Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.10 @ 20:14:43 Player: Luigi Panache Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (123) 615 Value Destroyed (4325) 4325 Prototype IDs (21) 420 Alien Tech Used (3) 600 Bonus (8690) 8690 TOTAL SCORE: 22550 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 355 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Win 3000 Friendly Fire -34 Cogmind --------- Core Integrity 1479/1600 Matter 75/300 Energy 626/630 System Corruption 0% Temperature Cool (-196) Movement Flying (37) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Mini Fusion Reactor > --- PROPULSION (5) --- Field Propulsion Array Field Propulsion Array > --- UTILITY (14) ----- Advanced Cryofiber Web Medium Storage Unit Energy Well Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Salvage Targeting Computer Melee Analysis Suite System Shield Advanced System Shield Advanced System Shield > --- WEAPON (3) ------- Heavy Neutron Cannon > --- INVENTORY (8) ---- Impulse Thruster Improved Matter Compressor (0) Improved Power Shielding Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Improved Ion Engine Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Energy Well Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Salvage Targeting Computer Melee Analysis Suite Cloaking Device Experimental Propulsion Shielding Advanced System Shield Advanced System Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Impulse Thruster Improved Matter Compressor Improved Power Shielding Transdimensional Reconstructor Heavy Neutron Cannon [Rating: 133] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Kinecellerator Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Layered Medium Armor Plating Weapon Minigun Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 . . . . 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . 1 . . . . . . 1 . . . Utility 12 | . . . . . 3 2 . 2 2 . . . . . . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 215 | 2 10 5 1 1 32 37 38 15 12 4 20 6 7 13 7 3 2 Power 27 | . . 1 . . 3 3 5 2 2 1 1 1 1 5 2 . . Engine 13 | . . 1 . . 2 2 5 1 . . . . 1 . 1 . . Core 9 | . . . . . 1 1 . 1 2 1 1 . . 2 . . . Reactor 5 | . . . . . . . . . . . . 1 . 3 1 . . Propulsion 62 | 2 2 . . . 15 13 9 3 5 . 6 . 1 3 3 . . Treads 29 | 2 2 . . . 8 3 6 1 5 . 2 . . . . . . Leg 8 | . . . . . 3 3 2 . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . . . . . . . . Hover 7 | . . . . . 1 5 1 . . . . . . . . . . Flight 17 | . . . . . 3 1 . 2 . . 4 . 1 3 3 . . Utility 64 | . 5 . 1 . 6 9 12 5 4 . 7 3 3 4 1 2 2 Device 17 | . . . . . 1 3 4 3 2 . 1 . . 1 . 1 1 Storage 15 | . 3 . 1 . . 2 4 1 . . 1 1 1 . 1 . . Processor 14 | . 1 . . . 2 2 2 . 1 . 3 . . 2 . 1 . Hackware 3 | . . . . . . . . 1 . . . 1 . . . . 1 Protection 15 | . 1 . . . 3 2 2 . 1 . 2 1 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 62 | . 3 4 . 1 8 12 12 5 1 3 6 2 2 1 1 1 . Energy Gun 3 | . . . . . . . 1 1 . . 1 . . . . . . Energy Cannon 16 | . . . . . . 4 3 3 . 2 . 1 1 1 . 1 . Ballistic Gun 20 | . 1 3 . 1 5 4 6 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 1 . . . . . . . . Launcher 11 | . 2 1 . . . 1 2 . . 1 3 . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . Impact Weapon 5 | . . . . . 2 1 . . . . 1 . . . 1 . . Slashing Weapon 4 | . . . . . 1 2 . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 1 1 2 . . . 4 . 2 1 . . Parts Lost 59 | . . 1 . . 10 8 19 . 1 . 12 . . 1 1 3 3 Power 12 | . . . . . 2 1 4 . 1 . 1 . . . 1 . 2 Propulsion 21 | . . . . . 6 3 6 . . . 