Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 21:17:34

Player: Wintermute

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (115)     575
Value Destroyed (2947)     2947
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (197)                197
              TOTAL SCORE: 7259

 Bonus
-------
High Alert Combat Kills    130
Follower Combat Kills      67

 Cogmind 
---------
Core Integrity             0/850
Matter                     215/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Hovering (80)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
        Combat Airjet
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (4) -------
         Heavy Assault Rifle
>              --- INVENTORY (5) ----
         Heavy Ion Engine
         Heavy Ion Engine
  High-powered Shock Rifle
  High-powered Shock Rifle

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Matter Pod
                Structural Scanner
       Improved Sensor Array
       Improved Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Ion Cannon
          Heavy Machine Gun
          Heavy Machine Gun
       Advanced Assault Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
       Improved Treads
  High-capacity Storage Unit
       Improved Targeting Computer
   High-powered Shock Rifle
   High-powered Shock Rifle
                Plasma Cannon
       Improved Assault Rifle
       Enhanced Autogun
       Enhanced Autogun
                Assault Cannon
       Improved Proton Missile Launcher
                Missile Launcher
                Missile Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   
  Utility                  4    | .   .   .   .   .   2   1   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             82   | 8   7   4   15  8   18  2   20  
  Power                    11   | 1   .   2   1   2   2   .   3   
    Engine                 8    | 1   .   1   1   2   1   .   2   
    Core                   3    | .   .   1   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   .   8   .   3   1   5   
    Treads                 18   | .   2   .   8   .   3   1   4   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 2   3   .   .   .   6   1   3   
    Device                 5    | 1   1   .   .   .   2   .   1   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              2    | .   1   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 3   2   2   6   6   7   .   9   
    Energy Gun             7    | 1   2   1   1   .   .   .   2   
    Energy Cannon          4    | .   .   .   .   1   3   .   .   
    Ballistic Gun          16   | 2   .   1   3   5   2   .   3   
    Ballistic Cannon       4    | .   .   .   2   .   .   .   2   
    Launcher               3    | .   .   .   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   3   1   .   .   
Parts Lost                 19   | .   .   3   1   .   3   .   12  
  Power                    2    | .   .   1   .   .   .   .   1   
  Propulsion               6    | .   .   .   1   .   .   .   5   
  Utility                  6    | .   .   .   .   .   3   .   3   
  Weapon                   5    | .   .   2   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   2   1   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 99  99  100 98  100 85  
  Engine                   8    | .   14  8   11  11  8   .   1   
  Core                     2    | .   .   5   .   .   .   7   3   
  Treads                   28   | .   28  28  32  33  26  30  21  
  Device                   5    | .   13  .   .   .   10  15  11  
  Storage                  10   | .   14  14  11  11  9   7   6   
  Processor                9    | .   .   14  11  11  9   7   5   
  Protection               2    | .   .   .   .   .   7   7   8   
  Energy Gun               8    | .   27  22  1   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   5   8   7   5   
  Ballistic Gun            13   | .   .   4   22  22  18  15  11  
  Ballistic Cannon         2    | .   .   .   9   5   .   .   5   
Peak Build Rating          47   | 7   11  13  20  23  32  33  47  
  Average Rating           20   | 5   10  11  16  19  27  32  37  
  On Entrance              16   | .   7   11  10  18  23  30  33  
Naked Turns                67   | .   .   .   .   .   .   .   67  
Heaviest Build             88   | 14  52  51  56  58  66  66  88  
  Greatest Support         91   | 20  40  40  69  69  69  86  91  
  Greatest Overweight (x)  4    | 4   1   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         19   | 7   16  20  20  20  20  20  17  
  Most Carried             20   | 5   17  20  20  20  20  20  20  
  Average Carried          17   | 3   12  18  19  20  19  18  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  5   
  Final Carried            20   | 5   17  20  20  20  20  20  4   

