Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 15:16:18 Player: AlexTheBox Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1807) 1807 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 4776 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Armored Huge Wheel Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Heavy Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Armored Huge Wheel Improved Heat Sink Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Signal Interpreter Light Armor Plating Heavy Ion Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 49 | 7 4 9 27 1 1 Power 9 | 1 1 1 5 . 1 Engine 9 | 1 1 1 5 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 5 6 . . Treads 8 | 2 . 2 4 . . Leg . | . . . . . . Wheel 5 | . . 3 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 2 6 1 . Device 7 | 1 . 1 5 . . Storage 3 | 1 2 . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | 2 1 1 10 . . Energy Gun 4 | . . . 4 . . Energy Cannon 4 | . . . 4 . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . 6 . 9 Power 3 | . . . 1 . 2 Propulsion 5 | . . . 3 . 2 Utility 5 | . . . 1 . 4 Weapon 2 | . . . 1 . 1 Highest Loss Streak 8 | . . . 3 . 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 92 | . 100 100 90 84 63 Engine 9 | . 14 11 8 7 4 Treads 20 | . 28 22 17 15 9 Wheel 10 | . . 22 11 7 5 Device 9 | . 14 8 9 7 5 Storage 10 | . 14 11 9 7 5 Processor 5 | . . 2 9 7 5 Energy Gun 7 | . . . 11 23 17 Energy Cannon 4 | . . . 9 . . Ballistic Gun 8 | . 24 11 1 . . Ballistic Cannon 3 | . 3 11 1 . . Peak Build Rating 39 | 9 11 20 38 39 39 Average Rating 23 | 6 9 18 31 39 30 On Entrance 18 | . 9 11 20 34 39 Naked Turns 18 | . . . . . 18 Heaviest Build 75 | 15 51 55 68 75 75 Greatest Support 44 | 40 40 32 44 28 28 Greatest Overweight (x) 18 | . 1 2 18 2 2 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 14 20 20 20 17 Most Carried 20 | 8 20 20 20 17 17 Average Carried 16 | 5 12 19 18 17 14 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 8 20 20 19 17 5 Class Distribution -------------------- 53% | Mutant 28% | Skirmisher 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1394 | 277 242 272 603 . . Remotely . | . . . . . . Salvage Created 1782 | 125 328 343 986 . . Parts 106 | 11 24 23 48 . . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 38 | . 6 5 27 . . Melee 2 | . . . 2 . . Guns 14 | . 4 3 7 . . Cannons 10 | . 2 2 6 . . AOE 12 | . . . 12 . . Classes Destroyed 13 | 3 4 2 4 . . Worker 1 | 1 . . . . . Builder 4 | . . 1 3 . . Tunneler 3 | 3 . . . . . Hauler 1 | . . . 1 . . Recycler 4 | 1 1 2 . . . Operator 1 | . 1 . . . . Watcher 4 | . 2 1 1 . . Swarmer 6 | . 3 . 3 . . Grunt 20 | . 3 2 15 . . Duelist 3 | . . . 3 . . Protector 1 | . . . 1 . . Sentry 6 | . . 3 3 . . Hunter 2 | . . . 2 . . Best Kill Streak 8 | 3 5 3 8 . . Combat Bots Only 6 | . 3 3 6 . . Max Kills in Single Turn 2 | 1 1 1 2 . . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 223 | . 30 27 138 . 28 Missed 49 | . 11 7 29 . 2 Damage Taken 3609 | . 227 299 1886 . 1197 Core 1085 | . 9 76 296 . 704 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 68 | . . . 68 . . Core Remaining (%) 80 | 100 96 81 46 . . Volleys Fired 126 | 12 22 28 64 . . Largest 3 | 2 2 2 3 . . Hottest 199 | 40 55 58 199 . . Shots Fired 256 | 24 44 54 134 . . Gun 146 | 24 39 26 57 . . Cannon 95 | . 5 28 62 . . Launcher 15 | . . . 15 . . Special . | . . . . . . Kinetic 162 | 24 44 54 40 . . Thermal 73 | . . . 73 . . Explosive 15 | . . . 15 . . Electromagnetic 6 | . . . 6 . . Robot Hit Streak 9 | 4 8 6 9 . . Robot Miss Streak 5 | 2 2 5 4 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 172 | 14 31 38 89 . . Core Hits 104 | 5 15 15 69 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 3 . . Blast 1 | . . . 