Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.30 @ 14:15:18 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (3191) 3191 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1574) 1574 TOTAL SCORE: 9810 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 302 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -64 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 186/200 System Corruption 0% Temperature Cool (18) Movement Flying (35) Location -7/Garrison Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (1) --- Improved VTOL Module > --- UTILITY (9) ------ Advanced Weight Redist. System Advanced Signal Interpreter Long-range Terrain Scanner 0b10 Alert Chip Microactuators Improved Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON (1) ------- Shock Maul > --- INVENTORY (4) ---- Long-range Sensor Array Latent Energy Streamer Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Improved VTOL Module > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner 0b10 Alert Chip Microactuators Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- Improved Light Armor Plating Improved Light Armor Plating Latent Energy Streamer Precision Rocket Launcher [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Compact Battery Processor 0b10 Alert Chip Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Slots Evolved 8 | 2 1 1 1 . . 1 1 . . 1 . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 8 | 2 1 1 1 . . 1 1 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 48 | 5 8 1 7 3 2 2 4 . 7 6 3 Power 3 | 1 1 . . . . . . . 1 . . Engine 3 | 1 1 . . . . . . . 1 . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 6 | 1 2 1 1 . . . . . 1 . . Treads 2 | 1 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . 1 1 1 . . . . . 1 . . Utility 28 | 2 4 . 3 1 1 1 3 . 4 6 3 Device 11 | 1 3 . 1 1 . . . . . 3 2 Storage 2 | . . . 2 . . . . . . . . Processor 3 | 1 . . . . 1 . 1 . . . . Hackware 4 | . 1 . . . . . 1 . 1 1 . Protection 8 | . . . . . . 1 1 . 3 2 1 Artifact . | . . . . . . . . . . . . Weapon 11 | 1 1 . 3 2 1 1 1 . 1 . . Energy Gun 4 | 1 1 . 1 . . 1 . . . . . Energy Cannon 4 | . . . 2 1 1 . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . . . 1 . . Parts Lost 8 | . . . . . . . . . 3 4 1 Power 1 | . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . Utility 7 | . . . . . . . . . 2 4 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . . 2 3 1 Average Slot Usage (%) 97 | . 99 92 97 100 94 100 100 100 97 92 100 Engine 10 | . 15 12 11 11 11 10 9 9 7 8 8 Treads 2 | . 12 . . . . . . . . . . Flight 8 | . 2 12 11 11 11 10 9 9 9 8 8 Device 31 | . 36 39 40 44 38 30 29 27 25 12 22 Storage 4 | . . . 10 11 11 10 9 . . . . Processor 9 | . 12 . . . 5 10 10 18 18 16 16 Hackware 14 | . 2 12 11 11 11 10 11 18 19 33 33 Protection 3 | . . . . . . 9 9 9 8 5 2 Energy Gun 4 | . 15 12 . . . 9 4 . . . . Energy Cannon 2 | . . . 10 11 5 . . . . . . Impact Weapon 2 | . . . . . . . . . 7 8 8 Slashing Weapon 1 | . . . . . . . 5 9 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 16 | 6 7 7 14 11 16 16 14 10 12 12 12 Greatest Support 25 | 8 25 9 17 17 17 17 17 17 17 17 20 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 2 2 2 3 4 4 4 4 4 4 4 4 Most Carried 4 | 2 2 2 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 1 1 3 3 4 3 3 3 3 3 3 Final Capacity 4 | 2 2 2 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 2 4 4 4 4 4 3 4 4 3 Class Distribution -------------------- 70% | Hacker-Scout 15% | Wizard-Scout 8% | Scout 6% | Mutant Dominant Class ---------------- Scout | -10/Materials Hacker-Scout | -10/Mines Hacker-Scout | -9/Materials Hacker-Scout | -9/Mines Hacker-Scout | -9/Exiles Hacker-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -8/Garrison Hacker-Scout | -8/Storage Wizard-Scout | -7/Factory Wizard-Scout | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Matter Collected 693 | 250 87 20 79 20 . 