Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.01 @ 13:10:56 Player: sideriver81 Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (117) 585 Value Destroyed (4192) 4192 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2594) 2594 TOTAL SCORE: 15411 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 2207 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -579 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 157/600 System Corruption 13% Temperature Cool (0) Location -1/Access Parts ------- Power (5) Propulsion (6) Improved Gyrokinetic Inverter Experimental Gyrokinetic Inverter Utility (12) Large Storage Unit Energy Well Improved Terrain Scan Processor Weapon (2) Inventory (10) Makeshift Hover Unit Makeshift Hover Unit Gyrokinetic Inverter Combat Antigrav System Advanced Heat Sink Advanced Matter Compressor (400) Advanced Hardlight Generator Hypervelocity Railgun Self-destruct Interrupter (50) Peak State ------------ Power Micro Fission Core Quantum Reactor Quantum Reactor Light Quantum Reactor Propulsion Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter Improved Gyrokinetic Inverter Experimental Gyrokinetic Inverter Utility Experimental Heat Sink Medium Storage Unit Large Storage Unit Energy Well Enhanced Optical Array Improved Terrain Scan Processor Improved Stasis Canceller Advanced ECM Suite Improved Phase Shifter Layered Heavy Armor Plating Corruption Screen Weapon HERF Cannon Stasis Projector Inventory Makeshift Hover Unit Makeshift Hover Unit Gyrokinetic Inverter Improved Linear Gravjet Cooled Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Advanced Heat Sink Advanced Cooling System Advanced Matter Compressor Improved Weapon Shielding Advanced Hardlight Generator Hypervelocity Railgun Self-destruct Interrupter [Rating: 158] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Spiked Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Insulated Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Stasis Projector Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . . . 2 2 2 2 2 Power 4 | . . . . . . 1 . . . . . 1 . 1 1 Propulsion 4 | . . 2 . . . 1 . . . . . . . . 1 Utility 10 | . . . . . . 4 . . . . 2 1 2 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 192 | 6 3 13 2 5 11 14 2 8 . 20 38 12 24 4 30 Power 28 | 1 . 2 . . 2 3 . 2 . 3 6 1 1 1 6 Engine 14 | 1 . 2 . . 2 3 . 1 . 1 3 . . . 1 Core 9 | . . . . . . . . 1 . 2 3 1 1 . 1 Reactor 5 | . . . . . . . . . . . . . . 1 4 Propulsion 59 | 2 . 3 . 1 6 4 2 4 . 10 11 4 4 . 8 Treads 3 | . . . . . . . . . . 2 1 . . . . Leg 27 | 2 . 3 . . 6 3 2 2 . 6 3 . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . Hover 23 | . . . . . . 1 . . . . 6 4 4 . 8 Flight 5 | . . . . . . . . 2 . 2 1 . . . . Utility 73 | 1 1 6 2 . 1 5 . 1 . 5 14 5 17 2 13 Device 38 | . 1 1 . . . 3 . . . 4 7 5 9 1 7 Storage 13 | 1 . 3 1 . . . . 1 . . 3 . 1 1 2 Processor 4 | . . . . . . 2 . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 18 | . . 2 1 . 1 . . . . 1 3 . 6 . 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | 2 2 2 . 4 2 2 . 1 . 2 7 2 2 1 3 Energy Gun 5 | 1 . . . 1 . . . . . . . 1 1 1 . Energy Cannon 5 | . . 1 . . . . . . . 1 2 . . . 1 Ballistic Gun 13 | 1 1 . . 2 1 2 . 1 . . 2 1 1 . 1 Ballistic Cannon 5 | . . . . 1 1 . . . . 1 2 . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 2 . . . 1 . 3 5 . 2 Parts Lost 93 | . . 3 . . 8 1 . 7 . 16 10 1 5 . 42 Power 19 | . . 1 . . 1 1 . 1 . 3 2 . . . 10 Propulsion 30 | . . . . . 3 . . 4 . 8 3 1 1 . 10 Utility 29 | . . 1 . . 2 . . 1 . 4 2 . 2 . 17 Weapon 15 | . . 1 . . 2 . . 1 . 1 3 . 2 . 5 Highest Loss Streak 15 | . . 2 . . 8 1 . 3 . 10 4 1 3 . 15 Average Slot Usage (%) 92 | . 98 99 100 98 95 89 100 85 100 79 92 94 95 100 78 Engine 7 | . 