1 . . Sever 2 | . . . 2 . . Melee Attacks 8 | . . . 8 . . Impact . | . . . . . . Slashing 8 | . . . 8 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4502 | 190 432 609 3271 . . Guns 1514 | 190 343 278 703 . . Cannons 1218 | . 89 331 798 . . Explosions 1524 | . . . 1524 . . Melee 220 | . . . 220 . . Ramming 26 | . . . 26 . . Kinetic 1723 | 190 432 609 492 . . Thermal 927 | . . . 927 . . Explosive 1524 | . . . 1524 . . Electromagnetic 82 | . . . 82 . . Impact . | . . . . . . Slashing 220 | . . . 220 . . Piercing . | . . . . . . Highest Corruption 10 | . . . 2 . 10 Average Corruption 4 | . . . 2 . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . 1 . 3 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 24 | . . . 24 . . Projectiles 8 | . . . 8 . . Explosions 13 | . . . 13 . . Melee 3 | . . . 3 . . Knockbacks 11 | . 1 4 6 . . Impact . | . . . . . . Kinetic 10 | . 1 4 5 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 140 | . . . 140 . . Shots 5 | . . . 5 . . Rammed 4 | . . . 4 . . Targets Rammed 4 | . . . 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 414 | . 22 6 414 . . Average Temperature 147 | . 13 3 161 . . Received Heat Transfer 831 | . 123 105 603 . . Effects 9 | . . . 9 . . Shutdowns 1 | . . . 1 . . Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 1665 | . . . 1665 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 544 | 25 139 230 544 212 74 Initial 212 | . 16 36 18 212 74 Average 153 | 12 73 104 232 212 48 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 75 | 100 100 79 61 . 100 Level 1 7 | . . 20 4 100 . Level 2 16 | . . . 33 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 2 4 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . 1 2 . . Assault 1 | . . . 1 . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 7 | . 2 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 11 11 34 . 5 Peak Tracking Total 5 | . 5 4 5 . 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . 2 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . . . 6 . . Max in Single Turn 2 | . . . 2 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 13 | . 4 2 7 . . Terminals 11 | . 4 1 6 . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 11 5 17 . . Successful 15 | . 4 1 10 . . Failed 18 | . 7 4 7 . . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 8 | . 4 . 4 . . Terminals 30 | . 11 4 15 . . Fabricators . | . . . . . . Repair Stations 3 | . . 1 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 1 8 . . Record 1 | . . . 1 . . Prototype ID Bank 3 | . 1 . 2 . . Level Access Points 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 12 | . 4 2 6 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 51 | . . . 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . 3 . . Machine Destruction 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 149 | . . . . . 149 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2643 | 195 531 441 1306 42 128 Spaces Moved 1191 | 88 226 256 536 32 53 Core 5 | 2 . . 3 . . Treads 436 | 86 226 1 123 . . Legs . | . . . . . . Wheels 750 | . . 255 410 32 53 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 110 110 130 130 Average Speed 152 | 157 196 115 155 130 130 Slowest Speed 950 | 160 240 305 950 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 7 29 30 38 2 43 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 108 | . . . 108 . . Melee . | . . . . . . Projectile 10 | . . . 10 . . AOE 98 | . . . 98 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1774 | 118 273 354 884 33 112 Wait 315 | . 3 42 212 . 