Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.27 @ 17:13:31

Player: Terminus

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (28)       5600
Robots Destroyed (437)     2185
Value Destroyed (20044)    20044
Prototype IDs (61)         1220
Alien Tech Used (3)        600
Bonus (13175)              13175
              TOTAL SCORE: 46824

 Bonus
-------
High Alert Combat Kills    4658
Follower Combat Kills      1749
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2866
Used Core Reset Matrix     3000
Friendly Fire              -1298

 Cogmind 
---------
Core Integrity             1127/1450
Matter                     218/300
Energy                     52/190
System Corruption          16%
Temperature                Cool (0)
Movement                   Walking (183) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (3) --------
          Light Quantum Reactor
>               --- PROPULSION (5) ---
       Enhanced Biometal Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (12) -----
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
                Core Analyzer
       Advanced Transmission Jammer
       Advanced Force Field
>               --- WEAPON (3) -------
     Long-range Phase Cannon
       Enhanced Nova Cannon
>               --- INVENTORY (20) ---
          Light Quantum Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
                Centrium Leg
                Particle Accelerator
       Advanced Weapon Cycler
        Zionite Weapon Casing
          Heavy Armor Plating
          Heavy Armor Plating
     Long-range Tractor Beam
                Subatomic Replicator
       Advanced Variable Charge Gun
                Nova Cannon
       Enhanced Nova Cannon
                Core Stripper
                Botcube

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
   Experimental Myomer Leg
   Experimental Myomer Leg
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Core Analyzer
                Quantum Capacitor
        Layered Heavy Armor Plating
       Improved Energy Mantle
>               --- WEAPON -----------
                Nova Cannon
                Nova Cannon
       Improved Matter Neutralizer
>               --- INVENTORY --------
                Particle Reactor
     Reinforced Quantum Reactor
                Centrium Leg
                Centrium Leg
                Particle Accelerator
                Quantum Capacitor
       Advanced Weapon Cycler
       Advanced Transmission Jammer
        Layered Medium Armor Plating
        Layered Medium Armor Plating
       Advanced Force Field
     Long-range Tractor Beam
                Subatomic Replicator
       Advanced Variable Charge Gun
       Advanced Plasma Cannon
          Heavy Shock Bomb Launcher
                Core Stripper
                Botcube
[Rating: 190]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Matter Neutralizer
  Energy Gun               Field Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 YI-UF0's Doublenader
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Slots Evolved              16   | .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             541  | 7   12  5   14  35  30  12  .   4   .   2   46  11  6   8   4   35  12  5   10  3   35  6   7   47  14  36  40  95  
  Power                    37   | 1   .   .   .   2   3   .   .   .   .   .   5   1   1   .   1   4   1   .   1   .   2   .   3   3   .   1   1   7   
    Engine                 12   | 1   .   .   .   1   3   .   .   .   .   .   3   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   2   1   .   .   .   1   .   1   1   .   .   .   1   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   2   .   1   1   6   
  Propulsion               64   | 2   2   .   3   7   10  2   .   .   .   .   4   .   .   .   .   2   .   .   .   1   3   .   .   12  4   2   3   7   
    Treads                 5    | 1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    54   | .   .   .   .   4   10  2   .   .   .   .   4   .   .   .   .   2   .   .   .   1   3   .   .   12  4   2   3   7   
    Wheel                  5    | 1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  289  | 1   3   1   3   7   7   9   .   .   .   .   28  7   3   .   1   22  8   3   6   2   23  4   2   25  6   26  32  60  
    Device                 215  | .   1   1   .   5   2   4   .   .   .   .   16  3   2   .   1   16  8   1   3   2   20  2   2   17  5   23  31  50  
    Storage                7    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Processor              9    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   3   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             57   | .   .   .   2   2   5   2   .   .   .   .   11  4   1   .   .   5   .   2   3   .   2   2   .   6   1   2   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   151  | 3   7   4   8   19  10  1   .   4   .   2   9   3   2   8   2   7   3   2   3   .   7   2   2   7   4   7   4   21  
    Energy Gun             28   | 2   .   .   1   11  3   .   .   .   .   .   2   1   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   4   
    Energy Cannon          72   | .   4   2   1   .   .   1   .   2   .   1   3   2   1   5   1   4   1   1   2   .   6   1   1   6   3   7   4   13  
    Ballistic Gun          16   | 1   1   1   3   3   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               32   | .   2   1   2   5   2   .   .   2   .   1   1   .   1   .   1   3   1   1   .   .   1   1   1   1   1   .   .   4   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   1   .   3   3   .   .   .   .   .   1   .   .   1   .   1   .   .   4   .   1   .   .   5   .   2   3   10  
  Corrupted Parts          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   2   .   2   .   
    System Corruption      63   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   7   .   .   .   14  12  .   20  .   
Parts Lost                 65   | .   .   .   1   6   6   .   .   .   .   .   10  3   2   .   1   8   1   2   .   .   7   .   .   2   .   .   .   16  
  Power                    15   | .   .   .   .   .   1   .   .   .   .   .   2   1   1   .   1   3   1   .   .   .   .   .   .   1   .   .   .   4   
  Propulsion               9    | .   .   .   1   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Utility                  27   | .   .   .   .   4   1   .   .   .   .   .   3   1   1   .   .   4   .   1   .   .   4   .   .   1   .   .   .   7   
  Weapon                   14   | .   .   .   .   1   2   .   .   .   .   .   4   1   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   3   2   .   .   .   .   .   4   7   2   .   1   3   1   1   .   .   3   .   .   2   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 86  99  99  100 100 100 100 100 96  92  92  91  92  78  76  74  62  80  85  94  94  94  100 94  87  83  
  Engine                   5    | .   14  14  14  2   9   7   7   7   7   7   4   6   12  13  12  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   6   .   .   .   .   .   .   7   5   .   .   .   1   6   5   5   5   3   5   .   2   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   5   9   7   10  9   9   8   
  Treads                   1    | .   14  14  14  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      15   | .   .   .   .   18  26  23  23  23  23  23  17  13  13  13  13  10  10  10  10  10  17  15  15  16  21  23  23  20  
  Wheel                    1    | .   14  14  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   20   | .   13  14  .   17  18  22  23  23  23  23  17  24  25  26  26  22  15  15  15  15  18  34  31  28  23  20  16  16  
  Storage                  6    | .   14  14  1   9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   4   5   5   5   5   4   4   4   
  Processor                6    | .   .   .   .   .   .   7   7   7   7   7   11  6   6   6   6   9   10  10  10  10  12  10  10  10  10  11  14  13  
  Hackware                 1    | .   .   .   .   .   .   7   7   7   7   7   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               6    | .   .   .   13  8   8   .   .   .   .   .   2   1   6   6   6   6   15  14  14  15  8   1   5   7   12  8   4   4   
  Energy Gun               4    | .   5   .   .   18  18  8   7   7   7   7   5   5   .   .   .   .   4   5   .   5   .   .   .   .   .   .   .   .   
