Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 22:51:07

Player: UberDoot

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (422)     2110
Value Destroyed (23323)    23323
Prototype IDs (56)         1120
Alien Tech Used (2)        400
Bonus (17823)              17823
              TOTAL SCORE: 54476

 Bonus
-------
High Alert Combat Kills    5235
Follower Combat Kills      1014
Entered Garrisons          200
Entered DSFs               1000
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      586
Met R17 at Cetus           500
Met Warlord at Research    2000
Invited to Help at Command 2000
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Friendly Fire              -812

 Cogmind 
---------
Core Integrity             0/1600
Matter                     54/300
Energy                     80/100
System Corruption          40%
Temperature                Cool (0)
Movement                   Rolling (185) Ox7
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
               Wheel
>              --- UTILITY (10) -----
               Huge Storage Unit
      Advanced Salvage Targeting Computer
      Advanced Target Analyzer
  Experimental Armor Integrity Analyzer
>              --- WEAPON (6) -------
                   (None)
>              --- INVENTORY (25) ---
  Experimental Cooling System
  Experimental Coolant Injector
  Experimental Coolant Injector
  Experimental Energy Well (600)
      Improved Matter Compressor (39)
      Advanced Phase Shifter
      Advanced Remote Shield
    Long-range Tractor Beam

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
       Armored Medium Treads
      Improved Heavy Treads
               Biometal Medium Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
               2N-1CE's Frost Array
               Huge Storage Unit
      Advanced Salvage Targeting Computer
      Advanced Target Analyzer
  Experimental Armor Integrity Analyzer
      Improved Weapon Cycler
         Heavy Regenerative Plating
               Graphene Brace
               AEGIS Remote Shield
>              --- WEAPON -----------
        Cooled Nova Cannon
               KE Penetrator
               KE Penetrator
               Railgun
               Railgun
               Multirail
>              --- INVENTORY --------
      Improved Quantum Reactor
      Improved Heavy Treads
      Improved Heavy Siege Treads
  Experimental Cooling System
  Experimental Coolant Injector
  Experimental Energy Well
      Improved Matter Compressor
      Improved Medium Armor Plating
      Advanced Remote Shield
               Antimissile System
      Improved System Shield
    Long-range Tractor Beam
      Advanced Drone Bay
               Transdimensional Reconstructor
               KE Penetrator
               KE Penetrator
               KE Penetrator
               KE Penetrator
      Advanced KE Penetrator
      Advanced KE Penetrator
               Helical Railgun
               Micro-nuke Launcher
[Rating: 219]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Salvage Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved KE Penetrator
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Light Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Multitool
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac DSF Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Com 
Slots Evolved              18   | .   .   .   4   .   2   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   
  Weapon                   4    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             590  | 7   18  36  36  18  3   12  60  30  21  7   21  15  27  12  3   11  5   6   20  5   1   26  17  89  19  65  
  Power                    42   | 1   2   1   .   2   .   2   4   5   2   1   4   .   .   3   .   .   .   .   1   .   .   .   .   4   6   4   
    Engine                 14   | 1   2   1   .   2   .   1   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                24   | .   .   .   .   .   .   .   .   .   2   1   3   .   .   3   .   .   .   .   1   .   .   .   .   4   6   4   
  Propulsion               73   | 2   4   4   9   3   .   2   10  9   2   1   .   .   .   .   .   1   3   .   3   1   .   5   3   4   1   6   
    Treads                 65   | 2   4   2   9   3   .   2   6   8   2   1   .   .   .   .   .   1   3   .   3   1   .   5   3   4   1   5   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   2   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  246  | 2   9   18  10  7   1   5   22  8   7   2   12  4   20  6   1   7   .   4   11  3   1   10  8   40  8   20  
    Device                 165  | 1   7   18  6   7   .   3   11  1   2   1   4   3   19  4   .   2   .   4   6   3   .   6   5   30  4   18  
    Storage                10   | 1   2   .   .   .   .   .   1   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   
    Processor              14   | .   .   .   .   .   .   .   2   1   1   .   2   1   .   .   .   2   .   .   1   .   .   1   .   2   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             56   | .   .   .   4   .   1   2   8   5   4   1   4   .   1   1   1   3   .   .   4   .   1   3   3   6   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   229  | 2   3   13  17  6   2   3   24  8   10  3   5   11  7   3   2   3   2   2   5   1   .   11  6   41  4   35  
    Energy Gun             36   | 1   .   3   6   1   2   2   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   10  4   1   .   .   
    Energy Cannon          50   | .   1   .   7   3   .   .   5   1   2   .   2   4   3   1   1   1   1   1   1   .   .   .   1   9   2   4   
    Ballistic Gun          123  | 1   1   6   4   .   .   1   11  7   7   3   3   6   2   1   1   2   1   1   4   1   .   1   .   28  2   29  
    Ballistic Cannon       4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   3   .   2   
    Special Weapon         3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  42   | .   1   .   2   .   .   1   4   .   3   .   1   .   .   5   .   .   .   .   8   .   .   .   1   14  1   1   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      45   | .   .   .   .   .   .   .   .   .   12  24  .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Parts Lost                 82   | .   .   7   6   1   .   3   7   3   4   1   .   1   1   .   1   .   2   .   .   3   .   2   2   3   .   35  
  Power                    6    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               21   | .   .   4   2   1   .   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   7   
  Utility                  32   | .   .   2   4   .   .   2   2   .   3   1   .   1   1   .   1   .   .   .   .   2   .   .   2   3   .   8   
  Weapon                   23   | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   17  
  Highest Loss Streak      24   | .   .   3   2   1   .   3   3   2   3   1   .   1   1   .   1   .   1   .   .   2   .   2   1   1   .   24  
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  99  95  99  100 96  95  99  86  85  85  87  88  87  88  88  93  94  92  88  80  83  85  89  86  77  
  Engine                   3    | .   13  13  9   9   7   6   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   5   6   6   11  11  10  11  10  10  10  8   5   4   4   4   7   11  9   
  Treads                   19   | .   27  24  30  35  30  30  18  24  15  13  11  11  11  11  11  15  20  21  20  20  19  18  17  16  16  13  
  Wheel                    1    | .   .   3   1   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   13  14  14  17  15  15  10  9   6   13  10  17  17  16  12  10  15  15  13  14  14  15  18  19  16  16  
  Storage                  6    | .   14  14  9   9   7   7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   
  Processor                6    | .   .   .   .   .   .   .   7   13  10  6   7   5   5   5   5   10  10  10  11  10  9   12  10  9   10  12  
  Protection               4    | .   .   .   3   .   7   4   9   9   12  12  5   5   5   5   9   8   5   5   5   5   4   3   4   4   4   1   
  Energy Gun               5    | .   10  9   7   20  30  30  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  26  3   .   .   
  Energy Cannon            2    | .   3   4   6   6   .   .   .   .   .   .   1   3   1   2   2   3   1   4   3   .   .   .   .   .   1   .   
