Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.04 @ 03:06:13 Player: Farfid Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1164) 1164 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4039 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 160/300 Energy 252/265 System Corruption 0% Temperature Cool (167) Movement Core (1300) Ox25 Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Shock Rifle Improved Assault Rifle > --- INVENTORY (20) --- Ion Engine Hover Unit Hover Unit Hover Unit Hover Unit Hover Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Trap Reconfigurator Improved Medium Laser Improved Assault Rifle Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Propulsion Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Hover Unit Hover Unit Hover Unit Hover Unit Hover Unit Disposable Heat Sink Large Storage Unit High-capacity Matter Pod Trap Reconfigurator Shock Rifle Improved Medium Laser Improved Assault Rifle Makeshift Axe [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 59 | 6 3 5 33 3 7 2 Power 8 | 1 . . 6 1 . . Engine 6 | 1 . . 4 1 . . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 20 | 2 1 2 15 . . . Treads 3 | . . . 3 . . . Leg . | . . . . . . . Wheel 11 | 2 1 2 6 . . . Hover 6 | . . . 6 . . . Flight . | . . . . . . . Utility 16 | 1 1 2 4 1 6 1 Device 1 | . . . . . . 1 Storage 13 | 1 1 2 3 . 6 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 15 | 2 1 1 8 1 1 1 Energy Gun 7 | 1 . 1 4 . . 1 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 7 | 1 . . 4 1 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . Parts Lost 24 | . 2 6 8 3 . 5 Power 3 | . . . 2 1 . . Propulsion 12 | . 1 3 5 . . 3 Utility 3 | . . . 1 1 . 1 Weapon 6 | . 1 3 . 1 . 1 Highest Loss Streak 5 | . 2 2 4 3 . 5 Average Slot Usage (%) 90 | . 91 77 86 98 100 97 Engine 10 | . 14 14 6 10 11 11 Core 1 | . . . 3 . . . Treads 16 | . . . 11 33 33 31 Wheel 9 | . 25 24 9 . . . Hover 1 | . . . 4 . . . Storage 23 | . 22 28 22 22 22 22 Protection 7 | . . . 9 9 11 8 Energy Gun 3 | . 2 3 8 . . 1 Energy Cannon 2 | . 11 6 . . . . Ballistic Gun 13 | . 14 . 9 21 22 20 Naked Turns . | . . . . . . . Heaviest Build 78 | 11 21 22 38 38 78 78 Greatest Support 66 | 26 26 26 66 66 66 66 Greatest Overweight (x) 2 | . 1 1 2 . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 6 10 12 14 14 20 20 Average Capacity 12 | 4 8 10 12 14 15 20 Most Carried 18 | 4 10 10 14 14 18 15 Average Carried 11 | 1 4 9 11 13 14 14 Final Capacity 20 | 6 10 12 14 14 20 20 Final Carried 15 | . 10 10 14 14 15 13 Class Distribution -------------------- 84% | Mutant 7% | Hauler-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 935 | 260 42 27 499 107 . . Remotely . | . . . . . . . Salvage Created 2119 | . 102 146 1315 281 . 275 Parts 133 | . 4 10 89 16 . 14 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 8 | . . . 8 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 32 | . 3 5 16 5 . 3 Melee 1 | . . . 1 . . . Guns 23 | . . 1 14 5 . 3 Cannons 7 | . 3 4 . . . . AOE 1 | . . . 1 . . . Classes Destroyed 10 | . 1 2 6 . . 1 Worker 5 | . . 1 4 . . . Builder 2 | . . . 2 . . . Tunneler 3 | . . . 1 2 . . Hauler 3 | . . . 3 . . . Recycler 5 | . . . 4 . . 1 Watcher 5 | . . . 5 . . . Swarmer 10 | . . 3 7 . . . Grunt 16 | . 3 2 4 5 . 2 Sentry 5 | . . . 5 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 12 | . 1 4 12 3 . 3 Combat Bots Only 7 | . 1 3 7 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2601 | . 222 320 1028 376 . 655 Core 483 | . 29 44 261 50 . 99 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 157 | . 22 19 85 14 . 17 Largest 2 | . 2 2 2 2 . 2 Hottest 101 | . 80 100 101 68 . 73 Shots Fired 265 | . 44 23 136 28 . 34 Gun 240 | . 30 12 136 28 . 34 Cannon 25 | . 14 11 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 170 | . 22 3 95 25 . 25 Thermal 43 | . 22 20 1 . . . Explosive . | . . . . . . . Electromagnetic 52 | . . . 40 3 . 9 Robot Hit Streak 16 | . 6 7 15 16 . 9 Robot Miss Streak 4 | . 4 2 3 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 2 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 193 | . 26 14 101 24 . 28 Core Hits 96 | . 6 9 59 13 . 9 Critical Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2791 | . 260 254 1456 377 . 444 Guns 2339 | . 137 104 1277 377 . 444 Cannons 263 | . 123 140 . . . . Explosions 151 | . . . 151 . . . Melee . | . . . . . . . Ramming 38 | . . 10 28 . . . Kinetic 1495 | . 81 15 744 325 . 330 Thermal 575 | . 179 229 167 . . . Explosive . | . . . . . . . Electromagnetic 683 | . . . 517 52 . 114 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . 1 . . . . . Projectiles 1 | . 1 . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 41 | . . 5 36 . . . Shots 1 | . . . 1 . . . Rammed 10 | . . 1 9 . . . Targets Rammed 10 | . . 1 9 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 202 | . 202 120 52 42 . 158 Average Temperature 37 | . 63 45 12 16 . 48 Received Heat Transfer 936 | . 126 114 201 207 . 288 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1067 | . 384 496 187 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 287 | . 110 127 287 150 . 45 Initial 100 | . . 42 . 100 . . Average 98 | . 49 79 133 107 . 4 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 87 | 100 100 100 69 100 . 100 Level 1 12 | . . . 