14 10 11 11 11 11 13 9 6 3 5 . . . . Core 2 | . . . . . . . . . 6 2 3 15 14 13 6 Leg 23 | . 28 43 44 40 39 27 32 22 20 12 12 . . . . Hover 4 | . . . . . . 1 . . . . 10 26 23 21 19 Flight 1 | . . . . . . . . 2 13 5 . . . . . Device 12 | . 12 9 . . . 19 20 14 13 15 12 20 21 26 16 Storage 10 | . 14 11 11 11 11 6 6 8 13 13 15 10 9 13 11 Processor 7 | . . . . . . 11 13 13 13 8 7 5 7 8 7 Protection 3 | . . . 11 11 10 . . . . 1 4 5 8 4 3 Energy Gun 1 | . 14 3 . 2 . . . . . . . . 4 4 . Energy Cannon 1 | . . 7 11 1 . . . . . 1 1 . . . 2 Ballistic Gun 9 | . 13 . . 15 10 10 13 10 13 7 5 5 3 4 . Ballistic Cannon 1 | . . . . . 10 . . . . 3 2 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 140 | 12 15 28 28 33 40 43 39 49 49 62 80 80 77 93 140 Greatest Support 110 | 20 20 54 37 37 69 99 97 97 62 73 95 91 93 93 110 Greatest Overweight (x) 14 | . . . . 1 1 . . 2 . 14 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 10 10 10 10 10 10 10 10 10 14 14 14 14 14 Average Capacity 10 | 5 6 9 10 10 10 10 10 10 10 10 13 14 14 14 13 Most Carried 14 | 6 6 10 9 10 10 10 10 10 9 10 14 14 14 14 14 Average Carried 10 | 3 5 8 9 9 9 8 9 9 9 8 12 13 13 12 11 Final Capacity 14 | 6 6 10 10 10 10 10 10 10 10 10 14 14 14 14 14 Final Carried 14 | 5 6 9 9 10 7 10 10 9 9 8 14 14 13 14 14 Class Distribution -------------------- 78% | Messiah-Mutant 14% | Mutant 6% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Scout | -3/Research Messiah-Scout | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 4094 | 160 30 243 20 50 383 386 104 118 . 573 1053 317 383 40 234 Remotely 20 | . . . . . . . . . . . 20 . . . . Salvage Created 5646 | . 30 337 35 . 336 359 361 182 . 1128 2135 46 575 . 122 Parts 244 | . 2 15 6 . 15 16 6 9 . 50 94 3 18 . 10 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . Recyclers Shooed 6 | . . . . . . 1 . . . . 2 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . 15 . 3 5 . 54 . . . . . Prevented 11 | . . . . . 7 . . . . 4 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 85 | . . 6 4 . 12 8 3 2 . 21 21 2 5 . 1 Melee 2 | . . 2 . . . . . . . . . . . . . Guns 48 | . . . . . 8 8 3 2 . 11 10 1 4 . 1 Cannons 26 | . . 1 2 . 4 . . . . 8 10 1 . . . AOE 4 | . . . 2 . . . . . . 1 1 . . . . Classes Destroyed 15 | . 1 4 1 . 2 1 . . . 1 5 . . . . Worker 4 | . . . . . . . . . . . 2 . . . 2 Builder 7 | . . . . . . . . . . . 4 . 1 . 2 Tunneler 2 | . . . . . . . . . . . 2 . . . . Hauler 1 | . . . . . . . . . . . 1 . . . . Recycler 9 | . . . . . . 1 . . . . 7 . 1 . . Watcher 6 | . 1 1 . . . . . . . . 2 . 2 . . Swarmer 37 | . . . 4 . 7 4 1 2 . 11 3 2 2 . 1 Grunt 19 | . . 2 . . 1 . 1 . . 8 6 . 1 . . Brawler 2 | . . 1 . . 1 . . . . . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . . . Sentry 11 | . . 2 . . 1 3 1 . . . 3 . 1 . . Hunter 3 | . . . . . . . . . . 1 2 . . . . Programmer 9 | . . . . . 1 1 . . . . 6 . 1 . . Wizard 1 | . . . . . . . . . . . 1 . . . . Fireman 2 | . . . . . . . . . . . 1 . 1 . . Mutant 2 | . . . . . 1 . . . . 1 . . . . . Best Kill Streak 8 | . 1 1 4 . 4 4 1 2 . 5 8 2 3 . 4 Combat Bots Only 5 | . . 1 4 . 4 4 1 2 . 5 3 2 2 . 1 Max Kills in Single Turn 4 | . 1 1 1 . 2 1 1 1 . 1 4 1 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . 1 1 . . . . Melee 1 | . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Damage Taken 14852 | . . 531 170 . 1373 329 139 1009 . 1610 2231 273 989 155 6043 Core 2936 | . . 71 . . 241 34 20 238 . 421 216 . 67 16 1612 Absorbed by Shields 812 | . . . . . . . . . . 154 . . 57 160 441 Core Remaining (%) 76 | 100 100 . . . 22 . . . . 16 78 100 94 98 . Volleys Fired 373 | . 4 33 9 . 38 26 14 18 . 58 106 18 37 . 12 Largest 2 | . 2 1 1 . 2 2 2 2 . 2 2 2 2 . 