Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.04 @ 23:16:27 Player: Bullet Bait Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (3951) 3951 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 10124 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 320 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/1000 Matter 36/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Improved Recalibrator Peak State ------------ > --- POWER ------------ Improved Ion Engine Fusion Compressor Neutrino Core Micro Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Heart of Steel > --- WEAPON ----------- Wave Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Advanced Assault Cannon > --- INVENTORY -------- Cryofiber Web Improved Target Analyzer Improved Recalibrator Pulse Rifle Beamcaster [Rating: 104] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 3 | . . . 1 . 1 . . . . 1 Propulsion 2 | . . . 1 1 . . . . . . Utility 3 | . . 2 . . 1 . . . . . Weapon 2 | . . . . 1 . . . . . 1 Parts Attached 137 | 5 7 35 12 19 23 3 5 1 8 19 Power 20 | . 2 2 4 4 3 . . . 1 4 Engine 14 | . 2 2 4 2 2 . . . . 2 Core 6 | . . . . 2 1 . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 2 12 5 2 6 . 2 . 1 6 Treads 4 | . . . . . . . . . . 4 Leg 33 | 2 2 12 5 2 6 . 2 . . 2 Wheel 1 | . . . . . . . . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | 1 3 10 1 7 10 1 2 . 2 2 Device 29 | . 3 7 . 5 7 1 2 . 2 2 Storage 4 | 1 . 2 . 1 . . . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . 1 . . . . . . . . Protection 5 | . . . 1 1 3 . . . . . Artifact . | . . . . . . . . . . . Weapon 40 | 2 . 11 2 6 4 2 1 1 4 7 Energy Gun 25 | . . 8 2 3 2 1 . . 4 5 Energy Cannon 7 | . . . . 2 2 1 . 1 . 1 Ballistic Gun 5 | 2 . 3 . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . 1 Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 1 . 1 . . . Parts Lost 31 | . . . . 1 1 . 5 . 8 16 Power 9 | . . . . 1 1 . 1 . 2 4 Propulsion 9 | . . . . . . . 2 . 2 5 Utility 4 | . . . . . . . . . 2 2 Weapon 9 | . . . . . . . 2 . 2 5 Highest Loss Streak 13 | . . . . 1 1 . 3 . 5 13 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 92 97 100 99 95 99 82 73 52 48 Engine 9 | . 10 11 18 12 8 13 13 13 3 1 Core 3 | . . . . 2 6 6 6 . 4 6 Leg 19 | . 28 22 27 29 26 26 21 20 9 3 Device 19 | . 9 24 16 11 23 33 20 20 18 13 Storage 2 | . 14 11 9 3 . . . . . . Hackware 2 | . . 6 9 7 4 . . . . . Protection 1 | . . . 1 6 3 . . . . . Energy Gun 11 | . . 17 18 7 12 12 7 6 11 12 Energy Cannon 3 | . . . . 12 6 6 6 6 2 . Ballistic Gun 1 | . 28 4 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 4 6 . 1 Naked Turns 33 | . . . . . . . . . . 33 Heaviest Build 82 | 9 15 23 36 48 82 68 68 55 63 67 Greatest Support 125 | 20 20 20 60 80 76 76 76 51 51 125 Greatest Overweight (x) 2 | . . 1 . . 1 . 1 1 2 2 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 6 5 5 5 5 5 5 Most Carried 8 | 3 8 8 8 8 5 5 5 4 5 5 Average Carried 5 | 1 5 7 7 6 4 5 4 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 5 5 5 5 4 4 2 Class Distribution -------------------- 18% | Mutant 18% | Skirmisher 16% | Hacker-Tank 16% | Gunner 11% | Hacker-Mutant 9% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Gunner | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 3459 | 256 258 419 150 246 215 45 359 . 568 943 Remotely 148 | . 148 . . . . . . . . . Salvage Created 5233 | 55 485 1098 454 980 409 629 181 . 381 561 Parts 278 | 3 23 100 28 51 21 21 7 . 10 14 Haulers Intercepted 8 | . 1 4 . 1 1 . . . . 1 Recyclers Shooed 4 | . . 1 . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 20 9 . 