5 . . . . . 1 Utility 15 | . . . . . 2 2 6 . . . 2 . . 1 . 2 . Weapon 11 | . . 1 . . . 2 3 . . . 4 . . . . 1 . Highest Loss Streak 12 | . . 1 . . 4 3 9 . 1 . 12 . . 1 1 2 3 Average Slot Usage (%) 86 | . 96 100 100 100 85 90 76 78 91 97 75 78 89 86 81 81 72 Engine 5 | . 14 14 14 14 6 2 9 3 2 . . . . . . 4 3 Core 2 | . . . . . . 2 . 3 6 10 3 5 5 1 2 . . Treads 13 | . 28 28 28 28 15 2 14 14 18 21 4 . . . . . . Hover 1 | . . . . . . 7 1 . . . . . . . . . . Flight 3 | . . . . . 3 1 . . . . 14 21 21 23 14 13 11 Device 3 | . . . . . 1 2 6 3 9 10 9 5 1 1 4 7 7 Storage 21 | . 15 28 28 28 18 22 24 26 26 26 13 5 8 9 9 8 8 Processor 10 | . 6 . . . 13 21 5 5 5 5 12 21 21 19 19 20 20 Hackware 2 | . . . . . . . . 2 5 5 5 6 10 9 9 8 11 Protection 4 | . 2 . . . 5 4 . 5 5 10 4 12 15 11 9 4 . Energy Cannon 3 | . . . . . . 2 4 7 9 4 1 . 4 4 1 2 4 Ballistic Gun 9 | . 27 28 28 28 13 10 5 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 190 | 11 40 39 54 55 60 122 190 176 182 181 181 33 35 41 48 50 49 Greatest Support 118 | 40 40 40 40 40 60 40 118 87 99 99 99 30 34 42 55 55 55 Greatest Overweight (x) 49 | . . . 1 1 17 10 34 49 5 1 49 1 1 1 1 . . Average Overweight (x) 1 | . . . . 1 1 3 2 3 3 1 . . . . . . . Largest Inventory Capacity 52 | 6 16 16 18 18 18 34 52 36 36 36 36 8 8 8 8 8 8 Average Capacity 24 | 6 6 16 16 18 18 27 34 36 36 36 16 8 8 8 8 8 8 Most Carried 36 | 6 8 11 13 14 18 28 36 36 36 36 36 8 8 8 8 5 4 Average Carried 22 | 6 6 9 11 13 16 23 33 35 35 35 15 7 7 7 7 4 4 Final Capacity 36 | 6 16 16 18 18 18 28 36 36 36 36 8 8 8 8 8 8 8 Final Carried 36 | 6 8 11 13 14 18 28 34 36 36 36 8 7 8 8 6 4 4 Class Distribution -------------------- 54% | Hauler-Mutant 30% | Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Generator-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 3861 | 220 145 49 108 70 662 498 625 261 487 210 73 250 33 31 139 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4679 | . 230 49 . 200 1314 492 574 99 762 280 190 . 254 131 104 . . Parts 238 | . 27 9 . 13 50 17 30 12 37 20 3 . 15 5 . . . Haulers Intercepted 4 | . 1 . . . 2 . . . . . . . . . 1 . . Recyclers Shooed 8 | . . . . . 1 2 2 . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 14 6 . 2 . . . . Prevented 14 | . . . . . . . . . . 10 . . 4 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 99 | . 11 3 . 6 24 10 13 1 7 9 4 . 7 4 . . . Melee 6 | . . . . . 6 . . . . . . . . . . . . Guns 39 | . 6 3 . 6 13 6 5 . . . . . . . . . . Cannons 14 | . . . . . . 2 . . 6 1 . . 1 4 . . . AOE 32 | . 5 . . . . 2 7 1 . 8 3 . 6 . . . . Classes Destroyed 12 | . 4 . . . 4 2 . 2 . . . . . . . . . Worker 8 | . . . . . 2 1 3 1 1 . . . . . . . . Builder 3 | . . . . . . . . 2 1 . . . . . . . . Hauler 4 | . 1 . . . 2 . . . . . . . . . 1 . . Recycler 3 | . . . . . 1 . . . 2 . . . . . . . . Operator 2 | . . . . . . 1 . 1 . . . . . . . . . Watcher 4 | . 1 . . . 1 1 1 . . . . . . . . . . Swarmer 43 | . 9 3 . 2 5 . 4 . 1 8 . . 7 4 . . . Grunt 33 | . 2 . . 4 12 6 5 . 1 . 3 . . . . . . Brawler 6 | . . . . . 1 1 2 . 1 . 1 . . . . . . Sentry 8 | . . . . . 6 1 . . 1 . . . . . . . . Hunter 3 | . . . . . . . . 1 2 . . . . . . . . Programmer 6 | . . . . . . 2 2 . 1 1 . . . . . . . Best Kill Streak 7 | . 4 3 . 4 5 4 6 4 6 4 3 . 7 4 1 . . Combat Bots Only 7 | . 4 3 . 4 5 4 6 1 3 4 3 . 7 4 . . . Max Kills in Single Turn 3 | . 3 2 . 2 2 2 3 3 2 2 1 . 2 1 1 . . Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . Exploded 3 | . 3 . . . . 2 3 1 . 2 1 . 2 . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 11446 | . 