Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.25 @ 17:49:46

Player: Jolley

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (104)     520
Value Destroyed (3084)     3084
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 6415

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Location                   -7/Waste

 Parts 
-------
Power (1)
Propulsion (2)
Utility (9)
Weapon (2)
Inventory (4)
  Advanced Sensor Array

 Peak State 
------------
Power
  Deuterium Engine
Propulsion
  Improved Titanium Leg
  Improved Titanium Leg
Utility
  Improved Heat Sink
  High-capacity Storage Unit
  Compact Battery
  Improved Targeting Computer
  Improved Targeting Computer
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Reactive Plating
  Reflective Plating
Weapon
  Shock Rifle
  Minigun
Inventory
  Improved Ion Engine
  Cooled Ion Engine
  Cooled Ion Engine
  Light Treads
  Improved Targeting Computer
  System Backup Module
  Heavy Particle Cannon
  Heavy Particle Cannon
  Shock Bomb Launcher
  Heavy Rocket Launcher
  Improved Datajack
  Axe
[Rating: 43]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Slots Evolved              7    | .   1   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  7    | .   1   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             98   | 10  6   2   35  20  22  3   
  Power                    8    | 1   1   .   4   1   .   1   
    Engine                 5    | 1   .   .   3   1   .   .   
    Core                   3    | .   1   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 4   .   2   9   4   5   .   
    Treads                 17   | 2   .   2   6   4   3   .   
    Leg                    7    | 2   .   .   3   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  29   | 2   1   .   6   9   11  .   
    Device                 4    | .   .   .   1   1   2   .   
    Storage                5    | 1   .   .   3   1   .   .   
    Processor              7    | 1   1   .   1   .   4   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | .   .   .   1   7   5   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | 3   4   .   16  6   6   2   
    Energy Gun             6    | 1   1   .   .   .   4   .   
    Energy Cannon          2    | .   .   .   .   2   .   .   
    Ballistic Gun          7    | 2   1   .   2   1   1   .   
    Ballistic Cannon       6    | .   .   .   5   1   .   .   
    Launcher               7    | .   .   .   3   2   1   1   
    Special Weapon         5    | .   1   .   4   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 24   | .   1   .   10  4   .   9   
  Power                    4    | .   .   .   3   .   .   1   
  Propulsion               6    | .   1   .   2   2   .   1   
  Utility                  5    | .   .   .   .   1   .   4   
  Weapon                   9    | .   .   .   5   1   .   3   
  Highest Loss Streak      9    | .   1   .   3   3   .   9   
Average Slot Usage (%)     97   | .   96  99  96  96  99  66  
  Engine                   6    | .   7   .   6   8   7   4   
  Core                     2    | .   4   12  3   .   .   .   
  Treads                   17   | .   23  24  17  15  13  9   
  Device                   3    | .   .   .   4   2   7   9   
  Storage                  16   | .   12  12  20  18  13  4   
  Processor                17   | .   24  25  21  8   13  9   
  Protection               11   | .   .   .   3   25  27  17  
  Energy Gun               2    | .   4   .   .   .   6   4   
  Energy Cannon            1    | .   .   .   .   5   .   .   
  Ballistic Gun            6    | .   16  12  2   .   7   4   
  Ballistic Cannon         2    | .   .   .   7   .   .   .   
  Launcher                 1    | .   .   .   .   8   .   .   
  Special Weapon           1    | .   .   12  2   .   .   .   
  Impact Weapon            1    | .   .   .   4   1   .   .   
Naked Turns                29   | .   .   .   .   .   .   29  
Heaviest Build             126  | 17  17  16  116 126 96  96  
  Greatest Support         42   | 40  40  40  40  40  42  42  
  Greatest Overweight (x)  26   | 1   .   .   6   5   26  11  
  Average Overweight (x)   .    | .   .   .   1   1   1   2   
Largest Inventory Capacity 28   | 8   8   8   28  28  12  12  
  Average Capacity         14   | 6   8   8   18  19  12  9   
  Most Carried             28   | 5   8   8   28  28  12  12  
  Average Carried          12   | 1   7   8   13  17  11  8   
  Final Capacity           4    | .   .   .   .   .   .   4   
  Final Carried            1    | .   .   .   .   .   .   1   

