Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 00:29:40 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1293) 1293 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 6087 Bonus ------- Follower Combat Kills 172 Entered DSFs 500 Friendly Fire -28 Cogmind --------- Core Integrity 783/850 Matter 148/300 Energy 140/140 System Corruption 0% Temperature Hot (258) Movement Treading (160) Location -6/Extension Parts ------- > --- POWER (2) -------- Angular-Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads NPT Exoskeleton > --- UTILITY (5) ------ Scrap Engine Medium Storage Unit Machine Analyzer > --- WEAPON (4) ------- Hypervelocity Coil Gun Hypervelocity Coil Gun Shotgun KE Coil Construct/C > --- INVENTORY (10) --- Light Regenerative Plating Thermal Shield Spread Laser Force Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Angular-Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads NPT Exoskeleton > --- UTILITY ---------- Scrap Engine Large Storage Unit Improved Reaction Control System Light Regenerative Plating > --- WEAPON ----------- Force Rifle Shotgun KE Coil Construct/C Gatling KE Coil Construct/C > --- INVENTORY -------- Thermal Shield Spread Laser Hypervelocity Coil Gun Hypervelocity Coil Gun Missile Launcher [Rating: 75] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Machine Analyzer Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Force Rifle Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Slots Evolved 8 | . . 2 . . 4 . 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . 2 . . 1 . . . Weapon 2 | . . . . . . . 2 . Parts Attached 51 | . 3 10 16 7 . 9 5 1 Power 6 | . . 1 3 . . 2 . . Engine 6 | . . 1 3 . . 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | . . 2 7 4 . 3 2 . Treads 2 | . . . . . . . 2 . Leg 10 | . . 2 2 3 . 3 . . Wheel 2 | . . . 2 . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 3 1 . . . . Utility 14 | . 1 3 4 2 . 1 2 1 Device 6 | . . 2 1 2 . 1 . . Storage 5 | . 1 . 2 . . . 1 1 Processor 2 | . . 1 . . . . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 13 | . 2 4 2 1 . 3 1 . Energy Gun 4 | . 1 1 . 1 . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . . 3 2 . . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 4 1 . . 1 . Parts Lost 14 | . . 2 2 5 . 3 . 2 Power 3 | . . 1 . 1 . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 2 | . . . 1 . . . . 1 Weapon 7 | . . 1 1 4 . . . 1 Highest Loss Streak 4 | . . 2 1 4 . 2 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 6 5 6 7 3 2 3 5 5 Power . | 1 1 . . 1 2 1 . . Propulsion 2 | 4 2 3 3 1 . . . . Utility . | . . . . . . . 1 2 Weapon 2 | 1 1 2 2 . . 2 4 3 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 8 1 4 1 . . . 2 Power 2 | . 1 1 . . . . . . Propulsion 8 | . 4 . 3 1 . . . . Utility 4 | . 2 . 1 . . . . 1 Weapon 2 | . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 85 79 83 65 38 41 66 72 Engine 8 | . 14 10 10 8 . 2 5 6 Treads 2 | . . . . . . . 11 13 Leg 13 | . 28 22 14 10 7 10 4 6 Flight 4 | . . . 4 11 7 7 2 . Device 13 | . . 11 15 17 15 13 13 12 Storage 7 | . 14 11 11 . . . 5 6 Processor 1 | . . 3 . . . . 2 6 Protection 5 | . . . 7 11 7 5 2 . Energy Gun 1 | . 7 2 . . . . 4 . Ballistic Gun 11 | . 20 18 17 5 . 1 . 10 Peak Build Rating 75 | 6 6 15 26 38 34 48 75 74 Average Rating 30 | 6 6 10 18 29 34 37 64 73 On Entrance 25 | 6 6 6 14 21 34 34 37 70 Avg Prop Armor Cover (%) 8 | . . . . 9 . 15 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 11 28 32 62 19 6 18 55 52 Greatest Support 56 | 20 20 26 32 44 10 54 56 56 Greatest Overweight (x) 9 | . 1 1 9 4 . 1 . . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 5 5 5 15 15 Average Capacity 11 | 8 14 15 13 5 5 5 13 12 Most Carried 15 | 6 6 8 15 5 2 5 6 6 Average Carried 5 | 6 5 6 7 3 2 3 5 5 Final Capacity 15 | 8 15 15 5 5 5 5 15 10 Final Carried 7 | 6 6 7 5 2 2 5 6 5 Scrap Engine Consumption 41 | . . . . 8 . 24 5 4 Constructs Created 5 | . . . . 1 . . 4 . Constructs Modified 7 | . . . . 1 . . 