Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 02:49:11

Player: thingamajigger

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (726)      726
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2476

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     206/300
Energy                     57/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Walking (180) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
        Armored Wheel
>               --- UTILITY (4) ------
                Coolant Injector
  High-capacity Storage Unit
      Makeshift Terrain Scan Processor
                Hacking Suite
>               --- WEAPON (2) -------
                Plasma Cannon
>               --- INVENTORY (12) ---
       Improved Signal Interpreter
                Hacking Suite
                Bomb Drone Bay
                Hacking Drone Bay
                Bomb Factory No. 2

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
      Makeshift Terrain Scan Processor
                Hacking Suite
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
       Improved Signal Interpreter
                Hacking Suite
                Bomb Drone Bay
                Hacking Drone Bay
                Bomb Factory No. 2
                Beamcaster
                Plasma Cannon
       Improved Light Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Hacking Suite
  Device                   Coolant Injector
  Storage                  Small Storage Unit
  Processor                Makeshift Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 7   4   16  1   2   7   
  Power                    5    | 1   .   2   1   .   1   
    Engine                 3    | 1   .   1   .   .   1   
    Core                   2    | .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   2   2   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   1   
    Wheel                  4    | .   2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   1   7   .   2   1   
    Device                 1    | .   .   .   .   .   1   
    Storage                5    | 2   .   2   .   1   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               4    | .   .   4   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   1   5   .   .   4   
    Energy Gun             3    | .   1   1   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          3    | 2   .   1   .   .   .   
    Ballistic Cannon       4    | .   .   3   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 13   | .   .   3   2   .   8   
  Power                    4    | .   .   1   1   .   2   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   6    | .   .   2   .   .   4   
  Highest Loss Streak      6    | .   .   3   2   .   6   
Average Slot Usage (%)     94   | .   98  91  97  96  91  
  Engine                   3    | .   14  2   .   .   6   
  Core                     7    | .   .   7   9   11  .   
  Leg                      2    | .   19  .   .   .   1   
  Wheel                    20   | .   7   22  22  22  20  
  Storage                  12   | .   23  10  11  11  11  
  Processor                5    | .   4   3   .   7   11  
  Hackware                 19   | .   .   22  31  22  11  
  Energy Gun               1    | .   9   1   .   .   .   
  Ballistic Gun            9    | .   18  4   11  11  9   
  Ballistic Cannon         11   | .   .   16  11  11  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             53   | 14  15  22  22  46  53  
  Greatest Support         24   | 20  24  24  24  24  24  
  Greatest Overweight (x)  3    | 3   1   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 12   | 8   8   8   8   12  12  
  Average Capacity         8    | 6   7   6   8   10  12  
  Most Carried             12   | 4   8   8   8   12  12  
  Average Carried          7    | 3   6   5   7   9   10  
  Final Capacity           12   | 8   6   8   8   12  12  
  Final Carried            12   | 4   6   8   7   12  7   