 Class Distribution 
--------------------
 53% | Mutant
 29% | Hauler-Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Waste

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Was 
Matter Collected           2274 | 207 374 69  800 416 398 10  
  Remotely                 30   | .   .   .   .   .   20  10  
Salvage Created            3322 | .   686 134 892 729 881 .   
  Parts                    197  | .   38  8   59  43  49  .   
Haulers Intercepted        6    | .   1   .   5   .   .   .   
Recyclers Shooed           5    | .   4   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Combat Hostiles Destroyed  77   | .   13  4   26  21  13  .   
  Melee                    3    | .   .   .   .   3   .   .   
  Guns                     32   | .   13  3   4   .   12  .   
  Cannons                  16   | .   .   1   12  3   .   .   
  AOE                      25   | .   .   .   10  14  1   .   
Classes Destroyed          12   | .   6   .   2   3   1   .   
  Worker                   4    | .   1   .   1   1   1   .   
  Builder                  2    | .   .   .   .   1   1   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   6    | .   1   .   5   .   .   .   
  Recycler                 5    | .   1   .   1   1   2   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  8    | .   2   .   2   2   2   .   
  Swarmer                  19   | .   4   .   6   4   5   .   
  Grunt                    39   | .   9   4   12  11  3   .   
  Brawler                  2    | .   .   .   .   1   1   .   
  Sentry                   16   | .   .   .   8   5   3   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           11   | .   5   2   8   11  4   .   
  Combat Bots Only         7    | .   5   2   7   6   3   .   
Max Kills in Single Turn   3    | .   1   1   2   3   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   1   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  
Damage Taken               4314 | .    500  157  1174 1289 464  730  
  Core                     1325 | .    77   14   279  236  29   690  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    63   30   57   .    .    
Volleys Fired              254  | .    72   13   92   31   45   1    
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  150  | .    60   120  120  150  105  28   
Shots Fired                425  | .    119  15   141  59   90   1    
  Gun                      251  | .    119  13   29   .    89   1    
  Cannon                   85   | .    .    .    56   29   .    .    
  Launcher                 51   | .    .    .    20   30   1    .    
  Special                  38   | .    .    2    36   .    .    .    
  Kinetic                  241  | .    94   13   85   3    45   1    
  Thermal                  73   | .    .    2    36   26   9    .    
  Explosive                51   | .    .    .    20   30   1    .    
  Electromagnetic          60   | .    25   .    .    .    35   .    
  Robot Hit Streak         50   | .    40   10   35   40   50   1    
  Robot Miss Streak        4    | .    1    1    3    1    4    .    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        4    | .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           362  | .    108  14   101  60   77   2    
  Core Hits                194  | .    31   8    59   54   37   5    
  Critical Hits            5    | .    .    .    3    .    2    .    
  Critical Kills           3    | .    .    .    3    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
Melee Attacks              33   | .    2    .    4    26   .    1    
  Impact                   30   | .    .    .    4    26   .    .    
  Slashing                 1    | .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    3    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    3    .    .    
Damage Inflicted           8472 | .    1161 194  2485 2718 1801 113  
  Guns                     3173 | .    1161 146  235  .    1609 22   
  Cannons                  1386 | .    .    .    825  561  .    .    
  Explosions               2542 | .    .    .    866  1494 182  .    
  Melee                    942  | .    .    .    262  663  .    17   
  Ramming                  86   | .    .    .    2    .    10   74   
  Kinetic                  2944 | .    854  146  1060 61   801  22   
  Thermal                  1459 | .    .    48   617  500  294  .    
  Explosive                2220 | .    .    .    544  1494 182  .    
  Electromagnetic          821  | .    307  .    .    .    514  .    
  Impact                   925  | .    .    .    262  663  .    .    
  Slashing                 17   | .    .    .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    .    .    .    
