Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 15:51:48 Player: C0-2MO Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (407) 2035 Value Destroyed (15709) 15709 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (7211) 7211 TOTAL SCORE: 34375 Bonus ------- High Alert Combat Kills 3792 Follower Combat Kills 1848 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/1450 Matter 252/300 Energy 17/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System Experimental Signal Interpreter Graphene Brace > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor AEGIS Remote Shield Authchip [Propulsion] Hacking Drone Bay (1/1) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Enhanced Armored Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- HERF Cannon Helical Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Plasma Sword > --- INVENTORY -------- Enhanced Armored Heavy Treads Centrium Wheel Advanced Heat Sink Improved Matter Compressor Graphene Brace Authchip [Propulsion] High-powered Tractor Beam Hacking Drone Bay CR-A16's Pointy Stick [Rating: 187] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Armored Heavy Treads Leg Advanced VSS Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Reflective Plating Weapon Helical Railgun Energy Gun Heavy Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Helical Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 6 | . . . . . 2 . . . . . 2 . . . . 1 . . . 1 . . Utility 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Weapon 6 | . . . 1 . . 1 . . . . . . . . . 1 . 2 . 1 . . Parts Attached 272 | 7 12 9 22 17 21 12 2 3 . 1 6 5 3 1 10 51 12 4 24 12 14 24 Power 32 | 1 2 3 1 2 3 1 . 2 . . 1 1 . . 2 5 . . 1 1 . 6 Engine 14 | 1 1 2 1 1 2 . . 1 . . . . . . 1 2 . . 1 . . 1 Core 11 | . 1 1 . 1 1 1 . 1 . . 1 1 . . 1 2 . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . 1 . . . 1 . 5 Propulsion 65 | 2 3 1 6 2 6 3 . . . . 1 1 1 . 1 16 3 . 13 1 1 4 Treads 6 | . . . . . . . . . . . . . . . . . . . 2 1 1 2 Leg 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Wheel 51 | 2 3 1 6 2 6 3 . . . . 1 1 1 . 1 16 1 . 6 . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . 2 . 3 . . 1 Utility 79 | 2 3 3 2 5 8 4 . 1 . 1 2 2 1 . 3 20 3 3 4 3 4 5 Device 40 | 1 2 3 2 2 3 2 . 1 . 1 1 1 . . 2 8 1 . 1 2 3 4 Storage 12 | 1 1 . . 1 . . . . . . . . . . . 3 1 3 1 . 1 . Processor 7 | . . . . . . 1 . . . . 1 . . . . 1 . . 2 1 . 1 Hackware 5 | . . . . . 1 1 . . . . . . . . . 3 . . . . . . Protection 15 | . . . . 2 4 . . . . . . 1 1 . 1 5 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 4 2 13 8 4 4 2 . . . 2 1 1 1 4 10 6 1 6 7 9 9 Energy Gun 16 | 1 1 1 2 . . . . . . . . . . 1 . 7 2 . . . . 1 Energy Cannon 7 | . 2 . 1 . . . . . . . . . . . . . . . . 1 1 2 Ballistic Gun 51 | 1 . . 8 6 4 2 2 . . . 2 1 1 . 4 1 4 1 2 6 6 . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . 4 . 1 . Launcher 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . . Special Weapon 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 3 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 3 1 . . . . . . 1 . . 1 1 8 . 3 . . 7 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Lost 138 | . 3 1 8 6 16 1 . 2 . 1 3 6 3 . 3 28 14 . 12 . . 31 Power 13 | . 1 . . 1 2 . . 1 . . . 1 . . 1 2 . . . . . 4 Propulsion 50 | . 2 1 4 3 4 1 . . . . . 2 1 . 1 13 5 . 4 . . 9 Utility 24 | . . . . 2 4 . . 1 . 1 . 1 1 . 1 4 3 . 2 . . 4 Weapon 51 | . . . 4 . 6 . . . . . 3 2 1 . . 9 6 . 6 . . 14 Highest Loss Streak 16 | . 1 1 3 2 3 1 . 1 . 1 2 4 2 . 2 14 12 . 9 . . 16 To Critical Strikes 4 | . . . . . 2 . . . . . . 1 . . . 1 . . . . . . Average Backups 14 | 1 12 14 14 16 17 17 17 16 17 16 17 15 14 20 19 11 12 6 8 9 9 8 Power . | . . 1 1 . 1 . . . . . 1 1 1 . . . 1 1 . . . . Propulsion 1 | . 2 3 2 2 2 2 3 3 3 3 2 1 . . . . . . 2 1 1 1 Utility 6 | . 4 4 3 3 5 6 7 6 6 5 6 6 6 10 10 7 7 4 4 6 5 5 Weapon 4 | . 3 5 7 8 6 6 6 6 7 7 6 5 5 8 7 2 3 1 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 1 4 8 2 2 3 . 1 . . 1 . . 8 1 6 2 . 3 . 1 3 Power 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . Propulsion 7 | . . 1 1 2 . 1 . . . . . . . . . 1 . . 1 . . . Utility 24 | . . 3 3 . 2 1 . 1 . . . . . 3 1 5 1 . 2 . 1 1 Weapon 13 | . 1 . 4 . . . . . . . 1 . . 5 . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 99 99 96 96 92 92 91 66 91 86 79 78 70 66 71 79 65 69 86 89 79 Engine 2 | . 7 . 11 4 8 . . 2 . . . . . . 4 1 . . 3 1 . . Core 3 | . 5 13 . 3 . 7 7 4 7 7 6 5 6 6 1 1 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . 2 4 7 Treads 1 | . . . . . . . . . . . . . . . . . . . 5 9 9 7 Wheel 22 | . 27 27 21 21 33 24 23 23 23 23 26 22 20 20 16 25 22 10 11 19 19 16 Device 9 | . 13 14 21 18 2 6 7 7 7 8 12 8 6 11 7 5 10 10 6 8 8 5 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 4 5 8 4 4 3 Processor 3 | . . . . . . 6 7 7 7 7 6 6 6 6 6 5 . . 3 4 4 5 Protection 2 | . . . . 3 10 7 7 7 7 5 . 3 4 1 3 1 4 . . . . . Energy Gun 3 | . 12 3 12 . . . . . . . . . . 2 2 7 14 . . . . . Energy Cannon 2 | . 13 24 4 . . . . . . . . . . . . . . . . . . 3 Ballistic Gun 17 | . . . 15 30 26 28 27 30 5 30 21 21 25 11 14 6 7 23 11 16 23 16 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 12 17 10 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 4 5 5 1 . 2 5 Peak Build Rating 187 | 9 13 18 24 22 28 48 48 46 44 44 61 66 69 73 74 76 81 50 121 141 160 187 Average Rating 59 | 6 10 13 21 20 25 45 46 44 31 43 56 59 65 69 63 52 63 45 91 133 137 158 On Entrance 53 | . 9 10 12 21 21 28 48 44 44 44 44 57 65 69 73 58 76 43 49 117 136 160 Avg Prop Armor Cover (%) 14 | 18 . . . . . . . . . . . . . . 2 6 6 4 13 16 16 19 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 12 32 34 41 62 71 66 66 69 61 61 68 74 75 74 74 75 60 35 80 100 87 119 Greatest Support 160 | 26 32 32 32 32 54 56 56 56 56 56 84 84 84 84 84 104 60 32 120 120 140 160 Greatest Overweight (x) 4 | . 1 1 2 3 1 1 1 1 1 1 . . 1 . 1 4 3 1 2 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 1 1 . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 15 10 10 10 10 10 Average Capacity 15 | 7 13 15 15 19 20 20 20 20 20 20 20 20 20 20 20 13 12 10 10 10 10 9 Most Carried 20 | 3 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 15 8 10 10 10 10 Average Carried 14 | 1 12 14 14 16 17 19 20 19 20 19 19 17 14 19 19 12 11 6 8 9 9 8 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 15 10 10 10 10 10 5 Final Carried 20 | 3 15 15 15 20 16 20 20 20 20 19 20 14 20 20 19 15 5 8 10 10 10 5 Class Distribution -------------------- 18% | Skirmisher 14% | Scavenger-Executioner 12% | Scavenger-Mutant 10% | Tank 10% | Mutant 6% | Scavenger-Skirmisher 6% | Scavenger-Tank 6% | Scientist-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Skirmisher | -9/Storage Tank | -8/Materials Scientist-Skirmisher | -7/Factory Scientist-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Executioner | -4/DSF Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Scavenger-Executioner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Matter Collected 13049 | 275 300 130 779 772 1918 457 259 223 . 257 264 411 457 40 347 1422 194 20 1190 1078 466 1790 Remotely 1788 | . . . . . 224 . . . . . 109 . 50 . 50 244 . . . . 466 645 Salvage Created 18489 | 116 678 453 1959 1146 2569 580 399 258 . 352 264 352 423 . 604 2100 1004 26 532 553 680 3441 Parts 908 | 4 27 22 104 77 146 31 23 16 . 16 4 7 18 . 25 95 25 1 21 34 11 201 Haulers Intercepted 17 | . 2 . 5 3 2 . . . . . . . . . . 1 . . . . 1 3 Recyclers Shooed 11 | . 1 . 1 . 2 1 . . . . 1 . . . . 3 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . . . . . . 23 15 . 18 . 10 23 . 42 . . . . . . . Prevented 18 | . . . . . . . . 1 . . . 1 4 . 12 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Combat Hostiles Destroyed 308 | . 10 10 37 23 47 12 10 7 . 7 3 5 7 . 9 34 23 . 10 15 4 35 Melee 23 | . . . . . . . . . . . . . . . . 10 1 . 1 . . 11 Guns 230 | . 5 . 22 21 46 12 10 7 . 7 3 5 7 . 7 18 21 . 3 10 3 23 Cannons 33 | . 4 9 8 . . . . . . . . . . . . . . . 6 5 1 . AOE 15 | . . . 6 2 1 . . . . . . . . . . 6 . . . . . . Classes Destroyed 21 | 2 5 3 3 . 1 1 . 1 . 1 . . . . . 1 . . 2 . . 1 Worker 15 | . . . 1 1 3 . . . . . . . . . . 4 . 1 . . . 5 Builder 15 | . 1 . 2 . 3 . . . . . . . . . . 2 . . . . . 7 Tunneler 4 | 1 . . . . . 2 . . . . . . . . . 1 . . . . . . Hauler 17 | . 2 . 5 3 2 . . . . . . . . . . 1 . . . . 1 3 Recycler 22 | 1 2 . 3 1 4 . . . . . 1 . . . . 3 . . . . 2 5 Mechanic 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . Operator 10 | . 1 . 2 1 3 . . . . . . . . . . 2 . . . . . 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 12 | . 2 . 4 2 3 . . . . . . . . . . . . . . 1 . . Swarmer 77 | . . 2 8 8 12 3 5 4 . . . . 1 . . 6 12 . 1 9 . 6 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 135 | . 10 7 17 7 24 7 4 1 . 5 1 2 4 . 2 19 7 . 5 1 3 9 Brawler 5 | . . . 1 . . . . . . 1 . 1 . . . . 2 . . . . . Duelist 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 2 Sentry 43 | . . 1 10 8 9 1 1 . . . . 2 1 . 3 3 2 . . 1 . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 14 | . . . . . 2 . . . . . . . . . 2 2 . . 2 2 . 4 Programmer 21 | . . . . . . 1 . . . . 2 . . . 2 3 . . . 2 . 11 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 18 | 1 3 5 6 6 13 3 7 4 . 4 2 1 4 . 2 9 10 1 3 3 5 18 Combat Bots Only 12 | . 2 4 5 5 12 3 7 4 . 4 2 1 4 . 2 6 10 . 3 3 4 8 Max Kills in Single Turn 4 | 1 1 1 3 4 2 2 2 3 . 1 1 1 2 . 1 3 2 1 1 2 1 3 Gunslinging 2 | . . . . . . 1 1 2 . . . . 1 . . 1 1 . . 1 . 1 Exploded 3 | . . . 3 2 1 . . . . . . . . . . 3 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Hostile Shots Fired 1971 | . 42 30 111 87 185 30 24 32 . 22 39 58 36 . 65 266 137 . 149 55 12 591 Missed 541 | . 11 8 40 20 35 6 2 8 . 10 10 17 10 . 27 55 35 . 40 15 . 192 Hits 1430 | . 31 22 71 67 150 24 22 24 . 12 29 41 26 . 38 211 102 . 109 40 12 399 Melee 12 | . . . 1 . . . . 2 . . . 4 1 . . . . . . . . 4 Projectile 1418 | . 31 22 70 67 150 24 22 22 . 12 29 37 25 . 38 211 102 . 109 40 12 395 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 47 | . 1 1 3 . 4 . 1 2 . . . 2 1 . 3 7 1 . 5 1 1 14 Actively Blocked 11 | . . . . . . . . . . . . . . . . . 1 . . . . 10 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 26517 | . 439 264 1014 793 1997 296 332 401 . 229 563 727 557 . 927 3813 1749 . 2395 914 236 8871 Core 3896 | . 113 58 154 150 213 39 32 45 . . 57 93 20 . 98 660 304 . 345 43 . 1472 Absorbed by Shields 131 | . . . . . . . . . . . . . . . . . . . . . . 131 Reduced by Siege Mode 83 | . . . . . . . . . . . . . . . . . . . 38 . 23 22 Redirected to Shielding 459 | . . . . . . . . 36 . 74 . . . . . 81 268 . . . . . Ignored by Resistances 140 | . . . . . 104 18 17 1 . . . . . . . . . . . . . . Regen/Repaired (Parts) 820 | . 164 . . . 178 . . . . . 134 . . 93 . 54 . . . . . 197 Core Remaining (%) 59 | 100 . 31 . 24 61 . . . . 83 . . . . 68 . 3 . 70 . 96 . Volleys Fired 700 | 5 56 27 85 49 132 20 12 12 . 15 12 16 20 . 22 47 32 2 39 31 12 54 Largest 8 | 2 2 2 3 3 3 4 4 4 . 4 4 4 4 . 4 5 4 1 5 8 8 7 Hottest 400 | 70 125 135 205 79 79 109 104 97 . 97 109 119 124 . 250 400 400 35 232 303 316 316 Shots Fired 2273 | 10 106 50 232 145 395 80 48 45 . 59 47 55 59 1 55 151 101 2 162 147 61 262 Gun 1989 | 10 59 5 193 143 391 80 48 45 . 59 47 55 59 1 55 141 101 2 86 103 56 250 Cannon 262 | . 44 45 36 . . . . . . . . . . . . . . . 76 44 5 12 Launcher 19 | . . . 3 2 4 . . . . . . . . . . 10 . . . . . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Kinetic 1790 | 5 8 . 74 143 391 80 48 45 . 59 47 55 59 1 44 97 15 2 162 147 59 249 Thermal 452 | 5 98 50 155 . . . . . . . . . . . 11 44 86 . . . . 3 Explosive 19 | . . . 3 2 4 . . . . . . . . . . 10 . . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . . . . . . . . 2 10 Robot Hit Streak 19 | 4 12 8 17 14 13 13 17 8 . 15 8 10 11 . 7 10 11 . 19 9 8 17 Robot Miss Streak 8 | 1 5 2 5 3 7 3 2 3 . 2 2 8 4 1 7 5 4 . 