Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 19:16:04 Player: M4NZ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1925) 1925 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 5417 Bonus ------- High Alert Combat Kills 122 Entered Garrisons 400 Cogmind --------- Core Integrity 419/700 Matter 224/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer Improved Power Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Plasma Cannon Heavy Ion Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Targeting Computer Reaction Control System Improved Power Shielding Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Medium Battery High-capacity Matter Pod Heavy EM Pulse Gun Plasma Cannon Heavy Ion Cannon Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 89 | 6 17 15 4 19 17 11 Power 12 | 1 4 2 . 3 2 . Engine 8 | 1 4 2 . 1 . . Core 4 | . . . . 2 2 . Reactor . | . . . . . . . Propulsion 33 | 2 6 5 2 8 4 6 Treads . | . . . . . . . Leg 27 | 2 6 5 2 8 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . . . . 6 Utility 13 | 1 2 1 2 . 7 . Device 6 | . . 1 1 . 4 . Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 4 | . 2 . 1 . 1 . Artifact . | . . . . . . . Weapon 31 | 2 5 7 . 8 4 5 Energy Gun 13 | 1 3 1 . 5 3 . Energy Cannon 4 | . . 1 . 1 . 2 Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 8 | . 1 3 . 1 1 2 Launcher 3 | . . 2 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 25 | . 1 . . 10 9 5 Power 4 | . 1 . . 3 . . Propulsion 11 | . . . . 3 5 3 Utility 5 | . . . . 2 3 . Weapon 5 | . . . . 2 1 2 Highest Loss Streak 4 | . 1 . . 4 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 95 98 93 86 87 64 Engine 5 | . 13 10 9 3 . . Core 3 | . . . . 4 6 7 Leg 31 | . 27 43 36 34 27 5 Device 8 | . . 7 12 10 12 . Storage 9 | . 14 11 9 9 7 3 Processor 1 | . . . . . 3 7 Hackware 2 | . . . . . 6 7 Protection 6 | . 12 3 9 6 5 7 Energy Gun 8 | . 14 5 . 7 9 . Energy Cannon 4 | . . 5 9 8 1 3 Ballistic Gun 1 | . 8 . . . . . Ballistic Cannon 3 | . 3 9 . . 2 3 Naked Turns . | . . . . . . . Heaviest Build 28 | 13 17 19 20 20 28 27 Greatest Support 56 | 20 26 52 46 46 56 43 Greatest Overweight (x) 4 | 4 4 . . . 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 6 Most Carried 8 | 2 8 8 8 8 8 7 Average Carried 7 | 1 6 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 7 8 7 4 Class Distribution -------------------- 67% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Matter Collected 1644 | 260 310 126 . 614 248 86 Remotely . | . . . . . . . Salvage Created 1800 | . 461 243 168 615 228 85 Parts 91 | . 21 25 6 27 4 8 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 41 | . 6 9 2 17 3 4 Guns 16 | . 6 2 . 6 2 . Cannons 19 | . . 5 1 8 1 4 AOE 6 | . . 2 1 3 . . Classes Destroyed 9 | . 3 3 . 2 1 . Worker 3 | . . 2 . . 1 . Hauler 2 | . 1 . 1 . . . Recycler 4 | . 2 . 1 . 1 . Swarmer 12 | . . 4 . 4 . 4 Grunt 21 | . 6 3 2 9 1 . Brawler 1 | . . . . 1 . . Sentry 5 | . . 2 . 2 1 . Specialist 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 4 7 4 8 2 4 Combat Bots Only 8 | . 3 5 2 8 2 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Gar Damage Taken 3242 | . 315 215 93 1475 545 599 Core 659 | . 48 48 23 259 94 187 Absorbed by Shields 36 | . . . . . . 36 Redirected to Shielding 124 | . 10 . 4 43 17 50 Core Remaining (%) 79 | 100 80 88 . 48 . . Volleys Fired 142 | . 31 21 6 44 30 10 Largest 2 | . 2 2 2 2 2 2 Hottest 133 | . 100 107 98 133 117 113 Shots Fired 260 | . 57 36 12 85 50 20 Gun 126 | . 52 7 . 36 31 . Cannon 120 | . 5 24 6 46 19 20 Launcher 14 | . . 5 6 3 . . Special . | . . . . . . . Kinetic 75 | . 26 12 . 8 19 10 Thermal 153 | . 31 19 6 67 20 10 Explosive 14 | . . 5 6 3 . . Electromagnetic 18 | . . . . 7 11 . Robot Hit Streak 15 | . 7 15 4 10 15 4 Robot Miss Streak 4 | . 2 2 1 2 4 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 169 | . 41 22 8 56 31 11 Core Hits 85 | . 19 16 8 30 8 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 2 4 . Burn 5 | . . . . 2 3 . Blast 1 | . . . . . 1 . Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3786 | . 