2 Hottest 138 | . 70 56 56 . 81 58 58 58 . 136 138 93 106 . 100 Shots Fired 626 | . 8 33 9 . 75 39 28 22 . 88 191 36 73 . 24 Gun 393 | . 7 9 . . 38 39 28 22 . 38 98 21 73 . 20 Cannon 229 | . . 24 9 . 37 . . . . 50 92 15 . . 2 Launcher 1 | . 1 . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . 1 . . . 2 Kinetic 468 | . 3 . . . 75 39 28 22 . 68 153 33 37 . 10 Thermal 46 | . . . . . . . . . . . 7 3 36 . . Explosive 1 | . 1 . . . . . . . . . . . . . . Electromagnetic 108 | . 4 33 9 . . . . . . 20 30 . . . 12 Robot Hit Streak 38 | . 1 18 19 . 13 18 38 7 . 14 18 10 18 . 9 Robot Miss Streak 7 | . . 1 1 . 7 2 1 1 . 2 2 3 2 . 1 Penetration Max 1 | . . . . . 1 . . . . 1 1 . 1 . . Secondary Targets 4 | . . . . . . . . . . . . . 3 . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 469 | . 1 42 6 . 41 33 22 19 . 61 149 24 55 . 16 Core Hits 217 | . 1 8 4 . 29 15 11 6 . 35 66 11 24 . 7 Critical Hits 41 | . . . . . 8 . 2 1 . 11 14 3 2 . . Critical Kills 21 | . . . . . 4 . 2 . . 6 7 1 1 . . Critical Parts Destroyed 20 | . . . . . 4 . . 1 . 5 7 2 1 . . Melee Attacks 13 | . . 12 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 13 | . . 12 1 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12737 | . 20 942 363 . 865 652 395 316 . 1837 4635 568 1879 . 265 Guns 7396 | . 20 115 . . 493 652 395 315 . 820 2097 352 1879 . 258 Cannons 3986 | . . 451 95 . 372 . . . . 837 2008 216 . . 7 Explosions 987 | . . 38 239 . . . . . . 180 530 . . . . Melee 367 | . . 338 29 . . . . . . . . . . . . Ramming 1 | . . . . . . . . 1 . . . . . . . Kinetic 8093 | . . . . . 865 652 395 315 . 1076 3275 502 840 . 173 Thermal 2334 | . . 38 239 . . . . . . 180 772 66 1039 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1942 | . 20 566 95 . . . . . . 581 588 . . . 92 Impact . | . . . . . . . . . . . . . . . . Slashing 367 | . . 338 29 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . 3 3 1 1 . 13 Average Corruption 3 | . . . . . . . . . . 3 2 1 1 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 72 | . . . . . . . . . . 23 25 . . . 24 Message Errors 12 | . . . . . . . . . . 6 4 . . . 2 Matter Fused 12 | . . . . . . . . . . 5 6 . . . 1 Heat Flow Errors 14 | . . . . . . . . . . 5 5 . . . 4 Energy Discharges 10 | . . . . . . . . . . 3 2 . . . 5 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . . . 2 3 . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . 5 Targeting Errors 7 | . . . . . . . . . . 2 4 . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 244 | . . 8 15 . 4 . . . . 9 208 . . . . Projectiles 111 | . . 7 . . 4 . . . . 9 91 . . . . Explosions 132 | . . . 15 . . . . . . . 117 . . . . Melee 1 | . . 1 . . . . . . . . . . . . . Knockbacks 16 | . . . . . 3 . . . . 5 7 1 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . 3 . . . . 5 7 1 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 343 | . . . 59 . . . . . . 50 234 . . . . Shots 6 | . . . 2 . . . . . . 1 3 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 360 | . 20 66 122 . 359 . 3 40 . 279 360 11 . . 274 Average Temperature 84 | . 12 24 72 . 116 . 3 12 . 98 87 6 . . 60 Received Heat Transfer 1713 | . . 141 . . 195 18 66 435 . 222 390 . 181 20 45 Effects 4 | . . . . . 3 . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . 3 . . . . . . . 1 . . . . . Combat Hostiles 4 | . . 3 . . . . . . . 1 . . . . . Parts Fried 8 | . . 3 . . . . . . . 4 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Parts Melted 6 | . . . . . 3 . . . . . 1 . 2 . . Heat Transferred 2121 | . . 50 200 . . . . . . 150 500 74 1147 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 751 | . 25 145 117 . . 238 . . . . 442 494 751 366 282 Average Influence 181 | . 23 45 103 . . 88 . . . . 