Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 08:03:41 Player: laeb2 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (428) 2140 Value Destroyed (11013) 11013 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (7258) 7258 TOTAL SCORE: 22891 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6258 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 100/100 System Corruption 21% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink > --- WEAPON (3) ------- Heavy Missile Launcher > --- INVENTORY (5) ---- Reinforced Deuterium Engine Gatling Laser Improved Spread Laser Flak Gun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Treads Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Energy Filter Light Armor Plating Graphene Brace Tractor Beam Gatling Laser Cooled Particle Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Proton Missile Launcher Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . . 1 1 Weapon 1 | . . 1 . . Parts Attached 128 | 7 17 19 29 56 Power 9 | 1 . 2 2 4 Engine 9 | 1 . 2 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 38 | 2 1 5 12 18 Treads 36 | 2 1 5 12 16 Leg . | . . . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 31 | 2 4 2 9 14 Device 17 | 1 1 1 7 7 Storage 3 | 1 1 . . 1 Processor 1 | . . . . 1 Hackware 3 | . . . . 3 Protection 7 | . 2 1 2 2 Artifact . | . . . . . Weapon 50 | 2 12 10 6 20 Energy Gun 14 | 1 5 2 2 4 Energy Cannon 8 | . . 2 3 3 Ballistic Gun 9 | 1 . . . 8 Ballistic Cannon 7 | . 2 2 1 2 Launcher 9 | . 2 4 . 3 Special Weapon . | . . . . . Impact Weapon 3 | . 3 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 1 2 6 Parts Lost 78 | . 3 12 21 42 Power 6 | . . 2 . 4 Propulsion 32 | . 1 2 10 19 Utility 14 | . . 2 3 9 Weapon 26 | . 2 6 8 10 Highest Loss Streak 17 | . 2 6 4 17 To Critical Strikes 1 | . . . . 1 Average Backups 18 | 2 17 18 18 18 Power 1 | . 1 . 2 1 Propulsion 3 | . 3 3 4 2 Utility 5 | . 4 4 5 6 Weapon 7 | . 7 9 5 6 Tool/Special . | . . . . . Unused Backups 25 | . 5 3 3 14 Power 5 | . . . 3 2 Propulsion 2 | . . 2 . . Utility 5 | . 3 . . 2 Weapon 12 | . 2 1 . 9 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 99 98 96 92 Engine 10 | . 14 10 9 6 Treads 31 | . 27 32 35 33 Device 8 | . 2 8 16 13 Storage 10 | . 14 11 9 6 Processor 1 | . . . . 4 Protection 5 | . 11 2 1 2 Energy Gun 7 | . 13 3 1 4 Energy Cannon 6 | . . 1 18 11 Ballistic Cannon 5 | . 1 21 2 1 Launcher 4 | . 8 3 1 . Impact Weapon 2 | . 4 2 . . Peak Build Rating 45 | 7 12 18 32 45 Average Rating 20 | 5 10 13 26 38 On Entrance 13 | . 7 11 18 29 Avg Prop Armor Cover (%) 15 | . . . 6 17 Naked Turns . | . . . . . Heaviest Build 81 | 12 52 58 75 81 Greatest Support 100 | 40 40 66 83 100 Greatest Overweight (x) 7 | . 1 1 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 Average Capacity 19 | 7 19 20 20 19 Most Carried 20 | 5 20 20 20 20 Average Carried 18 | 2 17 18 18 18 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 4 19 15 20 5 Class Distribution -------------------- 43% | Mutant 32% | Scavenger-Gunner 10% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 6813 | 291 1396 2186 1139 1801 Remotely 2398 | . . 1726 229 443 Salvage Created 15254 | 115 2475 3359 4026 5279 Parts 862 | 9 150 238 232 233 Haulers Intercepted 14 | . 2 5 1 6 Recyclers Shooed 17 | 1 6 3 3 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 217 | . 32 50 60 75 Melee 5 | . 4 1 . . Guns 43 | . 2 7 2 32 Cannons 96 | . 2 23 44 27 AOE 65 | . 22 19 11 13 Classes Destroyed 17 | 2 7 5 2 1 Worker 70 | . 17 34 11 8 Builder 55 | . 12 24 18 1 Tunneler 13 | 2 4 2 3 2 Hauler 14 | . 2 5 1 6 Recycler 51 | 1 12 12 13 13 Mechanic 12 | . . 2 4 6 Operator 2 | . 1 . . 1 Watcher 12 | . 3 5 2 2 Swarmer 17 | . 6 4 4 3 Grunt 137 | . 26 34 38 39 Brawler 12 | . . 3 3 6 Duelist 12 | . . 2 4 6 Protector 5 | . . 2 . 3 Sentry 19 | . . 5 8 6 Hunter 9 | . . . 2 7 Programmer 5 | . . . . 5 Heavy 1 | . . . 