 | . 6 8 19 Naked Turns . | . . . . Heaviest Build 62 | 14 30 60 62 Greatest Support 68 | 40 40 46 68 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 14 | 7 9 16 20 Most Carried 15 | 4 8 13 15 Average Carried 8 | 1 5 9 12 Final Capacity 20 | 8 15 20 20 Final Carried 14 | 2 8 10 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1448 | 194 433 518 303 Remotely . | . . . . Salvage Created 2864 | 17 702 1629 516 Parts 160 | 3 33 88 36 Haulers Intercepted 5 | . 1 4 . Recyclers Shooed 7 | 1 2 4 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | . 11 22 14 Melee 5 | . . . 5 Guns 32 | . 11 13 8 AOE 9 | . . 9 . Classes Destroyed 10 | 1 4 4 1 Worker 2 | . . 2 . Builder 4 | . . 4 . Tunneler 2 | 1 . . 1 Hauler 5 | . 1 4 . Recycler 6 | . 2 4 . Watcher 8 | . 3 4 1 Swarmer 13 | . . 6 7 Grunt 25 | . 11 14 . Brawler 1 | . . . 1 Sentry 8 | . . 2 6 Best Kill Streak 7 | 1 6 6 7 Combat Bots Only 7 | . 5 5 7 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 325 | . 66 108 151 Missed 87 | . 14 34 39 Hits 238 | . 52 74 112 Melee 3 | . . . 3 Projectile 235 | . 52 74 109 Critical Strikes 9 | . 2 3 4 Actively Blocked 2 | . . 1 1 Part Disruptions 1 | . . 1 . Damage Taken 2951 | 32 626 859 1434 Core 523 | . 103 151 269 Absorbed by Shields . | . . . . Redirected to Shielding 123 | . . 36 87 Regen/Repaired (Parts) 243 | . 150 93 . Core Remaining (%) 73 | 100 58 62 . Volleys Fired 167 | 2 54 84 27 Largest 2 | 2 2 2 2 Hottest 80 | 80 80 80 46 Shots Fired 327 | 4 107 163 53 Gun 282 | 4 107 118 53 Cannon . | . . . . Launcher 45 | . . 45 . Special . | . . . . Kinetic 150 | . 77 20 53 Thermal . | . . . . Explosive . | . . . . Electromagnetic 177 | 4 30 143 . Robot Hit Streak 16 | 3 11 16 12 Robot Miss Streak 7 | 1 2 7 3 Penetration Max . | . . . . Secondary Targets 5 | . 3 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 217 | 3 80 88 46 Core Hits 102 | 2 28 54 18 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Corrupt 1 | . . 1 . Smash 2 | . . . 2 Melee Attacks 26 | . 7 . 19 Impact 19 | . . . 19 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 7 | . 7 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4296 | 84 952 2218 1042 Guns 2373 | 43 952 917 461 Cannons . | . . . . Explosions 1342 | 41 . 1301 . Melee 575 | . . . 575 Ramming 6 | . . . 6 Kinetic 1296 | . 707 128 461 Thermal 184 | 41 . 143 . Explosive . | . . . . Electromagnetic 2235 | 43 245 1947 . Impact 575 | . . . 575 Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 2 1 7 Average Corruption 1 | . 2 1 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Matter Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 49 | . . 38 11 Projectiles . | . . . . Explosions 38 | . . 38 . Melee 11 | . . . 11 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 131 | 32 . 99 . Shots 8 | 1 . 7 . Rammed 3 | . 1 . 2 Targets Rammed 3 | . 1 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 60 | 48 60 17 10 Average Temperature 14 | 29 16 6 10 Received Heat Transfer 1014 | . 378 204 432 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 4 | . . 3 1 Combat Hostiles 1 | . . . 1 Parts Fried 19 | . 2 15 2 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 350 | 50 . 300 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | 1 . 7 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 79 | 100 100 50 94 Level 1 20 | . . 49 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 389 | 5 113 389 234 Initial 149 | . . 21 149 Average 109 | . 38 202 69 Influence Increases 1506 | 5 333 766 402 Destroy 0b10 Robot/C 940 | . 220 440 280 Destroy 0b10 Robot/NC 135 | 5 30 90 10 Destroy Leader 246 | . 58 106 82 Successful Hack 36 | . 24 12 . Disable Machine 45 | . . 45 . Destroy Structure 29 | . 1 28 . Lose Combat Pursuer 75 | . . 45 30 Influence Decreases 1308 | 5 282 463 558 Entered New Map 235 | . . 30 205 Time Decay 943 | 5 262 403 273 Lost Part 130 | . 20 30 80 Squads Dispatched 11 | . 4 5 2 Investigation 5 | . 2 3 . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 12 | . 4 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 15 31 28 Peak Tracking Total 8 | . 5 5 8 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly 2 | . . 