Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 02:49:11 Player: thingamajigger Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (726) 726 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2476 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 206/300 Energy 57/100 System Corruption 0% Temperature Cool (21) Movement Walking (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Armored Wheel > --- UTILITY (4) ------ Coolant Injector High-capacity Storage Unit Makeshift Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (12) --- Improved Signal Interpreter Hacking Suite Bomb Drone Bay Hacking Drone Bay Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Makeshift Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Signal Interpreter Hacking Suite Bomb Drone Bay Hacking Drone Bay Bomb Factory No. 2 Beamcaster Plasma Cannon Improved Light Cannon [Rating: 31] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Hacking Suite Device Coolant Injector Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 37 | 7 4 16 1 2 7 Power 5 | 1 . 2 1 . 1 Engine 3 | 1 . 1 . . 1 Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 7 | 2 2 2 . . 1 Treads . | . . . . . . Leg 3 | 2 . . . . 1 Wheel 4 | . 2 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 7 . 2 1 Device 1 | . . . . . 1 Storage 5 | 2 . 2 . 1 . Processor 2 | . 1 . . 1 . Hackware 4 | . . 4 . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 12 | 2 1 5 . . 4 Energy Gun 3 | . 1 1 . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon 4 | . . 3 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . 3 2 . 8 Power 4 | . . 1 1 . 2 Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon 6 | . . 2 . . 4 Highest Loss Streak 6 | . . 3 2 . 6 Average Slot Usage (%) 94 | . 98 91 97 96 91 Engine 3 | . 14 2 . . 6 Core 7 | . . 7 9 11 . Leg 2 | . 19 . . . 1 Wheel 20 | . 7 22 22 22 20 Storage 12 | . 23 10 11 11 11 Processor 5 | . 4 3 . 7 11 Hackware 19 | . . 22 31 22 11 Energy Gun 1 | . 9 1 . . . Ballistic Gun 9 | . 18 4 11 11 9 Ballistic Cannon 11 | . . 16 11 11 10 Naked Turns . | . . . . . . Heaviest Build 53 | 14 15 22 22 46 53 Greatest Support 24 | 20 24 24 24 24 24 Greatest Overweight (x) 3 | 3 1 . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 12 | 8 8 8 8 12 12 Average Capacity 8 | 6 7 6 8 10 12 Most Carried 12 | 4 8 8 8 12 12 Average Carried 7 | 3 6 5 7 9 10 Final Capacity 12 | 8 6 8 8 12 12 Final Carried 12 | 4 6 8 7 12 7 Class Distribution -------------------- 64% | Hacker-Mutant 29% | Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1020 | 265 45 571 63 20 56 Remotely . | . . . . . . Salvage Created 958 | 66 45 654 77 . 116 Parts 65 | 2 5 45 6 . 7 Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 1 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 3 12 2 . 3 Guns 9 | . 3 4 1 . 1 Cannons 11 | . . 8 1 . 2 Classes Destroyed 10 | 1 1 6 1 . 1 Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Hauler 4 | . . 4 . . . Recycler 2 | 1 . 1 . . . Operator 1 | . . 1 . . . Swarmer 7 | . 3 3 . . 1 Grunt 6 | . . 5 1 . . Duelist 1 | . . . 1 . . Sentry 4 | . . 4 . . . Hunter 2 | . . . . . 2 Best Kill Streak 4 | 1 3 4 2 . 2 Combat Bots Only 3 | . 3 3 2 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2548 | . 41 1048 80 . 1379 Core 418 | . 8 179 . . 231 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 102 | 4 4 65 5 . 24 Largest 2 | 2 2 2 2 . 2 Hottest 155 | 40 70 74 62 . 155 Shots Fired 193 | 8 8 130 10 . 37 Gun 81 | 8 8 46 5 . 14 Cannon 112 | . . 84 5 . 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 169 | 8 4 114 10 . 33 Thermal 15 | . 4 7 . . 4 Explosive . | . . . . . . Electromagnetic 9 | . . 9 . . . Robot Hit Streak 11 | 3 2 11 7 . 7 Robot Miss Streak 6 | 1 3 5 1 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 106 | 5 4 68 7 . 22 Core Hits 44 | 2 3 26 3 . 10 Critical Hits 3 | . . 2 . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1783 | 44 63 1131 126 . 419 Guns 575 | 44 63 254 82 . 132 Cannons 1208 | . . 877 44 . 287 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1590 | 44 38 1032 126 . 350 Thermal 118 | . 25 24 . . 69 Explosive . | . . . . . . Electromagnetic 75 | . . 75 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . 5 . . . Projectiles 5 | . . 5 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 11 | . . 7 . . 4 Impact . | . . . . . . Kinetic 11 | . . 7 . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 213 | . 36 213 19 . 108 Average Temperature 54 | . 19 63 12 . 37 Received Heat Transfer 474 | . . 249 6 . 219 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 272 | . 74 74 . . 124 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 317 | 5 124 317 153 . . Initial 123 | . 3 52 123 . . Average 120 | 2 37 165 128 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 80 | 100 100 68 100 . . Level 1 19 | . . 31 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 6 17 2 . 8 Peak Tracking Total 6 | . 4 5 2 . 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 1 5 1 1 . Terminals 6 | . 1 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 2 15 1 4 . Successful 17 | . 1 11 1 4 . Failed 4 | . 1 3 . . . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 18 | . 2 16 . . . Terminals 17 | . 2 15 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 7 1 4 . Part Schematic 4 | . . . . 