Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.09 @ 18:04:01 Player: Scuttle Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (559) 2795 Value Destroyed (33986) 33986 Prototype IDs (400) 8000 Alien Tech Used (16) 3200 Bonus (86809) 86809 TOTAL SCORE: 146090 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 13848 Follower Combat Kills 5237 Prayed to X0-1V1 5000 Major X0-1V1 Interference 14450 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Built Enhanced Grunts 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Scanned by Researcher 500 Pursued by Intercept 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -4726 Cogmind --------- Core Integrity 209/1690 Matter 208/213 Energy 822/1000 System Corruption 0% +Membrane Temperature Cool (-666) Movement Core (50) Location 0b11 Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (9) ---- Experimental Cooling System Experimental EM Shield Microwarp Drive Heavy Quantum Rifle Linked Autogun Helical Railgun Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Centrium Heavy Armor Plating Zionite Shade Armor AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Linked Autogun Multirail Multirail > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Advanced Heavy Siege Treads High-density Centrium Heavy Treads Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Experimental Energy Well Experimental Weapon Cycler Heavy Regenerative Plating Experimental EM Shield Advanced Force Field Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon Gamma Refractor [Rating: 278] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware System Shield Protection Centrium Medium Armor Plating Artifact Phase Armor Weapon Enhanced Nova Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hypercooled Linear Accelerator Launcher Improved Grenade Launcher Special Weapon CPS Tube Impact Weapon Core Stripper Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 17 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . 2 . . 2 . . 2 . 1 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 10 | . . . 1 . . . . 1 . . . . 2 . . . . . . 2 . . . 1 . . 2 . . 1 . . . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 407 | 5 10 2 7 . . . 39 22 5 3 8 22 11 . 11 4 1 . 2 9 11 11 3 10 12 2 34 50 16 25 8 13 40 11 Power 54 | 1 3 . . . . . 7 3 3 . 1 4 . . . 1 . . 1 1 2 1 . 1 2 . 6 5 . 2 . 2 6 2 Engine 20 | 1 2 . . . . . 6 3 3 . . 2 . . . 1 . . 1 . 1 . . . . . . . . . . . . . Core 5 | . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . Reactor 29 | . . . . . . . . . . . 1 1 . . . . . . . 1 . 1 . . 2 . 6 5 . 2 . 2 6 2 Propulsion 83 | 2 1 . 3 . . . 11 3 1 . 3 6 1 . 2 . . . 1 . 2 3 2 . 3 . 10 14 2 5 1 . 5 2 Treads 63 | 2 1 . 3 . . . 9 3 1 . 1 . . . . . . . . . . 2 2 . 3 . 8 14 2 5 . . 5 2 Leg 13 | . . . . . . . . . . . . 5 1 . 2 . . . 1 . 2 . . . . . 2 . . . . . . . Wheel 7 | . . . . . . . 2 . . . 2 1 . . . . . . . . . 1 . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 169 | . 4 2 1 . . . 8 9 . 2 1 7 6 . 4 3 1 . . 7 7 3 . 6 2 2 11 25 10 10 4 7 22 5 Device 87 | . 3 2 1 . . . 3 7 . 1 1 4 3 . 4 2 1 . . 3 1 . . 3 2 1 6 10 8 3 4 1 9 4 Storage 11 | . 1 . . . . . 1 . . . . . 2 . . . . . . 1 . . . 1 . . . 1 . 1 . . 3 . Processor 21 | . . . . . . . 1 1 . . . . . . . . . . . 2 1 . . 2 . . 3 3 2 1 . . 5 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Protection 45 | . . . . . . . 3 1 . 1 . 3 1 . . 1 . . . 1 5 3 . . . 1 1 9 . 5 . 5 4 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Weapon 101 | 2 2 . 3 . . . 13 7 1 1 3 5 4 . 5 . . . . 1 . 4 1 3 5 . 7 6 4 8 3 4 7 2 Energy Gun 27 | 1 2 . 1 . . . 3 2 1 . 3 1 . . 2 . . . . . . . . 1 1 . . . . 5 . 1 2 1 Energy Cannon 16 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . 1 1 2 2 2 3 1 . Ballistic Gun 37 | 1 . . 1 . . . 8 2 . . . 2 3 . 2 . . . . 1 . 3 1 1 1 . 6 . 1 1 . . 2 1 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . 1 . Launcher 8 | . . . 1 . . . 1 2 . . . . . . 1 . . . . . . . . 1 1 . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . 1 1 . . . . 2 4 1 . . . . . . . . . . 2 . 1 . . . 2 2 8 10 10 2 5 2 . Corrupted Parts 14 | . . . . . . . 1 . . . 2 5 . . . . . . . 2 . 1 3 . . . . . . . . . . . System Corruption 86 | . . . . . . . 10 . . . 15 30 . . . . . . . 12 . 4 15 . . . . . . . . . . . Parts Lost 82 | . 1 . . . . . 10 6 . 1 1 5 . 1 . . 2 . . . 1 . . 2 15 . 6 2 1 1 . . 7 20 Power 13 | . . . . . . . 2 1 . . . 1 . . . . . . . . . . . . 2 . 2 . . . . . . 5 Propulsion 21 | . 1 . . . . . 3 2 . . 1 3 . 1 . . 1 . . . 1 . . . 3 . . . . . . . . 5 Utility 35 | . . . . . . . 2 2 . 1 . 1 . . . . 1 . . . . . . 2 6 . 3 2 1 1 . . 6 7 Weapon 13 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . 4 . 1 . . . . . 1 3 Highest Loss Streak 8 | . 1 . . . . . 5 3 . 1 1 2 . 1 . . 2 . . . 1 . . 1 8 . 4 1 1 1 . . 3 6 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Backups 15 | . 3 7 8 11 11 13 16 17 12 13 18 16 17 18 17 18 18 19 19 17 18 16 17 17 16 12 16 17 13 16 17 17 15 14 Power 1 | . 1 1 1 1 1 1 1 1 1 2 2 1 2 2 2 3 4 5 4 2 2 1 1 1 . . . 1 1 . 1 1 1 . Propulsion 1 | . 1 3 3 5 5 5 6 5 3 2 3 3 2 2 . . . . . . 1 1 2 1 . . . . 1 2 2 2 2 1 Utility 5 | . . 2 2 3 3 3 4 3 2 3 5 7 6 6 7 7 7 7 7 7 7 6 6 7 6 5 7 4 4 5 6 7 6 5 Weapon 4 | . . 1 1 2 2 3 4 4 4 4 4 2 5 5 4 6 5 5 5 5 6 6 6 6 6 4 5 4 3 7 7 5 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 81 | . . . . . . . 6 5 . 3 2 7 1 1 3 . 1 . . 3 1 3 . 1 3 . 2 14 4 10 2 4 2 3 Power 14 | . . . . . . . 2 . . . 1 1 1 . . . . . . 2 . 2 . . . . . 2 . 1 . 2 . . Propulsion 16 | . . . . . . . 1 3 . 1 . 1 . . . . . . . 1 . . . . . . 1 4 . 4 . . . . Utility 25 | . . . . . . . 1 . . 2 1 4 . . 1 . 1 . . . 1 1 . . 3 . 1 4 . 3 . 1 1 . Weapon 23 | . . . . . . . 2 2 . . . 1 . 1 2 . . . . . . . . 1 . . . 4 1 2 2 1 1 3 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Average Slot Usage (%) 85 | . 90 98 99 100 100 100 92 91 87 85 81 94 95 89 92 93 92 86 90 92 98 88 87 83 82 49 77 82 75 79 79 79 79 66 Engine 4 | . 8 . . . . . 8 15 14 14 12 9 12 12 12 12 12 12 12 8 . . . . . . . . . . . . . . Core 1 | . 5 14 11 11 11 11 . . . . . . . . . . . . . . 4 5 4 5 4 . . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 3 . . . . . . . 1 5 5 5 5 5 . 6 6 3 8 8 7 9 8 Treads 14 | . 25 28 33 33 33 33 26 14 17 20 21 5 . . . . . . . . . 9 14 14 14 4 13 18 16 15 16 15 14 11 Leg 6 | . . . . . . . . . . . . 24 31 29 31 31 30 25 28 27 26 2 . . . . 2 . . . . . . . Wheel 1 | . . . . . . . 3 7 7 7 9 3 . . . . . . . . . 4 1 . . . . . . . . . . . Device 14 | . 11 13 21 22 22 22 13 11 14 10 6 12 20 18 18 18 17 18 18 19 16 16 15 12 9 12 14 16 19 18 20 16 11 10 Storage 5 | . 10 14 11 11 11 11 9 7 6 6 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 4 4 3 4 2 Processor 9 | . . . . . . . . 2 7 5 . . . . . . . . . 5 11 11 11 16 19 14 17 14 13 16 16 12 15 12 Protection 5 | . . . . . . . 3 6 . 1 7 6 6 6 6 6 6 6 6 5 9 11 10 10 9 1 3 7 . 1 4 7 8 4 Energy Gun 4 | . 14 14 10 11 11 8 6 9 9 13 12 11 4 . 4 11 11 11 11 7 4 1 . . . . . . . . . . 2 . Energy Cannon 4 | . . . . . . . . . . . . . 1 5 2 . . . . 3 5 1 . . 2 9 2 3 11 11 11 13 7 2 Ballistic Gun 6 | . 14 14 11 11 11 11 18 12 7 3 . 6 12 10 10 6 6 5 6 4 5 12 16 14 12 . 9 5 . . . . 2 6 Peak Build Rating 278 | 5 21 22 28 28 30 30 47 62 60 61 62 88 101 99 99 108 109 90 95 114 113 132 136 156 156 98 167 221 248 243 235 256 271 278 Average Rating 142 | 3 7 20 26 28 28 29 35 55 50 51 51 77 96 95 96 102 104 89 93 106 108 124 131 150 148 86 143 185 214 233 224 240 245 234 On Entrance 100 | . 5 21 22 28 28 30 30 40 51 55 54 58 87 99 88 96 105 90 89 95 111 105 131 136 151 70 98 148 217 214 225 228 242 270 Avg Prop Armor Cover (%) 10 | . . . . . . . 10 10 15 17 12 11 . . . . . . . . . 1 . . . . 5 2 2 1 3 . . 2 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 209 | 9 29 29 33 33 33 33 77 78 77 86 99 104 106 106 106 102 108 107 107 111 115 113 114 114 128 79 129 184 209 198 173 198 196 183 Greatest Support 285 | 40 40 40 60 60 60 60 80 28 28 28 72 140 140 128 140 137 137 109 129 129 132 160 188 240 240 80 260 285 255 275 273 273 285 285 Greatest Overweight (x) 8 | . 1 . . . . . 2 2 2 3 3 8 . . . . . . . 1 1 1 . . . . 1 . 1 . 8 . 1 . Average Overweight (x) . | . . . . . . . . 2 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 5 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 Average Capacity 20 | 5 12 15 15 15 15 15 19 20 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 23 23 Most Carried 24 | 1 7 8 11 11 13 13 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 20 20 22 24 24 24 24 24 Average Carried 18 | . 3 7 8 11 11 13 16 18 13 14 18 16 19 19 19 19 19 20 19 18 19 18 19 19 18 13 19 18 19 23 23 23 22 19 Final Capacity 24 | 5 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 9 Final Carried 24 | 1 7 8 11 11 13 13 18 15 15 17 19 20 20 20 20 19 20 20 20 19 18 20 20 20 12 16 20 20 21 24 24 24 24 9 Class Distribution -------------------- 39% | Scavenger-Tank 23% | Scavenger-Gunner 7% | Mutant 7% | Scavenger-Mutant 4% | Messiah-Gunner 4% | Scavenger-Skirmisher 3% | Messiah-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Tank | -5/Cetus Scavenger-Tank | -5/Archives Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Tank | -3/Section 7 Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Messiah-Tank | -1/Access Scavenger-Tank | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 19449 | 47 420 28 275 . . 12 1369 1160 273 127 130 836 200 . 655 223 138 104 67 301 828 356 101 817 1316 8 1305 2933 1624 539 150 295 2355 457 Remotely 808 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 579 229 . . . . . . Salvage Created 30020 | . 552 43 130 . . 16 2145 2243 32 50 460 968 199 71 647 151 . . 175 580 1317 274 102 1181 2907 110 1799 1278 3241 3015 579 1139 3532 1084 Parts 1435 | . 26 4 16 . . 1 116 127 3 7 25 40 11 2 44 8 . . 9 23 55 23 3 59 145 . 75 109 130 112 28 46 148 40 Haulers Intercepted 21 | . 1 . . . . . 4 5 . . . . 1 . 1 . . . . 2 2 . . . . . . . 1 3 . 1 . . Recyclers Shooed 14 | . 3 . . . . . 1 1 . . . . 1 . 2 . . . . 1 2 . . 1 . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . . 20 . . . 7 . . 14 . . . . . . . . . . . . . . . Prevented 88 | . . . . . . . . . . . . 88 . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 450 | . 10 3 8 . . 2 46 56 2 2 4 16 3 . 17 3 . . 7 3 13 3 1 16 53 . 