Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.27 @ 17:13:31 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (437) 2185 Value Destroyed (20044) 20044 Prototype IDs (61) 1220 Alien Tech Used (3) 600 Bonus (13175) 13175 TOTAL SCORE: 46824 Bonus ------- High Alert Combat Kills 4658 Follower Combat Kills 1749 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2866 Used Core Reset Matrix 3000 Friendly Fire -1298 Cogmind --------- Core Integrity 1127/1450 Matter 218/300 Energy 52/190 System Corruption 16% Temperature Cool (0) Movement Walking (183) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Transmission Jammer Advanced Force Field > --- WEAPON (3) ------- Long-range Phase Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Centrium Leg Particle Accelerator Advanced Weapon Cycler Zionite Weapon Casing Heavy Armor Plating Heavy Armor Plating Long-range Tractor Beam Subatomic Replicator Advanced Variable Charge Gun Nova Cannon Enhanced Nova Cannon Core Stripper Botcube Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Quantum Capacitor Layered Heavy Armor Plating Improved Energy Mantle > --- WEAPON ----------- Nova Cannon Nova Cannon Improved Matter Neutralizer > --- INVENTORY -------- Particle Reactor Reinforced Quantum Reactor Centrium Leg Centrium Leg Particle Accelerator Quantum Capacitor Advanced Weapon Cycler Advanced Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Advanced Force Field Long-range Tractor Beam Subatomic Replicator Advanced Variable Charge Gun Advanced Plasma Cannon Heavy Shock Bomb Launcher Core Stripper Botcube [Rating: 190] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Matter Neutralizer Energy Gun Field Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher YI-UF0's Doublenader Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Slots Evolved 16 | . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Utility 10 | . . . . 2 . 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 541 | 7 12 5 14 35 30 12 . 4 . 2 46 11 6 8 4 35 12 5 10 3 35 6 7 47 14 36 40 95 Power 37 | 1 . . . 2 3 . . . . . 5 1 1 . 1 4 1 . 1 . 2 . 3 3 . 1 1 7 Engine 12 | 1 . . . 1 3 . . . . . 3 . 1 . 1 2 . . . . . . . . . . . . Core 11 | . . . . 1 . . . . . . 2 1 . . . 2 1 . . . 1 . 1 1 . . . 1 Reactor 14 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 2 . 1 1 6 Propulsion 64 | 2 2 . 3 7 10 2 . . . . 4 . . . . 2 . . . 1 3 . . 12 4 2 3 7 Treads 5 | 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg 54 | . . . . 4 10 2 . . . . 4 . . . . 2 . . . 1 3 . . 12 4 2 3 7 Wheel 5 | 1 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 289 | 1 3 1 3 7 7 9 . . . . 28 7 3 . 1 22 8 3 6 2 23 4 2 25 6 26 32 60 Device 215 | . 1 1 . 5 2 4 . . . . 16 3 2 . 1 16 8 1 3 2 20 2 2 17 5 23 31 50 Storage 7 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Processor 9 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 3 Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 57 | . . . 2 2 5 2 . . . . 11 4 1 . . 5 . 2 3 . 2 2 . 6 1 2 . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 151 | 3 7 4 8 19 10 1 . 4 . 2 9 3 2 8 2 7 3 2 3 . 7 2 2 7 4 7 4 21 Energy Gun 28 | 2 . . 1 11 3 . . . . . 2 1 . 2 . . 1 . 1 . . . . . . . . 4 Energy Cannon 72 | . 4 2 1 . . 1 . 2 . 1 3 2 1 5 1 4 1 1 2 . 6 1 1 6 3 7 4 13 Ballistic Gun 16 | 1 1 1 3 3 5 . . . . . 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 32 | . 2 1 2 5 2 . . 2 . 1 1 . 1 . 1 3 1 1 . . 1 1 1 1 1 . . 4 Special Weapon 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 1 . 3 3 . . . . . 1 . . 1 . 1 . . 4 . 1 . . 5 . 2 3 10 Corrupted Parts 10 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . 4 2 . 2 . System Corruption 63 | . . . . . . . . . . . . . . 10 . . . . . 7 . . . 14 12 . 20 . Parts Lost 65 | . . . 1 6 6 . . . . . 10 3 2 . 1 8 1 2 . . 7 . . 2 . . . 16 Power 15 | . . . . . 1 . . . . . 2 1 1 . 1 3 1 . . . . . . 1 . . . 4 Propulsion 9 | . . . 1 1 2 . . . . . 1 . . . . . . . . . 1 . . . . . . 3 Utility 27 | . . . . 4 1 . . . . . 3 1 1 . . 4 . 1 . . 4 . . 1 . . . 7 Weapon 14 | . . . . 1 2 . . . . . 4 1 . . . 1 . 1 . . 2 . . . . . . 2 Highest Loss Streak 8 | . . . 1 3 2 . . . . . 4 7 2 . 1 3 1 1 . . 3 . . 2 . . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 86 99 99 100 100 100 100 100 96 92 92 91 92 78 76 74 62 80 85 94 94 94 100 94 87 83 Engine 5 | . 14 14 14 2 9 7 7 7 7 7 4 6 12 13 12 7 . . . . . . . . . . . . Core 1 | . . . . 6 . . . . . . 7 5 . . . 1 6 5 5 5 3 5 . 2 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 5 4 5 9 7 10 9 9 8 Treads 1 | . 14 14 14 5 . . . . . . . . . . . . . . . . . . . . . . . . Leg 15 | . . . . 18 26 23 23 23 23 23 17 13 13 13 13 10 10 10 10 10 17 15 15 16 21 23 23 20 Wheel 1 | . 14 14 14 2 . . . . . . . . . . . . . . . . . . . . . . . . Device 20 | . 13 14 . 17 18 22 23 23 23 23 17 24 25 26 26 22 15 15 15 15 18 34 31 28 23 20 16 16 Storage 6 | . 14 14 1 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 5 5 5 5 4 4 4 Processor 6 | . . . . . . 7 7 7 7 7 11 6 6 6 6 9 10 10 10 10 12 10 10 10 10 11 14 13 Hackware 1 | . . . . . . 7 7 7 7 7 6 6 . . . . . . . . . . . . . . . . Protection 6 | . . . 13 8 8 . . . . . 2 1 6 6 6 6 15 14 14 15 8 1 5 7 12 8 4 4 Energy Gun 4 | . 5 . . 18 18 8 7 7 7 7 5 5 . . . . 4 5 . 5 . . . . . . . . Energy Cannon 10 | . 11 27 2 . . 6 7 5 7 6 6 13 19 18 19 14 10 10 . 10 12 15 14 14 14 14 14 12 Ballistic Gun 3 | . 10 . 