Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 17:20:37

Player: Pepsi

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1205)     1205
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3830

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     9/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Weapon Cycler
           Plasma Cannon
           Gauss Rifle
     Heavy Assault Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
           Target Analyzer
           Weapon Cycler
           Weapon Cycler
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Concussive RPG
>          --- INVENTORY --------
           Weapon Cycler
           Weapon Cycler
           Weapon Cycler
           Weapon Cycler
           Plasma Cannon
     Heavy Assault Cannon
  Advanced EMP Blaster
[Rating: 44]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  4    | .   .   1   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             84   | 7   10  5   40  22  
  Power                    10   | 1   1   .   7   1   
    Engine                 3    | 1   1   .   1   .   
    Core                   7    | .   .   .   6   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 3   5   3   9   8   
    Treads                 1    | 1   .   .   .   .   
    Leg                    9    | 2   .   .   6   1   
    Wheel                  2    | .   .   .   2   .   
    Hover                  11   | .   5   3   1   2   
    Flight                 5    | .   .   .   .   5   
  Utility                  26   | 1   2   1   15  7   
    Device                 15   | .   1   1   9   4   
    Storage                2    | 1   .   .   1   .   
    Processor              3    | .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   .   4   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   2   1   9   6   
    Energy Gun             6    | 1   2   .   1   2   
    Energy Cannon          2    | .   .   1   1   .   
    Ballistic Gun          6    | 1   .   .   4   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               4    | .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   
Parts Lost                 30   | .   3   2   8   17  
  Power                    5    | .   1   .   2   2   
  Propulsion               16   | .   1   2   5   8   
  Utility                  7    | .   1   .   1   5   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      9    | .   3   1   2   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   84  53  85  75  
  Engine                   1    | .   13  .   .   .   
  Core                     6    | .   .   .   7   9   
  Leg                      11   | .   12  .   17  6   
  Hover                    6    | .   14  28  1   5   
  Device                   20   | .   1   8   27  19  
  Storage                  8    | .   14  11  9   6   
  Processor                6    | .   2   .   2   12  
  Protection               2    | .   .   .   3   1   
  Energy Gun               2    | .   14  .   .   .   
  Energy Cannon            1    | .   .   5   2   .   
  Ballistic Gun            3    | .   10  .   2   2   
  Ballistic Cannon         3    | .   .   .   3   3   
  Launcher                 1    | .   .   .   .   2   
  Slashing Weapon          1    | .   .   .   2   .   
Peak Build Rating          44   | 6   10  9   31  44  
  Average Rating           24   | 5   6   6   25  33  
  On Entrance              8    | .   6   3   6   27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 12  14  9   27  35  
  Greatest Support         39   | 20  20  24  39  20  
  Greatest Overweight (x)  8    | 3   3   1   2   8   
  Average Overweight (x)   .    | 1   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 4   8   6   8   8   
  Average Carried          6    | 1   5   3   7   7   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 4   5   6   8   5   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1640 | 247 .   .   834 559 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1753 | .   99  .   744 910 
  Parts                    104  | .   12  .   50  42  
Haulers Intercepted        3    | .   .   .   2   1   
Recyclers Shooed           2    | .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  34   | .   2   .   20  12  
  Melee                    2    | .   .   .   2   .   
  Guns                     17   | .   2   .   11  4   
  Cannons                  11   | .   .   .   7   4   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          12   | .   3   .   7   2   
  Worker                   2    | .   .   .   1   1   
  Builder                  4    | .   .   .   1   3   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   3    | .   .   .   2   1   
  Recycler                 5    | .   .   .   1   4   
  Watcher                  4    | .   2   .   2   .   
  Swarmer                  16   | .   1   .   10  5   
  Cutter                   3    | .   .   .   3   .   
  Grunt                    10   | .   1   .   4   5   
  Sentry                   3    | .   .   .   2   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           8    | .   3   .   8   7   
  Combat Bots Only         7    | .   1   .   7   3   
Max Kills in Single Turn   2    | .   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        417  | .    29   21   180  187  
  Missed                   141  | .    10   7    58   66   
Damage Taken               4035 | .    215  198  1591 2031 
  Core                     1092 | .    62   25   292  713  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         78   | 100  75   93   46   .    
Volleys Fired              156  | .    14   1    80   61   
  Largest                  2    | .    2    1    2    2    
  Hottest                  112  | .    112  56   90   97   
Shots Fired                208  | .    19   1    109  79   
  Gun                      133  | .    19   .    74   40   
  Cannon                   60   | .    .    1    35   24   
  Launcher                 15   | .    .    .    .    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  133  | .    .    .    75   58   
  Thermal                  59   | .    19   .    34   6    
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          15   | .    .    1    .    14   
  Robot Hit Streak         7    | .    6    7    6    7    
  Robot Miss Streak        6    | .    2    .    6    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           115  | .    13   1    57   44   
  Core Hits                89   | .    7    2    41   39   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         10   | .    3    .    4    3    
    Burn                   5    | .    3    .    .    2    
    Blast                  2    | .    .    .    1    1    
    Sever                  3    | .    .    .    3    .    
Melee Attacks              10   | .    .    .    10   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 10   | .    .    .    10   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4336 | .    206  26   1790 2314 
  Guns                     1445 | .    206  .    723  516  
  Cannons                  1447 | .    .    18   818  611  
  Explosions               1176 | .    .    .    .    1176 
  Melee                    191  | .    .    .    191  .    
  Ramming                  77   | .    .    8    58   11   