250 247 461 341 97 Maximum Alert Level 3 | . . . . . . 1 . . . . 2 2 3 1 1 Low Security (%) 57 | . . . . . . . . . . . . . . . . Level 1 34 | . . . . . . . . . . . . . . . . Level 2 7 | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 2 . . . 2 . . . 1 8 1 6 . 4 Investigation 6 | . . . . . . . . . . 1 2 . 1 . 2 Extermination 8 | . . . . . . 1 . . . . 4 . 1 . 2 Reinforcement 9 | . . 2 . . . 1 . . . . 2 1 3 . . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 14 | . . 2 . . . 2 . . . . 3 1 3 . 3 Communications Jammed 27 | . . . . . . . . . . . . . . . 27 Distress Signals 27 | . . . . . . . . . . . . . . . 27 Times Spotted 292 | . 1 17 7 . 27 11 5 12 . 31 46 17 46 3 69 Peak Tracking Total 21 | . 1 7 4 . 7 4 3 4 . 5 6 7 8 3 21 Tactical Retreats 40 | . . 4 . . 2 1 3 6 . 3 5 2 3 . 11 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 5 | . . . . . . . . . . . . . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 20 | . . 1 1 . . 3 . . . . 13 2 . . . Max in Single Turn 3 | . . 1 1 . . . . . . . 3 1 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 17 | . 4 1 . . . 1 1 . 4 1 1 3 . . 1 Terminals 5 | . 3 1 . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . Total Hacks 58 | . 11 4 . . . 2 1 . 28 4 2 3 . . 3 Successful 48 | . 7 3 . . . . 1 . 28 4 1 2 . . 2 Failed 10 | . 4 1 . . . 2 . . . . 1 1 . . 1 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 76 | . 2 1 . . . 2 4 . 13 2 11 5 26 . 10 Terminals 15 | . 7 4 . . . . . . . 4 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . . . . 2 1 . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . 3 Garrison Access 3 | . . . . . . 2 . . . . . 1 . . . Terminal Hacks 39 | . 3 3 . . . . 1 . 28 4 . . . . . Record 15 | . . . . . . . . . 11 4 . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . Robot Schematic 9 | . . . . . . . . . 9 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks 2 | . . . . . . . . . . . . 2 . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Report 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 4 . . . . 1 . . . 1 1 1 . . 1 Full Trace Events 2 | . 1 . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 9 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . Recycled Matter 48 | . 48 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 44 | . . . . 4 . 2 . . . 1 11 3 16 . 7 Largest Group 10 | . . . . 4 4 2 . . . 1 8 3 10 . 5 Highest-Rated Group 512 | . . . . 149 149 70 . . . 94 294 288 512 . 305 Highest-Rated Ally 163 | . . . . 39 39 35 . . . 94 85 96 103 . 163 Zionite Dispatches 15 | . . . . . . 1 . . . . 4 1 6 . 3 Heavy 2 | . . . . . . . . . . . 1 . 1 . . Light 1 | . . . . . . . . . . . . 1 . . . Fire 5 | . . . . . . . . . . . 1 . 3 . 1 Hacker 2 | . . . . . . . . . . . 2 . . . . Demo 1 | . . . . . . 1 . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . . 2 . . . 5 GOTO 4 | . . . . . . . . . . . . . . . 4 DROP 1 | . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . 2 . . . . Ally Attacks 289 | . . . . . 45 16 . . . 19 81 28 83 . 17 Total Damage 9483 | . . . . . 1003 593 . . . 533 2687 985 2854 . 828 Kills 64 | . . . . . 7 3 . . . 6 14 8 22 . 4 Allies Corrupted 3 | . . . . . . . . . . . 1 . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 1 . 2 1 . . . . . . . Drone Launches 5 | . . . . . . . . . . . 2 . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 2 . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 15016 | 62 309 623 74 2428 776 1097 2729 451 293 2224 1906 277 625 99 1043 Spaces Moved 8687 | 44 236 320 42 1868 436 428 440 304 150 542 1152 350 889 198 1288 Core 16 | 10 . . . . . . . . . 6 . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 4972 | 34 236 320 42 1564 353 428 440 269 150 536 600 . . . . Wheels 387 | . . . . 