117 30 10 65 15 . Remotely . | . . . . . . . . . . . . Salvage Created 3303 | 30 571 . 1056 49 . 161 385 158 737 156 . Parts 214 | 3 49 2 66 11 . 11 26 3 36 7 . Haulers Intercepted 9 | . 2 . 3 . . . 1 . 3 . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Combat Hostiles Destroyed 73 | . 14 2 18 5 . 5 6 3 17 3 . Melee 18 | . . . . . . . 5 3 10 . . Guns 16 | . 11 2 . . . 2 1 . . . . Cannons 20 | . . . 17 2 . . . . 1 . . AOE 7 | . 2 . 1 3 . 1 . . . . . Classes Destroyed 11 | 1 6 . 2 . . 1 . . . 1 . Worker 1 | . 1 . . . . . . . . . . Builder 1 | . . . . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . Hauler 9 | . 2 . 3 . . . 1 . 3 . . Operator 6 | . 3 . 2 . . . 1 . . . . Watcher 6 | . 2 . . . . . . . 1 3 . Swarmer 9 | . 3 1 . 3 . . . . 2 . . Grunt 36 | . 11 1 10 2 . 3 . 3 5 1 . Duelist 3 | . . . 1 . . 1 . . 1 . . Sentry 24 | . . . 7 . . . 6 . 9 2 . Hunter 1 | . . . . . . 1 . . . . . Best Kill Streak 5 | 1 4 1 5 3 . 3 2 3 5 2 . Combat Bots Only 5 | . 4 1 3 3 . 3 2 3 5 1 . Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 . 1 2 . 1 . . . . . Melee 1 | . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Damage Taken 5275 | . 854 43 669 93 . 289 161 219 1831 1013 103 Core 4028 | . 699 35 577 81 . 197 100 142 1405 717 75 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 2446 | . 521 23 319 37 . 152 88 85 792 392 37 Core Remaining (%) 85 | 100 . 100 . . . 92 . . 50 . . Volleys Fired 219 | 2 89 5 89 9 . 19 6 . . . . Largest 1 | 1 1 1 1 1 . 1 1 . . . . Hottest 68 | 40 40 40 68 68 . 60 45 . . . . Shots Fired 219 | 2 89 5 89 9 . 19 6 . . . . Gun 123 | 2 89 5 3 . . 18 6 . . . . Cannon 93 | . . . 86 6 . 1 . . . . . Launcher 3 | . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 92 | . . . 86 6 . . . . . . . Explosive 3 | . . . . 3 . . . . . . . Electromagnetic 124 | 2 89 5 3 . . 19 6 . . . . Robot Hit Streak 12 | 1 6 3 12 10 . 7 7 . . . . Robot Miss Streak 5 | 1 5 1 3 2 . 1 2 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 290 | 1 51 3 61 7 . 11 24 9 87 35 1 Core Hits 112 | 1 31 3 24 6 . 10 10 5 19 3 . Critical Hits 7 | . . . 6 1 . . . . . . . Critical Kills 3 | . . . 3 . . . . . . . . Critical Parts Destroyed 4 | . . . 3 1 . . . . . . . Melee Attacks 185 | . . . . . . . 24 10 106 44 1 Impact 146 | . . . . . . . . . 101 44 1 Slashing 39 | . . . . . . . 24 10 5 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 . 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8714 | 13 1136 40 1590 262 . 357 801 277 2991 1216 31 Guns 1144 | 13 828 40 32 . . 135 96 . . . . Cannons 1447 | . . . 1334 105 . 8 . . . . . Explosions 1128 | . 308 . 224 157 . 214 . . . 225 . Melee 4995 | . . . . . . . 705 277 2991 991 31 Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 1739 | . 261 . 1373 105 . . . . . . . Explosive 614 | . 47 . 185 157 . . . . . 225 . Electromagnetic 1366 | 13 828 40 32 . . 357 96 . . . . Impact 3978 | . . . . . . . . . 2956 991 31 Slashing 1017 | . . . . . . . 705 277 35 . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . 2 2 4 4 4 6 . . . . . Average Corruption 3 | . 2 2 4 4 4 5 . . . . . Corruption Purged . | . . . . . . . . . . . . Effects 30 | . 8 3 3 5 5 6 . . . . . Message Errors 12 | . 3 2 . 2 3 2 . . . . . Matter Fused 6 | . . . 1 1 2 2 . . . . . Heat Flow Errors 3 | . 1 . . 1 . 1 . . . . . Energy Discharges 2 | . 1 . 1 . . . . . . . . Data Loss (minor) 3 | . 1 1 . 1 . . . . . . . Targeting Errors 4 | . 