Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 07:22:26 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (462) 462 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 1419 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 36/250 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Rolling (110) Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Beam Rifle Beamcaster > --- INVENTORY (15) --- Subdweller Monowheel Subdweller Monowheel Cooling System Sensor Array ECM Suite Shield Generator Beam Rifle Improved Medium Laser Beamcaster Subdweller Machine Gun Mining Laser Enhanced Flamer Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Beam Rifle Beamcaster > --- INVENTORY -------- Subdweller Monowheel Subdweller Monowheel Cooling System Sensor Array ECM Suite Shield Generator Beam Rifle Improved Medium Laser Beamcaster Subdweller Machine Gun Mining Laser Enhanced Flamer Flail [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 25 | 7 6 4 8 . Power 4 | 1 1 1 1 . Engine 4 | 1 1 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 2 . Treads 2 | 2 . . . . Leg . | . . . . . Wheel 2 | . . . 2 . Hover . | . . . . . Flight 1 | . . 1 . . Utility 5 | 1 3 . 1 . Device 1 | . . . 1 . Storage 2 | 1 1 . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 3 2 2 4 . Energy Gun 6 | 2 1 1 2 . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 8 | . 2 3 3 . Power 3 | . 1 1 1 . Propulsion 2 | . 1 1 . . Utility 1 | . . . 1 . Weapon 2 | . . 1 1 . Highest Loss Streak 2 | . 2 2 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 90 74 94 100 Engine 13 | . 14 13 13 14 Treads 10 | . 19 4 . . Wheel 7 | . . . 24 28 Storage 14 | . 14 14 14 14 Processor 13 | . 13 14 12 . Energy Gun 13 | . 8 23 14 28 Energy Cannon 3 | . 5 . 2 . Ballistic Gun 10 | . 14 4 10 . Naked Turns . | . . . . . Heaviest Build 38 | 12 28 28 38 38 Greatest Support 40 | 40 40 20 40 40 Greatest Overweight (x) 9 | . 1 9 9 . Average Overweight (x) . | . . 4 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 14 | 5 12 11 14 13 Average Carried 9 | 1 8 10 11 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 2 11 10 13 13 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 537 | 115 216 76 130 . Remotely . | . . . . . Salvage Created 572 | . 312 133 127 . Parts 35 | . 16 16 3 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . . 10 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 17 | . 6 9 2 . Guns 11 | . 1 9 1 . Cannons 6 | . 5 . 1 . Classes Destroyed 5 | . 2 1 2 . Hauler 1 | . 1 . . . Turret 2 | . . . 2 . Swarmer 9 | . . 9 . . Grunt 6 | . 6 . . . Subdweller 2 | . . . 2 . Best Kill Streak 3 | . 3 3 2 . Combat Bots Only 3 | . 3 3 1 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 131 | . 40 42 49 . Missed 49 | . 14 15 20 . Damage Taken 969 | . 491 206 272 . Core 214 | . 90 46 78 . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 58 | . 27 15 16 . Largest 2 | . 2 2 2 . Hottest 116 | . 80 96 116 . Shots Fired 115 | . 54 30 31 . Gun 89 | . 32 30 27 . Cannon 26 | . 22 . 4 . Launcher . | . . . . . Special . | . . . . . Kinetic 45 | . 27 7 11 . Thermal 60 | . 27 15 18 . Explosive . | . . . . . Electromagnetic 10 | . . 8 2 . Robot Hit Streak 13 | . 13 10 13 . Robot Miss Streak 3 | . 3 2 2 . Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 80 | . 37 20 23 . Core Hits 34 | . 15 9 10 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 2 1 . Burn 4 | . 1 2 1 . Melee Attacks 2 | . . 2 . . Impact 2 | . . 2 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1232 | . 619 268 345 . Guns 850 | . 275 266 309 . Cannons 346 | . 310 . 36 . Explosions . | . . . . . Melee . | . . . . . Ramming 36 | . 34 2 . . Kinetic 432 | . 209 50 173 . Thermal 679 | . 376 152 151 . Explosive . | . . . . . Electromagnetic 85 | . . 64 21 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . 5 2 6 . Matter Fused 3 | . 1 . 2 . Heat Flow Errors 3 | . 2 1 . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 2 | . . . 2 . Misfires 2 | . . 1 1 . Alerts 1 | . 1 . . . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . 1 . . Shots . | . . . . . Rammed 11 | . 10 1 . . Targets Rammed 11 | . 10 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 312 | . 312 191 . . Average Temperature 97 | . 112 68 . . Received Heat Transfer 348 | . 213 . 135 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1813 | . 888 481 444 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Peak Influence 470 | . 