Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.05 @ 03:10:12 // Winter2019/RPGLIKE Player: Grimbling Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (582) 2910 Value Destroyed (35907) 35907 Prototype IDs (278) 5560 Alien Tech Used (11) 2200 Bonus (34558) 34558 TOTAL SCORE: 92235 Bonus ------- High Alert Combat Kills 4788 Follower Combat Kills 420 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Pursued by Intercept 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -150 Cogmind --------- Core Integrity 0/1500 Matter 5/1000 Energy 1132/1600 System Corruption 0% Temperature Cool (0) Movement Treading (152) Location -1/Access_0 Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (12) ----- Experimental Energy Well Improved Matter Compressor Improved Terrain Scanner Advanced Target Analyzer Experimental Target Analyzer Improved Kinecellerator Advanced Weapon Cycler Centrium Medium Armor Plating Experimental Powered Armor Advanced Focal Shield AEGIS Remote Shield Long-range Tractor Beam > --- WEAPON (5) ------- Multirail Multirail Multirail Multirail Enhanced Force Lance > --- INVENTORY (8) ---- Centrium Heavy Armor Plating Experimental Thermal Shield Experimental Shock Absorption System Advanced Dynamic Insulation System Field Recycling Unit (38) Multirail Advanced Datajack Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Experimental Energy Well Improved Matter Compressor Improved Terrain Scanner Experimental Target Analyzer Improved Kinecellerator Advanced Weapon Cycler Centrium Medium Armor Plating Centrium Heavy Armor Plating Advanced Focal Shield AEGIS Remote Shield Long-range Tractor Beam > --- WEAPON ----------- Multirail Multirail Multirail Multirail Multirail > --- INVENTORY -------- Experimental Shock Absorption System Advanced Dynamic Insulation System Field Recycling Unit Transdimensional Reconstructor High-powered Disruptor Cannon Railgun Advanced Datajack [Rating: 218] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Medium Treads Treads Medium Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Improved Matter Compressor Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Artifact Core Physics Calibrator Weapon Railgun Energy Cannon Drained L-Cannon Ballistic Gun Railgun Launcher Sigix Terminator Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 19 | 5 . . 2 5 . 1 . 2 . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 . . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | 2 . . 1 2 . 1 . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Weapon 4 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 228 | 8 . 2 3 14 2 6 . 16 1 . 1 4 5 . 8 . . . 5 6 . 1 3 . 2 10 21 39 8 11 16 22 14 Power 21 | 1 . . 2 1 1 1 . 2 . . . . 2 . . . . . 1 . . . . . . 1 2 3 . 1 . 2 1 Engine 5 | 1 . . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 2 3 . 1 . 2 1 Propulsion 15 | 2 . . . 4 . . . . . . . . . . . . . . . . . . 1 . 1 4 1 . . 1 1 . . Treads 15 | 2 . . . 4 . . . . . . . . . . . . . . . . . . 1 . 1 4 1 . . 1 1 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 109 | 3 . . 1 3 . 5 . 2 1 . 1 . 3 . 1 . . . 2 . . 1 . . 1 1 17 24 3 6 10 12 12 Device 67 | 1 . . 1 . . 1 . 1 . . . . 2 . 1 . . . 1 . . 1 . . 1 1 8 16 3 6 10 4 9 Storage 5 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 . Processor 16 | 1 . . . 1 . 2 . 1 1 . . . 1 . . . . . . . . . . . . . 4 4 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 19 | 1 . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . 5 . . . . 6 3 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon 83 | 2 . 2 . 6 1 . . 12 . . . 4 . . 7 . . . 2 6 . . 2 . . 4 1 12 5 3 5 8 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Ballistic Gun 68 | 2 . 2 . 5 . . . 8 . . . 4 . . 7 . . . 1 2 . . 2 . . 4 1 12 4 3 5 6 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . . . . . . 5 . . . . . . . . . . 2 2 . . . . . . 8 10 . 5 2 3 . Parts Lost 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 88 99 100 99 100 100 100 99 100 100 100 81 98 100 97 100 100 100 99 100 100 99 100 100 96 90 89 89 88 89 89 87 88 Engine 2 | . 11 11 9 7 6 5 5 5 5 5 5 5 4 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 7 6 5 5 4 5 5 5 5 5 5 5 5 5 5 2 . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 5 5 5 5 5 7 10 10 10 10 10 9 9 8 9 9 9 8 8 8 Treads 15 | . 22 22 19 20 25 23 23 21 21 21 21 21 21 21 20 20 20 20 20 20 20 20 20 20 16 9 9 9 9 9 8 8 8 Device 24 | . 11 11 19 14 12 11 11 14 15 15 15 15 18 21 22 25 25 25 24 25 25 25 30 30 32 33 31 31 35 35 37 31 25 Storage 4 | . . . . 5 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 6 8 Processor 11 | . 11 11 9 12 12 14 17 21 21 21 21 21 16 15 15 15 15 15 15 15 15 14 10 10 9 9 9 7 4 4 4 4 8 Protection 5 | . 11 11 9 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 4 4 4 4 6 6 Ballistic Gun 20 | . 22 32 29 22 18 17 17 18 21 21 21 3 21 21 20 20 20 20 19 19 20 20 20 20 19 19 21 21 20 22 21 20 19 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 12 12 13 21 34 34 40 40 48 48 48 48 48 52 52 61 61 61 61 68 68 68 71 71 71 73 84 94 100 127 113 122 132 127 Greatest Support 160 | 40 40 40 40 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 112 116 135 155 155 155 160 160 155 155 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 3 3 3 3 5 5 5 5 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 Average Capacity 6 | 3 3 3 3 4 5 5 5 5 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 Most Carried 8 | . . 2 3 5 5 5 5 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 5 7 7 7 8 8 8 8 8 8 Average Carried 6 | . . . 2 4 4 5 5 5 5 6 6 7 6 7 6 7 7 7 6 6 7 6 6 5 5 6 6 6 4 7 7 7 7 Final Capacity 8 | 3 3 3 3 5 5 5 5 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 Final Carried 8 | . . 2 3 5 5 5 5 6 6 6 7 7 7 7 7 7 7 7 7 7 7 6 5 5 5 7 6 8 6 8 8 6 8 Class Distribution -------------------- 54% | Hacker-Gunner 40% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Warlord Hacker-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -3/Section 7 Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 23934 | 316 32 116 180 782 368 318 12 1567 668 14 154 . 481 . 1004 80 80 20 160 560 187 122 440 . 225 1278 1629 5645 1040 1810 2005 2226 415 Remotely 23458 | . . . 180 782 368 318 12 1567 668 14 154 . 481 . 1004 80 80 20 160 560 187 122 440 . 225 1278 1629 5633 1040 1810 2005 2226 415 Salvage Created 32879 | 146 63 300 424 814 773 549 18 2349 918 . 50 . 484 . 1498 193 . . 518 819 96 100 231 . 149 2367 1613 5176 1766 2142 5262 3766 295 Parts 1849 | 13 3 21 27 57 39 29 . 123 31 . 4 . 14 . 73 17 2 . 4 54 19 8 13 . 10 128 154 316 114 141 239 148 48 Haulers Intercepted 16 | . . . . 2 . 2 . 6 . . . . . . . 1 . . . . . . . . . 2 . 1 . . 