Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 22:28:22 // Halloween2020/ForbiddenLore Player: Alexbot Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (401) 2005 Value Destroyed (22481) 22481 Prototype IDs (143) 2860 Alien Tech Used (14) 2800 Bonus (64600) 64600 TOTAL SCORE: 105846 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7993 Follower Combat Kills 5622 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1222 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -3437 Cogmind --------- Core Integrity 968/1600 Matter 55/300 Energy 589/1310 System Corruption 0% Temperature Cool (10) Movement Hovering (44) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Micro Fission Core Zero-point Reactor > --- PROPULSION (5) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Armor Integrity Analyzer Precision Matter Filter Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor SHELL Armor AEGIS Remote Shield Matter Drive > --- WEAPON (3) ------- Z-bomb Delivery System Sigix Broadsword > --- INVENTORY (18) --- Desublimator Experimental Coolant Injector Experimental Matter Compressor (0) Experimental Terrain Scanner Advanced Kinecellerator Zionite Weapon Casing Beam Splitter AEGIS Remote Shield EMDS Compact Mass Driver Compact Mass Driver Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Desublimator Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Armor Integrity Analyzer Precision Matter Filter Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor SHELL Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Z-bomb Delivery System Sigix Broadsword > --- INVENTORY -------- Experimental Coolant Injector Experimental Matter Compressor Experimental Terrain Scanner Advanced Kinecellerator Zionite Weapon Casing Beam Splitter AEGIS Remote Shield High-powered Transdimensional Reconstructor EMDS Compact Mass Driver Compact Mass Driver Sigix Containment Pod [Rating: 258] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Combat Antigrav System Treads Armored Medium Treads Leg Carbon-fiber Leg Hover Unit Combat Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Experimental Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental Hacking Suite Protection SHELL Armor Artifact Matter Drive Weapon Kinetic Spear Energy Gun Gatling Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Molecular Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . . . 4 2 . . . . . . . . . 1 . . . . . . 1 . . 2 . 2 . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 862 | . 3 1 2 1 9 16 . 7 . 28 19 1 4 3 19 14 10 33 1 1 11 4 58 46 . 13 76 46 84 128 77 119 28 Power 40 | . . 1 . . 1 1 . . . 1 1 . . 1 . 1 . 2 . . 1 . 3 3 . . . 4 11 2 2 4 1 Engine 7 | . . 1 . . . 1 . . . 1 . . . 1 . . . 1 . . 1 . 1 . . . . . . . . . . Core 11 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 2 2 2 2 . Reactor 22 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 3 . . . 3 9 . . 2 1 Propulsion 108 | . 2 . 1 . 1 5 . . . 6 5 . . . 8 3 3 3 . . 1 . 12 2 . . 6 5 4 9 17 12 3 Treads 36 | . 2 . 1 . 1 5 . . . 3 4 . . . 7 3 2 3 . . 1 . 2 . . . . . . . . 2 . Leg 5 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 66 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 10 2 . . 