Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.02 @ 23:54:49

Player: CynicalBastard

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (36)      180
Value Destroyed (1194)     1194
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4794

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             797/850
Matter                     58/300
Energy                     700/700
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (680) Ox8
Location                   -6/Factory

 Parts 
-------
>            --- POWER (4) --------
             Ion Engine
       Light Nuclear Core
  Reinforced Deuterium Engine
             Angular Momentum Engine
>            --- PROPULSION (4) ---
             Xenon Bombardment Thruster
>            --- UTILITY (4) ------
             Visual Processing Unit
             Recoil Stabilizer
             Power Shielding
>            --- WEAPON (4) -------
             Thermic Laser
             Minigun
             Rocket Array
>            --- INVENTORY (5) ----
   Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
       Light Nuclear Core
  Reinforced Deuterium Engine
             Angular Momentum Engine
>            --- PROPULSION -------
     Armored Treads
    Advanced Treads
    Improved Medium Treads
             Xenon Bombardment Thruster
>            --- UTILITY ----------
             Visual Processing Unit
             Recoil Stabilizer
             Power Shielding
>            --- WEAPON -----------
             Arc Projector
             Thermic Laser
             Minigun
             Rocket Array
>            --- INVENTORY --------
   Makeshift Spear
[Rating: 51]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Power Shielding
  Device                   Recoil Stabilizer
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Minigun
  Energy Gun               Arc Projector
  Ballistic Gun            Minigun
  Launcher                 Rocket Array

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Slots Evolved              9    | .   1   2   2   2   .   .   2   
  Power                    3    | .   1   1   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             28   | 8   1   5   3   3   2   .   6   
  Power                    6    | 1   .   1   1   .   2   .   1   
    Engine                 5    | 1   .   1   1   .   1   .   1   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               9    | 3   .   1   1   1   .   .   3   
    Treads                 7    | 2   .   1   1   1   .   .   2   
    Leg                    1    | 1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  4    | 2   .   1   1   .   .   .   .   
    Device                 2    | 1   .   .   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | 1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   1   2   .   2   .   .   2   
    Energy Gun             5    | 1   1   1   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 1    | .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   86  73  87  92  95  100 89  
  Engine                   16   | .   12  13  16  21  16  14  17  
  Core                     2    | .   .   .   .   .   .   7   6   
  Treads                   24   | .   25  20  30  28  28  28  21  
  Device                   6    | .   12  6   6   7   7   7   6   
  Processor                5    | .   .   3   8   7   7   7   6   
  Protection               7    | .   12  10  8   7   7   7   6   
  Energy Gun               11   | .   11  9   8   10  14  14  11  
  Ballistic Gun            10   | .   12  9   8   10  14  14  6   
  Launcher                 1    | .   .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             58   | 8   8   15  19  26  40  40  58  
  Greatest Support         92   | 40  40  60  80  82  82  82  92  
  Greatest Overweight (x)  9    | 2   .   .   .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             3    | 2   2   3   1   2   3   1   3   
  Average Carried          1    | 1   2   1   .   .   1   1   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            2    | 2   2   .   .   .   1   1   1   