30 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 13 9 31 5 . 4 Peak Tracking Total 8 | . 4 3 8 3 . 3 Tactical Retreats 8 | . 2 2 4 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 7 | . . . 5 . 2 . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . . . 17 . 5 . Successful 16 | . . . 11 . 5 . Failed 6 | . . . 6 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . 1 . Terminals 17 | . . . 17 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . . . 11 . 5 . Record 4 | . . . . . 4 . Prototype ID Bank 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 2 | . . . 2 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3175 | 33 257 530 1147 555 458 195 Spaces Moved 2085 | 32 160 526 663 343 299 62 Core 16 | 16 . . . . . . Treads 940 | . . . 236 343 299 62 Legs . | . . . . . . . Wheels 1030 | 16 160 526 328 . . . Hover 99 | . . . 99 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 80 145 145 165 Average Speed 117 | 70 90 89 116 145 146 165 Slowest Speed 176 | 90 90 110 176 145 165 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 33 72 61 55 69 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . 11 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 11 | . . . 11 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2571 | 41 233 563 919 374 319 122 Wait 171 | . 34 10 80 6 . 41 Move 2079 | 31 159 525 662 342 298 62 Hop . | . . . . . . . Pick Up 59 | 4 14 2 26 6 7 . Fast Attach 14 | 2 . 2 10 . . . Attach 33 | 4 3 1 18 4 1 2 Detach 5 | . . . 5 . . . Swap 13 | . . 2 5 . 6 . Drop 30 | . 1 1 19 2 7 . Fire 157 | . 22 19 85 14 . 17 Melee . | . . . . . . . Ram 10 | . . 1 9 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 6) 291 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 337 | -10/Mines | Discovered new exit (range 11) 399 | -10/Mines | Identified exit to Materials 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1196 | -9/Materials | Discovered new exit (range 14) 1396 | -9/Materials | Core integrity fell below 50% 1423 | -9/Materials | Destroyed 7 combat bots 1432 | -9/Materials | Lost 4 parts (1p3n) 1475 | -9/Materials | Identified exit to Mines 1475 | -9/Materials | Identified exit to Storage 1502 | -9/Materials | Discovered new exit (range 16) 1968 | -9/Materials | Entered Mines 2007 | -9/Mines | Lost 3 parts (1p1u1w) 2008 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2011 | -9/Mines | Found Prototype Device 2012 | -9/Mines | Identified Exp. Sensor Array 2276 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2288 | -9/Mines | Learned 2 Materials zone layouts 2301 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2301 | -9/Mines | Discovered new exit (range 5) 2334 | -9/Mines | Discovered new exit (range 14) 2523 | -9/Mines | Entered Exiles 2548 | -9/Exiles | Discovered new exit (range 15) 2560 | -9/Exiles | Met 8R-AWN 2584 | -9/Exiles | Met EX-HEX 2629 | -9/Exiles | Met EX-BIN 2645 | -9/Exiles | Aligned with FarCom system 2647 | -9/Exiles | Given EX-Vault access code 2680 | -9/Exiles | Opened EX-Vault 2690 | -9/Exiles | Found Trap Reconfigurator 2722 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2761 | -9/Exiles | Met EX-DEC 2775 | -9/Exiles | Learned location of Zion (-7) 2953 | -9/Exiles | Discovered new exit (range 11) 2981 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2981 | -9/Exiles | Entered Mines 3126 | -8/Mines | Core integrity fell below 20% 3176 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03152_ R-06 Scavenger collects Imp. Terrain Scanner. 03155_ Slug penetrates Wall. 03155_ U-05 Engineer lays Concrete. 03155_ R-06 Scavenger collects Seismic Analyzer. 03158_ T-07 Excavator destroyed. 03158_ R-06 Scavenger collects Mining Laser. 03161_ Penetrated by Slug. 03164_ Adv. Treads destroyed. 03166_ Destroyed Tractor Beam. 03166_ R-06 Scavenger destroyed. 03167_ Penetrated by Slug. 03170_ U-05 Engineer lays Concrete. 03170_ Penetrated by Slug. 03171_ U-05 Engineer lays Concrete. 03172_ Targeting Computer fried. 03172_ H-55 Commando destroyed. 03172_ Switching to secondary target: G-47 Trooper. 03172_ Adv. Treads destroyed. 03173_ U-05 Engineer lays Concrete. 03175_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????#??????? | | ????????????????????????????????? #??????? | | ?????????####??????????????????? #??????? | | ???####### ##?????????????????#% ##?????? | | ???# ####?????????????#*= #?????? | | ???# #### ##???###?????#!%= #?????? | | #### ##### #??## ##???#%!g* #?????? | | #?## #??# ##?#[== #?????? | | ###### #??# #### ## * ##????? | | ?????# #### ## ! #????? | | ?????# ## =[ !%! @* ## #???? | | ?????# *%% *| %! ##??????????? | | ????# =[ ##???????????? | | ????# """ u #????????????? | | ????## """ #????????????? | | ?????#### """ ## ##????????????? | | ????????## ### ##?????????????? | | ?????????## #?####??????????????? | | ??????????### #???????????????????? | | ????????????## #???????????????????? | | ?????????????### #???????????????????? | | ???????????????## #???????????????????? | | ????????????????## ##???????????????????? | | ?????????????????####????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointStasisShield Manual? 0 Play Time 00:27:50 Cumulative 185.9 hours Start 2021.05.04 @ 02:39:17 End 2021.05.04 @ 03:06:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6abda68a-ff1f-4303-9e36-37bb11e5449f