6 5 4 9 16 9 3 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 493 | . 1 . 1 . 5 5 . 1 . 9 3 . 1 . 5 6 2 20 . 1 6 3 25 34 . 9 48 28 60 86 41 77 16 Device 335 | . . . . . 1 . . 1 . 3 1 . . . 3 3 . 5 . . 2 2 18 25 . 5 37 22 48 62 30 56 11 Storage 50 | . 1 . 1 . . 1 . . . 1 2 . . . . 1 1 7 . . 1 1 . 4 . 1 4 1 8 2 1 10 2 Processor 12 | . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 . . . 2 2 1 2 1 . Hackware 11 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . . 1 1 . 2 3 . . . 1 . . Protection 83 | . . . . . 3 3 . . . 4 . . 1 . 1 2 1 7 . 1 3 . 5 3 . 1 4 3 2 21 7 9 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 221 | . . . . 1 2 5 . 6 . 12 10 1 3 2 6 4 5 8 1 . 3 1 18 7 . 4 22 9 9 31 17 26 8 Energy Gun 22 | . . . . . 1 1 . . . 2 4 . . 1 1 1 . 2 . . . . 4 2 . 1 1 . . . . 1 . Energy Cannon 55 | . . . . . . . . 1 . 1 4 . 1 . 2 . . 2 . . . . 4 2 . 2 6 . 1 19 1 8 1 Ballistic Gun 16 | . . . . . 1 2 . 3 . 4 . . 1 . 1 . . . . . . . . . . 1 3 . . . . . . Ballistic Cannon 42 | . . . . . . . . . . . . . . 1 2 3 3 3 . . 1 1 3 . . . 1 . 3 7 3 7 4 Launcher 34 | . . . . 1 . 2 . 2 . 5 2 1 . . . . . . 1 . . . 1 1 . . 1 2 1 5 3 4 2 Special Weapon 6 | . . . . . . . . . . . . . 1 . . . 2 . . . 1 . 1 . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 Piercing Weapon 42 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 5 2 . . 9 6 4 . 9 5 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 76 | . . . . . . . . . . 1 . . . . . . . 5 . . 3 . 4 4 . 6 10 5 6 6 6 16 4 Parts Lost 83 | . . 2 . 1 1 6 . 1 . 10 . 3 3 . 7 2 3 3 . 1 2 2 11 2 . . 2 5 6 6 2 1 1 Power 12 | . . 1 . . . 1 . . . . . . 1 . 1 . . 1 . . . 1 1 1 . . . 2 2 . . . . Propulsion 20 | . . . . . . 2 . . . 2 . 1 . . 2 1 1 . . . 2 . 1 . . . 1 . 3 3 1 . . Utility 31 | . . . . . . 1 . 1 . 6 . . 1 . 1 1 2 1 . 1 . 1 6 1 . . 1 1 1 2 1 1 1 Weapon 20 | . . 1 . 1 1 2 . . . 2 . 2 1 . 3 . . 1 . . . . 3 . . . . 2 . 1 . . . Highest Loss Streak 7 | . . 1 . 1 1 3 . 1 . 4 . 2 2 . 7 1 3 2 . 1 2 2 2 1 . . 1 2 2 2 1 1 1 Average Slot Usage (%) 86 | . 88 97 85 88 83 87 100 98 100 94 92 84 78 82 89 81 69 83 88 88 85 60 75 94 89 88 97 98 89 85 90 86 84 Engine 2 | . 14 13 14 14 . . 7 7 7 7 2 . . 4 1 . . . 5 5 5 1 . 3 . . . . . . . . . Core 2 | . . . . . 8 5 . . . . . . . . . . . . . . . . . 5 5 4 4 3 3 6 7 3 3 Reactor 1 | . . . . . . . . . . . 3 6 3 . . 4 5 4 . . . . 4 1 5 4 4 3 . . . 2 2 Treads 8 | . 12 28 28 28 17 13 15 15 15 10 12 13 13 13 22 22 12 16 17 17 16 11 1 . . . . . . . . . . Hover 8 | . . . . . . . . . . . 5 1 . . . . 1 . . . . . 16 21 21 19 18 16 15 16 17 18 18 Device 7 | . . . . . 8 7 7 5 7 8 6 6 3 . 9 7 5 4 5 5 1 . 7 14 15 9 11 10 10 8 11 12 14 Storage 22 | . 17 28 28 28 18 18 23 23 23 23 26 33 33 33 23 18 15 21 29 29 33 31 21 21 21 22 24 21 23 20 16 14 9 Processor 8 | . . . . . . . 7 7 7 7 6 6 6 6 7 11 11 5 5 5 5 5 9 10 10 9 9 8 14 16 18 12 10 Hackware 4 | . . . . . 4 7 7 7 7 6 6 6 6 6 5 . . 4 5 5 5 1 2 3 . 7 9 13 10 3 2 . . Protection 4 | . . . . . 13 18 15 15 15 9 5 . 2 6 5 3 3 10 5 5 3 1 2 1 5 4 . 5 . 3 4 4 11 Ballistic Gun 2 | . 28 25 14 3 4 8 15 14 15 7 . . 1 . . . . . . . . . . . . . 