  Ballistic Gun            18   | .   10  12  12  .   .   .   13  25  24  26  26  25  27  25  25  22  24  21  22  26  23  5   .   22  22  19  
Peak Build Rating          219  | 8   12  15  29  32  37  44  57  60  111 110 128 123 128 128 127 137 137 126 140 137 145 166 192 199 219 216 
  Average Rating           95   | 6   10  12  24  30  35  39  51  52  88  108 121 121 122 122 126 134 126 125 127 136 137 157 184 187 205 178 
  On Entrance              98   | .   8   11  14  27  32  37  41  55  47  108 110 122 118 122 124 127 137 126 126 131 137 145 165 190 188 213 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             215  | 15  55  57  73  64  65  79  129 129 140 140 163 157 156 156 161 161 164 164 168 160 167 167 173 195 215 203 
  Greatest Support         218  | 40  40  40  82  82  82  82  82  88  160 160 160 160 160 160 160 188 188 161 161 168 168 209 212 212 217 218 
  Greatest Overweight (x)  46   | .   3   5   5   1   .   .   12  4   1   46  1   .   .   .   1   .   1   1   1   1   .   1   .   1   1   31  
  Average Overweight (x)   .    | .   .   2   1   .   .   .   3   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   18  20  20  20  20  20  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 8   20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  25  25  25  25  25  
  Average Carried          22   | 6   17  19  19  19  18  18  22  24  24  24  24  24  24  24  24  24  24  25  24  23  22  24  24  24  24  22  
  Final Capacity           25   | 8   20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   20  18  18  20  18  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  22  25  25  25  25  8   

 Class Distribution 
--------------------
 47% | Scavenger-Tank
 19% | Scavenger-Gunner
 17% | Mutant
 14% | Scavenger-Executioner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Subcaves
      Scavenger-Gunner | -8/Materials
        Scavenger-Tank | -8/Garrison
        Scavenger-Tank | -7/Factory
        Scavenger-Tank | -7/DSF
        Scavenger-Tank | -6/Factory
      Scavenger-Gunner | -6/Extension
      Scavenger-Gunner | -6/Cetus
        Scavenger-Tank | -6/Archives
      Scavenger-Gunner | -5/Factory
        Scavenger-Tank | -5/Upper Caves
        Scavenger-Tank | -5/Upper Caves
        Scavenger-Tank | -5/Zhirov
        Scavenger-Tank | -4/Proximity Caves
        Scavenger-Tank | -4/Factory
        Scavenger-Tank | -4/Upper Caves
        Scavenger-Tank | -4/Upper Caves
        Scavenger-Tank | -4/Warlord
        Scavenger-Tank | -3/Proximity Caves
        Scavenger-Tank | -3/Research
      Scavenger-Gunner | -3/DSF
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -2/Testing
 Scavenger-Executioner | -1/Access
 Scavenger-Executioner | -1/Command

 Resources                       | -11  -10  -10  -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Fac  DSF  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  Com  
Matter Collected           20591 | 297  439  551  486  246  .    133  1611 1850 878  340  475  475  1004 430  353  130  900  232  220  1050 .    491  190  3567 826  3417 
  Remotely                 4265  | .    .    .    .    .    .    .    286  130  .    .    .    .    361  .    .    .    .    .    .    .    .    208  .    1741 100  1439 
Salvage Created            25336 | 164  576  541  1167 1009 .    490  2574 1688 444  407  562  333  1552 230  349  140  768  149  173  607  .    1023 1175 4185 690  4340 
  Parts                    1363  | 17   36   42   62   47   .    20   105  75   20   22   23   29   77   13   12   6    42   12   3    35   .    66   30   283  41   245  
Haulers Intercepted        12    | .    2    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    1    .    
Recyclers Shooed           7     | .    1    .    1    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      233   | .    .    26   .    .    .    .    .    .    .    .    .    18   80   12   8    .    42   12   .    35   .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac DSF Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Com 
Combat Hostiles Destroyed  357  | .   13  17  18  21  .   10  36  25  6   4   11  4   25  .   5   1   10  4   6   11  .   8   8   48  6   60  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     318  | .   12  8   12  12  .   9   36  25  5   4   11  4   20  .   5   1   10  4   5   11  .   8   7   48  6   55  
  Cannons                  19   | .   .   6   4   7   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      12   | .   .   3   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          32   | 2   5   2   5   2   .   1   1   2   .   .   .   2   .   .   1   .   1   1   1   .   .   .   3   3   .   .   
  Worker                   8    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Builder                  9    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Tunneler                 6    | 5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   1   .   
  Recycler                 8    | 1   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   .   1   .   .   .   1   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   
  Swarmer                  69   | .   6   6   .   .   .   3   8   .   .   .   3   .   5   .   .   .   2   4   .   8   .   .   .   7   1   16  
  Saboteur                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Grunt                    107  | .   7   .   6   12  .   3   13  11  .   .   5   .   11  .   .   .   3   .   2   2   .   .   2   13  .   17  
  Brawler                  7    | .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Duelist                  13   | .   .   .   2   .   .   .   1   1   .   .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   3   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   40   | .   .   .   6   3   .   1   7   8   .   4   1   1   2   .   .   1   1   .   .   .   .   .   1   2   1   1   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Specialist               10   | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   
  Hunter                   21   | .   .   .   2   1   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   2   2   8   
  Programmer               42   | .   .   .   .   4   .   .   6   1   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   16  2   8   
  Heavy                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hydra                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           21   | 2   4   6   4   3   .   6   9   7   4   2   3   1   7   .   2   1   5   4   4   5   .   3   3   8   4   21  
  Combat Bots Only         20   | .   4   6   4   3   .   6   8   5   4   1   3   1   7   .   2   1   5   4   4   5   .   3   3   7   3   20  
Max Kills in Single Turn   3    | 1   2   3   1   2   .   2   2   3   1   1   1   1   2   .   1   1   2   2   2   2   .   1   2   2   1   3   
  Gunslinging              2    | .   1   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   1   1   .   2   
  Exploded                 3    | .   .   3   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -8    -8    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Gar   Fac   DSF   Fac   Ext   Cet   Arc   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   DSF   Res   Tes   Acc   Com   
Hostile Shots Fired        2320  | .     34    115   116   63    .     66    245   235   68    16    31    27    63    .     13    5     66    6     42    53    .     125   21    265   48    597   
  Missed                   569   | .     7     37    26    16    .     19    63    82    17    5     4     6     9     .     4     2     14    1     14    10    .     42    8     50    13    120   
  Intercepted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Damage Taken               28967 | .     317   986   1446  601   .     636   2360  1185  1325  259   525   302   809   .     212   71    1032  40    454   651   .     854   669   3410  386   10437 
  Core                     2815  | .     45    186   107   106   .     90    175   117   24    .     40    18    35    .     35    .     44    .     10    23    .     28    44    127   .     1561  
  Absorbed by Shields      8808  | .     .     241   16    158   .     104   131   498   .     .     27    108   293   .     6     .     368   40    410   440   .     429   230   1704  371   3234  
  Reduced by Siege Mode    972   | .     .     .     .     .     .     .     .     .     84    5     11    9     56    .     .     .     37    .     .     16    .     31    15    187   11    510   
  Redirected to Shielding  60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    .     
