Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.07 @ 17:41:06 Player: Pitt Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (1826) 1826 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 4647 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 206 Entered Garrisons 200 Friendly Fire -142 Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 125/125 System Corruption 4% Temperature Cool (9) Movement Hovering (110) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Shock Rifle Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core Weight Redist. System Gauss Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Beam Rifle Gauss Rifle Flak Cannon > --- INVENTORY -------- Hover Unit Improved Hover Unit Weight Redist. System [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Armor Integrity Analyzer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 74 | 7 1 7 27 30 2 Power 15 | 1 1 1 7 5 . Engine 13 | 1 1 1 7 3 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 14 | 2 . . 5 7 . Treads 7 | . . . 5 2 . Leg 2 | 2 . . . . . Wheel 2 | . . . . 2 . Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 15 | 2 . 3 5 5 . Device 4 | 1 . 1 . 2 . Storage 4 | 1 . . 2 1 . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 4 | . . 1 3 . . Artifact . | . . . . . . Weapon 30 | 2 . 3 10 13 2 Energy Gun 10 | . . 1 4 4 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 13 | 2 . 1 4 5 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon 4 | . . . 2 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 1 3 . Parts Lost 33 | . . 1 8 19 5 Power 9 | . . 1 3 4 1 Propulsion 7 | . . . 2 4 1 Utility 5 | . . . 1 3 1 Weapon 12 | . . . 2 8 2 Highest Loss Streak 10 | . . 1 6 10 5 Average Slot Usage (%) 91 | . 100 96 93 80 93 Engine 16 | . 14 18 19 8 13 Core 1 | . . . . 5 . Treads 13 | . . . 20 10 . Leg 5 | . 28 22 1 . . Device 5 | . 14 18 . 7 18 Storage 10 | . 14 11 10 7 9 Processor 9 | . . . 11 14 9 Protection 6 | . . 2 10 2 . Energy Gun 8 | . . 3 8 11 19 Ballistic Gun 9 | . 28 17 8 3 3 Special Weapon 1 | . . . 1 3 . Naked Turns . | . . . . . . Heaviest Build 36 | 10 12 19 33 36 28 Greatest Support 40 | 20 20 20 40 40 22 Greatest Overweight (x) 5 | . . . 2 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 Average Capacity 6 | 5 6 6 7 7 8 Most Carried 8 | 6 6 6 8 7 5 Average Carried 5 | 4 5 4 6 5 4 Final Capacity 8 | 6 6 6 8 8 8 Final Carried 7 | 6 6 6 7 5 3 Class Distribution -------------------- 49% | Scavenger-Mutant 35% | Mutant 9% | Scavenger-Gunner 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Matter Collected 1463 | 314 26 123 543 457 . Remotely . | . . . . . . Salvage Created 2892 | 159 73 378 1191 992 99 Parts 198 | 11 3 32 86 62 4 Haulers Intercepted 7 | . . 2 3 2 . Recyclers Shooed 5 | 2 . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Combat Hostiles Destroyed 52 | . 2 7 21 19 3 Melee 1 | . . . 1 . . Guns 42 | . 2 4 19 15 2 Cannons 4 | . . . . 3 1 AOE 5 | . . 3 1 1 . Classes Destroyed 12 | 2 1 5 2 2 . Worker 7 | . . 1 3 3 . Builder 1 | . . 1 . . . Tunneler 3 | 3 . . . . . Hauler 7 | . . 2 3 2 . Recycler 5 | 1 . . 2 2 . Operator 1 | . . . 1 . . Watcher 3 | . . 2 1 . . Swarmer 15 | . . . 8 7 . Grunt 25 | . 2 5 8 7 3 Brawler 1 | . . . . 1 . Sentry 11 | . . 2 6 3 . Hunter 1 | . . . . 1 . Best Kill Streak 9 | 1 1 8 5 9 3 Combat Bots Only 5 | . 1 3 4 5 3 Max Kills in Single Turn 3 | 1 1 3 1 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 1 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Damage Taken 4590 | . 31 452 1242 2249 616 Core 864 | . 10 90 212 393 159 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 96 . 24 . . Volleys Fired 249 | 22 8 22 101 79 17 Largest 3 | 2 2 2 2 3 3 Hottest 161 | 40 40 45 100 155 161 Shots Fired 362 | 44 16 23 132 117 30 Gun 307 | 44 16 17 123 82 25 Cannon 27 | . . . . 22 5 Launcher 6 | . . 6 . . . Special 22 | . . . 9 13 . Kinetic 177 | 44 16 2 60 42 13 Thermal 99 | . . . 