2 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 4 9 6 4 3 5 5 1 5 1 . . . . . . . . . 2 Launcher 1 | . . . . 14 4 2 . . . 2 6 6 3 . . . . . 4 5 4 . . . . . . . . 1 . . 2 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 3 . 3 7 5 4 7 11 9 4 5 8 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 10 26 26 29 33 51 77 74 74 70 74 83 83 82 74 74 124 114 146 94 93 101 141 188 131 87 103 128 115 139 149 164 177 163 Greatest Support 160 | 20 46 46 46 46 46 46 43 43 43 43 40 40 40 40 111 113 127 140 124 124 124 55 120 110 108 108 120 120 120 102 144 160 160 Greatest Overweight (x) 47 | . . . . . 1 25 1 1 1 4 3 2 2 1 2 2 1 1 . . 3 2 2 1 . . 1 3 1 2 1 47 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 1 1 . . . . . . . 2 . . . . . . . . . 1 . Largest Inventory Capacity 40 | 6 12 12 14 14 14 20 20 20 20 20 20 20 20 20 20 20 20 26 26 26 30 30 30 30 28 34 34 34 40 34 30 30 18 Average Capacity 24 | 6 7 12 12 14 14 16 20 20 20 20 20 20 20 20 20 20 16 18 26 26 28 30 24 26 28 33 34 34 36 32 30 24 18 Most Carried 40 | 6 7 10 12 12 14 15 20 20 20 20 20 20 20 20 20 20 20 24 25 26 30 30 28 28 27 33 34 34 40 34 30 30 18 Average Carried 22 | 6 6 8 10 11 12 12 18 19 20 19 19 19 19 19 19 17 16 17 23 25 27 28 22 25 27 29 33 33 34 30 29 22 16 Final Capacity 34 | 6 12 12 14 14 14 20 20 20 20 20 20 20 20 20 20 20 16 26 26 26 30 30 24 28 28 34 34 34 34 30 30 18 18 Final Carried 34 | 6 7 10 12 11 14 15 20 20 20 20 20 20 20 20 19 20 16 24 25 26 30 29 24 27 27 31 34 34 34 30 30 18 14 Class Distribution -------------------- 21% | Hauler-Mutant 17% | Scavenger-Mutant 15% | Alien-Mutant 14% | Mutant 5% | Derelict-Mutant 4% | Hacker-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hauler-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Gunner | -4/Proximity Caves Hauler-Mutant | -4/Factory Scavenger-Scout | -4/Armory Scavenger-Scout | -4/Lab Hauler-Scout | -3/Research Hauler-Mutant | -3/Testing Hacker-Scout | -2/Research Hacker-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Alien-Scout | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 24089 | 200 70 113 . 60 75 178 145 74 . 569 232 92 90 51 367 604 1078 2419 133 371 512 180 811 525 . 24 1068 980 2121 4232 970 3949 1796 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21581 | . 126 134 . 70 86 285 105 304 . 632 442 152 48 . 636 517 1380 2279 356 512 235 123 1701 235 . 24 1081 901 1407 4045 1038 2531 196 Parts 832 | . 7 17 . 11 14 18 . 14 . 23 25 7 2 . 19 24 9 65 19 15 7 5 66 11 . 1 54 39 70 158 47 74 11 Haulers Intercepted 10 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 2 . 1 3 . . . Recyclers Shooed 8 | . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . . . . . . . 5 . 16 . 6 1 . 15 . . . 15 8 53 12 . . . . . . . . . . . Prevented 55 | . . . . . . . . 5 . 16 . 1 2 . 14 . . . 5 . 12 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 335 | . 2 8 . 6 4 11 . 9 . 16 10 4 2 . 9 14 6 33 11 17 9 4 29 4 . . 9 8 19 56 7 16 12 Melee 48 | . . . . . 1 . . . . . . . . . . . . . . . . . 5 1 . . 7 5 9 13 4 3 . Guns 29 | . 2 8 . . . 7 . . . 3 4 1 . . 3 . . . . . . . . 1 . . . . . . . . . Cannons 114 | . . . . . . . . . . . 3 . 1 . 4 14 4 32 1 6 . 4 15 . . . 2 . 7 12 3 6 . AOE 106 | . . . . 