Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 21:32:59 Player: J1ang-5h1 Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1007) 1007 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (332) 332 TOTAL SCORE: 2899 Bonus ------- High Alert Combat Kills 32 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 275/300 Energy 111/125 System Corruption 0% Temperature Warning (364) Movement Rolling (130) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Medium Laser Beam Cannon > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Nuclear Core Fission Core Light Fission Core Compact Wheel Combat Airjet Combat Airjet Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Launcher Guidance Computer Hacking Suite YOLO Cannon Datajack Mining Laser Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Medium Laser Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Nuclear Core Fission Core Light Fission Core Compact Wheel Combat Airjet Combat Airjet Heat Sink Heat Sink High-capacity Battery High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Launcher Guidance Computer Hacking Suite YOLO Cannon Datajack Mining Laser Stasis Trap Stasis Trap Stasis Trap [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Matter Pod Device Structural Scanner Storage High-capacity Matter Pod Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 39 | . 19 17 2 1 Power 5 | . 2 2 1 . Engine 4 | . 2 1 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 10 | . 4 6 . . Treads 6 | . 4 2 . . Leg . | . . . . . Wheel 4 | . . 4 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 4 3 . 1 Device 2 | . 1 . . 1 Storage 5 | . 3 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 16 | . 9 6 1 . Energy Gun 3 | . 2 . 1 . Energy Cannon 4 | . 1 3 . . Ballistic Gun 4 | . 2 2 . . Ballistic Cannon . | . . . . . Launcher 3 | . 2 1 . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 1 10 . 1 Power 3 | . . 3 . . Propulsion 3 | . . 3 . . Utility 1 | . . . . 1 Weapon 5 | . 1 4 . . Highest Loss Streak 5 | . 1 5 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 92 99 100 Engine 12 | . 14 7 13 14 Treads 21 | . 27 16 . . Wheel 6 | . . 11 28 28 Device 1 | . 1 . . 4 Storage 23 | . 25 22 14 14 Protection 3 | . . 5 14 9 Energy Gun 5 | . 5 . 13 14 Energy Cannon 10 | . 7 15 14 14 Ballistic Gun 10 | . 13 8 . . Peak Build Rating 15 | . 8 14 15 15 Average Rating 8 | . 7 9 14 14 On Entrance 9 | 6 6 8 10 15 Naked Turns . | . . . . . Heaviest Build 94 | 11 34 94 91 91 Greatest Support 40 | 20 40 40 32 32 Greatest Overweight (x) 2 | . . 2 2 2 Average Overweight (x) . | . . . 2 2 Largest Inventory Capacity 25 | . 15 25 25 25 Average Capacity 15 | . 11 18 25 25 Most Carried 25 | . 15 25 25 22 Average Carried 13 | . 10 16 24 21 Final Capacity 25 | 8 15 25 25 25 Final Carried 24 | 6 15 24 23 21 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 1124 | 172 704 248 . . Remotely . | . . . . . Salvage Created 1451 | . 1089 323 . 39 Parts 93 | . 82 7 . 4 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 41 | . 26 14 . 1 Guns 13 | . 9 4 . . Cannons 14 | . 7 6 . 1 AOE 13 | . 10 3 . . Classes Destroyed 10 | . 7 3 . . Worker 4 | . 4 . . . Builder 1 | . . 1 . . Hauler 2 | . 2 . . . Recycler 2 | . 1 1 . . Operator 2 | . 2 . . . Watcher 3 | . 3 . . . Swarmer 9 | . 9 . . . Grunt 20 | . 17 2 . 1 Demolisher 1 | . . 1 . . Assembled 11 | . . 11 . . Best Kill Streak 7 | . 7 6 . 1 Combat Bots Only 5 | . 5 3 . 1 Max Kills in Single Turn 3 | . 3 2 . 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 188 | . 94 63 . 31 Missed 51 | . 27 16 . 8 Damage Taken 2081 | . 764 1029 . 288 Core 260 | . 126 73 . 61 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 105 | . 105 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 144 | . 83 54 . 7 Largest 2 | . 2 2 . 2 Hottest 120 | . 100 120 . 110 Shots Fired 245 | . 150 81 . 14 Gun 126 | . 98 21 . 7 Cannon 101 | . 39 55 . 7 Launcher 15 | . 10 5 . . Special 3 | . 3 . . . Kinetic 88 | . 67 21 . . Thermal 142 | . 73 55 . 14 Explosive 15 | . 10 5 . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 10 16 . 4 Robot Miss Streak 3 | . 3 3 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 149 | . 87 53 . 9 Core Hits 91 | . 60 29 . 2 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 4 . . 1 Burn 4 | . 3 . . 1 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3208 | . 2016 1058 . 134 Guns 971 | . 714 194 . 63 Cannons 1231 | . 507 653 . 71 Explosions 1006 | . 795 211 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 690 | . 496 194 . . Thermal 1512 | . 725 653 . 134 Explosive 1006 | . 795 211 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 27 | . 8 19 . . Projectiles 12 | . 3 9 . . Explosions 15 | . 5 10 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 86 | . 71 15 . . Shots 4 | . 3 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 358 | . 166 246 . 358 Average Temperature 68 | . 39 92 . 209 Received Heat Transfer 580 | . 288 130 . 162 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 2 | . 1 1 . . Heat Transferred 3663 | . 1887 1369 . 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 462 | . 462 206 . 20 Initial 156 | . . 156 . . Average 204 | . 256 95 . 