  Energy Cannon            10   | .   11  27  2   .   .   6   7   5   7   6   6   13  19  18  19  14  10  10  .   10  12  15  14  14  14  14  14  12  
  Ballistic Gun            3    | .   10  .   22  7   8   7   7   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             175  | 14  93  93  96  102 111 113 106 106 106 106 128 134 134 134 134 154 152 138 145 145 159 155 153 153 123 156 162 175 
  Greatest Support         145  | 16  16  16  20  45  45  50  50  50  50  50  55  46  46  46  46  80  80  80  80  100 116 66  66  108 110 140 140 145 
  Greatest Overweight (x)  10   | .   9   5   5   10  2   2   2   2   2   2   2   2   2   2   2   1   1   1   1   1   4   2   2   2   1   1   1   2   
  Average Overweight (x)   1    | .   3   5   1   4   2   2   2   2   2   2   2   2   2   2   2   1   1   1   1   1   1   2   2   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  
  Average Capacity         23   | 7   19  25  7   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  20  20  20  20  
  Most Carried             25   | 3   15  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  23  25  20  20  20  20  
  Average Carried          22   | 2   10  20  7   24  24  24  25  25  25  25  24  20  24  24  24  23  24  24  24  24  24  23  22  22  19  19  19  19  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  
  Final Carried            25   | 3   15  24  25  25  25  25  25  25  25  25  22  25  25  25  25  24  25  25  25  24  23  23  23  20  20  20  20  19  

 Class Distribution 
--------------------
 38% | Scavenger-Gunner
 12% | Scavenger-Tank
 12% | Skirmisher
 11% | Tank
  8% | Gunner
  6% | Mutant
  5% | Subdweller-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
 Subdweller-Mutant | -10/Subcaves
    Scavenger-Tank | -8/Materials
              Tank | -8/Storage
        Skirmisher | -7/Factory
        Skirmisher | -7/Lower Caves
        Skirmisher | -7/Lower Caves
        Skirmisher | -7/Data Miner
        Skirmisher | -6/Proximity Caves
            Gunner | -6/Factory
  Scavenger-Gunner | -6/Lower Caves
  Scavenger-Gunner | -6/Lower Caves
  Scavenger-Gunner | -6/Zion
  Scavenger-Gunner | -5/Proximity Caves
  Scavenger-Gunner | -5/Factory
              Tank | -5/Upper Caves
              Tank | -5/Upper Caves
            Mutant | -5/Zhirov
              Tank | -4/Proximity Caves
            Gunner | -4/Factory
            Gunner | -4/Upper Caves
  Scavenger-Gunner | -4/Upper Caves
  Scavenger-Gunner | -4/Warlord
  Scavenger-Gunner | -3/Proximity Caves
    Scavenger-Tank | -3/Research
  Scavenger-Gunner | -3/Quarantine
  Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Matter Collected           8801  | 279  229  65   329  1036 681  117  50   211  .    225  760  179  159  37   235  313  299  119  .    142  384  56   104  707  163  392  471  1059 
  Remotely                 397   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  .    .    .    .    .    .    .    284  .    .    .    .    
Salvage Created            22254 | 86   418  145  254  1858 1501 447  .    82   .    190  1552 360  280  .    341  1268 411  103  .    278  1668 106  188  1331 304  1352 1303 6428 
  Parts                    955   | 1    27   9    19   122  74   27   .    5    .    4    53   12   10   .    11   42   14   6    .    9    54   3    9    56   18   70   52   248  
Haulers Intercepted        18    | .    1    .    .    5    6    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
Recyclers Shooed           17    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    2    6    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      101   | .    .    .    9    .    .    .    .    16   .    3    .    9    1    .    23   .    10   6    .    9    .    1    7    .    7    .    .    .    
  Prevented                27    | .    .    .    .    .    .    .    .    6    .    .    .    .    6    .    3    .    3    .    .    .    .    .    2    .    7    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Combat Hostiles Destroyed  328  | .   10  2   7   35  23  4   .   7   .   5   20  5   6   .   10  25  5   4   .   5   20  4   5   19  6   17  16  68  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     58   | .   2   .   1   18  18  2   .   .   .   2   9   3   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Cannons                  122  | .   1   .   4   .   .   2   .   .   .   .   8   2   1   .   .   6   2   2   .   5   13  .   .   7   1   14  14  40  
  AOE                      105  | .   7   2   2   16  5   .   .   7   .   3   .   .   4   .   10  16  2   .   .   .   2   4   4   6   4   .   .   11  
Classes Destroyed          27   | 1   5   .   2   9   1   1   .   .   .   1   .   .   .   .   1   1   1   .   .   .   2   .   .   2   .   .   .   .   
  Worker                   21   | .   1   1   .   9   1   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   1   
  Builder                  12   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   2   2   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   1   .   .   5   6   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycler                 19   | 1   2   .   .   2   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  27   | .   1   .   .   5   2   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   5   3   3   
  Swarmer                  61   | .   6   2   .   12  3   .   .   7   .   .   .   .   3   .   5   .   2   4   .   .   .   4   4   .   4   .   .   5   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    108  | .   4   .   .   13  10  3   .   .   .   2   11  3   1   .   1   12  1   .   .   .   6   .   .   10  .   2   8   21  
  Brawler                  14   | .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   2   2   .   .   .   1   1   .   .   1   .   .   .   4   
  Duelist                  11   | .   .   .   .   1   2   .   .   .   .   .   1   1   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   2   
  Protector                3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Sentry                   25   | .   .   .   .   5   6   .   .   .   .   .   1   .   1   .   .   1   1   .   .   1   1   .   1   .   .   1   .   6   
  Specialist               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   2   
  Hunter                   27   | .   .   .   .   2   1   .   .   .   .   .   1   1   1   .   .   6   1   .   .   .   3   .   .   .   2   3   .   6   
  Programmer               50   | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   2   .   .   .   .   6   .   .   3   .   9   6   18  
  Heavy                    4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Artisan                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           18   | 1   8   2   2   10  8   2   .   3   .   3   3   4   5   .   10  18  3   3   .   3   6   4   4   13  4   5   3   10  
  Combat Bots Only         13   | .   4   2   2   7   7   2   .   3   .   3   3   4   5   .   10  11  3   3   .   3   4   4   4   13  4   3   3   7   
Max Kills in Single Turn   5    | 1   4   2   1   5   3   2   .   3   .   1   2   1   2   .   4   4   2   1   .   1   2   2   3   4   3   2   1   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   2   1   4   3   .   .   3   .   1   .   .   2   .   4   3   2   .   .   .   2   2   3   2   3   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11   -10   -10   -10   -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    
--------                   Run   | Yrd   Mat   Min   Sub   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   
Hostile Shots Fired        1338  | .     30    3     19    111   74    18    .     4     .     1     137   48    44    .     6     88    16    20    .     8     145   6     5     56    17    62    75    345   
  Missed                   399   | .     7     2     3     32    16    3     .     2     .     .     36    12    16    .     .     28    4     5     .     5     54    4     2     15    10    21    21    101   
Damage Taken               17309 | .     241   10    428   1164  827   222   .     26    .     18    1893  764   378   .     131   1702  228   223   .     72    1808  31    51    1195  122   616   612   4547  
  Core                     1507  | .     94    .     66    64    122   .     .     26    .     18    86    111   65    .     15    69    21    12    .     .     200   .     .     188   .     12    15    323   
  Absorbed by Shields      3592  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     589   470   2533  
  Regen/Repaired (Parts)   886   | .     .     .     .     11    188   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     117   .     .     570   .     .     .     .     