6 3 4 . 9 . 10 2 3 . . . . . 1 10 11 9 . 7 2 . . . . 3 15 . 1 10 Classes Destroyed 24 | . 2 2 . 2 2 1 . . . 1 2 . 1 . 1 . 1 1 . . 3 . 2 . . . . . . 1 . 2 . Worker 8 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . 3 1 . . Builder 7 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 1 . . Hauler 10 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 2 . 1 3 . . . Recycler 20 | . . . . 1 . . . . . . . . . . . . . 4 . . . . 1 . . . 2 1 2 3 6 . . Mechanic 5 | . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . 1 . . 1 . . . Operator 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . Watcher 11 | . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 1 1 3 1 1 . Swarmer 74 | . . 6 . 6 3 8 . 6 . 8 4 . . . . 4 . 4 4 1 . . 5 . . . . . 3 10 . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 99 | . 2 1 . . . 1 . 2 . 4 . . . . 1 6 . 19 5 8 5 . 16 1 . . 1 . 6 16 . 5 . Brawler 11 | . . . . . . . . . . 2 . . . . 2 1 . . . 5 . . . 1 . . . . . . . . . Duelist 16 | . . . . . . 1 . . . 2 . . . . 4 . . 2 . 1 1 . 1 . . . . . . 3 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 21 | . . . . . 1 1 . 1 . . 2 1 . . 1 1 . . 1 2 . . 3 . . . . 2 . 3 . 2 . Demolisher 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 26 | . . . . . . . . . . . 2 2 . . . . . 3 . . . 2 1 . . . 1 6 . 9 . . . Programmer 49 | . . . . . . . . . . . 2 1 1 . 1 2 . 5 1 . . 2 2 1 . . 6 . 7 11 6 1 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Best Kill Streak 11 | . 2 3 . 8 4 3 . 5 . 4 4 2 1 . 9 5 2 11 5 6 4 2 9 3 . 1 3 3 6 8 3 4 3 Combat Bots Only 8 | . 2 3 . 6 3 3 . 5 . 4 4 2 1 . 6 5 2 8 5 5 4 2 7 3 . . 3 3 6 7 2 4 3 Max Kills in Single Turn 4 | . 1 1 . 4 4 3 . 4 . 2 1 1 1 . 2 1 1 1 4 2 3 1 3 2 . 1 1 1 3 4 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 3 3 . 4 . 2 1 1 . . . . . 1 4 2 3 . 3 2 . . . . 3 4 . 1 3 Melee 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . 1 1 2 1 1 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 30748 | . 89 552 . 91 326 973 . 117 . 1262 455 255 239 . 1808 1190 157 2480 140 511 507 404 3358 629 . . 652 1357 2011 4738 1568 1827 3052 Core 3751 | . 36 71 . 14 53 160 . 14 . 167 60 23 30 . 714 99 53 140 22 33 48 20 301 73 . . 120 278 234 579 134 103 172 Absorbed by Shields 8307 | . . . . . 81 207 . 21 . . 460 271 74 . . . . 148 146 530 . 168 287 . . . 361 . 45 662 531 1710 2605 Reduced by Siege Mode 31 | . . . . . . . . . . . . . . . . . . 26 . . . . 5 . . . . . . . . . . Core Remaining (%) 59 | 100 . . . 51 90 . . . . 51 . . . . 2 . . . . . . 58 . . 67 . 90 . . 24 . . 60 Volleys Fired 995 | . 10 30 . 4 5 41 5 7 . 41 42 14 7 . 79 11 45 115 9 43 16 . 52 11 . 1 78 5 24 151 31 67 51 Largest 2 | . 2 2 . 1 2 2 2 1 . 2 2 2 1 . 2 2 1 1 1 1 1 . 2 1 . 1 1 1 1 1 2 1 2 Hottest 190 | . 40 40 . 33 73 73 51 120 . 120 120 119 120 . 120 118 61 120 61 61 46 . 130 120 . 120 90 80 100 100 190 100 136 Shots Fired 1218 | . 20 57 . 4 8 64 8 7 . 63 42 17 7 . 86 51 49 137 9 43 16 26 85 11 . 1 78 5 23 150 32 67 52 Gun 308 | . 20 57 . . 6 62 8 . . 44 25 8 . . 14 . . 4 . . . . 11 2 . . 47 . . . . . . Cannon 730 | . . . . . . . . 1 . 4 8 . 4 . 72 51 43 129 4 26 . 26 66 6 . 1 31 . 22 129 31 63 13 Launcher 163 | . . . . 