304 83 . . . . . . . . . . Hover 3277 | . . . . . . . . . . . 552 350 889 198 1288 Flight 35 | . . . . . . . . 35 . . . . . . . Fastest Speed 40 | 50 120 120 123 100 110 120 120 120 120 120 46 46 46 46 40 Average Speed 97 | 104 120 122 123 119 124 122 120 123 120 152 88 51 46 46 63 Slowest Speed 750 | 120 120 125 123 123 160 123 120 207 120 750 150 100 46 46 92 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 37 | 4 32 18 19 93 59 8 60 70 74 55 28 12 27 9 34 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 5 | . . . . 1 . . . . 1 . . . 3 . . Known Exits Taken 7 | . . . . 1 . 1 1 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . . . . . . 1 1 1 . Scrap Searched 11 | . . . 1 5 1 . 1 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 145 | . 7 3 20 . 22 . . 1 . 12 67 9 4 . . Melee . | . . . . . . . . . . . . . . . . Projectile 63 | . . . . . 22 . . 1 . 1 26 9 4 . . AOE 82 | . 7 3 20 . . . . . . 11 41 . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total 14597 | 60 255 499 53 2061 596 970 2621 363 263 1855 1854 415 1035 205 1492 Wait 4993 | . 1 103 . 162 101 479 2154 28 114 1212 468 10 47 . 114 Move 8672 | 43 235 319 41 1867 435 427 439 303 149 541 1151 349 888 197 1288 Hop . | . . . . . . . . . . . . . . . . Pick Up 194 | 11 7 11 . 12 4 17 5 4 . 17 44 12 14 4 32 Fast Attach 43 | . 1 2 . 3 2 4 1 2 . 2 14 3 7 . 2 Attach 93 | 6 . 3 . 2 3 8 . 5 . 14 12 3 7 4 26 Detach 1 | . . . . . . . . . . . . . . . 1 Swap 57 | . 2 8 2 . 6 2 1 1 . 4 12 6 11 . 2 Drop 152 | . 5 8 . 15 7 7 7 1 . 7 46 14 21 . 14 Fire 373 | . 4 33 9 . 38 26 14 18 . 58 106 18 37 . 12 Melee 13 | . . 12 1 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . 1 . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 16) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x2 978 | -9/Materials | Discovered new exit (range 9) 995 | -9/Materials | Entered Mines 1062 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1069 | -9/Mines | Entered Zion 1138 | -7/Zion | Identified exit to Proximity Caves 1254 | -7/Zion | Learned location of Warlord (-4) 1680 | -7/Zion | Given A8's code to call for help 1957 | -7/Zion | Received a hallucinogenic algorithm 2255 | -7/Zion | Imprinted 2257 | -7/Zion | Declared Zion's savior 2541 | -7/Zion | Build established: Messiah-Mutant 3043 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3120 | -7/Zion | Learned Factory stockpile data 3497 | -7/Zion | Entered Proximity Caves 3497 | -6/Proximity Caves | Accompanied by 4 allies 4102 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4163 | -6/Proximity Caves | Learned 12 Factory zone layouts 4240 | -6/Proximity Caves | Core integrity fell below 50% 4260 | -6/Proximity Caves | Discovered new exit (range 14) 4273 | -6/Proximity Caves | Entered Factory 4273 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4274 | -6/Factory | Identified exit to Factory 4274 | -6/Factory | Identified exit to Extension 4279 | -6/Factory | Lost 8 parts (1p3n2u2w) 4425 | -6/Factory | Zion Demo squad teleported in 5240 | -6/Factory | Discovered new exit (range 18) 5367 | -6/Factory | Identified exit to Lower Caves 5370 | -6/Factory | Entered Lower Caves 5870 | -6/Lower Caves | Learned Factory emergency access door positions 6059 | -6/Lower Caves | Learned Factory interactive machine intel 6582 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7752 | -6/Lower Caves | Discovered new exit (range 18) 7980 | -6/Lower Caves | Identified exit to Lower Caves 8099 | -6/Lower Caves | Entered another Lower Caves area 8177 | -6/Lower Caves | Learned location of 1 exit from Factory 8467 | -6/Lower Caves | Lost 3 parts (3n) 8512 | -6/Lower Caves | Discovered new