Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 04:43:43 Player: deepledi Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1204) 1204 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 5935 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/1150 Matter 75/300 Energy 98/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Melee Analysis Suite > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Airjet Cooled Airjet Gravmag Array Improved Antigrav System > --- UTILITY ---------- Enhanced Optical Array Advanced Melee Analysis Suite Microactuators Microactuators Actuator Array Advanced Transmission Jammer Improved Cloaking Device Point Defense Array > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Light Deuterium Engine Cooled Airjet Antigrav System Gyrokinetic Inverter Linear Gravjet [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Treads Armored Heavy Treads Wheel Wheel Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility Microactuators Device Microactuators Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Reactive Plating Weapon Axe Energy Gun Medium Laser Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 6 | . . 1 . 2 2 1 . Weapon 2 | . . . . . . 1 1 Parts Attached 88 | 6 5 13 8 17 12 2 25 Power 12 | 1 . 2 3 2 2 . 2 Engine 9 | 1 . 2 3 2 1 . . Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 41 | 2 3 8 3 8 3 1 13 Treads 2 | . . . . . . . 2 Leg . | . . . . . . . . Wheel 4 | 2 . 1 . 1 . . . Hover 25 | . 3 2 . 5 3 1 11 Flight 10 | . . 5 3 2 . . . Utility 25 | 1 2 1 2 7 6 1 5 Device 14 | . . 1 2 3 2 1 5 Storage 2 | 1 1 . . . . . . Processor 8 | . 1 . . 3 4 . . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 10 | 2 . 2 . . 1 . 5 Energy Gun 1 | 1 . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . 2 . . 1 . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Parts Lost 26 | . . 3 1 1 . 2 19 Power 3 | . . . . 1 . . 2 Propulsion 11 | . . 3 1 . . . 7 Utility 7 | . . . . . . 2 5 Weapon 5 | . . . . . . . 5 Highest Loss Streak 8 | . . 2 1 1 . 2 8 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 83 | . 89 97 99 96 93 81 59 Engine 8 | . 14 11 18 14 6 5 2 Core 2 | . . . . . 5 5 4 Wheel 1 | . 19 1 . . . . . Hover 17 | . 7 24 . 20 22 17 17 Flight 4 | . . 5 35 7 . . . Device 18 | . . 11 12 18 23 28 18 Storage 2 | . 13 11 5 . . . . Processor 14 | . 10 11 9 18 22 17 8 Slashing Weapon 9 | . . 21 18 15 9 5 4 Naked Turns . | . . . . . . . . Heaviest Build 39 | 14 14 17 18 30 31 30 39 Greatest Support 60 | 26 26 18 20 31 38 41 60 Greatest Overweight (x) 4 | . 4 2 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 6 7 8 6 5 5 5 5 Most Carried 8 | 5 8 8 8 5 5 5 5 Average Carried 4 | 2 3 7 6 4 4 5 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 3 8 8 5 5 5 5 1 Class Distribution -------------------- 45% | Mutant 21% | Gladiator 11% | Infiltrator-Gladiator 10% | Sprinter 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 999 | 257 74 105 55 200 130 20 158 Remotely . | . . . . . . . . Salvage Created 2175 | . 209 335 46 639 357 227 362 Parts 129 | . 16 23 7 27 16 17 23 Haulers Intercepted 5 | . 1 1 . 2 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 24 | . 3 5 4 1 1 2 8 Melee 19 | . . 5 4 1 1 2 6 Guns 3 | . 3 . . . . . . Cannons 1 | . . . . . . . 1 AOE 1 | . . . . . . . 1 Classes Destroyed 12 | . 4 3 . 1 2 1 1 Worker 4 | . . 1 . 1 1 1 . Builder 1 | . . . . . . 1 . Tunneler 2 | . . . . . 1 . 1 Hauler 5 | . 1 1 . 2 1 . . Recycler 7 | . 1 . . 4 1 1 . Operator 3 | . . . . 2 . . 1 Watcher 5 | . 1 1 . 2 1 . . Swarmer 13 | . 3 1 4 . . 1 4 Grunt 1 | . . . . . . . 1 Brawler 1 | . . 1 . . . . . Sentry 4 | . . 3 . 1 . . . Programmer 5 | . . . . . 1 1 3 Best Kill Streak 5 | . 5 4 4 3 2 2 4 Combat Bots Only 4 | . 3 2 4 1 1 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 5504 | . 47 235 154 108 43 176 4741 Core 1323 | . 6 52 31 72 . . 1162 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 354 | . . . . . . . 