22 7 8 7 7 7 7 7 5 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 175 | 14 93 93 96 102 111 113 106 106 106 106 128 134 134 134 134 154 152 138 145 145 159 155 153 153 123 156 162 175 Greatest Support 145 | 16 16 16 20 45 45 50 50 50 50 50 55 46 46 46 46 80 80 80 80 100 116 66 66 108 110 140 140 145 Greatest Overweight (x) 10 | . 9 5 5 10 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 4 2 2 2 1 1 1 2 Average Overweight (x) 1 | . 3 5 1 4 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 2 2 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 Average Capacity 23 | 7 19 25 7 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 20 20 20 20 Most Carried 25 | 3 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 23 25 20 20 20 20 Average Carried 22 | 2 10 20 7 24 24 24 25 25 25 25 24 20 24 24 24 23 24 24 24 24 24 23 22 22 19 19 19 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 Final Carried 25 | 3 15 24 25 25 25 25 25 25 25 25 22 25 25 25 25 24 25 25 25 24 23 23 23 20 20 20 20 19 Class Distribution -------------------- 38% | Scavenger-Gunner 12% | Scavenger-Tank 12% | Skirmisher 11% | Tank 8% | Gunner 6% | Mutant 5% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Subdweller-Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Matter Collected 8801 | 279 229 65 329 1036 681 117 50 211 . 225 760 179 159 37 235 313 299 119 . 142 384 56 104 707 163 392 471 1059 Remotely 397 | . . . . . . . . . . . . . . . . 113 . . . . . . . 284 . . . . Salvage Created 22254 | 86 418 145 254 1858 1501 447 . 82 . 190 1552 360 280 . 341 1268 411 103 . 278 1668 106 188 1331 304 1352 1303 6428 Parts 955 | 1 27 9 19 122 74 27 . 5 . 4 53 12 10 . 11 42 14 6 . 9 54 3 9 56 18 70 52 248 Haulers Intercepted 18 | . 1 . . 5 6 2 . . . . . . . . . 2 . . . . . . . . . . . 2 Recyclers Shooed 17 | . . . . . . . . . . . 4 . . . . 1 . . . . 3 . . . . 1 2 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . 9 . . . . 16 . 3 . 9 1 . 23 . 10 6 . 9 . 1 7 . 7 . . . Prevented 27 | . . . . . . . . 6 . . . . 6 . 3 . 3 . . . . . 2 . 7 . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Combat Hostiles Destroyed 328 | . 10 2 7 35 23 4 . 7 . 5 20 5 6 . 10 25 5 4 . 5 20 4 5 19 6 17 16 68 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 58 | . 2 . 1 18 18 2 . . . 2 9 3 . . . . 1 2 . . . . . . . . . . Cannons 122 | . 1 . 4 . . 2 . . . . 8 2 1 . . 6 2 2 . 5 13 . . 7 1 14 14 40 AOE 105 | . 7 2 2 16 5 . . 7 . 3 . . 4 . 10 16 2 . . . 2 4 4 6 4 . . 11 Classes Destroyed 27 | 1 5 . 2 9 1 1 . . . 1 . . . . 1 1 1 . . . 2 . . 2 . . . . Worker 21 | . 1 1 . 9 1 2 . . . . . . . . . 2 . . . . 1 . . . . 3 . 1 Builder 12 | . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . 4 2 2 Tunneler 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 18 | . 1 . . 5 6 2 . . . . . . . . . 2 . . . . . . . . . . . 2 Recycler 19 | 1 2 . . 2 3 . . . . . 3 . . . . . . . . . 4 . . . . . . 4 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 5 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 3 Operator 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . Watcher 27 | . 1 . . 5 2 3 . . . . 1 . . . . 3 . . . . 1 . . . . 5 3 3 Swarmer 61 | . 6 2 . 12 3 . . 7 . . . . 3 . 5 . 2 4 . . . 4 4 . 4 . . 5 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Grunt 108 | . 4 . . 13 10 3 . . . 2 11 3 1 . 1 12 1 . . . 6 . . 10 . 2 8 21 Brawler 14 | . . . . 1 . . . . . 1 1 . . . 2 2 . . . 1 1 . . 1 . . . 4 Duelist 11 | . . . . 1 2 . . . . . 1 1 . . 2 1 . . . 1 . . . . . . . 2 Protector 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 Sentry 25 | . . . . 5 6 . . . . . 1 . 1 . . 1 1 . . 1 1 . 1 . . 1 . 6 Specialist 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 2 Hunter 27 | . . . . 2 1 . . . . . 1 1 1 . . 6 1 . . . 3 . . . 2 3 . 6 Programmer 50 | . . . . . . 1 . . . . 5 . . . . 2 . . . . 6 . . 3 . 9 6 18 Heavy 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Artisan 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 18 | 1 8 2 2 10 8 2 . 3 . 3 3 4 5 . 10 18 3 3 . 3 6 4 4 13 4 5 3 10 Combat Bots Only 13 | . 4 2 2 7 7 2 . 3 . 3 3 4 5 . 10 11 3 3 . 3 4 4 4 13 4 3 3 7 Max Kills in Single Turn 5 | 1 4 2 1 5 3 2 . 3 . 1 2 1 2 . 4 4 2 1 . 1 2 2 3 4 3 2 1 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 1 4 3 . . 3 . 1 . . 2 . 4 3 2 . . . 2 2 3 2 3 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Hostile Shots Fired 1338 | . 30 3 19 111 74 18 . 4 . 1 137 48 44 . 6 88 16 20 . 8 145 6 5 56 17 62 75 345 Missed 399 | . 7 2 3 32 16 3 . 2 . . 36 12 16 . . 28 4 5 . 5 54 4 2 15 10 21 21 101 Damage Taken 17309 | . 241 10 428 1164 827 222 . 26 . 18 1893 764 378 . 131 1702 228 223 . 72 1808 31 51 1195 122 616 612 4547 Core 1507 | . 94 . 66 64 122 . . 26 . 18 86 111 65 . 15 69 21 12 . . 200 . . 188 . 12 15 323 Absorbed by Shields 3592 | . . . . . . . . . . . . . . . . . . . . . . . . . . 589 470 2533 Regen/Repaired (Parts) 886 | . . . . 11 188 . . . . . . . . . . . . . . . 117 . . 570 . . . . Core Remaining (%) 75 | 100 . . 36 . 66 . . . . 93 . . . . 67 . . . . 89 . . . . 56 . 97 . Volleys Fired 1192 | 3 27 8 71 108 86 25 . 14 . 36 80 13 17 . 6 46 32 5 . 16 58 11 6 24 25 87 49 339 Largest 3 | 2 2 2 2 3 3 3 . 1 . 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 1 3 3 1 Hottest 315 | 70 80 120 110 176 151 153 . 70 . 153 180 249 278 . 278 278 269 269 . 269 315 315 315 308 98 308 309 120 Shots Fired 2182 | 6 49 16 92 281 208 65 . 14 . 60 216 39 27 . 8 97 56 15 . 