Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.11 @ 03:34:05 Player: Blake Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (102) 510 Value Destroyed (1837) 1837 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3967 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Heat Sink Visual Processing Unit Sensor Array Terrain Scanner Terrain Scan Processor Seismic Detector Transport Network Coupler Core Shielding Power Shielding Precision Beam Rifle Faulty Precision Beam Rifle Beam Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Heat Sink Small Storage Unit Huge Storage Unit Visual Processing Unit Sensor Array Terrain Scanner Terrain Scan Processor Seismic Detector Core Shielding Power Shielding Medium Armor Plating Beam Cannon Light Assault Rifle [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 39 | 6 5 14 14 Power 9 | 1 1 4 3 Engine 6 | 1 1 2 2 Core 3 | . . 2 1 Reactor . | . . . . Propulsion 8 | 2 2 . 4 Treads . | . . . . Leg 8 | 2 2 . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 1 5 4 Device 6 | . 1 2 3 Storage 3 | 1 . 2 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 11 | 2 1 5 3 Energy Gun 4 | 1 1 1 1 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 2 14 Power 5 | . . 1 4 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 5 | . . 1 4 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Backups 9 | 2 7 7 13 Power 1 | . 2 1 2 Propulsion 1 | 1 3 2 1 Utility 5 | . 1 4 8 Weapon . | . 1 . . Tool/Special . | . . . . Unused Backups 21 | . 4 6 11 Power 4 | . 1 1 2 Propulsion 4 | . 2 2 . Utility 10 | . 1 3 6 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 92 | . 97 95 87 Engine 6 | . 14 6 3 Core 10 | . . 12 12 Leg 22 | . 28 22 21 Device 10 | . 12 9 10 Storage 10 | . 14 11 9 Protection 1 | . . 1 3 Energy Gun 5 | . 18 5 . Energy Cannon 6 | . . 7 7 Ballistic Gun 9 | . 9 9 10 Ballistic Cannon 3 | . . . 8 Launcher 3 | . . 7 . Peak Build Rating 22 | 6 11 19 22 Average Rating 15 | 3 10 15 18 On Entrance 8 | . 6 11 18 Naked Turns . | . . . . Heaviest Build 66 | 11 16 60 66 Greatest Support 39 | 20 26 26 39 Greatest Overweight (x) 2 | 2 . 2 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 15 | 7 8 14 20 Most Carried 20 | 5 8 16 20 Average Carried 9 | 2 7 7 13 Final Capacity 20 | 8 8 20 20 Final Carried 15 | 5 7 13 15 Class Distribution -------------------- 36% | Gunner 23% | Mutant 16% | Tank 12% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1365 | 91 250 347 677 Remotely . | . . . . Salvage Created 3035 | 91 512 1119 1313 Parts 215 | 2 27 100 86 Haulers Intercepted 6 | . . 4 2 Recyclers Shooed 7 | . . 1 6 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 54 | . 5 26 23 Guns 28 | . 5 13 10 Cannons 18 | . . 5 13 AOE 8 | . . 8 . Classes Destroyed 13 | 1 5 3 4 Worker 7 | . 1 4 2 Builder 11 | . 1 7 3 Tunneler 2 | . . . 2 Hauler 6 | . . 4 2 Recycler 10 | 1 3 1 5 Mechanic 1 | . . . 1 Operator 1 | . . 1 . Watcher 10 | . 3 4 3 Swarmer 27 | . 3 14 10 Grunt 18 | . 2 10 6 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 6 | . . 2 4 Best Kill Streak 10 | 1 8 10 10 Combat Bots Only 7 | . 2 7 7 Max Kills in Single Turn 5 | 1 1 5 2 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 316 | . 30 61 225 Missed 93 | . 11 18 64 Hits 223 | . 19 43 161 Melee 6 | . . . 6 Projectile 217 | . 19 43 155 Critical Strikes 8 | . . . 8 Damage Taken 2412 | . 116 420 1876 Core 634 | . 54 26 554 Absorbed by Shields 50 | . 47 3 . Ignored by Resistances 700 | . 52 132 516 Core Remaining (%) 90 | 100 78 93 . Volleys Fired 183 | 1 34 68 80 Largest 3 | 2 2 3 3 Hottest 145 | 60 80 145 113 Shots Fired 471 | 2 68 171 230 Gun 301 | 2 68 118 113 Cannon 154 | . . 37 117 Launcher 16 | . . 16 . Special . | . . . . Kinetic 269 | 1 30 69 169 Thermal 101 | . . 40 61 Explosive 16 | . . 16 . Electromagnetic 85 | 1 38 46 . Robot Hit Streak 21 | 1 12 17 21 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 7 | . 1 3 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 328 | 1 40 122 165 Core Hits 156 | 1 18 64 73 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 3 | . . 1 2 Destroy 2 | . . . 2 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5679 | 15 561 2530 2573 Guns 2246 | 15 491 924 816 Cannons 2197 | . . 459 1738 Explosions 1217 | . 70 1147 . Melee . | . . . . Ramming 19 | . . . 19 Kinetic 2390 | . 161 547 1682 Thermal 1374 | . 70 432 872 Explosive 1123 | . . 1123 . Electromagnetic 773 | 15 330 428 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 99 | . . 