2 . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 435 | . . . 10 14 . . 31 . 219 161 . Projectiles 10 | . . . 10 . . . . . . . . Explosions 56 | . . . . 14 . . . . . 42 . Melee 369 | . . . . . . . 31 . 219 119 . Knockbacks 8 | . . . . . . . . . 7 1 . Impact 7 | . . . . . . . . . 6 1 . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 336 | . 215 . 42 29 . 50 . . . . . Shots 7 | . 4 . 1 1 . 1 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 239 | . 202 . 185 166 . 239 . . . . . Average Temperature 54 | . 58 . 44 100 . 108 . . . . . Received Heat Transfer 1791 | . 210 . 306 21 . 72 45 108 639 336 54 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . 2 . . . . . Combat Hostiles 3 | . 1 . . . . 2 . . . . . Parts Fried 28 | . 3 . . . . 2 . . 13 10 . Impact Corruptions 21 | . . . . . . . . . 13 8 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . Heat Transferred 2842 | . 350 . 2307 185 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . 6 . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 119 | . . . . . . 119 . . . . . LE Corruption 2 | . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Peak Influence 759 | 5 409 411 759 340 . 262 364 85 365 229 86 Initial 220 | . 3 159 159 220 . . 102 . 40 107 86 Average 234 | 1 256 259 443 273 . 170 136 46 176 143 84 Maximum Alert Level 3 | . 2 2 3 1 . 1 1 . 1 1 . Low Security (%) 49 | 100 38 40 5 . . 66 75 100 57 90 100 Level 1 35 | . 44 43 36 100 . 33 24 . 42 9 . Level 2 13 | . 17 15 49 . . . . . . . . Level 3 1 | . . . 8 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 6 1 7 . . . 5 . 1 1 . Investigation 12 | . 3 . 5 . . . 3 . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 8 | . 3 . 2 . . . 2 . 1 . . Assault 1 | . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Distress Signals 6 | . 1 . 3 . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 29 9 41 5 . 14 26 3 26 24 6 Peak Tracking Total 11 | . 5 3 6 3 . 5 6 4 7 11 6 Tactical Retreats 20 | . 1 1 5 . . 4 2 1 1 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Traps Triggered 6 | . 1 . 1 . . . . 2 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . Reused 3 | . . . 3 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Machines Disabled 11 | . 1 2 2 . . 1 1 . 3 1 . Max in Single Turn 1 | . 1 1 1 . . 1 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Machines Accessed 55 | . 6 1 13 . 2 . 10 . 11 12 . Terminals 38 | . 4 1 10 . . . 7 . 11 5 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 5 | . 2 . 1 . . . 1 . . 1 . Scanalyzers 4 | . . . 2 . . . 1 . . 1 . Garrison Access 2 | . . . . . . . 1 . . 1 . Total Hacks 237 | . 24 2 70 . 2 . 46 . 37 56 . Successful 181 | . 17 . 51 . 2 . 34 . 29 48 . Failed 52 | . 6 2 19 . . . 11 . 7 7 . Catastrophic 2 | . . . 2 . . . . . . . . Database Lockouts 4 | . 1 . . . . . 1 . 1 1 . Manual 134 | . 15 2 43 . 1 . 25 . 20 28 . Terminals 191 | . 16 2 59 . . . 38 . 37 39 . Fabricators 7 | . . . . . . . . . . 7 . Repair Stations 6 | . . . . . . . . . . 6 . Recycling Units 13 | . 8 . 2 . . . 2 . . 1 . Scanalyzers 16 | . . . 9 . . . 5 . . 2 . Garrison Access 2 | . . . . . . . 1 . . 1 . Terminal Hacks 99 | . 9 . 27 . 2 . 16 . 22 23 . Record 1 | . . . . . 1 . . . . . . Part Schematic 11 | . . . 2 . . . 3 . 3 3 . Robot Schematic 2 | . 2 . . . . . . . . . . Robot Analysis 9 | . 3 . 3 . . . 1 . 1 1 . Prototype ID Bank 8 | . 1 . 2 . . . 1 . 3 1 . Open Door 4 | . . . . . . . . . 4 . . Level Access Points 2 | . . . 1 . . . . . . 1 . Branch Access Points 5 | . 1 . 1 . . . 1 . . 2 . Emergency Access Points 1 | . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . Terminal Index 5 | . 1 . 1 . . . 1 . 