2 . . Recyclers Shooed 5 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Field Recycled 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Retrieved Matter 192 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192 Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 472 | . 2 6 9 15 21 10 . 48 22 . 4 . 10 . 35 4 1 . . 12 3 3 3 . 5 26 26 62 22 36 45 33 9 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 469 | . 2 6 9 15 21 10 . 48 22 . 4 . 10 . 35 3 1 . . 12 3 3 3 . 5 26 26 62 22 36 45 32 8 AOE 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Classes Destroyed 27 | 2 1 3 2 2 1 1 . 3 2 . 1 . . . . . . . . 1 . . . . . 1 2 1 1 1 1 1 . Worker 23 | . . 1 . 2 . . . 2 2 . . . . . . . . . . . . . . . . 4 2 2 1 2 5 . . Builder 27 | . . 1 . . . . . 3 . . . . . . . . . . . . 1 . . . . 3 2 9 . . 8 . . Tunneler 7 | 4 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . . . . 2 . 2 . 6 . . . . . . . 1 . . . . . . . . . 2 . 1 . . 2 . . Recycler 8 | 1 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Mechanic 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 9 | . . . 1 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Watcher 27 | . . . . 4 . 3 1 2 1 . . . . . . 1 . . . . 1 . . . . . 3 4 2 1 2 2 . Swarmer 61 | . . 4 . 6 3 . . . 2 . 1 . 1 . 18 2 . . . . . 1 . . 4 3 2 4 . . 5 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 140 | . 2 2 7 3 10 4 . 32 6 . 1 . 6 . 4 . . . . 2 1 1 . . . 10 2 16 7 7 13 4 . Brawler 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Duelist 6 | . . . . . 1 . . 1 . . . . 1 . . . . . . . 1 . . . . . . . 1 . . 1 . Protector 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 1 . Researcher 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Sentry 86 | . . . 2 6 7 5 . 12 2 . 1 . 1 . 8 2 1 . . 1 . 1 . . 1 5 3 8 4 7 6 3 . Demolisher 5 | . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 39 | . . . . . . 1 . . 1 . . . . . 4 . . . . . . . 2 . . 2 4 10 . 8 5 2 . Programmer 67 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . 4 13 12 6 9 10 10 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 10 | . . . . . . . . . . . 1 . 1 . 1 . . . . . 1 . 1 . . 1 . 2 . . 1 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 2 . . Combat Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 2 1 . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 2 2 2 5 7 8 3 1 7 11 . 3 . 7 . 12 3 1 . . 3 2 3 2 . 4 9 4 15 8 8 11 11 3 Combat Bots Only 12 | . 2 2 3 3 8 3 . 6 10 . 3 . 6 . 12 3 1 . . 3 2 3 2 . 4 7 3 11 7 7 9 11 3 Max Kills in Single Turn 4 | 1 1 1 1 1 2 1 1 2 2 . 1 . 3 . 3 2 1 1 . 2 1 1 1 . 1 2 2 3 3 3 4 2 1 Gunslinging 2 | . . . . . 1 . . 1 1 . . . 1 . 2 . . . . 1 . . . . . 1 1 1 1 1 2 1 . Exploded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 18134 | . 43 68 146 295 317 252 . 1146 604 . 144 . 313 . 917 . 29 . . 242 328 237 516 . 64 623 1710 2857 522 637 582 2670 2872 Core 12844 | . 31 50 104 209 238 182 . 797 395 . 105 . 215 . 682 . 17 . . 169 247 176 357 . 47 449 1237 2023 383 451 403 1881 1996 Absorbed by Shields 7170 | . . . . . . . . . . . . . . . . . . . . . . . . . . 232 640 1106 199 460 533 1247 2753 Reduced by Siege Mode 138 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 17 34 . 6 13 58 3 Redirected to Core 11695 | . 20 47 78 180 214 163 . 747 388 . 105 . 202 . 585 . 17 . . 161 247 176 342 . 39 414 1175 1857 346 422 372 1754 1644 Core Remaining (%) 97 | 100 . 97 92 . . 90 . 100 . . . . 100 . . . . . . 97 . . . . 100 . . 98 . 100 . . . Volleys Fired 1028 | 9 8 20 30 43 29 20 1 90 28 . 11 . 19 . 59 6 3 . . 25 13 6 18 . 7 48 89 168 27 70 62 70 49 Largest 5 | 2 2 3 3 3 3 3 3 4 4 . 4 . 4 . 4 4 4 . . 4 4 4 4 . 4 4 5 5 5 5 5 5 5 Hottest 225 | 40 40 60 60 75 75 75 75 81 60 . 60 . 60 . 140 140 140 . . 140 140 140 140 . 140 155 190 210 210 210 220 225 225 Shots Fired 4219 | 18 16 58 90 122 87 61 3 333 112 1 44 . 76 . 227 24 12 . . 100 52 24 72 . 28 192 378 785 135 290 308 337 234 Gun 4218 | 18 16 58 90 122 87 61 3 333 112 1 44 . 76 . 227 24 12 . . 100 52 24 72 . 28 192 378 785 135 290 308 336 234 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4218 | 18 16 58 90 122 87 61 3 333 112 1 44 . 76 . 227 24 12 . . 100 52 24 72 . 28 192 378 785 135 290 308 336 234 Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 76 | 6 9 19 68 27 26 21 3 56 45 . 32 . 59 . 52 10 11 . . 42 16 9 29 . 25 44 30 63 76 70 70 76 38 Robot Miss Streak 4 | 1 1 1 1 2 4 3 1 2 1 . 2 . 1 . 1 1 . . . 1 1 1 2 . 1 1 2 3 1 2 2 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 1 2 2 1 2 1 . Secondary Targets 124 | . 1 1 . 1 6 1 . 12 6 . . . 6 . 10 . . . . 2 1 2 1 . 2 5 9 14 6 13 9 11 5 Max Gunslinging Chain 2 | . 1 1 . 1 1 1 . 1 2 . . . 2 . 2 . . . . 1 1 1 1 . 1 2 1 1 1 2 2 2 1 Shots Hit Robots 3331 | 12 15 44 76 85 59 46 4 258 76 . 36 . 71 . 140 11 7 . 8 83 38 9 65 . 19 155 293 613 102 231 251 272 252 Core Hits 1751 | 7 6 19 30 42 49 33 2 146 38 . 9 . 22 . 52 8 2 . 6 39 14 5 10 . 6 78 103 265 64 113 177 220 186 Critical Kills 182 | . . . . . 1 3 . 11 3 . . . . . 2 . . . . . . . . . . 6 19 47 15 24 35 13 3 Critical Parts Destroyed 360 | . . . . . . 3 . 4 . . 2 . . . 1 . . . . 1 . . 1 . . 11 40 93 26 48 49 42 39 Critical Strikes 732 | . . . . . 1 6 . 15 3 . 3 . . . 4 . . . . 1 . . 1 . . 17 86 184 46 90 103 87 85 Destroy 726 | . . . . . 1 6 . 15 3 . 3 . . . 4 . . . . 1 . . 1 . . 17 86 184 46 90 103 87 79 Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Melee Attacks 63 | . . . . . 20 4 3 5 . . . . . . . . . . 8 2 . . . . . . . . . . . . 21 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . 19 4 3 5 . . . . . . . . . . 8 2 . . . . . . . . . . . . . Piercing 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Sneak Attacks 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 105389 | 121 148 456 764 1411 1307 1152 100 6996 2094 . 1044 . 2188 . 4446 426 259 . 633 2670 1278 349 2041 . 646 5339 6985 15088 3356 6512 8359 19491 9730 Guns 94879 | 121 148 448 763 1409 1307 1072 60 6796 2094 . 1044 . 2188 . 4446 380 259 . . 2670 1278 349 2041 . 646 5336 6829 15041 3345 6170 8255 11409 8975 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 8565 | . . . . . . . . 47 . . . . . . . 46 . . . . . . . . . . . . . 323 67 8082 . Melee 1632 | . . . . . . 80 40 124 . . . . . . . . . . 633 . . . . . . . . . . . . . 755 Ramming 313 | . . 8 1 2 . . . 29 . . . . . . . . . . . . . . . . . 3 156 47 11 19 37 . . Kinetic 94879 | 121 148 448 763 1409 1307 1072 60 6796 2094 . 1044 . 2188 . 4446 380 259 . . 2670 1278 349 2041 . 646 5336 6829 15041 3345 6170 8255 11409 8975 Thermal 8128 | . . . . . . . . . . . . . . . . 46 . . . . . . . . . . . . . . . 8082 . Explosive 437 | . . . . . . . . 47 . . . . . . . . . . . . . . . . . . . . . 323 67 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 877 | . . . . . . 80 40 124 . . . . . . . . . . 633 . . . . . . . . . . . . . . Piercing 755 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 755 Highest Corruption 7 | . . . . 