Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 10:19:41 Player: Dew Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3114) 3114 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 7424 Bonus ------- Follower Combat Kills 75 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 115/150 System Corruption 2% Temperature Cool (0) Movement Rolling (135) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Machine Analyzer Advanced Targeting Computer Target Analyzer Hacking Suite > --- WEAPON (2) ------- Field Laser Field Laser > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Small Storage Unit Seismic Detector Weapon Cycler Weapon Cycler Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Targeting Computer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun High-powered Field Laser > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Advanced Treads Seismic Detector Hardlight Generator Field Laser Field Laser Minigun Flak Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 80 | . 3 14 28 17 11 7 . . Power 13 | . . 4 3 3 2 1 . . Engine 9 | . . 4 2 2 . 1 . . Core 4 | . . . 1 1 2 . . . Reactor . | . . . . . . . . . Propulsion 16 | . 2 2 6 . 4 2 . . Treads 11 | . 2 2 6 . . 1 . . Leg 3 | . . . . . 2 1 . . Wheel 2 | . . . . . 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 1 4 6 7 2 1 . . Device 7 | . . 1 1 2 2 1 . . Storage 2 | . 1 1 . . . . . . Processor 6 | . . 1 3 2 . . . . Hackware 1 | . . . . 1 . . . . Protection 5 | . . 1 2 2 . . . . Artifact . | . . . . . . . . . Weapon 30 | . . 4 13 7 3 3 . . Energy Gun 15 | . . 3 7 2 1 2 . . Energy Cannon 3 | . . . 3 . . . . . Ballistic Gun 4 | . . 1 . 2 1 . . . Ballistic Cannon 3 | . . . . 3 . . . . Launcher 5 | . . . 3 . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 4 1 . . . . Parts Lost 26 | . . . 4 9 5 5 . 3 Power 5 | . . . 1 2 1 1 . . Propulsion 12 | . . . 2 4 2 2 . 2 Utility 3 | . . . 1 1 1 . . . Weapon 6 | . . . . 2 1 2 . 1 Highest Loss Streak 5 | . . . 2 3 3 5 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 10 | . 5 9 11 11 10 8 8 7 Power 1 | . 1 1 2 1 1 1 1 1 Propulsion 1 | . 3 5 3 1 . . . . Utility 3 | . . . 1 2 5 5 5 5 Weapon 3 | . 1 1 4 5 3 1 2 1 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 4 2 6 . . . . 4 Power 2 | . 1 1 . . . . . . Propulsion 5 | . . . 5 . . . . . Utility 5 | . 1 . . . . . . 4 Weapon 4 | . 2 1 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 85 89 98 90 84 92 78 76 Engine 5 | . 14 11 8 5 . 3 7 7 Core 1 | . . . . 1 5 3 . . Treads 13 | . 24 22 26 17 . 3 7 3 Leg 1 | . 4 . . . 3 3 7 5 Wheel 3 | . . . . . 5 10 7 7 Device 10 | . . 10 8 9 14 12 7 7 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 18 | . . 5 17 19 23 23 23 23 Hackware 4 | . . . . 6 7 7 7 7 Protection 3 | . . 6 8 5 . . . . Energy Gun 7 | . . 7 12 5 6 8 2 5 Ballistic Gun 3 | . 28 14 . 3 . . . . Ballistic Cannon 2 | . . . . 4 6 . . . Launcher 1 | . . . 1 . . 6 . . Peak Build Rating 45 | . 7 17 34 45 43 42 38 38 Average Rating 30 | . 6 10 26 38 35 38 31 31 On Entrance 23 | 6 6 6 15 34 30 43 38 31 Avg Prop Armor Cover (%) 8 | . . . . . 6 6 19 15 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 11 16 39 43 57 50 53 39 39 Greatest Support 67 | 20 40 43 67 64 24 24 17 17 Greatest Overweight (x) 13 | . . . . 2 13 3 2 2 Average Overweight (x) 1 | . . . . . 3 1 1 1 Largest Inventory Capacity 15 | . 10 15 15 15 15 15 15 15 Average Capacity 14 | . 9 14 15 15 15 15 15 15 Most Carried 15 | . 6 14 15 13 13 11 9 9 Average Carried 10 | . 