34 148 25 14 40 25 176 134 337 Gun 802 | 6 36 5 45 268 204 41 . . . 24 135 13 . . . . 11 5 . 9 . . . . . . . . Cannon 1273 | . 9 11 42 . . 24 . 7 . 31 81 26 23 . 3 84 44 10 . 25 148 21 12 29 23 176 134 310 Launcher 107 | . 4 . 5 13 4 . . 7 . 5 . . 4 . 5 13 1 . . . . 4 2 11 2 . . 27 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 367 | 3 23 5 69 81 82 20 . . . 12 69 3 . . . . . . . . . . . . . . . . Thermal 1659 | 3 22 11 18 187 122 45 . 7 . 43 147 36 23 . 3 84 55 15 . 34 148 21 12 29 16 176 134 268 Explosive 57 | . 4 . 5 13 4 . . 7 . 5 . . . . 5 13 1 . . . . . . . . . . . Electromagnetic 99 | . . . . . . . . . . . . . 4 . . . . . . . . 4 2 11 9 . . 69 Robot Hit Streak 29 | 1 7 13 19 15 20 11 . . . 7 17 18 9 . 5 10 29 10 . 14 19 1 2 7 10 14 14 17 Robot Miss Streak 12 | 2 4 . 1 12 6 2 . . . 8 3 1 1 . . 3 3 3 . 8 2 1 . 2 1 4 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Capacitor 306 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306 Shots Hit Robots 1245 | 2 27 9 27 179 114 39 . . . 17 156 26 11 . 2 50 25 6 . 15 97 1 1 25 6 85 74 251 Core Hits 780 | 2 20 7 14 97 70 17 . 9 . 16 57 12 8 . 27 66 14 4 . 10 34 5 4 52 10 43 35 147 Critical Kills 21 | . . . . 1 . . . . . . 1 . . . . 2 1 . . . 4 . 1 1 . 4 3 3 Critical Parts Destroyed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 49 | . . . 1 15 6 1 . . . 1 4 . . . . 2 2 1 . . 4 . 1 1 . 4 3 3 Burn 23 | . . . . 10 6 1 . . . 1 3 . . . . . 1 1 . . . . . . . . . . Meltdown 20 | . . . . . . . . . . . 1 . . . . 2 1 . . . 4 . 1 1 . 4 3 3 Destroy 6 | . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53215 | 23 885 285 1043 4493 3079 992 . 425 . 758 3442 675 526 . 1279 4989 858 152 . 415 4208 140 149 2827 517 3659 2967 14429 Guns 9112 | 23 260 45 300 3318 2041 544 . . . 147 1791 209 . . . . 222 93 . 119 . . . . . . . . Cannons 27664 | . 122 89 307 . . 416 . . . 132 1615 466 252 . 59 1730 528 59 . 296 3732 . 40 687 268 3440 2847 10579 Explosions 15830 | . 503 150 436 1160 992 . . 422 . 479 . . 274 . 1220 3253 108 . . . 476 140 109 2140 249 . . 3719 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 609 | . . 1 . 15 46 32 . 3 . . 36 . . . . 6 . . . . . . . . . 219 120 131 Kinetic 3470 | 11 185 45 300 1053 632 274 . . . 81 834 55 . . . . . . . . . . . . . . . . Thermal 35086 | 12 197 239 307 2265 1409 686 . . . 198 2572 620 252 . 59 2661 750 152 . 415 4208 . 40 1409 69 3440 2847 10279 Explosive 8144 | . 503 . 436 1160 992 . . 422 . 479 . . . . 1220 2322 108 . . . . . . . . . . 502 Electromagnetic 5906 | . . . . . . . . . . . . . 274 . . . . . . . . 140 109 1418 448 . . 3517 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . . 1 1 1 1 1 16 16 17 27 . 3 3 3 3 10 6 6 6 17 22 12 37 16 Average Corruption 6 | . . . . . . 1 1 1 1 1 5 16 16 26 . 2 3 3 3 3 5 6 6 9 10 5 13 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 453 | . . . . . . 5 5 5 2 9 32 54 50 6 . 5 25 11 4 9 23 33 24 22 19 20 58 32 Message Errors 108 | . . . . . . . 2 3 . 1 5 14 11 1 . 1 6 2 1 2 2 11 8 6 2 7 17 6 Matter Fused 109 | . . . . . . 2 1 1 2 1 10 12 14 2 . . 7 2 . 4 4 9 6 4 5 4 13 6 Heat Flow Errors 54 | . . . . . . 1 . . . . 1 7 6 3 . 1 4 1 1 2 2 2 5 2 3 1 6 6 Energy Discharges 52 | . . . . . . . . . . 4 3 6 7 . . 1 2 . 1 . 5 4 . 2 3 2 6 6 Parts Rejected 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 Parts Fused 5 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . 1 . . Data Loss (minor) 55 | . . . . . . 1 1 1 . 3 4 8 7 . . . . 4 1 . 3 3 4 1 6 1 6 1 Data Loss (major) 18 | . . . . . . 1 1 . . . 1 1 . . . . 2 1 . . 1 1 1 . . 2 3 3 Misfires 18 | . . . . . . . . . . . 1 2 2 . . 1 2 . . . . 1 . 3 . 1 5 . Alerts 11 | . . . . . . . . . . . 1 2 3 . . . 1 1 . 1 1 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 18 | . . . . . . . . . . . 5 2 . . . . . . . . 4 1 . 1 . 1 2 2 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Overflow Damage 1579 | . 27 36 10 . . 2 . 11 . . 22 10 7 . 29 296 49 . . 3 310 . . 6 . 139 129 493 Projectiles 843 | . . . . . . 2 . . . . 22 10 . . . 68 33 . . 3 120 . . 6 . 113 126 340 Explosions 678 | . 27 36 10 . . . . 11 . . . . 7 . 29 228 16 . . . 190 . . . . . . 124 Melee 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 3 29 Knockbacks 8 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 2 2 1 Impact 8 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 2 2 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1178 | . . . 74 16 . . . . . . . . 83 . . 411 . . . . 88 . . 78 . . . 428 Shots 29 | . . . 2 1 . . . . . . . . 3 . . 6 . . . . 1 . . 4 . . . 12 Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 52 | . . 1 . 2 8 3 . 1 . . 11 . . . 1 1 . . . . . . . . . 11 5 8 Kicked 51 | . . . . 2 8 3 . 1 . . 11 . . . 1 1 . . . . . . . . . 11 5 8 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 226 | 27 9 3 . 151 168 215 . . . 18 163 169 140 161 33 158 174 163 39 135 226 68 159 178 115 224 188 197 Average Temperature 48 | 14 6 2 . 32 50 32 . . . 13 49 41 63 86 22 43 58 47 39 49 70 51 69 70 29 52 71 58 Received Heat Transfer 2627 | . 96 . 9 333 360 72 . . . 9 372 333 48 . . 325 27 . . 9 163 . . 48 . 12 92 319 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . . . . . . . . 1 . . . . . . . . . . 5 1 . . 15 Combat Hostiles 20 | . . . . . . . . . . . . . 1 . . . . . . . . . . 5 1 . . 13 Parts Fried 46 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . 12 4 2 . 25 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Robots Melted 27 | . . . . 