  Ignored by Resistances   50    | .     .     .     .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   1411  | .     119   .     .     .     .     .     .     .     .     .     376   .     .     .     .     .     .     .     436   .     .     .     .     36    94    350   
Core Remaining (%)         75    | 100   .     7     .     61    .     87    .     .     .     62    .     .     .     .     87    .     .     .     .     93    .     97    .     88    .     .     
Volleys Fired              1093  | 9     50    46    59    73    .     19    113   73    28    19    46    29    44    28    12    21    35    20    16    20    .     25    32    120   28    128   
  Largest                  6     | 2     2     2     3     3     .     4     4     4     4     4     5     5     5     1     5     5     5     5     5     5     .     5     6     6     6     6     
  Hottest                  390   | 70    95    120   240   197   .     244   244   114   153   136   226   226   224   90    164   164   164   162   162   155   .     325   390   390   214   231   
Shots Fired                3884  | 18    100   89    153   155   .     76    381   280   111   72    103   80    186   28    49    33    136   47    68    100   .     126   162   597   137   597   
  Gun                      3518  | 18    96    56    96    99    .     76    358   277   103   72    75    61    176   .     47    15    126   34    65    100   .     126   161   574   131   576   
  Cannon                   336   | .     4     32    57    53    .     .     23    3     8     .     28    19    8     14    2     18    10    13    3     .     .     .     1     20    6     14    
  Launcher                 16    | .     .     1     .     3     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     .     7     
  Special                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2847  | 9     50    41    52    .     .     .     269   277   103   72    75    61    176   .     47    15    126   34    65    100   .     48    .     520   131   576   
  Thermal                  997   | 9     50    47    101   152   .     76    110   .     .     .     28    19    8     28    2     18    10    13    2     .     .     78    161   65    6     14    
  Explosive                16    | .     .     1     .     3     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     .     7     
  Electromagnetic          13    | .     .     .     .     .     .     .     2     3     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     9     .     .     
  Robot Hit Streak         39    | 8     12    23    14    26    .     29    37    14    21    19    10    9     28    20    11    17    36    3     5     13    .     23    18    22    36    39    
  Robot Miss Streak        8     | 1     5     2     3     3     .     3     8     6     5     4     2     2     5     2     7     1     2     2     3     3     .     3     4     5     4     5     
  Penetration Max          2     | .     .     .     .     .     .     .     1     2     1     1     1     .     1     .     .     .     1     1     1     1     .     1     .     1     1     2     
  Secondary Targets        77    | .     1     1     2     .     .     1     8     7     2     .     1     .     3     .     1     .     3     .     2     5     .     .     3     14    .     23    
    Max Gunslinging Chain  3     | .     1     1     1     .     .     1     1     1     1     .     1     .     1     .     1     .     1     .     1     1     .     .     2     2     .     3     
Shots Hit Robots           2463  | 12    60    67    90    90    .     59    248   180   90    43    45    42    113   26    27    12    100   13    33    65    .     92    96    361   87    412   
  Core Hits                1071  | 7     28    31    35    39    .     21    120   91    26    17    22    12    55    4     10    5     31    7     16    28    .     30    40    169   24    203   
  Critical Kills           41    | .     1     .     2     .     .     .     3     2     1     1     1     1     2     .     1     .     .     .     2     1     .     .     .     3     1     19    
  Critical Parts Destroyed 77    | .     .     .     .     .     .     .     3     2     2     3     1     4     2     .     3     2     2     1     3     5     .     .     .     9     4     31    
  Critical Strikes         156   | 1     7     .     6     9     .     6     9     4     6     4     2     6     4     .     4     3     4     1     5     6     .     .     .     13    5     51    
    Burn                   29    | 1     6     .     4     9     .     6     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                126   | .     1     .     1     .     .     .     6     4     6     4     2     6     4     .     4     3     4     1     5     6     .     .     .     13    5     51    
Melee Attacks              12    | .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   12    | .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           60329 | 163   776   1224  1884  1893  .     1016  4931  3321  2076  1023  1245  883   3039  685   706   267   2684  476   1175  1663  .     2818  3160  9386  1760  12075 
  Guns                     55319 | 163   758   598   1154  1279  .     1016  4878  3321  1883  1023  1245  752   2762  .     706   267   2684  476   1175  1663  .     2818  3160  9306  1760  10472 
  Cannons                  2870  | .     18    528   717   424   .     .     53    .     193   .     .     131   34    604   .     .     .     .     .     .     .     .     .     .     .     168   
  Explosions               2046  | .     .     98    .     190   .     .     .     .     .     .     .     .     243   .     .     .     .     .     .     .     .     .     .     80    .     1435  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  13    | .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  44192 | 75    378   418   550   .     .     .     3471  3321  1883  1023  1245  752   2762  .     706   267   2684  476   1175  1663  .     790   .     8321  1760  10472 
  Thermal                  13832 | 88    398   708   1321  1703  .     1016  1407  .     .     .     .     131   34    685   .     .     .     .     .     .     .     2028  3160  985   .     168   
  Explosive                2046  | .     .     98    .     190   .     .     .     .     .     .     .     .     243   .     .     .     .     .     .     .     .     .     .     80    .     1435  
  Electromagnetic          246   | .     .     .     .     .     .     .     53    .     193   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         42    | .     .     .     .     2     .     .     6     6     18    42    .     .     .     .     .     .     3     3     3     9     .     2     .     25    4     40    
  Average Corruption       7     | .     .     .     .     1     .     .     4     6     16    20    .     .     .     .     .     .     2     3     3     9     .     1     .     12    2     12    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  428   | .     .     .     .     13    .     .     48    64    31    43    .     .     .     .     .     .     20    22    4     29    .     11    .     72    5     66    
    Message Errors         100   | .     .     .     .     4     .     .     17    16    7     7     .     .     .     .     .     .     4     5     .     4     .     4     .     17    2     13    
    Matter Fused           95    | .     .     .     .     4     .     .     10    15    10    6     .     .     .     .     .     .     2     8     1     13    .     2     .     15    1     8     
    Heat Flow Errors       38    | .     .     .     .     1     .     .     4     6     3     6     .     .     .     .     .     .     3     .     .     1     .     1     .     9     .     4     
    Energy Discharges      59    | .     .     .     .     1     .     .     5     8     4     10    .     .     .     .     .     .     5     2     .     5     .     1     .     10    .     8     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Parts Fused            8     | .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     1     1     1     .     .     .     2     .     .     
    Data Loss (minor)      43    | .     .     .     .     1     .     .     4     6     2     3     .     .     .     .     .     .     5     3     1     1     .     2     .     6     1     8     
    Data Loss (major)      14    | .     .     .     .     2     .     .     4     2     1     1     .     .     .     .     .     .     .     1     1     .     .     .     .     2     .     .     