  Kinetic                  2329 | .    .    .    1259 1070 
  Thermal                  569  | .    206  .    282  81   
  Explosive                322  | .    .    .    .    322  
  Electromagnetic          848  | .    .    18   .    830  
  Impact                   .    | .    .    .    .    .    
  Slashing                 191  | .    .    .    191  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    3    2    10   
  Average Corruption       2    | .    .    2    2    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  28   | .    .    .    20   8    
    Message Errors         11   | .    .    .    7    4    
    Matter Fused           6    | .    .    .    4    2    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      3    | .    .    .    3    .    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    2    .    
    Misfires               2    | .    .    .    2    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            193  | .    .    .    71   122  
  Projectiles              130  | .    .    .    70   60   
  Explosions               62   | .    .    .    .    62   
  Melee                    1    | .    .    .    1    .    
Knockbacks                 7    | .    .    .    5    2    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  6    | .    .    .    4    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      238  | .    .    3    18   217  
  Shots                    9    | .    .    .    .    9    
  Rammed                   17   | .    .    3    13   1    
Targets Rammed             23   | .    .    3    18   2    
  Kicked                   6    | .    .    .    5    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        378  | .    239  17   340  378  
  Average Temperature      85   | .    87   16   85   86   
  Received Heat Transfer   906  | .    99   60   459  288  
  Effects                  1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1634 | .    740  .    585  309  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             340  | .   74  101 340 175 
  Initial                  73   | .   .   26  40  73  
  Average                  94   | .   13  64  151 73  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         88   | 100 100 100 72  100 
  Level 1                  11   | .   .   .   27  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   2   5   
  Investigation            1    | .   .   .   1   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           3    | .   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | .   7   8   31  38  
  Peak Tracking Total      15   | .   3   6   7   15  
  Tactical Retreats        10   | .   1   2   2   5   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3350 | 171  334  199  1361 1285 
Spaces Moved               2026 | 98   278  242  804  604  
  Core                     192  | 38   76   .    .    78   
  Treads                   30   | 30   .    .    .    .    
  Legs                     842  | 30   2    .    645  165  
  Wheels                   32   | .    .    .    32   .    
  Hover                    899  | .    200  242  127  330  
  Flight                   31   | .    .    .    .    31   
  Fastest Speed            29   | 50   56   52   56   29   
  Average Speed            133  | 158  96   59   125  186  
  Slowest Speed            450  | 200  200  120  260  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       22   | 6    29   26   41   12   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          70   | .    .    .    15   55   
  Melee                    .    | .    .    .    .    .    
  Projectile               26   | .    .    .    15   11   
  AOE                      44   | .    .    .    .    44   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2507 | 111  327  295  1064 710  
  Wait                     117  | .    7    40   64   6    
  Move                     2022 | 97   277  241  803  604  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  42   | 6    9    3    20   4    
  Fast Attach              42   | 5    5    .    20   12   
  Attach                   32   | 1    5    3    14   9    
  Detach                   14   | .    2    1    6    5    
  Swap                     10   | 1    .    2    6    1    
  Drop                     39   | 1    8    1    23   6    
  Fire                     156  | .    14   1    80   61   
  Melee                    10   | .    .    .    10   .    
  Ram                      17   | .    .    3    13   1    
  Kick                     6    | .    .    .    5    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 15)
  172 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 9)
  506 | -10/Materials | Entered another Materials area
  506 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  512 | -9/Materials  | Lost 3 parts (1p1n1u)
  579 | -9/Materials  | Discovered new exit (range 10)
  695 | -9/Materials  | Discovered new exit (range 5)
  705 | -9/Materials  | Entered another Materials area
  705 | -8/Materials  | Evolved 2 slots: Utility x2
 1080 | -8/Materials  | Destroyed 7 combat bots
 1438 | -8/Materials  | Build established: Scavenger-Mutant
 1763 | -8/Materials  | Core integrity fell below 50%
 1830 | -8/Materials  | Build established: Mutant
 1913 | -8/Materials  | Discovered new exit (range 16)
 2066 | -8/Materials  | Entered Factory
 2066 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2899 | -7/Factory    | Lost 3 parts (2n1u)
 3306 | -7/Factory    | Cargo convoy interrupted
 3324 | -7/Factory    | Core integrity fell below 50%
 3347 | -7/Factory    | Core integrity fell below 20%
 3349 | -7/Factory    | Garrison activated, responded to threat
 3350 | -7/Factory    | System corruption reached 10%
 3351 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03346_ Slug penetrates Wall.
03349_ C-30 ARC bursts open, deploying its payload.
03349_ X-67 Chaingunner unfolds itself.
03349_ P-60 Hacker unfolds itself.
03349_ X-57 Shotgunner unfolds itself.
03349_ P-60 Hacker unfolds itself.
03349_ I-36 Angel unfolds itself.
03349_ Cesium-ion Thruster destroyed.
03349_ I-36 Angel calls for garrison support.
03349_ ALERT: Activating Garrison Access F004.
03349_ Nuclear Reactor explodes.
03349_ Sml. Storage Unit destroyed.
03349_ Destroyed Sml. Storage Unit.
03350_ P-60 Hacker resets I-36 Angel, system corruption cleaned. <x2>
03350_ Adv. EMP Blaster destroyed.
03350_ K-01 Serf cleans the Nuclear Reactor.
03350_ H-61 Shepherd calls for reinforcements.
03350_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
03350_ Weapon Cycler destroyed.

 Map 
-----
+----------------------------------------------------+
|     #????????%#??????????????????????????????????? |
|     #########/###????????????????????????????????? |
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| ???""" #             k       # k  ???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          26
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorZhirovLattice
  Manual?         0
Play Time         00:43:12
  Cumulative      7.7 hours
  Start           2025.02.15 @ 13:22:54
  End             2025.03.11 @ 17:20:37
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4102fe48-2c00-4218-af12-3fc0fbbbc726