1 . . . . . . 3 . . . . 4 1 . . . 6 . 1 1 . 4 3 3 Combat Hostiles 22 | . . . . 1 . . . . . . 3 . . . . 3 . . . . 5 . 1 1 . 3 2 3 Parts Melted 123 | . . . 3 10 8 . . . . . 11 6 1 . . 4 6 1 . . 15 . 1 4 . 17 18 18 Heat Transferred 42765 | 37 481 385 407 4665 3478 1147 . . . 407 4474 979 348 . 87 2766 1140 309 . 607 4132 . 37 1456 50 3876 3432 8065 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . 9 1 . . 10 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Peak Influence 2075 | 5 343 163 . 453 468 172 . . . . 828 . . . . 1193 . . . . 828 . . . . 557 791 2075 Initial 750 | . 3 57 . . 170 165 . . . . 750 . . . . 473 . . . . 302 . . . . 33 249 435 Average 383 | 1 113 74 . 181 251 67 . . . . 525 . . . . 601 . . . . 469 . . . . 169 620 918 Maximum Alert Level 5 | . 1 . . 2 2 . . . . . 3 . . . . 4 . . . . 3 . . . . 2 3 5 Low Security (%) 36 | 100 95 100 . 56 36 100 . . . . . . . . . . . . . . 1 . . . . 67 . . Level 1 26 | . 4 . . 35 59 . . . . . 26 . . . . 7 . . . . 57 . . . . 18 7 5 Level 2 24 | . . . . 7 3 . . . . . 51 . . . . 78 . . . . 23 . . . . 13 67 42 Level 3 8 | . . . . . . . . . . . 21 . . . . 8 . . . . 17 . . . . . 24 19 Level 4 2 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 17 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 2 . . 4 4 4 . . . . 7 . . . . 7 . . . . 12 . . . . 5 4 18 Investigation 9 | . 2 . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . 1 Extermination 24 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 4 . . . . 3 3 8 Reinforcement 20 | . . . . 3 1 . . . . . 2 . . . . 2 . . . . 7 . . . . 2 . 3 Assault 13 | . . . . . 2 . . . . . . . . . . 3 . . . . 1 . . . . . 1 6 Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Distress Signals 11 | . 1 . . 1 2 . . . . 1 . . . . . . . . . . 2 . . . . 3 1 . Communications Jammed 164 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 4 155 Distress Signals 144 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 140 Times Spotted 479 | . 19 5 9 49 29 8 . 2 . 8 28 5 6 . 11 36 5 5 . 5 33 1 4 54 3 34 24 96 Peak Tracking Total 14 | . 6 3 2 6 9 3 . 1 . 4 4 4 5 . 9 8 3 4 . 2 6 2 2 14 3 6 5 7 Tactical Retreats 21 | . . . . 2 . . . . . . 3 1 . . 1 . . 1 . . 3 . . 2 . 1 1 6 Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Traps Triggered 11 | . 2 . . . 1 . . . . . 3 . . . . . . . . . . . . . . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 26 | . . . . . . . . 2 . . . . . . . . 2 . . . 1 . . 20 . . . 1 Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Disabled 57 | . 1 3 1 6 4 1 . . . . 1 . . . . 16 . . . . 7 . . . . 3 9 5 Max in Single Turn 4 | . 1 2 1 3 1 1 . . . . 1 . . . . 4 . . . . 4 . . . . 1 2 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Accessed 51 | . 2 . 2 9 12 6 . . 4 . 4 1 . . . 1 . 2 4 . 2 . . . . 1 . 1 Terminals 21 | . 2 . . 5 9 3 . . . . 2 . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 5 | . . . . 2 2 . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Total Hacks 179 | . 5 . 10 34 28 16 . . 30 . 10 1 . . . 5 . 9 17 . 10 . . . . 2 . 2 Successful 128 | . 3 . 10 22 18 8 . . 30 . 3 1 . . . 2 . 9 17 . 5 . . . . . . . Failed 50 | . 2 . . 12 9 8 . . . . 7 . . . . 3 . . . . 5 . . . . 2 . 2 Catastrophic 8 | . . . . 4 . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 5 . . 13 14 7 . . . . 1 . . . . 6 . . . . 6 . . 1 . 9 14 9 Terminals 57 | . 5 . . 19 21 8 . . . . 4 . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . . 7 . . . . 4 . . . . 5 . . . . 2 . . . . 2 . . Repair Stations 18 | . . . . 4 6 . . . . . . . . . . . . . . . 8 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 2 Terminal Hacks 88 | . 1 . 10 8 7 4 . . 30 . 1 1 . . . . . 9 17 . . . . . . . . . Record 33 | . . . 9 . . . . . 11 . . . . . . . . 8 5 . . . . . . . . . Part Schematic 16 | . . . . . . 1 . . 10 . 1 . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . 1 . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . 4 . . . . . . 1 . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . . Load Schematic 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 13 | . . . . 3 6 . . . . . . . . . . . . . . . 4 . . . . . . . Scan Component 7 | . . . . 2 3 . . . . . . . . . . . . . . . 2 . . . . . . . Repair 6 | . . . . 1 3 . . . . . . . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 . . 5 4 1 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 13 | . 2 . . 5 4 1 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 13 | . 2 . . 5 4 1 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . . 8 7 5 . . . . 4 . . . . 1 . . . . 2 . . . . 1 . 1 Full Trace Events 6 | . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 1 . 1 . . 10 . 1 . . . . . . . 4 . . . . . . . . . Parts Built 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 188 | . . . . . . 36 . . . . . . . . . 152 . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . . . . Parts Repaired 6 | . . . . 1 3 . . . . . . . . . . . . . . . 2 . . . . . . . Time 344 | . . . . 136 108 . . . . . . . . . . . . . . . 100 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total Allies 33 | . . 3 . . 2 . . . . . . . . 11 2 3 . . . . 4 . . . . 4 2 2 Largest Group 12 | . . 3 3 . 2 1 . . . . . . . 11 11 12 . . . . 3 . . . . 3 2 1 Highest-Rated Group 394 | . . 40 37 . 62 31 . . . . . . . 359 359 394 . . . . 309 . . . . 288 192 269 Highest-Rated Ally 269 | . . 16 16 . 31 31 . . . . . . . 42 49 49 . . . . 103 . . . . 