1 1 . Scanalyzer Index 2 | . . . 1 . . . . . . 1 . Garrison Index 1 | . . . . . . . . . 1 . . Alert Level 2 | . 1 . 1 . . . . . . . . Unreport Threat 11 | . . . 3 . . . 4 . 2 2 . Locate Traps 6 | . . . 2 . . . 1 . 1 2 . Reprogram Traps 1 | . . . 1 . . . . . . . . Patrol Status 2 | . . . 1 . . . . . . 1 . Recall Investigation 1 | . . . 1 . . . . . . . . Hauler Manifests 5 | . . . 1 . . . 2 . 1 1 . Registered Components 3 | . . . 1 . . . 1 . . 1 . Registered Prototypes 2 | . . . . . . . . . 1 1 . Zone Layout 13 | . . . 4 . . . 1 . 4 4 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . . . . 5 . Scan Component 2 | . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . 2 . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . 3 . 1 . . . 1 . . 1 . Report Inventory 5 | . 2 . 1 . . . 1 . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 12 | . . . 6 . . . 4 . . 2 . Insert Component 6 | . . . 3 . . . 2 . . 1 . Analyze 6 | . . . 3 . . . 2 . . 1 . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . Unlock Access 2 | . . . . . . . 1 . . 1 . Unauthorized Hacks 54 | . 5 . 17 . . . 12 . 7 13 . Terminals 47 | . 3 . 16 . . . 10 . 7 11 . Track 21 | . 1 . 9 . . . 4 . 3 4 . Assimilate 5 | . 1 . 1 . . . 2 . . 1 . Botnet 12 | . 1 . 2 . . . 2 . 3 4 . Detonate 1 | . . . . . . . . . . 1 . Disrupt 3 | . . . 2 . . . 1 . . . . Operators 4 | . . . 1 . . . 1 . 1 1 . Search 1 | . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . Report 1 | . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . Tunnel 4 | . 2 . 1 . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Extract 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 4 1 10 . . . 6 . 7 7 . Full Trace Events 5 | . 1 . 2 . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 5 . . . 7 . 3 4 . Parts Built 2 | . . . . . . . . . . 2 . Matter 109 | . . . . . . . . . . 109 . Time 24 | . . . . . . . . . . 24 . Total Part Build Rating 6 | . . . . . . . . . . 6 . Parts Repaired 2 | . . . . . . . . . . 2 . Time 38 | . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . 2 . . 1 . Part Schematics Acquired 6 | . . . 3 . . . 2 . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Total Allies 8 | . . 4 1 . . . 1 . 1 1 . Largest Group 4 | . . 4 2 . . . 1 . 1 1 . Highest-Rated Group 71 | . . 71 41 . . . 26 . 15 10 . Highest-Rated Ally 31 | . . 31 31 . . . 26 . 15 10 . Total Orders . | . . . . . . . . . . . . Ally Attacks 56 | . . 29 25 . . . . . 2 . . Total Damage 903 | . . 408 481 . . . . . 14 . . Kills 19 | . . 9 9 . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Robot Analysis Total 9 | . 3 . 3 . . . 1 . 1 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Turns Passed 3908 | 38 659 330 692 156 121 202 452 113 653 445 47 Spaces Moved 5251 | 49 671 514 1057 290 335 411 621 108 516 613 66 Core 582 | 49 533 . . . . . . . . . . Treads 1 | . 1 . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4668 | . 137 514 1057 290 335 411 621 108 516 613 66 Fastest Speed 35 | 50 40 40 35 35 35 35 35 35 35 35 35 Average Speed 37 | 50 48 40 35 35 35 35 35 35 35 35 35 Slowest Speed 160 | 50 160 40 40 35 35 35 35 35 35 35 35 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 37 | . . 2 20 2 . 1 4 . 2 6 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 59 | 3 91 87 89 72 71 75 61 31 86 27 22 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . 2 . 1 1 1 . 1 . . . . Known Exits Taken 7 | . 1 1 1 . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . . Scrap Searched 3 | . . . . 1 . 2 . . . . . Spaces Dug 13 | . . . . . . . 2 . 5 6 . Terrain Destroyed 141 | . 45 . 22 21 . 7 2 . 5 39 . Melee 13 | . . . . . . . 2 . 5 6 . Projectile . | . . . . . . . . . . . . AOE 128 | . 