4 . Prototype ID Bank 3 | . . 3 . . . Open Door 1 | . . . 1 . . Level Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 4 . . . Terminals 4 | . . 4 . . . Track 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2250 | 119 249 738 91 813 240 Spaces Moved 1825 | 72 195 483 80 839 156 Core 20 | 20 . . . . . Treads . | . . . . . . Legs 190 | 52 138 . . . . Wheels 1615 | . 57 483 80 839 156 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 100 Average Speed 98 | 131 111 90 90 95 107 Slowest Speed 200 | 200 150 90 90 100 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 32 50 32 82 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2093 | 86 220 657 89 849 192 Wait 74 | . 1 69 1 . 3 Move 1820 | 71 194 482 79 838 156 Hop . | . . . . . . Pick Up 32 | 4 8 12 1 6 1 Fast Attach 19 | 7 3 7 . 1 1 Attach 11 | . . 4 1 . 6 Detach 4 | . . 4 . . . Swap 7 | . 1 5 . 1 . Drop 24 | . 9 9 2 3 1 Fire 102 | 4 4 65 5 . 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 13) 328 | -10/Materials | Build established: Mutant 350 | -10/Materials | Identified exit to Materials 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x2 470 | -9/Materials | Lost 3 parts (1p2w) 617 | -9/Materials | Identified exit to Materials 619 | -9/Materials | Central database locked down 777 | -9/Materials | Discovered new exit (range 15) 876 | -9/Materials | Build established: Hacker-Mutant 1100 | -9/Materials | Discovered new exit (range 9) 1107 | -9/Materials | Entered Mines 1123 | -9/Mines | Learned 2 Materials zone layouts 1133 | -9/Mines | Met a Derelict bent on vengeance 1137 | -9/Mines | Found the Drone Emporium 1141 | -9/Mines | Found Prototype Device 1169 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1198 | -9/Mines | Entered Zion 1244 | -7/Zion | Received a visual enhancement algorithm 1257 | -7/Zion | Discovered new exit (range 16) 1432 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1592 | -7/Zion | Given A8's code to call for help 1775 | -7/Zion | Found Prototype Device 1821 | -7/Zion | Given the Hacking Drone Bay 1824 | -7/Zion | Found Prototype Device 1860 | -7/Zion | Visited the Megawrench Repair Shop 1860 | -7/Zion | Megawrench repaired 5 parts 2011 | -7/Zion | Entered Proximity Caves 2019 | -6/Proximity Caves | Core integrity fell below 50% 2107 | -6/Proximity Caves | Identified exit to Factory 2112 | -6/Proximity Caves | Learned location of 1 exit from Factory 2228 | -6/Proximity Caves | Core integrity fell below 20% 2251 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02073_ Found Beamcaster. 02073_ Found 25 Matter. 02075_ Acquired Angular Momentum Engine. 02079_ Acquired 10 matter. 02087_ Dropped Imp. Assault Rifle. 02093_ Acquired Beamcaster. 02107_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 02214_ S-27 Virus destroyed. 02215_ Imp. Light Cannon destroyed. 02217_ Angular Momentum Engine destroyed. 02219_ Arm. Wheel destroyed. 02222_ Imp. Assault Rifle destroyed. 02229_ VTOL Module fries itself beyond repair. 02230_ Autogun fries itself beyond repair. 02232_ Lgt. Nuclear Core fries itself beyond repair. 02237_ G-50 Soldier knocked back. 02239_ Beamcaster destroyed. 02241_ G-50 Soldier knocked back. 02248_ Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | #??####????????????????????????????????????????? | | ##?# #???????? ??????????????????????????????? | | ### #??????? #??????????????????????????????? | | #?????? ##?????????????????????????????? | | ##????? ##????????????????????????????? | | ##??? #????????????????????????????? | | ##?# #?????????????????????????????? | | ### ## #??????????????????????????????? | | #?## #???????????????????????????????? | | #??# #???????????????????????????????? | | ##### ##???????????????????????????????? | | #### ##????????????????????????????????? | | #?## ##?????????????????????????????????? | | # #??# ###???# ?????????????????????????????? | | ####??## ##????? ????????????????????????????? | | ??????## #??????? ????????????????????????????? | | ?????## ##?????? ????????????????????????????? | | ?##?## ##?????# ????????????????????????????? | | ?# "#" ##????# ????????#####???????????????? | | ?#""" #????# #???????# #???????????????? | | ?## ##???## ###???? ##??????????????? | | ??##" ###????# ####? ##?????????????? | | ???### ####?????# ??# ##????????????? | | ?????# #????## #### ##???????????? | | ?????# ###### s #???????????? | | ?????## @ %g #???????????? | | ??????# ##### #???????????? | | ??????# ### ### ## ##???### #??????????? | | ??????### ##?# #????# ##???????? #??????????? | | ????????# #??# #????# #?????????? #?????????? | | ???????# #### ###### #??????????? % ???????? | | ?# #???????????? ?????? | | # ########??????????????# ?????? | | ???####### #??????????????????????? ???????? | | ????????# ## #???????????????????????? ???????? | | ???????# ?## #????????????????????????????????? | | ???????## ??####????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Evasion (%) 42 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseSupersonicShifter Manual? 0 Play Time 00:20:55 Cumulative 57.1 hours Start 2021.05.04 @ 14:19:36 End 2021.05.05 @ 02:49:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 101 Adventurer 4 Explorer 8 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f73eced1-4a6d-4869-a827-357becd7ae8b