6 . Class Distribution -------------------- 64% | Mutant 16% | Scavenger-Mutant 14% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Construct | -6/Factory Construct | -6/Extension Resources | -11 -10 -9 -9 -9 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Matter Collected 1748 | 200 86 135 800 185 . 64 38 240 Remotely . | . . . . . . . . . Salvage Created 2444 | . 263 467 843 366 . . 38 467 Parts 143 | . 13 31 51 24 . . 3 21 Haulers Intercepted 5 | . 1 1 3 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Combat Hostiles Destroyed 30 | . 4 8 10 6 . . . 2 Guns 22 | . 3 5 10 4 . . . . AOE 7 | . . 3 . 2 . . . 2 Classes Destroyed 11 | . 3 2 2 1 . . 1 2 Worker 4 | . 1 . 2 . . . . 1 Builder 2 | . . . 2 . . . . . Tunneler 1 | . . . . . . . . 1 Hauler 5 | . 1 1 3 . . . . . Recycler 4 | . . 1 1 . . . . 2 Mechanic 1 | . . . . . . . 1 . Swarmer 1 | . . . 1 . . . . . Grunt 18 | . 4 7 7 . . . . . Sentry 9 | . . 1 5 3 . . . . Hunter 2 | . . . . . . . . 2 Scrapper 3 | . . . . 3 . . . . Best Kill Streak 5 | . 2 5 3 3 . . 1 4 Combat Bots Only 5 | . 1 5 2 3 . . . 2 Max Kills in Single Turn 3 | . 1 3 2 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . 3 . 1 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Hostile Shots Fired 293 | . 22 19 55 41 . 110 . 46 Missed 105 | . 4 2 17 6 . 65 . 11 Hits 188 | . 18 17 38 35 . 45 . 35 Projectile 188 | . 18 17 38 35 . 45 . 35 Critical Strikes 5 | . . . 1 1 . . . 3 Damage Taken 3495 | . 230 231 548 754 . 898 . 834 Core 347 | . 42 50 77 54 . 57 . 67 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 596 | . . . 336 187 . 18 55 . Core Remaining (%) 82 | 100 83 . . 54 . 91 . . Volleys Fired 135 | . 16 16 54 18 . 6 4 21 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 288 | . 60 60 53 103 . 70 288 209 Shots Fired 267 | . 32 28 105 30 . 11 12 49 Gun 246 | . 32 28 104 27 . 10 7 38 Cannon 12 | . . . . . . . 5 7 Launcher 9 | . . . 1 3 . 1 . 4 Special . | . . . . . . . . . Kinetic 237 | . 24 24 104 25 . 10 5 45 Thermal 9 | . . . . 2 . . 7 . Explosive 9 | . . . 1 3 . 1 . 4 Electromagnetic 12 | . 8 4 . . . . . . Robot Hit Streak 34 | . 10 12 8 24 . 10 9 34 Robot Miss Streak 4 | . 2 2 4 1 . . 4 2 Penetration Max 3 | . . . . . . . . 3 Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 194 | . 24 21 67 25 . 10 6 41 Core Hits 100 | . 11 16 30 11 . 3 3 26 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 10 | . . . 1 . . . . 9 Critical Strikes 14 | . . . 1 1 . . . 12 Burn 1 | . . . . 1 . . . . Destroy 13 | . . . 1 . . . . 12 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3560 | . 303 383 1112 485 . 159 97 1021 Guns 2529 | . 302 264 1112 378 . 72 61 340 Cannons 282 | . . . . . . . 36 246 Explosions 748 | . . 119 . 107 . 87 . 435 Melee . | . . . . . . . . . Ramming 1 | . 1 . . . . . . . Kinetic 2554 | . 196 216 1112 336 . 72 36 586 Thermal 222 | . . 119 . 42 . . 61 . Explosive 629 | . . . . 107 . 87 . 435 Electromagnetic 154 | . 106 48 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . 6 . 16 . 6 Projectiles . | . . . . . . . . . Explosions 28 | . . . . 6 . 16 . 6 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 142 | . . 37 . 105 . . . . Shots 4 | . . 1 . 3 . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 560 | . 54 21 4 200 . . 263 560 Average Temperature 105 | . 22 15 2 60 . . 114 196 Received Heat Transfer 1425 | . 126 99 198 276 . 12 . 714 Effects 6 | . . . . . . . . 6 Shutdowns 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 3 | . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 420 | . . 200 . 148 . . 72 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Maximum Alert Level 2 | . . . 1 . 2 2 1 . Low Security (%) 94 | 100 100 100 96 100 . . 95 100 Level 1 4 | . . . 3 . . 59 4 . Level 2 1 | . . . . . 100 40 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 550 | . 67 141 235 155 550 411 205 68 Initial 550 | . . 15 21 5 550 385 205 6 Average 60 | . 32 80 36 28 550 393 111 7 Influence Increases 2071 | . 127 221 658 385 550 36 6 88 Destroy 0b10 Robot/C 700 | . 80 160 360 60 . . . 