Core Remaining (%)         75    | 100   .     .     36    .     66    .     .     .     .     93    .     .     .     .     67    .     .     .     .     89    .     .     .     .     56    .     97    .     
Volleys Fired              1192  | 3     27    8     71    108   86    25    .     14    .     36    80    13    17    .     6     46    32    5     .     16    58    11    6     24    25    87    49    339   
  Largest                  3     | 2     2     2     2     3     3     3     .     1     .     3     3     3     3     .     3     3     3     3     .     3     3     3     3     3     1     3     3     1     
  Hottest                  315   | 70    80    120   110   176   151   153   .     70    .     153   180   249   278   .     278   278   269   269   .     269   315   315   315   308   98    308   309   120   
Shots Fired                2182  | 6     49    16    92    281   208   65    .     14    .     60    216   39    27    .     8     97    56    15    .     34    148   25    14    40    25    176   134   337   
  Gun                      802   | 6     36    5     45    268   204   41    .     .     .     24    135   13    .     .     .     .     11    5     .     9     .     .     .     .     .     .     .     .     
  Cannon                   1273  | .     9     11    42    .     .     24    .     7     .     31    81    26    23    .     3     84    44    10    .     25    148   21    12    29    23    176   134   310   
  Launcher                 107   | .     4     .     5     13    4     .     .     7     .     5     .     .     4     .     5     13    1     .     .     .     .     4     2     11    2     .     .     27    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  367   | 3     23    5     69    81    82    20    .     .     .     12    69    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1659  | 3     22    11    18    187   122   45    .     7     .     43    147   36    23    .     3     84    55    15    .     34    148   21    12    29    16    176   134   268   
  Explosive                57    | .     4     .     5     13    4     .     .     7     .     5     .     .     .     .     5     13    1     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          99    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     4     2     11    9     .     .     69    
  Robot Hit Streak         29    | 1     7     13    19    15    20    11    .     .     .     7     17    18    9     .     5     10    29    10    .     14    19    1     2     7     10    14    14    17    
  Robot Miss Streak        12    | 2     4     .     1     12    6     2     .     .     .     8     3     1     1     .     .     3     3     3     .     8     2     1     .     2     1     4     3     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        5     | .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                306   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     306   
Shots Hit Robots           1245  | 2     27    9     27    179   114   39    .     .     .     17    156   26    11    .     2     50    25    6     .     15    97    1     1     25    6     85    74    251   
  Core Hits                780   | 2     20    7     14    97    70    17    .     9     .     16    57    12    8     .     27    66    14    4     .     10    34    5     4     52    10    43    35    147   
  Critical Kills           21    | .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     2     1     .     .     .     4     .     1     1     .     4     3     3     
  Critical Parts Destroyed 4     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         49    | .     .     .     1     15    6     1     .     .     .     1     4     .     .     .     .     2     2     1     .     .     4     .     1     1     .     4     3     3     
    Burn                   23    | .     .     .     .     10    6     1     .     .     .     1     3     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     
    Meltdown               20    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     .     .     .     4     .     1     1     .     4     3     3     
    Destroy                6     | .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53215 | 23    885   285   1043  4493  3079  992   .     425   .     758   3442  675   526   .     1279  4989  858   152   .     415   4208  140   149   2827  517   3659  2967  14429 
  Guns                     9112  | 23    260   45    300   3318  2041  544   .     .     .     147   1791  209   .     .     .     .     222   93    .     119   .     .     .     .     .     .     .     .     
  Cannons                  27664 | .     122   89    307   .     .     416   .     .     .     132   1615  466   252   .     59    1730  528   59    .     296   3732  .     40    687   268   3440  2847  10579 
  Explosions               15830 | .     503   150   436   1160  992   .     .     422   .     479   .     .     274   .     1220  3253  108   .     .     .     476   140   109   2140  249   .     .     3719  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  609   | .     .     1     .     15    46    32    .     3     .     .     36    .     .     .     .     6     .     .     .     .     .     .     .     .     .     219   120   131   
  Kinetic                  3470  | 11    185   45    300   1053  632   274   .     .     .     81    834   55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  35086 | 12    197   239   307   2265  1409  686   .     .     .     198   2572  620   252   .     59    2661  750   152   .     415   4208  .     40    1409  69    3440  2847  10279 
  Explosive                8144  | .     503   .     436   1160  992   .     .     422   .     479   .     .     .     .     1220  2322  108   .     .     .     .     .     .     .     .     .     .     502   
  Electromagnetic          5906  | .     .     .     .     .     .     .     .     .     .     .     .     .     274   .     .     .     .     .     .     .     .     140   109   1418  448   .     .     3517  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         37    | .     .     .     .     .     .     1     1     1     1     1     16    16    17    27    .     3     3     3     3     10    6     6     6     17    22    12    37    16    
  Average Corruption       6     | .     .     .     .     .     .     1     1     1     1     1     5     16    16    26    .     2     3     3     3     3     5     6     6     9     10    5     13    6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  453   | .     .     .     .     .     .     5     5     5     2     9     32    54    50    6     .     5     25    11    4     9     23    33    24    22    19    20    58    32    
    Message Errors         108   | .     .     .     .     .     .     .     2     3     .     1     5     14    11    1     .     1     6     2     1     2     2     11    8     6     2     7     17    6     
    Matter Fused           109   | .     .     .     .     .     .     2     1     1     2     1     10    12    14    2     .     .     7     2     .     4     4     9     6     4     5     4     13    6     
    Heat Flow Errors       54    | .     .     .     .     .     .     1     .     .     .     .     1     7     6     3     .     1     4     1     1     2     2     2     5     2     3     1     6     6     
    Energy Discharges      52    | .     .     .     .     .     .     .     .     .     .     4     3     6     7     .     .     1     2     .     1     .     5     4     .     2     3     2     6     6     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     2     
    Parts Fused            5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     2     .     1     .     .     
