Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 21:19:13

Player: SilentMoose

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (7)       35
Value Destroyed (177)      177
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2212

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>         --- POWER ------------
    Light Deuterium Engine
>         --- PROPULSION -------
          Airjet
          Airjet
          Airjet
>         --- UTILITY ----------
    Large Storage Unit
          Targeting Computer
>         --- WEAPON -----------
          Beam Rifle
          Rocket Launcher
>         --- INVENTORY --------
    Light Ion Engine
    Light Deuterium Engine
    Light Deuterium Engine
    Light Deuterium Engine
    Light Treads
    Light Treads
          Wheel
  Compact Wheel
          Airjet
   Medium Laser
   Medium Laser
          Assault Rifle
          Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             25   | 6   .   4   6   3   6   
  Power                    5    | 1   .   .   2   1   1   
    Engine                 5    | 1   .   .   2   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   3   1   2   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  4    | .   .   .   3   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   .   2   .   .   1   
    Device                 1    | .   .   .   .   .   1   
    Storage                2    | 1   .   1   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   .   2   1   1   2   
    Energy Gun             3    | .   .   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   1   .   6   6   
  Power                    3    | .   .   1   .   1   1   
  Propulsion               6    | .   .   .   .   4   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   1   2   
  Highest Loss Streak      6    | .   .   1   .   6   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   85  93  80  49  28  
  Engine                   10   | .   14  13  11  6   5   
  Treads                   1    | .   .   .   .   .   6   
  Leg                      14   | .   28  28  13  .   .   
  Hover                    3    | .   .   .   12  18  .   
  Device                   1    | .   .   .   .   .   5   
  Storage                  8    | .   14  14  11  6   .   
  Processor                5    | .   .   8   11  6   .   
  Energy Gun               7    | .   .   8   13  7   5   
  Ballistic Gun            7    | .   28  7   .   .   5   
  Launcher                 5    | .   .   11  8   5   .   
Naked Turns                114  | .   .   .   .   66  48  
Heaviest Build             32   | 14  14  32  32  31  8   
  Greatest Support         24   | 20  20  20  24  24  20  
  Greatest Overweight (x)  4    | 4   .   1   3   3   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  5   
  Average Capacity         9    | 7   8   12  15  11  5   
  Most Carried             13   | 6   8   9   13  13  4   
  Average Carried          6    | 3   7   8   9   9   .   
  Final Capacity           15   | 8   8   15  15  5   5   
  Final Carried            13   | 6   8   9   13  5   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           529  | 222 38  118 .   99  52  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            175  | .   .   91  .   19  65  
  Parts                    12   | .   .   7   .   1   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  7    | .   .   2   .   3   2   
  Guns                     2    | .   .   .   .   .   2   
  AOE                      5    | .   .   2   .   3   .   
Classes Destroyed          3    | .   .   1   .   1   1   
  Swarmer                  4    | .   .   .   .   3   1   
  Grunt                    1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           3    | .   .   2   .   3   2   
  Combat Bots Only         3    | .   .   2   .   3   2   
Max Kills in Single Turn   2    | .   .   2   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Hostile Shots Fired        241  | .   .   52  .   42  147 
  Missed                   64   | .   .   11  .   9   44  
Damage Taken               2063 | .   .   400 24  691 948 
  Core                     990  | .   .   40  8   386 556 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         61   | 100 .   84  .   1   .   
Volleys Fired              23   | .   .   8   .   5   10  
  Largest                  2    | .   .   1   .   2   2   
  Hottest                  83   | .   .   33  .   83  70  
Shots Fired                32   | .   .   8   .   10  14  
  Gun                      19   | .   .   .   .   5   14  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 13   | .   .   8   .   5   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  4    | .   .   .   .   .   4   
  Thermal                  15   | .   .   .   .   5   10  
  Explosive                13   | .   .   8   .   5   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         7    | .   .   .   .   4   7   
  Robot Miss Streak        3    | .   .   1   .   3   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           13   | .   .   .   .   4   9   
  Core Hits                20   | .   .   3   .   11  6   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           539  | .   .   58  .   349 132 
  Guns                     140  | .   .   .   .   25  115 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               339  | .   .   53  .   286 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  60   | .   .   5   .   38  17  
  Kinetic                  38   | .   .   .   .   .   38  
  Thermal                  102  | .   .   .   .   25  77  
  Explosive                339  | .   .   53  .   286 .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            36   | .   .   .   .   36  .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               36   | .   .   .   .   36  .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   .   
  Impact                   1    | .   .   .   .   1   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      88   | .   .   67  .   16  5   
  Shots                    3    | .   .   3   .   .   .   
  Rammed                   22   | .   .   .   .   9   13  
Targets Rammed             25   | .   .   3   .   9   13  
  Kicked                   3    | .   .   3   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        96   | .   .   .   .   96  39  
  Average Temperature      31   | .   .   .   .   40  19  
  Received Heat Transfer   331  | .   .   18  .   160 153 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   .   .   2   
  Heat Transferred         296  | .   .   .   .   74  222 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             283  | .   .   84  15  111 283 
  Initial                  33   | .   .   .   .   5   33  
  Average                  50   | .   .   43  1   81  106 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 100 79  
  Level 1                  5    | .   .   .   .   .   20  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   .   5   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           3    | .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   .   5   1   24  30  
  Peak Tracking Total      14   | .   .   3   2   14  13  
  Tactical Retreats        9    | .   .   .   .   1   8   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          3    | .   1   .   1   .   1   
  Terminals                2    | .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   1   .   1   .   1   
  Successful               3    | .   1   .   1   .   1   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   
  Terminals                2    | .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   .   1   
  Record                   2    | .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1433 | 131 152 465 163 168 354 
Spaces Moved               1083 | 100 126 277 95  186 299 
  Core                     284  | 29  .   .   .   116 139 
  Treads                   135  | .   .   .   .   .   135 
  Legs                     524  | 71  126 277 50  .   .   
  Wheels                   25   | .   .   .   .   .   25  
  Hover                    115  | .   .   .   45  70  .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 112 50  50  
  Average Speed            119  | 117 120 155 157 74  102 
  Slowest Speed            330  | 250 120 190 330 240 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 5   28  43  11  59  37  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     3    | .   .   3   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             4    | .   .   2   .   2   .   
Spaces Dug                 37   | .   .   37  .   .   .   
Terrain Destroyed          144  | .   .   95  .   49  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      144  | .   .   95  .   49  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1178 | 111 127 300 106 204 330 
  Wait                     7    | .   .   5   .   .   2   
  Move                     1079 | 99  125 276 94  186 299 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  14   | 6   2   2   4   .   .   
  Fast Attach              11   | 6   .   1   3   .   1   
  Attach                   8    | .   .   .   1   2   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | .   .   3   2   1   .   
  Drop                     4    | .   .   2   2   .   .   
  Fire                     23   | .   .   8   .   5   10  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      17   | .   .   .   .   8   9   
  Kick                     3    | .   .   3   .   .   .   
  Crush                    4    | .   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 13)
  284 | -10/Materials | Entered Mines
  291 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  313 | -10/Mines     | Build established: Mutant
  505 | -10/Mines     | Learned location of Storage (-9)
  599 | -10/Mines     | Discovered new exit (range 5)
  677 | -10/Mines     | Learned location of Zion (-7)
  686 | -10/Mines     | Learned location of Mines (-8)
  749 | -10/Mines     | Entered Materials
  749 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  905 | -9/Materials  | Discovered new exit (range 7)
  912 | -9/Materials  | Entered Mines
  981 | -9/Mines      | Assembled infested the area
  986 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1014 | -9/Mines      | Released all parts (3)
 1016 | -9/Mines      | Core integrity fell below 50%
 1036 | -9/Mines      | Core integrity fell below 20%
 1043 | -9/Mines      | Lost 6 parts (1p4n1w)
 1065 | -9/Mines      | Learned Materials emergency access door positions
 1075 | -9/Mines      | Discovered new exit (range 9)
 1080 | -9/Mines      | Entered Materials
 1080 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1295 | -8/Materials  | Garrison activated, responded to threat
 1366 | -8/Materials  | Core integrity fell below 50%
 1393 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1402 | -8/Materials  | Core integrity fell below 20%
 1434 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01365_ K-01 Serf collects debris.
01366_ Slammed into S-10 Pest.
01369_ S-10 Pest destroyed.
01391_ R-06 Scavenger inserts Lgt. Assault Rifle
  into recycling unit.
01392_ Slammed into S-10 Pest. <x3>
01394_ R-06 Scavenger inserts Particle Gun into
  recycling unit.
01397_ M-13 Machinist repairs S-10 Pest.
01397_ R-06 Scavenger inserts Lgt. Nuclear Core
  into recycling unit.
01399_ Wheel destroyed.
01401_ W-25 Informer sends out distress signal.
01401_ Critical hit (Burn: +37).
01405_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
01413_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M008.
01426_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.