200 126 . 340 2051 1909 2542 45 866 337 1294 . 441 209 300 416 370 Core 1753 | . 11 . . 87 418 373 299 . 50 45 190 . 20 45 . 94 121 Absorbed by Shields 83 | . . . . . . . . . . . . . . . . . 83 Core Remaining (%) 74 | 100 . . . 60 24 46 64 100 . . . . 73 . 96 93 92 Volleys Fired 327 | . 17 7 . 15 44 42 60 29 32 13 13 . 23 19 1 5 7 Largest 2 | . 2 2 . 2 2 2 2 2 2 2 2 . 1 1 1 1 1 Hottest 165 | . 40 40 . 40 50 132 144 120 165 165 165 . 90 90 90 110 110 Shots Fired 494 | . 28 14 . 30 86 73 88 30 62 15 14 . 22 19 1 5 7 Gun 268 | . 25 14 . 30 86 54 54 1 . . 4 . . . . . . Cannon 186 | . . . . . . 16 21 29 62 6 2 . 18 19 1 5 7 Launcher 40 | . 3 . . . . 3 13 . . 9 8 . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 268 | . 25 14 . 30 86 54 52 1 6 . . . . . . . . Thermal 115 | . . . . . . . . 29 32 3 1 . 18 19 1 5 7 Explosive 17 | . 3 . . . . 3 6 . . . 5 . . . . . . Electromagnetic 94 | . . . . . . 16 30 . 24 12 8 . 4 . . . . Robot Hit Streak 19 | . 14 3 . 7 18 19 10 1 11 1 8 . 12 2 . . 3 Robot Miss Streak 6 | . 2 3 . 3 2 2 6 1 2 1 1 . 2 2 . . 3 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . Secondary Targets 5 | . . 1 . 3 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . . . . . . . . Shots Hit Robots 357 | . 16 7 . 19 115 59 69 1 40 2 13 . 7 4 1 . 4 Core Hits 225 | . 17 3 . 9 42 26 47 6 25 16 13 . 17 4 . . . Critical Hits 10 | . . . . 1 1 6 1 . 1 . . . . . . . . Critical Kills 3 | . . . . 1 1 . . . 1 . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 5 1 . . . . . . . . . . Melee Attacks 75 | . . . . . 61 5 . . . . 5 . . . 2 2 . Kinetic 4 | . . . . . . . . . . . . . . . 2 2 . Impact 57 | . . . . . 49 5 . . . . 3 . . . . . . Slashing 14 | . . . . . 12 . . . . . 2 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . 9 . . . . . 1 . . . . . . Damage Inflicted 12020 | . 402 84 . 237 2741 1916 2277 476 1494 526 837 . 609 133 . . 288 Guns 3141 | . 191 84 . 237 1005 681 879 . . . 64 . . . . . . Cannons 2469 | . . . . . . 289 154 34 1359 79 35 . 98 133 . . 288 Explosions 4473 | . 211 . . . . 910 1193 442 117 447 642 . 511 . . . . Melee 1804 | . . . . . 1700 17 . . . . 87 . . . . . . Ramming 133 | . . . . . 36 19 51 . 18 . 9 . . . . . . Kinetic 3241 | . 191 84 . 237 1005 681 854 . 189 . . . . . . . . Thermal 2527 | . . . . . . 625 327 92 666 131 . . 265 133 . . 288 Explosive 1938 | . 211 . . . . 285 560 384 . . 498 . . . . . . Electromagnetic 2377 | . . . . . . 289 485 . 621 395 243 . 344 . . . . Impact 1459 | . . . . . 1398 17 . . . . 44 . . . . . . Slashing 345 | . . . . . 302 . . . . . 43 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . 5 10 36 . 5 7 24 24 24 . 1 1 . Average Corruption 15 | . . . . . 5 6 28 . 3 5 20 24 24 . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 283 | . . . . . 31 38 132 . 1 13 22 6 39 . 1 . . Message Errors 49 | . . . . . 5 9 22 . . 1 6 1 4 . 1 . . Matter Fused 33 | . . . . . 5 6 15 . . 2 1 . 4 . . . . Heat Flow Errors 28 | . . . . . 3 5 8 . . 3 2 . 7 . . . . Energy Discharges 23 | . . . . . 2 5 7 . . 4 3 2 . . . . . Parts Rejected 8 | . . . . . 1 2 4 . . . 1 . . . . . . Data Loss (minor) 27 | . . . . . 3 3 14 . . 2 2 1 2 . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . . Misfires 8 | . . . . . . 1 5 . . . 1 . 1 . . . . Alerts 6 | . . . . . . 1 4 . . . . . 1 . . . . Misdirections 44 | . . . . . . 2 24 . . . 4 2 12 . . . . Targeting Errors 42 | . . . . . 10 1 23 . 1 . 1 . 6 . . . . Weapon Failures 13 | . . . . . 2 1 6 . . 1 1 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 671 | . . . . . 