354 Core Remaining (%) 95 | 100 97 87 94 89 100 100 . Volleys Fired 37 | 1 9 . . . . . 27 Largest 3 | 2 2 . . . . . 3 Hottest 206 | 70 70 . . . . . 206 Shots Fired 51 | 2 15 . . . . . 34 Gun 17 | 2 15 . . . . . . Cannon 34 | . . . . . . . 34 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 35 | 1 6 . . . . . 28 Thermal 10 | 1 9 . . . . . . Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 7 | 2 4 . . . . . 7 Robot Miss Streak 3 | . 2 . . . . . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 104 | 2 10 19 6 26 11 7 23 Core Hits 45 | . 7 8 3 10 4 3 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 3 . 3 . . 2 Blast 2 | . . . . . . . 2 Sever 6 | . . 3 . 3 . . . Melee Attacks 208 | . . 27 24 45 37 24 51 Impact . | . . . . . . . . Slashing 207 | . . 27 24 45 37 24 50 Piercing 1 | . . . . . . . 1 Sneak Attacks 20 | . . 2 1 8 6 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 14 | . . 2 1 8 1 . 2 Damage Inflicted 5366 | 25 130 725 273 1350 852 589 1422 Guns 155 | 25 130 . . . . . . Cannons 458 | . . . . . . . 458 Explosions 254 | . . . . . . . 254 Melee 4413 | . . 725 273 1350 852 589 624 Ramming 86 | . . . . . . . 86 Kinetic 367 | 12 54 . . . . . 301 Thermal 343 | 13 76 . . . . . 254 Explosive . | . . . . . . . . Electromagnetic 157 | . . . . . . . 157 Impact . | . . . . . . . . Slashing 4413 | . . 725 273 1350 852 589 624 Piercing . | . . . . . . . . Highest Corruption 26 | . . . . . 2 1 26 Average Corruption 9 | . . . . . 2 1 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . 1 1 21 Message Errors 3 | . . . . . 1 . 2 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . 1 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 644 | . . 34 71 128 115 88 208 Projectiles 4 | . . . . . . . 4 Explosions 122 | . . . . . . . 122 Melee 518 | . . 34 71 128 115 88 82 Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 313 | . . . . . . . 313 Shots 4 | . . . . . . . 4 Rammed 9 | . . . . . . . 9 Targets Rammed 9 | . . . . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 630 | 9 28 8 1 2 . . 630 Average Temperature 157 | 6 12 8 1 2 . . 210 Received Heat Transfer 1022 | . . 117 . 6 . 36 863 Effects 16 | . . . . . . . 16 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Matter Decay 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations 1 | . . . . . . . 1 Total Turns 13 | . . . . . . . 13 Longest Duration 13 | . . . . . . . 13 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 409 | 37 222 . . . . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 580 | . 119 227 215 218 209 211 580 Initial 97 | . . 50 95 97 53 60 94 Average 156 | . 52 152 165 133 115 120 244 Maximum Alert Level 2 | . . 1 1 1 1 1 2 Low Security (%) 69 | 100 100 68 85 76 94 80 35 Level 1 24 | . . 31 14 23 5 19 46 Level 2 5 | . . . . . . . 18 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . . 2 . 8 Investigation 1 | . . . . . 1 . . Extermination 3 | . . . . . . . 3 Reinforcement 6 | . . . . . 1 . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . 1 1 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 5 11 6 6 14 7 44 Peak Tracking Total 12 | . 3 5 4 1 5 3 12 Tactical Retreats 17 | . . . 1 . 4 2 10 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . . 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 8 | . . . . . . . 8 Max in Single Turn 7 | . . . . . . . 7 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3158 | 75 186 317 170 628 514 358 910 Spaces Moved 5060 | 71 184 360 329 1215 951 634 1316 Core 71 | 10 1 . . . . . 60 Treads 1 | . . . . . . . 1 Legs . | . . . . . . . . Wheels 178 | 61 117 . . . . . . Hover 4030 | . 66 258 . 866 951 634 1255 Flight 780 | . . 102 329 349 . . . Fastest Speed 26 | 50 56 29 26 26 40 38 36 Average Speed 44 | 81 78 52 27 39 44 44 45 Slowest Speed 250 | 90 250 195 109 110 48 48 170 Overloaded Moves 327 | . . . . . . 