25 15 37 28 8 13 37 19 Melee 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Guns 210 | . 9 3 3 . . . 28 32 2 2 . 9 3 . 10 3 . . 3 2 5 3 1 16 36 . 16 13 . . . . 3 8 Cannons 135 | . . . . . . . . . . . . . . . 1 . . . . 1 8 . . . 8 . 6 . 33 27 8 8 30 5 AOE 75 | . . . 5 . . 2 17 24 . . . . . . 6 . . . 4 . . . . . 8 . 3 . . . . 1 . 5 Classes Destroyed 28 | . 4 1 1 . . . 9 1 1 . . 1 . . . . . . . . . . . 2 1 . . 2 3 1 . 1 . . Worker 17 | . . . 1 . . . 4 7 . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 1 . Builder 18 | . . . . . . . 3 4 . . . . . . 2 . . . . 3 1 . . . . . . . . . 2 3 . . Hauler 21 | . 1 . . . . . 4 5 . . . . 1 . 1 . . . . 2 2 . . . . . . . 1 3 . 1 . . Recycler 9 | . 1 . . . . . 1 . . . . . . . 1 . . . . 1 2 . . 1 . . . . 1 1 . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 9 | . . . . . . . 2 2 . . . . . . . . . . . . 1 . . . . . 2 . 1 . . . 1 . Watcher 20 | . 1 . 1 . . . 3 . . . . . 1 . . . . . . . 1 . . 1 2 . . 1 1 4 . 1 3 . Swarmer 81 | . . 3 7 . . 2 9 14 . . . . 2 . 11 1 . . 5 . . . . 3 10 . 1 . . . . 3 10 . Saboteur 11 | . . . . . . . . . . . . 5 . . . . . . . . . . . . 5 . . . 1 . . . . . Grunt 122 | . 10 . 1 . . . 16 23 . . . 8 . . 2 1 . . 2 2 5 . . 6 16 . 9 2 13 3 . 2 1 . Brawler 9 | . . . . . . . 2 2 . . . 1 . 1 . . . . . . . . . . . . 1 . 1 . . . 1 . Duelist 13 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . 6 . 2 . 1 . . . . . Protector 6 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Sentry 38 | . . . . . . . 11 1 . . . . . . 3 1 . . . . 6 . 1 1 3 . 4 . 1 5 . . 1 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Specialist 11 | . . . . . . . 2 4 . . . 1 . . . . . . . . . . . 2 2 . . . . . . . . . Hunter 31 | . . . . . . . 2 3 . . . 1 . . 1 . . . . . 2 . . 1 . . 2 . 2 3 2 6 6 . Programmer 50 | . . . . . . . . 6 . . . . 1 . . . . . . 1 . . . . 7 2 6 . 5 8 3 2 9 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Cetus Guard 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Tracker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 2 2 . . . Combat Programmer 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 4 1 . 2 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thief 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | . 2 3 4 . . 2 6 13 2 2 1 5 2 . 10 2 . . 5 3 4 2 1 5 15 . 8 2 7 8 5 8 7 7 Combat Bots Only 14 | . 2 3 4 . . 2 6 13 2 2 1 5 2 . 8 2 . . 5 2 2 2 1 4 14 . 7 2 7 7 3 8 6 7 Max Kills in Single Turn 8 | . 1 1 3 . . 1 5 8 1 1 1 1 1 1 3 1 . . 3 1 2 1 1 2 4 1 2 1 1 1 2 2 2 2 Gunslinging 2 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . 1 2 . . . . . . . . 1 Exploded 4 | . . . 3 . . 1 4 3 . . . . . . 2 . . . 3 . . . . . 4 . 2 . . . . 1 . 2 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 3 Data Miner (-7/Data Miner) A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 3894 | . 52 13 23 . . 2 340 208 4 8 19 117 22 1 95 35 20 . 8 22 36 14 6 28 456 . 256 79 248 194 59 94 413 1022 Missed 1191 | . 15 3 4 . . 1 121 66 . 4 5 33 8 . 39 13 12 . 3 8 9 7 1 12 145 . 72 25 56 44 12 38 94 341 Hits 2703 | . 37 10 19 . . 1 219 142 4 4 14 84 14 1 56 22 8 . 5 14 27 7 5 16 311 . 184 54 192 150 47 56 319 681 Melee 71 | . . . . . . . 3 . 4 4 . 3 . 1 . . . . . . . . . . 31 . 15 . . . . . 3 7 Projectile 2632 | . 37 10 19 . . 1 216 142 . . 14 81 14 . 56 22 8 . 5 14 27 7 5 16 280 . 169 54 192 150 47 56 316 674 AOE 18 | . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . . . . 12 . Critical Strikes 183 | . 2 . . . . . 14 2 . . . 5 . 1 . . . . . 2 . 2 . 1 25 . 12 5 7 8 5 2 13 77 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . Part Disruptions 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 3 1 . 18 2 Actively Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Damage Taken 43381 | . 528 82 202 . . 17 3733 2064 37 3 517 1484 88 55 650 194 532 . 123 229 531 147 121 636 5683 . 3401 1134 2245 1625 351 557 4157 12255 Core 5719 | . 87 . 29 . . 7 503 262 . . 60 203 24 . 30 32 174 . . 15 32 39 . 6 397 . 173 19 546 303 48 66 346 2318 Absorbed by Shields 18780 | . . . . . . . . 222 14 2 179 226 39 7 144 . . . . 84 193 51 13 221 1188 . 656 930 2251 1259 373 382 3779 6567 Reduced by Siege Mode 817 | . . . . . . . . . . . . . . . . . . . . . . . . . 91 . 123 73 100 54 8 11 216 141 Redirected to Core 668 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398 270 . . . . Redirected to Shielding 701 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 . 100 . 70 334 . Ignored by Resistances 8043 | . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . 345 853 415 359 3401 2658 Regen/Repaired (Parts) 2646 | . 53 . . . . . 372 . . . . . . . . . . . . . . 35 23 80 494 . . 88 . 110 58 114 1057 162 Core Remaining (%) 70 | 100 . 95 . . . 94 21 . . . . 59 . . . . . . 88 . . . 92 . . 67 . . 65 . 77 . . 12 Volleys Fired 1513 | . 60 5 16 . . 2 109 92 7 6 11 48 22 18 42 9 10 2 7 33 46 25 4 32 122 17 82 101 139 97 30 42 165 112 Largest 4 | . 2 2 2 . . 1 3 3 3 3 3 3 3 1 3 3 1 1 3 3 3 3 3 3 3 2 3 3 4 3 3 4 4 4 Hottest 473 | . 70 60 79 . . 30 144 114 113 149 150 150 109 90 143 70 60 30 70 125 125 125 105 105 270 240 240 140 473 360 353 473 454 400 Shots Fired 3480 | . 119 10 30 . . 2 280 230 18 17 32 105 50 18 90 17 10 2 17 52 124 59 12 89 302 24 170 189 322 250 84 95 448 213 Gun 1932 | . 119 10 28 . . . 261 215 16 17 32 103 42 . 74 15 3 2 15 29 81 49 12 87 251 . 125 128 9 . . . 89 120 Cannon 1488 | . . . . . . . 6 . 2 . . 2 8 18 7 1 2 . . 21 41 9 . . 48 24 45 61 312 250 84 95 359 93 Launcher 58 | . . . 2 . . 2 13 15 . . . . . . 9 1 5 . 2 2 2 . . 2 3 . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Kinetic 1433 | . 60 5 14 . . . 188 108 9 5 . 14 28 . 51 6 . 1 5 10 46 46 12 85 251 . 125 152 15 . . . 119 78 Thermal 1875 | . 59 5 14 . . . 73 107 7 12 . 89 22 18 30 9 3 1 10 40 76 12 . 2 48 24 45 37 306 250 84 71 286 135 Explosive 58 | . . . 2 . . 2 13 15 . . . . . . 9 1 5 . 2 2 2 . . 2 3 . . . . . . . . . Electromagnetic 78 | . . . . . . . 6 . 2 . 32 2 . . . 1 2 . . . . . . . . . . . . . . 6 27 . Phasic 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 16 . Robot Hit Streak 61 | . 10 4 10 . . . 38 38 20 21 16 23 11 10 14 18 . . 9 25 24 17 9 21 29 4 27 36 45 30 18 19 61 39 Robot Miss Streak 4 | . 4 1 3 . . . 3 2 . 2 2 3 2 1 3 1 . . 1 2 2 1 1 1 4 1 2 1 1 2 1 3 2 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 1 . 1 . 1 . . . . 1 Secondary Targets 45 | . . . . . . . 3 7 1 2 . 4 . . 1 . . . 1 . . 1 . 4 13 . 4 . . . . . . 4 Max Gunslinging Chain 2 | . . . . . . . 1 1 1 1 . 1 . . 1 . . . 1 . . 1 . 2 2 . 1 . . . . . . 1 Shots Hit Robots 2387 | . 72 6 20 . . . 195 186 12 12 33 82 31 5 57 11 . . 8 34 98 49 9 58 195 4 116 134 211 156 43 35 334 181 Core Hits 1290 | . 29 3 17 . . 4 125 145 4 4 25 35 11 1 37 5 . . 11 16 47 19 6 42 116 2 61 42 73 68 15 20 168 139 Critical Kills 63 | . 1 . . . . . . . . . . . . . 1 . . . . . . 2 . 5 17 . 14 13 3 1 . 3 2 1 Critical Parts Destroyed 87 | . . . . . . . . 1 . . . . . . 1 . . . . . . 5 1 7 27 . 18 25 . . . . . 2 Critical Strikes 197 | . 4 . . . . . 5 12 . 1 . 6 1 . 6 . . . . . 2 7 1 14 45 . 33 46 5 1 . 3 2 3 Burn 33 | . 3 . . . . . 5 11 . 1 . 6 1 . 4 . . . . . 2 . . . . . . . . . . . . . Meltdown 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 1 . 3 2 1 Destroy 150 | . 1 . . . . . . 1 . . . . . . 2 . . . . . . 7 1 14 44 . 33 44 1 . . . . 2 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Melee Attacks 46 | . . . . . . . . 1 . . 29 7 . . . . . . . . . . . . . . . 7 2 . . . . . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . 29 7 . . . . . . . . . . . . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 1 . . 1 7 . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 101075 | . 915 82 618 10 . 125 5918 8548 331 304 604 2483 548 291 2439 243 . . 443 1178 3214 1450 274 1944 8087 232 3950 1971 11103 7478 2266 2268 15723 16035 Guns 33094 | . 913 82 300 . . . 3066 3206 288 304 463 1661 548 . 1099 243 . . 165 547 1486 1280 274 1807 5433 . 1633 811 171 . . . 3618 3696 Cannons 47564 | . . . . . . . 18 . . . . 8 . 291 83 . . . . 435 1520 170 . . 1148 232 1405 898 10577 7402 2265 2054 12093 6965 Explosions 18592 | . . . 318 . . 123 2747 5342 43 . 66 337 . . 1251 . . . 278 44 44 . . 137 1467 . 888 . 32 . . 138 . 5337 Melee 1137 | . . . . . . . . . . . 75 477 . . . . . . . . . . . . . . . 262 323 . . . . . Ramming 688 | . 2 . . 10 . 2 87 . . . . . . . 6 . . . . 152 164 . . . 39 . 24 . . 76 1 76 12 37 Kinetic 26696 | . 480 56 172 . . . 2152 1543 122 94 . 138 367 . 668 97 . . 24 195 845 1218 274 1807 5433 . 1633 1612 295 . . . 4984 2487 Thermal 60669 | . 433 26 128 . . . 1186 3216 166 210 66 1523 181 291 673 146 . . 141 787 2161 232 . . 1148 232 2293 359 10485 7402 2265 1719 9689 13511 Explosive 9312 | . . . 318 . . 123 2114 3695 . . . . . . 1092 . . . 278 44 44 . . 137 1467 . . . . . . . . . Electromagnetic 2338 | . . . . . . . 379 94 43 . 463 345 . . . . . . . . . . . . . . . . . . . 189 825 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 875 | . . . . . . . . . . . 75 477 . . . . . . . . . . . . . . . . 323 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 497 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284 213 . Highest Corruption 57 | . 3 3 . . . . 22 11 11 8 23 57 . 12 12 4 5 5 . 18 18 22 25 . 25 25 2 16 16 . . . 32 . Average Corruption 12 | . 2 3 . . . . 16 6 3 7 11 23 . 8 10 2 3 5 . 8 18 19 10 . 9 25 1 13 16 . . . 14 . Corruption Purged 29 | . . . . . . . . . . . . 3 . . 8 4 . . . . . . . . . . . . . . . . 14 . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Effects 644 | . 7 8 . . . . 31 22 6 13 19 86 . 6 17 6 14 2 . 17 57 30 7 . 41 23 10 102 54 . . . 66 . Message Errors 149 | . 1 2 . . . . 3 3 1 3 5 14 . 3 4 4 2 . . 3 13 5 1 . 14 4 2 26 14 . . . 22 . Matter Fused 130 | . 3 3 . . . . 8 6 2 1 . 16 . 1 4 . 5 1 . 5 15 3 1 . 8 5 1 23 10 . . . 9 . Heat Flow Errors 70 | . . . . . . . 2 3 . 3 4 12 . . . 1 1 . . 2 7 4 4 . 2 2 3 11 3 . . . 6 . Energy Discharges 87 | . 1 1 . . . . 2 2 1 4 3 11 . . 3 . 2 . . 2 7 8 1 . 4 6 3 12 7 . . . 7 . Parts Rejected 11 | . . . . . . . 3 2 . . 1 1 . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . Parts Fused 11 | . 2 . . . . . . . . . . 2 . . . . . . . 2 . . . . 1 . . 1 1 . . . 2 . Data Loss (minor) 65 | . . 2 . . . . 3 . . 1 5 11 . 2 3 . 3 . . 1 6 6 . . 1 3 . 7 5 . . . 6 . Data Loss (major) 25 | . . . . . . . 3 . . 1 . 1 . . 1 . . . . 1 1 . . . 2 1 1 7 3 . . . 