Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 03:23:03 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (181) 905 Value Destroyed (6214) 6214 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 11854 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 82/1150 Matter 207/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Heavy Hammer Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Coolant Injector Huge Storage Unit Improved Medium Armor Plating Layered Light Armor Plating Force Field > --- WEAPON ----------- Heavy Disruptor Cannon Phase Cannon Improved KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Neutrino Core Neutrino Core Reinforced Fission Core Improved Sensor Array Layered Light Armor Plating Layered Medium Armor Plating Insulated Plating Precision Shock Rifle Spread Laser Heavy Particle Gun Advanced Beam Rifle Cooled Pulse Rifle Cooled Pulse Rifle Phase Cannon Phase Cannon Compact Ion Cannon Flak Gun KE Penetrator Advanced Assault Cannon Grenade Launcher Missile Launcher Heavy Hammer [Rating: 107] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Target Analyzer Protection Layered Medium Armor Plating Weapon Phase Cannon Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . 1 . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 6 | . . . 1 2 1 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 192 | 7 5 20 43 17 32 20 48 Power 34 | 1 1 4 3 3 6 6 10 Engine 20 | 1 1 4 2 2 5 2 3 Core 8 | . . . 1 1 . 3 3 Reactor 6 | . . . . . 1 1 4 Propulsion 51 | 2 1 7 19 6 8 1 7 Treads 28 | . . . 12 6 8 1 1 Leg 8 | . . . 3 . . . 5 Wheel 4 | 2 . . 1 . . . 1 Hover 11 | . 1 7 3 . . . . Flight . | . . . . . . . . Utility 47 | 2 2 3 12 3 8 8 9 Device 19 | 1 2 1 4 2 2 3 4 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 25 | . . 2 7 1 6 5 4 Artifact . | . . . . . . . . Weapon 60 | 2 1 6 9 5 10 5 22 Energy Gun 24 | 1 . 1 6 3 4 . 9 Energy Cannon 17 | . . . . 1 6 3 7 Ballistic Gun 12 | 1 1 4 2 . . 1 3 Ballistic Cannon 4 | . . . 1 1 . 1 1 Launcher 3 | . . 1 . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 13 | . . 4 2 2 4 1 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 4 | . . . . . . . 4 Parts Lost 69 | . 2 3 10 1 1 5 47 Power 12 | . 1 1 1 1 . . 8 Propulsion 15 | . . . 5 . . 1 9 Utility 19 | . 1 1 2 . 1 3 11 Weapon 23 | . . 1 2 . . 1 19 Highest Loss Streak 30 | . 1 1 3 1 1 2 30 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 97 92 96 91 99 97 79 Engine 10 | . 13 20 9 14 8 3 3 Core 3 | . . . 7 . 1 7 5 Treads 22 | . . . 27 30 26 22 12 Leg 1 | . . . 3 . . . 3 Wheel 1 | . 25 1 . . . . . Hover 2 | . . 28 3 . . . . Device 15 | . 13 8 14 15 19 14 17 Storage 6 | . 14 4 4 7 6 5 4 Protection 9 | . . 7 6 7 13 17 9 Energy Gun 6 | . 4 . 11 2 10 5 5 Energy Cannon 4 | . . . . 1 8 10 8 Ballistic Gun 4 | . 23 21 3 . . 4 2 Ballistic Cannon 3 | . . . 2 10 . 1 . Naked Turns . | . . . . . . . . Heaviest Build 177 | 13 13 30 106 129 153 156 177 Greatest Support 112 | 32 32 18 80 90 106 106 112 Greatest Overweight (x) 6 | . 