78 21 Projectiles 32 | . . 11 21 Explosions 67 | . . 67 . Melee . | . . . . Knockbacks 8 | . . 2 6 Impact . | . . . . Kinetic 6 | . . 1 5 Secondary 2 | . . 1 1 Self-Inflicted Damage 199 | . 32 120 47 Shots 6 | . 1 4 1 Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 639 | 20 68 639 601 Average Temperature 124 | 10 23 136 159 Received Heat Transfer 1095 | . 36 114 945 Effects 30 | . . 14 16 Shutdowns 8 | . . 4 4 Energy Bleed 2 | . . 1 1 Interference 3 | . . . 3 Matter Decay 3 | . . 2 1 Short Circuit 4 | . . 4 . Damage (minor) 3 | . . 1 2 Damage (major) 6 | . . 2 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2851 | . 100 938 1813 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 76 | 100 100 78 64 Level 1 23 | . . 21 35 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 342 | 5 110 309 342 Initial 100 | . . 30 100 Average 119 | . 56 133 131 Influence Increases 1853 | 5 201 933 714 Destroy 0b10 Robot/C 1080 | . 100 520 460 Destroy 0b10 Robot/NC 240 | 5 40 105 90 Destroy Leader 242 | . 16 116 110 Successful Hack 3 | . . 3 . Disable Machine 99 | . 27 36 36 Destroy Structure 129 | . 3 123 3 Lose Combat Pursuer 60 | . 15 30 15 Influence Decreases 1584 | 5 115 740 724 Entered New Map 235 | . . 56 179 Time Decay 1199 | 5 115 664 415 Lost Part 150 | . . 20 130 Squads Dispatched 7 | . . 4 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 1 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 83 | . 13 34 36 Peak Tracking Total 9 | . 4 4 9 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 11 | . 3 4 4 Max in Single Turn 2 | . 2 2 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 8 | . 3 5 . Successful 7 | . 3 4 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Record 1 | . . 1 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 132 | . 132 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 583 | . . . 583 Terrain 583 | . . . 583 Seismic 54 | . . . 54 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2831 | 85 354 1349 1043 Spaces Moved 1149 | 57 201 611 280 Core 25 | 25 . . . Treads . | . . . . Legs 1124 | 32 201 611 280 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 173 | 112 120 174 222 Slowest Speed 260 | 150 120 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 48 47 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 124 | . 2 119 3 Melee . | . . . . Projectile 3 | . . . 3 AOE 121 | . 2 119 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1634 | 76 255 762 541 Wait 171 | 2 . 34 135 Move 1146 | 56 200 610 280 Hop . | . . . . Pick Up 56 | 11 9 20 16 Fast Attach 2 | . . 2 . Attach 21 | 6 2 6 7 Detach 2 | . 1 . 1 Swap 24 | . 3 9 12 Drop 27 | . 6 13 8 Fire 183 | 1 34 68 80 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 13) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 991 | -9/Materials | Discovered new exit (range 15) 1205 | -9/Materials | Build established: Gunner 1474 | -9/Materials | Discovered new exit (range 14) 1701 | -9/Materials | Destroyed 7 combat bots 1789 | -9/Materials | Entered another Materials area 1789 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2168 | -8/Materials | Build established: Skirmisher 2325 | -8/Materials | Garrison activated, responded to threat 2380 | -8/Materials | Destroyed 7 combat bots 2533 | -8/Materials | Build established: Tank 2790 | -8/Materials | Core integrity fell below 50% 2810 | -8/Materials | Core integrity fell below 20% 2827 | -8/Materials | Lost 9 parts (2p3n1u3w) 2832 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. Critical hit (Burn: +37). Overheating: Core damaged (-99). K-01 Serf collects debris. Overheating: Matter decay (-66). K-01 Serf collects debris. Hvy. Laser destroyed. Lgt. Assault Rifle destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Hcp. Storage Unit damaged (-51). K-01 Serf collects debris. Lgt. Nuclear Core destroyed. K-01 Serf destroyed. K-01 Serf collects debris. Overheating: Hcp. Storage Unit damaged (-91). K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. K-01 Serf cleans the Terminal. Critical hit (Burn: +37). 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Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key One Hack Too Far Challenges ------------ None Game ------ Seed ActiveAntimatterExtractor Manual? 0 Play Time 01:13:56 Cumulative 6.9 hours Start 2025.06.10 @ 21:44:02 End 2025.06.11 @ 03:34:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b64e5ad-6b06-4e79-8156-db6074f8cdf5