3 . Misfires 21 | . . . . . . . . . 2 . . 5 . . . . . . . . 3 1 . . . 2 . 6 . . . . 2 . Alerts 21 | . . . . . . . 2 2 . . . 2 . . . 1 1 1 . . . . . . 2 . . 6 1 . . . 3 . Misdirections 9 | . . . . . . . . 1 . . . 3 . . . . . . . . . . . . 3 . . . 2 . . . . . Weapon Failures 45 | . . . . . . . 5 3 . . 1 8 . . 1 . . . . 1 4 3 . . 4 . . 2 8 . . . 5 . Overload Shots 16 | . . . . . . . . . 4 6 . . . . . 1 3 . . . . . . 2 . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overflow Damage 2440 | . . . . . . . 79 389 . . . 53 . . 100 . . . . 75 44 . . 7 25 . 86 . 361 237 39 184 310 451 Projectiles 1578 | . . . . . . . . . . . . . . . . . . . . 57 43 . . . 25 . 34 . 284 237 39 180 310 369 Explosions 709 | . . . . . . . 79 389 . . . . . . 100 . . . . . . . . 7 . . 52 . . . . . . 82 Melee 153 | . . . . . . . . . . . . 53 . . . . . . . 18 1 . . . . . . . 77 . . 4 . . Knockbacks 18 | . 1 . . . . . 1 . . . . . . . . . . . . 1 3 . . . . . . 5 1 . . 1 4 1 Impact 8 | . 1 . . . . . 1 . . . . . . . . . . . . 1 3 . . . . . . . . . . 1 . 1 Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . 4 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 646 | . . . 25 . . 11 135 266 . . 31 69 . . 32 2 . . 29 . . . . . . . . . . . . . . 46 Shots 15 | . . . 1 . . 1 3 4 . . 1 1 . . 1 1 . . 1 . . . . . . . . . . . . . . 1 Rammed 29 | . 2 . 1 1 . 1 7 . . . . . . . . . . . . . . . . . 8 . 1 . . 2 . 3 1 2 Targets Rammed 50 | . 2 . 1 1 . 1 8 . . . . . 1 . 1 . . . . 7 6 . . . 8 . 1 . . 4 1 5 1 2 Kicked 15 | . . . . . . . . . . . . . 1 . 1 . . . . 7 6 . . . . . . . . . . . . . Crushed 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . Highest Temperature 453 | . 219 30 1 . . . 323 267 . 266 330 425 88 48 68 82 169 . . 307 262 267 254 6 324 361 290 418 453 337 275 96 313 273 Average Temperature 80 | . 82 15 1 . . . 70 67 . 99 111 108 22 42 25 25 58 . . 177 72 62 95 3 97 81 56 81 84 76 97 38 58 18 Received Heat Transfer 5327 | . 324 . 21 . . . 1236 471 . . . 503 16 4 76 45 27 . . 6 111 6 15 42 655 . 392 58 148 69 . 16 261 825 Effects 16 | . . . . . . . . . . . . 3 . . . . . . . . . . 3 . 1 . 1 4 3 . . . . 1 Shutdowns 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 1 2 . . . . . 1 Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . . . . Siege Activations 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 6 4 2 1 4 3 Total Turns 388 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 . 21 12 75 41 17 20 148 23 Longest Duration 72 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 . 21 6 21 27 14 20 72 15 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . 1 . . . 4 1 . . . . . . . 2 . . . . . . . . . . . 2 2 . Combat Hostiles 9 | . . . . . . . 1 . . . 4 1 . . . . . . . . . . . . . . . . . . . 1 2 . Parts Fried 29 | . . . . . . . 2 . . . 11 . . . . . . . . 6 . . . . . . . . . . . 6 4 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . 1 . . Robots Melted 16 | . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . 1 3 1 . 3 2 1 Combat Hostiles 14 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 3 1 . 3 2 1 Parts Melted 81 | . 2 . . . . . 5 9 . 1 . 6 1 . 5 . . . . . 2 . . . 1 . 3 3 14 11 6 3 6 3 Heat Transferred 46700 | . 1363 50 321 . . . 2542 4898 237 385 50 3071 370 . 1186 259 . . 259 629 1295 111 . . 864 148 1813 370 7400 5846 1665 1185 4185 6198 Parts Sabotaged 13 | . . . . . . . . . . . . 6 . . . . . . . . . . . . 5 . 2 . . . . . . . Parts Stolen 5 | . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Power Chain Reactions 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 1298 | . . . . . . . 609 . 158 . . 304 . . . 115 112 . . . . . . . . . . . . . . . . . LE Corruption 25 | . . . . . . . 12 . 3 . . 6 . . . 2 2 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . . 4 5 . . . . . . 2 . . . . 1 2 2 1 4 5 . 5 4 4 4 3 3 4 . Low Security (%) 21 | 100 100 100 93 100 . 100 26 . . . . . 100 100 27 . . . . 91 66 . . 19 . . 17 . . . . . . . Level 1 4 | . . . 6 . . . 2 . . . . . . . 57 . . . . 8 20 6 100 26 . . 11 . . . . . . . Level 2 13 | . . . . . . . 33 36 . . . . . . 14 . . . . . 12 93 . 21 21 . 2 . 34 . 22 77 1 . Level 3 34 | . . . . . . . 14 9 . . . . . . . . . . . . . . . 20 32 . 17 77 44 80 77 22 38 . Level 4 23 | . . . . . . . 24 32 . . . . . . . . . . . . . . . 12 12 . 35 22 20 18 . . 59 . Level 5 1 | . . . . . . . . 13 . . . . . . . . . . . . . . . . 10 . 7 . . . . . . . High Security 1 | . . . . . . . . 7 . . . . . . . . . . . . . . . . 22 . 8 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2596 | . 75 70 236 85 . 76 1332 2161 . . . . 163 21 446 . . . . 219 648 589 361 1149 2596 . 1766 1197 1425 1336 907 1000 1000 . Initial 1100 | . . . . 85 . . 29 600 . . . . 33 16 . . . . . 118 37 356 215 101 543 . . 1100 654 796 751 524 634 . Average 710 | . 14 12 89 57 . 28 648 1103 . . . . 77 3 236 . . . . 152 172 495 307 514 1300 . 950 1049 921 908 755 575 897 . Influence Increases 24012 | . 289 70 490 . . 76 2045 2075 . . 20 529 346 11 635 75 15 . 327 301 1047 469 196 1512 2916 . 2510 817 1421 1264 442 740 1347 2027 Destroy 0b10 Robot/C 10880 | . 200 60 300 . . 40 940 1200 . . 20 380 200 . 340 60 . . 180 100 440 200 80 560 1540 . 960 300 920 640 160 280 780 . Destroy 0b10 Robot/NC 655 | . 15 . 15 . . . 100 115 . . . 10 10 . 20 . . . . 40 45 10 . 35 30 . 65 5 20 50 10 30 30 . Destroy Leader 2172 | . 54 10 72 . . 10 176 180 . . . 10 54 . 82 . . . 20 26 56 10 . 126 280 . 226 122 154 244 50 64 146 . Allied During Kill 2507 | . . . 27 . . . . 70 . . . 39 62 . . . . . 127 91 401 220 80 721 419 . 193 . . 30 . 8 19 . Successful Hack 163 | . 4 . 49 . . . 20 28 . . . . 12 . 12 . . . . . 7 . . . . . . . 7 . 24 . . . Disable Machine 1755 | . . . 15 . . . 75 330 . . . . . . 105 . . . . . 60 15 30 . 240 . 150 210 180 45 90 60 75 75 Anti-Garrison Action 200 | . . . . . . . 200 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 4428 | . 1 . 12 . . 11 164 92 . . . . 8 11 76 . . . . 44 38 14 6 70 212 . 676 48 110 255 78 298 252 1952 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 585 | . 15 . . . . 15 90 60 . . . 90 . . . 15 15 . . . . . . . 195 . . . 30 . 15 . 45 . Miscellaneous 652 | . . . . . . . 280 . . . . . . . . . . . . . . . . . . . 240 132 . . . . . . Influence Decreases 22332 | . 289 70 270 195 25 . 801 1234 1143 410 628 475 354 57 197 513 15 . 139 412 488 566 444 694 1414 2611 744 1526 1169 1344 903 623 1048 1531 Entered New Map 11313 | . . . . 135 25 . 47 720 801 194 608 . 21 30 . 163 . . . 70 40 280 324 190 566 2611 . 773 510 620 585 351 358 1291 Time Decay 8947 | . 289 70 210 60 . . 594 434 342 206 20 392 293 27 197 350 15 . 110 302 438 246 80 294 398 . 464 733 589 634 318 262 580 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . Lost Part 770 | . . . . . . . 100 60 . 10 . 50 . . . . . . . . 10 . . 20 150 . 60 20 10 10 . . 70 200 Lost Ally 1202 | . . . 60 . . . 60 20 . . . 33 40 . . . . . 29 40 . 40 40 190 300 . 120 . 60 80 . 10 40 40 Squads Dispatched 121 | . 2 . 1 . . . 16 10 . . . . 6 . 3 . . . . 4 2 1 . 5 18 . 13 . 15 13 4 2 6 . Investigation 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Extermination 32 | . . . . . . . . 2 . . . . 2 . 1 . . . . 2 . . . 2 3 . 3 . 4 6 2 1 4 . Reinforcement 38 | . 2 . 1 . . . 8 3 . . . . 3 . 2 . . . . 2 2 . . 3 5 . 1 . 4 2 . . . . Assault 35 | . . . . . . . 7 3 . . . . . . . . . . . . . . . . 9 . 8 . 2 3 1 1 1 . Garrison 6 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 2 1 . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 7 | . . . . . . . 1 2 . . . . . . 1 . . . . . 1 . . 1 . . 1 . . . . . . . Haulers Reinforced 5 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 46 | . 1 . 2 . . . 5 1 . . . . . . 2 . . . . . 2 2 . 1 5 . . . 3 . . 2 20 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . Times Spotted 804 | . 22 3 14 . . 3 83 74 2 3 4 51 11 7 19 4 4 . 6 6 26 12 4 31 128 . 54 14 51 35 10 17 53 53 Peak Tracking Total 26 | . 4 3 4 . . 3 7 13 2 3 2 13 4 5 4 3 3 . 5 2 5 5 2 6 26 . 8 2 7 5 4 7 6 10 Tactical Retreats 32 | . 1 . . . . 1 4 2 . . . 4 . 1 . 1 1 . . . . . . 1 4 . . . 2 . 1 . 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 15 | . 2 . 1 . . . . . . . . . 1 . 1 . . . . 2 . . . 1 3 . . 1 . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 128 | . . . 1 . . . 5 22 1 . . . . . 7 . . . . . 5 1 2 . 16 4 10 14 16 3 7 4 5 5 Max in Single Turn 15 | . . . 1 . . . 2 15 1 . . . . . 2 . . . . . 1 1 1 . 2 1 3 1 3 1 1 2 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 59 | . 7 . 6 . 2 1 12 4 . . 3 . 3 . 4 . . . . 2 4 . . 1 1 . . 3 3 . 1 1 1 . Terminals 34 | . 6 . 6 . . 1 8 2 . . . . 1 . 2 . . . . . 4 . . . . . . . 3 . . 1 . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 6 | . 1 . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Scanalyzers 7 | . . . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . 2 . . 1 . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Total Hacks 156 | . 14 . 15 . 2 4 48 11 . . 19 . 6 . 7 . . . . 2 8 . . 1 1 . . 6 5 . 1 3 3 . Successful 83 | . 8 . 9 . 2 1 24 3 . . 19 . 1 . 3 . . . . 1 4 . . 1 1 . . 3 2 . 1 . . . Failed 70 | . 5 . 5 . . 3 23 8 . . . . 5 . 4 . . . . 1 4 . . . . . . 3 3 . . 3 3 . Catastrophic 12 | . . . 1 . . 1 . 2 . . . . . . 3 . . . . 1 2 . . . . . . 1 . . . . 1 . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 11 . 10 . 1 3 25 5 . . . . . . . . . . . 7 9 1 . 6 5 . 13 8 4 14 5 5 5 . Terminals 86 | . 12 . 15 . . 4 28 6 . . . . 2 . 3 . . . . . 8 . . . . . . . 5 . . 3 . . Fabricators 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 20 | . 2 . . . . . 12 1 . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . Scanalyzers 16 | . . . . . . . 4 4 . . . . . . 3 . . . . 1 . . . . . . . 3 . . 1 . . . Garrison Access 6 | . . . . . . . 4 . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Terminal Hacks 47 | . 4 . 7 . 2 1 6 1 . . 19 . . . 1 . . . . . 4 . . . . . . . 2 . . . . . Record 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 10 | . 1 . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 . 3 . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 13 | . 2 . . . . . 8 . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Scan Component 7 | . 1 . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Repair 6 | . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 1 2 . . . . . . 2 . . . . . . . . . . . . 1 . . 