2 5 2 1 1 1 6 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 Average Capacity 20 | 6 8 6 15 25 25 25 24 Most Carried 25 | 5 8 8 18 24 25 25 24 Average Carried 15 | 2 7 5 9 16 22 23 18 Final Capacity 25 | 8 8 5 25 25 25 25 5 Final Carried 24 | 3 8 5 15 20 24 23 2 Class Distribution -------------------- 42% | Scavenger-Mutant 20% | Mutant 19% | Tank 13% | Scavenger-Tank 4% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Generator-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3719 | 209 294 548 832 553 504 280 499 Remotely 673 | . 125 400 148 . . . . Salvage Created 8386 | 115 352 876 1717 721 1559 607 2439 Parts 374 | 9 14 65 84 38 57 22 85 Haulers Intercepted 16 | . 1 4 5 3 3 . . Recyclers Shooed 14 | 1 1 1 6 . 2 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 107 | . 4 13 24 15 15 9 27 Guns 54 | . 4 13 20 2 3 4 8 Cannons 47 | . . . 4 13 12 4 14 AOE 1 | . . . . . . . 1 Classes Destroyed 16 | 2 3 4 2 1 3 . 1 Worker 19 | . . 4 4 2 6 . 3 Builder 8 | . . . . . 2 . 6 Tunneler 4 | 2 . . . 1 1 . . Hauler 16 | . 1 4 5 3 3 . . Recycler 16 | 1 1 1 4 3 3 . 3 Operator 4 | . . 2 . 1 1 . . Watcher 7 | . 2 2 2 . . 1 . Swarmer 12 | . . 4 . 4 3 1 . Grunt 48 | . 4 6 15 6 3 1 13 Brawler 4 | . . . 1 . 2 1 . Duelist 2 | . . . . . 1 1 . Protector 1 | . . . . . 1 . . Sentry 17 | . . 3 6 1 3 3 1 Hunter 7 | . . . 2 . . . 5 Programmer 14 | . . . . 4 2 2 6 Heavy 2 | . . . . . . . 2 Best Kill Streak 9 | 2 2 5 9 5 5 3 9 Combat Bots Only 6 | . 2 3 4 4 5 3 6 Max Kills in Single Turn 5 | 1 1 2 2 1 5 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 11123 | . 194 405 1817 597 1085 993 6032 Core 1561 | . 36 41 247 38 79 52 1068 Absorbed by Shields 1325 | . . . . 239 349 . 737 Core Remaining (%) 86 | 100 85 89 55 94 90 94 . Volleys Fired 503 | 8 31 59 155 60 62 24 104 Largest 4 | 2 2 2 2 2 3 4 4 Hottest 321 | 70 70 46 126 128 255 238 321 Shots Fired 1141 | 16 59 116 267 120 186 93 284 Gun 692 | 16 59 116 243 13 70 45 130 Cannon 440 | . . . 24 107 116 48 145 Launcher 9 | . . . . . . . 9 Special . | . . . . . . . . Kinetic 462 | 8 52 116 128 85 . 24 49 Thermal 633 | 8 7 . 139 35 186 49 209 Explosive 9 | . . . . . . . 9 Electromagnetic 37 | . . . . . . 20 17 Robot Hit Streak 34 | 4 10 34 25 13 19 19 12 Robot Miss Streak 10 | 4 5 2 10 5 5 3 6 Penetration Max 1 | . . . 1 . . 1 1 Secondary Targets 4 | . . 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 766 | 8 35 89 185 92 120 69 168 Core Hits 392 | 4 16 36 106 66 46 26 92 Critical Kills 7 | . 1 . . . 1 3 2 Critical Parts Destroyed 6 | . 1 2 . . . 2 1 Critical Strikes 30 | . 3 2 3 4 2 5 11 Burn 12 | . 1 . 3 1 1 . 6 Meltdown 3 | . . . . . 1 1 1 Destroy 10 | . 2 2 . . . 4 2 Blast 4 | . . . . 3 . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18712 | 98 469 1373 3142 2246 3647 1587 6150 Guns 8714 | 98 469 1373 2759 180 1024 836 1975 Cannons 8575 | . . . 383 2051 2105 750 3286 Explosions 1334 | . . . . . 451 . 883 Melee . | . . . . . . . . Ramming 89 | . . . . 15 67 1 6 Kinetic 6380 | 50 407 1373 1603 1612 . 456 879 Thermal 10652 | 48 62 . 1539 619 3129 958 4297 Explosive 859 | . . . . . 451 . 408 Electromagnetic 732 | . . . . . . 172 560 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 3 . 3 1 . 6 8 Average Corruption 2 | . 2 . 3 1 . 5 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . 7 . 27 4 . 3 18 Message Errors 11 | . 1 . 6 1 . . 3 Matter Fused 13 | . 1 . 4 2 . 2 4 Heat Flow Errors 7 | . 1 . 3 . . . 3 Energy Discharges 10 | . 2 . 6 . . . 2 Parts Rejected 3 | . 1 . 