2 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . 4 . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 6 3 1 Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 31 | . 17 13 1 Successful 18 | . 8 9 1 Failed 13 | . 9 4 . Catastrophic 4 | . 4 . . Database Lockouts . | . . . . Manual 4 | . 3 1 . Terminals 19 | . 13 5 1 Fabricators . | . . . . Repair Stations 8 | . 4 4 . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 8 | . 4 3 1 Terminal Index 1 | . 1 . . Alert Level 2 | . 1 1 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Reprogram Traps 1 | . 1 . . Hauler Manifests 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 4 4 . Scan Component 4 | . 2 2 . Repair 4 | . 2 2 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 3 . Full Trace Events 5 | . 3 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 2 2 . Time 104 | . 52 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 5 | . 5 . . Non-combat 5 | . 5 . . Combat . | . . . . Robot Hacks Applied 5 | . 5 . . parse_system 4 | . 4 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1347 | . . 596 751 Sensors 1347 | . . 596 751 Terrain 182 | . . . 182 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2789 | 76 870 1088 755 Spaces Moved 1022 | 38 362 347 275 Core 3 | 3 . . . Treads 1019 | 35 362 347 275 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 150 Average Speed 171 | 151 160 181 176 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 80 35 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 30 | 5 . 25 . Melee . | . . . . Projectile . | . . . . AOE 30 | 5 . 25 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1688 | 53 544 640 451 Wait 317 | . 74 146 97 Move 1019 | 37 361 346 275 Hop . | . . . . Pick Up 62 | 8 20 23 11 Fast Attach . | . . . . Attach 29 | 6 8 10 5 Detach 4 | . 4 . . Swap 40 | . 7 19 14 Drop 22 | . 8 12 2 Fire 167 | 2 54 84 27 Melee 25 | . 7 . 18 Ram . | . . . . Kick . | . . . . Crush 3 | . 1 . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 13) 77 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Met a group of wandering Federalists 185 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 5) 577 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Repaired Lgt. Treads 742 | -10/Materials | Repaired EM Pulse Gun 942 | -10/Materials | Discovered new exit (range 4) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1035 | -9/Materials | Repaired Lgt. Treads 1063 | -9/Materials | Repaired Heat Sink 1917 | -9/Materials | Discovered new exit (range 13) 2035 | -9/Materials | Entered another Materials area 2035 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2711 | -8/Materials | Garrison activated, responded to threat 2771 | -8/Materials | Destroyed 7 combat bots 2771 | -8/Materials | Lost 3 parts (2p1w) 2790 | -8/Materials | Self-destructed Last Messages --------------- 02753_ K-01 Serf collects debris. 02754_ Acquired Flight Unit. 02755_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 02756_ K-01 Serf collects debris. 02762_ Acquired 156 matter. 02763_ K-01 Serf collects debris. 02765_ Acquired Hvy. Assault Rifle. 02766_ K-01 Serf collects debris. 02771_ Lgt. Ion Engine destroyed. 02772_ G-47 Trooper knocked back. 02773_ K-01 Serf collects debris. 02778_ Adv. Treads destroyed. 02784_ Critical hit (Smash). 02784_ Adv. Treads destroyed. 02784_ System corrupted by crushing effect (+5). 02786_ Sensor Array destroyed. 02786_ System corrupted by crushing effect (+2). 02787_ B-36 Bruiser destroyed. 02787_ Lgt. Deuterium Engine destroyed. 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" ???????????????????????? | | ??????? ????????????????????????? | | ????????????????????????????????? | | ##########+##+##?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -10/Materials EM Pulse Gun | 28% | -10/Materials Lgt. Treads | 42% | -9/Materials Heat Sink | 56% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceLightpackJetlance Manual? 0 Play Time 00:45:44 Cumulative 5.9 hours Start 2025.07.01 @ 15:21:10 End 2025.07.01 @ 16:06:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 128ecfde-7125-408c-a5e5-72a5e7a51847