5 5 2 5 Penetration Max 1 | . . . . . 1 1 . . . . . 1 1 . 1 1 . . 1 . 1 1 Secondary Targets 52 | . 1 . . 3 6 3 3 4 . 3 1 . 2 . 1 6 5 . . 2 . 12 Max Gunslinging Chain 2 | . 1 . . 1 1 1 1 2 . 1 1 . 1 . 1 1 1 . . 1 . 2 Shots Hit Robots 1531 | 7 69 35 142 99 239 45 30 28 . 40 33 35 35 . 37 161 85 1 99 70 37 204 Core Hits 760 | 4 29 14 70 42 120 27 18 13 . 20 9 12 19 . 27 91 66 . 32 33 18 96 Critical Kills 12 | . . . . . 1 1 . . . . 1 2 2 . . 3 . . . . . 2 Critical Parts Destroyed 14 | . . . . 1 . . . 1 . . . 1 2 . 3 1 . . . . . 5 Critical Strikes 60 | 1 2 . 6 1 1 1 . 1 . . 1 3 4 . 3 11 1 . 4 7 . 13 Burn 9 | 1 2 . 6 . . . . . . . . . . . . . . . . . . . Destroy 27 | . . . . 1 1 1 . 1 . . 1 3 4 . 3 5 . . . . . 7 Blast 11 | . . . . . . . . . . . . . . . . . . . 4 7 . . Sever 10 | . . . . . . . . . . . . . . . . 6 1 . . . . 3 Impale 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 278 | . . . 6 10 9 2 4 . . . 12 1 . 1 . 101 12 1 . . 5 114 Impact 44 | . . . 6 10 9 1 4 . . . 12 1 . 1 . . . . . . . . Slashing 201 | . . . . . . 1 . . . . . . . . . 101 12 1 . . 5 81 Piercing 33 | . . . . . . . . . . . . . . . . . . . . . . 33 Sneak Attacks 27 | . . . 2 . . . . . . . 1 . . . . 13 . 1 . . 1 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Damage Inflicted 40201 | 69 1073 639 3187 1852 4194 954 547 471 . 700 763 660 615 . 1543 6738 2431 95 2663 1891 1144 7972 Guns 26570 | 69 540 85 1951 1524 4001 954 547 471 . 700 641 660 615 . 1543 2253 2287 . 1116 1132 821 4660 Cannons 4285 | . 519 554 465 . . . . . . . . . . . . . . . 1518 759 234 236 Explosions 2490 | . . . 473 294 193 . . . . . . . . . . 1530 . . . . . . Melee 6731 | . . . 284 34 . . . . . . 122 . . . . 2955 144 95 . . 89 3008 Ramming 125 | . 14 . 14 . . . . . . . . . . . . . . . 29 . . 68 Kinetic 22869 | 31 52 . 727 1524 4001 954 547 471 . 700 641 660 615 . 557 1062 205 . 2634 1891 972 4625 Thermal 7948 | 38 1007 639 1767 . . . . . . . . . . . 986 1354 2082 . . . . 75 Explosive 2249 | . . . 395 294 193 . . . . . . . . . . 1367 . . . . . . Electromagnetic 279 | . . . . . . . . . . . . . . . . . . . . . 83 196 Impact 440 | . . . 284 34 . . . . . . 122 . . . . . . . . . . . Slashing 5735 | . . . . . . . . . . . . . . . . 2955 144 95 . . 89 2452 Piercing 556 | . . . . . . . . . . . . . . . . . . . . . . 556 Highest Corruption 22 | . . . 4 6 2 1 1 1 1 1 5 12 12 12 2 5 5 . . 1 1 22 Average Corruption 4 | . . . 4 4 2 1 1 1 1 1 4 8 12 12 1 2 5 . . 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 188 | . . . 24 23 . 9 6 7 . 2 6 18 34 3 . 9 12 . . 2 2 31 Message Errors 46 | . . . 10 3 . 4 1 1 . . . 6 5 . . 1 3 . . 1 1 10 Matter Fused 48 | . . . 4 9 . . 3 2 . . 1 5 12 . . 3 1 . . . 1 7 Heat Flow Errors 20 | . . . 4 . . 2 . . . . 3 2 1 1 . 1 3 . . . . 3 Energy Discharges 20 | . . . 2 3 . . 1 2 . . . . 5 1 . 2 1 . . . . 3 Parts Rejected 7 | . . . . . . . . . . 1 . 2 1 . . . . . . . . 3 Parts Fused 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 23 | . . . 2 4 . 2 1 1 . . 2 1 3 . . 2 3 . . 1 . 1 Data Loss (major) 8 | . . . 1 1 . . . 1 . . . 1 2 . . . . . . . . 2 Misfires 3 | . . . . . . 1 . . . . . . . 1 . . . . . . . 1 Alerts 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 8 | . . . . 2 . . . . . 1 . 1 4 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1330 | . . . 284 12 . . . . . . 92 . . . . 452 . 55 29 . . 406 Projectiles 39 | . . . . . . . . . . . . . . . . . . . 29 . . 10 Explosions 134 | . . . 60 8 . . . . . . . . . . . 66 . . . . . . Melee 1157 | . . . 224 4 . . . . . . 92 . . . . 386 . 55 . . . 396 Knockbacks 30 | . 1 . . . . . . . . . 1 . . . . . . . 23 4 1 . Impact 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . Kinetic 26 | . . . . . . . . . . . . . . . . . . . 21 4 1 . Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 235 | . 7 . 87 . 26 . . . . . . . . . . 92 . . . . . 23 Shots 4 | . . . 1 . 1 . . . . . . . . . . 2 . . . . . . Rammed 10 | . 1 . 1 . . . . . . . . . . . . . . . 2 . 1 5 Targets Rammed 11 | . 1 . 1 . . . . . . . . . . . . . . . 3 . 1 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 469 | 70 294 225 283 42 209 318 216 87 . 63 343 257 121 158 324 440 469 . 34 330 379 420 Average Temperature 89 | 29 97 92 68 12 46 71 89 50 . 30 94 92 40 90 81 137 144 . 14 92 95 137 Received Heat Transfer 5240 | . 258 135 369 174 909 78 72 74 . 90 126 198 162 . 201 958 342 . 481 27 39 547 Effects 18 | . 4 . . . . . . . . . . . . . . 1 4 . . . 1 8 Shutdowns 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 Energy Bleed 3 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Interference 9 | . 3 . . . . . . . . . . . . . . . . . . . . 6 Short Circuit 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Total Turns 60 | . . . . . . . . . . . . . . . . . . . 22 . 25 13 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . 22 . 25 13 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 1 . . . . . . 1 . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 8 | . . . 1 . . . . . . . 2 . . . . . . . . . 1 4 Impact Corruptions 8 | . . . 4 1 . . . . . . 2 . . . . . . . . . . 1 Robots Melted 6 | . 1 1 1 . . . . . . . . . . . 2 . 1 . . . . . Combat Hostiles 6 | . 1 1 1 . . . . . . . . . . . 2 . 1 . . . . . Parts Melted 45 | . 8 8 13 . . . . . . . . . . . 9 2 5 . . . . . Heat Transferred 14963 | 185 2553 1295 4009 . . . . . . . . . . . 1450 1975 3422 . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Maximum Alert Level 4 | . . . 3 3 4 2 . . . . . . . . . 3 4 2 2 2 2 4 Low Security (%) 22 | 100 100 100 23 . . . . . . . 100 . . . . . . . . . . 1 Level 1 13 | . . . 13 28 7 . . . . . . . . . . 15 . . 53 54 65 7 Level 2 30 | . . . 29 68 23 100 . . . . . . . . . 32 17 100 46 45 34 4 Level 3 22 | . . . 33 2 37 . . . . . . . . . . 52 44 . . . . 42 Level 4 10 | . . . . . 31 . . . . . . . . . . . 37 . . . . 44 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Peak Influence 1578 | 5 128 122 772 708 1255 603 . . . . 63 . . . . 854 1223 641 581 604 421 1578 Initial 641 | . . 