Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 18:29:15

Player: MoYuYu

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (40)      200
Value Destroyed (1184)     1184
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6924

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     270/300
Energy                     51/100
System Corruption          19%
Temperature                Cool (3)
Movement                   Flying (45)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           Field Propulsion Drive
>          --- UTILITY (11) -----
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
           Graphene Brace (fused)
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
           Field Propulsion Drive
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
>          --- UTILITY ----------
  Advanced Cooling System
     Small Storage Unit
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Core Analyzer
           Reflective Plating
           System Shield
>          --- WEAPON -----------
     Heavy Plasma Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Micro Nuclear Core
     Light Antimatter Reactor
           Wheel
   Armored Wheel
           Field Propulsion Drive
           Field Propulsion Drive
  Improved Datajack
[Rating: 71]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   1   .   .   
  Utility                  9    | .   .   .   .   .   3   1   2   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             78   | 6   3   .   1   2   24  6   7   3   4   22  
  Power                    9    | 1   1   .   .   .   3   1   1   1   .   1   
    Engine                 6    | 1   1   .   .   .   3   .   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               27   | 2   .   .   .   .   8   1   2   1   4   9   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   
    Leg                    5    | 2   .   .   .   .   1   .   .   .   .   2   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Flight                 16   | .   .   .   .   .   5   1   2   1   4   3   
  Utility                  29   | 1   2   .   1   2   9   3   3   1   .   7   
    Device                 9    | .   .   .   1   .   2   1   .   1   .   4   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   3   1   3   .   .   2   
    Hackware               2    | .   .   .   .   .   1   1   .   .   .   .   
    Protection             7    | .   2   .   .   2   2   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   .   .   .   4   1   1   .   .   5   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | 1   .   .   .   .   2   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   2   1   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   .   .   
Parts Lost                 42   | .   .   .   .   .   9   .   2   .   6   25  
  Power                    4    | .   .   .   .   .   2   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   .   .   .   1   .   2   12  
  Utility                  14   | .   .   .   .   .   4   .   .   .   3   7   
  Weapon                   9    | .   .   .   .   .   3   .   1   .   1   4   
  Highest Loss Streak      13   | .   .   .   .   .   5   .   1   .   6   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Backups            5    | 2   5   6   6   5   7   7   6   5   6   3   
  Power                    1    | 1   1   1   1   1   1   2   2   2   2   1   
  Propulsion               2    | 1   3   3   2   2   2   1   1   1   1   1   
  Utility                  1    | .   .   2   3   1   2   2   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   1   1   1   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             6    | .   .   .   .   1   1   1   1   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   93  100 98  98  84  88  88  92  80  46  
  Engine                   7    | .   14  14  14  14  7   1   .   3   5   1   
  Treads                   1    | .   .   .   .   .   5   .   .   .   .   .   
  Leg                      14   | .   28  28  28  28  11  .   .   .   .   1   
  Flight                   8    | .   .   .   .   .   10  30  24  29  25  7   
  Device                   3    | .   .   .   .   .   3   12  13  15  9   3   
  Storage                  8    | .   14  14  13  13  9   7   6   5   5   1   
  Processor                10   | .   .   .   .   .   14  15  23  23  23  18  
  Hackware                 1    | .   .   .   .   .   .   5   6   5   5   5   
  Protection               7    | .   7   14  13  13  9   .   .   .   .   1   
  Energy Gun               6    | .   14  14  14  14  2   .   .   .   .   .   
  Ballistic Gun            7    | .   14  14  14  14  5   .   .   .   .   1   
  Slashing Weapon          1    | .   .   .   .   .   4   7   6   5   3   .   