1 1 1 . 4 3 3 3 3 3 . . . . . . . . 2 2 2 . 1 7 7 . . . . . Average Corruption 3 | . . . . 1 1 1 . 3 2 3 3 3 3 . . . . . . . . 2 2 2 . 1 4 5 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . Effects 235 | . . . . 4 10 7 . 21 3 9 6 1 18 . . . . . . . . . 4 1 . 5 66 80 . . . . . Message Errors 56 | . . . . . 4 2 . 4 . . 3 . 6 . . . . . . . . . 2 1 . 2 18 14 . . . . . Matter Fused 62 | . . . . 2 . 2 . 8 2 1 2 . 5 . . . . . . . . . 2 . . 2 18 18 . . . . . Heat Flow Errors 23 | . . . . 1 1 . . 1 . 2 1 . 2 . . . . . . . . . . . . . 7 8 . . . . . Energy Discharges 32 | . . . . . 2 2 . 5 . 3 . . 1 . . . . . . . . . . . . 1 3 15 . . . . . Parts Rejected 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 22 | . . . . 1 1 . . . . . . 1 3 . . . . . . . . . . . . . 8 8 . . . . . Data Loss (major) 11 | . . . . . . . . 2 1 1 . . 1 . . . . . . . . . . . . . 2 4 . . . . . Misfires 8 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 3 3 . . . . . Alerts 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 15 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 6 8 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 894 | . . . . . . 50 5 . . . . . . . . 21 . . 115 . . . . . . . . . . 4 8 570 121 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 595 | . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . 4 . 570 . Melee 299 | . . . . . . 50 5 . . . . . . . . . . . 115 . . . . . . . . . . . 8 . 121 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 40 | . . 3 1 1 . . . 5 . . . . . . . . . . . . 1 . . . . 2 19 5 1 1 1 . . Targets Rammed 43 | . . 3 1 1 . . . 6 . . . . . . . . . 1 . . 1 . . . . 2 19 5 1 1 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Highest Temperature 464 | . 12 4 6 132 164 . . 81 31 211 194 . 222 . 213 120 129 . . 464 7 17 10 . . 36 298 214 20 14 28 36 . Average Temperature 44 | . 12 2 3 22 56 . . 9 8 99 98 . 95 . 42 59 60 . . 174 5 11 6 . . 9 61 28 2 2 7 10 . Received Heat Transfer 3177 | . 57 24 120 216 270 162 . 702 133 . 21 . 93 . 129 . 18 . . 30 36 33 81 . 9 168 154 280 96 55 28 217 45 Effects 4 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 . 1 1 5 5 Total Turns 346 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 73 101 . 48 19 50 37 Longest Duration 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 40 35 . 48 19 19 22 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Heat Transferred 335 | . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . . . . 285 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2340 | 25 62 135 240 310 761 488 51 789 350 . . . . 33 1292 744 . . . . 135 . . . . 295 414 602 514 544 1132 2340 . Initial 503 | . 12 . 17 14 51 271 5 16 249 . . . . . 17 503 . . . . . . . . . . 13 . 121 217 224 420 . Average 294 | 12 24 60 104 105 530 177 36 392 158 . . . . 18 817 664 . . . . 19 . . . . 98 90 147 199 359 511 908 . Maximum Alert Level 5 | . . . 1 1 3 2 . 3 1 . . . . . 4 3 . . . . . . . . . 1 2 2 2 2 4 5 . Low Security (%) 51 | 100 100 100 90 89 7 62 100 21 64 . . . . 100 16 . . . . . 100 . . . . 80 94 67 64 10 8 . . Level 1 17 | . . . 9 10 19 21 . 29 35 . . . . . 1 . . . . . . . . . . 19 4 27 28 44 35 . . Level 2 16 | . . . . . 32 15 . 40 . . . . . . 20 70 . . . . . . . . . . . 4 7 45 35 29 . Level 3 6 | . . . . . 39 . . 8 . . . . . . 18 29 . . . . . . . . . . . . . . 17 1 . Level 4 3 | . . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . . 3 . . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 96 | . . . . 2 . 1 . 13 4 . . . 1 . . 1 . . . . 1 . . . . 5 7 24 6 11 18 2 . Investigation 9 | . . . . . . . . 2 2 . . . . . . 1 . . . . . . . . . . 1 . . 1 2 . . Extermination 25 | . . . . . . . . 2 1 . . . . . . . . . . . 1 . . . . 2 5 6 2 3 2 1 . Reinforcement 23 | . . . . 1 . 1 . 4 1 . . . . . . . . . . . . . . . . 3 1 8 2 2 . . . Assault 7 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 3 1 . Garrison 18 | . . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . 3 1 1 8 . . Intercept 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 3 . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 83 | . . . 1 1 . 3 . 1 1 . . . . . . . . . . 39 . . . . . . . 11 1 2 1 22 . Communications Jammed 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . . . . . . . Distress Signals 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . . . . . . . Times Spotted 609 | . 4 7 10 22 22 15 1 57 30 . 3 . 20 1 33 3 1 . . 13 5 3 3 . 5 27 36 102 23 42 48 46 27 Peak Tracking Total 11 | . 2 2 3 5 4 4 1 6 3 . 2 . 6 1 5 1 1 . . 3 2 3 2 . 4 4 4 7 7 5 6 11 5 Tactical Retreats 30 | . . 1 . . . . . 6 1 . . . . . 1 . . . . . . . . . . . 2 12 1 . 1 5 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 18 | . . . . 1 . . . 4 4 . . . . . 2 . . . . . 1 . . . . . 1 3 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 29 | . . . . 5 . 6 12 . . . . . . . . 6 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 88 | . . . . . 4 . . 12 . . . . 1 . 6 5 . . . 2 3 . . . . . 14 21 . 12 2 6 . Max in Single Turn 4 | . . . . . 1 . . 2 . . . . . . 2 4 . . . 1 2 . . . . . 2 2 . 2 1 2 . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Garrison Relay 8 | . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 81 | . 1 . 1 8 . 7 3 7 4 . . 4 . 2 . 1 . . 4 . . . 1 . . 1 6 11 2 10 6 2 . Terminals 60 | . 1 . 1 7 . 7 3 6 2 . . . . 1 . 1 . . . . . . 1 . . 1 5 10 1 8 3 2 . Fabricators 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . 1 1 . 1 2 . . Total Hacks 219 | . 6 . 6 17 . 29 9 11 10 . . 25 . 3 . 4 . . 17 . . . 1 . . 6 13 26 4 19 10 3 . Successful 139 | . 5 . 2 16 . 21 6 7 5 . . 25 . 2 . 2 . . 17 . . . 1 . . 3 6 12 3 2 3 1 . Failed 80 | . 1 . 4 1 . 8 3 4 5 . . . . 1 . 2 . . . . . . . . . 3 7 14 1 17 7 2 . Catastrophic 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 . 3 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . 4 . 6 14 . 27 7 8 5 . . . . 2 . 1 . . . . . . . . . 5 11 18 3 9 5 3 . Terminals 155 | . 6 . 6 15 . 29 9 9 7 . . . . 2 . 4 . . . . . . 1 . . 6 12 25 2 14 5 3 . Fabricators 9 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 2 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . 1 1 . 3 3 . . Terminal Hacks 88 | . 4 . 1 6 . 14 3 3 2 . . 25 . . . 1 . . 17 . . . 1 . . 2 1 4 1 1 1 1 . Record 17 | . . . . . . . . . . . . 11 . . . . . . 5 . . . 1 . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . 5 . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 17 | . 1 . . . . 9 . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 2 . . . . . Branch Access Points 6 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Garrison Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 13 | . 2 . 1 3 . 2 . . 1 . . . . . . . . . . . . . . . . 1 . 2 . . . 1 . Reprogram Traps 7 | . . . . 2 . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . 1 1 . . Unlock Access 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Unauthorized Hacks 44 | . 1 . 1 9 . 7 3 4 3 . . . . 1 . 1 . . . . . . . . . 1 4 7 1 . 1 . . Terminals 38 | . 1 . 1 8 . 7 3 3 1 . . . . 1 . 1 . . . . . . . . . 1 4 7 . . . . . Assimilate 4 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 34 | . 1 . 1 6 . 7 3 2 1 . . . . 1 . 1 . . . . . . . . . 1 3 7 . . . . . Fabricators 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Liberate 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 1 . 1 6 . 7 3 3 3 . . . . 2 . 1 . . . . . . 1 . . 1 4 9 1 10 5 2 . Full Trace Events 8 | . . . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . 1 . . 1 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . . 5 . . . . . . 4 . . . . . . . . 17 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hotswap 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . 5 . . 1 . . . . . . 7 . . . . . . . . . . . . . . . 2 . . Machine Destruction 12 | . . . . . 5 . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 15 | . . . . 2 . . . 1 . . . . 3 . . . . . . 2 . . . . . . . . . . . 7 . Largest Group 6 | . . . . 2 2 2 1 1 . . . . 3 . . . . . . 2 2 . . . . . . . . . . 6 . Highest-Rated Group 174 | . . . . 20 20 20 10 54 . . . . 174 . . . . . . 98 98 . . . . . . . . . . 86 . Highest-Rated Ally 96 | . . . . 10 10 10 10 54 . . . . 96 . . . . . . 49 49 . . . . . . . . . . 15 . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . AID 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Ally Attacks 81 | . . . . . . . . 5 . . . . 31 . . . . . . . . . . . . . . . . . . 45 . Total Damage 1656 | . . . . . . . . 149 . . . . 844 . . . . . . . . . . . . . . . . . . 663 . Kills 11 | . . . . . . . . 1 . . . . 9 . . . . . . . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . 2 2 . 1 . . . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 30476 | 248 219 748 438 1073 1431 1077 301 1899 1116 565 240 164 817 305 1902 370 324 246 362 1236 510 412 315 120 566 1284 2629 3250 794 1500 1298 1906 811 Spaces Moved 15202 | 135 122 424 210 502 783 609 182 923 569 354 125 98 452 169 937 220 197 148 207 484 288 235 152 75 325 614 1235 1420 305 706 689 971 337 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15198 | 131 122 424 210 502 783 609 182 923 569 354 125 98 452 169 937 220 197 148 207 484 288 235 152 75 325 614 1235 1420 305 706 689 971 337 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 157 170 170 170 160 152 152 152 Average Speed 161 | 156 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 161 166 170 170 170 162 152 152 152 Slowest Speed 175 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 163 175 175 170 170 170 160 152 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 7 24 94 23 44 99 48 8 93 17 58 33 70 68 5 98 10 41 43 62 57 9 51 30 16 58 16 84 67 6 86 24 47 17 Regions Visited 33 Branch Regions 19 Pre-discovered Areas 5 | . . 1 . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . Known Exits Taken 31 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . . . . . . . 1 2 . 4 . . . 2 . . . . 1 1 . 2 . . . . . . . . Spaces Dug 28 | . . . . . . 3 2 . . . . . . . . . . . . . . 6 . . . 4 . 1 . 12 . . . Terrain Destroyed 1606 | . . . . . . 3 2 76 1 1 5 . 3 . 92 35 12 . . 5 10 15 21 . 6 41 54 97 18 90 40 960 19 Melee 5 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 417 | . . . . . . . . 43 1 1 5 . 3 . 18 13 12 . . 5 10 15 21 . 6 40 50 90 13 44 5 6 16 AOE 1136 | . . . . . . . . 33 . . . . . . 74 22 . . . . . . . . . . . . . 36 20 951 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 19192 | 151 132 455 256 684 871 661 185 1168 727 353 146 105 514 204 1234 229 201 157 225 897 313 261 192 75 354 795 1606 1958 532 949 823 1278 501 Wait 1578 | . . . 4 100 10 7 . 41 112 . . . . 36 170 . . 9 . 341 1 2 . 1 1 62 148 155 138 113 14 82 31 Move 15167 | 134 121 423 209 501 781 608 181 922 568 353 124 97 451 168 935 219 196 147 206 483 287 233 151 74 324 613 1234 1420 304 705 688 970 337 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 55 | . . 2 2 2 4 . . 2 1 . 1 . . . 3 1 . . 1 . . 1 1 . . 4 6 1 6 4 2 6 5 Fast Attach 165 | 8 . 1 1 7 2 2 . 14 . . 1 4 3 . 5 . . . 3 3 . . 3 . 2 9 18 35 3 8 14 15 4 Attach 25 | . . . 1 . . . . . . . . . 2 . . . . . . . . 1 . . . . . 3 5 . 1 8 4 Detach 43 | . . . . 1 . . . 3 . . . . 3 . 1 . . . . 1 . . . . 2 5 3 10 . . 1 8 5 Swap 45 | . . 1 1 7 . 4 . 2 1 . . . . . 3 . . . 3 3 . . . . . 1 3 6 . 3 1 . 6 Drop 171 | . . 1 1 9 5 4 . 13 1 . . 4 . . 10 1 . . 4 3 . 1 4 . 2 13 24 21 5 10 15 13 7 Fire 1028 | 9 8 20 30 43 29 20 1 90 28 . 11 . 19 . 59 6 3 . . 25 13 6 18 . 7 48 89 168 27 70 62 70 49 Melee 63 | . . . . . 20 4 3 5 . . . . . . . . . . 8 2 . . . . . . . . . . . . 21 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | . . 3 1 1 . . . 6 . . . . . . . . . 1 . . 1 . . . . 2 19 4 1 1 2 . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . . . 7 . . . . . . 13 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 788 | . 3 4 6 13 20 12 . 70 16 . 9 . 29 . 48 2 2 . . 23 11 16 15 . 16 38 62 134 43 35 23 106 32 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 249 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Hacker-Mutant 366 | -10/Materials | Identified exit to Mines 468 | -10/Materials | Entered Mines 768 | -10/Mines | Learned location of Mines (-8) 803 | -10/Mines | Build established: Hacker-Gunner 1151 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1185 | -10/Mines | Identified exit to Materials 1185 | -10/Mines | Discovered exit to Materials (range 5) 1190 | -10/Mines | Reached level 2 1195 | -10/Mines | Discovered exit to Materials (range 6) 1196 | -10/Mines | Learned Materials trap positions 1216 | -10/Mines | Entered Materials 1217 | -9/Materials | Loaded intel: 21 trap records 1218 | -9/Materials | Reached level 3 1223 | -9/Materials | Upgraded with Utility slot (x1) 1420 | -9/Materials | Reached level 4 1448 | -9/Materials | Identified exit to Materials 1448 | -9/Materials | Discovered exit to Materials (range 15) 1637 | -9/Materials | Upgraded with Power slot (x1) 1654 | -9/Materials | Entered another Materials area 1656 | -8/Materials | Reached level 5 1656 | -8/Materials | Reached level 6 1897 | -8/Materials | Upgraded with Utility slot (x1) 1925 | -8/Materials | Reached level 7 1977 | -8/Materials | Upgraded with Utility slot (x1) 2251 | -8/Materials | Upgraded with Propulsion slot (x2) 2277 | -8/Materials | Build established: Scavenger-Gunner 2493 | -8/Materials | Reached level 8 2572 | -8/Materials | Upgraded with Weapon slot (x1) 2578 | -8/Materials | Identified exit to Factory 2578 | -8/Materials | Discovered exit to Factory (range 3) 2604 | -8/Materials | Garrison activated, responded to threat 2726 | -8/Materials | Identified exit to Garrison 2727 | -8/Materials | Entered Garrison 