 Class Distribution 
--------------------
 45% | Gunner
 38% | Mutant
  7% | Scavenger-Tank
  4% | Scavenger-Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Storage
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Matter Collected           2425 | 319  60   53   332  447  624  52   538  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3947 | 173  335  153  446  878  1121 102  739  
  Parts                    268  | 23   25   17   30   53   68   10   42   
Haulers Intercepted        9    | .    1    .    3    3    1    .    1    
Recyclers Shooed           3    | .    1    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  78   | .   3   10  6   17  25  3   14  
  Guns                     51   | .   2   7   4   13  17  1   7   
  Cannons                  15   | .   .   .   .   4   4   2   5   
  AOE                      10   | .   .   3   2   .   3   .   2   
Classes Destroyed          14   | 3   5   1   1   1   1   .   2   
  Worker                   7    | 2   .   1   1   .   1   .   2   
  Builder                  4    | .   2   .   .   1   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   3   3   1   .   1   
  Recycler                 5    | 1   1   .   1   .   2   .   .   
  Operator                 5    | .   1   .   1   1   .   1   1   
  Watcher                  3    | .   1   .   .   1   .   .   1   
  Swarmer                  30   | .   .   10  3   3   8   3   3   
  Grunt                    26   | .   3   .   1   7   12  .   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   1   1   .   1   
  Sentry                   11   | .   .   .   2   6   2   .   1   
  Hunter                   3    | .   .   .   .   .   2   .   1   
  Programmer               4    | .   .   .   .   .   .   .   4   
Best Kill Streak           7    | 7   2   4   6   3   5   3   4   
  Combat Bots Only         4    | .   2   3   4   2   4   3   3   
Max Kills in Single Turn   3    | 1   1   3   2   2   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Hostile Shots Fired        483  | .    13   27   18   37   133  6    249  
  Missed                   141  | .    2    6    5    10   33   2    83   
Damage Taken               5134 | .    120  299  204  408  1251 58   2794 
  Core                     1119 | .    11   71   27   31   127  .    852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   186  | .    .    .    .    .    186  .    .    
Core Remaining (%)         85   | 100  .    67   .    85   76   100  .    
Volleys Fired              229  | 13   16   13   16   43   67   5    56   
  Largest                  4    | 2    2    2    3    3    3    3    4    
  Hottest                  169  | 60   90   90   85   114  118  110  169  
Shots Fired                603  | 26   32   25   48   128  174  15   155  
  Gun                      434  | 26   32   25   38   85   131  10   87   
  Cannon                   165  | .    .    .    10   43   42   5    65   
  Launcher                 4    | .    .    .    .    .    1    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  423  | 13   .    4    42   112  131  10   111  
  Thermal                  109  | 13   .    .    .    16   42   5    33   
  Explosive                3    | .    .    .    .    .    1    .    2    
  Electromagnetic          68   | .    32   21   6    .    .    .    9    
  Robot Hit Streak         16   | 3    7    2    9    9    16   7    14   
  Robot Miss Streak        6    | 2    6    4    3    3    3    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    
Shots Hit Robots           364  | 11   20   15   28   71   121  7    91   
  Core Hits                186  | 8    15   13   14   28   47   5    56   
  Critical Kills           2    | .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    1    2    .    .    
  Critical Strikes         9    | .    .    .    1    4    4    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                5    | .    .    .    1    1    3    .    .    
    Blast                  3    | .    .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8106 | 139  358  272  543  1254 2188 144  3208 
  Guns                     4222 | 139  286  139  325  750  1392 51   1140 
  Cannons                  2415 | .    .    .    87   464  669  93   1102 
  Explosions               1293 | .    37   118  72   .    114  .    952  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  176  | .    35   15   59   40   13   .    14   
  Kinetic                  4427 | 82   .    24   329  970  1392 51   1579 
  Thermal                  1908 | 57   37   118  72   244  669  93   618  
  Explosive                894  | .    .    .    .    .    114  .    780  
  Electromagnetic          701  | .    286  115  83   .    .    .    217  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    1    2    2    .    9    
  Average Corruption       2    | .    .    .    1    1    2    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    5    8    .    8    
    Message Errors         4    | .    .    .    .    1    .    .    3    
    Matter Fused           4    | .    .    .    .    1    2    .    1    
    Heat Flow Errors       2    | .    .    .    .    1    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    1    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 3    | .    .    .    .    1    1    .    1    
    Weapon Failures        2    | .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            85   | .    .    .    11   .    19   .    55   
  Projectiles              54   | .    .    .    2    .    1    .    51   
  Explosions               31   | .    .    .    9    .    18   .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    1    3    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    1    2    .    .    4    
  Secondary                1    | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      68   | .    .    .    35   .    .    .    33   
  Shots                    4    | .    .    .    1    .    .    .    3    
  Rammed                   26   | .    7    3    6    7    2    .    1    
Targets Rammed             28   | .    7    3    7    7    2    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    1    .    .    .    1    
Highest Temperature        490  | .    150  108  82   168  490  68   268  
  Average Temperature      94   | .    49   38   24   37   168  30   93   
  Received Heat Transfer   837  | .    66   .    63   78   531  .    99   
  Effects                  5    | .    .    .    .    .    5    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    
  Parts Fried              3    | .    3    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             3    | .    .    .    1    .    2    .    .    
  Heat Transferred         2985 | 125  .    100  150  407  1147 148  908  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Peak Influence             558  | 35  114 173 197 487 558 340 395 
  Initial                  249  | .   22  22  .   30  148 249 166 
  Average                  182  | 11  69  61  77  273 354 278 259 
Maximum Alert Level        2    | .   .   .   .   2   2   1   1   
  Low Security (%)         59   | 100 100 100 100 19  12  .   34  
  Level 1                  35   | .   .   .   .   74  61  100 65  