5 9 12 11 10 8 8 7 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 14 | 6 6 11 14 13 11 7 9 6 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1847 | 187 79 283 437 329 195 299 . 38 Remotely . | . . . . . . . . . Salvage Created 3194 | . 94 1023 969 712 135 188 . 73 Parts 185 | . 7 59 54 45 7 12 . 1 Haulers Intercepted 5 | . . 1 4 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 32 . 6 Prevented 2 | . . . . . . . . 2 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 76 | . 4 21 22 16 4 7 . 2 Guns 43 | . 4 21 8 8 . 1 . 1 Cannons 14 | . . . 7 5 2 . . . AOE 16 | . . . 6 3 2 5 . . Classes Destroyed 14 | . 2 7 2 2 1 . . . Worker 3 | . . 2 . 1 . . . . Builder 1 | . . . . 1 . . . . Hauler 5 | . . 1 4 . . . . . Recycler 1 | . . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . Watcher 4 | . . . 2 2 . . . . Swarmer 23 | . 3 4 6 4 . 5 . 1 Grunt 30 | . 1 12 9 5 . 2 . 1 Brawler 2 | . . 1 1 . . . . . Duelist 2 | . . 2 . . . . . . Sentry 7 | . . 2 4 1 . . . . Hunter 4 | . . . 2 2 . . . . Programmer 4 | . . . . 4 . . . . Thug 1 | . . . . . 1 . . . Fireman 3 | . . . . . 3 . . . Best Kill Streak 11 | . 3 5 11 4 4 3 . 1 Combat Bots Only 6 | . 3 4 6 4 4 3 . 1 Max Kills in Single Turn 3 | . 1 2 3 2 2 3 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 3 2 2 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 615 | . 17 66 155 185 88 70 . 34 Missed 201 | . 4 19 47 63 28 27 . 13 Hits 414 | . 13 47 108 122 60 43 . 21 Melee 1 | . . 1 . . . . . . Projectile 413 | . 13 46 108 122 60 43 . 21 AOE 1 | . . . . 1 . . . . Critical Strikes 17 | . . . 4 9 1 3 . . Part Disruptions 2 | . . . . . 2 . . . Damage Taken 6273 | . 161 539 1562 2022 922 689 . 378 Core 981 | . 17 56 205 132 348 150 . 73 Absorbed by Shields 112 | . . . . 12 100 . . . Redirected to Shielding 29 | . . . 29 . . . . . Ignored by Resistances 32 | . . . . 24 8 . . . Regen/Repaired (Parts) 39 | . . . . 39 . . . . Core Remaining (%) 85 | 100 93 86 62 . . . . . Volleys Fired 203 | . 9 50 58 48 11 8 . 19 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 138 | . 40 121 135 95 103 138 . 138 Shots Fired 393 | . 18 100 116 91 24 16 . 28 Gun 308 | . 18 100 73 66 11 12 . 28 Cannon 71 | . . . 35 25 11 . . . Launcher 14 | . . . 8 . 2 4 . . Special . | . . . . . . . . . Kinetic 134 | . 18 51 . 54 11 . . . Thermal 196 | . . 49 96 . 11 12 . 28 Explosive 14 | . . . 8 . 2 4 . . Electromagnetic 49 | . . . 12 37 . . . . Robot Hit Streak 12 | . 6 12 9 12 5 7 . 11 Robot Miss Streak 5 | . 1 2 5 3 2 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 4 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 281 | . 12 75 77 72 17 11 . 17 Core Hits 178 | . 6 43 55 55 7 8 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 11 | . . 1 4 2 1 1 . 2 Burn 9 | . . 1 4 . 1 1 . 2 Destroy 1 | . . . . 1 . . . . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6718 | . 136 1128 2422 1630 562 507 . 333 Guns 3670 | . 136 1118 909 882 103 189 . 333 Cannons 1234 | . . . 527 485 222 . . . Explosions 1752 | . . . 964 233 237 318 . . Melee . | . . . . . . . . . Ramming 62 | . . 10 22 30 . . . . Kinetic 1804 | . 136 528 . 918 222 . . . Thermal 2688 | . . 590 1389 84 103 189 . 333 Explosive 1415 | . . . 748 112 237 318 . . Electromagnetic 749 | . . . 263 486 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 2 2 Average Corruption 1 | . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . 9 22 15 2 1 Message Errors 9 | . . . . 3 3 3 . . Matter Fused 11 | . . . . 2 5 3 1 . Heat Flow Errors 9 | . . . . 2 5 1 1 . Energy Discharges 8 | . . . . 1 4 3 . . Parts Rejected 2 | . . . . 1 . 1 . . Data Loss (minor) 5 | . . . . . 