    Data Loss (minor)      55    | .     .     .     .     .     .     1     1     1     .     3     4     8     7     .     .     .     .     4     1     .     3     3     4     1     6     1     6     1     
    Data Loss (major)      18    | .     .     .     .     .     .     1     1     .     .     .     1     1     .     .     .     .     2     1     .     .     1     1     1     .     .     2     3     3     
    Misfires               18    | .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     .     1     2     .     .     .     .     1     .     3     .     1     5     .     
    Alerts                 11    | .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     .     .     1     1     .     1     1     1     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Weapon Failures        18    | .     .     .     .     .     .     .     .     .     .     .     5     2     .     .     .     .     .     .     .     .     4     1     .     1     .     1     2     2     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Overflow Damage            1579  | .     27    36    10    .     .     2     .     11    .     .     22    10    7     .     29    296   49    .     .     3     310   .     .     6     .     139   129   493   
  Projectiles              843   | .     .     .     .     .     .     2     .     .     .     .     22    10    .     .     .     68    33    .     .     3     120   .     .     6     .     113   126   340   
  Explosions               678   | .     27    36    10    .     .     .     .     11    .     .     .     .     7     .     29    228   16    .     .     .     190   .     .     .     .     .     .     124   
  Melee                    58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    3     29    
Knockbacks                 8     | .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     
  Impact                   8     | .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1178  | .     .     .     74    16    .     .     .     .     .     .     .     .     83    .     .     411   .     .     .     .     88    .     .     78    .     .     .     428   
  Shots                    29    | .     .     .     2     1     .     .     .     .     .     .     .     .     3     .     .     6     .     .     .     .     1     .     .     4     .     .     .     12    
  Rammed                   1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             52    | .     .     1     .     2     8     3     .     1     .     .     11    .     .     .     1     1     .     .     .     .     .     .     .     .     .     11    5     8     
  Kicked                   51    | .     .     .     .     2     8     3     .     1     .     .     11    .     .     .     1     1     .     .     .     .     .     .     .     .     .     11    5     8     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        226   | 27    9     3     .     151   168   215   .     .     .     18    163   169   140   161   33    158   174   163   39    135   226   68    159   178   115   224   188   197   
  Average Temperature      48    | 14    6     2     .     32    50    32    .     .     .     13    49    41    63    86    22    43    58    47    39    49    70    51    69    70    29    52    71    58    
  Received Heat Transfer   2627  | .     96    .     9     333   360   72    .     .     .     9     372   333   48    .     .     325   27    .     .     9     163   .     .     48    .     12    92    319   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           22    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     5     1     .     .     15    
  Combat Hostiles          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     5     1     .     .     13    
  Parts Fried              46    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     12    4     2     .     25    
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     
Robots Melted              27    | .     .     .     .     1     .     .     .     .     .     .     3     .     .     .     .     4     1     .     .     .     6     .     1     1     .     4     3     3     
  Combat Hostiles          22    | .     .     .     .     1     .     .     .     .     .     .     3     .     .     .     .     3     .     .     .     .     5     .     1     1     .     3     2     3     
  Parts Melted             123   | .     .     .     3     10    8     .     .     .     .     .     11    6     1     .     .     4     6     1     .     .     15    .     1     4     .     17    18    18    
  Heat Transferred         42765 | 37    481   385   407   4665  3478  1147  .     .     .     407   4474  979   348   .     87    2766  1140  309   .     607   4132  .     37    1456  50    3876  3432  8065  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      23    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     9     1     .     .     10    
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Peak Influence             2075 | 5    343  163  .    453  468  172  .    .    .    .    828  .    .    .    .    1193 .    .    .    .    828  .    .    .    .    557  791  2075 
  Initial                  750  | .    3    57   .    .    170  165  .    .    .    .    750  .    .    .    .    473  .    .    .    .    302  .    .    .    .    33   249  435  
  Average                  383  | 1    113  74   .    181  251  67   .    .    .    .    525  .    .    .    .    601  .    .    .    .    469  .    .    .    .    169  620  918  
Maximum Alert Level        5    | .    1    .    .    2    2    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    .    .    .    .    2    3    5    
  Low Security (%)         36   | 100  95   100  .    56   36   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    67   .    .    
  Level 1                  26   | .    4    .    .    35   59   .    .    .    .    .    26   .    .    .    .    7    .    .    .    .    57   .    .    .    .    18   7    5    
  Level 2                  24   | .    .    .    .    7    3    .    .    .    .    .    51   .    .    .    .    78   .    .    .    .    23   .    .    .    .    13   67   42   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    8    .    .    .    .    17   .    .    .    .    .    24   19   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    17   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          67   | .    2    .    .    4    4    4    .    .    .    .    7    .    .    .    .    7    .    .    .    .    12   .    .    .    .    5    4    18   
  Investigation            9    | .    2    .    .    1    .    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            24   | .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    4    .    .    .    .    3    3    8    
  Reinforcement            20   | .    .    .    .    3    1    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    7    .    .    .    .    2    .    3    
  Assault                  13   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    6    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Distress Signals           11   | .   1   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   
Communications Jammed      164  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   155 
  Distress Signals         144  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   140 
Times Spotted              479  | .   19  5   9   49  29  8   .   2   .   8   28  5   6   .   11  36  5   5   .   5   33  1   4   54  3   34  24  96  
  Peak Tracking Total      14   | .   6   3   2   6   9   3   .   1   .   4   4   4   5   .   9   8   3   4   .   2   6   2   2   14  3   6   5   7   
  Tactical Retreats        21   | .   .   .   .   2   .   .   .   .   .   .   3   1   .   .   1   .   .   1   .   .   3   .   .   2   .   1   1   6   

 Traps                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Traps Triggered            11   | .   2   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                26   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   20  .   .   .   1   

 Machines                       | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Machines Disabled          57   | .   1   3   1   6   4   1   .   .   .   .   1   .   .   .   .   16  .   .   .   .   7   .   .   .   .   3   9   5   
  Max in Single Turn       4    | .   1   2   1   3   1   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   4   .   .   .   .   1   2   1   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Machines Accessed          51   | .   2   .   2   9   12  6   .   .   4   .   4   1   .   .   .   1   .   2   4   .   2   .   .   .   .   1   .   1   
  Terminals                21   | .   2   .   .   5   9   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                179  | .   5   .   10  34  28  16  .   .   30  .   10  1   .   .   .   5   .   9   17  .   10  .   .   .   .   2   .   2   
  Successful               128  | .   3   .   10  22  18  8   .   .   30  .   3   1   .   .   .   2   .   9   17  .   5   .   .   .   .   .   .   .   