1 . Best Kill Streak 21 | 2 12 21 8 12 Combat Bots Only 9 | . 7 9 8 8 Max Kills in Single Turn 5 | 1 4 3 4 5 Gunslinging . | . . . . . Exploded 4 | . 3 3 1 4 Melee 1 | . 1 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 1077 | . 82 171 233 591 Missed 303 | . 17 46 60 180 Hits 774 | . 65 125 173 411 Melee 16 | . . 4 1 11 Projectile 758 | . 65 121 172 400 AOE 3 | . . . . 3 Critical Strikes 26 | . 2 1 7 16 Actively Blocked 9 | . . . 1 8 Part Disruptions 2 | . . . . 2 Damage Taken 11688 | . 864 1777 2776 6271 Core 1295 | . 159 249 179 708 Absorbed by Shields 91 | . . . . 91 Redirected to Shielding 52 | . 26 26 . . Regen/Repaired (Parts) 235 | . . 58 . 177 Core Remaining (%) 60 | 100 36 37 67 . Volleys Fired 758 | 7 138 202 186 225 Largest 3 | 2 2 3 3 3 Hottest 270 | 60 105 136 205 270 Shots Fired 1834 | 14 254 510 440 616 Gun 549 | 14 159 57 14 305 Cannon 1144 | . 26 418 403 297 Launcher 141 | . 69 35 23 14 Special . | . . . . . Kinetic 700 | 7 30 364 63 236 Thermal 812 | 7 51 54 354 346 Explosive 140 | . 69 35 23 13 Electromagnetic 182 | . 104 57 . 21 Robot Hit Streak 24 | 3 24 15 13 16 Robot Miss Streak 9 | 1 6 9 4 8 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . . . . 8 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 1053 | 9 156 252 251 385 Core Hits 721 | 4 114 174 164 265 Critical Kills 7 | . 1 . 2 4 Critical Parts Destroyed 6 | . 6 . . . Critical Strikes 36 | . 10 13 8 5 Burn 2 | . 2 . . . Meltdown 5 | . . . 2 3 Destroy 1 | . . . . 1 Blast 21 | . 1 13 6 1 Smash 7 | . 7 . . . Melee Attacks 44 | . 38 6 . . Impact 44 | . 38 6 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . 1 1 . . Damage Inflicted 32401 | 109 4560 7058 8569 12105 Guns 6340 | 109 1244 662 195 4130 Cannons 15414 | . 272 3838 6543 4761 Explosions 9527 | . 2105 2377 1831 3214 Melee 1120 | . 939 181 . . Ramming . | . . . . . Kinetic 9144 | 40 272 3299 2389 3144 Thermal 13067 | 69 584 945 4349 7120 Explosive 7324 | . 1914 1971 1831 1608 Electromagnetic 1746 | . 851 662 . 233 Impact 1120 | . 939 181 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 21 | . . . . 21 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 70 | . . . . 70 Message Errors 14 | . . . . 14 Matter Fused 15 | . . . . 15 Heat Flow Errors 8 | . . . . 8 Energy Discharges 5 | . . . . 5 Parts Rejected 4 | . . . . 4 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 3 | . . . . 3 Misfires 3 | . . . . 3 Alerts 2 | . . . . 2 Misdirections 1 | . . . . 1 Weapon Failures 10 | . . . . 10 Overload Shots 22 | . . . . 22 Overflow Damage 1197 | . 378 168 194 457 Projectiles 376 | . . 47 184 145 Explosions 505 | . 62 121 10 312 Melee 316 | . 316 . . . Knockbacks 41 | . 7 25 6 3 Impact 5 | . 5 . . . Kinetic 35 | . 2 25 6 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 394 | . 103 147 41 103 Shots 14 | . 4 5 2 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 511 | . 173 292 456 511 Average Temperature 69 | . 39 53 84 100 Received Heat Transfer 4748 | . 411 813 1386 2138 Effects 7 | . . 2 1 4 Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . . 1 Interference 4 | . . 2 . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . 3 . . . Combat Hostiles 2 | . 2 . . . Parts Fried 8 | . 5 3 . . Impact Corruptions 11 | . 11 . . . Robots Melted 7 | . . . 3 4 Combat Hostiles 6 | . . . 3 3 Parts Melted 42 | . 3 . 14 25 Heat Transferred 20057 | 150 1325 1212 7881 9489 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 5 2 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 5 | . 3 5 5 5 Low Security (%) 4 | 100 8 . . . Level 1 23 | . 61 . . . Level 2 7 | . 6 21 . . Level 3 33 | . 22 16 50 53 Level 4 19 | . . 47 24 22 Level 5 3 | . . 14 . 3 High Security 9 | . . . 25 20 Max Security . | . . . . . Sterilizations 2 | . . 1 1 . Peak Influence 2809 | 10 1029 1872 2045 2809 Initial 1100 | . . 432 789 1100 Average 927 | 1 427 1170 1283 1308 Influence Increases 8704 | 15 1792 2192 1976 2729 Destroy 0b10 Robot/C 4240 | . 