40 Destroy 0b10 Robot/NC 85 | . 10 10 40 . . . 5 20 Destroy Leader 180 | . 22 42 106 . . . . 10 Allied During Kill 90 | . . . 90 . . . . . Successful Hack 50 | . . 4 37 9 . . . . Select Force Hacks 300 | . . . . 300 . . . . Destroy Structure 56 | . . 5 10 16 . 6 1 18 Advance Influence 550 | . . . . . 550 . . . Lose Combat Pursuer 60 | . 15 . 15 . . 30 . . Influence Decreases 2033 | . 90 207 695 399 . 195 384 63 Entered New Map 419 | . . 22 30 9 . 165 186 7 Time Decay 1058 | . 90 165 364 205 . . 198 36 Lost Part 120 | . . 20 10 40 . 30 . 20 Lost Ally 141 | . . . 141 . . . . . Purge Threat 295 | . . . 150 145 . . . . Squads Dispatched 9 | . 1 3 1 . . 2 1 1 Investigation 2 | . . 2 . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 1 1 . . 2 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Distress Signals 5 | . . . 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 6 9 28 6 1 11 1 4 Peak Tracking Total 9 | . 3 5 7 4 1 9 . 3 Tactical Retreats 4 | . 1 . 1 . . 2 . . Traps | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Traps Triggered 10 | . . . 8 . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Machines Accessed 32 | . . 3 10 17 1 . 1 . Terminals 20 | . . 3 9 6 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 10 | . . . . 10 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . . 9 25 30 1 . 1 . Successful 35 | . . 2 14 17 1 . 1 . Failed 31 | . . 7 11 13 . . . . Catastrophic 4 | . . . 3 1 . . . . Database Lockouts . | . . . . . . . . . Manual 35 | . . 5 7 23 . . . . Terminals 44 | . . 9 18 15 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 7 . . . . . Recycling Units 13 | . . . . 13 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . . 1 9 5 1 . 1 . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . Open Door 2 | . . . 2 . . . . . Open DSF 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . Unreport Threat 3 | . . . 1 2 . . . . Zone Layout 2 | . . . 2 . . . . . Release Object 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . . 1 1 12 . . . . Terminals 4 | . . 1 1 2 . . . . Botnet 4 | . . 1 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . . 10 . . . . Tunnel 10 | . . . . 10 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . . 3 9 6 . . . . Full Trace Events 4 | . . 2 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 77 | . . . 77 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 . . . . . Highest-Rated Group 88 | . . . 88 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Total Orders 1 | . . . 1 . . . . . EXPLORE 1 | . . . 1 . . . . . Ally Attacks 60 | . . . 60 . . . . . Total Damage 484 | . . . 484 . . . . . Kills 8 | . . . 8 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Active Infowar (turns) 554 | . . 117 . . . . 191 246 T.N.C. 117 | . . 117 . . . . . . Machine Analysis 437 | . . . . . . . 191 246 Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 14 | . . . 14 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Turns Passed 3310 | 3 229 398 1099 784 3 124 407 263 Spaces Moved 2329 | 3 84 151 568 1083 6 119 205 110 Core 27 | . . . 11 14 . 2 . . Treads 281 | . . . . . . . 171 110 Legs 668 | 3 84 151 251 125 . 26 28 . Wheels 38 | . . . 38 . . . . . Hover . | . . . . . . . . . Flight 1315 | . . . 268 944 6 91 6 . Fastest Speed 37 | 120 120 190 37 37 50 40 66 160 Average Speed 95 | 120 185 190 119 49 50 67 152 160 Slowest Speed 500 | 120 190 190 500 250 50 120 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . . 5 3 . 2 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 2 19 19 92 99 . 90 4 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 10 | . . . . 10 . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . . 11 . . 3 . Terrain Destroyed 84 | . . 4 7 29 . 10 4 30 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . 3 . AOE 80 | . . 4 7 29 . 10 . 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Ext Total 3143 | 2 127 237 883 1297 5 151 290 151 Wait 504 | . 18 43 175 180 . 7 69 12 Move 2301 | 2 83 150 557 1076 5 114 204 110 Hop 10 | . . . 5 3 . 