170 157 132 54 72 . 25 . 21 . . . 40 Projectiles 134 | . . . . . . . 1 . 72 . . . 21 . . . 40 Explosions 367 | . . . . . . 157 131 54 . . 25 . . . . . . Melee 170 | . . . . . 170 . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 588 | . 16 . . . 1 38 253 . . . 280 . . . . . . Shots 14 | . 1 . . . . 1 6 . . . 6 . . . . . . Rammed 17 | . . . . . 2 3 9 . 1 . 2 . . . . . . Targets Rammed 20 | . . . . . 4 3 10 . 1 . 2 . . . . . . Kicked 2 | . . . . . 2 . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . Highest Temperature 656 | . . . . 24 243 210 656 591 201 208 212 . 289 133 114 185 115 Average Temperature 95 | . . . . 9 52 52 145 172 66 69 76 . 101 55 61 77 72 Received Heat Transfer 2205 | . 30 . . 108 657 666 426 . 48 . 204 . . 21 36 9 . Effects 23 | . . . . . . . 11 10 . . . . 2 . . . . Shutdowns 4 | . . . . . . . 1 3 . . . . . . . . . Energy Bleed 4 | . . . . . . . 2 2 . . . . . . . . . Interference 7 | . . . . . . . 5 . . . . . 2 . . . . Matter Decay 3 | . . . . . . . 1 2 . . . . . . . . . Short Circuit 3 | . . . . . . . 1 2 . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . 1 . 1 . . . . . . Combat Hostiles 3 | . . . . . . . 1 . 1 . 1 . . . . . . Parts Fried 21 | . . . . . 5 4 5 . 5 2 . . . . . . . Impact Corruptions 9 | . . . . . 9 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 . . . 1 . . . . Heat Transferred 2500 | . . . . . . 450 300 100 900 100 . . 300 200 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 2 . 1 2 . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 496 | . 239 133 . 130 430 452 496 209 216 . . . . 263 291 222 195 Initial 195 | . . 73 . . 50 195 169 124 9 . . . . . 147 163 120 Average 186 | . 98 109 . 48 182 257 334 72 61 . . . . 86 188 174 143 Maximum Alert Level 2 | . 1 . . . 2 2 2 1 1 . . . . 1 1 1 . Low Security (%) 57 | 100 75 100 . 100 62 19 10 97 98 . . . . 94 70 82 100 Level 1 36 | . 24 . . . 35 67 69 2 1 . . . . 5 29 17 . Level 2 6 | . . . . . 2 13 19 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . . . 2 6 3 2 1 . . . . 1 2 . . Investigation 4 | . 2 . . . . . 1 1 . . . . . . . . . Extermination 6 | . . . . . . 3 1 1 1 . . . . . . . . Reinforcement 6 | . . . . . . 3 . . . . . . . 1 2 . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 2 . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 12 | . 4 . . . 3 . 1 1 . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 19 3 . 7 35 22 30 3 11 10 6 . 8 17 19 7 8 Peak Tracking Total 14 | . 6 3 . 4 7 5 7 2 3 5 4 . 7 5 14 6 7 Tactical Retreats 14 | . 1 . . . 3 . 2 . 1 1 1 . . 2 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 11 | . 1 . . . . 1 5 . 1 . . . . . . . 3 Indirectly 1 | . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 27 | . 4 . . . 1 6 5 5 4 . . . . . 2 . . Max in Single Turn 6 | . 3 . . . 1 6 4 3 2 . . . . . 1 . . Garrison Access 5 | . . . . . 1 1 1 1 . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 49 | . 4 . 1 . 9 7 6 3 1 . 1 4 . 4 7 1 1 Terminals 23 | . 2 . . . 4 3 2 1 . . 1 . . 2 6 1 1 Fabricators 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations 4 | . . . . . 2 1 1 . . . . . . . . . . Recycling Units 6 | . 2 . . . 2 . 1 . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 8 | . . . . . 1 1 2 1 1 . . . . 1 1 . . Total Hacks 131 | . 12 . 1 . 23 17 18 4 2 . 1 17 . 12 18 5 1 Successful 65 | . 6 . 1 . 10 7 11 2 . . 1 17 . 3 5 1 1 Failed 66 | . 6 . . . 13 10 7 2 2 . . . . 9 13 4 . Catastrophic 20 | . 2 . . . 4 3 2 1 . . . . . 2 5 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 33 | . 