1 4 . . Data Loss (major) 2 | . . . . . 2 . . . Misfires 2 | . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 117 | . . . 10 44 63 . . . Projectiles 64 | . . . 10 . 54 . . . Explosions 53 | . . . . 44 9 . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . . 9 3 . . . Impact . | . . . . . . . . . Kinetic 11 | . . . . 8 3 . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 633 | . . . 21 463 60 89 . . Shots 12 | . . . 2 6 2 2 . . Rammed 9 | . . 1 3 5 . . . . Targets Rammed 9 | . . 1 3 5 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 245 | . 6 183 219 184 245 242 98 1 Average Temperature 50 | . 6 61 44 47 69 49 71 1 Received Heat Transfer 1474 | . 18 228 450 267 256 207 . 48 Effects 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . 2 . . . . Combat Hostiles 1 | . . . . 1 . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 2 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . 1 . 1 Combat Hostiles 3 | . . . 1 . . 1 . 1 Parts Melted 8 | . . 1 7 . . . . . Heat Transferred 6146 | . . 1480 3001 . 407 444 . 814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 60 | . 100 87 47 51 . . . . Level 1 39 | . . 12 52 48 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 361 | . 60 309 361 275 . . . . Initial 163 | . . 5 127 163 . . . . Average 151 | . 28 73 181 183 . . . . Influence Increases 2538 | . 105 588 784 689 15 202 . 155 Destroy 0b10 Robot/C 1480 | . 80 420 440 320 . 160 . 60 Destroy 0b10 Robot/NC 80 | . . 30 30 20 . . . . Destroy Leader 328 | . 10 92 112 104 . 10 . . Allied During Kill 7 | . . . . . . 2 . 5 Successful Hack 46 | . . 16 8 22 . . . . Disable Machine 270 | . . . 120 150 . . . . Destroy Structure 87 | . . . 59 28 . . . . Lose Combat Pursuer 240 | . 15 30 15 45 15 30 . 90 Influence Decreases 2503 | . 90 300 726 822 243 202 . 120 Entered New Map 469 | . . 10 176 198 85 . . . Time Decay 1779 | . 90 290 510 534 118 157 . 80 Lost Part 235 | . . . 40 90 40 45 . 20 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 16 | . . 3 4 8 . 1 . . Investigation 6 | . . 1 2 2 . 1 . . Extermination 3 | . . . . 3 . . . . Reinforcement 7 | . . 2 2 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 . 4 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 7 31 41 27 5 16 . 11 Peak Tracking Total 7 | . 3 6 7 4 4 6 . 6 Tactical Retreats 10 | . 1 2 1 2 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . 1 1 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 18 | . . . 8 10 . . . . Max in Single Turn 6 | . . . 2 6 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 20 | . 1 4 5 3 1 2 4 . Terminals 9 | . . 3 4 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 4 | . 1 1 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 71 | . 1 10 13 8 1 6 32 . Successful 59 | . 1 5 8 6 1 6 32 . Failed 11 | . . 5 5 1 . . . . Catastrophic 3 | . . . 3 . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 13 | . . 5 6 2 . . . . Terminals 26 | . . 8 12 . 1 5 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 6 | . 1 2 1 2 . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . . 4 6 . 1 6 32 . Record 17 | . . . . . 1 5 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 5 | . . 1 1 . . . 3 . Open Door 1 | . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 2 | . . 1 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 3 | . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . 1 1 1 1 . . . . Report Inventory 3 | . 1 1 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Track 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . . 3 3 4 1 1 . . Full Trace Events 5 | . . 