1 . . . Insert Component 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Study 5 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 13 | . 2 . 2 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 12 | . 2 . 2 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 4 . . 1 9 4 . . . . 3 . 3 . . . . 1 1 1 . . . . . 2 2 . . 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 5 . . . . . . 3 . . . . . . . . . 2 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 71 | . 1 . . . . . . . . . 9 . . . . . . 14 . 8 8 . . . . . . 20 2 . 9 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Parts Repaired 6 | . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 222 | . 26 . . . . . 134 . . . . . . . . . . . . . . . . . . . . 62 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . 1 . . . . . . . . 4 . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 100 | . . 3 . . . . 3 5 . . . 6 . . . . . 9 . 4 18 5 . 4 17 . 8 . 4 6 . 3 2 3 Largest Group 18 | . . 3 3 . . . 3 4 . . . 4 3 1 . . . 9 9 10 18 16 15 14 7 1 4 . 4 4 . 2 2 2 Highest-Rated Group 1024 | . . 40 40 . . . 30 142 . . . 164 102 20 . . . 271 271 442 775 1024 875 841 509 54 344 . 200 304 . 296 102 164 Highest-Rated Ally 269 | . . 16 16 . . . 10 142 . . . 41 41 20 . . . 41 41 70 159 159 96 96 103 54 138 . 50 122 . 269 51 164 Zionite Dispatches 19 | . . . . . . . . . . . . . . . . . . . . 2 3 . . 2 2 . 3 . . 5 . 2 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Resupply 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . . Total Orders 19 | . . . . . . . . . . . . . . . . . . . . 2 2 2 . 2 . . 2 . . 7 . 2 . . STAY 10 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . 1 . . 4 . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 8 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . . 3 . 1 . . Ally Attacks 743 | . . . 31 . . . 18 55 . . . 33 17 1 . . . . 9 23 99 42 15 136 121 . 79 . 28 14 . 4 10 8 Total Damage 25038 | . . . 301 . . . 202 1138 . . . 993 563 40 . . . . 230 520 2280 1628 434 3101 4340 . 6490 . 1057 1077 . 213 212 219 Kills 153 | . . . 8 . . . 2 9 . . . 4 7 . . . . . 2 4 11 9 3 17 29 . 33 . 6 4 . 1 2 2 Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 1 . . 1 . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . X0-1V1 Amusement Gains 775 | . 11 . 10 . . . 85 34 . . 79 40 . . 10 . 30 . . 35 . . . 20 90 . 63 46 70 57 10 10 20 55 Average Entertainment 49 | . 11 5 6 6 . 2 18 90 69 44 . 71 40 40 43 34 20 . 10 28 28 13 5 9 47 . 54 83 88 63 56 47 26 45 Good Acts 199 | . . 3 3 1 . 1 17 14 5 . . 13 . 2 3 . 8 . 3 4 4 1 1 4 10 . 8 28 17 20 2 3 10 14 Bad Acts 128 | . . 3 1 . . . 41 6 1 3 . 4 1 . 1 4 1 . 1 2 3 2 . 1 8 . 5 6 2 4 1 3 18 6 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 8291 | . . 1 . . . . . . . . . . . . 1 2 . . . 2 2 . 15 103 . . 2 2656 1729 2238 707 555 278 . Optics 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Sensors 4366 | . . 1 . . . . . . . . . . . . . 2 . . . . . . 15 103 . . 2 614 1013 1769 619 228 . . Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seismic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Jamming 8158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2656 1726 2236 707 555 278 . Robot Analysis Total 154 | . 1 . . . . . . . . . 153 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 1 2 . 2 . . . 1 1 . 2 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 2 1 . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 34514 | 84 1111 414 564 128 391 36 2067 1156 778 422 437 1595 686 179 522 822 662 1213 325 669 1179 538 176 640 1230 476 1281 3643 1841 2238 707 561 4961 782 Spaces Moved 19145 | 53 502 168 310 80 244 18 947 564 607 297 211 1065 488 118 300 405 509 915 223 426 760 245 91 304 470 215 563 1942 780 1129 367 253 2651 925 Core 17 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Treads 11131 | 46 502 168 310 80 244 18 694 . . . 8 . . . . . . . . . . 219 91 304 470 215 518 1942 780 1129 366 232 2558 237 Legs 5029 | . . . . . . . . . . . . 814 488 118 300 405 509 915 223 426 760 26 . . . . 45 . . . . . . . Wheels 2176 | . . . . . . . 253 564 607 297 203 251 . . . . . . . . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 105 120 90 90 120 120 120 120 120 120 120 120 120 120 120 120 160 160 160 160 155 147 157 150 155 156 147 50 Average Speed 143 | 145 167 160 160 160 160 160 149 129 118 122 129 121 120 120 120 120 120 120 120 120 120 159 160 160 160 160 162 159 158 156 156 156 150 146 Slowest Speed 250 | 160 240 160 160 160 160 160 245 130 120 135 230 200 120 120 120 120 120 120 120 190 185 240 160 160 160 160 240 173 248 160 250 156 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . 2 . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 1 1 Microwarps 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 81 Time Travels 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 48 | 4 78 39 40 28 62 7 86 23 56 52 80 59 15 80 12 60 58 87 39 11 85 69 75 11 45 76 24 95 51 31 47 8 48 48 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 29 | . . . . 1 1 . 1 . . 1 24 . . . . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 15 | . . . 1 . . 1 1 1 1 . . 1 . . . . 1 . 1 1 . . 1 . . 1 . 1 1 1 1 . . . Unknown Exits Taken 17 | 1 1 1 . 1 1 . . . . 1 1 . . . 1 1 . 1 . . 1 1 . 1 1 . 1 . . . . 1 1 . Scrap Searched 16 | . . . . . . . . . 3 2 . 2 . . . 2 3 2 2 . . . . . . . . . . . . . . . Spaces Dug 148 | . . . . . . . 4 . . . 9 . 3 4 2 1 2 . . 7 . . . 1 6 . 12 7 17 28 9 22 9 5 Terrain Destroyed 1678 | . . . 12 . . 14 190 89 2 2 25 11 8 11 80 26 62 . 7 23 9 9 3 36 77 1 44 23 52 72 26 117 121 526 Melee 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Projectile 433 | . . . . . . . 5 1 . 2 . 1 8 11 3 1 3 . . 12 3 9 3 25 32 1 21 19 52 72 26 49 52 22 AOE 1226 | . . . 12 . . 14 185 88 2 . 16 10 . . 77 25 59 . 7 11 6 . . 11 44 . 20 . . . . 68 69 502 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 23992 | 58 648 304 343 80 245 22 1398 807 649 344 325 1259 563 140 409 729 552 1029 269 529 924 348 111 387 701 323 784 2366 1146 1457 457 357 3386 543 Wait 2211 | . 62 127 . . . . 214 79 1 1 39 52 27 . 31 301 24 104 34 29 51 40 . 5 10 85 44 120 99 102 21 17 477 15 Move 18405 | 52 501 167 309 79 243 17 947 563 606 296 210 1064 488 117 299 404 508 914 222 425 759 244 90 303 469 214 562 1941 779 1128 366 232 2560 327 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 291 | 1 6 1 3 . 2 . 27 8 15 21 12 24 3 1 6 1 1 1 1 6 . 8 2 6 8 3 17 27 12 22 3 8 25 10 Fast Attach 237 | 5 5 1 . . . . 12 4 3 2 2 8 4 1 3 1 1 3 1 4 5 3 7 3 11 4 23 33 23 5 9 10 26 15 Attach 158 | . . 1 2 . . . 13 10 3 3 6 10 2 . 2 1 1 . . 2 . 2 1 3 8 . 11 9 13 5 1 4 21 24 Detach 118 | . 1 2 . . . . 5 3 1 2 2 5 1 . 1 1 1 . . 1 1 5 . 1 1 . 7 16 9 1 2 7 26 16 Swap 473 | . 6 . 11 . . 2 37 28 7 4 3 13 8 2 17 9 5 1 4 14 11 8 3 14 15 . 17 44 50 67 10 15 45 3 Drop 388 | . 5 . 1 . . . 27 13 6 8 11 23 7 1 7 2 1 4 . 7 7 13 4 9 9 . 20 68 20 26 14 16 40 19 Fire 1513 | . 60 5 16 . . 2 109 92 7 6 11 48 22 18 42 9 10 2 7 33 46 25 4 32 122 17 82 101 139 97 30 42 165 112 Melee 46 | . . . . . . . . 1 . . 29 7 . . . . . . . . . . . . . . . 7 2 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . . . . . 1 . 1 . . . . 7 6 . . . . . . . . . . . . . Crush 34 | . 2 . 1 1 . 1 7 . . . . . . . . . . . . . . . . . 8 . 1 . . 4 1 5 1 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 91 | . . . . . . . . 6 . . . 5 . . . . . . . 1 38 . . . 40 . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 12 | . . . . . . . . . . 1 . . . . . . . . . . . . . 11 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x3 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x2 / Upp / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 2 exits: *Fac / [*Hub]) -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 85 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 614 | -10/Materials | Discovered new exit (range 14) 862 | -10/Materials | Repaired Lgt. Treads 949 | -10/Materials | Central database locked down 980 | -10/Materials | Discovered new exit (range 8) 1153 | -10/Materials | Discovered new exit (range 8) 1164 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1196 | -10/Materials | Entered Mines 1255 | -10/Mines | X0-1V1 caused items to flee you 1391 | -10/Mines | Items stopped fleeing you 1434 | -10/Mines | Discovered new exit (range 7) 1466 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1492 | -10/Mines | Melee accuracy permanently improved by X0-1V1 (+8%; -80 max core) 1519 | -10/Mines | Learned 2 Materials zone layouts 1534 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1537 | -10/Mines | Found Prototype Device 1543 | -10/Mines | Identified Exp. Sensor Array 1548 | -10/Mines | Discovered new exit (range 19) 1610 | -10/Mines | Entered Materials 1610 | -9/Materials | Accompanied by 3 allies 1610 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -9/Materials | Identified exit to Materials 1611 | -9/Materials | Identified exit to Mines 1725 | -9/Materials | Central database locked down 1982 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+8%; -80 max core) 2108 | -9/Materials | Build established: Scavenger-Mutant 2152 | -9/Materials | X0-1V1 activates XOMVISION 2174 | -9/Materials | Entered Mines 2175 | -9/Mines | Learned location of Storage (-7) 2182 | -9/Mines | X0-1V1 put everyone to sleep 2296 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2296 | -9/Mines | Discovered new exit (range 5) 2302 | -9/Mines | Entered Exiles 2326 | -9/Exiles | Discovered new exit (range 15) 2346 | -9/Exiles | Met 8R-AWN 2366 | -9/Exiles | Met EX-HEX 2432 | -9/Exiles | Met EX-DEC 2438 | -9/Exiles | Learned location of Zion (-6) 2466 | -9/Exiles | Met EX-BIN 2491 | -9/Exiles | Aligned with FarCom system 2493 | -9/Exiles | Given EX-Vault access code 2530 | -9/Exiles | Opened EX-Vault 2541 | -9/Exiles | Found Chronowheel 2545 | -9/Exiles | Found Latent Energy Streamer 2575 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2680 | -9/Exiles | Discovered new exit (range 10) 2693 | -9/Exiles | Stole two prototypes: Chronowheel, Latent Energy Streamer 2693 | -9/Exiles | Entered Mines 2697 | -8/Mines | Discovered exit to Materials (range 16) 2709 | -8/Mines | Core integrity permanently improved by X0-1V1 (+250) 2729 | -8/Mines | Entered Materials 2729 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2779 | -8/Materials | X0-1V1 sent hostile