  Level 2                  5    | .   .   .   .   6   25  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   3   1   3   .   5   
  Investigation            4    | .   .   .   2   .   1   .   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   1   .   1   1   1   .   2   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Distress Signals           8    | .   .   .   1   3   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              147  | .   9   28  11  22  37  4   36  
  Peak Tracking Total      17   | .   2   12  3   4   8   3   17  
  Tactical Retreats        15   | .   .   2   1   4   5   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Traps Triggered            6    | .   .   .   .   2   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Machines Disabled          6    | .   .   .   1   .   .   .   5   
  Max in Single Turn       4    | .   .   .   1   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Machines Accessed          20   | .   3   .   4   6   4   1   2   
  Terminals                18   | .   3   .   3   6   3   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                63   | .   10  .   15  18  14  2   4   
  Successful               27   | .   5   .   8   8   5   1   .   
  Failed                   36   | .   5   .   7   10  9   1   4   
    Catastrophic           10   | .   1   .   1   3   4   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   34   | .   7   .   1   17  7   .   2   
  Terminals                49   | .   10  .   8   18  7   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   5   .   1   8   .   1   .   
  Robot Analysis           8    | .   2   .   .   5   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   5   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   1   .   1   1   .   1   1   
  Used                     3    | .   .   .   1   .   .   1   1   
Hacking Detections         18   | .   3   .   4   5   4   1   1   
  Full Trace Events        4    | .   .   .   2   .   1   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   
  Time                     64   | .   .   .   .   .   64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   15  .   .   .   .   .   
  Total Damage             145  | .   .   145 .   .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Robot Analysis Total       8    | .   2   .   .   5   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Turns Passed               5661 | 126  583  1300 774  862  924  220  872  
Spaces Moved               2572 | 48   227  515  401  396  375  128  482  
  Core                     150  | 15   .    .    .    .    .    .    135  
  Treads                   2383 | .    227  515  401  396  375  128  341  
  Legs                     33   | 33   .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    6    | .    .    .    .    .    .    .    6    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  160  160  160  50   
  Average Speed            176  | 146  210  240  160  160  160  160  138  
  Slowest Speed            250  | 250  240  240  240  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    33   97   33   56   35   6    12   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          31   | .    4    1    4    .    6    .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    1    .    3    
  AOE                      27   | .    4    1    4    .    5    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac 
Total                      3258 | 73  293 552 506 532 581 136 585 
  Wait                     240  | .   15  10  32  62  109 .   12  
  Move                     2565 | 47  226 514 400 395 374 127 482 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  67   | 5   17  7   16  7   7   2   6   
  Fast Attach              13   | 7   .   .   .   .   3   .   3   
  Attach                   20   | .   .   3   3   .   4   2   8   
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     49   | 1   7   1   12  8   11  .   9   
  Drop                     46   | .   5   1   20  10  4   .   6   
  Fire                     229  | 13  16  13  16  43  67  5   56  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    28   | .   7   3   7   7   2   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
  127 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  659 | -10/Materials | Discovered new exit (range 11)
  708 | -10/Materials | Identified exit to Mines
  710 | -10/Materials | Entered Mines
  865 | -10/Mines     | Learned location of Zion (-7)
 1172 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1248 | -10/Mines     | Discovered new exit (range 11)
 1275 | -10/Mines     | Identified exit to Exiles
 1526 | -10/Mines     | Assembled infested the area
 1704 | -10/Mines     | Discovered new exit (range 6)
 1713 | -10/Mines     | Identified exit to Materials
 1986 | -10/Mines     | Discovered exit to Materials (range 9)
 2010 | -10/Mines     | Entered Materials
 2010 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2012 | -9/Materials  | Discovered new exit (range 7)
 2022 | -9/Materials  | Identified exit to Storage
 2227 | -9/Materials  | Discovered new exit (range 12)
 2316 | -9/Materials  | Build established: Gunner
 2482 | -9/Materials  | Discovered new exit (range 3)
 2485 | -9/Materials  | Identified exit to Materials
 2784 | -9/Materials  | Entered Storage
 3596 | -9/Storage    | Discovered exit to Materials (range 16)
 3646 | -9/Storage    | Entered Materials
 3646 | -8/Materials  | Evolved 2 slots: Utility x2
 3920 | -8/Materials  | Repaired Imp. Treads
 3954 | -8/Materials  | Repaired Imp. Treads
 4116 | -8/Materials  | Discovered new exit (range 5)
 4446 | -8/Materials  | First assault squad dispatched
 4539 | -8/Materials  | Discovered new exit (range 10)
 4570 | -8/Materials  | Entered Factory
 4570 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4784 | -7/Factory    | Discovered new exit (range 4)
 4790 | -7/Factory    | Entered another Factory area
 4790 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5092 | -6/Factory    | Build established: Scavenger-Tank
 5259 | -6/Factory    | Lost 3 parts (2n1u)
 5524 | -6/Factory    | Cargo convoy interrupted
 5537 | -6/Factory    | Released all parts (9)
 5542 | -6/Factory    | Core integrity fell below 50%
 5567 | -6/Factory    | Lost 6 parts (3n1u2w)
 5570 | -6/Factory    | Spotted B-75 Beast
 5632 | -6/Factory    | Core integrity fell below 20%
 5662 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05541_ U-05 Engineer builds a Wall.
05541_ Penetrated by Slug.
05542_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
05545_ P-60 Hacker resets K-01 Serf, system corruption cleaned.
05558_ System corrupted: Matter fused (-5).
05560_ Penetrated by Slug. <x3>
05560_ Slug penetrates Wall. <x2>
05572_ Acquired 5 matter.
05582_ 71APLP75GOT<SDQEHY,PFP   K%S
05604_ Acquired Cmb. Airjet.
05608_ Acquired Hpw. Shock Rifle.
05611_ Acquired Hvy. Assault Rifle.
05618_ P-60 Hacker resets U-05 Engineer, system corruption cleaned.
05619_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. <x2>
05625_ Lgt. Nuclear Core destroyed.
05626_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. <x3>
05639_ P-60 Hacker destroyed.
05645_ Hpw. Shock Rifle destroyed.
05659_ P-60 Hacker destroyed.
05662_ Door malfunctions.