45 . 22 21 . 7 . . . 33 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Total 6653 | 57 916 632 1265 332 338 447 810 167 826 775 88 Wait 715 | . 105 102 89 17 . 5 139 11 150 97 . Move 5168 | 48 670 509 1016 285 334 408 613 106 511 602 66 Hop 36 | . . 2 20 2 . 1 4 . 2 5 . Pick Up 31 | 2 5 2 7 3 . 1 4 . 2 5 . Fast Attach 25 | 5 5 . 6 . 2 . . . 4 3 . Attach 9 | . 1 . 1 . . 1 1 . 1 3 1 Detach 1 | . . . . . . . . . . 1 . Swap 14 | . 2 1 . 3 . 1 3 . 2 . 2 Drop 33 | . 5 3 9 3 2 . 4 1 4 2 . Fire 219 | 2 89 5 89 9 . 19 6 . . . . Melee 185 | . . . . . . . 24 10 106 44 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . 26 . . 18 Rewire 2 | . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . Miscellaneous 171 | . 34 8 28 10 . 11 12 13 42 13 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 7 exits: Fac x4 / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 4 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 13) 148 | -10/Materials | Discovered new exit (range 12) 179 | -10/Materials | Discovered new exit (range 11) 232 | -10/Materials | Identified exit to Mines 392 | -10/Materials | Reached level 2 418 | -10/Materials | Upgraded with Utility slot (x1) 559 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Central database locked down 698 | -10/Materials | Entered Mines 718 | -10/Mines | Identified exit to Materials 723 | -10/Mines | Learned Materials stockpile data 743 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 826 | -10/Mines | Reached level 3 831 | -10/Mines | Upgraded with Utility slot (x1) 859 | -10/Mines | Met a Derelict testing a Signal Generator 864 | -10/Mines | Found Signal Generator 884 | -10/Mines | Build established: Hacker-Scout 921 | -10/Mines | Discovered exit to Materials (range 6) 978 | -10/Mines | Reached level 4 1028 | -10/Mines | Entered Materials 1028 | -9/Materials | Accompanied by 1 ally 1030 | -9/Materials | Reached level 5 1215 | -9/Materials | Reached level 6 1221 | -9/Materials | Upgraded with Utility slot (x1) 1369 | -9/Materials | Discovered new exit (range 16) 1442 | -9/Materials | Reached level 7 1453 | -9/Materials | Discovered new exit (range 4) 1680 | -9/Materials | Discovered new exit (range 3) 1700 | -9/Materials | Discovered new exit (range 16) 1710 | -9/Materials | Reached level 8 1714 | -9/Materials | Identified exit to Mines 1714 | -9/Materials | Identified exit to Materials 1720 | -9/Materials | Entered Mines 1775 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1777 | -9/Mines | Found Prototype Device 1781 | -9/Mines | Identified Exp. Sensor Array 1801 | -9/Mines | Discovered exit to Materials (range 10) 1809 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1840 | -9/Mines | Discovered exit to Materials (range 17) 1845 | -9/Mines | Discovered new exit (range 16) 1874 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1876 | -9/Mines | Entered Exiles 1882 | -9/Exiles | Discovered new exit (range 16) 1886 | -9/Exiles | Met 8R-AWN 1891 | -9/Exiles | Met EX-HEX 1904 | -9/Exiles | Met EX-DEC 1913 | -9/Exiles | Learned location of Zion (-6) 1920 | -9/Exiles | Met EX-BIN 1925 | -9/Exiles | Aligned with FarCom system 1925 | -9/Exiles | Given EX-Vault access code 1937 | -9/Exiles | Opened EX-Vault 1939 | -9/Exiles | Found 0b10 Alert Chip 1941 | -9/Exiles | Found Latent Energy Streamer 1951 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1994 | -9/Exiles | Discovered new exit (range 12) 1997 | -9/Exiles | Stole two prototypes: Latent Energy Streamer, 0b10 Alert Chip 1997 | -9/Exiles | Entered Mines 1999 | -8/Mines | Reached level 9 2001 | -8/Mines | Upgraded with Utility slot (x1) 2176 | -8/Mines | Discovered exit to Materials (range 13) 2183 | -8/Mines | Discovered exit to Materials (range 11) 2199 | -8/Mines | Entered Materials 2201 | -8/Materials | Reached level 10 2411 | -8/Materials | Identified exit to Storage 2466 | -8/Materials | Reached level 11 2587 | -8/Materials | Upgraded with Utility slot (x1) 2648 | -8/Materials | Central database locked down 2651 | -8/Materials | Identified exit to Garrison 2651 | -8/Materials | Entered Garrison 2653 | -8/Garrison | Installed Relay Interface Framework 2653 | -8/Garrison | Reached level 12 2759 | -8/Garrison | Discovered exit to Storage (range 13) 2764 | -8/Garrison | Entered Storage 3030 | -8/Storage | Discovered new exit (range 10) 3064 | -8/Storage | Central database locked down 3118 | -8/Storage | Reached level 13 3130 | -8/Storage | Core integrity fell below 50% 3285 | -8/Storage | Core integrity fell below 20% 3304 | -8/Storage | Discovered new exit (range 17) 3320 | -8/Storage | Identified exit to Factory 3417 | -8/Storage | Entered Factory 3419 | -7/Factory | FarCom data flow suspended 3419 | -7/Factory | Reached level 14 3419 | -7/Factory | Upgraded with Utility slot (x1) 3434 | -7/Factory | Identified exit to Lower Caves 3434 | -7/Factory | Central database locked down 3490 | -7/Factory | Core integrity fell below 50% 3522 | -7/Factory | Core integrity fell below 20% 3559 | -7/Factory | Lost 3 parts (3u) 3565 | -7/Factory | Repaired Imp. Light Armor Plating 3585 | -7/Factory | Repaired Lgt. Deuterium Engine 3601 | -7/Factory | Build established: Wizard-Scout 3775 | -7/Factory | Identified exit to Factory 3803 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 3862 | -7/Factory | Identified exit to Garrison 3862 | -7/Factory | Entered Garrison 3864 | -7/Garrison | Reached level 15 3902 | -7/Garrison | Triggered checkpoint 3909 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03870_ Field strength at 85. 03871_ Field strength at 80. 03872_ Field strength at 75. 03873_ Field strength at 70. 03874_ Field strength at 65. 03875_ Field strength at 60. 03876_ Field strength at 55. 03877_ Field strength at 50. 03878_ Field strength at 45. 03879_ Field strength at 40. 03880_ Field strength at 35. 03881_ Field strength at 30. 03882_ Field strength at 25. 03883_ Field strength at 20. 03884_ Field strength at 15. 03885_ Field strength at 10. 03886_ Field strength at 5. 03887_ Stasis field depleted. 03902_ Beams of light sweep through the air. An alarm sounds. 03902_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?##?#?##### ?#???????????????????????????????????? | | ###?#?##?##??????????????????????????????????????? | | #####?##?## #?#????????#?????????????????????????? | | ?####?##### ###??##?????????#????#???????????????? | | ?######??#??###??? ??????????????????????????????? | | ?#######?#??#####????"?????##?#??????????????????? | | #?#???##### ???? ? ???#?????????????????????? | | ##########?#?? ?#????##????#??#????#?????????????? | | ## ##??###"""""??#?? ##???##?#?????????#????????? | | #? #######?#?##???#?? ??? ??????????#?????????? | | ##? ?#??######?#?#????##??????#???????#??????????? | | ??? ###?#######?????? ??##?##??? ??????#?????????? | | ##?#########??#?#????#?##?? ????#?#??????????? | | ?# ###########?##??# ???# #?#? ? ???????????#???? | | ################???## ???? #?????????????????????? | | ?##############?###?#????? ???????#?????????????? | | #?########?####??##???#??? #?##???#??????????????? | | ###?##########?#?#??#?##?? #?###??#????#?????????? | | ??? ########??##?##????#? #?#?##??###???????????? | | ########?###??????#?? #???? ????????????????? | | #?# ##########??##?