 Class Distribution 
--------------------
 37% | Hacker-Gunner
 30% | Hacker-Mutant
 25% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
    Hacker-Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Mat Mat Fac Low Low Fac 
Matter Collected           695  | 185 127 85  63  49  162 .   24  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1447 | .   129 115 153 278 240 .   532 
  Parts                    78   | .   7   6   8   16  13  .   28  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  29   | .   3   4   5   5   5   .   7   
  Guns                     23   | .   3   4   5   5   5   .   1   
  AOE                      6    | .   .   .   .   .   .   .   6   
Classes Destroyed          10   | .   1   2   1   .   .   .   6   
  Worker                   3    | .   .   .   .   .   .   .   3   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Swarmer                  9    | .   .   2   3   .   2   .   2   
  Grunt                    13   | .   3   1   1   4   2   .   2   
  Brawler                  2    | .   .   1   .   .   1   .   .   
  Sentry                   2    | .   .   .   1   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           4    | .   3   2   4   2   3   .   4   
  Combat Bots Only         4    | .   3   2   4   2   3   .   2   
Max Kills in Single Turn   4    | .   1   1   1   1   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               948  | .    118  54   133  254  81   .    308  
  Core                     139  | .    39   7    8    21   11   .    53   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  40   | .    2    .    3    11   3    .    21   
Core Remaining (%)         95   | 100  84   98   98   .    .    95   .    
Volleys Fired              61   | .    11   8    11   13   10   .    8    
  Largest                  4    | .    2    2    2    4    4    .    4    
  Hottest                  210  | .    60   60   79   159  159  .    210  
Shots Fired                181  | .    22   16   22   52   40   .    29   
  Gun                      174  | .    22   16   22   52   40   .    22   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  84   | .    11   8    11   26   20   .    8    
  Thermal                  60   | .    11   8    11   13   10   .    7    
  Explosive                7    | .    .    .    .    .    .    .    7    
  Electromagnetic          30   | .    .    .    .    13   10   .    7    
  Robot Hit Streak         25   | .    6    12   25   21   23   .    15   
  Robot Miss Streak        2    | .    2    1    2    2    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    .    
Shots Hit Robots           144  | .    16   13   19   42   30   .    24   
  Core Hits                91   | .    7    6    7    16   12   .    43   
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    4    .    .    .    
    Burn                   4    | .    .    .    1    3    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3116 | .    180  153  277  622  425  .    1459 
  Guns                     1913 | .    180  153  277  622  425  .    256  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1180 | .    .    .    .    .    .    .    1180 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  23   | .    .    .    .    .    .    .    23   
  Kinetic                  984  | .    85   76   132  348  212  .    131  
  Thermal                  683  | .    95   77   145  170  120  .    76   
  Explosive                1180 | .    .    .    .    .    .    .    1180 
  Electromagnetic          246  | .    .    .    .    104  93   .    49   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    .    .    .    19   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    .    .    16   
  Melee                    3    | .    .    .    .    .    .    .    3    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    .    .    .    .    .    149  
  Shots                    11   | .    .    .    .    .    .    .    11   
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        564  | .    78   3    105  478  525  .    564  
  Average Temperature      135  | .    42   3    39   157  214  .    136  
  Received Heat Transfer   405  | .    108  36   36   144  45   .    36   
  Effects                  19   | .    .    .    .    6    5    .    8    
    Shutdowns              14   | .    .    .    .    4    4    .    6    
    Energy Bleed           2    | .    .    .    .    1    .    .    1    
    Interference           1    | .    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    .    
  Heat Transferred         1969 | .    225  175  444  629  296  .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Peak Influence             205  | .   85  107 165 205 .   .   169 
  Initial                  54   | .   .   30  .   54  .   .   .   
  Average                  60   | .   22  44  36  102 .   .   70  
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 100 100 87  .   .   100 
  Level 1                  1    | .   .   .   .   12  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   .   5   .   .   4   
  Investigation            3    | .   1   1   .   1   .   .   .   
  Extermination            2    | .   .   .   .   1   .   .   1   
  Reinforcement            5    | .   .   .   .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Distress Signals           5    | .   .   2   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              43   | .   6   4   7   8   5   .   13  
  Peak Tracking Total      5    | .   5   2   5   3   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   5   
  Max in Single Turn       3    | .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Machines Accessed          9    | .   1   5   .   1   .   .   2   
  Terminals                8    | .   1   4   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                19   | .   3   12  .   2   .   .   2   
  Successful               11   | .   1   8   .   .   .   .   2   
  Failed                   8    | .   2   4   .   2   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                16   | .   3   9   .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   6   .   .   .   .   2   
  Record                   1    | .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   2   .   1   .   .   .   
  Full Trace Events        3    | .   1   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  
-------------              Run  | Jun Mat Mat Mat Fac Low Low Fac 
Turns Passed               3108 | 68  156 477 273 345 811 40  938 
Spaces Moved               1710 | 45  75  277 142 187 473 26  485 
  Core                     20   | 20  .   .   .   .   .   .   .   
  Treads                   1671 | 24  75  277 142 187 473 26  467 
  Legs                     1    | 1   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   .   .   .   .   18  
  Fastest Speed            50   | 50  160 160 160 158 158 158 158 
  Average Speed            163  | 122 160 160 161 158 158 158 179 
  Slowest Speed            760  | 160 160 160 162 162 158 158 760 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 5   19  31  19  4   62  7   19  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | 1   1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   .   .   .   4   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          110  | .   .   .   .   .   .   .   110 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      110  | .   .   .   .   .   .   .   110 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Total                      1882 | 55  89  296 164 206 515 25  532 
  Wait                     53   | .   3   .   6   .   26  .   18  
  Move                     1703 | 44  74  276 141 186 472 25  485 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  21   | 2   .   4   3   3   3   .   6   
  Fast Attach              9    | 8   1   .   .   .   .   .   .   
  Attach                   19   | .   .   5   3   3   2   .   6   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     15   | 1   .   3   .   1   2   .   8   
  Fire                     61   | .   11  8   11  13  10  .   8   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Junkyard   | Identified exit to Materials
    2 | -11/Junkyard   | Discovered exit to Materials (range 16)
   69 | -11/Junkyard   | Entered Materials
   69 | -10/Materials  | Evolved 1 slot: Power x1
  127 | -10/Materials  | Identified exit to Mines
  127 | -10/Materials  | Discovered exit to Mines (range 8)
  146 | -10/Materials  | Identified exit to Materials
  146 | -10/Materials  | Discovered exit to Materials (range 16)
  225 | -10/Materials  | Entered another Materials area
  225 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  267 | -9/Materials   | Identified exit to Mines
  312 | -9/Materials   | Build established: Hacker-Mutant
  656 | -9/Materials   | Identified exit to Materials
  656 | -9/Materials   | Discovered exit to Materials (range 9)
  702 | -9/Materials   | Entered another Materials area
  702 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  957 | -8/Materials   | Identified exit to Factory
  957 | -8/Materials   | Discovered exit to Factory (range 10)
  960 | -8/Materials   | Identified exit to Storage
  960 | -8/Materials   | Discovered exit to Storage (range 15)
  975 | -8/Materials   | Entered Factory
  975 | -7/Factory     | Evolved 2 slots: Weapon x2
 1281 | -7/Factory     | Garrison activated, responded to threat
 1304 | -7/Factory     | Identified exit to Lower Caves
 1304 | -7/Factory     | Discovered exit to Lower Caves (range 8)
 1320 | -7/Factory     | Entered Lower Caves
 1454 | -7/Lower Caves | Build established: Scavenger-Gunner
 2101 | -7/Lower Caves | Identified exit to Lower Caves
 2101 | -7/Lower Caves | Discovered exit to Lower Caves (range 5)
 2131 | -7/Lower Caves | Entered another Lower Caves area
 2162 | -7/Lower Caves | Identified exit to Factory
 2162 | -7/Lower Caves | Discovered exit to Factory (range 4)
 2163 | -7/Lower Caves | Learned Factory emergency access door positions
 2171 | -7/Lower Caves | Entered Factory
 2171 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2306 | -6/Factory     | Found Prototype Launcher
 2308 | -6/Factory     | Identified Rocket Array
 2500 | -6/Factory     | Build established: Hacker-Gunner
 3109 | -6/Factory     | Self-destructed