    Misfires               17    | .     .     .     .     .     .     .     .     4     2     1     .     .     .     .     .     .     1     2     .     1     .     1     .     1     .     4     
    Alerts                 14    | .     .     .     .     .     .     .     3     2     1     2     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     3     
    Weapon Failures        36    | .     .     .     .     .     .     .     1     3     1     5     .     .     .     .     .     .     .     .     .     1     .     .     .     8     1     16    
Overload Shots             6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     
Overflow Damage            21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     10    
  Projectiles              14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     3     
  Explosions               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      20    | .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   2     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        387   | 18    60    12    337   252   .     219   387   226   261   220   354   380   380   144   60    79    215   70    35    96    .     187   .     225   .     144   
  Average Temperature      87    | 8     14    9     88    85    .     67    120   78    90    86    101   104   143   71    24    31    37    35    35    20    .     58    .     99    .     57    
  Received Heat Transfer   3677  | .     132   120   525   244   .     144   549   454   .     18    90    18    216   .     51    18    76    .     16    35    .     32    .     270   4     665   
  Effects                  20    | .     .     .     4     .     .     .     7     .     3     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           12    | .     .     .     3     .     .     .     3     .     3     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          73    | .     .     .     .     .     .     .     .     .     1     4     3     3     7     .     3     1     4     1     1     5     .     5     4     21    2     8     
  Total Turns              1040  | .     .     .     .     .     .     .     .     .     56    35    24    19    138   .     23    16    42    8     7     61    .     42    38    293   40    198   
  Longest Duration         56    | .     .     .     .     .     .     .     .     .     56    17    13    8     34    .     11    16    14    8     7     30    .     22    20    27    28    48    
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     1     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          6     | .     1     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Parts Melted             86    | .     4     4     8     20    .     5     7     3     .     .     .     .     .     .     .     .     .     .     .     .     .     8     16    11    .     .     
  Heat Transferred         23933 | 333   1628  1238  2599  3996  .     2664  3089  .     .     .     .     200   37    843   .     .     .     .     .     .     .     2405  3597  1184  .     120   
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Fac  DSF  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  Com  
Peak Influence             1477 | 30   157  .    348  1241 651  673  1019 1290 791  400  219  .    .    .    .    361  .    .    .    .    13   184  275  956  912  1477 
  Initial                  722  | .    19   .    10   226  651  459  352  499  722  225  19   .    .    .    .    300  .    .    .    .    13   9    103  84   573  471  
  Average                  379  | 12   52   .    135  695  651  575  469  444  656  243  68   .    .    .    .    275  .    .    .    .    13   130  137  393  735  1101 
Maximum Alert Level        4    | .    .    .    1    4    2    2    3    4    3    2    1    .    .    .    .    1    .    .    .    .    .    .    1    3    3    4    
  Low Security (%)         39   | 100  100  .    70   .    .    .    6    20   .    18   95   .    .    .    .    28   .    .    .    .    100  100  75   21   .    .    
  Level 1                  21   | .    .    .    29   18   .    .    47   26   .    51   4    .    .    .    .    71   .    .    .    .    .    .    24   31   .    .    
  Level 2                  21   | .    .    .    .    37   100  100  31   34   43   29   .    .    .    .    .    .    .    .    .    .    .    .    .    36   39   17   
  Level 3                  11   | .    .    .    .    32   .    .    14   14   56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    60   20   
  Level 4                  5    | .    .    .    .    12   .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Squads Dispatched          67   | .    2    .    4    .    .    2    15   3    .    .    4    .    1    .    .    1    .    .    .    .    .    1    3    12   6    13   
  Investigation            8    | .    .    .    1    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
  Extermination            19   | .    .    .    .    .    .    .    7    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    6    .    4    
  Reinforcement            20   | .    2    .    2    .    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    3    3    3    
  Assault                  12   | .    .    .    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    5    
  Garrison                 8    | .    .    .    1    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Fac DSF Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Com 
Distress Signals           23   | .   3   .   2   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   8   1   2   2   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   15  .   .   
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   
Times Spotted              525  | .   32  22  24  21  .   11  50  52  9   13  14  4   27  .   9   2   11  4   21  12  .   9   29  52  9   88  
  Peak Tracking Total      12   | .   3   9   4   3   .   4   9   5   5   1   5   1   12  .   3   1   5   4   10  5   .   2   6   5   4   12  
  Tactical Retreats        27   | .   1   2   3   1   .   1   2   4   .   .   1   .   5   .   .   .   1   .   .   1   .   .   .   1   2   2   

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac DSF Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Com 
Traps Triggered            12   | .   2   1   1   1   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   8   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Fac DSF Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Com 
Machines Disabled          33   | .   .   .   2   8   .   .   1   3   .   3   1   1   1   .   .   .   .   .   1   .   .   .   1   8   2   1   
  Max in Single Turn       1    | .   .   .   1   1   .   .   1   1   .   1   1   1   1   .   .   .   .   .   1   .   .   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Relay           5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Fac DSF Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Com 
Machines Accessed          67   | .   7   1   1   3   1   .   10  16  2   .   9   .   1   4   .   .   .   .   1   .   1   .   2   8   .   .   
  Terminals                40   | .   4   .   .   3   1   .   4   16  2   .   4   .   .   .   .   .   .   .   .   .   1   .   1   4   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                149  | .   14  3   2   3   2   .   19  39  6   .   19  .   1   17  .   .   .   .   1   .   1   .   3   19  .   .   
  Successful               56   | .   7   3   1   2   1   .   3   7   2   .   8   .   1   17  .   .   .   .   1   .   1   .   .   2   .   .   
  Failed                   93   | .   7   .   1   1   1   .   16  32  4   .   11  .   .   .   .   .   .   .   .   .   .   .   3   17  .   .   
    Catastrophic           25   | .   2   .   .   .   .   .   4   11  .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   7   .   .   .   .   .   10  17  .   .   7   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
  Terminals                93   | .   9   .   .   3   2   .   11  39  6   .   10  .   .   .   .   .   .   .   .   .   1   .   1   11  .   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          12   | .   3   .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          10   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
Terminal Hacks             41   | .   2   3   .   2   1   .   1   7   2   .   2   .   1   17  .   .   .   .   1   .   1   .   .   1   .   .   
  Record                   9    | .   .   3   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   1   .   .   .   4   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           5    | .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   6   .   1   2   1   .   10  14  2   .   9   .   .   .   .   .   .   .   .   .   .   .   1   8   .   .   
  Full Trace Events        6    | .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     134  | .   26  .   .   .   .   .   .   .   .   .   108 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Mat Gar Fac DSF Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    31   | .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   
  Machine Destruction      22   | .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmers              9    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   10  .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Fac  DSF  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  Com  
Total Allies               28   | .    .    .    .    2    .    .    .    18   .    .    .    .    2    .    .    .    1    .    2    .    .    .    .    .    3    .    
  Largest Group            11   | .    .    .    .    2    2    2    .    11   8    .    .    .    2    .    .    .    1    1    3    1    1    1    .    .    3    .    
  Highest-Rated Group      379  | .    .    .    .    51   51   51   .    368  275  .    .    .    58   .    .    .    48   48   175  65   65   65   .    .    379  .    
  Highest-Rated Ally       135  | .    .    .    .    31   31   31   .    39   39   .    .    .    29   .    .    .    48   48   68   65   65   65   .    .    135  .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               212  | .    .    .    .    6    .    7    .    151  33   .    .    .    3    .    .    .    .    2    3    .    .    .    .    .    7    .    