11 . . . 8 2 4 . 1 . . . . 1 3 3 . Terminals 66 | . 9 . . . 12 8 6 2 . . 1 . . 8 14 5 1 Fabricators 6 | . . . . . . 6 . . . . . . . . . . . Repair Stations 12 | . . . . . 5 2 5 . . . . . . . . . . Recycling Units 12 | . 3 . . . 4 . 4 . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 16 | . . . . . 2 1 3 1 2 . . . . 3 4 . . Terminal Hacks 36 | . 3 . 1 . 2 2 1 1 . . 1 17 . 3 3 1 1 Record 7 | . . . 1 . . . . . . . 1 5 . . . . . Part Schematic 5 | . 1 . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . . . . . . . 1 1 . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . 1 . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . 3 . . . . . . . . . . . Repair Station Hacks 9 | . . . . . 4 . 5 . . . . . . . . . . Scan Component 4 | . . . . . 2 . 2 . . . . . . . . . . Repair 4 | . . . . . 2 . 2 . . . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 1 1 . . . . . . 1 . . Seal Access 5 | . . . . . 1 1 1 1 . . . . . . 1 . . Unauthorized Hacks 8 | . 2 . . . 3 . 2 . . . . . . . 1 . . Terminals 3 | . . . . . 1 . 1 . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . Botnet 2 | . . . . . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 2 . 1 . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . Mask 4 | . 1 . . . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . . . 6 6 5 1 1 . . . . 4 6 1 . Full Trace Events 5 | . 1 . . . 2 . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Matter 204 | . . . . . . 204 . . . . . . . . . . . Time 102 | . . . . . . 102 . . . . . . . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . 2 . . . . . . . . . . Time 134 | . . . . . 52 . 82 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter 109 | . . . . . . . 109 . . . . . . . . . . Retrieved Components 10 | . 1 . . . . . 9 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 11 | . . 3 . . . 4 3 . . . . . . . 1 . . Largest Group 4 | . . 3 3 3 . 4 3 . . . . . . . 1 . . Highest-Rated Group 93 | . . 40 40 40 . 48 93 . . . . . . . 26 . . Highest-Rated Ally 31 | . . 16 16 16 . 12 31 . . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . 2 . 75 7 . . . . . . . . . . Total Damage 1143 | . . . . 29 . 984 130 . . . . . . . . . . Kills 14 | . . . . . . 14 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 10314 | 9 576 310 417 277 1488 1669 1671 1098 698 496 449 85 400 201 144 81 245 Spaces Moved 5563 | 5 303 174 248 84 588 718 594 420 247 239 304 158 371 394 324 119 273 Core 10 | . . . . . 3 . 2 4 . . 1 . . . . . . Treads 2882 | 3 303 174 248 84 458 113 568 416 247 239 29 . . . . . . Legs 182 | 2 . . . . 94 85 1 . . . . . . . . . . Wheels 369 | . . . . . . 369 . . . . . . . . . . . Hover 174 | . . . . . . 151 23 . . . . . . . . . . Flight 1946 | . . . . . 33 . . . . . 274 158 371 394 324 119 273 Fastest Speed 27 | 120 160 160 160 180 160 130 180 183 180 180 29 29 29 27 28 34 34 Average Speed 137 | 144 160 160 167 180 187 173 214 238 230 180 54 29 30 27 34 34 35 Slowest Speed 2500 | 160 160 160 180 180 900 660 1750 2500 260 180 2500 106 106 106 117 34 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . 1 . . 13 11 1 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 50 43 60 30 41 20 17 14 8 49 52 60 50 17 42 6 11 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 . . . . . . . . 3 . . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 5 | . . . . 1 . . . . . 1 2 . 1 . . . . Spaces Dug 70 | . . . . . . . . 27 3 1 12 . 11 10 . 6 . Terrain Destroyed 296 | . 15 . . . . 71 44 65 14 4 29 . 34 12 . 7 1 Melee 2 | . . . . . . . . . . . . . . . . 