96 96 269 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 20 | . . . . . . . . . . . . . . . . 2 . . . . 6 . . . . 1 10 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 7 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 4 . RETURN 10 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 5 . Ally Attacks 265 | . . 7 19 . 24 5 . . . . . . . . 68 24 . . . . 37 . . . . 35 38 8 Total Damage 10764 | . . 99 206 . 306 63 . . . . . . . . 1476 2043 . . . . 2383 . . . . 1839 1593 756 Kills 64 | . . 4 2 . 3 . . . . . . . . . 12 14 . . . . 11 . . . . 7 9 2 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 1 2 . . . 1 1 . . . 2 . 2 2 . 1 1 . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 4 . Drone Recoveries 8 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 3 . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Turns Passed 40311 | 64 653 1363 2407 2515 3157 1352 716 938 203 1807 1691 1212 1139 3924 1202 1068 1425 889 322 480 2031 1227 978 2108 508 1209 1358 2365 Spaces Moved 14690 | 47 342 604 1302 773 961 418 271 340 78 620 395 367 350 1244 370 363 596 398 139 200 786 400 321 749 218 472 613 953 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 131 | . . . 131 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 12136 | . . . . 514 961 418 271 340 78 620 395 367 350 1244 370 363 596 398 139 200 786 400 321 749 218 472 613 953 Wheels 2411 | 35 342 604 1171 259 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 175 100 190 260 260 263 263 263 263 263 310 310 310 310 215 215 215 215 206 202 292 292 179 174 170 170 169 Average Speed 229 | 87 148 175 138 246 260 261 263 263 263 263 286 310 310 310 310 215 215 215 215 214 203 292 292 247 176 171 170 170 Slowest Speed 400 | 100 215 175 240 260 260 263 263 263 263 263 315 310 310 310 310 215 215 215 215 215 400 292 292 292 179 174 170 242 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 52 | 4 58 92 42 59 93 12 57 59 69 71 15 60 57 88 56 15 72 53 60 42 21 58 47 83 42 16 82 31 Regions Visited 28 Branch Regions 20 Pre-discovered Areas 13 | . . 2 1 . . . . . 1 . . . . 5 1 . . . 3 . . . . . . . . . Known Exits Taken 13 | . . . . 1 . 1 1 1 1 1 1 . . . . 1 . . . 1 1 . . . 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 . 1 . . . . . . 1 1 1 1 . 1 1 1 . . 1 1 1 . . . . Scrap Searched 29 | . . 1 6 . . . 2 1 . 3 . 2 . 2 1 . 3 1 . . . 1 2 . 4 . . . Spaces Dug 139 | . . . . 14 7 1 . 13 . 4 3 . 4 . . 9 10 . . 3 5 11 9 1 7 18 5 15 Terrain Destroyed 1056 | . 20 33 41 116 41 3 . 57 . 43 12 6 23 . 48 134 40 4 . 12 77 26 11 45 25 58 35 146 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 338 | . . . 2 . . 3 . 2 . 9 12 6 13 . 1 21 25 4 . 12 32 21 11 5 16 58 35 50 AOE 718 | . 20 33 39 116 41 . . 55 . 34 . . 10 . 47 113 15 . . . 45 5 . 40 9 . . 96 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total 19759 | 60 435 891 1824 1187 1482 636 275 367 77 751 773 412 381 1315 417 567 691 420 162 224 1122 444 353 977 324 724 831 1637 Wait 2794 | 1 38 265 368 219 356 158 4 9 . 92 210 12 5 48 14 108 48 11 1 6 211 28 18 111 62 101 104 186 Move 14662 | 46 341 603 1301 772 960 417 270 339 77 619 394 366 349 1243 369 362 595 397 138 199 785 399 320 748 217 471 612 953 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 235 | 3 13 9 37 29 19 10 . . . 1 12 9 3 5 2 11 3 2 2 . 18 . 1 15 2 7 6 16 Fast Attach 122 | 6 1 . 5 3 9 . . . . . 5 . . 5 1 2 1 . 10 . 9 . . 13 . 4 8 40 Attach 98 | . . . 2 11 8 2 . . . . 10 5 2 1 . 11 1 2 . 1 9 . . 9 2 5 2 15 Detach 6 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 3 . 1 . . Swap 324 | 1 11 5 7 21 13 10 . 4 . 2 31 6 4 2 3 22 10 3 1 2 18 6 7 25 12 27 30 41 Drop 241 | . 4 . 25 22 23 11 . . . 1 14 1 1 10 3 3 1 . 10 . 14 . 1 29 4 10 15 39 Fire 1192 | 3 27 8 71 108 86 25 . 14 . 36 80 13 17 . 6 46 32 5 . 16 58 11 6 24 25 87 49 339 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 51 | . . . . 2 8 3 . 1 . . 11 . . . 1 1 . . . . . . . . . 11 5 8 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . 1 . . . . . . . 18 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 14 | . . . 8 . . . . . . . 6 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 12) 494 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Discovered new exit (range 15) 718 | -10/Materials | Entered Mines 719 | -10/Mines | Learned location of Storage (-8) 738 | -10/Mines | Met a Derelict bent on vengeance 749 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 766 | -10/Mines | Murdered YI-UF0 766 | -10/Mines | Destroyed YI-UF0 774 | -10/Mines | Found Prototype Launcher 788 | -10/Mines | Identified YI-UF0's Doublenader 817 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 907 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 980 | -10/Mines | Assembled infested the area 1102 | -10/Mines | Met 8R-AWN 1213 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1216 | -10/Mines | Found Prototype Device 1402 | -10/Mines | Learned location of Zion (-6) 1464 | -10/Mines | Discovered new exit (range 7) 1800 | -10/Mines | Discovered new exit (range 7) 2073 | -10/Mines | Discovered new exit (range 4) 2081 | -10/Mines | Entered Subcaves 2081 | -10/Subcaves | Accompanied by 3 allies 2086 | -10/Subcaves | Core integrity fell below 50% 2225 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2468 | -10/Subcaves | Build established: Subdweller-Mutant 2667 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2738 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 