  Total Damage             3989 | .    .    .    .    125  .    154  .    2786 483  .    .    .    57   .    .    .    .    .    180  .    .    .    .    .    204  .    
  Kills                    34   | .    .    .    .    2    .    1    .    23   4    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac DSF Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Fac  DSF  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  Com  
Turns Passed               32381 | 282  2592 2594 1024 1621 7    292  2664 2274 692  981  1412 1383 1541 357  892  556  1332 1201 1978 931  84   696  1152 2041 442  1360 
Spaces Moved               13506 | 145  715  1074 413  816  3    119  1140 785  307  164  652  785  807  176  424  296  637  478  780  503  51   293  567  815  178  383  
  Core                     34    | 2    1    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   12107 | 143  714  675  330  816  3    119  405  637  307  137  652  785  807  176  424  296  637  478  780  503  51   293  567  815  178  379  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1365  | .    .    399  83   .    .    .    735  148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  155  155  156  156  156  150  150  160  160  160  160  160  160  160  160  160  160  160  160  160  160  158  158  158  155  
  Average Speed            187   | 158  213  208  155  158  156  156  187  223  166  520  163  160  160  160  195  160  187  239  226  161  160  175  164  160  172  173  
  Slowest Speed            2350  | 160  240  240  160  240  156  156  260  240  240  2350 240  160  160  160  240  160  245  245  250  246  160  246  165  246  238  1600 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 9    92   63   26   93   .    90   22   84   86   83   16   81   90   60   59   9    66   61   80   68   1    95   25   96   5    22   
  Regions Visited          26
    Branch Regions         14
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    .    2    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      16    | 1    1    1    .    .    .    .    .    1    1    1    .    1    1    1    1    .    1    1    1    1    .    .    1    1    .    .    
Scrap Searched             14    | .    .    3    .    .    .    .    .    .    .    .    .    1    2    .    1    .    2    2    .    3    .    .    .    .    .    .    
Spaces Dug                 81    | .    .    .    5    1    .    .    12   .    .    .    16   5    2    .    1    8    4    3    1    .    .    .    2    14   3    4    
Terrain Destroyed          546   | .    .    2    26   1    .    .    22   5    2    12   53   31   53   .    12   20   23   19   11   18   .    .    16   123  14   83   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               403   | .    .    .    26   .    .    .    21   5    2    11   53   31   46   .    12   20   23   19   11   18   .    .    16   61   5    23   
  AOE                      113   | .    .    2    .    1    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    53   .    51   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Fac  DSF  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  Com  
Total                      18559 | 177  1679 1309 681  1017 5    182  1432 1173 426  249  951  877  963  236  470  363  725  514  958  587  54   428  699  1289 261  854  
  Wait                     2455  | 6    860  118  117  96   .    6    33   72   40   40   196  31   71   .    25   23   28   5    75   55   3    38   69   192  13   243  
  Move                     13481 | 144  714  1073 413  815  2    118  1139 784  306  163  651  784  806  175  423  295  636  477  779  502  50   292  566  814  177  383  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  239   | 9    22   13   22   5    .    12   34   9    10   9    14   5    .    4    4    5    7    .    3    3    .    11   4    18   8    8    
  Fast Attach              203   | 7    9    2    14   2    .    5    23   12   12   2    7    6    4    9    .    3    .    3    16   .    .    13   5    29   9    11   
  Attach                   112   | .    .    8    9    1    2    5    12   4    4    2    7    1    1    .    1    2    4    .    1    5    1    5    5    7    2    23   
  Detach                   62    | .    1    1    3    .    .    1    6    3    4    .    7    1    .    1    .    2    1    .    4    1    .    6    3    10   2    5    
  Swap                     278   | .    9    26   13   15   1    2    25   14   5    3    7    8    22   4    2    6    1    3    3    .    .    9    7    53   8    32   
  Drop                     371   | 2    13   10   30   9    .    14   47   25   17   11   16   11   4    13   3    6    4    4    18   1    .    25   7    46   14   21   
  Fire                     1093  | 9    50   46   59   73   .    19   113  73   28   19   46   29   44   28   12   21   35   20   16   20   .    25   32   120  28   128  
  Melee                    12    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   243   | .    .    .    .    .    .    .    .    171  .    .    .    1    11   2    .    .    9    2    43   .    .    4    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: Fac x3 / Sto / Low / DSF)
-7/DSF
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 3 exits: *Fac x2 / [*Arc])
-6/Archives (discovered 3 exits: *Fac / [*Hub x2])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / Qua / DSF)
-3/DSF
-2/Research
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
   283 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   530 | -10/Materials      | Discovered new exit (range 16)
   957 | -10/Materials      | Discovered new exit (range 16)
  1272 | -10/Materials      | Discovered new exit (range 16)
  1810 | -10/Materials      | Repaired Lgt. Treads
  1920 | -10/Materials      | Discovered new exit (range 15)
  2775 | -10/Materials      | Discovered new exit (range 6)
  2875 | -10/Materials      | Entered Subcaves
  2890 | -10/Subcaves       | Learned 4 Materials zone layouts
  2919 | -10/Subcaves       | Learned Materials machine intel
  3536 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  3635 | -10/Subcaves       | Core integrity fell below 50%
  3890 | -10/Subcaves       | Discovered new exit (range 15)
  3919 | -10/Subcaves       | Learned Materials terminal intel
  3921 | -10/Subcaves       | Visited Clippyterm
  3928 | -10/Subcaves       | Learned 40 Factory zone layouts
  4652 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4753 | -10/Subcaves       | Discovered new exit (range 8)
  4767 | -10/Subcaves       | Discovered new exit (range 16)
  4791 | -10/Subcaves       | Core integrity fell below 20%
  4821 | -10/Subcaves       | Lost 3 parts (1p1n1u)
  5469 | -10/Subcaves       | Entered Materials
  5469 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  5471 | -8/Materials       | Loaded intel: 50 machine locations
  5472 | -8/Materials       | Loaded intel: 8 terminal locations
  6464 | -8/Materials       | Garrison activated, responded to threat
  6493 | -8/Materials       | Identified exit to Garrison
  6493 | -8/Materials       | Entered Garrison
  6514 | -8/Garrison        | Build established: Scavenger-Tank