  Failed                   50   | .   2   .   .   12  9   8   .   .   .   .   7   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   2   
    Catastrophic           8    | .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   5   .   .   13  14  7   .   .   .   .   1   .   .   .   .   6   .   .   .   .   6   .   .   1   .   9   14  9   
  Terminals                57   | .   5   .   .   19  21  8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              20   | .   .   .   .   .   .   7   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   .   .   
  Repair Stations          18   | .   .   .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             88   | .   1   .   10  8   7   4   .   .   30  .   1   1   .   .   .   .   .   9   17  .   .   .   .   .   .   .   .   .   
  Record                   33   | .   .   .   9   .   .   .   .   .   11  .   .   .   .   .   .   .   .   8   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   1   .   .   10  .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   2   .   .   5   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   2   .   .   5   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   2   .   .   5   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   2   .   .   8   7   5   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   
  Full Trace Events        6    | .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   1   .   1   .   .   10  .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   188  | .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     344  | .   .   .   .   136 108 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Total Allies               33    | .    .    3    .    .    2    .    .    .    .    .    .    .    .    11   2    3    .    .    .    .    4    .    .    .    .    4    2    2    
  Largest Group            12    | .    .    3    3    .    2    1    .    .    .    .    .    .    .    11   11   12   .    .    .    .    3    .    .    .    .    3    2    1    
  Highest-Rated Group      394   | .    .    40   37   .    62   31   .    .    .    .    .    .    .    359  359  394  .    .    .    .    309  .    .    .    .    288  192  269  
  Highest-Rated Ally       269   | .    .    16   16   .    31   31   .    .    .    .    .    .    .    42   49   49   .    .    .    .    103  .    .    .    .    96   96   269  
Zionite Dispatches         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    2    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    .    .    .    .    1    10   1    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    4    .    
  RETURN                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    5    .    
Ally Attacks               265   | .    .    7    19   .    24   5    .    .    .    .    .    .    .    .    68   24   .    .    .    .    37   .    .    .    .    35   38   8    
  Total Damage             10764 | .    .    99   206  .    306  63   .    .    .    .    .    .    .    .    1476 2043 .    .    .    .    2383 .    .    .    .    1839 1593 756  
  Kills                    64    | .    .    4    2    .    3    .    .    .    .    .    .    .    .    .    12   14   .    .    .    .    11   .    .    .    .    7    9    2    
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Robot Analysis Total       6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   2   .   .   .   1   1   .   .   .   2   .   2   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   4   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   3   .   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Turns Passed               40311 | 64   653  1363 2407 2515 3157 1352 716  938  203  1807 1691 1212 1139 3924 1202 1068 1425 889  322  480  2031 1227 978  2108 508  1209 1358 2365 
Spaces Moved               14690 | 47   342  604  1302 773  961  418  271  340  78   620  395  367  350  1244 370  363  596  398  139  200  786  400  321  749  218  472  613  953  
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   131   | .    .    .    131  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     12136 | .    .    .    .    514  961  418  271  340  78   620  395  367  350  1244 370  363  596  398  139  200  786  400  321  749  218  472  613  953  
  Wheels                   2411  | 35   342  604  1171 259  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  175  100  190  260  260  263  263  263  263  263  310  310  310  310  215  215  215  215  206  202  292  292  179  174  170  170  169  
  Average Speed            229   | 87   148  175  138  246  260  261  263  263  263  263  286  310  310  310  310  215  215  215  215  214  203  292  292  247  176  171  170  170  
  Slowest Speed            400   | 100  215  175  240  260  260  263  263  263  263  263  315  310  310  310  310  215  215  215  215  215  400  292  292  292  179  174  170  242  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    58   92   42   59   93   12   57   59   69   71   15   60   57   88   56   15   72   53   60   42   21   58   47   83   42   16   82   31   
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     13    | .    .    2    1    .    .    .    .    .    1    .    .    .    .    5    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    1    .    1    1    1    1    1    1    .    .    .    .    1    .    .    .    1    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    .    1    .    .    .    .    .    .    1    1    1    1    .    1    1    1    .    .    1    1    1    .    .    .    .    
Scrap Searched             29    | .    .    1    6    .    .    .    2    1    .    3    .    2    .    2    1    .    3    1    .    .    .    1    2    .    4    .    .    .    
Spaces Dug                 139   | .    .    .    .    14   7    1    .    13   .    4    3    .    4    .    .    9    10   .    .    3    5    11   9    1    7    18   5    15   
Terrain Destroyed          1056  | .    20   33   41   116  41   3    .    57   .    43   12   6    23   .    48   134  40   4    .    12   77   26   11   45   25   58   35   146  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               338   | .    .    .    2    .    .    3    .    2    .    9    12   6    13   .    1    21   25   4    .    12   32   21   11   5    16   58   35   50   
  AOE                      718   | .    20   33   39   116  41   .    .    55   .    34   .    .    10   .    47   113  15   .    .    .    45   5    .    40   9    .    .    96   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Total                      19759 | 60   435  891  1824 1187 1482 636  275  367  77   751  773  412  381  1315 417  567  691  420  162  224  1122 444  353  977  324  724  831  1637 
  Wait                     2794  | 1    38   265  368  219  356  158  4    9    .    92   210  12   5    48   14   108  48   11   1    6    211  28   18   111  62   101  104  186  
  Move                     14662 | 46   341  603  1301 772  960  417  270  339  77   619  394  366  349  1243 369  362  595  397  138  199  785  399  320  748  217  471  612  953  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  235   | 3    13   9    37   29   19   10   .    .    .    1    12   9    3    5    2    11   3    2    2    .    18   .    1    15   2    7    6    16   
  Fast Attach              122   | 6    1    .    5    3    9    .    .    .    .    .    5    .    .    5    1    2    1    .    10   .    9    .    .    13   .    4    8    40   
  Attach                   98    | .    .    .    2    11   8    2    .    .    .    .    10   5    2    1    .    11   1    2    .    1    9    .    .    9    2    5    2    15   
  Detach                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    3    .    1    .    .    