3 Maximum Alert Level 2 | . 2 1 . . Low Security (%) 41 | . 32 59 . 100 Level 1 48 | . 52 40 . . Level 2 9 | . 14 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 7 . . . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 4 | . 4 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 39 15 . 3 Peak Tracking Total 6 | . 6 3 . 3 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . . . 1 Triggered . | . . . . . Most Traps Carried 3 | . . 3 3 2 Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 4 | . 4 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 11 | . 9 . 2 . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 41 | . 36 . 5 . Successful 25 | . 20 . 5 . Failed 15 | . 15 . . . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 22 | . 21 . 1 . Terminals 26 | . 26 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 7 . 5 . Record 4 | . . . 4 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 2 . . . Terminal Index 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 9 . . . Terminals 7 | . 7 . . . Botnet 3 | . 3 . . . Skim 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 8 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 48 | . . 48 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 1 | . . 1 . . Total Damage 22 | . . 22 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 3412 | . 2077 944 366 25 Spaces Moved 1879 | 1 1080 520 276 2 Core . | . . . . . Treads 1364 | . 1056 308 . . Legs 25 | 1 24 . . . Wheels 490 | . . 212 276 2 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 130 130 130 Average Speed 151 | 120 159 147 130 130 Slowest Speed 160 | 120 160 160 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 2 98 80 69 6 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 2 . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 52 | . 22 30 . . Melee . | . . . . . Projectile 2 | . 2 . . . AOE 50 | . 20 30 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2191 | . 1282 612 285 12 Wait 68 | . 68 . . . Move 1875 | . 1079 519 275 2 Hop . | . . . . . Pick Up 45 | . 22 19 4 . Fast Attach 1 | . 1 . . . Attach 16 | . 4 9 2 1 Detach . | . . . . . Swap 22 | . 14 8 . . Drop 19 | . 11 3 4 1 Fire 144 | . 83 54 . 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 8) 417 | -10/Materials | Central database locked down 459 | -10/Materials | Discovered new exit (range 6) 1511 | -10/Materials | Repaired Lgt. Treads 1855 | -10/Materials | Core integrity fell below 50% 1872 | -10/Materials | Discovered new exit (range 5) 2078 | -10/Materials | Entered Mines 2083 | -10/Mines | Met a Derelict bent on vengeance 2135 | -10/Mines | Discovered new exit (range 13) 2160 | -10/Mines | Learned Materials terminal intel 2375 | -10/Mines | Discovered new exit (range 6) 2543 | -10/Mines | Discovered new exit (range 16) 2589 | -10/Mines | Assembled infested the area 2623 | -10/Mines | Lost 3 allies 2631 | -10/Mines | Lost 5 parts (2p2n1w) 2719 | -10/Mines | Found a hidden stash of uninstalled traps 2847 | -10/Mines | Lost 4 parts (1p1n2w) 3012 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3014 | -10/Mines | Discovered new exit (range 5) 3022 | -10/Mines | Entered Exiles 3065 | -10/Exiles | Met 8R-AWN 3083 | -10/Exiles | Met EX-HEX 3143 | -10/Exiles | Met EX-DEC 3168 | -10/Exiles | Learned location of Zion (-6) 3193 | -10/Exiles | Met EX-BIN 3211 | -10/Exiles | Aligned with FarCom system 3212 | -10/Exiles | Given EX-Vault access code 3243 | -10/Exiles | Opened EX-Vault 3256 | -10/Exiles | Found YOLO Cannon 3284 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3331 | -10/Exiles | Build established: Scavenger-Mutant 3374 | -10/Exiles | Discovered new exit (range 11) 3388 | -10/Exiles | Left Exiles lab with YOLO Cannon 3388 | -10/Exiles | Entered Mines 3393 | -9/Mines | Core integrity fell below 20% 3413 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 03374_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03388_ Receiving FarCom transmissions... 03388_ Dropped Stasis Trap. 03389_ Installed Stasis Trap. 03402_ G-47 Trooper suffers critical hit (Burn). 03402_ G-47 Trooper overheating. 03404_ Imp. Light Armor Plating destroyed. 03406_ G-47 Trooper overheating. 03409_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????s??????????????????????????? | | ??????????????????????s??????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????s??????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ####??????????????????????? | | ????????????????????# ##?????????????????????? | | ????????????????????#* @ #?????????????????????? | | ???????????????????#[%= #????????????????????? | | ??????????????? gg! #???????????????????? | | ?????????????# #??????????????????? | | ?????????????## ?????????????????? | | ??????????????#### ????????????????? | | ?????????????????## ########???????????????? | | ??????????????????## ##??????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerDiametricCore Manual? 0 Play Time 00:28:44 Cumulative 342.0 hours Start 2025.02.28 @ 21:03:25 End 2025.02.28 @ 21:32:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 234 Adventurer 0 Explorer 10 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6b47dc1-aacd-41f0-8783-558d55226509