530 693 370 1392 587 214 Guns 1304 | . 498 91 . 415 300 . Cannons 1470 | . 32 308 83 578 255 214 Explosions 1012 | . . 294 287 399 32 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 819 | . 223 126 . 109 255 106 Thermal 1909 | . 307 273 83 911 227 108 Explosive 888 | . . 294 287 307 . . Electromagnetic 170 | . . . . 65 105 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 4 Average Corruption 3 | . . . . . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 10 2 Message Errors 3 | . . . . . 1 2 Matter Fused 3 | . . . . . 3 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 46 | . . 2 12 2 30 . Projectiles 44 | . . 2 12 . 30 . Explosions 2 | . . . . 2 . . Melee . | . . . . . . . Knockbacks 9 | . . 2 . . 6 1 Impact . | . . . . . . . Kinetic 8 | . . 2 . . 5 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 102 | . . 31 . 46 25 . Shots 3 | . . 1 . 1 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 626 | . 154 204 162 626 291 95 Average Temperature 132 | . 55 61 84 216 127 39 Received Heat Transfer 1029 | . 165 48 54 702 60 . Effects 17 | . . . . 12 5 . Shutdowns 2 | . . . . 2 . . Energy Bleed 3 | . . . . 3 . . Interference 8 | . . . . 3 5 . Matter Decay 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 . . 5 4 . Heat Transferred 4127 | . 721 555 148 1913 642 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Peak Influence 748 | . 190 318 196 748 407 201 Initial 392 | . . 35 133 127 392 86 Average 256 | . 91 182 163 433 283 161 Maximum Alert Level 3 | . . 1 . 3 2 1 Low Security (%) 45 | 100 100 51 100 19 16 82 Level 1 31 | . . 48 . 18 61 17 Level 2 20 | . . . . 52 21 . Level 3 2 | . . . . 9 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 2 . . 3 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Distress Signals 4 | . . 1 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 15 14 4 20 10 6 Peak Tracking Total 7 | . 5 7 3 6 5 4 Tactical Retreats 5 | . . 2 . 1 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Traps Triggered 12 | . 3 2 . 3 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Machines Disabled 4 | . . 2 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Garrison Relay 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . 1 . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Machines Accessed 6 | . 2 1 1 . 2 . Terminals 4 | . 2 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 15 | . 6 4 1 . 4 . Successful 9 | . 4 2 1 . 2 . Failed 6 | . 2 2 . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 4 1 . . . . Terminals 11 | . 6 4 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 . 3 . Terminal Hacks 7 | . 4 2 . . 1 . Robot Analysis 2 | . 2 . . . . . Locate Traps 4 | . 2 1 . . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 1 . 1 . Full Trace Events 3 | . 1 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . . 10 . . Machine Destruction 10 | . . . . 10 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Gar Total Allies 12 | . . . . . 12 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 96 | . . . . . 96 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Turns Passed 3231 | 71 608 514 89 854 954 141 Spaces Moved 2104 | 46 386 328 54 528 652 110 Core 24 | 22 2 . . . . . Treads . | . . . . . . . Legs 1988 | 24 384 328 54 528 652 18 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 92 | . . . . . . 92 Fastest Speed 26 | 50 120 120 120 120 120 26 Average Speed 118 | 132 120 120 120 120 126 42 Slowest Speed 260 | 250 250 120 120 120 260 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 63 35 9 69 20 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 58 | . . 32 12 1 12 1 Melee . | . . . . . . . Projectile 9 | . . . . . 8 1 AOE 49 | . . 32 12 1 4 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Total 2585 | 53 474 412 64 667 732 183 Wait 134 | . 21 36 1 51 18 7 Move 2095 | 45 385 327 53 524 651 110 Hop . | . . . . . . . Pick Up 33 | 2 9 6 . 8 8 . Fast Attach 34 | 6 6 5 1 4 7 5 Attach 23 | . 2 2 1 6 7 5 Detach 7 | . . . . . 1 6 Swap 33 | . 9 8 2 10 3 1 Drop 39 | . 11 7 . 10 7 4 Fire 142 | . 