exit (range 17) 8548 | -6/Lower Caves | Identified exit to Data Miner 8550 | -6/Lower Caves | Entered Data Miner 8550 | -6/Data Miner | Discovered new exit (range 6) 8573 | -6/Data Miner | Met Data Miner 8608 | -6/Data Miner | Learned location of Section 7 (-2) 8608 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8705 | -6/Data Miner | Received God Mode back door access code from Data Miner 8775 | -6/Data Miner | Identified exit to Proximity Caves 8843 | -6/Data Miner | Entered Proximity Caves 9409 | -5/Proximity Caves | Escorted by Enhanced Grunt 9605 | -5/Proximity Caves | Crushed by falling debris 9605 | -5/Proximity Caves | Core integrity fell below 50% 9645 | -5/Proximity Caves | Lost 10 parts (2p4n3u1w) 9870 | -5/Proximity Caves | Lost 3 parts (1p2n) 10412 | -5/Proximity Caves | Core integrity fell below 20% 10528 | -5/Proximity Caves | Learned Factory trap positions 10528 | -5/Proximity Caves | Learned Factory emergency access door positions 10766 | -5/Proximity Caves | Attacked by a faux Warlord 11055 | -5/Proximity Caves | Discovered exit to Factory (range 14) 11067 | -5/Proximity Caves | Entered Factory 11067 | -5/Factory | Evolved 2 slots: Utility x2 11068 | -5/Factory | Identified exit to Factory 11069 | -5/Factory | Loaded intel: 119 trap records 11071 | -5/Factory | Loaded intel: 44 interactive machine locations 11112 | -5/Factory | Zion Heavy squad teleported in 11639 | -5/Factory | Lost 4 parts (2p1n1w) 11811 | -5/Factory | Zion Fire squad teleported in 12194 | -5/Factory | Incoming investigation squad redirected 12211 | -5/Factory | Zion Hacker squad teleported in 12246 | -5/Factory | Zion Hacker squad teleported in 12292 | -5/Factory | P-70 Sage assimilated allied 83-5XJ(i) 12890 | -5/Factory | Terminal network hard line cut 12947 | -5/Factory | Discovered exit to Factory (range 4) 12973 | -5/Factory | Entered another Factory area 12973 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13102 | -4/Factory | Zion Light squad teleported in 13236 | -4/Factory | Discovered new exit (range 20) 13250 | -4/Factory | Entered Research 13250 | -3/Research | Evolved 2 slots: Utility x2 13313 | -3/Research | Zion Fire squad teleported in 13352 | -3/Research | Zion Fire squad teleported in 13410 | -3/Research | Zion Heavy squad teleported in 13433 | -3/Research | Zion Resource Resupply teleported in 13500 | -3/Research | First assault squad dispatched 13502 | -3/Research | Build established: Messiah-Scout 13637 | -3/Research | Found Prototype Protection 13637 | -3/Research | Identified Zio. Heavy Carapace 13803 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13804 | -3/Research | Zion Fire squad teleported in 13842 | -3/Research | Spotted B-86 Titan 13854 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 13855 | -3/Research | Zion Explosive Resupply teleported in 13861 | -3/Research | Discovered new exit (range 22) 13875 | -3/Research | Entered another Research area 13875 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13905 | -2/Research | Spotted B-90 Cyclops 13906 | -2/Research | Lost 3 parts (1n1u1w) 13964 | -2/Research | Discovered new exit (range 21) 13974 | -2/Research | Entered Access 13974 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 14073 | -1/Access | Spotted B-99 Colossus 14106 | -1/Access | Spotted B-99 Colossus 14163 | -1/Access | Zion Fire squad teleported in 14166 | -1/Access | Enhanced Grunt warped into view, answering call for help 14168 | -1/Access | Enhanced Grunt warped into view, answering call for help 14170 | -1/Access | Lost 4 parts (1n2u1w) 14269 | -1/Access | Lost 15 parts (4p3n6u2w) 14350 | -1/Access | Zion hero teleported in (P1-3CE) 14461 | -1/Access | Found Prototype Device 14476 | -1/Access | Build established: Messiah-Mutant 14506 | -1/Access | Identified Thermal Barrier 14566 | -1/Access | Zion Hover Resupply teleported in 14828 | -1/Access | Incoming investigation squad redirected 14884 | -1/Access | System corruption reached 10% 14956 | -1/Access | Core integrity fell below 50% 14998 | -1/Access | Lost 15 parts (4p3n6u2w) 15008 | -1/Access | Core integrity fell below 20% 15017 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 15012_ K-01 Serf collects debris. 