2727 | -8/Garrison | Accompanied by 2 allies 2735 | -8/Garrison | Installed Relay Interface Framework 2808 | -8/Garrison | Triggered checkpoint 2812 | -8/Garrison | Reached level 9 2840 | -8/Garrison | Garrison Relay disabled 2888 | -8/Garrison | Build established: Hacker-Gunner 3078 | -8/Garrison | Triggered checkpoint 3152 | -8/Garrison | Triggered checkpoint 3156 | -8/Garrison | Destroyed 8 combat bots 3230 | -8/Garrison | Reached level 10 3286 | -8/Garrison | Triggered checkpoint 3319 | -8/Garrison | Garrison Relay disabled 3380 | -8/Garrison | Identified exit to Materials 3380 | -8/Garrison | Discovered exit to Materials (range 13) 3558 | -8/Garrison | Triggered checkpoint 3586 | -8/Garrison | Garrison Relay disabled 3635 | -8/Garrison | Discovered exit to Materials (range 13) 3790 | -8/Garrison | Triggered checkpoint 3865 | -8/Garrison | Discovered exit to Materials (range 14) 3965 | -8/Garrison | Garrison Relay disabled 4158 | -8/Garrison | Entered Materials 4158 | -8/Materials | Accompanied by 2 allies 4199 | -8/Materials | Reached level 11 4304 | -8/Materials | Discovered exit to Factory (range 15) 4602 | -8/Materials | Upgraded with Utility slot (x1) 4844 | -8/Materials | Discovered exit to Factory (range 15) 5235 | -8/Materials | Entered Factory 5235 | -7/Factory | Accompanied by 1 ally 5237 | -7/Factory | Reached level 12 5380 | -7/Factory | Identified exit to Storage 5380 | -7/Factory | Identified exit to Lower Caves 5536 | -7/Factory | Entered Storage 5536 | -7/Storage | Accompanied by 1 ally 5538 | -7/Storage | Reached level 13 5561 | -7/Storage | Upgraded with Utility slot (x1) 5733 | -7/Storage | Reached level 14 5778 | -7/Storage | Found Prototype Launcher 5778 | -7/Storage | Identified Rocket Array 5891 | -7/Storage | Upgraded with Utility slot (x1) 6259 | -7/Storage | Garrison activated, responded to threat 6436 | -7/Storage | Reached level 15 6604 | -7/Storage | Identified exit to Factory 6604 | -7/Storage | Discovered exit to Factory (range 11) 6742 | -7/Storage | Garrison activated, responded to threat 6951 | -7/Storage | Reached level 16 7176 | -7/Storage | Identified exit to Recycling 7176 | -7/Storage | Discovered exit to Recycling (range 11) 7435 | -7/Storage | Entered Factory 7437 | -6/Factory | Reached level 17 7543 | -6/Factory | Assembled infested ambush trap array 7618 | -6/Factory | Destroyed 10 combat bots 8398 | -6/Factory | Reached level 18 8453 | -6/Factory | Identified exit to Lower Caves 8453 | -6/Factory | Discovered exit to Lower Caves (range 15) 8551 | -6/Factory | Entered Lower Caves 8852 | -6/Lower Caves | Learned Factory emergency access door positions 8894 | -6/Lower Caves | Learned Factory interactive machine intel 9065 | -6/Lower Caves | Identified exit to Lower Caves 9065 | -6/Lower Caves | Discovered exit to Lower Caves (range 18) 9116 | -6/Lower Caves | Entered another Lower Caves area 9124 | -6/Lower Caves | Learned Factory emergency access door positions 9142 | -6/Lower Caves | Spotted B-75 Beast 9156 | -6/Lower Caves | Destroyed B-75 Beast 9190 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9257 | -6/Lower Caves | Learned Factory interactive machine intel 9268 | -6/Lower Caves | Encountered a Warlord checkpoint 9310 | -6/Lower Caves | Identified exit to Data Miner 9310 | -6/Lower Caves | Discovered exit to Data Miner (range 13) 9356 | -6/Lower Caves | Entered Data Miner 9358 | -6/Data Miner | Identified exit to Proximity Caves 9358 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9386 | -6/Data Miner | Met Data Miner 9418 | -6/Data Miner | Learned location of Section 7 (-3) 9418 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9451 | -6/Data Miner | Received God Mode back door access code from Data Miner 9520 | -6/Data Miner | Entered Proximity Caves 9522 | -5/Proximity Caves | Reached level 19 9722 | -5/Proximity Caves | Spotted B-75 Beast 9724 | -5/Proximity Caves | Escorted by Enhanced Grunt 9739 | -5/Proximity Caves | Destroyed B-75 Beast 9878 | -5/Proximity Caves | Learned location of 1 exit from Factory 9928 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9933 | -5/Proximity Caves | Reached level 20 10139 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10326 | -5/Proximity Caves | Identified exit to Factory 10326 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10337 | -5/Proximity Caves | Entered Factory 10338 | -5/Factory | Identified exit to Upper Caves 10339 | -5/Factory | Reached level 21 10340 | -5/Factory | Loaded intel: 50 interactive machine locations 10465 | -5/Factory | Identified exit to Factory 10465 | -5/Factory | Discovered exit to Factory (range 16) 10629 | -5/Factory | Identified exit to Garrison 10642 | -5/Factory | Entered Garrison 10706 | -5/Garrison | Triggered checkpoint 10736 | -5/Garrison | Garrison Relay disabled 10741 | -5/Garrison | Upgraded with Utility slot (x1) 10790 | -5/Garrison | Spotted B-75 Beast 10955 | -5/Garrison | Destroyed B-75 Beast 10967 | -5/Garrison | Build established: Scavenger-Gunner 10976 | -5/Garrison | Triggered checkpoint 10980 | -5/Garrison | Reached level 22 11026 | -5/Garrison | Destroyed 12 combat bots 11040 | -5/Garrison | Triggered checkpoint 11122 | -5/Garrison | Triggered checkpoint 11206 | -5/Garrison | Triggered checkpoint 11240 | -5/Garrison | Garrison Relay disabled 11288 | -5/Garrison | Identified exit to Factory 11288 | -5/Garrison | Discovered exit to Factory (range 16) 11323 | -5/Garrison | Expanded RIF knowledge: Hotswap 11459 | -5/Garrison | Discovered exit to Factory (range 12) 11522 | -5/Garrison | Phase Generator disabled 11580 | -5/Garrison | Triggered checkpoint 11642 | -5/Garrison | Garrison Relay disabled 12194 | -5/Garrison | Build established: Hacker-Gunner 12233 | -5/Garrison | Discovered exit to Factory (range 11) 12268 | -5/Garrison | Triggered checkpoint 12297 | -5/Garrison | Garrison Relay disabled 12544 | -5/Garrison | Entered Factory 12546 | -5/Factory | Loaded intel: 51 interactive machine locations 12597 | -5/Factory | Reached level 23 12821 | -5/Factory | Incoming investigation squad redirected 12860 | -5/Factory | Discovered exit to Upper Caves (range 17) 12914 | -5/Factory | Entered Upper Caves 12969 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13192 | -5/Upper Caves | Identified exit to Upper Caves 13192 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 13238 | -5/Upper Caves | Entered another Upper Caves area 13266 | -5/Upper Caves | Discovered exit to Factory (range 16) 13284 | -5/Upper Caves | Encountered a Warlord checkpoint 13363 | -5/Upper Caves | Learned 4 Factory zone layouts 13463 | -5/Upper Caves | Identified exit to Zhirov 13463 | -5/Upper Caves | Discovered exit to Zhirov (range 12) 13484 | -5/Upper Caves | Entered Zhirov 13484 | -5/Zhirov | Identified exit to Proximity Caves 13484 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 13513 | -5/Zhirov | Met Zhirov 13552 | -5/Zhirov | Learned location of Quarantine (-3) 13552 | -5/Zhirov | Learned location of Testing (-2) 13552 | -5/Zhirov | Learned location of Command (-1) 13572 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13600 | -5/Zhirov | Found Alien Artifact 13600 | -5/Zhirov | Identified Integrated Reactor 13600 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13639 | -5/Zhirov | Found Alien Artifact 13846 | -5/Zhirov | Entered Proximity Caves 14228 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14462 | -4/Proximity Caves | Reached level 24 14815 | -4/Proximity Caves | Found Prototype Launcher 14815 | -4/Proximity Caves | Identified Scatter Rocket Array 14822 | -4/Proximity Caves | Found Prototype Launcher 14822 | -4/Proximity Caves | Identified Mni. Smartbomb Launcher 14895 | -4/Proximity Caves | Discovered exit to Factory (range 16) 15082 | -4/Proximity Caves | Entered Factory 15082 | -4/Factory | Accompanied by 2 allies 15225 | -4/Factory | Identified exit to Upper Caves 15225 | -4/Factory | Discovered exit to Upper Caves (range 16) 15398 | -4/Factory | Spotted B-86 Titan 15415 | -4/Factory | Destroyed B-86 Titan 15592 | -4/Factory | Entered Upper Caves 15795 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15797 | -4/Upper Caves | Reached level 25 15909 | -4/Upper Caves | Identified exit to Upper Caves 15909 | -4/Upper Caves | Discovered exit to Upper Caves (range 16) 15933 | -4/Upper Caves | Crushed by falling debris 16004 | -4/Upper Caves | Entered another Upper Caves area 16085 | -4/Upper Caves | Encountered a Warlord checkpoint 16137 | -4/Upper Caves | Spotted B-86 Titan 16184 | -4/Upper Caves | Destroyed B-86 Titan 16311 | -4/Upper Caves | Identified exit to Warlord 16311 | -4/Upper Caves | Discovered exit to Warlord (range 7) 16319 | -4/Upper Caves | Entered Warlord 16375 | -4/Warlord | System corruption cleaned by Quarantine Array 16382 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 16382 | -4/Warlord | Attacked by Warlord forces 16423 | -4/Warlord | Identified exit to Proximity Caves 16423 | -4/Warlord | Discovered exit to Proximity Caves (range 12) 16439 | -4/Warlord | Entered Proximity Caves 16441 | -3/Proximity Caves | Reached level 26 16449 | -3/Proximity Caves | Upgraded with Utility slot (x1) 16725 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16842 | -3/Proximity Caves | Identified exit to Research 16842 | -3/Proximity Caves | Discovered exit to Research (range 9) 17005 | -3/Proximity Caves | Entered Research 17007 | -3/Research | Reached level 27 17389 | -3/Research | Identified exit to Research 17389 | -3/Research | Discovered exit to Research (range 16) 17404 | -3/Research | Found Antimissile System 17619 | -3/Research | Destroyed 7 combat bots 17637 | -3/Research | Identified exit to Quarantine 17717 | -3/Research | Discovered exit to Research (range 17) 18036 | -3/Research | Reached level 28 18212 | -3/Research | Spotted B-90 Cyclops 18233 | -3/Research | Destroyed B-90 Cyclops 18289 | -3/Research | Entered Quarantine 18597 | -3/Quarantine | Incoming investigation squad redirected 18959 | -3/Quarantine | Upgraded with Weapon slot (x1) 19131 | -3/Quarantine | Spotted Alpha 7 19169 | -3/Quarantine | Destroyed Alpha 7 19187 | -3/Quarantine | Found Prototype Processor 19187 | -3/Quarantine | Identified Exp. Targeting Computer 19201 | -3/Quarantine | Found Prototype Processor 19201 | -3/Quarantine | Identified Exp. Target Analyzer 19247 | -3/Quarantine | Found Alien Launcher 19264 | -3/Quarantine | Found Prototype Device 19264 | -3/Quarantine | Identified Exp. ECM Suite 19327 | -3/Quarantine | Reached level 29 19488 | -3/Quarantine | Build established: Scavenger-Gunner 19625 | -3/Quarantine | Discovered exit to Research (range 14) 19735 | -3/Quarantine | Cryocooling Duct disabled 19750 | -3/Quarantine | Ambient heat levels rising (+20) 19750 | -3/Quarantine | Non-combat units ordered to evacuate 19797 | -3/Quarantine | Spotted Fortress 19891 | -3/Quarantine | Destroyed Fortress 19938 | -3/Quarantine | Found Prototype Device 19938 | -3/Quarantine | Identified Exp. EM Disruption Field 19994 | -3/Quarantine | Core integrity fell below 50% 20894 | -3/Quarantine | Identified exit to Section 7 20894 | -3/Quarantine | Discovered exit to Section 7 (range 14) 20918 | -3/Quarantine | Entered Section 7 21061 | -3/Section 7 | Spotted B-86 Titan 21265 | -3/Section 7 | Spotted S7 Guard 21274 | -3/Section 7 | Scanned by Researcher 21298 | -3/Section 7 | Destroyed S7 Guard 21351 | -3/Section 7 | Found Alien Artifact 21351 | -3/Section 7 | Identified Core Physics Calibrator 21524 | -3/Section 7 | Spotted S7 Guard 21532 | -3/Section 7 | Garrison activated, responded to threat 21540 | -3/Section 7 | Destroyed S7 Guard 21575 | -3/Section 7 | Found Alien Artifact 21575 | -3/Section 7 | Identified Core Regenerator 21575 | -3/Section 7 | Used Core Regenerator, restored core integrity (+122) 21658 | -3/Section 7 | Intercept squad dispatched 21662 | -3/Section 7 | Spotted Tracker 21663 | -3/Section 7 | Spotted Tracker 21669 | -3/Section 7 | Destroyed Tracker 21675 | -3/Section 7 | Reached level 30 21675 | -3/Section 7 | Destroyed Tracker 21679 | -3/Section 7 | Spotted Combat Programmer 21680 | -3/Section 7 | Spotted Combat Programmer 21690 | -3/Section 7 | Destroyed Combat Programmer 21712 | -3/Section 7 | Destroyed Combat Programmer 21733 | -3/Section 7 | Destroyed 7 combat bots 21923 | -3/Section 7 | Discovered exit to Research (range 16) 22130 | -3/Section 7 | Destroyed B-86 Titan 22245 | -3/Section 7 | Found Alien Artifact 22245 | -3/Section 7 | Identified Microwarp Drive 22557 | -3/Section 7 | Destroyed 9 combat bots 22564 | -3/Section 7 | Spotted Alpha 7 22571 | -3/Section 7 | Spotted Alpha 7 22602 | -3/Section 7 | Destroyed Alpha 7 22698 | -3/Section 7 | Spotted B-99 Colossus 22816 | -3/Section 7 | Destroyed B-99 Colossus 22860 | -3/Section 7 | Found Prototype Ballistic Gun 22860 | -3/Section 7 | Identified Multirail 22934 | -3/Section 7 | Found Alien Artifact 22934 | -3/Section 7 | Identified Core Reset Matrix 22934 | -3/Section 7 | Identified Transdimensional Reconstructor 22934 | -3/Section 7 | Identified Sigix Terminator 22934 | -3/Section 7 | Used Core Reset Matrix 22938 | -3/Section 7 | Sensed 22 artifacts in vicinity 22956 | -3/Section 7 | Found Multirail 23012 | -3/Section 7 | Found LRC Energy Well 23012 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 23023 | -3/Section 7 | Found LRC Armor 23023 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 23052 | -3/Section 7 | Intercept squad dispatched 23075 | -3/Section 7 | Spotted Tracker 23081 | -3/Section 7 | Destroyed Tracker 