Peak Build Rating          71   | 6   7   9   19  19  29  36  51  55  57  71  
  Average Rating           21   | 4   6   8   8   8   18  33  45  54  50  40  
  On Entrance              23   | .   6   7   9   9   9   20  36  50  55  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 14  15  15  15  19  21  18  18  21  21  30  
  Greatest Support         40   | 20  20  20  20  20  20  22  23  27  34  40  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   7   7   8   8   8   8   8   5   
  Most Carried             8    | 5   6   8   8   8   8   8   8   6   8   8   
  Average Carried          6    | 3   5   7   7   6   7   7   7   5   6   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   6   8   8   8   8   8   7   6   8   3   

 Class Distribution 
--------------------
 64% | Mutant
 14% | Sprinter
 11% | Gladiator
  9% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -10/Exiles
    Mutant | -9/Mines
    Mutant | -8/Materials
 Gladiator | -7/Factory
 Gladiator | -6/Factory
 Gladiator | -5/Factory
  Sprinter | -5/DSF
    Mutant | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Matter Collected           1153 | 260 56  19  .   118 356 .   140 .   .   204 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1490 | .   225 30  .   61  716 53  142 .   .   263 
  Parts                    72   | .   7   2   .   8   32  3   7   .   .   13  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Combat Hostiles Destroyed  36   | .   3   .   .   4   18  .   4   .   .   7   
  Melee                    18   | .   .   .   .   .   14  .   4   .   .   .   
  Guns                     14   | .   3   .   .   4   4   .   .   .   .   3   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   2   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          7    | .   2   1   .   1   1   1   .   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   .   
  Swarmer                  19   | .   .   .   .   4   8   .   3   .   .   4   
  Grunt                    11   | .   3   .   .   .   7   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   3   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | .   2   1   .   4   7   1   3   .   .   4   
  Combat Bots Only         6    | .   2   .   .   4   6   .   3   .   .   4   
Max Kills in Single Turn   2    | .   1   1   .   2   1   1   1   .   .   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Hostile Shots Fired        455  | .    11   .    .    25   133  .    46   .    6    234  
  Missed                   173  | .    6    .    .    9    42   .    25   .    1    90   
  Hits                     282  | .    5    .    .    16   91   .    21   .    5    144  
    Projectile             282  | .    5    .    .    16   91   .    21   .    5    144  
    AOE                    2    | .    .    1    .    .    .    .    .    .    .    1    
  Critical Strikes         11   | .    .    .    .    .    1    .    1    .    .    9    
Damage Taken               5171 | .    54   28   .    133  1153 .    653  .    289  2861 
  Core                     1730 | .    .    .    .    26   188  .    340  .    15   1161 
  Absorbed by Shields      99   | .    .    .    .    .    .    .    .    .    99   .    
  Redirected to Shielding  71   | .    3    9    .    9    50   .    .    .    .    .    
  Ignored by Resistances   10   | .    .    .    .    .    .    .    .    .    .    10   
Core Remaining (%)         85   | 100  .    .    .    89   65   100  60   .    98   .    
Volleys Fired              99   | .    12   5    .    4    33   .    .    .    .    45   
  Largest                  2    | .    2    2    .    2    2    .    .    .    .    2    
  Hottest                  90   | .    70   70   .    70   73   .    .    .    .    90   
Shots Fired                159  | .    24   10   .    8    58   .    .    .    .    59   
  Gun                      142  | .    24   10   .    8    58   .    .    .    .    42   
  Cannon                   17   | .    .    .    .    .    .    .    .    .    .    17   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  96   | .    12   5    .    4    42   .    .    .    .    33   
  Thermal                  54   | .    12   5    .    4    16   .    .    .    .    17   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         10   | .    4    3    .    10   5    .    .    .    .    10   
  Robot Miss Streak        5    | .    2    4    .    .    5    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           136  | .    18   4    .    7    68   1    6    .    .    32   
  Core Hits                59   | .    9    2    .    4    25   1    4    .    .    14   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    .    .    .    1    
  Critical Strikes         7    | .    .    .    .    .    4    .    2    .    .    1    
    Destroy                3    | .    .    .    .    .    2    .    .    .    .    1    
    Sever                  4    | .    .    .    .    .    2    .    2    .    .    .    