58 Move 1187 | 87 225 255 535 32 53 Hop . | . . . . . . Pick Up 41 | 10 13 8 10 . . Fast Attach 23 | 7 1 2 13 . . Attach 13 | . . 3 8 1 1 Detach 5 | . 1 . 4 . . Swap 13 | . 3 4 6 . . Drop 39 | 2 5 12 20 . . Fire 126 | 12 22 28 64 . . Melee 8 | . . . 8 . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 196 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Propulsion x2 1139 | -9/Materials | Discovered new exit (range 15) 1157 | -9/Materials | Identified exit to Materials 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1396 | -8/Materials | Identified exit to Factory 1565 | -8/Materials | Build established: Skirmisher 1726 | -8/Materials | Repaired Hvy. Ion Engine 2027 | -8/Materials | Core integrity fell below 50% 2067 | -8/Materials | Lost 3 parts (2n1w) 2474 | -8/Materials | Entered Factory 2474 | -7/Factory | Evolved 2 slots: Utility x2 2516 | -7/Factory | Sucked down chute 2516 | -7/Factory | Entered Waste 2517 | -7/Waste | Met a frightened Derelict 2531 | -7/Waste | EMP discharged 2545 | -7/Waste | Spotted C-40 Crusher 2557 | -7/Waste | Crushed by Compactor (1 part destroyed) 2573 | -7/Waste | Spotted C-40 Crusher 2579 | -7/Waste | Spotted C-40 Crusher 2584 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2590 | -7/Waste | Spotted C-40 Crusher 2608 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2610 | -7/Waste | Spotted C-40 Crusher 2611 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2617 | -7/Waste | Crushed by Compactor (1 part destroyed) 2620 | -7/Waste | Crushed by Compactor (1 part destroyed) 2620 | -7/Waste | Crushed by Compactor (1 part destroyed) 2626 | -7/Waste | Crushed by Compactor (1 part destroyed) 2631 | -7/Waste | EMP discharged 2631 | -7/Waste | System corruption reached 10% 2636 | -7/Waste | Core integrity fell below 50% 2642 | -7/Waste | Core integrity fell below 20% 2644 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02617_ Lgt. Ion Engine crushed. 02620_ Hvy. Laser crushed. 02620_ Particle Gun crushed. 02620_ Hvy. Armor Plating destroyed. 02620_ Hcp. Storage Unit crushed. 02620_ Lgt. Treads crushed. 02621_ ALERT: Foreign system detected. Charging EMP. 02621_ Imp. Heat Sink crushed. 02621_ Hvy. Ion Cannon crushed. 02623_ Imp. Signal Interpreter crushed. 02623_ Mni. Grenade Launcher crushed. 02623_ Lgt. Armor Plating crushed. 02623_ Imp. Signal Interpreter crushed. 02623_ Mni. Grenade Launcher crushed. 02623_ Visual Processing Unit crushed. 02626_ Critical hit (Destroy). 02626_ Arm. Huge Wheel destroyed. 02626_ Imp. Signal Interpreter crushed. 02631_ System corrupted (+5). Map ----- +----------------------------------------------------+ | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????? ??????????????????????????????? | | ???????????? ??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### ######## #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #### ######## #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????#???????? | | ##########??# #??????# #????????? #???????? | | ????????????# ######## CC######## #???????? | | ???????????? / CC #???????? | | ??????????? #???????? | | ??????????# #???????? | | ??????????# CCCC #???????? | | ??????????### ########CCCC######## #???????? | | ????????????# #??????#@CC #????????? #???????? | | ????????????# #??????#!CC #???????????#???????? | | ????????????? ???????#CC #???????????????????? | | ????????????????????????#CC #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy Challenges ------------ None Game ------ Seed SmartbombAmuletShockpuncher Manual? 0 Play Time 00:44:55 Cumulative 11.3 hours Start 2025.04.27 @ 14:33:17 End 2025.04.27 @ 15:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b88766da-f950-4f1d-8e68-c02e618814f2