  6527 | -8/Garrison        | Triggered checkpoint
  6655 | -8/Garrison        | Garrison Relay disabled
  6757 | -8/Garrison        | Triggered checkpoint
  6885 | -8/Garrison        | Garrison Relay disabled
  6937 | -8/Garrison        | Garrison Relay disabled
  7005 | -8/Garrison        | Discovered new exit (range 15)
  7377 | -8/Garrison        | Triggered checkpoint
  7627 | -8/Garrison        | Triggered checkpoint
  7716 | -8/Garrison        | Rescued a captive Derelict
  7717 | -8/Garrison        | Rescued a captive Derelict
  7742 | -8/Garrison        | Garrison Relay disabled
  7832 | -8/Garrison        | Discovered new exit (range 8)
  7911 | -8/Garrison        | Triggered checkpoint
  7994 | -8/Garrison        | Garrison Relay disabled
  8009 | -8/Garrison        | Triggered checkpoint
  8098 | -8/Garrison        | Discovered new exit (range 8)
  8114 | -8/Garrison        | Entered Factory
  8114 | -7/Factory         | Accompanied by 2 allies
  8114 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8115 | -7/Factory         | Identified exit to Factory
  8115 | -7/Factory         | Identified exit to Storage
  8115 | -7/Factory         | Identified exit to Lower Caves
  8121 | -7/Factory         | Identified exit to DSF
  8121 | -7/Factory         | Entered DSF
  8121 | -7/DSF             | Accompanied by 2 allies
  8159 | -7/DSF             | Additional patrols routed to DSF
  8239 | -7/DSF             | Lost 3 parts (1n2u)
  8302 | -7/DSF             | Sterilization system engaged
  8322 | -7/DSF             | Ambient heat levels rising (+10)
  8337 | -7/DSF             | Ambient heat levels rising (+10)
  8341 | -7/DSF             | Discovered exit to Factory (range 15)
  8352 | -7/DSF             | Ambient heat levels rising (+10)
  8367 | -7/DSF             | Ambient heat levels rising (+10)
  8382 | -7/DSF             | Ambient heat levels rising (+10)
  8397 | -7/DSF             | Ambient heat levels rising (+10)
  8412 | -7/DSF             | Ambient heat levels rising (+10)
  8413 | -7/DSF             | Entered Factory
  8413 | -6/Factory         | Evolved 2 slots: Utility x2
  9901 | -6/Factory         | Build established: Scavenger-Gunner
  9990 | -6/Factory         | Garrison activated, responded to threat
 10163 | -6/Factory         | First assault squad dispatched
 10170 | -6/Factory         | Found Hvy. Reflective Plating
 10412 | -6/Factory         | Destroyed 8 combat bots
 10414 | -6/Factory         | Lost 3 parts (1p1n1u)
 10677 | -6/Factory         | Garrison activated, responded to threat
 10689 | -6/Factory         | Build established: Scavenger-Tank
 10733 | -6/Factory         | Identified exit to Lower Caves
 10733 | -6/Factory         | Identified exit to Extension
 11077 | -6/Factory         | Entered Extension
 11450 | -6/Extension       | Build established: Scavenger-Gunner
 12311 | -6/Extension       | Spotted B-75 Beast
 12323 | -6/Extension       | Allies destroyed B-75 Beast
 12333 | -6/Extension       | Spotted B-75 Beast
 12346 | -6/Extension       | Allies destroyed B-75 Beast
 12373 | -6/Extension       | Lost 3 allies
 12438 | -6/Extension       | Rescued a captive Derelict
 12439 | -6/Extension       | Rescued a captive Derelict
 12484 | -6/Extension       | Rescued a captive Derelict
 12485 | -6/Extension       | Rescued a captive Derelict
 12573 | -6/Extension       | Lost 3 allies
 12749 | -6/Extension       | Rescued a captive Derelict
 12751 | -6/Extension       | Rescued a captive Derelict
 13115 | -6/Extension       | Rescued a captive Derelict
 13135 | -6/Extension       | Rescued a captive Derelict
 13177 | -6/Extension       | First assault squad dispatched
 13252 | -6/Extension       | Disrupted transfer network
 13285 | -6/Extension       | Discovered new exit (range 10)
 13288 | -6/Extension       | Discovered new exit (range 6)
 13351 | -6/Extension       | Entered Cetus
 13351 | -6/Cetus           | Accompanied by 8 allies
 13389 | -6/Cetus           | Spotted Cetus Guard
 13389 | -6/Cetus           | Spotted Cetus Guard
 13390 | -6/Cetus           | Allies destroyed Cetus Guard
 13391 | -6/Cetus           | Spotted Cetus Guard
 13391 | -6/Cetus           | Allies destroyed Cetus Guard
 13392 | -6/Cetus           | Spotted Cetus Guard
 13405 | -6/Cetus           | Destroyed Cetus Guard
 13417 | -6/Cetus           | Destroyed Cetus Guard
 13432 | -6/Cetus           | Lost 6 allies
 13453 | -6/Cetus           | System corruption reached 10%
 13606 | -6/Cetus           | Discovered new exit (range 16)
 13807 | -6/Cetus           | Discovered new exit (range 16)
 13838 | -6/Cetus           | Spotted Cetus Guard
 13839 | -6/Cetus           | Spotted Cetus Guard
 13844 | -6/Cetus           | Spotted Cetus Guard
 13857 | -6/Cetus           | Destroyed Cetus Guard
 13864 | -6/Cetus           | Spotted Cetus Guard
 13870 | -6/Cetus           | Destroyed Cetus Guard
 13884 | -6/Cetus           | Destroyed Cetus Guard
 13898 | -6/Cetus           | Destroyed Cetus Guard
 13902 | -6/Cetus           | Lost 3 parts (3u)
 13933 | -6/Cetus           | Discovered new exit (range 15)
 13940 | -6/Cetus           | Met Revision 17
 14043 | -6/Cetus           | Entered Archives
 14180 | -6/Archives        | Discovered new exit (range 13)
 14196 | -6/Archives        | Discovered new exit (range 16)
 14257 | -6/Archives        | Discovered new exit (range 15)
 14428 | -6/Archives        | Build established: Scavenger-Tank
 14933 | -6/Archives        | System corruption reached 30%
 15024 | -6/Archives        | Entered Factory
 15024 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 15400 | -5/Factory         | Repaired Centrium Heavy Treads
 15457 | -5/Factory         | Build established: Scavenger-Gunner
 15554 | -5/Factory         | Identified exit to Upper Caves
 16419 | -5/Factory         | Garrison activated, responded to threat
 16436 | -5/Factory         | Entered Upper Caves
 16450 | -5/Upper Caves     | Met a Warlord Commander
 16451 | -5/Upper Caves     | Learned location of Warlord (-4)
 16452 | -5/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 16477 | -5/Upper Caves     | Found Encrypted Comm Array
 16562 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 16640 | -5/Upper Caves     | Build established: Scavenger-Tank
 16766 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17323 | -5/Upper Caves     | Discovered new exit (range 13)
 17539 | -5/Upper Caves     | Found DCF Scrap (16 items)
 17819 | -5/Upper Caves     | Entered another Upper Caves area
 17819 | -5/Upper Caves     | Discovered new exit (range 9)
 18519 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 18580 | -5/Upper Caves     | Destroyed 7 combat bots
 18841 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19095 | -5/Upper Caves     | Discovered new exit (range 7)
 19360 | -5/Upper Caves     | Entered Zhirov
 19360 | -5/Zhirov          | Discovered new exit (range 3)
 19389 | -5/Zhirov          | Met Zhirov
 19420 | -5/Zhirov          | Learned location of Quarantine (-3)
 19420 | -5/Zhirov          | Learned location of Testing (-2)
 19420 | -5/Zhirov          | Learned location of Command (-1)