15013_ C-30 ARC bursts open, deploying its payload. 15013_ H-88 Terminator unfolds itself. 15013_ Slug penetrates Wall. 15013_ K-01 Serf collects debris. 15013_ Penetrated by Slug. 15013_ Acquired 20 matter. 15014_ K-01 Serf collects debris. 15014_ C-30 ARC bursts open, deploying its payload. 15014_ H-88 Terminator unfolds itself. 15014_ Penetrated by Slug. 15014_ Lgt. Ion Engine destroyed. [Achievement: Hunted] 15015_ Penetrated by Slug. 15016_ Slug penetrates K-01 Serf. 15016_ K-01 Serf destroyed. 15017_ K-01 Serf collects debris. 15017_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #?#???# !!%= ##??????????????? | | ####### =|= #??????????????? | | + ######^ #?????????????? | | #### ###+####+####### ############????? | | #??# #?# !]! # #????? | | #??# #?# ]]! # " " #????? | | #??# #?# ]]! # " " #????? | | #??# #?# # # #????? | | #??# #?# # % # #????? | | ####??# #?############## ! %# """"" #????? | | #######/###????????? # +% """"" #????? | | #???????? # % # % """"" #????? | | ## ????? # # """"" #????? | | " ## ??"" # # """"" #????? | | """ ## "" # ####### #????? | | """## """" # #?????# #????? | | " ## """" # #?????##############????? | | ## """" # #???????????????????????? | | ## """" # #???????????????????????? | | ## """" # #???????????????????????? | | ## "" #%#???????????????????????? | | ## # #???????????????????????? | | ## % #%#???????????????????????? | | +######/#############+## ##########++##??????????? | | ????? | | = *^ @ ????? | | %%=^ g ????? | | %= ?????? | | ^ k A ?????? | | ! = h ??????? | | ^ % % % h % ??????? | | #######+########## = ####### ####??????? | | ?# #?????# #?????? #?????????? | | ?# #?????# #??????? #?????????? | | ?# """"" #?????# w #???????? #?????????? | | ## """"" #?????# #????????? #?????????? | | ## """"" #?????# #?????????? #?????????? | | ## """"" #?????# #??????????? #?????????? | | ## """"" #?????# h #???????????? ?????????? | | ## #?????#" #???????????????????????? | | ## #?????#% #???????????????????????? | | # +????? #???????????????????????? | | ## ? !! #?????# #???????????????????????? | | #???? !=?? #?????# #???????????????????????? | | #????????? #?????# #???????????????????????? | | ??????????????????###### #???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 78 Energy Capacity 1260 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 3 Jamming Range 16 Additional Mass Support 12 Corruption Prevention 20 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 68 Targeting Accuracy 5 Kinecelleration 40 Stasis Canceling 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Adventurer Backstab Dangerous Findings Denied? Friend Of Zion Help From High Places Heroic Deeds Hunted I'm Back, Baby! Loot Pinata More Power To You No Signal Omniscient Cartographer Robot Respite Rockin' Loadout Slippery One The One Total Silence True Hacker Challenges ------------ None Game ------ Seed ScatterRocketCloak Manual? 0 Play Time 06:11:45 Cumulative 25.8 hours Start 2019.10.31 @ 19:17:58 End 2019.11.01 @ 13:10:56 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue -8 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e2d5528-bdd5-448b-bb4d-31c32c8c8ed8