2 . . Pick Up 59 | . 3 11 32 2 . 7 3 1 Fast Attach 9 | . . . 1 4 . 1 3 . Attach 48 | . . 8 26 3 . 8 2 1 Detach 7 | . . . 2 1 . 4 . . Swap 21 | . 3 3 6 3 . . 2 4 Drop 42 | . 3 6 19 7 . 2 3 2 Fire 135 | . 16 16 54 18 . 6 4 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 6 | . . . 6 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/DSF -6/Factory -6/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 9) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 621 | -9/Materials | Discovered new exit (range 5) 631 | -9/Materials | Entered Storage 648 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 741 | -9/Storage | Lost 6 allies 846 | -9/Storage | Murdered 3 allies 913 | -9/Storage | Found Prototype Protection 914 | -9/Storage | Identified Lgt. Regenerative Plating 1008 | -9/Storage | Build established: Scavenger-Mutant 1157 | -9/Storage | Discovered new exit (range 16) 1358 | -9/Storage | Build established: Mutant 1362 | -9/Storage | Repaired Imp. Assault Rifle 1390 | -9/Storage | Repaired Aluminum Leg 1729 | -9/Storage | Used back door to open Recycling access 1729 | -9/Storage | Discovered new exit (range 5) 1730 | -9/Storage | Entered Recycling 1921 | -9/Recycling | Discovered new exit (range 16) 2014 | -9/Recycling | Scanned before Scraplab entrance 2028 | -9/Recycling | Angered Scraplab inhabitants 2094 | -9/Recycling | Found Prototype Device 2094 | -9/Recycling | Identified Scrap Engine 2114 | -9/Recycling | Lost 4 parts (4w) 2514 | -9/Recycling | Entered Factory 2514 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2517 | -7/Factory | Identified exit to DSF 2517 | -7/Factory | Entered DSF 2543 | -7/DSF | Additional patrols routed to DSF 2627 | -7/DSF | Discovered new exit (range 15) 2641 | -7/DSF | Entered Factory 2641 | -6/Factory | Evolved 2 slots: Weapon x2 3019 | -6/Factory | Discovered new exit (range 15) 3048 | -6/Factory | Entered Extension 3111 | -6/Extension | Build established: Construct 3173 | -6/Extension | Disrupted transfer network 3256 | -6/Extension | Spotted B-75 Beast 3311 | -6/Extension | Self-destructed Last Messages --------------- 03297_ B-75 Beast suffers critical hit (Destroy). 03297_ Destroyed Imp. Cooling System. 03297_ HV Slug penetrates Wall. 03299_ The unstable cave ceiling collapses. 03299_ R-10 Processor collects Flexi-carbon Leg. 03300_ HV Slug penetrates B-75 Beast. 03300_ HV Slug penetrates Wall. 03303_ R-10 Processor collects Hvy. Assault Rifle. 03303_ HV Slug penetrates B-75 Beast. 03303_ K-01 Serf suffers critical hit (Destroy). 03303_ K-01 Serf destroyed. 03303_ HV Slug penetrates Wall. 03304_ Power failure, Angular-Deuterium Engine shutdown. 03304_ Overheating: Scrap Engine damaged (-57). 03306_ Shotgun KE Coil Construct/C destroyed. 03306_ Shotgun KE Coil Construct/C core remains intact and functional. 03307_ R-10 Processor collects Gauss Rifle. 03308_ Hyp. Coil Gun broken. 03308_ Overheating: Short circuit. 03310_ R-10 Processor collects Hvy. Assault Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ????????????????????????????????### ??????????? | | ############################### ##### ? | | u | | | | % R R | | %% BB=% % ? | | R R % @ BB%= R ? | | ###########################;; # ##### ?? | | ?????????????????????????????# #????????? ?? | | ???????????????????????????????? ####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 280 Matter Stores 481 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 66 Recoil Reduction 2 Item Schematics ----------------- Autogun | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 13% | -9/Storage Aluminum Leg | 4% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationSensorBlaster Manual? 0 Play Time 00:40:00 Cumulative 149.5 hours Start 2026.01.05 @ 22:45:21 End 2026.01.07 @ 00:29:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 166 Adventurer 15 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/1/0/0/0 Lore% 52 Gallery% 68 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bfab536-1814-4a1c-a2de-d7f3e37ae6ce