 19434 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19462 | -5/Zhirov          | Found Alien Artifact
 19462 | -5/Zhirov          | Identified Integrated Dissipator
 19462 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19484 | -5/Zhirov          | Found Alien Artifact
 19717 | -5/Zhirov          | Entered Proximity Caves
 19720 | -4/Proximity Caves | Spotter reported a threat
 19720 | -4/Proximity Caves | Spotter reported a threat
 19748 | -4/Proximity Caves | Learned 12 Research zone layouts
 20509 | -4/Proximity Caves | Discovered new exit (range 15)
 20609 | -4/Proximity Caves | Entered Factory
 20609 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20610 | -4/Factory         | Identified exit to Armory
 20933 | -4/Factory         | Discovered new exit (range 14)
 21059 | -4/Factory         | Identified exit to Upper Caves
 21165 | -4/Factory         | Entered Upper Caves
 21202 | -4/Upper Caves     | Spotted B-86 Titan
 21246 | -4/Upper Caves     | Destroyed B-86 Titan
 21402 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 21720 | -4/Upper Caves     | Learned location of Armory (-4)
 21825 | -4/Upper Caves     | Discovered new exit (range 9)
 22497 | -4/Upper Caves     | Entered another Upper Caves area
 22497 | -4/Upper Caves     | Accompanied by 1 ally
 23388 | -4/Upper Caves     | Discovered new exit (range 15)
 23624 | -4/Upper Caves     | Learned Research terminal intel
 23698 | -4/Upper Caves     | Entered Warlord
 23698 | -4/Warlord         | Accompanied by 1 ally
 23760 | -4/Warlord         | Discovered new exit (range 14)
 23828 | -4/Warlord         | System corruption cleaned by Quarantine Array
 24251 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 24755 | -4/Warlord         | Met Warlord
 24780 | -4/Warlord         | Warlord's base attacked by MAIN.C
 24986 | -4/Warlord         | Found Prototype Energy Cannon
 24986 | -4/Warlord         | Identified Vortex Cannon
 25130 | -4/Warlord         | Warlord forces counterattacked
 25217 | -4/Warlord         | Found Prototype Device
 25217 | -4/Warlord         | Identified Exp. Cloaking Device
 25225 | -4/Warlord         | Found Prototype Reactor
 25225 | -4/Warlord         | Identified Vortex Chain Reactor
 25237 | -4/Warlord         | Found Prototype Device
 25237 | -4/Warlord         | Identified Exp. Focal Shield
 25247 | -4/Warlord         | Found Prototype Processor
 25247 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 25455 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 25507 | -4/Warlord         | Build established: Scavenger-Gunner
 25548 | -4/Warlord         | Spotted Executioner
 25576 | -4/Warlord         | Lost 4 allies
 25671 | -4/Warlord         | Lost 3 allies
 25676 | -4/Warlord         | Entered Proximity Caves
 25676 | -3/Proximity Caves | Accompanied by 1 ally
 25712 | -3/Proximity Caves | Spotted B-86 Titan
 25728 | -3/Proximity Caves | Destroyed B-86 Titan
 26000 | -3/Proximity Caves | Build established: Scavenger-Tank
 26383 | -3/Proximity Caves | Discovered new exit (range 11)
 26607 | -3/Proximity Caves | Entered Research
 26607 | -3/Research        | Accompanied by 1 ally
 26607 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 26608 | -3/Research        | Identified exit to Quarantine
 26608 | -3/Research        | Identified exit to Research
 26609 | -3/Research        | Loaded intel: 25 terminal locations
 26687 | -3/Research        | Identified exit to DSF
 26691 | -3/Research        | Entered DSF
 26691 | -3/DSF             | Accompanied by 1 ally
 26713 | -3/DSF             | Additional patrols routed to DSF
 26752 | -3/DSF             | Discovered exit to Research (range 16)
 27166 | -3/DSF             | Build established: Scavenger-Gunner
 27298 | -3/DSF             | Sterilization system engaged
 27318 | -3/DSF             | Ambient heat levels rising (+10)
 27333 | -3/DSF             | Ambient heat levels rising (+10)
 27348 | -3/DSF             | Ambient heat levels rising (+10)
 27363 | -3/DSF             | Ambient heat levels rising (+10)
 27378 | -3/DSF             | Ambient heat levels rising (+10)
 27387 | -3/DSF             | Entered Research
 27387 | -2/Research        | Warlord forces began assault on 0b10
 27387 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 27412 | -2/Research        | Distinguished unit "Lair Dwellers" dispatched to help
 27412 | -2/Research        | Distinguished unit "Metalheads" dispatched to help
 27497 | -2/Research        | Research machine network offline
 27689 | -2/Research        | Build established: Scavenger-Executioner
 27821 | -2/Research        | Destroyed FV-GXI(H)
 27902 | -2/Research        | Borebot progress halted
 27949 | -2/Research        | Spotted Striker
 27958 | -2/Research        | Destroyed Striker
 27970 | -2/Research        | Spotted Striker
 27980 | -2/Research        | Destroyed Striker
 27988 | -2/Research        | Met up with Warlord
 28049 | -2/Research        | Spotted Executioner
 28053 | -2/Research        | Spotted Striker
 28123 | -2/Research        | Spotted Striker
 28209 | -2/Research        | Discovered new exit (range 11)
 28249 | -2/Research        | Borebot progress halted
 28289 | -2/Research        | Spotted Executioner
 28293 | -2/Research        | Destroyed Executioner
 28333 | -2/Research        | Lost 3 allies
 28387 | -2/Research        | Warlord invited to help at Command
 28434 | -2/Research        | Spotted Striker
 28435 | -2/Research        | Spotted Striker
 28539 | -2/Research        | Entered Testing
 28800 | -2/Testing         | Spotted Striker
 28802 | -2/Testing         | Spotted Striker
 28815 | -2/Testing         | Destroyed Striker
 28908 | -2/Testing         | Destroyed Striker
 28943 | -2/Testing         | Spotted Alpha 7
 28970 | -2/Testing         | Destroyed Alpha 7
 29008 | -2/Testing         | Found Prototype Processor
 29008 | -2/Testing         | Identified Exp. Target Analyzer
 29014 | -2/Testing         | Found Prototype Processor
 29014 | -2/Testing         | Identified Exp. Targeting Computer
 29023 | -2/Testing         | Found Prototype Device
 29023 | -2/Testing         | Identified Exp. ECM Suite
 29029 | -2/Testing         | Found Prototype Ballistic Gun
 29029 | -2/Testing         | Identified Multirail
 29056 | -2/Testing         | Stole the SGEMP Prototype
 29249 | -2/Testing         | Found Prototype Launcher
 29249 | -2/Testing         | Identified Tesla Bomb Launcher
 29318 | -2/Testing         | System corruption reached 10%
 29705 | -2/Testing         | Discovered new exit (range 14)
 29798 | -2/Testing         | Found Prototype Device
 29798 | -2/Testing         | Identified 2N-1CE's Frost Array
 29919 | -2/Testing         | Found Prototype Device
 29919 | -2/Testing         | Identified AEGIS Remote Shield
 30009 | -2/Testing         | Found Prototype Energy Cannon
 30009 | -2/Testing         | Identified Cld. Nova Cannon
 30039 | -2/Testing         | First assault squad dispatched
 30489 | -2/Testing         | Destroyed 7 combat bots
 30524 | -2/Testing         | Found Prototype Protection
 30524 | -2/Testing         | Identified Lgt. Regenerative Plating