46 40 13 Explosive 6 | . . 6 . . . Electromagnetic 80 | . . 15 26 35 4 Robot Hit Streak 19 | 7 6 3 19 14 9 Robot Miss Streak 5 | 2 3 5 3 3 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . 3 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 242 | 27 9 15 97 73 21 Core Hits 157 | 10 4 20 56 51 16 Critical Hits 2 | . 1 1 . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4352 | 194 66 958 1461 1192 481 Guns 3111 | 194 66 263 1414 849 325 Cannons 432 | . . . . 276 156 Explosions 778 | . . 695 21 62 . Melee . | . . . . . . Ramming 31 | . . . 26 5 . Kinetic 1706 | 194 66 . 709 477 260 Thermal 797 | . . . 323 313 161 Explosive 695 | . . 695 . . . Electromagnetic 1123 | . . 263 403 397 60 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Effects 11 | . . . . 10 1 Matter Fused 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Targeting Errors 5 | . . . . 5 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 2 | . . . . 2 . Projectiles 2 | . . . . 2 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . 1 4 . Impact 1 | . . . 1 . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 75 | . . 36 35 4 . Shots 3 | . . 1 1 1 . Rammed 18 | . . . 16 2 . Targets Rammed 19 | . . . 17 2 . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 562 | . 6 48 138 562 152 Average Temperature 95 | . 6 15 43 270 94 Received Heat Transfer 1599 | . 18 159 306 864 252 Effects 22 | . . . . 22 . Shutdowns 4 | . . . . 4 . Energy Bleed 2 | . . . . 2 . Interference 6 | . . . . 6 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (major) 7 | . . . . 7 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2111 | . . . 1086 655 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Peak Influence 590 | 20 128 296 590 391 304 Initial 254 | . 13 53 124 248 254 Average 285 | 9 47 133 385 297 272 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 31 | 100 100 74 12 12 . Level 1 41 | . . 25 35 87 100 Level 2 26 | . . . 51 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 2 3 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Distress Signals 6 | . 1 1 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 8 12 35 23 5 Peak Tracking Total 8 | . 4 7 6 8 5 Tactical Retreats 5 | . 1 . 3 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Machines Accessed 18 | . 2 2 9 5 . Terminals 10 | . 2 1 5 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units 2 | . . . 2 . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 66 | . 7 4 36 19 . Successful 39 | . 6 3 19 11 . Failed 27 | . 1 1 17 8 . Catastrophic 4 | . . . 4 . . Database Lockouts . | . . . . . . Manual 30 | . 5 . 17 8 . Terminals 40 | . 7 2 21 10 . Fabricators . | . . . . . . Repair Stations 13 | . . . 10 3 . Recycling Units 5 | . . . 5 . . Scanalyzers 6 | . . 2 . 4 . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 2 1 7 2 . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 2 | . . . 1 1 . Repair Station Index 1 | . . . . 1 . Recycling Unit Index 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Locate Traps 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . 7 3 . Scan Component 5 | . . . 3 2 . Repair 4 | . . . 3 1 . Refit 1 | . . . 1 . . Recycling Unit Hacks 3 | . . . 3 . . Report Inventory 2 | . . . 2 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 6 | . . 2 . 4 . Insert Component 3 | . . 1 . 2 . Analyze 3 | . . 1 . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 4 . 2 1 . Terminals 5 | . 4 . . 1 . Track 1 | . 1 . . . . Botnet 3 | . 2 . . 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Reject 1 | . . . 1 . . Mask 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 1 7 3 . Full Trace Events 5 | . . . 4 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 3 1 . Time 148 | . . . 84 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 3 | . . 1 . 2 . Part Schematics Acquired 3 | . . 1 . 2 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 2 . Highest-Rated Group 88 | . . . 