  Average Corruption       1    | .    1    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  23   | .    3    2    18   .    .    .    
    Message Errors         11   | .    1    1    9    .    .    .    
    Energy Discharges      5    | .    1    .    4    .    .    .    
    Data Loss (minor)      5    | .    .    1    4    .    .    .    
    Targeting Errors       1    | .    .    .    1    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            320  | .    2    .    53   256  9    .    
  Projectiles              97   | .    .    .    14   83   .    .    
  Explosions               90   | .    2    .    39   40   9    .    
  Melee                    133  | .    .    .    .    133  .    .    
Knockbacks                 11   | .    .    .    8    3    .    .    
  Impact                   2    | .    .    .    .    2    .    .    
  Kinetic                  7    | .    .    .    7    .    .    .    
  Secondary                2    | .    .    .    1    1    .    .    
Self-Inflicted Damage      250  | .    65   .    104  57   .    24   
  Shots                    10   | .    1    .    5    4    .    .    
  Rammed                   27   | .    .    .    1    .    2    24   
Targets Rammed             27   | .    .    .    1    .    2    24   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        630  | .    96   78   96   630  289  .    
  Average Temperature      81   | .    34   36   20   153  64   .    
  Received Heat Transfer   1866 | .    354  147  633  598  134  .    
  Effects                  16   | .    .    .    .    13   3    .    
    Shutdowns              3    | .    .    .    .    3    .    .    
    Energy Bleed           4    | .    .    .    .    4    .    .    
    Interference           3    | .    .    .    .    .    3    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Damage (minor)         3    | .    .    .    .    3    .    .    
    Damage (major)         1    | .    .    .    .    1    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    1    .    .    3    1    .    
  Impact Corruptions       8    | .    .    .    .    8    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    
  Heat Transferred         2565 | .    .    100  1050 740  675  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Peak Influence             418  | .   222 100 200 418 245 .   
  Average Influence        57   | .   42  37  60  93  46  .   
Maximum Alert Level        2    | .   1   .   1   2   1   .   
  Low Security (%)         92   | .   .   .   .   .   .   .   
  Level 1                  5    | .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   3   3   4   .   
  Investigation            4    | .   1   .   2   1   .   .   
  Extermination            3    | .   .   .   .   .   3   .   
  Reinforcement            4    | .   .   .   1   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was 
Distress Signals           7    | .   2   .   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              130  | .   22  4   46  28  24  6   
  Peak Tracking Total      8    | .   5   2   8   4   4   6   
  Tactical Retreats        12   | .   1   .   5   1   5   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Traps Triggered            7    | .   1   .   2   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   
  Reused                   6    | .   .   .   6   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   6   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Was 
Machines Disabled          6    | .   1   .   1   3   1   .   
  Max in Single Turn       2    | .   1   .   1   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was 
Machines Accessed          34   | .   11  .   12  6   5   .   
  Terminals                22   | .   8   .   8   4   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          4    | .   1   .   2   1   .   .   
  Recycling Units          6    | .   2   .   1   1   2   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                135  | .   46  .   46  29  14  .   
  Successful               108  | .   39  .   36  25  8   .   
  Failed                   27   | .   7   .   10  4   6   .   
    Catastrophic           2    | .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   57   | .   22  .   19  11  5   .   
  Terminals                100  | .   41  .   36  16  7   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          17   | .   1   .   6   10  .   .   
  Recycling Units          15   | .   4   .   2   3   6   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             56   | .   26  .   19  9   2   .   
  Record                   5    | .   5   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   