Melee Attacks              54   | .    .    .    .    .    43   2    8    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54   | .    .    .    .    .    43   2    8    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    2    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3258 | .    222  61   .    94   1709 104  320  .    .    748  
  Guns                     1174 | .    222  61   .    94   439  .    .    .    .    358  
  Cannons                  310  | .    .    .    .    .    .    .    .    .    .    310  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1694 | .    .    .    .    .    1270 104  320  .    .    .    
  Ramming                  80   | .    .    .    .    .    .    .    .    .    .    80   
  Kinetic                  824  | .    111  36   .    43   302  .    .    .    .    332  
  Thermal                  634  | .    111  25   .    51   137  .    .    .    .    310  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          26   | .    .    .    .    .    .    .    .    .    .    26   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1694 | .    .    .    .    .    1270 104  320  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    .    .    .    1    .    .    19   
  Average Corruption       10   | .    .    .    .    .    .    .    1    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    .    1    .    .    18   
    Message Errors         8    | .    .    .    .    .    .    .    1    .    .    7    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          8    | .    .    .    .    .    .    .    .    .    .    8    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            139  | .    .    .    .    .    105  .    .    .    .    34   
  Projectiles              34   | .    .    .    .    .    .    .    .    .    .    34   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    105  | .    .    .    .    .    105  .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    .    .    .    .    .    .    .    36   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   23   | .    .    .    .    .    .    .    .    .    .    23   
Targets Rammed             23   | .    .    .    .    .    .    .    .    .    .    23   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        237  | .    93   27   .    36   237  .    50   .    .    36   
  Average Temperature      59   | .    33   12   .    19   99   .    22   .    .    15   
  Received Heat Transfer   651  | .    30   .    .    6    441  .    72   .    .    102  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    2    .    .    .    .    .    
  Heat Transferred         1412 | .    333  74   .    148  407  .    .    .    .    450  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 .   100 89  100 100 100 100 100 
  Level 1                  2    | .   .   .   .   .   10  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             244  | .   30  5   .   80  244 107 130 58  44  90  
  Initial                  107  | .   .   .   .   .   .   107 26  58  44  .   
  Average                  29   | .   8   .   .   16  54  81  32  58  14  18  
Influence Increases        1119 | .   75  5   .   90  496 8   162 5   .   278 
  Destroy 0b10 Robot/C     720  | .   60  .   .   80  360 .   80  .   .   140 
  Destroy 0b10 Robot/NC    20   | .   5   5   .   .   5   5   .   .   .   .   
  Destroy Leader           142  | .   10  .   .   10  70  2   20  .   .   30  
  Successful Hack          40   | .   .   .   .   .   16  .   .   5   .   19  
  Disable Machine          45   | .   .   .   .   .   30  .   .   .   .   15  
  Destroy Structure        17   | .   .   .   .   .   .   1   2   .   .   14  
  Partial Spotted          15   | .   .   .   .   .   .   .   .   .   .   15  
  Lose Combat Pursuer      120  | .   .   .   .   .   15  .   60  .   .   45  
Influence Decreases        1099 | .   75  5   .   90  260 189 97  62  63  258 
  Entered New Map          239  | .   .   .   .   .   .   129 29  62  19  .   