2 . Projectile 71 | . . . . . . . . 27 9 1 1 . 15 12 . 5 1 AOE 223 | . 15 . . . . 71 44 38 5 3 28 . 19 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Total 7613 | 6 368 190 249 183 819 1064 889 488 316 291 567 197 636 454 342 148 406 Wait 1228 | . 24 3 . 84 67 232 157 6 10 29 208 22 227 25 6 21 107 Move 5487 | 4 302 173 247 83 587 717 594 419 246 238 301 157 370 369 305 116 259 Hop 26 | . . . . . . . . . . . 1 . . 11 7 1 6 Pick Up 79 | . 5 2 1 . 16 13 11 6 7 3 3 3 2 4 3 . . Fast Attach 104 | . 3 . . . 13 19 22 10 3 . 7 5 4 10 6 . 2 Attach 53 | . . 1 . . 8 5 10 2 2 3 13 2 1 2 2 2 . Detach 26 | . 1 . . . 5 3 5 4 . . 3 2 1 1 1 . . Swap 60 | 2 7 4 1 1 11 13 6 3 7 1 . . 2 1 . 1 . Drop 112 | . 9 . . . 13 12 12 9 8 4 12 6 6 12 9 . . Fire 327 | . 17 7 . 15 44 42 60 29 32 13 13 . 23 19 1 5 7 Melee 64 | . . . . . 51 5 . . . . 4 . . . 2 2 . Ram 6 | . . . . . . 3 3 . . . . . . . . . . Kick 3 | . . . . . 3 . . . . . . . . . . . . Crush 13 | . . . . . 1 . 9 . 1 . 2 . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . . . 25 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 8) 451 | -10/Materials | Discovered new exit (range 12) 586 | -10/Materials | Entered Mines 745 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 806 | -10/Mines | Learned location of Storage (-9) 852 | -10/Mines | Learned 2 Materials zone layouts 858 | -10/Mines | Assembled infested the area 887 | -10/Mines | Discovered new exit (range 5) 896 | -10/Mines | Entered Exiles 896 | -10/Exiles | Accompanied by 3 allies 936 | -10/Exiles | Met 8R-AWN 962 | -10/Exiles | Met EX-HEX 1026 | -10/Exiles | Met EX-DEC 1034 | -10/Exiles | Learned location of Zion (-7) 1210 | -10/Exiles | Met EX-BIN 1293 | -10/Exiles | Discovered new exit (range 14) 1313 | -10/Exiles | Entered Mines 1313 | -9/Mines | Accompanied by 3 allies 1365 | -9/Mines | Excavation squad dispatched 1365 | -9/Mines | A large section of the Mines collapsed 1567 | -9/Mines | Discovered new exit (range 5) 1590 | -9/Mines | Entered Materials 1590 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1995 | -8/Materials | Repaired Lgt. Treads 2003 | -8/Materials | Repaired Assault Rifle 2557 | -8/Materials | Garrison activated, responded to threat 2626 | -8/Materials | Lost 4 parts (1p2n1u) 2661 | -8/Materials | Core integrity fell below 50% 3058 | -8/Materials | Discovered new exit (range 10) 3075 | -8/Materials | Identified exit to Factory 3078 | -8/Materials | Entered Factory 3078 | -7/Factory | Evolved 2 slots: Utility x2 3194 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3493 | -7/Factory | Build established: Hauler-Mutant 3497 | -7/Factory | Lost 3 parts (1n1u1w) 3587 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4023 | -7/Factory | Fabricated S-27 Virus (x4) 4053 | -7/Factory | Lost 3 parts (2n1u) 4358 | -7/Factory | System corruption reached 10% 4504 | -7/Factory | Core integrity fell below 50% 4701 | -7/Factory | Discovered new exit (range 19) 4745 | -7/Factory | Identified exit to Factory 4747 | -7/Factory | Entered another Factory area 4747 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4812 | -6/Factory | Repaired Gravmag System 4852 | -6/Factory | Repaired Minigun 4896 | -6/Factory | System corruption reached 10% 4931 | -6/Factory | Lost 9 parts (1p3n4u1w) 5177 | -6/Factory | Garrison activated, responded to threat 5402 | -6/Factory | Allied Derelicts emerged from ambush trap array 5881 | -6/Factory | P-60 Hacker assimilated allied MZ-3V6(g) 5913 | -6/Factory | System corruption reached 