Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.28 @ 21:05:20 Player: Nanni Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (882) 882 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2837 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Propulsion (2) Utility (4) Large Storage Unit Improved Power Shielding System Shield Weapon (4) Inventory (10) Improved Ion Engine Aluminum Leg Small Storage Unit Large Storage Unit Advanced Visual Processing Unit Core Shielding Peak State ------------ Power Light Angular Momentum Engine Propulsion Aluminum Leg Aluminum Leg Utility Large Storage Unit Core Shielding Propulsion Shielding System Shield Weapon Electrolaser Heavy Assault Rifle Heavy Assault Rifle Inventory Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Small Storage Unit Large Storage Unit Advanced Visual Processing Unit Core Shielding [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Hackware System Shield Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 29 | 6 2 5 . 16 Power 4 | 1 . 1 . 2 Engine 3 | 1 . 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 5 | 2 . . . 3 Treads . | . . . . . Leg 5 | 2 . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 1 . 5 Device . | . . . . . Storage 4 | 1 1 . . 2 Processor . | . . . . . Hackware 1 | . . . . 1 Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 11 | 2 . 3 . 6 Energy Gun 5 | 1 . 2 . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . 1 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 18 | . . . . 18 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 8 | . . . . 8 Highest Loss Streak 5 | . . . . 5 Average Slot Usage (%) 94 | . 99 97 100 80 Engine 10 | . 14 11 11 7 Leg 21 | . 28 22 22 15 Storage 13 | . 22 11 11 10 Hackware 1 | . . . . 7 Protection 16 | . 4 22 22 14 Energy Gun 10 | . 14 11 11 5 Ballistic Gun 17 | . 14 19 22 15 Naked Turns . | . . . . . Heaviest Build 36 | 13 29 30 30 36 Greatest Support 25 | 20 20 20 20 25 Greatest Overweight (x) 6 | 2 1 1 1 6 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 10 | 5 11 10 10 10 Most Carried 10 | 4 6 9 10 10 Average Carried 6 | 1 3 6 9 8 Final Capacity 10 | . . . . 10 Final Carried 6 | . . . . 6 Class Distribution -------------------- 56% | Tank 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1022 | 193 119 163 165 382 Remotely . | . . . . . Salvage Created 1081 | . 172 251 90 568 Parts 61 | . 6 18 3 34 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 4 6 2 12 Melee 2 | . . . . 2 Guns 19 | . 2 6 2 9 AOE 1 | . 1 . . . Classes Destroyed 6 | . 1 3 1 1 Worker 1 | . . 1 . . Watcher 2 | . . 2 . . Swarmer 5 | . . 3 . 2 Grunt 14 | . 4 3 1 6 Brawler 1 | . . . 1 . Sentry 4 | . . . . 4 Best Kill Streak 7 | . 2 4 2 7 Combat Bots Only 7 | . 2 4 2 7 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2661 | . 235 239 67 2120 Core 656 | . 32 66 7 551 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 87 . 81 . Volleys Fired 58 | . 15 15 4 24 Largest 4 | . 2 3 3 4 Hottest 114 | . 60 83 83 114 Shots Fired 157 | . 30 45 12 70 Gun 157 | . 30 45 12 70 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 104 | . 15 30 8 51 Thermal 4 | . . . . 4 Explosive . | . . . . . Electromagnetic 49 | . 15 15 4 15 Robot Hit Streak 33 | . 29 33 8 12 Robot Miss Streak 2 | . . 2 1 2 Penetration Max . | . . . . . Secondary Targets 7 | . . 3 1 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 143 | . 29 38 10 66 Core Hits 47 | . 8 13 3 23 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 13 | . . . . 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2181 | . 428 574 205 974 Guns 1714 | . 341 547 109 717 Cannons . | . . . . . Explosions 203 | . 80 27 96 . Melee 247 | . . . . 247 Ramming 17 | . 7 . . 10 Kinetic 1071 | . 150 359 72 490 Thermal 270 | . 80 27 96 67 Explosive . | . . . . . Electromagnetic 576 | . 191 188 37 160 Impact 247 | . . . . 247 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles . | . . . . . Explosions . | . . . . . Melee 25 | . . . . 25 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 104 | . 42 26 34 2 Shots 3 | . 1 1 1 . Rammed 3 | . 2 . . 1 Targets Rammed 7 | . 2 . . 5 Kicked 4 | . . . . 4 Crushed . | . . . . . Highest Temperature 522 | . 87 31 61 522 Average Temperature 151 | . 38 13 31 280 Received Heat Transfer 717 | . 