  Swap                     324   | 1    11   5    7    21   13   10   .    4    .    2    31   6    4    2    3    22   10   3    1    2    18   6    7    25   12   27   30   41   
  Drop                     241   | .    4    .    25   22   23   11   .    .    .    1    14   1    1    10   3    3    1    .    10   .    14   .    1    29   4    10   15   39   
  Fire                     1192  | 3    27   8    71   108  86   25   .    14   .    36   80   13   17   .    6    46   32   5    .    16   58   11   6    24   25   87   49   339  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     51    | .    .    .    .    2    8    3    .    1    .    .    11   .    .    .    1    1    .    .    .    .    .    .    .    .    .    11   5    8    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   19    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            14    | .    .    .    8    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / [*Ext])
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
    32 | -11/Scrapyard      | Discovered new exit (range 15)
    65 | -11/Scrapyard      | Entered Materials
   323 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Discovered new exit (range 12)
   494 | -10/Materials      | Discovered new exit (range 15)
   683 | -10/Materials      | Discovered new exit (range 15)
   718 | -10/Materials      | Entered Mines
   719 | -10/Mines          | Learned location of Storage (-8)
   738 | -10/Mines          | Met a Derelict bent on vengeance
   749 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   766 | -10/Mines          | Murdered YI-UF0
   766 | -10/Mines          | Destroyed YI-UF0
   774 | -10/Mines          | Found Prototype Launcher
   788 | -10/Mines          | Identified YI-UF0's Doublenader
   817 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   907 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   980 | -10/Mines          | Assembled infested the area
  1102 | -10/Mines          | Met 8R-AWN
  1213 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1216 | -10/Mines          | Found Prototype Device
  1402 | -10/Mines          | Learned location of Zion (-6)
  1464 | -10/Mines          | Discovered new exit (range 7)
  1800 | -10/Mines          | Discovered new exit (range 7)
  2073 | -10/Mines          | Discovered new exit (range 4)
  2081 | -10/Mines          | Entered Subcaves
  2081 | -10/Subcaves       | Accompanied by 3 allies
  2086 | -10/Subcaves       | Core integrity fell below 50%
  2225 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2468 | -10/Subcaves       | Build established: Subdweller-Mutant
  2667 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  2738 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Leg
  2936 | -10/Subcaves       | Visited 4L-MR0's lab
  2962 | -10/Subcaves       | Found Botcube
  3316 | -10/Subcaves       | Found Arachnoskeleton
  3812 | -10/Subcaves       | Learned Materials interactive machine intel
  4022 | -10/Subcaves       | Discovered new exit (range 6)
  4023 | -10/Subcaves       | Visited Clippyterm
  4488 | -10/Subcaves       | Entered Materials
  4488 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4489 | -8/Materials       | Loaded intel: 19 interactive machine locations
  4495 | -8/Materials       | Discovered new exit (range 11)
  4790 | -8/Materials       | Build established: Subdweller-Tank
  5220 | -8/Materials       | Identified Exp. Sensor Array
  5504 | -8/Materials       | Build established: Scavenger-Tank
  5582 | -8/Materials       | Identified exit to Storage
  5712 | -8/Materials       | Destroyed 7 combat bots
  5911 | -8/Materials       | Lost 3 parts (2u1w)
  6208 | -8/Materials       | Discovered new exit (range 15)
  6324 | -8/Materials       | Repaired Broken Exp. Sensor Array?
  7003 | -8/Materials       | Entered Storage
  7437 | -8/Storage         | Found Prototype Protection
  7437 | -8/Storage         | Identified Lgt. Regenerative Plating
  7956 | -8/Storage         | Garrison activated, responded to threat
  8643 | -8/Storage         | Repaired Carbon-fiber Leg
  8682 | -8/Storage         | Repaired Reactive Plating
  8842 | -8/Storage         | Build established: Tank
  9006 | -8/Storage         | Discovered new exit (range 16)
  9089 | -8/Storage         | Repaired Imp. Aluminum Leg
  9103 | -8/Storage         | Central database locked down
  9594 | -8/Storage         | Met a pair of Derelict thieves
  9738 | -8/Storage         | Destroyed 7 combat bots
 10160 | -8/Storage         | Entered Factory
 10160 | -7/Factory         | Accompanied by 1 ally
 10160 | -7/Factory         | Evolved 2 slots: Utility x2
 10349 | -7/Factory         | Identified exit to Lower Caves
 10464 | -7/Factory         | Build established: Scavenger-Skirmisher
 11072 | -7/Factory         | Build established: Skirmisher
 11268 | -7/Factory         | Fabricated Adv. Targeting Computer?
 11512 | -7/Factory         | Entered Lower Caves
 11518 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11875 | -7/Lower Caves     | Learned Factory security intel
 12198 | -7/Lower Caves     | Discovered new exit (range 9)
 12216 | -7/Lower Caves     | Identified exit to Lower Caves
 12228 | -7/Lower Caves     | Entered another Lower Caves area
 12266 | -7/Lower Caves     | Discovered new exit (range 6)
 12277 | -7/Lower Caves     | Identified exit to Factory
 12707 | -7/Lower Caves     | Learned 4 Factory zone layouts
 13071 | -7/Lower Caves     | Discovered new exit (range 15)
 13105 | -7/Lower Caves     | Identified exit to Data Miner
 13166 | -7/Lower Caves     | Entered Data Miner
 13166 | -7/Data Miner      | Discovered new exit (range 6)
 13177 | -7/Data Miner      | Identified exit to Proximity Caves
 13216 | -7/Data Miner      | Met Data Miner
 13269 | -7/Data Miner      | Learned location of Section 7 (-2)
 13269 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13306 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13369 | -7/Data Miner      | Entered Proximity Caves
 14198 | -6/Proximity Caves | Spotter reported a threat
 14267 | -6/Proximity Caves | Spotter reported a threat