 30529 | -2/Testing         | Found Lgt. Regenerative Plating
 30534 | -2/Testing         | Found Prototype Protection
 30534 | -2/Testing         | Identified Hvy. Regenerative Plating
 30580 | -2/Testing         | Entered Access
 30580 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 30581 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 30581 | -1/Access          | Zhirov transferred Access data
 30582 | -1/Access          | Loaded intel: 116 machine locations
 30582 | -1/Access          | Loaded intel: 72 trap records
 30582 | -1/Access          | Identified exit to Surface
 30582 | -1/Access          | Discovered exit to Surface (range 96)
 30582 | -1/Access          | Identified exit to Command
 30582 | -1/Access          | Discovered exit to Command (range 81)
 30677 | -1/Access          | Garrison activated, responded to threat
 31022 | -1/Access          | Entered Command
 31306 | -1/Command         | First assault squad dispatched
 31339 | -1/Command         | Destroyed 20 combat bots
 31424 | -1/Command         | Destroyed 9 combat bots
 31429 | -1/Command         | Lost 3 parts (1n2w)
 31559 | -1/Command         | System corruption reached 10%
 31901 | -1/Command         | Destroyed 7 combat bots
 32093 | -1/Command         | Spotted Combat Programmer
 32094 | -1/Command         | Spotted Combat Programmer
 32103 | -1/Command         | Destroyed Combat Programmer
 32114 | -1/Command         | Spotted M Guard
 32115 | -1/Command         | Spotted M Guard
 32125 | -1/Command         | Destroyed Combat Programmer
 32168 | -1/Command         | Destroyed M Guard
 32168 | -1/Command         | All MAIN.C guards destroyed
 32199 | -1/Command         | Lost 24 parts (3p6n4u11w)
 32343 | -1/Command         | System corruption reached 30%
 32347 | -1/Command         | Identified Transdimensional Reconstructor
 32347 | -1/Command         | Failed to warp due to unstable space
 32349 | -1/Command         | Core integrity fell below 50%
 32372 | -1/Command         | Core integrity fell below 20%
 32382 | -1/Command         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
32334_ KE Penetrator destroyed.
32334_ Railgun destroyed.
32341_ The unstable cave ceiling collapses.
32344_ System corrupted: FCS attempts to trigger Cld. Nova
  Cannon.
32344_ System corrupted: Cld. Nova Cannon misfires.
32344_ P-80 Master resets P-80 Master, system corruption
  cleaned.
32347_ Identified Transdimensional Reconstructor.
32347_ Warp failed due to unstable space.
32353_ The unstable cave ceiling collapses. <x2>
32353_ Cld. Nova Cannon destroyed.
32354_ P-80 Master resets P-80 Master, system corruption
  cleaned.
32361_ The unstable cave ceiling collapses.
32361_ Adv. Weapon Cycler destroyed.
32363_ System corrupted: Matter fused (-7).
32367_ 2N-1CE's Frost Array destroyed.
32378_ System corrupted: Matter fused (-5).
32382_ Acquired Wheel.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????#                  |
| ????????????????????????????????# ################ |
| ????????????????????????????????# #??????????##### |
| ????????????????????????????????# #??????????#     |
| ???????????????????????????######+############     |
| ???????????????????????????#      |!               |
| ???????????????????????????#     ! !               |
| ???????????????????????????#     =[=         #     |
| ???????????????????????????# =               # =   |
| ???????????????????????????#                 #     |
| ???????????????????????????#!                #     |
| ???????????????????????????#                 ##### |
| ???????????????????????????#####+#+###########???# |
| ???????????????????####????????#     #????######## |
| ?????????????????###  ##?????#?#     #???        # |
| ????????????????##    ###### #?#     #???     =  # |
| ???????????????###      # # #??#     #?# ""      # |
| ???????????????#  #  ### # #???#     #?#""""     # |
| ???????????????# # ### ##  ##??#     #?#""""     # |
| ???????????????# ## #  ###  ####     ### ""      # |
| ??????????????##    #   # #    #     T"#         # |
| ??????????????#     #   ##     #     ""#?      ??# |
| ???    ##   ###   ###   #     ##     ##### #+###?? |
| ???                        p         !         ### |
| ???           W            p          *        #   |
| ???                      @ p                   #   |
| ???                      %                *    #   |
| ????            W        =               ![=[  #*  |
| ????  ###   ###   ### W # #       ########!!!  # ! |
| ????????#  ???#   ??#    ###         ###?#%%!==#*! |
| ????????##????####??## #   #     [ *=# #?#[=![=/!! |
| ????????????????????? # ##       [=*=; #?#=*!%/ =/ |
| ????????????????????# ?#        [=!=[;####!![!=%!  |
| ????????????????????# ??       [*=[ *[=!*=!*=!=#!= |
| ????????????????????##??## #  ""="[*[#####%!%=%#== |
| ???????????????????????????#  ""T""%=#???#|=*  #   |
| ???????????????????????????#   """=*=#???#[=   ### |
| ??????????????????????##############=#####     #?? |
| ??????????????????????#  """""    [=%[= ##     #?? |
| ??????????????????????#  ""T""     ==   ##     ### |
| ??????????????????????#              *=!+%         |
| ??????????????????????#              =[%##     ### |
| ??????????????????????#   [!=%!    !%!!!## =   #?? |
| ??????????????????????#  !=[=[!   !=[!!!##*    ### |
| ??????????????????????#  [%*[%=  [!*=*[%##  %  T"# |
| ??????????????????????####+#########!##+##==   ""# |
| ????????????????????????#|=%!!![=!%===/=|[     ### |
| ????????????????????????#=[#!##########%==     #?? |
| ????????????????????????#    #????????#!##   #+### |
| ????????????????????????#  #!#????????#   ]        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           203
Coolant Potential          50
Energy Generation          77
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              16
EM Shielding               4
Armor Coverage             1200
Resistance: TH             30
Propulsion Shielding       66
Point Defense Rating       240
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         12
Target Analysis            10
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           6
Salvage Targeting          3
Offensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
    Enh. Armored Medium Treads | -2/Testing    | Archive
          Hvy. Hardcell Cannon | -2/Testing    | Archive
               Diametric Drive | -2/Testing    | Archive
              Hvy. Tesla Rifle | -2/Testing    | Archive
      Adv. EM Disruption Field | -2/Testing    | Archive
 Centrium Medium Armor Plating | -2/Testing    | Archive

 Robot Schematics 
------------------
 C-55 Analyst | -2/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
All-out Warlord
Corridor Of Doom
Gun Specialist
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              SmallLargeCharge
  Manual?         0
Play Time         04:51:46
  Cumulative      175.3 hours
  Start           2025.04.04 @ 15:05:43
  End             2025.04.06 @ 22:51:07
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          72
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b6b265c-dfbf-4866-ac60-17ba4ab5f60f