 Class Distribution 
--------------------
 64% | Hacker-Mutant
 29% | Mutant
  6% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -9/Mines
   Hacker-Mutant | -7/Zion
 Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1020 | 265 45  571 63  20  56  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            958  | 66  45  654 77  .   116 
  Parts                    65   | 2   5   45  6   .   7   
Haulers Intercepted        4    | .   .   4   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   1   7   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  20   | .   3   12  2   .   3   
  Guns                     9    | .   3   4   1   .   1   
  Cannons                  11   | .   .   8   1   .   2   
Classes Destroyed          10   | 1   1   6   1   .   1   
  Worker                   2    | .   .   2   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Hauler                   4    | .   .   4   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  7    | .   3   3   .   .   1   
  Grunt                    6    | .   .   5   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   4   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           4    | 1   3   4   2   .   2   
  Combat Bots Only         3    | .   3   3   2   .   2   
Max Kills in Single Turn   1    | 1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2548 | .    41   1048 80   .    1379 
  Core                     418  | .    8    179  .    .    231  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         98   | 100  96   .    .    .    .    
Volleys Fired              102  | 4    4    65   5    .    24   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  155  | 40   70   74   62   .    155  
Shots Fired                193  | 8    8    130  10   .    37   
  Gun                      81   | 8    8    46   5    .    14   
  Cannon                   112  | .    .    84   5    .    23   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  169  | 8    4    114  10   .    33   
  Thermal                  15   | .    4    7    .    .    4    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          9    | .    .    9    .    .    .    
  Robot Hit Streak         11   | 3    2    11   7    .    7    
  Robot Miss Streak        6    | 1    3    5    1    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           106  | 5    4    68   7    .    22   
  Core Hits                44   | 2    3    26   3    .    10   
  Critical Hits            3    | .    .    2    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1783 | 44   63   1131 126  .    419  
  Guns                     575  | 44   63   254  82   .    132  
  Cannons                  1208 | .    .    877  44   .    287  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1590 | 44   38   1032 126  .    350  
  Thermal                  118  | .    25   24   .    .    69   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          75   | .    .    75   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            5    | .    .    5    .    .    .    
  Projectiles              5    | .    .    5    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 11   | .    .    7    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    7    .    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        213  | .    36   213  19   .    108  
  Average Temperature      54   | .    19   63   12   .    37   
  Received Heat Transfer   474  | .    .    249  6    .    219  
  Effects                  1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         272  | .    74   74   .    .    124  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             317  | 5   124 317 153 .   .   
  Initial                  123  | .   3   52  123 .   .   
  Average                  120  | 2   37  165 128 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         80   | 100 100 68  100 .   .   
  Level 1                  19   | .   .   31  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   6   17  2   .   8   
  Peak Tracking Total      6    | .   4   5   2   .   6   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          8    | .   1   5   1   1   .   
  Terminals                6    | .   1   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   2   15  1   4   .   
  Successful               17   | .   1   11  1   4   .   
  Failed                   4    | .   1   3   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   18   | .   2   16  .   .   .   
  Terminals                17   | .   2   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   1   7   1   4   .   
  Part Schematic           4    | .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   3   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   4   .   .   .   
  Terminals                4    | .   .   4   .   .   .   
    Track                  2    | .   .   2   .   .   .   
    Botnet                 2    | .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   3   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   1   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro 
Turns Passed               2250 | 119 249 738 91  813 240 
Spaces Moved               1825 | 72  195 483 80  839 156 
  Core                     20   | 20  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     190  | 52  138 .   .   .   .   
  Wheels                   1615 | .   57  483 80  839 156 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  90  100 
  Average Speed            98   | 131 111 90  90  95  107 
  Slowest Speed            200  | 200 150 90  90  100 110 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   32  50  32  82  29  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             5    | .   .   .   .   4   1   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      2093 | 86  220 657 89  849 192 
  Wait                     74   | .   1   69  1   .   3   
  Move                     1820 | 71  194 482 79  838 156 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 4   8   12  1   6   1   
  Fast Attach              19   | 7   3   7   .   1   1   
  Attach                   11   | .   .   4   1   .   6   
  Detach                   4    | .   .   4   .   .   .   
  Swap                     7    | .   1   5   .   1   .   
  Drop                     24   | .   9   9   2   3   1   
  Fire                     102  | 4   4   65  5   .   24  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
  120 | -11/Scrapyard      | Entered Materials
  256 | -10/Materials      | Discovered new exit (range 13)
  328 | -10/Materials      | Build established: Mutant
  350 | -10/Materials      | Identified exit to Materials
  369 | -10/Materials      | Entered another Materials area
  369 | -9/Materials       | Evolved 2 slots: Utility x2
  470 | -9/Materials       | Lost 3 parts (1p2w)
  617 | -9/Materials       | Identified exit to Materials
  619 | -9/Materials       | Central database locked down
  777 | -9/Materials       | Discovered new exit (range 15)
  876 | -9/Materials       | Build established: Hacker-Mutant
 1100 | -9/Materials       | Discovered new exit (range 9)
 1107 | -9/Materials       | Entered Mines
 1123 | -9/Mines           | Learned 2 Materials zone layouts
 1133 | -9/Mines           | Met a Derelict bent on vengeance
 1137 | -9/Mines           | Found the Drone Emporium
 1141 | -9/Mines           | Found Prototype Device
 1169 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1198 | -9/Mines           | Entered Zion
 1244 | -7/Zion            | Received a visual enhancement algorithm
 1257 | -7/Zion            | Discovered new exit (range 16)
 1432 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1592 | -7/Zion            | Given A8's code to call for help
 1775 | -7/Zion            | Found Prototype Device
 1821 | -7/Zion            | Given the Hacking Drone Bay
 1824 | -7/Zion            | Found Prototype Device
 1860 | -7/Zion            | Visited the Megawrench Repair Shop
 1860 | -7/Zion            | Megawrench repaired 5 parts
 2011 | -7/Zion            | Entered Proximity Caves
 2019 | -6/Proximity Caves | Core integrity fell below 50%
 2107 | -6/Proximity Caves | Identified exit to Factory
 2112 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2228 | -6/Proximity Caves | Core integrity fell below 20%
 2251 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02073_ Found Beamcaster.
02073_ Found 25 Matter.
02075_ Acquired Angular Momentum Engine.
02079_ Acquired 10 matter.
02087_ Dropped Imp. Assault Rifle.
02093_ Acquired Beamcaster.
02107_ Acquired derelict log, extracted data. <x2>
Data stored: Factory exits (x1).
02214_ S-27 Virus destroyed.
02215_ Imp. Light Cannon destroyed.
02217_ Angular Momentum Engine destroyed.
02219_ Arm. Wheel destroyed.
02222_ Imp. Assault Rifle destroyed.
02229_ VTOL Module fries itself beyond repair.
02230_ Autogun fries itself beyond repair.
02232_ Lgt. Nuclear Core fries itself beyond repair.
02237_ G-50 Soldier knocked back.
02239_ Beamcaster destroyed.
02241_ G-50 Soldier knocked back. <x3>
02248_ Imp. Light Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          65
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       135
Evasion (%)                42
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Battle Rifle | -7/Zion | Free
       Flamer | -7/Zion | Free
  Enh. Flamer | -7/Zion | Free
       Ripper | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseSupersonicShifter
  Manual?         0
Play Time         00:20:55
  Cumulative      57.1 hours
  Start           2021.05.04 @ 14:19:36
  End             2021.05.05 @ 02:49:11
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           101
  Adventurer      4
  Explorer        8
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          67
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f73eced1-4a6d-4869-a827-357becd7ae8b