2936 | -10/Subcaves | Visited 4L-MR0's lab 2962 | -10/Subcaves | Found Botcube 3316 | -10/Subcaves | Found Arachnoskeleton 3812 | -10/Subcaves | Learned Materials interactive machine intel 4022 | -10/Subcaves | Discovered new exit (range 6) 4023 | -10/Subcaves | Visited Clippyterm 4488 | -10/Subcaves | Entered Materials 4488 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4489 | -8/Materials | Loaded intel: 19 interactive machine locations 4495 | -8/Materials | Discovered new exit (range 11) 4790 | -8/Materials | Build established: Subdweller-Tank 5220 | -8/Materials | Identified Exp. Sensor Array 5504 | -8/Materials | Build established: Scavenger-Tank 5582 | -8/Materials | Identified exit to Storage 5712 | -8/Materials | Destroyed 7 combat bots 5911 | -8/Materials | Lost 3 parts (2u1w) 6208 | -8/Materials | Discovered new exit (range 15) 6324 | -8/Materials | Repaired Broken Exp. Sensor Array? 7003 | -8/Materials | Entered Storage 7437 | -8/Storage | Found Prototype Protection 7437 | -8/Storage | Identified Lgt. Regenerative Plating 7956 | -8/Storage | Garrison activated, responded to threat 8643 | -8/Storage | Repaired Carbon-fiber Leg 8682 | -8/Storage | Repaired Reactive Plating 8842 | -8/Storage | Build established: Tank 9006 | -8/Storage | Discovered new exit (range 16) 9089 | -8/Storage | Repaired Imp. Aluminum Leg 9103 | -8/Storage | Central database locked down 9594 | -8/Storage | Met a pair of Derelict thieves 9738 | -8/Storage | Destroyed 7 combat bots 10160 | -8/Storage | Entered Factory 10160 | -7/Factory | Accompanied by 1 ally 10160 | -7/Factory | Evolved 2 slots: Utility x2 10349 | -7/Factory | Identified exit to Lower Caves 10464 | -7/Factory | Build established: Scavenger-Skirmisher 11072 | -7/Factory | Build established: Skirmisher 11268 | -7/Factory | Fabricated Adv. Targeting Computer? 11512 | -7/Factory | Entered Lower Caves 11518 | -7/Lower Caves | Encountered a Warlord checkpoint 11875 | -7/Lower Caves | Learned Factory security intel 12198 | -7/Lower Caves | Discovered new exit (range 9) 12216 | -7/Lower Caves | Identified exit to Lower Caves 12228 | -7/Lower Caves | Entered another Lower Caves area 12266 | -7/Lower Caves | Discovered new exit (range 6) 12277 | -7/Lower Caves | Identified exit to Factory 12707 | -7/Lower Caves | Learned 4 Factory zone layouts 13071 | -7/Lower Caves | Discovered new exit (range 15) 13105 | -7/Lower Caves | Identified exit to Data Miner 13166 | -7/Lower Caves | Entered Data Miner 13166 | -7/Data Miner | Discovered new exit (range 6) 13177 | -7/Data Miner | Identified exit to Proximity Caves 13216 | -7/Data Miner | Met Data Miner 13269 | -7/Data Miner | Learned location of Section 7 (-2) 13269 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13306 | -7/Data Miner | Received God Mode back door access code from Data Miner 13369 | -7/Data Miner | Entered Proximity Caves 14198 | -6/Proximity Caves | Spotter reported a threat 14267 | -6/Proximity Caves | Spotter reported a threat 14325 | -6/Proximity Caves | Spotter reported a threat 14684 | -6/Proximity Caves | Spotter reported a threat 14854 | -6/Proximity Caves | Spotter reported a threat 15142 | -6/Proximity Caves | Discovered exit to Factory (range 4) 15176 | -6/Proximity Caves | Entered Factory 15176 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 15177 | -6/Factory | Identified exit to Lower Caves 15526 | -6/Factory | Search patrols dispatched 15876 | -6/Factory | Search patrols dispatched 16226 | -6/Factory | Search patrols dispatched 16304 | -6/Factory | Discovered new exit (range 13) 16566 | -6/Factory | System corruption reached 10% 16598 | -6/Factory | Lost 3 parts (1u2w) 16867 | -6/Factory | Entered Lower Caves 16910 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 17024 | -6/Lower Caves | Learned Factory trap positions 17158 | -6/Lower Caves | Build established: Scavenger-Gunner 17457 | -6/Lower Caves | Learned Factory trap positions 17738 | -6/Lower Caves | Encountered a Warlord checkpoint 17740 | -6/Lower Caves | Discovered new exit (range 14) 18079 | -6/Lower Caves | Entered another Lower Caves area 18081 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19029 | -6/Lower Caves | Discovered new exit (range 10) 19036 | -6/Lower Caves | Encountered a Warlord checkpoint 19218 | -6/Lower Caves | Entered Zion 19324 | -6/Zion | Given A8's code to call for help 19358 | -6/Zion | System corruption cleaned by Quarantine Array 19527 | -6/Zion | Build established: Scavenger-Mutant 19675 | -6/Zion | Discovered new exit (range 16) 19831 | -6/Zion | Build established: Scavenger-Gunner 20326 | -6/Zion | Learned location of Quarantine (-3) 20373 | -6/Zion | Learned location of Armory (-3) 20420 | -6/Zion | Found Prototype Special Weapon 20421 | -6/Zion | Identified RU-N14's Throwing Claymores 20851 | -6/Zion | Given the Hacking Drone Bay 20858 | -6/Zion | Found Prototype Device 21161 | -6/Zion | Learned Factory recycling unit intel 21843 | -6/Zion | Imprinted 21846 | -6/Zion | Declared Zion's savior 22320 | -6/Zion | Gained Derelict followers 22444 | -6/Zion | Gained Derelict followers 23095 | -6/Zion | Gained Derelict followers 23142 | -6/Zion | Entered Proximity Caves 23142 | -5/Proximity Caves | Accompanied by 11 allies 23144 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23244 | -5/Proximity Caves | Spotter reported a threat 23281 | -5/Proximity Caves | Destroyed 10 combat bots 23298 | -5/Proximity Caves | Lost 3 allies 23332 | -5/Proximity Caves | Spotter reported a threat 24028 | -5/Proximity Caves | Discovered new exit (range 9) 24344 | -5/Proximity Caves | Entered Factory 24344 | -5/Factory | Accompanied by 9 allies 24344 | -5/Factory | Evolved 2 slots: Utility x2 24345 | -5/Factory | Identified exit to Upper Caves 24346 | -5/Factory | Loaded intel: 98 trap records 24347 | -5/Factory | Loaded intel: 6 recycling unit locations 24347 | -5/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 24353 | -5/Factory | Identified Hacking Drone Bay 24431 | -5/Factory | Retrieved Zion intel report: Branch Access 24432 | -5/Factory | Zion Fire squad teleported in 24483 | -5/Factory | Lost 10 allies 24644 | -5/Factory | First assault squad dispatched 24708 | -5/Factory | Lost 3 parts (1p2u) 25035 | -5/Factory | Fabricated Cld. Plasma Cannon? 25312 | -5/Factory | Destroyed 11 combat bots 25412 | -5/Factory | Entered Upper Caves 25646 | -5/Upper Caves | Build established: Tank 25819 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 26482 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26737 | -5/Upper Caves | Discovered new exit (range 10) 26837 | -5/Upper Caves | Entered another Upper Caves area 27198 | -5/Upper Caves | Learned location of 1 exit from Factory 27221 | -5/Upper Caves | Learned location of 1 exit from Factory 27221 | -5/Upper Caves | Learned location of 1 exit from Research 27221 | -5/Upper Caves | Learned Extension trap positions 27221 | -5/Upper Caves | Learned Research emergency access door positions 27221 | -5/Upper Caves | Learned Armory security intel 27221 | -5/Upper Caves | Learned Research terminal intel 27497 | -5/Upper Caves | Encountered a Warlord checkpoint 27601 | -5/Upper Caves | Discovered new exit (range 13) 27726 | -5/Upper Caves | Entered Zhirov 27726 | -5/Zhirov | Discovered new exit (range 3) 27767 | -5/Zhirov | Met Zhirov 27805 | -5/Zhirov | Learned location of Testing (-2) 27805 | -5/Zhirov | Learned location of Command (-1) 27825 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27858 | -5/Zhirov | Found Alien Artifact 27858 | -5/Zhirov | Identified Integrated Dissipator 27858 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27887 | -5/Zhirov | Found Alien Artifact 28048 | -5/Zhirov | Entered Proximity Caves 28049 | -4/Proximity Caves | Identified exit to Factory 28050 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28137 | -4/Proximity Caves | Spotter reported a threat 28454 | -4/Proximity Caves | Spotter reported a threat 28524 | -4/Proximity Caves | Spotted B-86 Titan 28528 | -4/Proximity Caves | System corruption reached 10% 28528 | -4/Proximity Caves | Entered Factory 28528 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28529 | -4/Factory | Identified exit to Research 28530 | -4/Factory | Loaded intel: 83 trap records 28552 | -4/Factory | Zion Heavy squad teleported in 28832 | -4/Factory | Build established: Gunner 28838 | -4/Factory | Repaired Imp. Cooling System? 28914 | -4/Factory | Repaired Neutrino Core 29148 | -4/Factory | Zion Heavy squad teleported in 29307 | -4/Factory | Cargo convoy interrupted 29453 | -4/Factory | Identified exit to Upper Caves 29792 | -4/Factory | Identified Transdimensional Reconstructor 29792 | -4/Factory | Warped through subspace 30101 | -4/Factory | Terminal network hard line cut 30255 | -4/Factory | Spotted B-86 Titan 30303 | -4/Factory | First assault squad dispatched 30522 | -4/Factory | Lost 3 parts (1n2u) 30559 | -4/Factory | Entered Upper Caves 31533 | -4/Upper Caves | Discovered new exit (range 9) 31729 | -4/Upper Caves | Build established: Scavenger-Gunner 31786 | -4/Upper Caves | Entered another Upper Caves area 32101 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 32347 | -4/Upper Caves | Encountered a Warlord checkpoint 32597 | -4/Upper Caves | Discovered new exit (range 6) 32764 | -4/Upper Caves | Entered Warlord 32798 | -4/Warlord | System corruption reached 10% 32839 | -4/Warlord | System corruption cleaned by Quarantine Array 32976 | -4/Warlord | Found Prototype Special Weapon 33948 | -4/Warlord | Rebuked by Warlord 33973 | -4/Warlord | Warlord's base attacked by MAIN.C 33985 | -4/Warlord | Opened Warlord's prototype stash 33996 | -4/Warlord | Found Prototype Reactor 34016 | -4/Warlord | Found Prototype Device 34016 | -4/Warlord | Identified System Purifier 34323 | -4/Warlord | Warlord forces counterattacked 34324 | -4/Warlord | Spotted Executioner 34368 | -4/Warlord | Lost 6 allies 34410 | -4/Warlord | Spotted Striker 34412 | -4/Warlord | Spotted Executioner 34476 | -4/Warlord | Spotted Executioner 34477 | -4/Warlord | Spotted Striker 34483 | -4/Warlord | P-80 Master assimilated allied JK-MMW(b) 34485 | -4/Warlord | Spotted Executioner 34493 | -4/Warlord | Destroyed Striker 34505 | -4/Warlord | Destroyed Executioner 34505 | -4/Warlord | Destroyed Executioner 34511 | -4/Warlord | Lost 19 allies 34529 | -4/Warlord | Destroyed 13 combat bots 34648 | -4/Warlord | Warlord base infiltrated, sounded retreat 34818 | -4/Warlord | Spotted Striker 34852 | -4/Warlord | Discovered new exit (range 12) 34872 | -4/Warlord | Entered Proximity Caves 34998 | -3/Proximity Caves | Build established: Scavenger-Tank 35318 | -3/Proximity Caves | Discovered exit to Research (range 7) 35380 | -3/Proximity Caves | Entered Research 35380 