1 1 2 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 19 | . . . . 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . . . 1 . 1 Largest Group 1 | . . . . . . 1 . 1 Highest-Rated Group 180 | . . . . . . 180 . 96 Highest-Rated Ally 180 | . . . . . . 180 . 96 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . 1 . 3 Total Damage 168 | . . . . . . 23 . 145 Kills 2 | . . . . . . 1 . 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 5780 | . . . 1356 1491 1482 906 204 341 Machine Analysis 5780 | . . . 1356 1491 1482 906 204 341 Jamming 5 | . . . . . . 5 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6902 | . 200 855 1398 1516 1482 906 204 341 Spaces Moved 3280 | 1 109 395 677 672 637 519 99 171 Core 100 | . . . . . 100 . . . Treads 2023 | . 94 395 677 672 22 163 . . Legs 312 | 1 15 . . . 76 24 99 97 Wheels 845 | . . . . . 439 332 . 74 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 105 | 120 120 160 150 153 105 105 200 120 Average Speed 179 | 120 154 160 154 187 224 165 206 169 Slowest Speed 700 | 120 160 160 161 320 700 270 270 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 2 22 35 67 20 81 64 74 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . 1 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 165 | . . . 69 27 31 38 . . Melee . | . . . . . . . . . Projectile 13 | . . . 8 1 3 1 . . AOE 152 | . . . 61 26 28 37 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3907 | . 125 518 914 840 664 551 100 195 Wait 214 | . 2 37 89 72 2 11 . 1 Move 3272 | . 108 394 676 671 636 518 98 171 Hop . | . . . . . . . . . Pick Up 39 | . . 9 17 12 1 . . . Fast Attach 33 | . 2 7 12 5 5 2 . . Attach 34 | . . . 10 13 4 4 . 3 Detach 13 | . 1 3 5 2 . . 2 . Swap 37 | . 1 7 16 3 4 5 . 1 Drop 53 | . 2 10 28 9 1 3 . . Fire 203 | . 9 50 58 48 11 8 . 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . . 1 3 5 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 14) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 417 | -9/Materials | Discovered new exit (range 16) 901 | -9/Materials | Discovered new exit (range 14) 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -8/Materials | Discovered new exit (range 4) 2430 | -8/Materials | Discovered new exit (range 4) 2454 | -8/Materials | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Utility x2 2475 | -7/Factory | Central database locked down 2833 | -7/Factory | Repaired Imp. Heat Sink 3534 | -7/Factory | Lost 3 parts (3n) 3878 | -7/Factory | Discovered new exit (range 13) 3970 | -7/Factory | Entered Lower Caves 3982 | -7/Lower Caves | Spotted B-75 Beast 4028 | -7/Lower Caves | Core integrity fell below 50% 4067 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4610 | -7/Lower Caves | Learned location of 1 exit from Factory 4843 | -7/Lower Caves | Learned Factory machine intel 4871 | -7/Lower Caves | Ambushed by wild Derelicts 5107 | -7/Lower Caves | Encountered a Warlord checkpoint 5207 | -7/Lower Caves | Discovered new exit (range 12) 5213 | -7/Lower Caves | Build established: Scavenger-Mutant 5243 | -7/Lower Caves | Learned location of 1 exit from Factory 5452 | -7/Lower Caves | Entered another Lower Caves area 5500 | -7/Lower Caves | Discovered new exit (range 7) 5627 | -7/Lower Caves | Encountered a Warlord checkpoint 5803 | -7/Lower Caves | Attracted the attention of an 0b10 base 5809 | -7/Lower Caves | Core integrity fell below 20% 5882 | -7/Lower Caves | 7V-RTL showed up to help 5882 | -7/Lower Caves | Lost 5 parts (1p2n2w) 6035 | -7/Lower Caves | Learned Research terminal intel 6035 | -7/Lower