30% 5981 | -6/Factory | Lost 5 parts (2p2n1u) 6388 | -6/Factory | Discovered new exit (range 9) 6408 | -6/Factory | Identified exit to Factory 6418 | -6/Factory | Entered another Factory area 6418 | -5/Factory | Evolved 2 slots: Utility x2 6448 | -5/Factory | Lost 3 parts (1p1n1w) 7469 | -5/Factory | Discovered new exit (range 9) 7488 | -5/Factory | Identified exit to Factory 7516 | -5/Factory | Entered another Factory area 7516 | -4/Factory | Evolved 2 slots: Utility x2 8205 | -4/Factory | Discovered new exit (range 5) 8212 | -4/Factory | Identified exit to Upper Caves 8214 | -4/Factory | Entered Upper Caves 8623 | -4/Upper Caves | Identified exit to Upper Caves 8710 | -4/Upper Caves | Entered another Upper Caves area 8783 | -4/Upper Caves | System corruption reached 10% 8835 | -4/Upper Caves | Lost 12 parts (1p5n2u4w) 9082 | -4/Upper Caves | Learned Research emergency access door positions 9152 | -4/Upper Caves | Discovered new exit (range 16) 9157 | -4/Upper Caves | Identified exit to Zhirov 9159 | -4/Upper Caves | Entered Zhirov 9160 | -4/Zhirov | Discovered new exit (range 3) 9165 | -4/Zhirov | Met Zhirov 9173 | -4/Zhirov | Found Alien Artifact 9173 | -4/Zhirov | Identified Integrated Dissipator 9173 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9220 | -4/Zhirov | Found Alien Artifact 9228 | -4/Zhirov | Learned location of Quarantine (-3) 9228 | -4/Zhirov | Learned location of Testing (-2) 9228 | -4/Zhirov | Learned location of Command (-1) 9230 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9244 | -4/Zhirov | Identified exit to Proximity Caves 9244 | -4/Zhirov | Entered Proximity Caves 9463 | -3/Proximity Caves | Build established: Hacker-Sprinter 9537 | -3/Proximity Caves | Destroyed 7 combat bots 9642 | -3/Proximity Caves | Discovered new exit (range 8) 9644 | -3/Proximity Caves | Identified exit to Research 9644 | -3/Proximity Caves | Entered Research 9644 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9678 | -3/Research | Found Prototype Processor 9678 | -3/Research | Identified Exp. Melee Analysis Suite 9805 | -3/Research | Identified exit to Armory 9805 | -3/Research | Identified exit to Quarantine 9845 | -3/Research | Entered Quarantine 9867 | -3/Quarantine | Found Alien Artifact 9867 | -3/Quarantine | Identified Core Reset Matrix 9867 | -3/Quarantine | Identified Transdimensional Reconstructor 9867 | -3/Quarantine | Used Core Reset Matrix 9871 | -3/Quarantine | Detected hypermatrix surge 9871 | -3/Quarantine | Sensed 9 artifacts in vicinity 9899 | -3/Quarantine | Found Core Stripper 9920 | -3/Quarantine | Met incapacitated Sigix Warrior 9920 | -3/Quarantine | Lockdown squad dispatched 9939 | -3/Quarantine | Spotted Lightning 9939 | -3/Quarantine | Spotted Lightning 9939 | -3/Quarantine | Spotted Lightning 9954 | -3/Quarantine | Cryocooling Duct disabled 9962 | -3/Quarantine | Spotted Alpha 7 9969 | -3/Quarantine | Ambient heat levels rising (+20) 9969 | -3/Quarantine | Non-combat units ordered to evacuate 9975 | -3/Quarantine | Discovered new exit (range 10) 9977 | -3/Quarantine | Identified exit to Research 9989 | -3/Quarantine | Entered Research 9989 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10046 | -2/Research | Identified exit to Access 10070 | -2/Research | Entered Access 10070 | -1/Access | Evolved 2 slots: Utility x2 10271 | -1/Access | Spotted B-99 Colossus 10299 | -1/Access | Lost 3 parts (2p1n) 10313 | -1/Access | Discovered new exit (range 5) 10315 | -1/Access | Identified exit to Surface 10315 | *** | Heading to fleet! Last Messages --------------- 10268_ Field Propulsion Drive destroyed. 