  Level Access Points      3    | .   1   .   1   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Emergency Access Points  4    | .   1   .   2   1   .   .   
  Terminal Index           4    | .   1   .   1   1   1   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   
  Alert Level              7    | .   2   .   4   1   .   .   
  Unreport Threat          5    | .   1   .   2   2   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Dispatch Records         3    | .   1   .   1   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   
  Investigation Status     3    | .   3   .   .   .   .   .   
  Reinforcement Status     3    | .   2   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       15   | .   .   .   5   10  .   .   
  Scan Component           7    | .   .   .   2   5   .   .   
  Repair                   7    | .   .   .   2   5   .   .   
  Refit                    1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       10   | .   2   .   1   3   4   .   
  Process                  2    | .   .   .   .   1   1   .   
  Report Inventory         2    | .   .   .   1   .   1   .   
  Retrieve Matter          5    | .   1   .   .   2   2   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         49   | .   22  .   19  6   2   .   
  Terminals                20   | .   8   .   8   3   1   .   
    Botnet                 20   | .   8   .   8   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         27   | .   7   .   11  6   3   .   
  Full Trace Events        3    | .   1   .   1   1   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   
    Matter                 153  | .   .   .   .   .   153 .   
    Time                   81   | .   .   .   .   .   81  .   
  Total Robot Build Rating 1    | .   .   .   .   .   1   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   2   5   .   .   
  Time                     181  | .   .   .   39  142 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          363  | .   .   .   .   115 248 .   
  Retrieved Matter         363  | .   .   .   .   115 248 .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Was 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      9    | .   .   .   .   .   9   .   
  Highest-Rated Ally       9    | .   .   .   .   .   9   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  
Turns Passed               8966 | 174  1778 557  2816 1772 1771 98   
Spaces Moved               4185 | 153  953  326  1291 664  766  32   
  Core                     82   | 74   .    .    6    .    1    1    
  Treads                   4049 | 42   953  326  1283 664  750  31   
  Legs                     54   | 37   .    .    2    .    15   .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  180  160  192  
  Average Speed            174  | 98   160  160  180  196  185  204  
  Slowest Speed            1350 | 160  160  160  310  260  1350 600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 6    88   82   64   40   20   36   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     3    | .    1    1    1    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 12   | .    .    .    12   .    .    .    
Terrain Destroyed          296  | .    32   .    94   164  6    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    12   5    .    .    
  AOE                      279  | .    32   .    82   159  6    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  
Total                      5316 | 175  1091 343  1586 1031 1029 61   
  Wait                     581  | 3    43   2    116  260  157  .    
  Move                     4180 | 152  952  325  1290 663  766  32   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  50   | 5    6    .    23   5    11   .    
  Fast Attach              63   | 9    6    1    19   11   17   .    
  Attach                   25   | 1    .    .    12   7    2    3    
  Detach                   34   | 3    2    .    19   8    2    .    
  Swap                     10   | .    .    1    4    2    3    .    
  Drop                     63   | 2    8    1    7    21   24   .    
  Fire                     254  | .    72   13   92   31   45   1    
  Melee                    29   | .    2    .    3    23   .    1    
  Ram                      23   | .    .    .    .    .    .    23   
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    1    .    2    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Identified exit to Materials
   17 | -11/Scrapyard | Discovered exit to Materials (range 15)
  175 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Evolved 1 slot: Utility x1
  199 | -10/Materials | Identified exit to Mines
  199 | -10/Materials | Discovered exit to Mines (range 11)