Caves | Learned Research garrison access intel 6035 | -7/Lower Caves | Learned Research emergency access door positions 6035 | -7/Lower Caves | Learned Factory emergency access door positions 6035 | -7/Lower Caves | Identified exit to Data Miner 6358 | -7/Lower Caves | Entered Data Miner 6358 | -7/Data Miner | Discovered new exit (range 6) 6404 | -7/Data Miner | Met Data Miner 6460 | -7/Data Miner | Learned location of Section 7 (-2) 6460 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6494 | -7/Data Miner | Received God Mode back door access code from Data Miner 6562 | -7/Data Miner | Entered Proximity Caves 6828 | -6/Proximity Caves | Spotter reported a threat 6893 | -6/Proximity Caves | Spotter reported a threat 6903 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06718_ G-50 Soldier overheating. 06719_ G-50 Soldier critical meltdown. 06726_ Acquired 30 matter. 06728_ Beamcaster destroyed. 06737_ System corrupted: Field Laser failed to cycle. 06739_ Imp. Treads destroyed. 06741_ S-27 Virus destroyed. 06756_ VTOL Module fries itself beyond repair. 06792_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 06809_ Titanium Leg destroyed. 06826_ N-01 Spotter is scanning... [Achievement: Look Less Dangerous Next Time] 06828_ ALERT: Unidentified potential threat approaching Complex 0b10. 06893_ N-01 Spotter sends a signal. 06893_ ALERT: Unidentified potential threat approaching Complex 0b10. 06897_ Penetrated by Slug. 06900_ Slug penetrates Wall. 06900_ Penetrated by Slug. 06903_ H-66 Slayer suffers critical hit (Burn). 06903_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????#####??????????###???????????????????????? | | ????????# ###??####??# ??????###??????????????? | | ????????# ##?# ?? ????? ##?????????????? | | ????????# #?# ??? ????# ??????????????? | | ????????# ## #?# #??? #??# ??????????????? | | ????????# ### #?# #???? ## ???????????????? | | ????????# ### #?# #????? ???????????????? | | ???????## ## #?# #????? ????????????????? | | ??????## ## ### #?????? #????????????????? | | ####?## ### ##?????# #????????????????? | | ### ##?##### ##????? #????????????????? | | ## ##?????# ###???# ##???????????????? | | ### #??????# ##### #???????????????? | | ## #??????## ####????????????? | | #???????## ### #????????????? | | ##????????###?####### #????????????? | | #???????????????# #????????????? | | ##??????????????# # ## ##????????????? | | #??????????????# ## ##?##?????????????? | | #??????????????# #####?????????????????? | | #??????????????# #?????????????????????? | | ### #??????????????# #?????????????????????? | | ##?## ##??????????????# #?????????????????????? | | ##???####???????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | # ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | #????????????????# #?????????????????????? | | ######????????????????#h #?????????????????????? | | ###????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ##???????????????????? | | ???????????????????????? # ????????????????????? | | ????????????????????????##? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: TH 10 Utility Shielding 33 Evasion (%) 45 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 2% | -7/Factory Studied --------- Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time The Oracle Challenges ------------ None Game ------ Seed ResetClaymoresPlating Manual? 0 Play Time 01:12:12 Cumulative 20.5 hours Start 2026.01.23 @ 20:26:03 End 2026.01.24 @ 10:19:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15997ca4-9c2c-4b4d-a01e-53e0e32a430b