1 . . 1 . Data Loss (minor) 5 | . . . 3 . . . 2 Data Loss (major) 3 | . . . 1 1 . . 1 Misfires 3 | . . . 2 . . . 1 Alerts 1 | . . . 1 . . . . Weapon Failures 3 | . 1 . . . . . 2 Overload Shots 5 | . . . . . . . 5 Overflow Damage 122 | . . . . . 26 25 71 Projectiles 89 | . . . . . 10 25 54 Explosions 33 | . . . . . 16 . 17 Melee . | . . . . . . . . Knockbacks 32 | . . . 10 21 1 . . Impact 2 | . . . . 1 1 . . Kinetic 30 | . . . 10 20 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 232 | . . . . . 79 . 153 Shots 6 | . . . . . 1 . 5 Rammed 10 | . 1 . 1 2 4 1 1 Targets Rammed 12 | . 1 . 1 2 6 1 1 Kicked . | . . . . . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 465 | 18 237 249 257 144 207 235 465 Average Temperature 82 | 9 40 80 53 35 61 73 147 Received Heat Transfer 2190 | . 102 132 945 128 254 99 530 Effects 9 | . . . . . . . 9 Shutdowns 3 | . . . . . . . 3 Energy Bleed 4 | . . . . . . . 4 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 8 | . . . . . 3 1 4 Combat Hostiles 5 | . . . . . . 1 4 Parts Melted 44 | . 2 . 1 1 16 2 22 Heat Transferred 16929 | 148 259 . 3109 1257 4594 1369 6193 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 544 | 15 105 301 544 279 449 256 435 Initial 219 | . 9 16 125 161 113 219 68 Average 180 | 6 24 183 297 104 160 183 288 Maximum Alert Level 2 | . . 1 2 1 2 1 2 Low Security (%) 54 | 100 100 47 11 90 54 58 17 Level 1 43 | . . 52 84 9 43 41 74 Level 2 2 | . . . 4 . 2 . 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 1 3 2 5 6 4 9 Investigation 1 | . . . 1 . . . . Extermination 8 | . . . . 4 2 1 1 Reinforcement 16 | . 1 3 1 1 2 . 8 Assault 1 | . . . . . 1 . . Garrison 4 | . . . . . 1 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . . 1 . 4 Haulers Reinforced 3 | . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 14 | . . 2 3 1 1 . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 173 | . 8 22 43 20 22 11 47 Peak Tracking Total 7 | . 3 5 6 3 5 3 7 Tactical Retreats 8 | . 1 2 2 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 3 . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 14 | . . . 3 2 4 4 1 Max in Single Turn 2 | . . . 1 1 1 2 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9827 | 119 633 702 2136 2475 1937 953 872 Spaces Moved 4042 | 85 448 413 954 936 690 335 181 Core 20 | 13 . 2 . . . . 5 Treads 2686 | . . . 587 936 690 335 138 Legs 176 | . . . 139 . . . 37 Wheels 565 | 72 445 . 47 . . . 1 Hover 595 | . 3 411 181 . . . . Flight . | . . . . . . . . Fastest Speed 48 | 50 100 52 48 236 236 236 50 Average Speed 190 | 92 100 112 168 237 236 236 245 Slowest Speed 560 | 100 185 300 260 242 236 240 560 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 62 47 70 20 18 10 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 122 | . . . . 6 58 10 48 Melee . | . . . . . . . . Projectile 81 | . . . . 6 35 10 30 AOE 41 | . . . . . 23 . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5168 | 109 569 539 1220 1062 851 433 385 Wait 199 | . 74 14 13 22 12 37 27 Move 4035 | 84 447 412 953 935 689 334 181 Hop . | . . . . . . . . Pick Up 125 | 10 8 13 26 16 28 8 16 Fast Attach 22 | . 3 5 12 . . 1 1 Attach 85 | 7 1 9 12 6 6 6 38 Detach 11 | . . 2 4 3 . . 2 Swap 87 | . 1 7 20 11 26 13 9 Drop 80 | . 