Y-45 Defender (x1) 3009 | -8/Materials | Build established: Scavenger-Skirmisher 3154 | -8/Materials | Central database locked down 3335 | -8/Materials | Learned Factory emergency access door positions 3381 | -8/Materials | Repaired Lgt. Treads 3409 | -8/Materials | Repaired Lgt. Treads 3449 | -8/Materials | Learned Storage trap positions 3452 | -8/Materials | Discovered new exit (range 13) 3492 | -8/Materials | Learned location of 2 exits from Factory 3526 | -8/Materials | Identified exit to Factory 3587 | -8/Materials | Learned location of 1 exit from Recycling 3632 | -8/Materials | Learned 4 Factory zone layouts 3685 | -8/Materials | Learned 4 Recycling zone layouts 3929 | -8/Materials | First assault squad dispatched 4008 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (major) 4013 | -8/Materials | X0-1V1 announced a LAN party 4047 | -8/Materials | System corruption reached 10% 4060 | -8/Materials | X0-1V1 upgraded hostiles (x1) 4065 | -8/Materials | X0-1V1 sent you into danger 4083 | -8/Materials | X0-1V1 mutated your Propulsion slot to Power slot 4110 | -8/Materials | X0-1V1 foreshadows a heat wave 4131 | -8/Materials | X0-1V1 upgraded hostiles (x2) 4153 | -8/Materials | X0-1V1 sent allied B-36 Bruiser (x3) 4158 | -8/Materials | X0-1V1 whisked you away to safety 4167 | -8/Materials | Lost 3 parts (2p1u) 4193 | -8/Materials | X0-1V1 sent you to a vault 4197 | -8/Materials | X0-1V1 activates XOMVISION 4202 | -8/Materials | Found Powered Armor 4208 | -8/Materials | Found Prototype Protection 4208 | -8/Materials | Identified Lgt. Regenerative Plating 4211 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 19) 4304 | -8/Materials | Lost 5 parts (2n1u2w) 4313 | -8/Materials | Core integrity fell below 50% 4356 | -8/Materials | Ambient heat levels rising (+10) 4535 | -8/Materials | Ambient heat levels rising (+10) 4611 | -8/Materials | Build established: Skirmisher 4653 | -8/Materials | Ambient heat levels falling (-10) 4664 | -8/Materials | Repaired Arm. Huge Wheel 4703 | -8/Materials | Repaired Arm. Treads 4768 | -8/Materials | Ambient heat levels falling (-10) 4796 | -8/Materials | Entered Factory 4796 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4797 | -7/Factory | Identified exit to Storage 4798 | -7/Factory | Identified exit to Factory 4798 | -7/Factory | FarCom data flow suspended 4818 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 4823 | -7/Factory | X0-1V1 sent you to a vault 4909 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 5078 | -7/Factory | Identified exit to Lower Caves 5079 | -7/Factory | Build established: Commander-Tank 5196 | -7/Factory | First assault squad dispatched 5218 | -7/Factory | P-60 Hacker assimilated allied Virus 4d 5226 | -7/Factory | P-60 Hacker assimilated allied Virus 4a 5229 | -7/Factory | X0-1V1 upgraded hostiles (x1) 5230 | -7/Factory | P-70 Sage assimilated allied Virus 4c 5286 | -7/Factory | Destroyed 7 combat bots 5331 | -7/Factory | X0-1V1 sent hostile X-57 Shotgunner (x2) 5515 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 18) 5535 | -7/Factory | Found Prototype Launcher 5535 | -7/Factory | Identified Rocket Array 5603 | -7/Factory | X0-1V1 sent you into danger 5621 | -7/Factory | X0-1V1 sent allied H-71 Marshal (x1) 5662 | -7/Factory | Garrison activated, responded to threat 5684 | -7/Factory | X0-1V1 activates XOMVISION 5734 | -7/Factory | System corruption reached 10% 5747 | -7/Factory | Destroyed 8 combat bots 5774 | -7/Factory | Build established: Gunner 5856 | -7/Factory | Garrison activated, responded to threat 5863 | -7/Factory | High security lockdown imminent 5893 | -7/Factory | Cargo convoy interrupted 5943 | -7/Factory | High security lockdown engaged 5943 | -7/Factory | Lost 3 parts (1p1n1w) 5949 | -7/Factory | Destroyed 13 combat bots 5952 | -7/Factory | Entered Lower Caves 5983 | -7/Lower Caves | Identified exit to Lower Caves 6080 | -7/Lower Caves | X0-1V1 activates XOMVISION 6302 | -7/Lower Caves | Build established: Mutant 6440 | -7/Lower Caves | Found Alien Artifact 6440 | -7/Lower Caves | Identified Core Expander 6440 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 6634 | -7/Lower Caves | Build established: Gunner 6730 | -7/Lower Caves | Entered another Lower Caves area 6756 | -7/Lower Caves | Learned location of Extension (-5) 6784 | -7/Lower Caves | Found DRS Beacon 6949 | -7/Lower Caves | Encountered a Master Thief 6949 | -7/Lower Caves | Activated DRS Beacon 6957 | -7/Lower Caves | Encountered a Master Thief 6958 | -7/Lower Caves | Encountered a Master Thief 6962 | -7/Lower Caves | Med. Treads stolen by Master Thief 6965 | -7/Lower Caves | Prc. Assault Rifle stolen by Master Thief 7122 | -7/Lower Caves | Discovered new exit (range 12) 7135 | -7/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 16) 7146 | -7/Lower Caves | Learned Factory trap positions 7152 | -7/Lower Caves | Entered Data Miner 7154 | -7/Data Miner | Discovered new exit (range 6) 7176 | -7/Data Miner | Met Data Miner 7200 | -7/Data Miner | Learned location of Section 7 (-3) 7200 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7216 | -7/Data Miner | Received God Mode back door access code from Data Miner 7227 | -7/Data Miner | Destroyed Data Miner 7229 | -7/Data Miner | Interfaced with the Data Conduit 7231 | -7/Data Miner | Found Prototype Hackware 7250 | -7/Data Miner | Build established: Mutant 7589 | -7/Data Miner | Entered Proximity Caves 7591 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 7663 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 7898 | -6/Proximity Caves | Build established: Tank 7925 | -6/Proximity Caves | System corruption reached 30% 7954 | -6/Proximity Caves | X0-1V1 sent you into danger 7989 | -6/Proximity Caves | 0b10 base defense nominally successful 8010 | -6/Proximity Caves | Core integrity fell below 50% 8062 | -6/Proximity Caves | Lost 29 allies 8080 | -6/Proximity Caves | X0-1V1 whisked you away to safety 8169 | -6/Proximity Caves | Spotted B-75 Beast 8227 | -6/Proximity Caves | X0-1V1 sent allied H-66 Slayer (x4) 8282 | -6/Proximity Caves | Build established: Scavenger-Mutant 8699 | -6/Proximity Caves | Core integrity restored by X0-1V1 (+205) 8711 | -6/Proximity Caves | X0-1V1 activates XOMVISION 8943 | -6/Proximity Caves | Learned location of 1 exit from Factory 9015 | -6/Proximity Caves | Build established: Scavenger-Tank 9033 | -6/Proximity Caves | Learned location of 1 exit from Factory 9159 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9184 | -6/Proximity Caves | Entered Factory 9184 | -6/Factory | Accompanied by 3 allies 9184 | -6/Factory | Evolved 2 slots: Utility x2 9185 | -6/Factory | Identified exit to Factory 9186 | -6/Factory | Loaded intel: 75 trap records 9187 | -6/Factory | Loaded intel: 332 machine locations 9248 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 9405 | -6/Factory | Garrison activated, responded to threat 9870 | -6/Factory | Sucked down chute 9870 | -6/Factory | Entered Waste 9880 | -6/Waste | 1 allies followed down the chute 9885 | -6/Waste | EMP discharged 9904 | -6/Waste | Spotted C-40 Crusher 9923 | -6/Waste | Spotted C-40 Crusher 9929 | -6/Waste | Spotted C-40 Crusher 9985 | -6/Waste | EMP discharged 9985 | -6/Waste | System corruption reached 10% 9986 | -6/Waste | Spotted C-40 Crusher 9994 | -6/Waste | Spotted C-40 Crusher 9995 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10037 | -6/Waste | Discovered new exit (range 11) 10049 | -6/Waste | Entered Factory 10050 | -6/Factory | Loaded intel: 262 machine locations 10159 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 10221 | -6/Factory | Destroyed 8 combat bots 10381 | -6/Factory | X0-1V1 enhanced Transport squad support 10447 | -6/Factory | Discovered new exit (range 14) 10571 | -6/Factory | Entered Lower Caves 10659 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 24) 10737 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10814 | -6/Lower Caves | Learned Factory security intel 11033 | -6/Lower Caves | Spotted B-75 Beast 11101 | -6/Lower Caves | X0-1V1 caused items to flee you 11336 | -6/Lower Caves | Items stopped fleeing you 11376 | -6/Lower Caves | Discovered new exit (range 5) 11377 | -6/Lower Caves | Encountered a Warlord checkpoint 11393 | -6/Lower Caves | Entered another Lower Caves area 11728 | -6/Lower Caves | Spotted B-75 Beast 11798 | -6/Lower Caves | X0-1V1 activates XOMVISION 11872 | -6/Lower Caves | Encountered a Warlord checkpoint 11943 | -6/Lower Caves | Identified exit to Zion 11943 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Zion 12017 | -6/Lower Caves | Crushed by falling debris 12019 | -6/Lower Caves | X0-1V1 revealed exit location to -5/Factory 12053 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12055 | -6/Lower Caves | Entered Zion 12095 | -6/Zion | Discovered new exit (range 15) 12189 | -6/Zion | System corruption cleaned by Quarantine Array 12488 | -6/Zion | Gained Derelict followers 12742 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12945 | -6/Zion | Met Imprinter 12964 | -6/Zion | Imprinted 12966 | -6/Zion | Declared Zion's savior 13268 | -6/Zion | Entered Proximity Caves 13268 | -5/Proximity Caves | Accompanied by 9 allies 13420 | -5/Proximity Caves | Learned 8 Factory zone layouts 13453 | -5/Proximity Caves | Core integrity restored by X0-1V1 (+150) 13593 | -5/Proximity Caves | Entered Factory 13593 | -5/Factory | Accompanied by 7 allies 13593 | -5/Factory | Evolved 2 slots: Utility x2 13594 | -5/Factory | Identified exit to Extension 13595 | -5/Factory | Identified exit to Factory 13597 | -5/Factory | Loaded intel: 314 machine locations 13616 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 13643 | -5/Factory | X0-1V1 put everyone to sleep 13727 | -5/Factory | X0-1V1 revealed exit location to -5/Extension 13748 | -5/Factory | Spotted B-75 Beast 13755 | -5/Factory | Zion Light squad teleported in 13758 | -5/Factory | Allies destroyed B-75 Beast 13820 | -5/Factory | Allied Derelicts emerged from ambush trap array 13927 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13928 | -5/Factory | Zion Kinetic Resupply teleported in 13957 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 16) 13985 | -5/Factory | Found Prototype Protection 13985 | -5/Factory | Identified Zio. Weapon Casing 