Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.05 @ 13:16:54

Player: Vectis

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (406)      406
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-29)                -29
              TOTAL SCORE: 1082

 Bonus
-------
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (25)
Movement                   Rolling (90)
Location                   -10/Exiles

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
  Armored Wheel
>         --- UTILITY (2) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (4) ----
          Ion Engine
  Armored Wheel
    Heavy EM Pulse Gun
    Heavy EM Pulse Gun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Light Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
>               --- INVENTORY --------
  High-capacity Matter Pod
          Heavy EM Pulse Gun
          Light Assault Rifle
          Light Cannon
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   8   1   7   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | .   2   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   .   3   
    Device                 1    | .   .   .   1   
    Storage                4    | 1   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   1   2   
    Energy Gun             4    | 2   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   1   1   .   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      5    | .   1   .   5   
Average Slot Usage (%)     95   | .   97  100 92  
  Engine                   14   | .   14  14  14  
  Treads                   6    | .   23  .   .   
  Wheel                    21   | .   4   28  28  
  Device                   3    | .   .   .   6   
  Storage                  16   | .   26  28  8   
  Protection               3    | .   .   .   6   
  Energy Gun               13   | .   19  .   13  
  Ballistic Gun            5    | .   3   .   7   
  Ballistic Cannon         9    | .   4   27  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             87   | 10  41  41  87  
  Greatest Support         40   | 40  40  24  24  
  Greatest Overweight (x)  3    | .   1   1   3   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 24   | 6   16  16  24  
  Average Capacity         13   | 5   11  16  13  
  Most Carried             19   | 4   12  16  19  
  Average Carried          9    | 2   7   12  9   
  Final Capacity           16   | 6   16  16  4   
  Final Carried            16   | 4   12  16  4   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           654  | 260 154 156 84  
  Remotely                 .    | .   .   .   .   
Salvage Created            722  | 84  469 169 .   
  Parts                    37   | 1   27  9   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           4    | .   2   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  15   | .   8   7   .   
  Guns                     5    | .   5   .   .   
  Cannons                  9    | .   2   7   .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          5    | 1   4   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | 1   2   1   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  8    | .   3   5   .   
  Grunt                    7    | .   5   2   .   
Best Kill Streak           5    | 1   5   3   .   
  Combat Bots Only         5    | .   5   3   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1036 | .   348 186 502 
  Core                     253  | .   40  39  174 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              66   | 6   36  21  3   
  Largest                  2    | 2   2   2   2   
  Hottest                  90   | 80  80  70  90  
Shots Fired                125  | 12  70  37  6   
  Gun                      72   | 12  54  .   6   
  Cannon                   53   | .   16  37  .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  63   | .   26  37  .   
  Thermal                  32   | 6   26  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          30   | 6   18  .   6   
  Robot Hit Streak         10   | 4   10  4   4   
  Robot Miss Streak        3    | 2   3   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           76   | 8   43  21  4   
  Core Hits                30   | 2   17  9   2   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1197 | 110 608 396 83  
  Guns                     617  | 110 428 .   79  
  Cannons                  545  | .   149 396 .   
  Explosions               31   | .   31  .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  4    | .   .   .   4   
  Kinetic                  628  | .   232 396 .   
  Thermal                  231  | 54  177 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          334  | 56  199 .   79  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 8    | .   4   4   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  8    | .   4   4   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      2    | .   .   .   2   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   .   .   2   
Targets Rammed             2    | .   .   .   2   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        248  | 72  248 45  19  
  Average Temperature      57   | 32  79  19  12  
  Received Heat Transfer   272  | .   162 30  80  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         500  | 125 375 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             260  | 5   260 245 .   
  Average Influence        112  | 1   101 166 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         89   | 100 93  79  .   
  Level 1                  10   | .   6   20  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   17  8   8   
  Peak Tracking Total      9    | .   4   3   9   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   2    | .   .   .   2   
Traps Extracted            .    | .   .   .   .   
  Installed                2    | .   .   .   2   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          6    | .   5   .   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   10  .   1   
  Successful               5    | .   4   .   1   
  Failed                   6    | .   6   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   .   1   
  Record                   1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               2198 | 93   625  316  1164 
Spaces Moved               1670 | 43   322  242  1063 
  Core                     5    | 5    .    .    .    
  Treads                   283  | 38   245  .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1382 | .    77   242  1063 
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  100  90   
  Average Speed            111  | 147  145  100  102  
  Slowest Speed            160  | 160  160  100  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 4    52   42   58   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    2    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          5    | .    5    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      5    | .    5    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Scr  Mat  Min  Exi  
Total                      1894 | 58   412  279  1145 
  Wait                     50   | .    25   10   15   
  Move                     1667 | 42   321  241  1063 
  Hop                      .    | .    .    .    .    
  Pick Up                  51   | 4    14   5    28   
  Fast Attach              12   | 6    3    .    3    
  Attach                   7    | .    4    1    2    
  Detach                   .    | .    .    .    .    
  Swap                     3    | .    1    .    2    
  Drop                     34   | .    8    1    25   
  Fire                     66   | 6    36   21   3    
  Melee                    .    | .    .    .    .    
  Ram                      2    | .    .    .    2    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     2    | .    .    .    2    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  679 | -10/Materials | Discovered new exit (range 9)
  719 | -10/Materials | Entered Mines
  998 | -10/Mines     | Found a hidden stash of uninstalled traps
 1031 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1031 | -10/Mines     | Discovered new exit (range 5)
 1035 | -10/Mines     | Entered Exiles
 1058 | -10/Exiles    | Met 8R-AWN
 1076 | -10/Exiles    | Met EX-HEX
 1222 | -10/Exiles    | Met EX-DEC
 1265 | -10/Exiles    | Learned location of Zion (-6)
 1307 | -10/Exiles    | Discovered new exit (range 10)
 1408 | -10/Exiles    | Build established: Hauler-Mutant
 1635 | -10/Exiles    | Discovered new exit (range 15)
 1941 | -10/Exiles    | Build established: Mutant
 2186 | -10/Exiles    | Attacked by the Exiles
 2197 | -10/Exiles    | Core integrity fell below 50%
 2198 | -10/Exiles    | Core integrity fell below 20%
 2199 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02194_ as-42592 suffers critical hit.
02194_ as-42592 destroyed.
02194_ Penetrated by HV Slug.
02194_ Lgt. Armor Plating destroyed.
02195_ Installed Blade Trap.
02196_ Slammed into as-26749.
02196_ Lgt. Ion Engine destroyed.
02197_ Slammed into as-79475.
02197_ Imp. Heat Sink permanently disabled.
02197_ Destabilizing: Short circuit.
02197_ 8R-AWN triggered Blade Trap.
02197_ Massive razor-sharp blades shoot up from within the floor.
02197_ Prototype Ballistic Gun severed.
02199_ Extracted 35 energy.
02199_ Hvy. EM Pulse Gun destroyed.
02199_ Broken Imp. Heat Sink destroyed.
02199_ Hvy. EM Pulse Gun destroyed.
02199_ System corrupted by crushing effect (+5).
02199_ System corrupted by crushing effect (+4).
02199_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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| "" "#????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricReflectiveProcessor
  Manual?         0
Play Time         00:18:36
  Cumulative      161.2 hours
  Start           2020.07.05 @ 12:52:18
  End             2020.07.05 @ 13:16:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0
Lore%             75
Gallery%          69
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95a4948a-2450-44e6-9aef-93d4add79ed4