 Last Messages 
---------------
03051_ O-24 Administrator locks terminal.
03054_ C-30 ARC bursts open, deploying its payload.
03054_ H-66 Slayer unfolds itself.
03054_ Arc Projector destroyed.
03057_ P-60 Hacker destroyed.
03057_ H-66 Slayer destroyed.
03064_ U-05 Engineer builds a Wall.
03067_ U-05 Engineer lays Concrete.
03072_ R-10 Processor collects Gauss Rifle.
03073_ U-05 Engineer builds a Door.
03074_ U-05 Engineer lays Concrete. <x6>
03080_ U-05 Engineer builds a Wall. <x2>
03080_ U-05 Engineer lays Concrete. <x5>
03085_ ALERT: Cargo convoy en route, clear transfer corridor.
03085_ U-05 Engineer lays Concrete. <x3>
03087_ U-05 Engineer builds a Wall.
03088_ U-05 Engineer lays Concrete. <x*>
03098_ U-05 Engineer builds a Wall.
03098_ U-05 Engineer lays Concrete. <x9>
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ????????????         %  u[        ""#???#   #????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          43
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                50
Recoil Reduction           8
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Everything Is Under Control
GoHome()
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              SalvageTrackerDiverter
  Manual?         0
Play Time         00:22:56
  Cumulative      33.0 hours
  Start           2023.04.02 @ 23:34:07
  End             2023.04.02 @ 23:54:49
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          61
  Rogue           54
  Adventurer      3
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          24
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21282046-1cf0-4ab0-a3ca-7f7ac6c40e94