21 . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 90 | . 7 24 10 16 5 13 4 . 5 6 Guns 64 | . 7 24 10 1 2 8 1 . 5 6 Cannons 20 | . . . . 11 3 4 2 . . . AOE 4 | . . . . 4 . . . . . . Classes Destroyed 15 | 1 4 4 . 2 1 1 . . 2 . Worker 11 | . 1 5 1 2 1 . . . . 1 Builder 3 | . . 1 . 2 . . . . . . Hauler 8 | . 1 4 . 1 1 . . . . 1 Recycler 3 | 1 1 . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . . Watcher 9 | . 1 4 1 3 . . . . . . Swarmer 25 | . . 14 3 3 . 3 . . . 2 Grunt 37 | . 7 4 2 11 1 5 3 . 1 3 Brawler 3 | . . . . . . 2 1 . . . Duelist 3 | . . . . 1 . 2 . . . . Sentry 14 | . . 6 5 . 1 1 . . 1 . Hunter 2 | . . . . . . . . . 2 . Programmer 4 | . . . . 1 2 . . . . 1 Behemoth 2 | . . . . . 1 . . . 1 . Best Kill Streak 6 | 1 4 6 4 5 2 5 3 . 2 3 Combat Bots Only 5 | . 2 4 3 3 1 5 3 . 2 3 Max Kills in Single Turn 3 | 1 1 2 2 3 1 2 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 2 | . . . . 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 1038 | . 59 111 33 120 80 100 63 . 73 399 Missed 312 | . 20 32 15 23 31 34 20 . 26 111 Damage Taken 8330 | . 371 579 178 1076 407 648 617 . 680 3774 Core 1916 | . 70 128 38 125 148 122 86 . 198 1001 Absorbed by Shields 906 | . . 56 29 97 208 372 . . 144 . Redirected to Shielding 18 | . . . . 18 . . . . . . Ignored by Resistances 2663 | . 118 194 58 342 171 285 171 . 233 1091 Regen/Repaired (Parts) 95 | . . 22 . . 73 . . . . . Core Remaining (%) 74 | 100 72 68 93 82 . . . . 34 . Volleys Fired 324 | 1 35 94 23 46 26 29 10 . 31 29 Largest 4 | 2 2 2 2 3 3 3 3 . 3 4 Hottest 286 | 40 40 130 110 180 240 250 250 . 209 286 Shots Fired 733 | 2 70 175 46 124 68 82 25 . 62 79 Gun 568 | 2 70 175 46 44 44 52 15 . 43 77 Cannon 162 | . . . . 77 24 30 10 . 19 2 Launcher 3 | . . . . 3 . . . . . . Special . | . . . . . . . . . . . Kinetic 134 | 2 70 59 . . . . . . 1 2 Thermal 548 | . . 68 46 121 68 82 25 . 61 77 Explosive . | . . . . . . . . . . . Electromagnetic 51 | . . 48 . 3 . . . . . . Robot Hit Streak 48 | 1 12 19 16 15 8 9 8 . 33 48 Robot Miss Streak 5 | . 1 3 1 2 2 5 4 . 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 4 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . 1 Shots Hit Robots 550 | 1 54 132 37 87 45 63 23 . 53 55 Core Hits 264 | 1 20 57 17 41 19 40 18 . 26 25 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 19 | . . 3 . 2 2 6 1 . 3 2 Burn 17 | . . 1 . 2 2 6 1 . 3 2 Corrupt 2 | . . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11276 | 15 678 1740 736 2226 1097 1774 642 . 1111 1257 Guns 7788 | 15 678 1683 736 572 655 1094 322 . 814 1219 Cannons 3212 | . . . . 1472 442 680 288 . 297 33 Explosions 215 | . . 57 . 158 . . . . . . Melee . | . . . . . . . . . . . Ramming 61 | . . . . 24 . . 32 . . 5 Kinetic 1141 | 15 678 415 . . . . . . . 33 Thermal 9264 | . . 673 736 2044 1097 1774 610 . 1111 1219 Explosive . | . . . . . . . . . . . Electromagnetic 810 | . . 652 . 158 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . . 4 8 13 . 14 . Message Errors 10 | . . . . . 2 . 5 . 3 . Matter Fused 2 | . . . . . . 1 . . 1 . Heat Flow Errors 9 | . . . . . 2 1 5 . 1 . Energy Discharges 6 | . . . . . . 2 1 . 3 . Data Loss (minor) 3 | . . . . . . . 2 . 1 . Data Loss (major) 5 | . . . . . . 2 . . 3 . Misfires 2 | . . . . . . 1 . . 1 . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 16 | . . . . 7 9 . . . . . Projectiles 16 | . . . . 7 9 . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 18 | . . . . 8 . . 7 . . 3 Kicked 16 | . . . . 8 . . 7 . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 452 | . 26 36 6 401 240 437 452 . 