49 25 294 291 569 . . . . 16 . . . . 333 594 641 375 326 339 200 Average 531 | 1 25 60 470 470 847 547 . . . . 9 . . . . 617 975 588 416 412 369 970 Influence Increases 13352 | 10 424 324 1253 856 1686 378 210 212 . 207 212 242 190 . 926 1898 769 26 326 616 216 2371 Destroy 0b10 Robot/C 7120 | . 200 260 740 460 940 240 200 140 . 160 60 140 160 . 540 860 460 . 200 380 80 900 Destroy 0b10 Robot/NC 595 | 10 40 10 85 45 90 10 . . . 10 5 . . . . 80 5 5 5 5 15 175 Destroy Leader 1362 | . 68 30 198 130 250 50 10 20 . 20 30 10 10 . 40 168 30 . 30 82 12 174 Allied During Kill 621 | . . 9 . . . . . 37 . 17 . 2 5 . 346 67 . . . 9 . 129 Successful Hack 252 | . 22 . 58 34 13 60 . . . . 30 . . . . 23 . . . 12 . . Select Force Hacks 120 | . 60 . . 30 30 . . . . . . . . . . . . . . . . . Disable Machine 510 | . 15 . 60 60 60 . . . . . . . . . . 165 15 15 . . 60 60 Anti-Garrison Action 300 | . . . . . 200 . . . . . . . . . . . 100 . . . . . Destroy Structure 1077 | . 4 . 52 22 43 3 . . . . 12 . . . . 430 24 6 46 68 4 363 Partial Spotted 30 | . 15 . . . . . . . . . . . . . . 15 . . . . . . Lose Combat Pursuer 1365 | . . 15 60 75 60 15 . 15 . . 75 90 15 . . 90 135 . 45 60 45 570 Influence Decreases 11777 | 10 296 386 622 863 1124 1121 411 369 151 180 176 259 236 . 396 1579 395 712 282 593 463 1153 Entered New Map 3922 | . . 79 41 403 399 683 189 59 151 . 11 24 10 . . 197 255 582 162 255 265 157 Time Decay 5643 | 10 266 302 501 380 565 428 222 270 . 130 155 195 189 . 246 592 . 130 . 278 198 586 Lost Part 1322 | . 30 5 80 60 160 10 . 20 . 10 10 40 17 . 30 280 140 . 120 . . 310 Lost Ally 590 | . . . . 20 . . . 20 . 40 . . 20 . 120 210 . . . 60 . 100 Purge Threat 300 | . . . . . . . . . . . . . . . . 300 . . . . . . Squads Dispatched 69 | . 4 2 3 5 12 3 . . . . 6 . 1 . 1 10 . 1 1 3 2 15 Investigation 16 | . 3 . 2 1 5 . . . . . 1 . . . 1 2 . . . . . 1 Extermination 10 | . . . . . . 1 . . . . 1 . . . . 2 . . . 1 1 4 Reinforcement 22 | . 1 . 1 1 5 1 . . . . 1 . . . . 4 . 1 1 1 . 5 Assault 11 | . . 2 . 2 1 1 . . . . . . 1 . . 2 . . . . . 2 Garrison 10 | . . . . 1 1 . . . . . 3 . . . . . . . . 1 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . 5 . . . . . 2 Construction Impeded 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Distress Signals 21 | . . . 4 2 3 . . . . . . . . . . 4 . . . . . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 553 | . 20 19 53 33 65 13 10 9 . 10 7 11 9 . 26 74 29 . 18 23 8 116 Peak Tracking Total 20 | . 4 4 6 5 7 4 7 4 . 4 4 5 5 . 10 7 13 . 6 5 4 20 Tactical Retreats 42 | . . 1 3 3 2 1 . 1 . . 2 2 1 . . 5 4 . 1 3 1 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Traps Triggered 20 | . 5 . 1 4 2 . . . . . 1 . . . . . 3 1 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Machines Disabled 39 | . 1 . 4 4 4 . . 1 . . . . . . 2 11 3 1 . . 4 4 Max in Single Turn 4 | . 1 . 1 1 1 . . 1 . . . . . . . 4 1 1 . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Machines Accessed 81 | . 10 . 12 11 12 7 2 . 4 . 5 . 1 1 1 6 . 2 . 2 2 3 Terminals 41 | . 7 . 9 10 6 5 1 . . . 1 . . . 1 . . 1 . . . . Fabricators 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . Repair Stations 8 | . 1 . . . 2 . . . . . 1 . . . . 1 . 1 . . 1 1 Recycling Units 5 | . 2 . 1 1 1 . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . 2 2 . . . . . . . . . 1 . . . 2 . . Garrison Access 6 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 2 Total Hacks 257 | . 35 . 35 25 42 27 8 . 28 . 9 . 1 4 5 20 . 4 . 6 2 6 Successful 168 | . 23 . 22 13 25 16 8 . 28 . 3 . 1 4 5 14 . 2 . 3 . 1 Failed 86 | . 12 . 12 12 16 11 . . . . 6 . . . . 6 . 2 . 2 2 5 Catastrophic 13 | . 1 . 2 1 4 1 . . . . 1 . . . . 1 . . . 2 . . Database Lockouts 3 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . Manual 162 | . 26 . 16 15 15 14 . . . . . . . . . 34 3 5 . 3 6 25 Terminals 116 | . 23 . 19 23 21 16 7 . . . 1 . . . 5 . . 1 . . . . Fabricators 16 | . . . . . . . . . . . 4 . . . . 12 . . . . . . Repair Stations 25 | . 9 . . . 5 . . . . . 2 . . . . 2 . 3 . . 1 3 Recycling Units 9 | . 3 . 3 2 1 . . . . . . . . . . . . . . . . . Scanalyzers 46 | . . . 13 . 11 11 . . . . . . . . . 5 . . . 6 . . Garrison Access 11 | . . . . . 4 . . . . . 2 . . . . 1 . . . . 1 3 Terminal Hacks 66 | . 4 . 3 6 3 2 8 . 28 . 1 . 1 4 5 . . 1 . . . . Record 23 | . . . . . . . 7 . 11 . . . . . 5 . . . . . . . Part Schematic 13 | . . . . 1 . . . . 8 . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 2 . 1 . . . 3 . . . . . . . . . . . . . Open Door 6 | . . . . 4 . . 1 . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Build 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 15 | . 8 . . . 4 . . . . . 2 . . . . . . 1 . . . . Scan Component 8 | . 4 . . . 2 . . . . . 1 . . . . . . 1 . . . . Repair 7 | . 4 . . . 2 . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 36 | . . . 12 . 10 7 . . . . . . . . . 4 . . . 3 . . Insert Component 11 | . . . 4 . 4 1 . . . . . . . . . 1 . . . 1 . . Analyze 11 | . . . 4 . 5 1 . . . . . . . . . 1 . . . . . . Retrieve Study 14 | . . . 4 . 1 5 . . . . . . . . . 2 . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 43 | . 11 . 5 7 8 7 . . . . . . . . . 4 . . . . . 1 Terminals 31 | . 8 . 5 6 5 7 . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 7 | . 3 . . 1 1 2 . . . . . . . . . . . . . . . . Skim 23 | . 5 . 5 4 4 5 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 4 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 Patch 4 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 Recycling Units 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 8 . 12 9 9 7 1 . . . 4 . . . 1 3 . 2 . 2 2 3 Full Trace Events 8 | . . . 2 1 3 . 1 . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 6 . . . . 3 . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . . . 4 1 4 1 . . 8 . . . . 15 . 22 . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Time 120 | . . . . . . . . . . . . . . . . 120 . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . 14 . . . . . . Part Studies Acquired 14 | . . . 4 . 1 5 . . . . . . . . . 2 . . . 2 . . Parts Repaired 7 | . 4 . . . 2 . . . . . 1 . . . . . . . . . . . Time 227 | . 122 . . . 70 . . . . . 35 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 63 | . . . 63 . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 4 . 4 1 . . . . . . . . . 1 . . . 1 . . Part Schematics Acquired 10 | . . . 4 . 4 1 . . . . . . . . . 1 . . . . . . Parts Damaged 3 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . 4 . . . . . 7 . . . . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . 7 . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 4 . . . 1 1 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Total Allies 34 | . . 1 . . . . . 4 . . . 1 1 8 . 9 . 1 . 3 . 6 Largest Group 9 | . . 1 . . . . . 4 3 3 . 1 1 9 9 4 . 1 . 3 . 3 Highest-Rated Group 289 | . . 31 . . . . . 64 48 48 . 20 32 289 285 210 . 32 . 243 . 270 Highest-Rated Ally 122 | . . 31 . . . . . 16 16 16 . 20 32 38 38 70 . 32 . 81 . 122 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . 5 . 1 . 1 . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Demo 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 27 | . . . . 1 . . . . . . . . . . . 16 . 2 . 3 1 4 ROAM 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . EXPLORE 12 | . . . . 1 . . . . . . . . . . . 11 . . . . . . RETURN 10 | . . . . . . . . . . . . . . . . 2 . 1 . 2 1 4 Ally Attacks 244 | . . 13 . . . . . 13 . 24 . 10 5 . 77 44 . . . 8 . 50 Total Damage 8944 | . . 168 . . . . . 127 . 325 . 243 218 . 1972 971 . . . 361 . 4559 Kills 69 | . . 3 . . . . . 1 . 3 . 2 1 . 19 12 . . . 4 . 24 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Active Infowar (turns) 14277 | 36 957 310 886 854 432 1038 470 586 90 264 842 537 665 895 535 1789 39 . 267 613 407 1765 Optics 10428 | . . . . . . 1038 470 586 90 264 842 537 665 895 535 1454 . . 267 613 407 1765 Sensors 1 | . . . . . . . . . . . . . . . . 1 . . . . . . IFF 1749 | . . . . . . . . . . . . 265 459 895 130 . . . . . . . Terrain 7549 | 36 957 310 886 854 432 715 449 443 90 62 543 260 89 651 105 628 39 . . . . . Traps 531 | . . . . . . . . . . . 530 . . . . 1 . . . . . . ECM 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Robot Analysis Total 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . 2 1 . . . 1 2 2 2 . . . . . . . Drone Launches 22 | . . . . 2 . . . . . . . . . . . 12 . 1 . 2 1 4 Drone Recoveries 18 | . . . . . . . . . . . . . . . . 10 . 1 . 2 1 4 Zionite Intel Received 8 | . . . . . . . . . . . . . . . . 4 . . . . 1 3 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Turns Passed 17654 | 88 1111 684 1499 886 1686 1052 470 586 90 264 842 537 665 895 535 1868 394 265 385 613 407 1832 Spaces Moved 12882 | 74 709 462 1008 540 1052 720 405 479 93 204 745 381 572 816 416 1478 244 243 209 421 268 1343 Core 87 | 14 . . . . . . . . . . . . . . . 47 . . . . . 26 Treads 58 | . . . . . . . . . . . . . . . . . . . 2 13 13 30 Legs 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Wheels 12523 | 60 709 462 1008 540 1052 720 405 479 93 204 745 381 572 816 416 1431 244 243 118 408 255 1162 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 209 | . . . . . . . . . . . . . . . . . . . 84 . . 125 Fastest Speed 25 | 50 90 100 100 100 95 97 101 101 86 101 87 87 90 90 90 50 78 90 34 100 80 25 Average Speed 94 | 82 100 103 103 108 98 100 101 101 87 101 87 88 90 90 97 83 87 96 80 103 103 88 Slowest Speed 250 | 90 115 115 120 135 102 105 101 101 101 101 87 90 105 90 105 250 135 105 180 170 170 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Potential Cave-ins 5 | . . . . . . . . . . . . . . . . 3 . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 95 97 95 83 92 19 59 59 73 49 24 43 79 89 59 57 40 8 95 13 32 42 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 20 | . 2 . 2 1 1 1 2 . 1 . . . . . 1 9 . . . . . . Known Exits Taken 10 | . . . 1 1 1 1 . . . 1 1 . . . 1 1 . 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 . . . . 1 1 1 . . 1 1 1 . . . . . . 1 . Scrap Searched 24 | . . 1 . . . . 8 7 . 1 . 1 3 2 1 . . . . . . . Spaces Dug 102 | . 3 . 4 2 9 2 4 . . . 11 1 . . . 29 2 1 . 2 . 32 Terrain Destroyed 522 | . 3 . 44 19 36 2 4 . . . 11 1 . . . 253 2 3 32 27 3 82 Melee 92 | . . . 4 2 9 2 4 . . . 11 1 . . . 26 2 . . . . 31 Projectile 123 | . 3 . . . . . . . . . . . . . . 4 . 3 32 27 3 51 AOE 307 | . . . 40 17 27 . . . . . . . . . . 223 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac DSF Res Tes Res Total 16251 | 88 988 626 1276 691 1402 999 427 550 101 223 885 539 672 980 483 1828 319 270 330 526 364 1684 Wait 1569 | . 172 102 94 41 149 221 2 20 1 2 86 112 59 142 21 88 3 12 30 41 34 137 Move 12860 | 73 708 461 1007 539 1051 719 404 478 92 203 744 380 571 815 415 1478 243 242 209 420 267 1341 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 155 | 3 14 9 21 8 16 9 . 2 . . 11 . 8 6 2 20 1 2 11 5 1 6 Fast Attach 156 | 7 15 1 1 2 4 3 . 1 4 1 . 2 3 1 6 37 8 5 17 7 12 19 Attach 82 | . 2 1 9 5 17 2 . 1 . 1 4 5 1 . 3 9 6 1 7 2 . 6 Detach 26 | . 2 1 . 1 1 1 . . . . . . . 3 1 3 1 2 3 1 3 3 Swap 220 | . 14 11 33 22 17 10 5 5 . 1 11 8 8 2 8 27 2 . . 7 11 18 Drop 158 | . 4 13 19 5 6 12 . 1 4 . 5 . . 10 5 17 3 3 12 10 18 11 Fire 700 | 5 56 27 85 49 132 20 12 12 . 15 12 16 20 . 22 47 32 2 39 31 12 54 Melee 247 | . . . 6 10 9 2 4 . . . 12 1 . 1 . 101 12 1 . . 5 83 Ram 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . 2 . 1 1 Escape Stasis 10 | . . . . . . . . . . . . . . . . . 8 . . 2 . . Rewire 48 | . . . . . . . . 30 . . . 15 2 . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . 9 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp / Gar) -5/Garrison -4/Factory -4/DSF -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 15) 429 | -10/Materials | Build established: Scavenger-Mutant 470 | -10/Materials | Discovered new exit (range 16) 662 | -10/Materials | Discovered new exit (range 18) 709 | -10/Materials | Discovered new exit (range 4) 752 | -10/Materials | Repaired Particle Gun 779 | -10/Materials | Repaired Beam Cannon 819 | -10/Materials | Repaired Lgt. Nuclear Core 846 | -10/Materials | Repaired Med. Laser 862 | -10/Materials | Discovered new exit (range 5) 1200 | -10/Materials | Entered Mines 1229 | -10/Mines | Met a Derelict bent on vengeance 1259 | -10/Mines | Build established: Mutant 1261 | -10/Mines | Learned Materials emergency access door positions 1315 | -10/Mines | Discovered new exit (range 6) 1316 | -10/Mines | Met a Derelict testing a Signal Generator 1356 | -10/Mines | Found Signal Generator 1383 | -10/Mines | Core integrity fell below 50% 1466 | -10/Mines | Discovered new exit (range 11) 1621 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1884 | -10/Mines | Entered Materials 1884 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1976 | -9/Materials | Central database locked down 2150 | -9/Materials | Discovered new exit (range 15) 2162 | -9/Materials | Discovered new exit (range 8) 2351 | -9/Materials | Discovered new exit (range 15) 2423 | -9/Materials | Discovered new exit (range 15) 2473 | -9/Materials | Identified exit to Mines 2473 | -9/Materials | Identified exit to Storage 2728 | -9/Materials | Discovered new exit (range 13) 2779 | -9/Materials | Learned 4 Recycling zone layouts 2815 | -9/Materials | Learned location of 1 exit from Recycling 2841 | -9/Materials | Learned Storage emergency access door positions 2858 | -9/Materials | Learned Storage terminal intel 2865 | -9/Materials | Identified exit to Materials 2865 | -9/Materials | Learned location of 1 exit from Materials 2866 | -9/Materials | Learned location of Zion (-6) 2867 | -9/Materials | Lost 3 parts (1n2w) 2888 | -9/Materials | Learned Storage emergency access door positions 3301 | -9/Materials | Build established: Skirmisher 3383 | -9/Materials | Entered Storage 3384 | -9/Storage | Loaded intel: 14 terminal locations 3556 | -9/Storage | Core integrity fell below 50% 3658 | -9/Storage | Garrison activated, responded to threat 3924 | -9/Storage | Discovered exit to Materials (range 7) 4160 | -9/Storage | Discovered new exit (range 14) 4183 | -9/Storage | First assault squad dispatched 4269 | -9/Storage | Entered Materials 4269 | -8/Materials | Evolved 2 slots: Propulsion x2 4270 | -8/Materials | Identified exit to Factory 4440 | -8/Materials | Destroyed 12 combat bots 4555 | -8/Materials | Central database locked down 4758 | -8/Materials | Garrison activated, responded to threat 4885 | -8/Materials | Discovered exit to Factory (range 9) 5001 | -8/Materials | Build established: Tank 5371 | -8/Materials | Lost 3 parts (1p1n1u) 5520 | -8/Materials | Lost 3 parts (1n1u1w) 5573 | -8/Materials | Repaired Arm. Wheel+ 5613 | -8/Materials | Repaired Reflective Plating 5869 | -8/Materials | First assault squad dispatched 5955 | -8/Materials | Entered Factory 5955 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6046 | -7/Factory | Identified exit to Lower Caves 6341 | -7/Factory | Build established: Scientist-Skirmisher 6635 | -7/Factory | Identified exit to Factory 6710 | -7/Factory | Learned location of 2 exits from Factory 6755 | -7/Factory | First assault squad dispatched 6775 | -7/Factory | Learned location of 2 exits from Upper Caves 6875 | -7/Factory | Learned location of 1 exit from Extension 6929 | -7/Factory | Learned 4 Lower Caves zone layouts 6993 | -7/Factory | Learned location of Warlord (-5) 7007 | -7/Factory | Entered Lower Caves 7037 | -7/Lower Caves | Learned Factory stockpile data 7168 | -7/Lower Caves | Attracted the attention of an 0b10 base 7216 | -7/Lower Caves | Learned Extension garrison access intel 7216 | -7/Lower Caves | Learned Research emergency access door positions 7216 | -7/Lower Caves | Learned Research trap positions 7216 | -7/Lower Caves | Learned location of Armory (-4) 7220 | -7/Lower Caves | Destroyed 7 combat bots 7395 | -7/Lower Caves | Discovered new exit (range 9) 7477 | -7/Lower Caves | Entered another Lower Caves area 7479 | -7/Lower Caves | Discovered exit to Factory (range 9) 7562 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7697 | -7/Lower Caves | Learned Factory stockpile data 8049 | -7/Lower Caves | Discovered new exit (range 3) 8063 | -7/Lower Caves | Entered Data Miner 8063 | -7/Data Miner | Accompanied by 3 allies 8063 | -7/Data Miner | Discovered new exit (range 6) 8079 | -7/Data Miner | Met Data Miner 8100 | -7/Data Miner | Learned location of Section 7 (-2) 8100 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8113 | -7/Data Miner | Received God Mode back door access code from Data Miner 8153 | -7/Data Miner | Entered Proximity Caves 8153 | -6/Proximity Caves | Accompanied by 3 allies 8403 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8417 | -6/Proximity Caves | Entered Factory 8417 | -6/Factory | Evolved 2 slots: Propulsion x2 8418 | -6/Factory | Identified exit to Factory 8631 | -6/Factory | Discovered new exit (range 12) 8676 | -6/Factory | Build established: Skirmisher 8728 | -6/Factory | Found Prototype Processor 8728 | -6/Factory | Identified Exp. Targeting Computer 8771 | -6/Factory | Repaired Prc. Assault Rifle 8789 | -6/Factory | Discovered new exit (range 3) 8890 | -6/Factory | Identified exit to Lower Caves 8940 | -6/Factory | Garrison activated, responded to threat 9259 | -6/Factory | Entered Lower Caves 9343 | -6/Lower Caves | Encountered a Warlord checkpoint 9478 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9496 | -6/Lower Caves | System corruption reached 10% 9547 | -6/Lower Caves | Lost 4 parts (1n1u2w) 9636 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9695 | -6/Lower Caves | Discovered new exit (range 5) 9796 | -6/Lower Caves | Entered another Lower Caves area 9796 | -6/Lower Caves | Accompanied by 1 ally 9799 | -6/Lower Caves | Discovered exit to Factory (range 18) 9865 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10052 | -6/Lower Caves | Spotted B-75 Beast 10248 | -6/Lower Caves | Learned Factory trap positions 10421 | -6/Lower Caves | Discovered new exit (range 9) 10450 | -6/Lower Caves | Learned Factory terminal intel 10461 | -6/Lower Caves | Entered Zion 10461 | -6/Zion | Accompanied by 1 ally 10508 | -6/Zion | System corruption cleaned by Quarantine Array 10545 | -6/Zion | Discovered new exit (range 16) 10569 | -6/Zion | Learned 4 Factory zone layouts 10574 | -6/Zion | Found CR-A16's Pointy Stick 10678 | -6/Zion | Learned 4 Factory zone layouts 10818 | -6/Zion | Gained Derelict followers 10952 | -6/Zion | Found Prototype Energy Gun 10952 | -6/Zion | Identified Storm Laser 10977 | -6/Zion | Given the Hacking Drone Bay 10977 | -6/Zion | Found Prototype Device 11060 | -6/Zion | Met Imprinter 11076 | -6/Zion | Imprinted 11078 | -6/Zion | Declared Zion's savior 11356 | -6/Zion | Entered Proximity Caves 11356 | -5/Proximity Caves | Accompanied by 9 allies 11399 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11471 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11505 | -5/Proximity Caves | Learned Extension trap positions 11552 | -5/Proximity Caves | Lost 3 allies 11602 | -5/Proximity Caves | Learned Factory security intel 11604 | -5/Proximity Caves | Lost 3 allies 11617 | -5/Proximity Caves | Identified Hacking Drone Bay 11757 | -5/Proximity Caves | Spotted B-75 Beast 11843 | -5/Proximity Caves | Discovered exit to Factory (range 18) 11891 | -5/Proximity Caves | Entered Factory 11891 | -5/Factory | Accompanied by 2 allies 11891 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11892 | -5/Factory | Identified exit to Upper Caves 11894 | -5/Factory | Loaded intel: 98 trap records 11897 | -5/Factory | Loaded intel: 26 terminal locations 11918 | -5/Factory | Build established: Scavenger-Tank 11964 | -5/Factory | Incoming assault squad redirected 12060 | -5/Factory | Discovered new exit (range 20) 12191 | -5/Factory | First assault squad dispatched 12198 | -5/Factory | Lost 3 parts (2u1w) 12216 | -5/Factory | Incoming assault squad redirected 12310 | -5/Factory | Retrieved Zion intel report: Component Schematics 12311 | -5/Factory | Zion Fire squad teleported in 12327 | -5/Factory | Lost 14 parts (1p4n2u7w) 12447 | -5/Factory | Zion Recon squad teleported in 12529 | -5/Factory | Build established: Scavenger-Mutant 12545 | -5/Factory | Fabricated Arm. Huge Wheel (x2) 12652 | -5/Factory | P-70 Sage assimilated allied 4N-D99(i) 12771 | -5/Factory | Spotted B-75 Beast 12801 | -5/Factory | Identified exit to Factory 12817 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12819 | -5/Factory | Incoming assault squad redirected 12830 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12831 | -5/Factory | Zion Infowar Resupply teleported in 12884 | -5/Factory | Incoming investigation squad redirected 12984 | -5/Factory | Lost 4 parts (1p2n1w) 13031 | -5/Factory | Zion Demo squad teleported in 13043 | -5/Factory | Core integrity fell below 50% 13098 | -5/Factory | Lost 3 parts (3n) 13299 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13300 | -5/Factory | Zion Light squad teleported in 13345 | -5/Factory | Found Prototype Protection 13345 | -5/Factory | Identified Zio. Weapon Casing 13399 | -5/Factory | Fabricated Imp. Propulsion Shielding (x2) 13461 | -5/Factory | Terminal network hard line cut 13704 | -5/Factory | Build established: Scavenger-Skirmisher 13743 | -5/Factory | Incoming investigation squad redirected 13759 | -5/Factory | Identified exit to Garrison 13759 | -5/Factory | Entered Garrison 13778 | -5/Garrison | Attempted to install RIF, but system incompatible 13828 | -5/Garrison | Garrison Relay disabled 13839 | -5/Garrison | Triggered checkpoint 13865 | -5/Garrison | Triggered checkpoint 13890 | -5/Garrison | Destroyed 7 combat bots 13916 | -5/Garrison | Garrison Relay disabled 13979 | -5/Garrison | Core integrity fell below 20% 14055 | -5/Garrison | Lost 12 parts (5n2u5w) 14070 | -5/Garrison | Destroyed 10 combat bots 14085 | -5/Garrison | Triggered checkpoint 14121 | -5/Garrison | Discovered exit to Factory (range 8) 14153 | -5/Garrison | Entered Factory 14153 | -4/Factory | Evolved 2 slots: Weapon x2 14167 | -4/Factory | Zion Resource Resupply teleported in 14417 | -4/Factory | Identified exit to DSF 14418 | -4/Factory | Entered DSF 14466 | -4/DSF | Additional patrols routed to DSF 14535 | -4/DSF | Lost 9 parts (2n2u5w) 14563 | -4/DSF | Discovered new exit (range 14) 14748 | -4/DSF | Sterilization system engaged 14768 | -4/DSF | Ambient heat levels rising (+10) 14783 | -4/DSF | Ambient heat levels rising (+10) 14798 | -4/DSF | Ambient heat levels rising (+10) 14803 | -4/DSF | Entered Research 14803 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 14804 | -3/Research | Loaded intel: 69 trap records 14865 | -3/Research | Build established: Scavenger-Executioner 14883 | -3/Research | Zion Hacker squad teleported in 14931 | -3/Research | Central database locked down 15014 | -3/Research | Lost 3 allies 15342 | -3/Research | Garrison activated, responded to threat 15383 | -3/Research | Discovered new exit (range 10) 15416 | -3/Research | Identified exit to Testing 15416 | -3/Research | Entered Testing 15622 | -3/Testing | Found Prototype Device 15622 | -3/Testing | Identified AEGIS Remote Shield 15721 | -3/Testing | Retrieved Zion intel report: Guard Positions 15754 | -3/Testing | Found Prototype Energy Cannon 15754 | -3/Testing | Identified Disintegrator 15768 | -3/Testing | Discovered new exit (range 8) 15815 | -3/Testing | Garrison activated, responded to threat 15823 | -3/Testing | Entered Research 15823 | -2/Research | Evolved 2 slots: Power x2 15868 | -2/Research | Zion Heavy squad teleported in 15978 | -2/Research | Garrison activated, responded to threat 16127 | -2/Research | Destroyed 8 combat bots 16151 | -2/Research | Zion Demo squad teleported in 16227 | -2/Research | Zion Kinetic