 Map 
-----
+----------------------------------------------------+
|              ????                   + """"       # |
|              ????           """"    # """"       # |
|              ????           """"    #            # |
| ############?????#######    """"    #            # |
|      ###    ?????   ####    """"    #####+######## |
|      ###   ???????? ####    """"             ##### |
|      ###  ]???????? ####    """"             ##??? |
|      ###   ???????? +       """"             ##??? |
|      ###  "???????? ####                     ##??? |
|      ###  ""???"??????##                     ##??? |
|      ###  """" ""?????##     #####+############??? |
|      ###  """" """????##     ##        ########??? |
|      ###  """" """????##     ##    """"##????????? |
|      ###  """" "??????##     ##    """"##????????? |
|      ###      ????????##     ##    """"##????????? |
|      ###            ####     ##    """"##????????? |
| #########+##############     ##    """"##????????? |
|     ##### #            #     ##    """"##????????? |
|     ##?## #     """    #     ##        ##????????? |
|     ##?## #!    """S"" #      +        ##????????? |
|    ????## #[ !  """""" #     ############????????? |
|     ##### #            #     ############????????? |
| ######### ########+#####     ##??????????????????? |
|                           %  #######?????????????? |
|                    #######/#########?????????????? |
|                    #     @|p*     ##?????????????? |
|                    #      =!      ##?????????????? |
| ####################     """ """  ##?????????????? |
| ####################  [  """ """  ##?????????????? |
| ??????????????????##     """ """  ##?????????????? |
| ??????????????????##              ##?????????????? |
| ??????????????????##################?????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            290
Matter Stores              396
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
     Hcp. Storage Unit | -9/Materials | Scanalyzed
    Structural Scanner | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              CargoWardroneCarapace
  Manual?         0
Play Time         01:12:27
  Cumulative      24.4 hours
  Start           2024.09.26 @ 17:14:15
  End             2024.09.26 @ 21:17:34
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          18
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/X11++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22d1ac8b-7346-4ccb-b699-a715887e4ebf