# #### #????????????#????????? | | ### ?#??####?###?#????## ??? ?#???#????????? | | ?## ?#######? ?? ? # g ?? ?????#????????????? | | ### ####??### ?###?##?# g##???####??????????????? | | ##?? #########??#####??#g #?#??#?##?###????#???#?? | | ### ## ### ?????##?# @#????#?????##??#?##???#? | | ####### ######???#??# ##???#????????????????#? | | ######## ##?###?#??#??#???????##? | | #??#?#???#????#????????? | | #???????????????##?????? | | ## ## ## ###########?????????#??#?#???????? | | ?# ## ## #??##???#?# ?? ??#???####??????? | | " " ?##???? ?????#???????????##??? | | " " ##???#?????###?#?##?###?????#??? | | " " ?##??#????#????#??????????#????? | | " " ???????#???#??##???#???????????? | | ## ## ## #??#######???##??????????????????? | | ?# ## ## #?????##?#?#?#?????#?????????????? | | ? ? ? ????#??#?#?????????#???? | | ?? ?? ????##????##??#????????? | | ## #####?#????????????#?##????#?????? | | ### ##""""######?##?#???#? ??#??##??##?#?#??????? | | ??# ##?? ?##? ##????#?##?????###????????????????? | | ??? ##?#???#????#?? #?#??? #????#??##?###???????? | | ?## ?# #? ##????????????????#?????#?#???????????? | | ###???? #?? ? ???##? ??????#??? #????#??????????? | | ??# ????##?????####??#???? ??????????????????????? | | ??? ?##??###???##?##??????? ????????#????????????? | | ???? ???????#?#??????#?? #?????#??????????????? | | ?????#????#????####???#?##??? ?? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 50 Terrain Scan Range 24 Terrain Scan Density 410 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 45 Defensive Hacking 25 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Imp. EM Shotgun | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Extracted Salvage Targeting Computer | -8/Materials | Extracted Adv. Weight Redist. System | -8/Materials | Hacked Gatling Laser | -8/Storage | Hacked Imp. Light Armor Plating | -8/Storage | Hacked Weapon Cycler | -8/Storage | Hacked Prc. Rocket Launcher | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Hvy. Treads | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Materials | Hacked Fabricated ------------ Adv. Weight Redist. System | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Sto Fac Gar Levels Raised 14 | . 1 2 4 . . 1 2 1 1 1 1 XP Earned 24225 | 3000 2460 2087 6026 764 243 1550 2880 796 1684 2317 418 XP Spent 21940 | 2925 1435 3110 4520 . . 2950 2800 1600 . 2600 . Upgrades 49 | 12 5 12 11 . . 3 2 3 . 1 . Utility Slot 8 | 2 1 1 1 . . 1 1 . . 1 . Core Integrity 8 | . . 3 5 . . . . . . . . Heat Dissipation 2 | . 2 . . . . . . . . . . Energy Generation 2 | . . 1 . . . 1 . . . . . Energy Storage 2 | . . 2 . . . . . . . . . Mass Support 1 | 1 . . . . . . . . . . . Inventory Capacity 4 | 2 . . 2 . . . . . . . . Sight Range 1 | 1 . . . . . . . . . . . Sensor Range 10 | 3 1 4 2 . . . . . . . . Terrain Scan Density 4 | 1 1 1 1 . . . . . . . . Melee Accuracy 1 | . . . . . . . . 1 . . . Hack Attack % 3 | 1 . . . . . 1 . 1 . . . Hack Defense % 3 | 1 . . . . . . 1 1 . . . Protomatter Created 1339 | . 278 60 213 37 . 135 89 44 387 96 . Integrity Restored 3507 | . 760 117 513 207 . 204 237 272 909 288 . Core 3028 | . 662 72 448 164 . 163 145 177 909 288 . Parts 479 | . 98 45 65 43 . 41 92 95 . . . Protomatter Decayed 433 | . 1 149 169 21 . . 7 2 84 . . Game ------ Seed CatalystQuantumCapacitor Manual? 0 Play Time 01:33:27 Cumulative 407.6 hours Start 2020.11.28 @ 01:51:53 End 2020.11.30 @ 14:15:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 150 Rogue 147 Adventurer 3 Explorer 0 Win Type - Total 6 Types 3/1/0/1/0/1/0/0/0 Lore% 90 Gallery% 94 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 230d56b0-51cc-4ba4-b5d5-a00156b6c4e9