14011 | -5/Factory | System corruption reached 10% 14013 | -5/Factory | Lost 10 allies 14205 | -5/Factory | Identified exit to Upper Caves 14205 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 14232 | -5/Factory | X0-1V1 woke everyone up 14262 | -5/Factory | Entered Extension 14263 | -5/Extension | Loaded intel: 30 machine locations 14343 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 14344 | -5/Extension | Zion Hacker squad teleported in 14348 | -5/Extension | Zion Hover Resupply teleported in 14460 | -5/Extension | Rescued a captive Derelict 14461 | -5/Extension | Rescued a captive Derelict 14494 | -5/Extension | Rescued a captive Derelict 14494 | -5/Extension | Rescued a captive Derelict 14685 | -5/Extension | X0-1V1 announced a LAN party 14693 | -5/Extension | Rescued A7 14947 | -5/Extension | Spotted B-75 Beast 14960 | -5/Extension | Allies destroyed B-75 Beast 14968 | -5/Extension | Spotted B-75 Beast 14991 | -5/Extension | Allies destroyed B-75 Beast 15038 | -5/Extension | X0-1V1 vaporized surrounding terrain (radius 15) 15039 | -5/Extension | Rescued a captive Derelict 15239 | -5/Extension | Rescued a captive Derelict 15240 | -5/Extension | Rescued a captive Derelict 15280 | -5/Extension | Zion Heavy squad teleported in 15338 | -5/Extension | Rescued a captive Derelict 15338 | -5/Extension | Rescued a captive Derelict 15377 | -5/Extension | Disrupted transfer network 15382 | -5/Extension | Lost 3 allies 15396 | -5/Extension | Discovered exit to Factory (range 10) 15398 | -5/Extension | Discovered new exit (range 6) 15441 | -5/Extension | Entered Cetus 15441 | -5/Cetus | Accompanied by 13 allies (A7) 15442 | -5/Cetus | Loaded intel: 24 machine locations 15446 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 15457 | -5/Cetus | Spotted Cetus Guard 15457 | -5/Cetus | Spotted Cetus Guard 15459 | -5/Cetus | Spotted Cetus Guard 15460 | -5/Cetus | Spotted Cetus Guard 15464 | -5/Cetus | Destroyed Cetus Guard 15471 | -5/Cetus | Allies destroyed Cetus Guard 15475 | -5/Cetus | Allies destroyed Cetus Guard 15476 | -5/Cetus | Allies destroyed Cetus Guard 15569 | -5/Cetus | Started Cetus Manufacturing Module 15594 | -5/Cetus | Manufactured an Enhanced Grunt 15619 | -5/Cetus | Manufactured an Enhanced Grunt 15627 | -5/Cetus | Discovered new exit (range 16) 15644 | -5/Cetus | Manufactured an Enhanced Grunt 15652 | -5/Cetus | Spotted Cetus Guard 15653 | -5/Cetus | Spotted Cetus Guard 15654 | -5/Cetus | Destroyed Cetus Guard 15656 | -5/Cetus | Spotted Cetus Guard 15656 | -5/Cetus | Spotted Cetus Guard 15657 | -5/Cetus | Destroyed Cetus Guard 15660 | -5/Cetus | Allies destroyed Cetus Guard 15662 | -5/Cetus | Allies destroyed Cetus Guard 15669 | -5/Cetus | Manufactured an Enhanced Grunt 15673 | -5/Cetus | Discovered exit to Factory (range 16) 15681 | -5/Cetus | Scared off Revision 17 15694 | -5/Cetus | Manufactured an Enhanced Grunt 15861 | -5/Cetus | Attached CPS modules to A7 15903 | -5/Cetus | Murdered A7 15908 | -5/Cetus | Found Prototype Protection 15908 | -5/Cetus | Identified Med. Regenerative Plating 15912 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 15979 | -5/Cetus | Entered Archives 15979 | -5/Archives | Accompanied by 15 allies 15980 | -5/Archives | Loaded intel: 8 machine locations 16029 | -5/Archives | Discovered new exit (range 15) 16100 | -5/Archives | Discovered exit to Factory (range 15) 16148 | -5/Archives | X0-1V1 activates XOMVISION 16155 | -5/Archives | Entered Factory 16155 | -4/Factory | Accompanied by 13 allies 16155 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16156 | -4/Factory | Loaded intel: 239 machine locations 16299 | -4/Factory | Assembled infested ambush trap array 16368 | -4/Factory | Zion Heavy Resupply teleported in 16442 | -4/Factory | Identified exit to Research 16442 | -4/Factory | X0-1V1 revealed exit location to -3/Research 16452 | -4/Factory | Found Zio. Weapon Casing 16464 | -4/Factory | Lost 6 allies 16672 | -4/Factory | Allied Derelicts emerged from ambush trap array 16679 | -4/Factory | Zion Hacker squad teleported in 16718 | -4/Factory | X0-1V1 activates XOMVISION 16743 | -4/Factory | Discovered new exit (range 11) 16793 | -4/Factory | Build established: Scavenger-Gunner 16795 | -4/Factory | Entered Armory 16795 | -4/Armory | Accompanied by 7 allies 16796 | -4/Armory | Loaded intel: 96 machine locations 16943 | -4/Armory | Lost 3 allies 16983 | -4/Armory | Found Fusion Bomb Launcher 17087 | -4/Armory | Lost 4 allies 17295 | -4/Armory | First assault squad dispatched 17308 | -4/Armory | P-70 Sage assimilated allied Swordsman 7c 17455 | -4/Armory | X0-1V1 sent allied H-77 Assassin (x4) 17494 | -4/Armory | Energy Cycler disabled 17541 | -4/Armory | Lost 4 allies 17559 | -4/Armory | Zion Heavy squad teleported in 17629 | -4/Armory | Zion Hacker squad teleported in 17649 | -4/Armory | System corruption reached 10% 17652 | -4/Armory | Found Zio. Weapon Casing 17746 | -4/Armory | High security lockdown imminent 17770 | -4/Armory | Forcibly received Sfc. Transmogifier from X0-1V1 17776 | -4/Armory | Destroyed 14 combat bots 17792 | -4/Armory | X0-1V1 sent hostile G-67 Veteran (x5) 17826 | -4/Armory | High security lockdown engaged 17834 | -4/Armory | Intercept squad dispatched 17839 | -4/Armory | Spotted Tracker 17851 | -4/Armory | Spotted Combat Programmer 17853 | -4/Armory | Destroyed Tracker 17862 | -4/Armory | Destroyed Combat Programmer 17904 | -4/Armory | Lost 3 parts (2u1w) 17991 | -4/Armory | Lost 8 parts (2p2n3u1w) 18022 | -4/Armory | Discovered new exit (range 2) 18022 | -4/Armory | X0-1V1 sent allied P-70 Sage (x5) 18025 | -4/Armory | Entered Lab 18025 | -4/Lab | Accompanied by 2 allies 18025 | -4/Lab | Discovered exit to Research (range 9) 18056 | -4/Lab | Hidden lab's door opened automatically 18056 | -4/Lab | Sensor layout match revealed 18057 | -4/Lab | Gained access to the hidden lab's interior 18210 | -4/Lab | Found Alien Artifact 18210 | -4/Lab | Identified Integrated Dissipator 18210 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 18219 | -4/Lab | Found Core Expander 18219 | -4/Lab | Installed Core Expander, added new Propulsion slot 18259 | -4/Lab | Build established: Scavenger-Mutant 18260 | -4/Lab | Found Prototype Protection 18260 | -4/Lab | Identified Exp. Powered Armor 18265 | -4/Lab | Found Prototype Hackware 18272 | -4/Lab | Found Prototype Energy Cannon 18390 | -4/Lab | Found Alien Artifact 18501 | -4/Lab | Entered Research 18501 | -3/Research | Evolved 2 slots: Utility x2 18502 | -3/Research | Loaded intel: 118 machine locations 18559 | -3/Research | X0-1V1 activates XOMVISION 18649 | -3/Research | X0-1V1 added 0b10 threat records associated with you (major) 18675 | -3/Research | Zion Heavy squad teleported in 18751 | -3/Research | Search patrols dispatched 18816 | -3/Research | Zion hero teleported in (99-TNT) 18847 | -3/Research | Build established: Scavenger-Gunner 18894 | -3/Research | Found Adv. Micro-nuke Launcher 19001 | -3/Research | First assault squad dispatched 19100 | -3/Research | Spotted B-86 Titan 19120 | -3/Research | Allies destroyed B-86 Titan 19203 | -3/Research | Zion Zionite Resupply teleported in 19207 | -3/Research | Found Zio. Weapon Casing 19348 | -3/Research | Retrieved Zion intel report: Trap Installations 19501 | -3/Research | Identified Potential Cannon 19552 | -3/Research | Lost 4 parts (2p2u) 19556 | -3/Research | Destroyed 7 combat bots 19578 | -3/Research | X0-1V1 sent allied Cetus Guard (x1) 19596 | -3/Research | X0-1V1 sent allied Fireman (x3) 19674 | -3/Research | High security lockdown imminent 19754 | -3/Research | High security lockdown engaged 19755 | -3/Research | Discovered new exit (range 13) 19782 | -3/Research | Entered Quarantine 19783 | -3/Quarantine | Loaded intel: 93 machine locations 19786 | -3/Quarantine | Cryocooling Duct disabled 19790 | -3/Quarantine | Cryocooling Duct disabled 19801 | -3/Quarantine | Ambient heat levels rising (+20) 19801 | -3/Quarantine | Non-combat units ordered to evacuate 19805 | -3/Quarantine | Ambient heat levels rising (+20) 19805 | -3/Quarantine | Combat units ordered to evacuate 19900 | -3/Quarantine | Identified exit to Section 7 19900 | -3/Quarantine | X0-1V1 revealed exit location to -3/Section 7 19905 | -3/Quarantine | Quarantine Guard activated 20010 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20031 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20044 | -3/Quarantine | Found Alien Artifact 20067 | -3/Quarantine | Identified exit to Protoforge 20067 | -3/Quarantine | X0-1V1 revealed exit location to -3/Protoforge 20100 | -3/Quarantine | Spotted Quarantine Guard 20106 | -3/Quarantine | Spotted Quarantine Guard 20106 | -3/Quarantine | Destroyed Quarantine Guard 20144 | -3/Quarantine | X0-1V1 activates XOMVISION 20205 | -3/Quarantine | Build established: Scavenger-Tank 20215 | -3/Quarantine | Destroyed Quarantine Guard 20264 | -3/Quarantine | Spotted Quarantine Guard 20293 | -3/Quarantine | Destroyed Quarantine Guard 20406 | -3/Quarantine | Repaired Imp. Remote Force Field 20525 | -3/Quarantine | Spotted Quarantine Guard 20529 | -3/Quarantine | Destroyed Quarantine Guard 20549 | -3/Quarantine | Spotted Quarantine Guard 20550 | -3/Quarantine | Destroyed Quarantine Guard 20616 | -3/Quarantine | Found Alien Artifact 20616 | -3/Quarantine | Identified Dimensional Node Initializer 20616 | -3/Quarantine | Initialized slip node 20634 | -3/Quarantine | Found Alien Artifact 20634 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 20634 | -3/Quarantine | Warped through subspace to slip node 20646 | -3/Quarantine | Found Dimensional Node Initializer 20655 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20658 | -3/Quarantine | Found Alien Artifact 20757 | -3/Quarantine | Identified Deep Network Scanner 20759 | -3/Quarantine | Identified Core Reset Matrix 20857 | -3/Quarantine | Found Alien Artifact 20927 | -3/Quarantine | Found Alien Impact Weapon 21001 | -3/Quarantine | Spotted Quarantine Guard 21030 | -3/Quarantine | Destroyed Quarantine Guard 21031 | -3/Quarantine | Identified exit to Research 21031 | -3/Quarantine | X0-1V1 revealed exit location to -2/Research 21041 | -3/Quarantine | Terminal network hard line cut 21200 | -3/Quarantine | Spotted Quarantine Guard 21209 | -3/Quarantine | Destroyed