35 292 Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . 1 . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 25 | 4 35 35 31 26 27 21 25 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 98 | . . 1 12 8 19 17 41 Terrain Destroyed 128 | . . 1 12 8 19 17 71 Melee 83 | . . 1 12 8 19 17 26 Projectile 23 | . . . . . . . 23 AOE 22 | . . . . . . . 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5710 | 86 212 447 380 1350 1023 690 1522 Wait 209 | . 3 29 6 55 6 30 80 Move 5051 | 70 183 357 328 1214 950 633 1316 Hop 1 | . . 1 . . . . . Pick Up 78 | 9 7 15 9 13 9 . 16 Fast Attach 19 | . 1 1 . 8 5 1 3 Attach 48 | 6 3 8 4 6 4 . 17 Detach 3 | . 1 . . 2 . . . Swap 21 | . 1 4 4 3 3 1 5 Drop 66 | . 4 10 8 19 15 1 9 Fire 37 | 1 9 . . . . . 27 Melee 168 | . . 22 21 30 31 24 40 Ram 8 | . . . . . . . 8 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 12) 254 | -10/Materials | Identified exit to Materials 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 336 | -9/Materials | Discovered new exit (range 14) 346 | -9/Materials | Identified exit to Mines 579 | -9/Materials | Discovered new exit (range 3) 579 | -9/Materials | Identified exit to Materials 579 | -9/Materials | Entered another Materials area 579 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 746 | -8/Materials | Discovered new exit (range 4) 748 | -8/Materials | Identified exit to Factory 749 | -8/Materials | Entered Factory 749 | -7/Factory | Evolved 2 slots: Utility x2 830 | -7/Factory | Build established: Sprinter 1160 | -7/Factory | Build established: Scavenger-Mutant 1254 | -7/Factory | Discovered new exit (range 15) 1282 | -7/Factory | Identified exit to Lower Caves 1367 | -7/Factory | Discovered new exit (range 16) 1376 | -7/Factory | Identified exit to Factory 1377 | -7/Factory | Entered another Factory area 1377 | -6/Factory | Evolved 2 slots: Utility x2 1479 | -6/Factory | Spotted B-75 Beast 1491 | -6/Factory | Build established: Mutant 1657 | -6/Factory | Discovered new exit (range 8) 1661 | -6/Factory | Identified exit to Lower Caves 1808 | -6/Factory | Discovered exit to Lower Caves (range 8) 1885 | -6/Factory | Discovered new exit (range 10) 1891 | -6/Factory | Entered another Factory area 1891 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1971 | -5/Factory | Build established: Gladiator 2247 | -5/Factory | Discovered new exit (range 5) 2249 | -5/Factory | Entered another Factory area 2249 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2600 | -4/Factory | Build established: Infiltrator-Gladiator 2713 | -4/Factory | Crushed by falling debris 2713 | -4/Factory | System corruption reached 10% 2761 | -4/Factory | Lost 4 parts (1p1n1u1w) 2814 | -4/Factory | Noticed a derelict Sapper rigging charges 2867 | -4/Factory | Lost 4 parts (1n3u) 2997 | -4/Factory | Build established: Mutant 3025 | -4/Factory | Search patrols dispatched 3049 | -4/Factory | Core integrity fell below 50% 3072 | -4/Factory | Core integrity fell below 20% 3097 | -4/Factory | Lost 8 parts (1p3n1u3w) 3159 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03065_ U-05 Engineer builds a Wall. 03066_ Cld. Airjet destroyed. 03069_ G-67 Veteran heat damages core (-19). 03069_ Chain reaction triggered in Lgt. Antimatter Reactor. 03069_ G-67 Veteran destroyed. 03069_ P-70 Sage destroyed. 03069_ U-05 Engineer destroyed. 03069_ G-67 Veteran destroyed. 03069_ G-67 Veteran overheating. 03091_ System corrupted: Substantial component data lost. 03106_ System corrupted: Heat flow error (+106). 03118_ Slammed into P-70 Sage. 03118_ Destabilizing: System corrupted (+2). 03119_ Slammed into P-70 Sage. 03119_ Destabilizing: Core damaged (-23). 03122_ System corrupted: Heat flow error (+137). 03125_ Cmb. Gravmag System destroyed. 03140_ System corrupted: Component data lost. 03149_ Acquired 30 matter. 03150_ Acquired Spear. 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