3 18 24 7 22 5 1 Fire 503 | 8 31 59 155 60 62 24 104 Melee . | . . . . . . . . Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush 11 | . . . 1 2 6 1 1 Escape Stasis . | . . . . . . . . Rewire 9 | . . . . . . 4 5 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 15) 753 | -10/Materials | Entered another Materials area 753 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 977 | -9/Materials | Discovered new exit (range 11) 1434 | -9/Materials | Discovered new exit (range 13) 1455 | -9/Materials | Entered another Materials area 1455 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1989 | -8/Materials | Build established: Scavenger-Mutant 3497 | -8/Materials | Discovered new exit (range 16) 3591 | -8/Materials | Entered Factory 3591 | -7/Factory | Evolved 2 slots: Utility x2 3599 | -7/Factory | Lost 3 parts (1p2n) 5320 | -7/Factory | Build established: Mutant 5925 | -7/Factory | Discovered new exit (range 13) 6034 | -7/Factory | Build established: Scavenger-Mutant 6066 | -7/Factory | Entered another Factory area 6066 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6359 | -6/Factory | Build established: Scavenger-Tank 6864 | -6/Factory | Build established: Tank 7650 | -6/Factory | Garrison activated, responded to threat 7949 | -6/Factory | Discovered new exit (range 9) 8003 | -6/Factory | Entered another Factory area 8003 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8467 | -5/Factory | Garrison activated, responded to threat 8775 | -5/Factory | Build established: Scavenger-Tank 8906 | -5/Factory | Discovered new exit (range 16) 8956 | -5/Factory | Entered another Factory area 8956 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9504 | -4/Factory | Lost 11 parts (2p3n3u3w) 9619 | -4/Factory | Lost 6 parts (2n3u1w) 9724 | -4/Factory | Core integrity fell below 50% 9808 | -4/Factory | Core integrity fell below 20% 9828 | -4/Factory | Self-destructed Last Messages --------------- 09824_ K-01 Serf collects debris. 09824_ Penetrated by Slug. 09825_ H-77 Assassin heat spikes uncontrollably. 09825_ K-01 Serf collects debris. 09825_ U-05 Engineer lays Concrete. 09825_ R-10 Processor collects Hvy. Particle Gun. 09826_ Slug penetrates R-10 Processor. 09826_ Slug penetrates Wall. 09826_ U-05 Engineer lays Concrete. 09826_ Slug penetrates Wall. 09827_ K-01 Serf collects debris. 09827_ U-05 Engineer lays Concrete. 09828_ System corrupted: Matter fused (-7). 09828_ Penetrated by Slug. 09828_ KE Penetrator destroyed. 09828_ Penetrated by Slug. 09828_ U-05 Engineer lays Concrete. 09828_ Acquired 7 matter. 09828_ Slug penetrates Wall. 09828_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# ##########?????????????????????????????? | | ????# T#?????????????????????????????????????? | | "???# #?????????????????????????????????????? | | "???# ##?????????????????????????????????????? | | ""??# ##############?????????????????????????? | | " ?#% # #?????????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | | #####%% # #?????????????????????????? | | %%% # """" #?????????????????????????? | | % # """" #?????????????????????????? | | + % """" #?????????????????????????? | | % # % """" #?????###########?????????? | | # """" #????? 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