Quarantine Guard 21248 | -3/Quarantine | Spotted Quarantine Guard 21267 | -3/Quarantine | Destroyed Quarantine Guard 21383 | -3/Quarantine | System corruption reached 10% 21390 | -3/Quarantine | Identified Core Stripper 21396 | -3/Quarantine | Spotted Fortress 21413 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 21413 | -3/Quarantine | Warped through subspace to slip node 21534 | -3/Quarantine | X0-1V1 vaporized surrounding terrain (radius 15) 21650 | -3/Quarantine | Destroyed Fortress 21711 | -3/Quarantine | Found Prototype Device 21711 | -3/Quarantine | Identified Exp. Force Field 21721 | -3/Quarantine | Found Vortex Chain Reactor 21726 | -3/Quarantine | Found Vortex Chain Reactor 21738 | -3/Quarantine | Found Exp. EM Shield 21835 | -3/Quarantine | Spotted Quarantine Guard 21835 | -3/Quarantine | Spotted Quarantine Guard 21835 | -3/Quarantine | X0-1V1 sent you into danger 21842 | -3/Quarantine | Destroyed Quarantine Guard 21845 | -3/Quarantine | Destroyed Quarantine Guard 22232 | -3/Quarantine | Destroyed Quarantine Guard 22240 | -3/Quarantine | Spotted Alpha 7 22263 | -3/Quarantine | Destroyed Alpha 7 22375 | -3/Quarantine | Core integrity restored by X0-1V1 (+250) 22391 | -3/Quarantine | Found Alien Artifact 22664 | -3/Quarantine | X0-1V1 activates XOMVISION 22689 | -3/Quarantine | Found Alien Artifact 22689 | -3/Quarantine | Identified Phase Armor 22733 | -3/Quarantine | X0-1V1 added 0b10 threat records associated with you (minor) 22979 | -3/Quarantine | Found Alien Slashing Weapon 23425 | -3/Quarantine | Entered Section 7 23426 | -3/Section 7 | Loaded intel: 128 machine locations 23426 | -3/Section 7 | Activated Chronowheel 23426 | -3/Section 7 | Spacetime reconverged on an earlier point 23456 | -3/Section 7 | Found Alien Artifact 23456 | -3/Section 7 | Identified Integrated Reactor 23456 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23473 | -3/Section 7 | Found Integrated Dissipator 23473 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23552 | -3/Section 7 | Found Alien Artifact 23552 | -3/Section 7 | Identified Integrated Mediator 23552 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 23639 | -3/Section 7 | Found Integrated Reactor 23639 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23688 | -3/Section 7 | Spotted S7 Guard 23699 | -3/Section 7 | Attached CPS modules to S7 Guard 23728 | -3/Section 7 | Destroyed S7 Guard 23731 | -3/Section 7 | Scanned by Researcher 23752 | -3/Section 7 | Found Prototype Protection 23813 | -3/Section 7 | Spotted S7 Guard 23817 | -3/Section 7 | Found Imp. Particle Accelerator 23828 | -3/Section 7 | Destroyed S7 Guard 23859 | -3/Section 7 | Found Alien Artifact 23859 | -3/Section 7 | Identified Core Membrane 23859 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 23875 | -3/Section 7 | Weapon slot count temporarily expanded by X0-1V1 (+3) 24125 | -3/Section 7 | Discovered exit to Research (range 16) 24130 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 24148 | -3/Section 7 | Intercept squad dispatched 24158 | -3/Section 7 | Spotted Tracker 24158 | -3/Section 7 | Spotted Combat Programmer 24163 | -3/Section 7 | Destroyed Combat Programmer 24166 | -3/Section 7 | Destroyed Tracker 24213 | -3/Section 7 | Found Exp. Targeting Computer 24218 | -3/Section 7 | Destroyed 7 combat bots 24222 | -3/Section 7 | Initialized slip node 24235 | -3/Section 7 | Found Alien Artifact 24274 | -3/Section 7 | X0-1V1 sent you to a vault 24291 | -3/Section 7 | Warped through subspace to slip node 24390 | -3/Section 7 | Garrison activated, responded to threat 24429 | -3/Section 7 | Spotted Executioner 24431 | -3/Section 7 | Spotted Executioner 24432 | -3/Section 7 | Identified Sigix Broadsword 24446 | -3/Section 7 | Weapon slot count reverted to normal (-3) 24455 | -3/Section 7 | Destroyed Executioner 24470 | -3/Section 7 | Destroyed Executioner 24643 | -3/Section 7 | Spotted Executioner 24643 | -3/Section 7 | Spotted Executioner 24649 | -3/Section 7 | X0-1V1 activates XOMVISION 24675 | -3/Section 7 | First assault squad dispatched 24695 | -3/Section 7 | Destroyed Executioner 24705 | -3/Section 7 | Destroyed Executioner 24712 | -3/Section 7 | Found Exp. Core Analyzer 24726 | -3/Section 7 | Terminal network hard line cut 24776 | -3/Section 7 | Spotted B-99 Colossus 24788 | -3/Section 7 | X0-1V1 put everyone to sleep 24827 | -3/Section 7 | Found Integrated Dissipator 24827 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24830 | -3/Section 7 | Found Integrated Dissipator 24830 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24833 | -3/Section 7 | Found Integrated Dissipator 24833 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24834 | -3/Section 7 | Intercept squad dispatched 24846 | -3/Section 7 | Core integrity restored by X0-1V1 (+403) 24850 | -3/Section 7 | Spotted Tracker 24851 | -3/Section 7 | Spotted Tracker 24853 | -3/Section 7 | Destroyed Tracker 24857 | -3/Section 7 | Destroyed Tracker 24877 | -3/Section 7 | Spotted Combat Programmer 24878 | -3/Section 7 | Spotted Combat Programmer 24880 | -3/Section 7 | Destroyed Combat Programmer 24885 | -3/Section 7 | Destroyed Combat Programmer 25015 | -3/Section 7 | Identified Subatomic Replicator 25015 | -3/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 25017 | -3/Section 7 | Found Alien Artifact 25017 | -3/Section 7 | Identified LRC Storage 25017 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 25020 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 25028 | -3/Section 7 | Found Alien Artifact 25028 | -3/Section 7 | Identified LRC Matter Compressor 25028 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 25030 | -3/Section 7 | Warped through subspace to slip node 25218 | -3/Section 7 | Build established: Scavenger-Gunner 25254 | -3/Section 7 | Found Transdimensional Reconstructor 25258 | -3/Section 7 | Found Transdimensional Reconstructor 25258 | -3/Section 7 | Warped through subspace to slip node 25266 | -3/Section 7 | Entered Research 25266 | -2/Research | Evolved 2 slots: Power x1, Utility x1 25267 | -2/Research | Loaded intel: 116 machine locations 25268 | -2/Research | X0-1V1 sent you to a vault 25283 | -2/Research | Found Prototype Ballistic Gun 25283 | -2/Research | Identified Multirail 25342 | -2/Research | Zion Zionite Resupply teleported in 25353 | -2/Research | Found Prototype Protection 25353 | -2/Research | Identified Zio. Shade Carapace 25417 | -2/Research | Zion Zionite Resupply teleported in 25455 | -2/Research | Found Zio. Shade Carapace 25486 | -2/Research | X0-1V1 enhanced Transport squad support 25598 | -2/Research | X0-1V1 put everyone to sleep 25609 | -2/Research | X0-1V1 activates XOMVISION 25635 | -2/Research | Identified exit to Access 25635 | -2/Research | X0-1V1 revealed exit location to -1/Access 25961 | -2/Research | Spotted B-90 Cyclops 25980 | -2/Research | Destroyed B-90 Cyclops 26040 | -2/Research | Zion Trap Resupply teleported in 26137 | -2/Research | Zion Heavy squad teleported in 26147 | -2/Research | Discovered exit to Access (range 15) 26307 | -2/Research | Zion Thermal Resupply teleported in 26339 | -2/Research | X0-1V1 woke everyone up 26426 | -2/Research | Intercept squad dispatched 26461 | -2/Research | Spotted Tracker 26461 | -2/Research | Spotted Tracker 26469 | -2/Research | Allies destroyed Tracker 26476 | -2/Research | Allies destroyed Tracker 26486 | -2/Research | Found Prototype Energy Gun 26486 | -2/Research | Identified Immobilizer 26487 | -2/Research | Spotted Combat Programmer 26496 | -2/Research | Destroyed Combat Programmer 26508 | -2/Research | Found Zio. Weapon Casing 26516 | -2/Research | First assault squad dispatched 26518 | -2/Research | Found Prototype Energy Gun 26518 | -2/Research | Identified Enh. Gamma Rifle 26519 | -2/Research | Spotted Combat Programmer 26528 | -2/Research | Destroyed Combat Programmer 26628 | -2/Research | Found Exp. Signal Interpreter 26708 | -2/Research | Terminal network hard line cut 26788 | -2/Research | Identified exit to Testing 26788 | -2/Research | X0-1V1 revealed exit location to -2/Testing 26952 | -2/Research | X0-1V1 whisked you away to safety 27046 | -2/Research | Intercept squad dispatched 27068 | -2/Research | Spotted Tracker 27069 | -2/Research | Spotted Tracker 27074 | -2/Research | Destroyed Tracker 27082 | -2/Research | Destroyed Tracker 27086 | -2/Research | Spotted Combat Programmer 27089 | -2/Research | Destroyed Combat Programmer 27113 | -2/Research | Spotted Combat Programmer 27119 | -2/Research | Destroyed Combat Programmer 27148 | -2/Research | Destroyed 7 combat bots 27264 | -2/Research | Identified Hvy. Regenerative Plating 27504 | -2/Research | Spotted B-90 Cyclops 27504 | -2/Research | Entered Testing 27505 | -2/Testing | Loaded intel: 63 machine locations 27544 | -2/Testing | Found Prototype Ballistic Cannon 27544 | -2/Testing | Identified Omega Cannon 27702 | -2/Testing | Discovered exit to Access (range 13) 27728 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 27842 | -2/Testing | Found Prototype Energy Cannon 27848 | -2/Testing | Identified Imp. Potential Cannon 28004 | -2/Testing | First assault squad dispatched 28036 | -2/Testing | Intercept squad dispatched 28048 | -2/Testing | Spotted Tracker 28051 | -2/Testing | Spotted Tracker 28055 | -2/Testing | Destroyed Tracker 28058 | -2/Testing | Destroyed Tracker 28063 | -2/Testing | Spotted Combat Programmer 28063 | -2/Testing | Spotted Combat Programmer 28077 | -2/Testing | Destroyed Combat Programmer 28136 | -2/Testing | Found Exp. Phase Shifter 28211 | -2/Testing | Entered Access 28211 | -1/Access | Evolved 1 slot: Weapon x1 28212 | -1/Access | Loaded intel: 117 machine locations 28303 | -1/Access | Zion Zionite Resupply teleported in 28308 | -1/Access | Found Zio. Weapon Casing 28409 | -1/Access | Zion Experimental squad teleported in 28418 | -1/Access | Murdered Z-Experimental 28423 | -1/Access | Found Prototype Protection 28423 | -1/Access | Identified Zio. Shade Armor 28430 | -1/Access | Found Zio. Shade Armor 28435 | -1/Access | Found Zio. Shade Armor 28437 | -1/Access | Found Corrupted Prototype Energy Cannon 28437 | -1/Access | Identified Zio. Alpha Cannon Mk. II 28447 | -1/Access | Found Zio. Weapon Casing 28550 | -1/Access | Identified Microwarp Drive 28568 | -1/Access | X0-1V1 turns hostiles against one another 28634 | -1/Access | Destroyed 8 combat bots 28711 | -1/Access | First assault squad dispatched 28712 | -1/Access | Build established: Messiah-Tank 28766 | -1/Access | Discovered new exit (range 5) 28772 | -1/Access | Entered Command 28773 | -1/Command | Loaded intel: 80 machine locations 29089 | -1/Command | Spotted M Guard 29089 | -1/Command | Spotted M Guard 29089 | -1/Command | Spotted Combat Programmer 29089 | -1/Command | Spotted Combat Programmer 29114 | -1/Command | Destroyed Combat Programmer 29122 | -1/Command | Destroyed Combat Programmer 29161 | -1/Command | Spotted B-99 Colossus 29185 | -1/Command | Destroyed B-99 Colossus 29198 | -1/Command | X0-1V1 whisked you away to safety 29457 | -1/Command | Destroyed M Guard 29478 | -1/Command | Destroyed M Guard 29478 | -1/Command | All MAIN.C guards destroyed 29503 | -1/Command | Lost 3 parts (3u) 29503 | -1/Command | Found Corrupted Prototype Device 29503 | -1/Command | Identified AEGIS Remote Shield 29506 | -1/Command | Found Corrupted Zero-point Reactor 29522 | -1/Command | First assault squad dispatched 29618 | -1/Command | Found Corrupted Ragnarok Missile Launcher 29620 | -1/Command | X0-1V1 sent allied Guerrilla (x2) 29720 | -1/Command | Met MAIN.C 29734 | -1/Command | 0b10 Conduit disabled 29758 | -1/Command | X0-1V1 whisked you away to safety 29768 | -1/Command | Build established: Messiah-Gunner 29893 | -1/Command | System corruption reached 10% 29986 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 22) 30051 | -1/Command | Terminal network hard line cut 30053 | -1/Command | X0-1V1 whisked you away to safety 30560 | -1/Command | Destroyed MAIN.C Shell 30563 | -1/Command | MAIN.C activated Command garrisons 30591 | -1/Command | Destroyed MAIN.C 30634 | -1/Command | X0-1V1 caused items to flee you 30637 | -1/Command | System corruption reached 30% 30816 | -1/Command | Items stopped fleeing you 31157 | -1/Command | Discovered new exit (range 43) 31157 | -1/Command | Discovered new exit (range 112) 31157 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 31256 | -1/Command | Found Vortex Chain Reactor 31259 | -1/Command | Found Zero-point Reactor 31267 | -1/Command | Found Exp. System Purifier 31270 | -1/Command | Found Exp. Weapon Cycler 31273 | -1/Command | Found Centrium Heavy Armor Plating 31276 | -1/Command | Found Hvy. Regenerative Plating 31710 | -1/Command | Build established: Scavenger-Tank 31946 | -1/Command | Found Exp. Targeting Computer 31989 | -1/Command | Found Exp. Core Analyzer 31992 | -1/Command | Found Exp. Targeting Computer 32770 | -1/Command | Found Multirail 32988 | -1/Command | Found Gamma Refractor 33289 | -1/Command | Build established: Scavenger-Gunner 33725 | -1/Command | Warped through subspace to slip node 33725 | -1/Command | Discovered new exit (range 5) 33733 | -1/Command | Entered Access_0 33733 | -1/Access_0 | Destroyed A8 33734 | -1/Access_0 | Loaded intel: 56 machine locations 33735 | -1/Access_0 | Met Architect 33736 | -1/Access_0 | Architect warped through subspace 33780 | -1/Access_0 | Architect warped through subspace 33790 | -1/Access_0 | Core integrity restored by X0-1V1 (+304) 33809 | -1/Access_0 | X0-1V1 sent you into danger 33842 | -1/Access_0 | Destroyed 7 combat bots 33844 | -1/Access_0 | Architect warped through subspace 33853 | -1/Access_0 | Subspace Access Node disabled 33891 | -1/Access_0 | Architect warped through subspace 33923 | -1/Access_0 | Architect warped through subspace 33935 | -1/Access_0 | Spotted Enhanced Programmer 33959 | -1/Access_0 | Destroyed Enhanced Programmer 33960 | -1/Access_0 | Architect warped through subspace 33960 | -1/Access_0 | X0-1V1 turns hostiles against one another 33964 | -1/Access_0 | X0-1V1 whisked you away to safety 33995 | -1/Access_0 | Spotted Enhanced Programmer 33995 | -1/Access_0 | Spotted Enhanced Programmer 34001 | -1/Access_0 | Spotted Enhanced Programmer 34002 | -1/Access_0 | A6 warped into view 34022 | -1/Access_0 | Triggered Gamma Refractor 34032 | -1/Access_0 | Destroyed Enhanced Programmer 34037 | -1/Access_0 | Destroyed Enhanced Programmer 34037 | -1/Access_0 | Destroyed Enhanced Programmer 34054 | -1/Access_0 | Architect warped through subspace 34109 | -1/Access_0 | Destroyed A2 34116 | -1/Access_0 | Lost 4 parts (1p1u2w) 34125 | -1/Access_0 | Found Core Regenerator 34125 | -1/Access_0 | Used Core Regenerator, restored core integrity (+422) 34129 | -1/Access_0 | Spotted Enhanced Programmer 34147 | -1/Access_0 | Singularity Gate disabled 34157 | -1/Access_0 | Architect warped through subspace 34183 | -1/Access_0 | Destroyed Enhanced Programmer 34205 | -1/Access_0 | X0-1V1 activates XOMVISION 34232 | -1/Access_0 | Subspace Access Node disabled 34242 | -1/Access_0 | Architect warped through subspace 34256 | -1/Access_0 | A5 warped into view 34261 | -1/Access_0 | Core integrity restored by X0-1V1 (+371) 34264 | -1/Access_0 | Subspace Access Node disabled 34267 | -1/Access_0 | X0-1V1 sent allied Fireman (x2) 34289 | -1/Access_0 | Architect warped through subspace 34331 | -1/Access_0 | Subspace Access Node disabled 34334 | -1/Access_0 | Spotted Enhanced Programmer 34340 | -1/Access_0 | Core integrity restored by X0-1V1 (+287) 34352 | -1/Access_0 | Lost 3 parts (2n1u) 34377 | -1/Access_0 | Spotted Enhanced Programmer 34425 | -1/Access_0 | Core integrity fell below 50% 34440 | -1/Access_0 | Lost 5 parts (2p1n2u) 34481 | -1/Access_0 | Destroyed Architect 34508 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 34509 | -1/Access_0 | Released all parts (9) 34511 | -1/Access_0 | Core integrity fell below 20% 34511 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34511 | -1/Access_0 | Warped through subspace to slip node 34511 | -1/Access_0 | Discovered new exit (range 8) 34515 | *** | Establishing 0b11! Last Messages --------------- 34508_ Penetrated by HV Slug. 34508_ Critical hit (Destroy). 34508_ Hds. Centrium Heavy Treads destroyed. 34508_ HV Slug penetrates Wall. 34509_ Penetrated by HV Slug. 34509_ Released Hvy. Quantum Rifle. 34509_ Released Exp. Cooling System. 34509_ Released Exp. Targeting Computer. 34509_ Released Imp. Armor Integrity Analyzer. 34509_ Released Exp. Power Amplifier. 34509_ Released Hvy. Quantum Rifle. 34509_ Released Enh. Nova Cannon. 34510_ Penetrated by HV Slug. 34510_ Knocked back. 34510_ HV Slug penetrates Wall. 34510_ Penetrated by HV Slug. 34510_ HV Slug penetrates Earth. 34511_ Acquired Hpw. Transdimensional Reconstructor. 34511_ Warped through subspace, drawn to slip node. 34511_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 294 Energy Generation 137 Energy Capacity 2350 Matter Stores 1125 Matter Capacity 1200 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Corruption Block 20 Armor Coverage 1650 Resistance: KI 33 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 80 Targeting Accuracy 24 Target Analysis 8 Core Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 7 Particle Charging 40 Kinecelleration 40 Offensive Hacking 25 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Point Defense System | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Tesla Bomb Launcher | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Thermal Defense Suite | -5/Extension | Z-intel Neutron Cannon | -5/Extension | Z-intel Prc. Rocket Launcher | -5/Extension | Z-intel Cld. VTOL Module | -5/Extension | Z-intel Force Rifle | -5/Extension | Z-intel Imp. Energy Well | -5/Extension | Z-intel Cld. Cesium-ion Thruster | -5/Extension | Z-intel Imp. Lightning Gun | -5/Extension | Z-intel Nuclear Pulse Array | -3/Quarantine | Z-intel Arm. Heavy Treads | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Lrg. Storage Unit | -3/Quarantine | Z-intel Mni. Drone Bay | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel Imp. Propulsion Shielding | -3/Quarantine | Z-intel Com. HERF Cannon | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Huge Storage Unit | -3/Quarantine | Z-intel Fusion Compressor | -3/Quarantine | Z-intel Enh. Gauss Cannon | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Archive Exp. Optical Array | -3/Quarantine | Archive Exp. EM Disruption Field | -3/Quarantine | Archive Exp. Power Amplifier | -3/Quarantine | Archive Adv. KE Penetrator | -3/Quarantine | Archive Lgt. Antimatter Cannon | -3/Quarantine | Archive Exp. Coolant Injector | -3/Quarantine | Archive Com. Tesla Bomb Launcher | -3/Quarantine | Archive Helical Railgun | -3/Section 7 | Archive Hvy. Tesla Rifle | -3/Section 7 | Archive Imp. Matter Neutralizer | -2/Testing | Z-intel Exp. Reaction Control System | -2/Testing | Z-intel Hvy. Hardcell Cannon | -2/Testing | Z-intel Exp. Myomer Leg | -2/Testing | Z-intel Exp. Core Shielding | -2/Testing | Z-intel Exp. Biometal Leg | -2/Testing | Z-intel Hvy. Dispersion Rifle | -2/Testing | Z-intel Exp. Thermal Defense Suite | -2/Testing | Z-intel Coolant Network | -2/Testing | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive K-01 Serf | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive C-55 Analyst | -3/Quarantine | Archive S-43 Plague | -3/Quarantine | Archive L-61 Swordsman | -3/Section 7 | Archive E-15 Imp | -3/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 62% | -10/Materials Lgt. Treads | 36% | -8/Materials Lgt. Treads | 40% | -8/Materials Arm. Huge Wheel | 67% | -8/Materials Arm. Treads | 72% | -8/Materials Imp. Remote Force Field | 2% | -3/Quarantine Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Com. Wheel | -7/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Com. HERF Cannon | -2/Testing | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Stripper Transdimensional Reconstructor Phase Armor Integrated Reactor Integrated Mediator Core Membrane Sigix Broadsword Subatomic Replicator LRC Storage LRC Matter Compressor Microwarp Drive Core Regenerator Achievements -------------- Blue Mage Challenges ------------ None Game ------ Seed BoreAlphaCompanion Manual? 0 Play Time 06:58:07 Cumulative 755.8 hours Start 2026.11.09 @ 10:08:36 End 2026.11.09 @ 18:04:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 326 Rogue 326 Adventurer 0 Explorer 0 Win Type 1 Total 52 Types 25/6/7/2/2/2/3/2/1/2 Lore% 94 Gallery% 85 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: 129043c5-814a-4b57-97a6-316657f59406