240 145 Average Temperature 133 | . 5 17 4 149 99 185 193 . 73 55 Received Heat Transfer 2292 | . 291 150 82 815 109 173 297 . 120 255 Effects 11 | . . . . 5 . . 6 . . . Shutdowns 5 | . . . . . . . 5 . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 3 | . . . . 3 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . 7 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 17 | . . 1 4 6 1 2 . . 3 . Heat Transferred 16449 | . . 1556 1406 3441 1931 2975 1030 . 1964 2146 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 578 | 5 216 578 299 466 150 . . . . 144 Initial 135 | . 2 77 135 116 96 . . . . . Average 197 | 2 155 380 196 283 71 . . . . 47 Maximum Alert Level 2 | . 1 2 1 2 . . . . . . Low Security (%) 54 | 100 52 13 47 13 100 . . . . 100 Level 1 32 | . 47 35 52 82 . . . . . . Level 2 12 | . . 51 . 4 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 3 1 6 2 . . . . 5 Investigation 7 | . 1 1 . 2 . . . . . 3 Extermination 5 | . . . . 1 2 . . . . 2 Reinforcement 3 | . . 2 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 6 | . 1 2 . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 13 34 13 19 5 16 6 . 5 25 Peak Tracking Total 9 | . 5 5 3 4 3 7 4 . 2 9 Tactical Retreats 3 | . . 2 . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . . 1 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 9 | . . 1 . 2 3 . . . . 3 Max in Single Turn 2 | . . 1 . 1 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 38 | . 3 7 5 3 7 . 1 4 1 7 Terminals 23 | . 3 4 4 . 6 . . . 1 5 Fabricators 3 | . . . . 2 . . . . . 1 Repair Stations 2 | . . 1 . . 1 . . . . . Recycling Units 2 | . . 1 . . . . . . . 1 Scanalyzers 3 | . . 1 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 124 | . 6 21 18 13 17 . 1 30 1 17 Successful 88 | . 1 14 12 13 10 . 1 30 1 6 Failed 36 | . 5 7 6 . 7 . . . . 11 Catastrophic 5 | . 1 . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 52 | . 6 11 11 . 13 . . 1 . 10 Terminals 60 | . 6 14 13 . 14 . . . 1 12 Fabricators 6 | . . . . 4 . . . . . 2 Repair Stations 6 | . . 3 . . 3 . . . . . Recycling Units 5 | . . 2 . . . . . . . 3 Scanalyzers 16 | . . 2 5 9 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . . 6 2 . 2 . 1 30 1 1 Record 12 | . . . . . . . . 11 1 . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . 1 . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 3 | . . 2 . . 1 . . . . . Fabricator Index 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . 4 . . . . . 1 Load Schematic 2 | . . . . 2 . . . . . . Build 3 | . . . . 2 . . . . . 1 Repair Station Hacks 4 | . . 2 . . 2 . . . . . Scan Component 2 | . . 1 . . 1 . . . . . Repair 2 | . . 1 . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 16 | . . 2 5 9 . . . . . . Insert Component 7 | . . 1 2 4 . . . . . . Analyze 9 | . . 1 3 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 20 | . 1 4 5 . 6 . . . . 4 Terminals 18 | . 1 3 5 . 5 . . . . 4 Assimilate 4 | . . . 2 . 1 . . . . 1 Botnet 14 | . 1 3 3 . 4 . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . Mechanics 2 | . . 1 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 3 5 5 3 7 . . . 1 6 Full Trace Events 7 | . 1 1 . 2 . . . . . 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . 1 2 4 . . . 10 . . Parts Built 4 | . . . . 2 . . . . . 2 Authchips . | . . . . . . . . . . . Time 173 | . . . . 104 . . . . . 69 Total Part Build Rating 22 | . . . . 4 . . . . . 18 Parts Repaired 2 | . . 1 . . 1 . . . . . Time 82 | . . 38 . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 2 4 . . . . . . Part Schematics Acquired 7 | . . 