149 180 . 470 Initial 470 | . . . . 470 Average 53 | . 33 69 . 470 Maximum Alert Level 2 | . . . . 2 Low Security (%) 97 | 100 100 100 . . Level 1 . | . . . . . Level 2 2 | . . . . 100 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 17 9 56 . Peak Tracking Total 5 | . 5 3 3 . Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 6 | . 6 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 9 . . . Successful 7 | . 7 . . . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 47 | . . 47 47 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 27 | . . . 27 . Total Damage 379 | . . . 379 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2884 | 86 1407 577 759 55 Spaces Moved 1400 | 55 609 137 549 50 Core 95 | 15 . 65 15 . Treads 715 | 40 609 66 . . Legs . | . . . . . Wheels 584 | . . . 534 50 Hover . | . . . . . Flight 6 | . . 6 . . Fastest Speed 50 | 50 160 240 110 110 Average Speed 182 | 130 205 373 119 110 Slowest Speed 520 | 160 240 520 500 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 75 33 32 14 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 1611 | 69 700 171 621 50 Wait 68 | . 30 4 34 . Move 1396 | 54 608 136 548 50 Hop . | . . . . . Pick Up 39 | 8 15 5 11 . Fast Attach . | . . . . . Attach 20 | 6 3 3 8 . Detach 1 | . . . 1 . Swap 5 | 1 3 1 . . Drop 11 | . 4 4 3 . Fire 58 | . 27 15 16 . Melee 2 | . . 2 . . Ram 1 | . . 1 . . Kick . | . . . . . Crush 10 | . 10 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 995 | -10/Materials | Discovered new exit (range 4) 1494 | -10/Materials | Entered Mines 1650 | -10/Mines | Discovered new exit (range 9) 1658 | -10/Mines | Identified exit to Subcaves 1766 | -10/Mines | Core integrity fell below 50% 1853 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2071 | -10/Mines | Entered Subcaves 2071 | -10/Subcaves | Accompanied by 2 allies 2076 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2110 | -10/Subcaves | A Subdweller sparked back to life 2110 | -10/Subcaves | A Subdweller sparked back to life 2110 | -10/Subcaves | A Subdweller sparked back to life 2250 | -10/Subcaves | Ambushed by swarm of Subdwellers 2366 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2569 | -10/Subcaves | Build established: Scavenger-Mutant 2741 | -10/Subcaves | Discovered new exit (range 13) 2776 | -10/Subcaves | Core integrity fell below 20% 2782 | -10/Subcaves | Lost 5 allies 2830 | -10/Subcaves | Entered Recycling 2885 | -8/Recycling | Self-destructed Last Messages --------------- Imp. Targeting Computer destroyed. Lgt. Ion Engine destroyed. Lgt. Ion Engine fries itself beyond repair. Destroyed Autobeam. Machine disabled. System corrupted: Beam Rifle failed to cycle. Autobeam Turret destroyed. Destroyed Autobeam. Autobeam Turret destroyed. Acquired 1 matter. Acquired Unknown Device. Identified Imp. Heat Sink. Acquired 25 matter. Acquired Lgt. Angular Momentum Engine. Acquired Beamcaster. Dropped Sub. Machine Gun. Acquired 20 matter. A mysterious object appears at your location! LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???? ???????????????????????? | | ???? ???????????????????????? | | ???? ???????????????????????? | | ???? ?##############????????? | | ???? ?# ] #????????? | | ???? ?# [ = #????????? | | ???? ?# ! #????????? | | ???# ##! % /#????????? | | ???% ## !+????????? | | ??? + #????????? | | ??? ##] ! #????????? | | ?### ## ! #????????? | | ?#!! ## +????????? | | ?# ! ## #????????? | | ?#!! ## #????????? | | ???#@ + ! #????????? | | ???# ###+###########????????? | | ???# #?# #??///#????????????? | | ???# ### ###/ /####### ?????? | | ???# ????? | | ???# ????? | | ???# ????? | | ???#### #############?????? | | ??????# ###???????????????? | | ??????# ""#???????????????? | | ??????# Y"#???????????????? | | ??????# ""#???????????????? | | ??????# ###???????????????? | | ??????# ###########???????? | | ??????# # #???????? | | ??????# # #???????? | | ??????# # #???????? | | ??????# # """"" #???????? | | ??????# + """"" #???????? | | ??????# # """"" #???????? | | ??????# # #???????? | | ??????# # #???????? | | ??????# ! ###########???????? | | ??????# #?????????????????? | | ??????#####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftGuidedChip Manual? 0 Play Time 00:14:11 Cumulative 8.9 hours Start 2024.04.03 @ 07:06:09 End 2024.04.03 @ 07:22:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab8ca3f5-77bf-4538-a6d1-14ff84bdaf42