 Map 
-----
+----------------------------------------------------+
|   #?????????#      #     #?#       #?????????????? |
|   #?????????#      ###/###?#       #?????????????? |
|   #?????????#      #    ???#       #?????????????? |
|   ??????????########     ??#       #?????????????? |
|   ?????????????????#     ??#       #?????????????? |
|   ?????????????????#      ?#       #?????????????? |
|   ?????????????????#      ## ##/##/#####?????????? |
|   ?????????????????#      ## ?#        #?????????? |
| ???????????????????######+## ?#        /?????????? |
| ???????????????????????????# ?#        #?????????? |
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| ???????????????????????????? ?#        #?????????? |
| ?????????????????????????+?? ?#        #?????????? |
| ???????????????????????????? ?#        #?????????? |
| ???????????????????????????? ?#        #?????????? |
| ???????????????????????????? ######/########?????? |
| ???????????????????????????? #???#            +??? |
| ???????????????????????????# #####   #######?????? |
| ???????????????????????????#         #???????????? |
| ???????????????????######??# #####   #?######????? |
| ???????????????????#   !#??# #???#   ##     #????? |
| ???????????????????#!   #??# #???#          #????? |
| ???????????????????#    #??# #???#          #????? |
| ???????????????????#  ! #### #???#          #????? |
| ???????????????????#!   /@   #######+##     #????? |
| ???????????????????#    #    #        ##   ##????? |
| ???????????????????# *  #s   #  """   #?   #?????? |
| ???????????????????#    + sss/ """"" !#??  #?????? |
| ???????????????????#  [ ###### """""  #??  #?????? |
| ???????????????????######????# """""  #??? #?????? |
| ?????????????????????????????#  """   #???? ?????? |
| ?????????????????????????????#        #??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              FlyingPointDrive
  Manual?         0
Play Time         00:19:00
  Cumulative      3.9 hours
  Start           2024.03.23 @ 20:54:42
  End             2024.03.23 @ 21:19:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b4c52cc-600c-4553-9fa0-d869e04bd0c6