640 960 1200 1440 Destroy 0b10 Robot/NC 1170 | 15 255 430 260 210 Destroy Leader 918 | . 160 240 216 302 Successful Hack 72 | . 30 . . 42 Select Force Hacks 330 | . 160 110 . 60 Disable Machine 600 | . 165 180 75 180 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 894 | . 337 242 180 135 Lose Combat Pursuer 330 | . 45 30 45 210 Influence Decreases 6075 | 15 766 1350 1799 2145 Entered New Map 2788 | . . 594 1079 1115 Time Decay 2507 | 15 736 636 510 610 Lost Part 780 | . 30 120 210 420 Squads Dispatched 71 | . 11 14 13 33 Investigation 22 | . 9 7 1 5 Extermination 4 | . . . . 4 Reinforcement 11 | . 2 3 5 1 Assault 28 | . . 4 7 17 Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 7 | . . 3 4 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 12 | . 4 3 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 293 | . 38 64 82 109 Peak Tracking Total 17 | . 6 11 10 17 Tactical Retreats 11 | . 2 2 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 43 | . 11 12 7 13 Max in Single Turn 3 | . 1 3 3 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 3 | . 2 1 . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 23 | . 10 5 . 8 Terminals 11 | . 7 2 . 2 Fabricators 2 | . . . . 2 Repair Stations 3 | . 1 1 . 1 Recycling Units 5 | . 2 1 . 2 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 56 | . 28 13 . 15 Successful 34 | . 16 8 . 10 Failed 20 | . 12 4 . 4 Catastrophic 2 | . 2 . . . Database Lockouts 2 | . . 1 . 1 Manual 27 | . 15 8 . 4 Terminals 35 | . 24 5 . 6 Fabricators 2 | . . . . 2 Repair Stations 4 | . 2 1 . 1 Recycling Units 5 | . 2 1 . 2 Scanalyzers 10 | . . 6 . 4 Garrison Access . | . . . . . Terminal Hacks 13 | . 10 . . 3 Robot Analysis 5 | . 3 . . 2 Emergency Access Points 1 | . 1 . . . Alert Level 2 | . 2 . . . Locate Traps 3 | . 2 . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 3 . 2 Insert Component 2 | . . 1 . 1 Retrieve Study 3 | . . 2 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 6 5 . 4 Terminals 6 | . 4 2 . . Sabotage 6 | . 4 2 . . Fabricators 1 | . . . . 1 Liberate 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Patch 2 | . . 1 . 1 Recycling Units 5 | . 2 1 . 2 Tunnel 5 | . 2 1 . 2 Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 12 | . 6 2 . 4 Full Trace Events 4 | . 2 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 2 . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 191 | 30 161 . . . Seismic 191 | 30 161 . . . Robot Analysis Total 5 | . 3 . . 2 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10833 | 116 4103 2257 1876 2481 Spaces Moved 3339 | 58 1345 642 401 893 Core 101 | 21 . . . 80 Treads 3201 | 37 1345 642 401 776 Legs . | . . . . . Wheels 37 | . . . . 37 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 188 | 120 233 164 162 153 Slowest Speed 400 | 160 240 240 240 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 99 48 25 29 Regions Visited 4 Branch Regions . Pre-discovered Areas 5 | . 2 1 . 2 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 15 | . 15 . . . Terrain Destroyed 1057 | . 390 304 189 174 Melee . | . . . . . Projectile 37 | . . 5 21 11 AOE 1020 | . 390 299 168 163 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 6310 | 90 1983 1410 1240 1587 Wait 1763 | 9 395 489 561 309 Move 3335 | 57 1344 641 400 893 Hop . | . . . . . Pick Up 142 | 10 29 19 34 50 Fast Attach 12 | 1 . . 1 10 Attach 93 | 6 4 14 25 44 Detach 7 | . . . 3 4 Swap 91 | . 25 29 20 17 Drop 68 | . 12 11 10 35 Fire 758 | 7 138 202 186 225 Melee 41 | . 