1 2 4 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 4 | . . . 1 . . 2 . . 1 . Largest Group 2 | . . . 1 . . 2 . . 1 1 Highest-Rated Group 96 | . . . 26 . . 50 . . 96 96 Highest-Rated Ally 96 | . . . 26 . . 30 . . 96 96 Total Orders 3 | . . . 1 . . 2 . . . . FOLLOW 2 | . . . 1 . . 1 . . . . AID 1 | . . . . . . 1 . . . . Ally Attacks 29 | . . . . . . 6 . . 13 10 Total Damage 1106 | . . . . . . 157 . . 613 336 Kills 8 | . . . . . . 3 . . 2 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 10640 | 65 344 1263 661 954 1049 990 1679 144 2465 1026 Spaces Moved 5831 | 46 180 571 444 538 619 709 998 76 1049 601 Core 170 | 9 . . . . . . . . . 161 Treads 268 | . . . . . . . . . . 268 Legs 5393 | 37 180 571 444 538 619 709 998 76 1049 172 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 127 120 122 120 190 120 50 Average Speed 155 | 106 120 160 125 128 127 122 161 190 224 148 Slowest Speed 260 | 120 120 190 130 130 192 122 190 190 260 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 35 67 32 15 17 82 81 68 85 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 4 3 . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 24 | . . 2 . 4 4 9 1 . 2 2 Melee . | . . . . . . . . . . . Projectile 19 | . . . . 1 4 9 1 . 2 2 AOE 5 | . . 2 . 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 6762 | 60 237 755 504 703 830 770 1038 76 1110 679 Wait 250 | . . 16 8 64 128 9 6 . 9 10 Move 5813 | 45 179 570 443 537 618 708 989 75 1048 601 Hop 4 | . . . . . . . 4 . . . Pick Up 90 | 8 12 16 7 10 14 1 7 . 6 9 Fast Attach 28 | . . 3 . 5 8 1 3 . 1 7 Attach 34 | 5 2 3 2 2 4 . 1 1 5 9 Detach 1 | . . 1 . . . . . . . . Swap 75 | . 5 29 10 12 11 2 1 . 2 3 Drop 102 | 1 4 23 11 19 21 2 10 . 3 8 Fire 324 | 1 35 94 23 46 26 29 10 . 31 29 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 16 | . . . . 8 . . 7 . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 23 | . . . . . . 18 . . 5 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 14) 365 | -10/Materials | Discovered new exit (range 7) 385 | -10/Materials | Discovered new exit (range 12) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Utility x2 529 | -9/Materials | Build established: Scavenger-Mutant 644 | -9/Materials | Discovered new exit (range 15) 861 | -9/Materials | Repaired Imp. Heat Sink 1092 | -9/Materials | Identified exit to Mines 1272 | -9/Materials | Build established: Hacker-Mutant 1599 | -9/Materials | Discovered new exit (range 16) 1673 | -9/Materials | Entered another Materials area 1673 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2058 | -8/Materials | Discovered new exit (range 6) 2107 | -8/Materials | Identified exit to Factory 2334 | -8/Materials | Entered Factory 2334 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2403 | -7/Factory | Fabricated Shield Generator? 2625 | -7/Factory | Garrison activated, responded to threat 2628 | -7/Factory | Build established: Hacker-Tank 3236 | -7/Factory | Discovered new exit (range 12) 3288 | -7/Factory | Entered another Factory area 3288 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3403 | -6/Factory | Repaired Hvy. Ion Cannon 3883 | -6/Factory | Spotted B-75 Beast 3976 | -6/Factory | Destroyed B-75 Beast 4330 | -6/Factory | Discovered new exit (range 4) 4337 | -6/Factory | Entered Lower Caves 4508 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4562 | -6/Lower Caves | Build established: Gunner 4599 | -6/Lower Caves | Learned Factory interactive machine intel 4770 | -6/Lower Caves | Learned Factory machine intel 4962 | -6/Lower Caves | Spotted B-75 Beast 4993 | -6/Lower Caves | Allies destroyed B-75 Beast 5091 | -6/Lower Caves | Discovered new exit (range 15) 5327 | -6/Lower Caves | Entered another Lower Caves area 5450 | -6/Lower Caves | Found Prototype Device 5450 | -6/Lower Caves | Identified Heart of Steel 5518 | -6/Lower Caves | Discovered new exit (range 4) 6040 | -6/Lower Caves | Build established: Skirmisher 6314 | -6/Lower Caves | Learned location of 1 exit from Factory 6987 | -6/Lower Caves | Discovered new exit (range 14) 7006 | -6/Lower Caves | Entered Data Miner 7007 | -6/Data Miner | Discovered new exit (range 6) 7032 | -6/Data Miner | Lost 3 parts (1p1n1w) 7044 | -6/Data Miner | Met Data Miner 7082 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7082 | -6/Data Miner | Learned location of Section 7 (-2) 7106 | -6/Data Miner | Received God Mode back door access code from Data Miner 7150 | -6/Data Miner | Entered Proximity Caves 7291 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7499 | -5/Proximity Caves | Core integrity fell below 50% 7579 | -5/Proximity Caves | Learned location of Armory (-4) 7745 | -5/Proximity Caves | Build established: Tank 8153 | -5/Proximity Caves | Spotted B-75 Beast 8156 | -5/Proximity Caves | Escorted by Enhanced Grunt 8184 | -5/Proximity Caves | Destroyed B-75 Beast 8211 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 8445 | -5/Proximity Caves | Build established: Mutant 9479 | -5/Proximity Caves | Discovered new exit (range 15) 9497 | -5/Proximity Caves | Learned Factory emergency access door positions 9615 | -5/Proximity Caves | Entered Factory 9615 | -5/Factory | Accompanied by 1 ally 9615 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9616 | -5/Factory | Identified exit to Upper Caves 9618 | -5/Factory | Loaded intel: 261 machine locations 9619 | -5/Factory | Loaded intel: 54 interactive machine locations 9817 | -5/Factory | Identified exit to DSF 9922 | -5/Factory | Build established: Gunner 10033 | -5/Factory | Fabricated Enh. Quantum Rifle? 10366 | -5/Factory | Released all parts (2) 10396 | -5/Factory | Lost 13 parts (4p3n2u4w) 10446 | -5/Factory | Core integrity fell below 50% 10448 | -5/Factory | Spotted B-75 Beast 10561 | -5/Factory | Incoming investigation squad redirected 10586 | -5/Factory | Core integrity fell below 20% 10641 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10585_ H-66 Slayer destroyed. 10585_ K-01 Serf collects debris. 10585_ Slug penetrates Earth. 10585_ Penetrated by Slug. 10603_ Slug penetrates Wall. 10615_ ALERT: Rogue bot located, Programmers report to Factory Zone 8K. 10630_ Penetrated by Slug. 10632_ Slug penetrates Wall. 10635_ Penetrated by Slug. 10635_ Slug penetrates Wall. 10637_ Nuclear Reactor explodes. 10637_ H-66 Slayer destroyed. 10637_ Slug penetrates Terminal. 10638_ Critical hit (Burn: +37). 10639_ Penetrated by Slug. 10639_ Slug penetrates Nuclear Reactor. 10640_ Connecting with Terminal... 10640_ ALERT: Suspicious activity at Terminal F022. Dispatching Investigation squad. 10641_ Penetrated by Slug. 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Ion Engine | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Hvy. Particle Gun | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Shield Generator | x2 | -7/Factory Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorHackingShredder Manual? 0 Play Time 01:28:50 Cumulative 44.5 hours Start 2024.06.04 @ 21:46:21 End 2024.06.04 @ 23:16:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 4 Adventurer 45 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce4d69ac-5c11-4e10-be93-209ccd10ed22