88 16 . Highest-Rated Ally 16 | . . . 16 8 . Total Orders . | . . . . . . Ally Attacks 67 | . . . 62 5 . Total Damage 574 | . . . 529 45 . Kills 10 | . . . 9 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Turns Passed 3087 | 256 249 243 1585 694 60 Spaces Moved 1196 | 157 138 85 555 247 14 Core 14 | 8 . . 2 4 . Treads 660 | . . . 495 165 . Legs 430 | 149 138 85 58 . . Wheels 40 | . . . . 40 . Hover 52 | . . . . 38 14 Flight . | . . . . . . Fastest Speed 46 | 50 120 120 100 46 46 Average Speed 140 | 116 120 120 155 141 97 Slowest Speed 300 | 120 120 120 160 300 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 24 | 8 30 11 70 20 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . 7 13 . Terrain Destroyed 66 | . . 41 9 16 . Melee . | . . . . . . Projectile 21 | . . . 7 14 . AOE 45 | . . 41 2 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Total 2202 | 191 208 203 1118 448 34 Wait 597 | . 60 84 380 72 1 Move 1190 | 156 137 84 554 245 14 Hop . | . . . . . . Pick Up 31 | 6 1 2 14 8 . Fast Attach 46 | 7 . 3 15 21 . Attach 9 | . . 2 1 4 2 Detach 8 | . . 1 3 4 . Swap 19 | . 1 2 11 5 . Drop 32 | . 1 3 21 7 . Fire 249 | 22 8 22 101 79 17 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush 17 | . . . 15 2 . Escape Stasis 1 | . . . . 1 . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 257 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 724 | -9/Materials | Discovered new exit (range 5) 749 | -9/Materials | Entered Storage 824 | -9/Storage | Repaired Ion Engine 1054 | -9/Storage | Core integrity fell below 50% 1091 | -9/Storage | Lost 6 parts (2p2n1u1w) 1142 | -9/Storage | Repaired Sml. Storage Unit 1184 | -9/Storage | Repaired Hvy. Assault Rifle 1366 | -9/Storage | Build established: Scavenger-Mutant 1834 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2108 | -9/Storage | Discovered new exit (range 20) 2334 | -9/Storage | Entered Materials 2334 | -8/Materials | Accompanied by 2 allies 2334 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2593 | -8/Materials | Core integrity fell below 50% 2613 | -8/Materials | Lost 10 parts (2p2n1u5w) 2709 | -8/Materials | Crushed by falling debris 2804 | -8/Materials | Repaired Broken Imp. EM Shotgun 2898 | -8/Materials | Identified exit to Garrison 2909 | -8/Materials | Garrison activated, responded to threat 2985 | -8/Materials | Lost 4 parts (1p2n1w) 3028 | -8/Materials | Entered Garrison 3071 | -8/Garrison | Core integrity fell below 20% 3088 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03024_ K-01 Serf collects debris. 03027_ R-06 Scavenger collects Hvy. Assault Rifle. LOCATION=GARRISON GOAL=ESCAPE 03039_ C-30 ARC bursts open, deploying its payload. 03039_ G-50 Soldier unfolds itself. 03039_ G-47 Trooper unfolds itself. 03047_ G-47 Trooper destroyed. 03053_ System corrupted: Hvy. Particle Gun failed to cycle. 03054_ Flak Cannon destroyed. 03056_ Lgt. Ion Engine destroyed. 03057_ G-50 Soldier destroyed. 03057_ Switching to secondary target: G-47 Trooper. 03061_ G-47 Trooper destroyed. 03061_ Switching to secondary target: Y-45 Defender. 03062_ Beam Rifle destroyed. 03068_ Y-45 Defender IFF system glitched. 03071_ Aerolev Unit destroyed. 03078_ Y-45 Defender misfires. 03081_ Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????#############################?????????? | | ??????????# *%= ????????? | | ??????????# %[ Y ????????? | | ??????????# @ =%Y^ ????????? | | ??????????# ###################???????????????? | | ??????????# #?????????????????????????????????? | | ??????????#####?????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Cld. Aerolev Unit | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalBurstCutter Manual? 0 Play Time 00:49:00 Cumulative 91.0 hours Start 2021.03.07 @ 16:50:59 End 2021.03.07 @ 17:41:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13d7b8d7-3c67-4612-9060-794b64bed133