36 5 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 467 | -10/Materials | Destroyed 7 combat bots 645 | -10/Materials | Discovered new exit (range 15) 1223 | -10/Materials | Discovered new exit (range 6) 1290 | -10/Materials | Discovered new exit (range 16) 1806 | -10/Materials | Discovered new exit (range 9) 1889 | -10/Materials | Discovered new exit (range 15) 2377 | -10/Materials | Discovered new exit (range 16) 3781 | -10/Materials | Core integrity fell below 50% 4220 | -10/Materials | Entered another Materials area 4220 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4366 | -9/Materials | Discovered new exit (range 15) 4756 | -9/Materials | Lost 3 parts (1p2w) 4763 | -9/Materials | Destroyed 9 combat bots 5116 | -9/Materials | Discovered new exit (range 15) 5120 | -9/Materials | Build established: Scavenger-Gunner 5254 | -9/Materials | Central database locked down 5420 | -9/Materials | First assault squad dispatched 5695 | -9/Materials | Build established: Gunner 5899 | -9/Materials | Core integrity fell below 50% 6297 | -9/Materials | Destroyed 9 combat bots 6299 | -9/Materials | Lost 6 parts (1p1n1u3w) 6438 | -9/Materials | Sterilization system engaged 6438 | -9/Materials | Non-combat units ordered to evacuate 6477 | -9/Materials | Entered another Materials area 6477 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6613 | -8/Materials | Build established: Scavenger-Gunner 7277 | -8/Materials | First assault squad dispatched 7336 | -8/Materials | Lost 4 parts (4n) 7522 | -8/Materials | Discovered new exit (range 9) 7630 | -8/Materials | Lost 4 parts (1n3w) 7777 | -8/Materials | Destroyed 7 combat bots 7875 | -8/Materials | High security lockdown imminent 7955 | -8/Materials | High security lockdown engaged 8019 | -8/Materials | Lost 3 parts (2n1w) 8042 | -8/Materials | Sterilization system engaged 8042 | -8/Materials | Non-combat units ordered to evacuate 8124 | -8/Materials | Destroyed 8 combat bots 8142 | -8/Materials | Combat units ordered to evacuate 8168 | -8/Materials | Lost 3 parts (1n1u1w) 8342 | -8/Materials | Ambient heat levels rising (+10) 8353 | -8/Materials | Entered Factory 8353 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8432 | -7/Factory | Build established: Scavenger-Tank 8753 | -7/Factory | First assault squad dispatched 9099 | -7/Factory | Lost 3 parts (1p1n1u) 9320 | -7/Factory | System corruption reached 10% 9365 | -7/Factory | Build established: Scavenger-Gunner 9443 | -7/Factory | Central database locked down 9689 | -7/Factory | Garrison activated, responded to threat 10314 | -7/Factory | Lost 3 parts (3n) 10333 | -7/Factory | High security lockdown imminent 10357 | -7/Factory | Lost 3 parts (1p1n1u) 10413 | -7/Factory | High security lockdown engaged 10461 | -7/Factory | Garrison activated, responded to threat 10504 | -7/Factory | Destroyed 7 combat bots 10504 | -7/Factory | Lost 8 parts (5n2u1w) 10650 | -7/Factory | Core integrity fell below 50% 10697 | -7/Factory | Core integrity fell below 20% 10741 | -7/Factory | Lost 17 parts (2p6n3u6w) 10821 | -7/Factory | Destroyed 8 combat bots 10834 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10829_ C-45 Heavy ARC bursts open, deploying its payload. 10829_ G-50 Soldier unfolds itself. 10829_ B-48 Gladiator unfolds itself. 10829_ G-47 Trooper unfolds itself. 10829_ M-28 Smith unfolds itself. 10829_ Hacking Suite destroyed. 10829_ System corrupted by crushing effect (+2). 10829_ G-50 Soldier destroyed. 10831_ The unstable cave ceiling collapses. 10831_ Dropped Lgt. Treads. 10831_ Graphene Brace destroyed. 10831_ System corrupted by crushing effect (+4). 10832_ The unstable cave ceiling collapses. 10834_ C-45 Heavy ARC bursts open, deploying its payload. 10834_ G-50 Soldier unfolds itself. 10834_ L-41 Fighter unfolds itself. 10834_ G-47 Trooper unfolds itself. 10834_ I-36 Angel unfolds itself. 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Cannon | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Network Effect Tune-up Challenges ------------ None Game ------ Seed GravitonWardroneStrikerail Manual? 0 Play Time 01:05:58 Cumulative 152.8 hours Start 2026.04.08 @ 06:54:09 End 2026.04.08 @ 08:03:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd09fe6b-2b53-4895-8dcf-e38a30160722