  300 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Identified exit to Materials
 1953 | -10/Materials | Entered Mines
 1996 | -10/Mines     | Discovered exit to Materials (range 7)
 2459 | -10/Mines     | Discovered exit to Materials (range 6)
 2468 | -10/Mines     | Learned location of Storage (-7)
 2510 | -10/Mines     | Entered Materials
 2510 | -9/Materials  | Evolved 2 slots: Utility x2
 2880 | -9/Materials  | Repaired Mining Laser
 3133 | -9/Materials  | Destroyed 7 combat bots
 3138 | -9/Materials  | Lost 3 parts (1p2n)
 3195 | -9/Materials  | Identified exit to Mines
 3426 | -9/Materials  | Build established: Scavenger-Mutant
 3471 | -9/Materials  | Identified exit to Materials
 3563 | -9/Materials  | Core integrity fell below 50%
 3734 | -9/Materials  | Lost 3 parts (1p2w)
 4054 | -9/Materials  | Repaired Lgt. Treads
 4116 | -9/Materials  | Build established: Hauler-Mutant
 5326 | -9/Materials  | Entered another Materials area
 5326 | -8/Materials  | Evolved 2 slots: Utility x2
 5553 | -8/Materials  | Lost 3 parts (2n1u)
 6721 | -8/Materials  | Build established: Mutant
 6734 | -8/Materials  | Repaired Grenade Launcher
 6775 | -8/Materials  | Repaired Reactive Plating
 6803 | -8/Materials  | Repaired Lgt. Treads
 6830 | -8/Materials  | Repaired Lgt. Treads
 6858 | -8/Materials  | Repaired Lgt. Treads
 7018 | -8/Materials  | Identified exit to Factory
 7018 | -8/Materials  | Discovered exit to Factory (range 12)
 7098 | -8/Materials  | Entered Factory
 7098 | -7/Factory    | Evolved 2 slots: Utility x2
 7908 | -7/Factory    | Fabricated T-07 Excavator (x1)
 8128 | -7/Factory    | Build established: Scavenger-Mutant
 8869 | -7/Factory    | Sucked down chute
 8869 | -7/Factory    | Entered Waste
 8891 | -7/Waste      | Spotted C-40 Crusher
 8912 | -7/Waste      | Spotted C-40 Crusher
 8914 | -7/Waste      | Spotted C-40 Crusher
 8916 | -7/Waste      | Spotted C-40 Crusher
 8923 | -7/Waste      | Spotted C-40 Crusher
 8928 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8929 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8931 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8932 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8935 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8937 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 8940 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 8943 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 8944 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 8953 | -7/Waste      | Core integrity fell below 50%
 8961 | -7/Waste      | Core integrity fell below 20%
 8965 | -7/Waste      | Build established: Mutant
 8967 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
08956_ Slammed into C-40 Crusher.
08956_ 2 Matter crushed.
08957_ Slammed into C-40 Crusher. <x2>
08958_ 5 Matter crushed.
08958_ 4 Matter crushed.
08959_ Slammed into C-40 Crusher.
08959_ 5 Matter crushed.
08960_ Slammed into C-40 Crusher.
08960_ Destabilizing: Core damaged (-35).
08961_ Slammed into C-40 Crusher.
08961_ 2 Matter crushed.
08962_ Slammed into C-40 Crusher.
08962_ 3 Matter crushed. <x2>
08963_ Slammed into C-40 Crusher. <x2>
08964_ 2 Matter crushed.
08965_ Slammed into C-40 Crusher.
08965_ 4 Matter crushed.
08965_ 5 Matter crushed.
08966_ Slammed into C-40 Crusher. <x2>
08967_ 4 Matter crushed.

 Map 
-----
+----------------------------------------------------+
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|       #??#    #??????#    #??????????????????????? |
|       #??#    #??????#    #????????? ????????????? |
|     ! ####    ######## CC ########  ?????????????? |
|              *         CC            ????????????? |
|                       CC             ????????????? |
|   %                   CC  C           ???????????? |
|                         CCC          ????????????? |
|       ####    ########  CC####???????????????????? |
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| #######??#    #??????#  =!#??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Heat Shielding             75
Armor Coverage             825
Resistance: KI             65
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           2

 Item Schematics 
-----------------
 Cld. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking
Remodeling
True Hacker
root@

 Challenges 
------------
None

 Game 
------
Seed              ForceMobilePick
  Manual?         0
Play Time         02:07:55
  Cumulative      44.6 hours
  Start           2019.10.25 @ 05:29:08
  End             2019.10.25 @ 17:49:46
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          32
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7228fdd8-690e-495f-9b1a-e6a6d9863a57