  Time Decay               632  | .   75  5   .   90  190 60  57  .   .   155 
  Lost Part                228  | .   .   .   .   .   70  .   11  .   44  103 
Squads Dispatched          11   | .   3   .   .   .   3   .   .   .   .   5   
  Investigation            3    | .   2   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Distress Signals           3    | .   1   .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   4   3   .   10  30  .   11  .   1   19  
  Peak Tracking Total      9    | .   2   2   .   4   9   .   8   .   1   7   
  Tactical Retreats        4    | .   .   .   .   .   1   .   1   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Traps Triggered            5    | .   1   .   .   .   .   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Machines Disabled          3    | .   .   .   .   .   2   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Machines Accessed          15   | .   1   1   .   .   3   2   1   1   .   6   
  Terminals                12   | .   1   .   .   .   3   1   .   1   .   6   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                34   | .   2   1   .   .   8   3   1   1   .   18  
  Successful               14   | .   1   1   .   .   3   .   1   1   .   7   
  Failed                   20   | .   1   .   .   .   5   3   .   .   .   11  
    Catastrophic           7    | .   .   .   .   .   3   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   .   .   8   1   1   .   .   15  
  Terminals                30   | .   2   .   .   .   8   1   .   1   .   18  
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             7    | .   1   1   .   .   2   .   .   1   .   2   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   1   .   1   .   .   5   
  Terminals                6    | .   .   .   .   .   1   .   .   .   .   5   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 4    | .   .   .   .   .   1   .   .   .   .   3   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   .   .   3   2   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Active Infowar (turns)     582  | .   .   .   .   .   249 138 162 17  10  6   
  Sensors                  441  | .   .   .   .   .   112 138 162 17  6   6   
  Terrain                  137  | .   .   .   .   .   137 .   .   .   .   .   
  Structural               24   | .   .   .   .   .   .   .   .   14  10  .   
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   4   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   1   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Turns Passed               2454 | 70  282 99  171 424 576 138 162 17  29  486 
Spaces Moved               2455 | 52  199 63  136 327 398 317 310 45  34  574 
  Core                     272  | 8   .   .   .   .   .   .   .   .   .   264 
  Treads                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Legs                     954  | 44  199 63  136 327 173 .   .   .   .   12  
  Wheels                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Hover                    20   | .   .   .   .   .   .   .   .   .   .   20  
  Flight                   1207 | .   .   .   .   .   224 317 310 45  34  277 
  Fastest Speed            26   | 50  120 120 120 120 30  31  32  28  26  32  
  Average Speed            69   | 109 120 120 120 120 71  33  34  28  28  47  
  Slowest Speed            190  | 120 120 120 120 120 190 34  37  28  32  120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            17   | .   .   .   .   .   2   4   8   .   .   3   
  Potential Cave-ins       4    | .   .   4   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   32  18  49  75  40  12  11  1   40  18  
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   1   1   1   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   .   .   .   
Spaces Dug                 6    | .   .   .   .   .   .   1   2   .   .   3   
Terrain Destroyed          10   | .   .   .   .   .   .   1   2   .   .   7   
  Melee                    3    | .   .   .   .   .   .   1   2   .   .   .   
  Projectile               7    | .   .   .   .   .   .   .   .   .   .   7   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Total                      2926 | 62  217 76  144 351 565 340 344 48  53  726 
  Wait                     129  | .   .   8   .   2   40  13  18  .   .   48  
  Move                     2411 | 51  198 62  135 326 393 308 293 44  33  568 
  Hop                      17   | .   .   .   .   .   2   4   8   .   .   3   
  Pick Up                  40   | 5   2   1   3   5   7   3   4   1   2   7   
  Fast Attach              51   | 5   2   .   2   5   18  3   3   .   2   11  