23121 | -3/Section 7 | Spotted Combat Programmer 23131 | -3/Section 7 | Destroyed Combat Programmer 23523 | -3/Section 7 | Found Integrated Dissipator 23523 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23663 | -3/Section 7 | Intercept squad dispatched 23684 | -3/Section 7 | Spotted Tracker 23712 | -3/Section 7 | Found Drained L-Cannon 23733 | -3/Section 7 | Spotted Combat Programmer 23918 | -3/Section 7 | Destroyed Alpha 7 24074 | -3/Section 7 | Destroyed 11 combat bots 24149 | -3/Section 7 | Discovered exit to Research (range 12) 24168 | -3/Section 7 | Entered Research 24170 | -2/Research | Reached level 31 24562 | -2/Research | Identified exit to Access 24562 | -2/Research | Discovered exit to Access (range 16) 24660 | -2/Research | Identified exit to Testing 24867 | -2/Research | Garrison activated, responded to threat 24901 | -2/Research | Reached level 32 24944 | -2/Research | Destroyed 7 combat bots 24955 | -2/Research | Intercept squad dispatched 24962 | -2/Research | Entered Testing 25390 | -2/Testing | Garrison activated, responded to threat 25439 | -2/Testing | Protovariant out of control (PL-1JA75OD5XS) 25439 | -2/Testing | Unleashed a protovariant (PL-1JA75OD5XS) 25498 | -2/Testing | Spotted Striker 25501 | -2/Testing | Spotted Striker 25664 | -2/Testing | Found Prototype Device 25664 | -2/Testing | Identified AEGIS Remote Shield 25766 | -2/Testing | Found Prototype Device 25766 | -2/Testing | Identified Exp. Shock Absorption System 26259 | -2/Testing | Intercept squad dispatched 26261 | -2/Testing | Spotted Tracker 26262 | -2/Testing | Spotted Tracker 26262 | -2/Testing | Destroyed Tracker 26262 | -2/Testing | Reached level 33 26262 | -2/Testing | Destroyed Tracker 26268 | -2/Testing | Spotted Combat Programmer 26270 | -2/Testing | Spotted Combat Programmer 26275 | -2/Testing | Destroyed Combat Programmer 26278 | -2/Testing | Destroyed Combat Programmer 26299 | -2/Testing | Destroyed 7 combat bots 26331 | -2/Testing | Discovered exit to Access (range 18) 26462 | -2/Testing | Entered Access 26543 | -1/Access | Upgraded with Utility slot (x1) 26683 | -1/Access | Identified exit to Command 26914 | -1/Access | Reached level 34 26919 | -1/Access | Incoming investigation squad redirected 26974 | -1/Access | Found Unknown Device 26974 | -1/Access | Identified Adv. Force Booster 26977 | -1/Access | Intercept squad dispatched 26977 | -1/Access | Spotted Tracker 26977 | -1/Access | Spotted Tracker 26982 | -1/Access | Destroyed Tracker 26987 | -1/Access | Destroyed Tracker 26992 | -1/Access | Found Adv. Force Booster 27001 | -1/Access | Spotted Combat Programmer 27011 | -1/Access | Destroyed Combat Programmer 27013 | -1/Access | Spotted Combat Programmer 27019 | -1/Access | Garrison activated, responded to threat 27025 | -1/Access | Destroyed Combat Programmer 27209 | -1/Access | Spotted B-99 Colossus 27230 | -1/Access | Destroyed B-99 Colossus 27267 | -1/Access | Destroyed 7 combat bots 27272 | -1/Access | Found Multirail 27279 | -1/Access | Found Multirail 27468 | -1/Access | Garrison activated, responded to threat 27510 | -1/Access | First assault squad dispatched 27528 | -1/Access | Incoming assault squad redirected 27566 | -1/Access | Incoming investigation squad redirected 27610 | -1/Access | Reached level 35 27643 | -1/Access | Destroyed 9 combat bots 27760 | -1/Access | Entered Command 28123 | -1/Command | Phase Generator disabled 28338 | -1/Command | Spotted M Guard 28338 | -1/Command | Spotted M Guard 28338 | -1/Command | Spotted Combat Programmer 28339 | -1/Command | Spotted Combat Programmer 28367 | -1/Command | Fired Sigix Terminator 28367 | -1/Command | Destroyed Combat Programmer 28367 | -1/Command | Reached level 36 28399 | -1/Command | Destroyed M Guard 28416 | -1/Command | Destroyed M Guard 28505 | -1/Command | Met MAIN.C 28510 | -1/Command | First assault squad dispatched 28515 | -1/Command | 0b10 Conduit disabled 28531 | -1/Command | Reached level 37 28531 | -1/Command | Destroyed MAIN.C Shell 28534 | -1/Command | MAIN.C activated Command garrisons 28583 | -1/Command | Core integrity fell below 50% 28591 | -1/Command | Emitted hypermatrix ping 28596 | -1/Command | Assembled emerged from beneath the floor 28596 | -1/Command | Core integrity fell below 20% 28622 | -1/Command | Destroyed MAIN.C 28635 | -1/Command | Found Prototype Protection 28635 | -1/Command | Identified Centrium Heavy Armor Plating 28643 | -1/Command | Destroyed 11 combat bots 28704 | -1/Command | Found Prototype Energy Cannon 28712 | -1/Command | Identified Hpw. Disruptor Cannon 28725 | -1/Command | Spotted B-99 Colossus 28730 | -1/Command | All MAIN.C guards destroyed 28744 | -1/Command | Destroyed B-99 Colossus 28827 | -1/Command | Found Multirail 28892 | -1/Command | Identified exit to Surface 28892 | -1/Command | Discovered exit to Surface (range 5) 29627 | -1/Command | Discovered exit to Surface (range 47) 29627 | -1/Command | Discovered exit to Surface (range 83) 29627 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 29661 | -1/Command | Warped through subspace to slip node 29661 | -1/Command | Identified exit to Access_0 29661 | -1/Command | Discovered exit to Access_0 (range 4) 29666 | -1/Command | Entered Access_0 29667 | -1/Access_0 | Sensed 3 artifacts in vicinity 29667 | -1/Access_0 | Met Architect 29668 | -1/Access_0 | Reached level 38 29685 | -1/Access_0 | Architect warped through subspace 29690 | -1/Access_0 | Destroyed A8 29738 | -1/Access_0 | Found Exp. Thermal Shield 29752 | -1/Access_0 | Architect warped through subspace 29809 | -1/Access_0 | Architect warped through subspace 29872 | -1/Access_0 | Architect warped through subspace 29929 | -1/Access_0 | Architect warped through subspace 29981 | -1/Access_0 | Architect warped through subspace 30000 | -1/Access_0 | Architect warped through subspace 30059 | -1/Access_0 | Architect warped through subspace 30073 | -1/Access_0 | Found Exp. Powered Armor 30110 | -1/Access_0 | Architect warped through subspace 30135 | -1/Access_0 | A6 warped into view 30143 | -1/Access_0 | Destroyed A6 30164 | -1/Access_0 | Found Enh. Force Lance 30168 | -1/Access_0 | Architect warped through subspace 30227 | -1/Access_0 | Architect warped through subspace 30284 | -1/Access_0 | Architect warped through subspace 30325 | -1/Access_0 | Subspace Access Node disabled 30354 | -1/Access_0 | Architect warped through subspace 30473 | -1/Access_0 | Build established: Scavenger-Assassin 30477 | -1/Access_0 | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 30413_ Architect regenerates Exp. Phase Shifter. 30414_ Penetrated by Quantum Shear. 30422_ Quantum Shear penetrates Wall. 30427_ Penetrated by Quantum Shear. 30427_ Quantum Shear penetrates Wall. 30432_ Penetrated by Quantum Shear. 