141 66 24 486 Effects 13 | . . . . 13 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried . | . . . . . Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 398 | . 50 50 150 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 235 | . 122 117 88 235 Average Influence 74 | . 68 55 65 117 Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | . . . . . Level 1 5 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 . 1 Investigation 3 | . . 2 . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 7 9 2 22 Peak Tracking Total 8 | . 3 3 2 8 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 1 2 . 1 Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 5 9 . 5 Successful 15 | . 4 9 . 2 Failed 4 | . 1 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 5 6 . . Fabricators . | . . . . . Repair Stations 8 | . . 3 . 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 4 6 . . Record 5 | . 2 3 . . Robot Analysis 1 | . . 1 . . Level Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 3 . 2 Scan Component 3 | . . 2 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 . 1 Full Trace Events 3 | . . 2 . 1 Feedback Events 2 | . . 1 . 1 Corruption 2 | . . 1 . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 39 | . . 26 . 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1960 | 55 459 556 422 468 Spaces Moved 1023 | 36 223 294 269 201 Core 16 | 14 . . . 2 Treads . | . . . . . Legs 1007 | 22 223 294 269 199 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 150 | 117 148 150 150 158 Slowest Speed 350 | 150 150 150 150 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 25 25 69 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 20 | . 11 2 7 . Melee . | . . . . . Projectile . | . . . . . AOE 20 | . 11 2 7 . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1310 | 48 321 379 280 282 Wait 140 | . 73 58 4 5 Move 1019 | 35 222 293 268 201 Hop . | . . . . . Pick Up 35 | 7 6 6 3 13 Fast Attach . | . . . . . Attach 27 | 6 2 4 . 15 Detach 3 | . 1 1 . 1 Swap 2 | . . 1 . 1 Drop 6 | . . 1 1 4 Fire 58 | . 15 15 4 24 Melee 13 | . . . . 13 Ram . | . . . . . Kick 7 | . 2 . . 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 12) 56 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 874 | -9/Materials | Build established: Tank 1011 | -9/Materials | Repaired EM Pulse Gun 1061 | -9/Materials | Discovered new exit (range 7) 1071 | -9/Materials | Entered Mines 1104 | -9/Mines | Learned location of 1 exit from Materials 1478 | -9/Mines | Discovered new exit (range 8) 1493 | -9/Mines | Entered Materials 1493 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1494 | -8/Materials | Identified exit to Factory 1600 | -8/Materials | Repaired Assault Rifle? 1753 | -8/Materials | Destroyed 7 combat bots 1755 | -8/Materials | Lost 3 parts (1n2w) 1846 | -8/Materials | Lost 5 parts (2u3w) 1924 | -8/Materials | Core integrity fell below 50% 1931 | -8/Materials | Lost 4 parts (1p2n1u) 1943 | -8/Materials | Core integrity fell below 20% 1961 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01930_ K-01 Serf destroyed. 01931_ R-06 Scavenger collects Lgt. Ion Engine. 01932_ Destroyed Flight Unit. 01932_ S-10 Pest system corrupted by crushing effect. 01933_ S-10 Pest system terminally corrupted. 01933_ Faulty Adv. Beam Cannon destroyed. 01935_ Acquired 20 matter. 01935_ R-06 Scavenger destroyed. 01936_ Carbon-fiber Leg destroyed. 01940_ Penetrated by Slug. 01942_ Destroyed Heat Sink. 01942_ Y-45 Defender system corrupted by crushing effect. 01946_ Penetrated by Slug. 01948_ Y-45 Defender destroyed. 01949_ R-06 Scavenger collects Lgt. Ion Engine. 01951_ Lgt. Nuclear Core destroyed. 01951_ Acquired 5 matter. 01952_ R-06 Scavenger collects Flight Unit. 01955_ System corrupted: Hvy. Flail targeting data glitched. 01960_ Hvy. Flail destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????########?????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? #??????????????????????????? | | ????????????????? * #??????????????????????????? | | ????????????????? #??????????????????????????? | | #####???????????? #??????????????????????????? | | ############## #???????????????????????????? | | #! # #???????????????????????????? | | # """ # #???????????????????????????? | | # !! 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