31 21 6 44 30 10 Melee 6 | . . . . . . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 39 | . . . . 10 . 29 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 6) 549 | -10/Materials | Discovered new exit (range 13) 662 | -10/Materials | Discovered new exit (range 10) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Propulsion x2 1182 | -9/Materials | Discovered new exit (range 3) 1194 | -9/Materials | Entered another Materials area 1194 | -8/Materials | Evolved 2 slots: Utility x2 1280 | -8/Materials | Identified exit to Garrison 1283 | -8/Materials | Entered Garrison 1310 | -8/Garrison | Triggered checkpoint 1446 | -8/Garrison | Triggered checkpoint 1446 | -8/Garrison | Triggered checkpoint 1458 | -8/Garrison | Triggered checkpoint 1509 | -8/Garrison | Lost 4 parts (1n1u2w) 1510 | -8/Garrison | Destroyed 8 combat bots 1572 | -8/Garrison | Discovered new exit (range 8) 1584 | -8/Garrison | Triggered checkpoint 1601 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1698 | -8/Garrison | Garrison Relay disabled 1799 | -8/Garrison | Discovered new exit (range 10) 1815 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1833 | -8/Garrison | Build established: Scavenger-Mutant 1844 | -8/Garrison | Triggered checkpoint 1891 | -8/Garrison | Garrison Relay disabled 2061 | -8/Garrison | Core integrity fell below 50% 2121 | -8/Garrison | Discovered new exit (range 12) 2137 | -8/Garrison | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Utility x2 2552 | -7/Factory | Lost 4 parts (3n1u) 2820 | -7/Factory | Build established: Mutant 2929 | -7/Factory | Lost 3 parts (1n2u) 3080 | -7/Factory | Identified exit to Garrison 3091 | -7/Factory | Entered Garrison 3138 | -7/Garrison | Lost 4 parts (2n2w) 3180 | -7/Garrison | Triggered checkpoint 3232 | -7/Garrison | Self-destructed Last Messages --------------- 03212_ Field strength at 2. 03212_ Triggered Stasis Trap. 03212_ A bubble of rippling energy engulfs the area. 03212_ Field strength at 91. 03213_ Stasis field depleted. 03213_ Field strength at 82. 03214_ Field strength at 73. 03215_ Field strength at 53. 03216_ Field strength at 44. 03217_ Field strength at 35. 03217_ VTOL Module destroyed. 03218_ Field strength at 20. 03219_ Field strength at 15. 03220_ Field strength at 10. 03220_ VTOL Module severed. 03221_ Stasis field depleted. 03225_ VTOL Module severed. 03230_ VTOL Module destroyed. 03230_ Jacked C-17 Slicer... 03231_ Datajack destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ???????????????????????### #????????????????????? | | ???????????????????????#"# #????????????????????? | | ???????????????????????#" #????????????????????? | | ???????????????????????#"@c #????????????????????? | | ???????????????????????#"cc #????????????????????? | | ???????????????????????#"# #????????????????????? | | ???????????????????????### #????????????????????? | | ?????????????????????????# =#??????????????????### | | ?????????????????????????# #???????????????????"" | | ???????????????????????### #???????????????????" | | ???????????????????????# #???????????????????" | | ???????????????????????# #???????????????????" | | ???????????????????????# #??????????????????## | | ???????????????????????### #??????????????????#* | | ???????????????###+####### ####################*= | | ???????????????# ^ = !! | | ???????????????# [ | | ???????????????# [ | | ???????????????# ####### ###################### | | ???????????????# #?????# #????????????????????? | | ???????????????# #?????# #????????????????????? | | ???????????????# ####### #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# ####### #????????????????????? | | ???????????????# #?????# #????????????????????? | | ???????????????# #?????# #????????????????????? | | ??????????????? ####### #????????????????????? | | ??????????????? # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapHeartSabre Manual? 0 Play Time 00:45:35 Cumulative 42.0 hours Start 2022.12.19 @ 20:41:26 End 2022.12.20 @ 19:16:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65703033-1b3d-4d30-b449-9a0d1f77c252