 14325 | -6/Proximity Caves | Spotter reported a threat
 14684 | -6/Proximity Caves | Spotter reported a threat
 14854 | -6/Proximity Caves | Spotter reported a threat
 15142 | -6/Proximity Caves | Discovered exit to Factory (range 4)
 15176 | -6/Proximity Caves | Entered Factory
 15176 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 15177 | -6/Factory         | Identified exit to Lower Caves
 15526 | -6/Factory         | Search patrols dispatched
 15876 | -6/Factory         | Search patrols dispatched
 16226 | -6/Factory         | Search patrols dispatched
 16304 | -6/Factory         | Discovered new exit (range 13)
 16566 | -6/Factory         | System corruption reached 10%
 16598 | -6/Factory         | Lost 3 parts (1u2w)
 16867 | -6/Factory         | Entered Lower Caves
 16910 | -6/Lower Caves     | Lost 7 parts (2p1n2u2w)
 17024 | -6/Lower Caves     | Learned Factory trap positions
 17158 | -6/Lower Caves     | Build established: Scavenger-Gunner
 17457 | -6/Lower Caves     | Learned Factory trap positions
 17738 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17740 | -6/Lower Caves     | Discovered new exit (range 14)
 18079 | -6/Lower Caves     | Entered another Lower Caves area
 18081 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19029 | -6/Lower Caves     | Discovered new exit (range 10)
 19036 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19218 | -6/Lower Caves     | Entered Zion
 19324 | -6/Zion            | Given A8's code to call for help
 19358 | -6/Zion            | System corruption cleaned by Quarantine Array
 19527 | -6/Zion            | Build established: Scavenger-Mutant
 19675 | -6/Zion            | Discovered new exit (range 16)
 19831 | -6/Zion            | Build established: Scavenger-Gunner
 20326 | -6/Zion            | Learned location of Quarantine (-3)
 20373 | -6/Zion            | Learned location of Armory (-3)
 20420 | -6/Zion            | Found Prototype Special Weapon
 20421 | -6/Zion            | Identified RU-N14's Throwing Claymores
 20851 | -6/Zion            | Given the Hacking Drone Bay
 20858 | -6/Zion            | Found Prototype Device
 21161 | -6/Zion            | Learned Factory recycling unit intel
 21843 | -6/Zion            | Imprinted
 21846 | -6/Zion            | Declared Zion's savior
 22320 | -6/Zion            | Gained Derelict followers
 22444 | -6/Zion            | Gained Derelict followers
 23095 | -6/Zion            | Gained Derelict followers
 23142 | -6/Zion            | Entered Proximity Caves
 23142 | -5/Proximity Caves | Accompanied by 11 allies
 23144 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23244 | -5/Proximity Caves | Spotter reported a threat
 23281 | -5/Proximity Caves | Destroyed 10 combat bots
 23298 | -5/Proximity Caves | Lost 3 allies
 23332 | -5/Proximity Caves | Spotter reported a threat
 24028 | -5/Proximity Caves | Discovered new exit (range 9)
 24344 | -5/Proximity Caves | Entered Factory
 24344 | -5/Factory         | Accompanied by 9 allies
 24344 | -5/Factory         | Evolved 2 slots: Utility x2
 24345 | -5/Factory         | Identified exit to Upper Caves
 24346 | -5/Factory         | Loaded intel: 98 trap records
 24347 | -5/Factory         | Loaded intel: 6 recycling unit locations
 24347 | -5/Factory         | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 24353 | -5/Factory         | Identified Hacking Drone Bay
 24431 | -5/Factory         | Retrieved Zion intel report: Branch Access
 24432 | -5/Factory         | Zion Fire squad teleported in
 24483 | -5/Factory         | Lost 10 allies
 24644 | -5/Factory         | First assault squad dispatched
 24708 | -5/Factory         | Lost 3 parts (1p2u)
 25035 | -5/Factory         | Fabricated Cld. Plasma Cannon?
 25312 | -5/Factory         | Destroyed 11 combat bots
 25412 | -5/Factory         | Entered Upper Caves
 25646 | -5/Upper Caves     | Build established: Tank
 25819 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 26482 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 26737 | -5/Upper Caves     | Discovered new exit (range 10)
 26837 | -5/Upper Caves     | Entered another Upper Caves area
 27198 | -5/Upper Caves     | Learned location of 1 exit from Factory
 27221 | -5/Upper Caves     | Learned location of 1 exit from Factory
 27221 | -5/Upper Caves     | Learned location of 1 exit from Research
 27221 | -5/Upper Caves     | Learned Extension trap positions
 27221 | -5/Upper Caves     | Learned Research emergency access door positions
 27221 | -5/Upper Caves     | Learned Armory security intel
 27221 | -5/Upper Caves     | Learned Research terminal intel
 27497 | -5/Upper Caves     | Encountered a Warlord checkpoint
 27601 | -5/Upper Caves     | Discovered new exit (range 13)
 27726 | -5/Upper Caves     | Entered Zhirov
 27726 | -5/Zhirov          | Discovered new exit (range 3)
 27767 | -5/Zhirov          | Met Zhirov
 27805 | -5/Zhirov          | Learned location of Testing (-2)
 27805 | -5/Zhirov          | Learned location of Command (-1)
 27825 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 27858 | -5/Zhirov          | Found Alien Artifact
 27858 | -5/Zhirov          | Identified Integrated Dissipator
 27858 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 27887 | -5/Zhirov          | Found Alien Artifact
 28048 | -5/Zhirov          | Entered Proximity Caves
 28049 | -4/Proximity Caves | Identified exit to Factory
 28050 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 28137 | -4/Proximity Caves | Spotter reported a threat
 28454 | -4/Proximity Caves | Spotter reported a threat
 28524 | -4/Proximity Caves | Spotted B-86 Titan
 28528 | -4/Proximity Caves | System corruption reached 10%
 28528 | -4/Proximity Caves | Entered Factory
 28528 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 28529 | -4/Factory         | Identified exit to Research
 28530 | -4/Factory         | Loaded intel: 83 trap records
 28552 | -4/Factory         | Zion Heavy squad teleported in
 28832 | -4/Factory         | Build established: Gunner
 28838 | -4/Factory         | Repaired Imp. Cooling System?