  Attach                   29   | 1   .   .   1   2   7   1   2   2   .   13  
  Detach                   8    | .   .   .   1   2   3   .   .   .   .   2   
  Swap                     14   | .   1   .   .   .   3   2   3   1   2   2   
  Drop                     38   | .   2   .   2   5   16  4   5   .   2   2   
  Fire                     99   | .   12  5   .   4   33  .   .   .   .   45  
  Melee                    54   | .   .   .   .   .   43  2   8   .   .   1   
  Ram                      24   | .   .   .   .   .   .   .   .   .   .   24  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            12   | .   .   .   .   .   .   .   .   .   12  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Met 8R-AWN
  251 | -10/Materials | Discovered new exit (range 9)
  307 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Entered Mines
  355 | -10/Mines     | Followed 8R-AWN into the Mines
  356 | -10/Mines     | Found the Drone Emporium
  362 | -10/Mines     | Assembled infested the area
  362 | -10/Mines     | Found Prototype Device
  369 | -10/Mines     | Discovered new exit (range 13)
  447 | -10/Mines     | Discovered new exit (range 5)
  452 | -10/Mines     | Entered Exiles
  485 | -10/Exiles    | Welcomed by 8R-AWN
  503 | -10/Exiles    | Met EX-HEX
  552 | -10/Exiles    | Met EX-DEC
  578 | -10/Exiles    | Identified Bomb Drone Bay
  607 | -10/Exiles    | Discovered new exit (range 14)
  623 | -10/Exiles    | Entered Mines
  635 | -9/Mines      | Met a Derelict bent on vengeance
  909 | -9/Mines      | Learned location of Zion (-6)
 1016 | -9/Mines      | Discovered new exit (range 8)
 1047 | -9/Mines      | Entered Materials
 1047 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1151 | -8/Materials  | Garrison activated, responded to threat
 1268 | -8/Materials  | Lost 5 parts (1p2u2w)
 1619 | -8/Materials  | Identified exit to Factory
 1623 | -8/Materials  | Entered Factory
 1623 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1755 | -7/Factory    | Discovered new exit (range 6)
 1757 | -7/Factory    | Identified exit to Factory
 1761 | -7/Factory    | Entered another Factory area
 1761 | -6/Factory    | Evolved 2 slots: Utility x2
 1921 | -6/Factory    | Discovered new exit (range 5)
 1923 | -6/Factory    | Identified exit to Factory
 1923 | -6/Factory    | Entered another Factory area
 1923 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1940 | -5/Factory    | Identified exit to DSF
 1940 | -5/Factory    | Entered DSF
 1957 | -5/DSF        | Discovered new exit (range 13)
 1964 | -5/DSF        | Additional patrols routed to DSF
 1969 | -5/DSF        | Identified exit to Factory
 1969 | -5/DSF        | Entered Factory
 1969 | -4/Factory    | Evolved 2 slots: Utility x2
 1987 | -4/Factory    | Lost 6 parts (2n3u1w)
 2154 | -4/Factory    | Lost 13 parts (1p8n3u1w)
 2234 | -4/Factory    | System corruption reached 10%
 2256 | -4/Factory    | Core integrity fell below 50%
 2292 | -4/Factory    | Lost 10 parts (1p3n3u3w)
 2351 | -4/Factory    | Core integrity fell below 20%
 2455 | -4/Factory    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
02437_ K-01 Serf collects debris.
02437_ Slug penetrates Wall.
02440_ U-05 Engineer lays Concrete.
02441_ K-01 Serf collects debris.
02442_ U-05 Engineer lays Concrete.
02445_ TF Node disabled.
02445_ Adv. Sensor Array tumbles out of TF Node.
02445_ Adv. Signal Interpreter tumbles out of TF
  Node.
02447_ K-01 Serf collects debris.
02449_ Acquired Adv. Sensor Array.
02449_ Slug penetrates K-01 Serf.
02449_ Penetrated by Slug.
02449_ K-01 Serf destroyed.
02450_ Acquired 22 matter.
02451_ U8IBH%%DXRA< JFO=5QJJNMKYZ4VFN#D
02451_ Acquired Adv. Signal Interpreter.
02452_ Penetrated by Slug.
02452_ Slug penetrates Wall.
02455_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          21
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             10
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                64
Melee Accuracy             14
Target Analysis            6
Core Analysis              6
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilDimensionalTube
  Manual?         0
Play Time         00:47:45
  Cumulative      155.3 hours
  Start           2025.05.13 @ 19:15:38
  End             2025.05.15 @ 18:29:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           70
  Adventurer      5
  Explorer        5
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0/0
Lore%             43
Gallery%          59
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              20/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SATURATION(60)
Steam             1


RUN: 4ff70c4a-5d4b-4e92-bf84-bb1beda3e6ff