30445_ Quantum Shear penetrates Wall. 30447_ Penetrated by Quantum Shear. 30447_ Quantum Shear penetrates Enhanced Grunt. 30447_ Enhanced Grunt Antimatter Reactor severed. 30450_ Penetrated by Quantum Shear. 30456_ Architect suffers critical hit (Impale). 30458_ Penetrated by Quantum Shear. 30461_ Protomatter-93 decays. 30463_ Penetrated by Quantum Shear. 30463_ Quantum Shear penetrates Earth. 30465_ Penetrated by Quantum Shear. 30468_ Destroyed Prototype Hackware. 30470_ Penetrated by Quantum Shear. 30475_ Quantum Shear penetrates Earth. Map ----- +----------------------------------------------------+ | ????????#??#?#?# ######################## | | ??????????#?#### #### ######################## | | ?????????##????? ######" # ##################### | | ?????????#?##?## ####### # ############ # "# | | ??????? ######## ####### # ########### ""# | | ???????? #### ####### ## ########## ""# | | ??????? ### ###### ###""#####""" """ | | ?????? ### #### ;# " "## | | ?????##### #### " ### | | ????##?### hh """""# ##""# "#### | | ?????##### # ##### "" #### ### ## | | ?????#######";; ## #####"" ## ### # | | ???? #??##### ; ## #####" ### # | | ?? ? ######### ;##### ###### ## # | | ? ? ??#####;## ;##### ###### ### " | | ??? ?#?###;; ;;#### ######" ### | | ?? ? ##### *;## ######## #### | | #;; "" ! != ######## ;###### ### | | "" "" =!*%= # ##### ;########### | | #### ;=]! ;####### ;;;;######### | | ? ?? ###;;; ;#;;; ####"#;; ;;; ### ##### | | ##### ###### ;;; ;!=! ##; ## ## ##### | | ?? ##### #####;"#;;; ;= ! ! "; " ""# | | ? #;; ! ! #; #### # | | ? # ? ### ;;;;0g;;;;;;# | | ????? ####""### ; ;@ ; #" | | ??? ? ?###""####### # ; ; # #### | | ????? ?#"" ######## ## ; ; ;# ## | | ???? ?#"# " ###### ###; ;;;;# ## | | ?????? ## "" # ## ;gg;; ###### | | ??? ? ?# ## ; *;;; ## ####### | | ????? # # ; ;# ### ####### | | ???? ? ###### "##; ; ## ###? ###### | | ??????#?## """"# ; ## ##### ####### | | ????????"" ?""""# ;## ## ##### ### #? | | ?????????? ?"""""# "#;;####### ##?# ? ##??? | | ?????????"" """"# ## # ##########??????? ? | | ?????????? """# ## # #########?????????? | | ???????????????### ##;## #########??????????? | | ??????????## ## ## ########???????????? | | ?????????????? ### # #? ##?######??????????? | | ??????????????##### #? ## ???????????????????? | | ?????????? ??? ## #######????????????? | | ??????????#????#?#### ? ? ?????????????? | | ????????????????? ? ?? ? ? ?????????????? | | ????????????????###? ?#? "? ?#???????????????? | | ??????????????????? #?#"## ? #????????????????? | | ??????????????#???????##?"#????##????????????????? | | ?????????????????#??????? ???????????????????????? | | ?????????????????????????#???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 73 Energy Capacity 1630 Matter Stores 1000 Matter Capacity 1000 Sight Range 24 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 1 Jamming Range 12 EM Shielding 4 Armor Coverage 1650 Resistance: KI 65 Resistance: TH 65 Resistance: EX 100 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 14 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Cld. Gravmag System | -3/Section 7 | Archive Exp. Cooling System | -3/Section 7 | Archive Enh. Biometal Leg | -3/Section 7 | Archive Exp. Signal Interpreter | -3/Section 7 | Archive Tiamat Missile Launcher | -3/Section 7 | Archive Lrn. Phase Cannon | -3/Section 7 | Archive Gravity Neutralizer | -3/Section 7 | Archive Cld. Proton Cannon | -3/Section 7 | Archive Thunder Hammer | -3/Section 7 | Archive Cld. Phase Cannon | -3/Section 7 | Archive Tesla Bomb Launcher | -3/Section 7 | Archive Robot Schematics ------------------ O-32 Director | -3/Section 7 | Archive T-07 Excavator | -3/Section 7 | Archive B-74 Champion | -3/Section 7 | Archive K-01 Serf | -3/Section 7 | Archive C-55 Analyst | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Physics Calibrator Core Regenerator Microwarp Drive Core Reset Matrix LRC Energy Well LRC Armor Integrated Dissipator Drained L-Cannon Sigix Terminator Transdimensional Reconstructor Achievements -------------- Behind The Curtain Dramatic Entrance Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Levels Raised 37 | . . 1 2 4 2 1 1 4 2 . . . 2 1 1 1 . . . 1 . 1 . . 1 2 1 1 2 1 2 2 1 XP Earned 61796 | 6000 250 1250 3800 5554 4139 1165 1645 5249 2657 244 460 316 2895 1092 2228 188 141 118 152 1205 948 373 303 170 1380 2889 1484 2439 1972 1421 3230 3810 629 XP Spent 61305 | 5935 . . 1600 8590 . 2000 . 6400 6845 . . . 1545 . 4560 . . . . 2185 625 . . . 3200 1395 1400 2625 . . 6200 4500 1700 Upgrades 111 | 17 . . 2 9 . 1 . 3 20 . . . 3 . 6 . . . . 10 2 . . . 1 9 1 6 . . 7 12 2 Power Slot 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 11 | 2 . . 1 2 . 1 . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Weapon Slot 4 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Core Integrity 13 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 6 . 5 . . . . . Heat Dissipation 13 | 3 . . . 2 . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Energy Generation 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Matter Storage 8 | . . . . . . . . . 4 . . . . . . . . . . . 2 . . . . 2 . . . . . . . Inventory Capacity 8 | 3 . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Sight Range 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . Sensor Range 11 | 3 . . . . . . . . 6 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Terrain Scan Density 4 | 1 . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . 2 KI Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . KI Damage % 4 | . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . TH Damage % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . EX Damage % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Protomatter Created 10895 | . 45 38 163 137 288 144 . 871 102 . 120 . 176 . 414 159 75 . . 270 265 106 73 . 122 594 867 1652 749 1538 588 690 649 Integrity Restored 16284 | . 43 59 93 266 314 243 . 1287 348 . 185 . 603 . 979 20 29 . . 502 222 348 301 . 353 748 1287 3025 948 661 415 2268 737 Core 11317 | . 31 35 73 199 229 188 . 856 315 . 185 . 215 . 667 15 17 . . 148 168 276 280 . 124 449 853 2268 400 451 293 1980 602 Parts 4967 | . 12 24 20 67 85 55 . 431 33 . . . 388 . 312 5 12 . . 354 54 72 21 . 229 299 434 757 548 210 122 288 135 Protomatter Decayed 15069 | . 29 16 86 44 168 59 . 461 60 . 58 . 77 . 30 71 65 . . 146 189 37 . 66 . 311 511 635 249 880 519 9998 304 Game ------ Seed NeutrinoRestorationAnalyzer Manual? 0 Play Time 03:47:09 Cumulative 215.6 hours Start 2022.06.04 @ 14:10:02 End 2022.06.05 @ 03:10:12 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 71 Rogue 0 Adventurer 1 Explorer 70 Win Type - Total 15 Types 8/0/4/3/0/0/0/0/0 Lore% 84 Gallery% 85 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 4d94121d-1ec3-4fd9-95c4-8be2bc2759d3