 28914 | -4/Factory         | Repaired Neutrino Core
 29148 | -4/Factory         | Zion Heavy squad teleported in
 29307 | -4/Factory         | Cargo convoy interrupted
 29453 | -4/Factory         | Identified exit to Upper Caves
 29792 | -4/Factory         | Identified Transdimensional Reconstructor
 29792 | -4/Factory         | Warped through subspace
 30101 | -4/Factory         | Terminal network hard line cut
 30255 | -4/Factory         | Spotted B-86 Titan
 30303 | -4/Factory         | First assault squad dispatched
 30522 | -4/Factory         | Lost 3 parts (1n2u)
 30559 | -4/Factory         | Entered Upper Caves
 31533 | -4/Upper Caves     | Discovered new exit (range 9)
 31729 | -4/Upper Caves     | Build established: Scavenger-Gunner
 31786 | -4/Upper Caves     | Entered another Upper Caves area
 32101 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 32347 | -4/Upper Caves     | Encountered a Warlord checkpoint
 32597 | -4/Upper Caves     | Discovered new exit (range 6)
 32764 | -4/Upper Caves     | Entered Warlord
 32798 | -4/Warlord         | System corruption reached 10%
 32839 | -4/Warlord         | System corruption cleaned by Quarantine Array
 32976 | -4/Warlord         | Found Prototype Special Weapon
 33948 | -4/Warlord         | Rebuked by Warlord
 33973 | -4/Warlord         | Warlord's base attacked by MAIN.C
 33985 | -4/Warlord         | Opened Warlord's prototype stash
 33996 | -4/Warlord         | Found Prototype Reactor
 34016 | -4/Warlord         | Found Prototype Device
 34016 | -4/Warlord         | Identified System Purifier
 34323 | -4/Warlord         | Warlord forces counterattacked
 34324 | -4/Warlord         | Spotted Executioner
 34368 | -4/Warlord         | Lost 6 allies
 34410 | -4/Warlord         | Spotted Striker
 34412 | -4/Warlord         | Spotted Executioner
 34476 | -4/Warlord         | Spotted Executioner
 34477 | -4/Warlord         | Spotted Striker
 34483 | -4/Warlord         | P-80 Master assimilated allied JK-MMW(b)
 34485 | -4/Warlord         | Spotted Executioner
 34493 | -4/Warlord         | Destroyed Striker
 34505 | -4/Warlord         | Destroyed Executioner
 34505 | -4/Warlord         | Destroyed Executioner
 34511 | -4/Warlord         | Lost 19 allies
 34529 | -4/Warlord         | Destroyed 13 combat bots
 34648 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 34818 | -4/Warlord         | Spotted Striker
 34852 | -4/Warlord         | Discovered new exit (range 12)
 34872 | -4/Warlord         | Entered Proximity Caves
 34998 | -3/Proximity Caves | Build established: Scavenger-Tank
 35318 | -3/Proximity Caves | Discovered exit to Research (range 7)
 35380 | -3/Proximity Caves | Entered Research
 35380 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 35381 | -3/Research        | Identified exit to Research
 35382 | -3/Research        | Identified Vortex Chain Reactor
 35383 | -3/Research        | Loaded intel: 22 terminal locations
 35504 | -3/Research        | Identified exit to Armory
 35504 | -3/Research        | Identified exit to Quarantine
 35944 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 35945 | -3/Research        | Zion Light squad teleported in
 36375 | -3/Research        | Found Quantum Capacitor
 36482 | -3/Research        | System corruption reached 10%
 36559 | -3/Research        | Zion Heavy Resupply teleported in
 36589 | -3/Research        | Entered Quarantine
 36641 | -3/Quarantine      | Build established: Scavenger-Gunner
 36647 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 36647 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 36899 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
 37003 | -3/Quarantine      | Cryocooling Duct disabled
 37018 | -3/Quarantine      | Ambient heat levels rising (+20)
 37018 | -3/Quarantine      | Non-combat units ordered to evacuate
 37049 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 37222 | -3/Quarantine      | Found Alien Artifact
 37255 | -3/Quarantine      | Found Alien Impact Weapon
 37292 | -3/Quarantine      | Discovered exit to Research (range 6)
 37460 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 37589 | -3/Quarantine      | First assault squad dispatched
 37765 | -3/Quarantine      | Found Alien Artifact
 37878 | -3/Quarantine      | Terminal network hard line cut
 37944 | -3/Quarantine      | System corruption reached 30%
 37947 | -3/Quarantine      | Entered Research
 37947 | -2/Research        | Evolved 2 slots: Utility x2
 37953 | -2/Research        | Identified Core Reset Matrix
 37953 | -2/Research        | Identified Subatomic Replicator
 37953 | -2/Research        | Identified Core Stripper
 37953 | -2/Research        | Used Core Reset Matrix
 38096 | -2/Research        | Found Quantum Capacitor
 38226 | -2/Research        | First assault squad dispatched
 38938 | -2/Research        | Retrieved Zion intel report: Emergency Access
 38939 | -2/Research        | Zion Thermal Resupply teleported in
 38974 | -2/Research        | Found Quantum Capacitor
 39236 | -2/Research        | Zion Experimental squad teleported in
 39243 | -2/Research        | Terminal network hard line cut
 39390 | -2/Research        | Found Prototype Protection
 39391 | -2/Research        | Identified Zio. Weapon Casing
 39401 | -2/Research        | Discovered new exit (range 5)
 39441 | -2/Research        | Identified exit to Access
 39729 | -2/Research        | Found Prototype Device
 39729 | -2/Research        | Identified Exp. Shield Generator
 40077 | -2/Research        | Destroyed 7 combat bots
 40105 | -2/Research        | Spotted B-90 Cyclops
 40269 | -2/Research        | System corruption reached 10%
 40312 | -2/Research        | Self-destructed

 Last Messages 
---------------
40294_ Destroyed Quantum Reactor.
40294_ P-80 Master resets B-74 Champion, system corruption cleaned. <x2>
40297_ Knocked back.
40298_ B-74 Champion heat short circuits Unknown Treads.
40300_ R-10 Processor collects Corrupted Unknown Storage.
40300_ Particle Reactor destroyed.
40300_ Destroyed Particle Reactor.
40300_ Research Mainframe disabled.
40301_ B-74 Champion system terminally corrupted.
40302_ System corrupted: Component data lost.
40302_ B-74 Champion destroyed.
40302_ Enh. Biometal Leg destroyed.
40302_ Destroyed Enh. Biometal Leg.
40302_ Chain reaction triggered in Corrupted Unknown Reactor.
40303_ R-10 Processor collects Corrupted Unknown Storage.
40306_ R-10 Processor distress signal jammed.
40306_ P-80 Master resets R-10 Processor, system corruption cleaned.
40307_ Hvy. Shock Bomb Launcher destroyed.
40310_ P-80 Master destroyed.
40311_ R-10 Processor collects Corrupted Unknown Reactor.

 Map 
-----
+----------------------------------------------------+
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| ????????????????##############???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           175
Energy Generation          75
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             800
Resistance: KI             20
Propulsion Shielding       90
Utility Shielding          66
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           1
Particle Charging          30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Targeting Computer | x1 | -7/Factory 
      Cld. Plasma Cannon | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingFactoryStreamer
  Manual?         0
Play Time         03:54:30
  Cumulative      1860.4 hours
  Start           2023.12.23 @ 14:42:47
  End             2023.12.27 @ 17:13:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          652
  Rogue           652
  Adventurer      0
  Explorer        0
Win Type          -
  Total           144
  Types           29/13/64/7/1/2/26/1/1
Lore%             96
Gallery%          96
Achievement%      88
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b4bde65-cb8a-45c9-a750-deb667881ec8