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 35381 | -3/Research | Identified exit to Research 35382 | -3/Research | Identified Vortex Chain Reactor 35383 | -3/Research | Loaded intel: 22 terminal locations 35504 | -3/Research | Identified exit to Armory 35504 | -3/Research | Identified exit to Quarantine 35944 | -3/Research | Retrieved Zion intel report: Unaware Analyses 35945 | -3/Research | Zion Light squad teleported in 36375 | -3/Research | Found Quantum Capacitor 36482 | -3/Research | System corruption reached 10% 36559 | -3/Research | Zion Heavy Resupply teleported in 36589 | -3/Research | Entered Quarantine 36641 | -3/Quarantine | Build established: Scavenger-Gunner 36647 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 36647 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 36899 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 37003 | -3/Quarantine | Cryocooling Duct disabled 37018 | -3/Quarantine | Ambient heat levels rising (+20) 37018 | -3/Quarantine | Non-combat units ordered to evacuate 37049 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 37222 | -3/Quarantine | Found Alien Artifact 37255 | -3/Quarantine | Found Alien Impact Weapon 37292 | -3/Quarantine | Discovered exit to Research (range 6) 37460 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 37589 | -3/Quarantine | First assault squad dispatched 37765 | -3/Quarantine | Found Alien Artifact 37878 | -3/Quarantine | Terminal network hard line cut 37944 | -3/Quarantine | System corruption reached 30% 37947 | -3/Quarantine | Entered Research 37947 | -2/Research | Evolved 2 slots: Utility x2 37953 | -2/Research | Identified Core Reset Matrix 37953 | -2/Research | Identified Subatomic Replicator 37953 | -2/Research | Identified Core Stripper 37953 | -2/Research | Used Core Reset Matrix 38096 | -2/Research | Found Quantum Capacitor 38226 | -2/Research | First assault squad dispatched 38938 | -2/Research | Retrieved Zion intel report: Emergency Access 38939 | -2/Research | Zion Thermal Resupply teleported in 38974 | -2/Research | Found Quantum Capacitor 39236 | -2/Research | Zion Experimental squad teleported in 39243 | -2/Research | Terminal network hard line cut 39390 | -2/Research | Found Prototype Protection 39391 | -2/Research | Identified Zio. Weapon Casing 39401 | -2/Research | Discovered new exit (range 5) 39441 | -2/Research | Identified exit to Access 39729 | -2/Research | Found Prototype Device 39729 | -2/Research | Identified Exp. Shield Generator 40077 | -2/Research | Destroyed 7 combat bots 40105 | -2/Research | Spotted B-90 Cyclops 40269 | -2/Research | System corruption reached 10% 40312 | -2/Research | Self-destructed Last Messages --------------- 40294_ Destroyed Quantum Reactor. 40294_ P-80 Master resets B-74 Champion, system corruption cleaned. 40297_ Knocked back. 40298_ B-74 Champion heat short circuits Unknown Treads. 40300_ R-10 Processor collects Corrupted Unknown Storage. 40300_ Particle Reactor destroyed. 40300_ Destroyed Particle Reactor. 40300_ Research Mainframe disabled. 40301_ B-74 Champion system terminally corrupted. 40302_ System corrupted: Component data lost. 40302_ B-74 Champion destroyed. 40302_ Enh. Biometal Leg destroyed. 40302_ Destroyed Enh. Biometal Leg. 40302_ Chain reaction triggered in Corrupted Unknown Reactor. 40303_ R-10 Processor collects Corrupted Unknown Storage. 40306_ R-10 Processor distress signal jammed. 40306_ P-80 Master resets R-10 Processor, system corruption cleaned. 40307_ Hvy. Shock Bomb Launcher destroyed. 40310_ P-80 Master destroyed. 40311_ R-10 Processor collects Corrupted Unknown Reactor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????? #???????????????????? | | ?????????????????? ! #???????????????????? | | ????????????????? #?????###???????????? | | ?????????????????? ####### ##########??? | | ?????????????????? """ ## #??? | | ????????????????# """" # +??? | | ????????????????# """ # "" #??? | | ????????????????# "" / # "" #??? | | ???????????? ?# @%/ ! " #??? | | ???????????" # !%= =%=== = #??? | | ??????????? ######; ;;;# %[!!|%! " #??? | | ?????????? R=!= = "" #??? | | ?????????? |[ "" + ?? | | ???????????" ^ ^ = #??? | | ??????????"" """ #??? | | ????? ??"" ^ """" ####/############# ?? | | ???? """" "" "" R ? | | ????# ? | | ????# ? | | ????# ! %% ! ? | | ????# ### ##########= ? | | ????# ?# #????????# ^ ? | | ????# ""T"" ??# #????????# ?? | | ????# """"" ???# #????????+ ?? | | ##??# ????# #????????# ??? | | ??# ??????# #????????# ??? | | ?# ???????# #????????# ??? | | ?# ########## #????????# ###+#####???? | | # # # #????????? #???????????? | | # # # #????????? #???????????? | | + + %+ #??????+?? #???????????? | | # # #% #????????? #???????????? | | # " # #????????? +???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Energy Generation 75 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 800 Resistance: KI 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 1 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Cld. Plasma Cannon | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingFactoryStreamer Manual? 0 Play Time 03:54:30 Cumulative 1860.4 hours Start 2023.12.23 @ 14:42:47 End 2023.12.27 @ 17:13:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 652 Rogue 652 Adventurer 0 Explorer 0 Win Type - Total 144 Types 29/13/64/7/1/2/26/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b4bde65-cb8a-45c9-a750-deb667881ec8