10270_ Slug penetrates Wall. 10295_ Triggered Stasis Trap. 10295_ A bubble of rippling energy engulfs the area. 10295_ Field strength at 89. 10295_ Field strength at 78. 10296_ Field strength at 67. 10297_ Field strength at 56. 10298_ Field strength at 45. 10299_ Field strength at 34. 10300_ Field strength at 23. 10301_ Field strength at 12. 10302_ Field strength at 1. 10303_ Stasis field depleted. 10312_ Connecting with Terminal... >>Open Sealed Barrier opened. 10313_ The Access Shell folds into the floor. 10313_ EXIT=FOUND 10315_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ?"??????#????????????????????????????????????????? | | ""? ??? ?????????????????????????????????????????? | | "????? ?? ??????????????????????????????????????? | | ?" ????# ????????????? ????????#????????????????? | | ? ?? ???????????????????????????????????????????? | | ??? ?? ???????? ????????? ??????#???????????????? | | #?#????#????????????? ???? ??????????????????????? | | #???##??????????????? ????????#??????????????????? | | ?????????? ????? ?##?????????????????????????????? | | ?? ?#????? ??????????? ???#????#?????????????? | | ! ??# ???????#??? ?????? ?????????#?????????? | | ??#?#??????????????"????????#?#???#????????? | | #??#????#??#??"???????"???????????????????? | | ####?????##?????????""????????????????????? | | ##?##?#?#?#?#""""""""""#??????#???????????? | | #?##?###????# ####?##????????????? | | ! ##?######?### #???#??????????????? | | ? ?##?##?##?#?# #??#???????????????? | | ?#?####?#?#?## "" #???##?????#???????? | | ?########?#??# "@ #?#??#???#?????????? | | ? ? ###?#???#?### #??#?#?????????????? | | ? ? #?###??###### #??#?#?????#???????? | | ? ?####?#?#??## ##???#?????????????? | | ? ######?###?## ###???? ?????#????? | | +#############?#??# #??? ?????????????? | | ###?####?#####"" ##?? ?? ? ?+??????? | | #?#?###??#??##"" #?? ??????? ???????? | | #### ###?##?##??#?#"" #?? ???? ?#??????? | | ?### ##?#??#?###?##T #?????????? ???????? | | ??## ##??##########"" #?# ? ????????????? | | #??# #?#?#?#####?##"" #??? ?? ?????#?????? | | #### ##############"" ####???##??????????? | | R ? ?????????? | | ?? ???????? | | ####+#########+####################+##???????????? | | ?? ?? ??? ? ?######???#????## ?? ????????????? | | #??? ?? ?#???#?#?#???#??#? ?????????????? | | # ? #?" [ ###?#?##?####?????"?????????????? | | ? ? ?"?" #?#?##?#?####???? ??????????????? | | # # ??" #??#???#?#??#??# ???????????????? | | #? ??? " * ###?????###????? ??? ???????????? | | # ??? # ? ##??#??#?#?????# ???????????????? | | ? ? ? ? ##?#????##???##?????????????????? | | ???? ??############?#?#?#???#?#???#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 58 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 410 Cloak Strength 2 Additional Mass Support 18 Base Temperature (-) 200 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 90 Evasion (%) 64 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 2 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Stripper Achievements -------------- Sunderer Challenges ------------ None Game ------ Seed AssembledEtherialMediator Manual? 0 Play Time 01:42:21 Cumulative 232.1 hours Start 2021.01.10 @ 08:53:14 End 2021.01.10 @ 20:14:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 79 Adventurer 63 Explorer 66 Win Type 2 Total 14 Types 11/0/2/1/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10979eaf-a243-4d85-a0fe-30f2e6931a55