Resupply teleported in 16337 | -2/Research | Lost 3 allies 16343 | -2/Research | Retrieved Zion intel report: Trap Installations 16381 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16468 | -2/Research | Discovered new exit (range 8) 16662 | -2/Research | Retrieved Zion intel report: Unaware Schematics 16697 | -2/Research | Found Prototype Processor 16697 | -2/Research | Identified Exp. Signal Interpreter 16810 | -2/Research | Incoming investigation squad redirected 17003 | -2/Research | Lost 10 parts (2p1u7w) 17073 | -2/Research | First assault squad dispatched 17088 | -2/Research | Incoming assault squad redirected 17194 | -2/Research | Identified exit to Access 17353 | -2/Research | Terminal network hard line cut 17397 | -2/Research | Build established: Mutant 17476 | -2/Research | System corruption reached 10% 17593 | -2/Research | Core integrity fell below 50% 17599 | -2/Research | Spotted B-90 Cyclops 17612 | -2/Research | Discovered exit to Access (range 15) 17629 | -2/Research | Lost 16 parts (1p7n2u6w) 17650 | -2/Research | Core integrity fell below 20% 17655 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 17598_ U-05 Engineer lays Concrete. 17598_ Adv. Visual Processing Unit destroyed. 17599_ U-05 Engineer lays Concrete. 17612_ EXIT=FOUND: ACCESS 17617_ Acquired Adv. Weight Redist. System. 17620_ Acquired Lgt. Quantum Reactor. 17621_ Dropped Railgun. 17622_ System corrupted: Component data lost. 17629_ Dropped Adv. Phase Shifter. 17630_ Acquired Enh. Nova Cannon. 17634_ Adv. Surge Thruster destroyed. 17639_ System corrupted: Graphene Brace rejected. 17641_ Acquired Graphene Brace. 17649_ P-80 Master resets S-43 Plague, system corruption cleaned. 17651_ Destroyed Xenon Bombardment Thruster. 17651_ Slug penetrates Wall. 17652_ Terminal disabled. 17653_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ??# # + + """"???????????? | | ????# [ # # # """"???????????? | | ?????# # !# # """"???????????? | | ############+########### # #??????????? | | # #??????????? | | ###########??????????? | | #????????????????????? | | #????????????????????? | | #################/####### ###????????????????????? | | ??????????# #?# #??????????????????????? | | #?????????# ###+####???????????????????? | | #?????????# " #???????????????????? | | #?????????# # #?????^?????????????? | | #?????????# # ""#??^????????????????? | | #?######### # ""#???????????????????? | | #? ############## ""#???????????????????? | | # #????????????# T#???????????????????? | | # "" #????????????# ""#???????????????????? | | + """#????????????# "#?^^????????????????? | | # R"#????????????# ""#???????????????????? | | # """#????????????# ##??????????????????? | | #? #????????????# #??????????????????? | | #? ]#????????????#] ! ##??????????????????? | | #?? #????????????# s #???????????????????? | | ##########???????+######/###### #?????????????? | | gggl Rk@ #?????????????? | | #?????????????? | | BB #?????????????? | | B #?????????????? | | ###+######?###### ########## #?????????????? | | ??^?????????????# ??????????? #?????????????? | | ????????????????# ????????????? #?????????????? | | ??????????????? h ???????????????#?????????????? | | ?????????????? # ??????????????????????????????? | | ?????????????" ?# ???????????????????????????????? | | ?????????????"??#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ??????????????????????????????????????????? | | #??????????????????#???????????????????????????? | | ########??????? #???????????????????????????? | | # #??????? #???????????????????????????? | | # #?#??##? #???????????????????????????? | | # # # ## #???????????????????????????? | | /*/ #???????????????????????????? | | #!# #???????????????????????????? | | #/## # #???????????????????????????? | | #!%*= #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 59 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 20 Resistance: TH 10 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 65 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Storage | Hacked Hvy. Assault Rifle | -8/Materials | Scanalyzed Drone Bay | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Hvy. Machine Gun | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Falx | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Wave Gun | -5/Factory | Z-intel Mni. Drone Bay | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Imp. Melee Analysis Suite | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Imp. Terrain Scanner | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Rocket Array | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free X-77 Beamer | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive B-74 Champion | -2/Research | Z-intel A-15 Conveyor | -2/Research | Z-intel H-77 Assassin | -2/Research | Z-intel Fabricated ------------ Arm. Huge Wheel | x2 | -5/Factory | Authchip Imp. Propulsion Shielding | x2 | -5/Factory | Authchip Repaired ---------- Particle Gun | 16% | -10/Materials Beam Cannon | 69% | -10/Materials Lgt. Nuclear Core | 52% | -10/Materials Med. Laser | 51% | -10/Materials Arm. Wheel | 16% | -8/Materials Reflective Plating | 55% | -8/Materials Prc. Assault Rifle | 16% | -6/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Wheel | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Minigun | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked KE Penetrator | -5/Factory | Hacked Power Sword | -5/Factory | Hacked Centrium Wheel | -3/Research | Hacked Hvy. Gauss Cannon | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Executioner Gunslinger King Drone Like A Rock Challenges ------------ None Game ------ Seed SapperNullDisintegrator Manual? 0 Play Time 04:07:47 Cumulative 615.0 hours Start 2025.11.07 @ 10:05:26 End 2025.11.07 @ 15:51:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 46 Types 20/4/7/2/6/1/0/3/0/3 Lore% 96 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e565c84-abb9-4595-b9b3-73a94ae7ec88