4 2 2 . 6 . 15 9 9 . . . . . . 5 17 15 . 5 3 . . . 5 1 21 1 4 39 Special 17 | . . . . . . . . . . . . . 3 . . . 6 4 . . 1 . 3 . . . . . . . . . . Kinetic 671 | . 20 57 . . 3 48 8 . . 24 . . . . 63 51 43 110 4 26 . 26 55 . . . 47 . 21 29 20 13 3 Thermal 112 | . . . . . 3 9 . 1 . 7 33 8 4 . 10 . . 19 . . . . 11 6 . 1 . . . . . . . Explosive 134 | . . . . 4 2 2 . 2 . 9 3 6 . . . . . . 5 17 15 . 5 3 . . . . 1 16 1 4 39 Electromagnetic 185 | . . . . . . 5 . 4 . 23 6 3 . . 13 . . . . . . . 11 2 . . . 5 . 72 . 31 10 Phasic 99 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 31 . 1 33 11 19 . Robot Hit Streak 24 | . 6 10 . 1 2 5 10 6 . 9 9 10 5 . 12 6 13 22 8 21 11 16 16 4 . . 7 3 8 11 22 24 8 Robot Miss Streak 6 | . 5 3 . 1 4 4 2 . . 6 3 2 . . 5 2 2 2 1 1 . 3 2 1 . . 3 2 1 6 . 1 2 Penetration Max 2 | . . . . . . . . . . . . . . . 2 . . 1 . 1 . . 1 . . . . . . 1 . 1 1 Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Capacitor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Autonomous 114 | . . . . . . . . . . . . . . . . 33 4 22 . . . 26 29 . . . . . . . . . . Shots Hit Robots 1052 | . 9 38 . 1 2 37 4 5 . 43 36 13 4 . 31 36 43 106 8 32 10 21 87 7 . 2 55 24 64 161 49 87 37 Core Hits 743 | . 7 12 . 10 10 22 5 10 . 37 30 13 1 . 27 15 7 66 17 56 42 6 49 11 . 1 24 26 33 101 22 48 35 Critical Hits 161 | . 1 . . . . . . . . . . . . . 9 7 22 51 1 12 . . 19 . . . 5 2 4 13 7 4 4 Critical Kills 56 | . 1 . . . . . . . . . . . . . 2 2 3 19 1 3 . . 7 . . . 4 2 3 5 3 1 . Critical Parts Destroyed 80 | . . . . . . . . . . . . . . . 7 5 2 32 . 5 . . 12 . . . 1 . 1 8 4 1 2 Melee Attacks 448 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 40 20 . 7 74 49 62 83 52 54 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 Piercing 441 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 40 20 . 7 74 47 62 83 52 54 . Sneak Attacks 36 | . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . 1 7 1 4 9 7 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 10 . 3 10 . Damage Inflicted 74300 | . 137 388 . 369 368 935 117 683 . 2080 1243 477 174 . 1129 2260 888 3841 1127 4256 3509 1218 5373 852 . 188 3352 1487 4294 14474 4121 6059 8901 Guns 3182 | . 126 386 . . 12 488 117 . . 455 634 199 . . 376 . . 132 . . . . 206 51 . . . . . . . . . Cannons 26345 | . . . . . . . . . . 145 182 . 174 . 624 2226 888 3295 66 383 . 1218 2596 129 . . 1272 . 1715 5748 2104 3454 126 Explosions 29512 | . . . . 369 232 447 . 683 . 1480 410 278 . . 129 . . 270 1061 3873 3509 . 1101 547 . . . 479 284 5408 . 455 8497 Melee 14981 | . . . . . . . . . . . . . . . . . . 109 . . . . 1470 125 . 188 2080 1008 2295 3318 1960 2150 278 Ramming 280 | . 11 2 . . 124 . . . . . 17 . . . . 34 . 35 . . . . . . . . . . . . 57 . . Kinetic 19649 | . 126 386 . . . 366 117 . . 251 . . . . 407 2226 888 2799 66 383 . 1218 2310 . . . . . 1715 2642 2051 1698 . Thermal 2918 | . . . . . 12 86 . . . 297 816 199 174 . 423 . . 496 . . . . 286 129 . . . . . . . . . Explosive 26688 | . . . . 369 232 447 . 278 . 777 148 226 . . . . . . 1061 3873 3509 . 1101 547 . . . . 284 4884 . 455 8497 Electromagnetic 6722 | . . . . . . 36 . 405 . 755 262 52 . . 299 . . 270 . . . . 206 51 . . . 479 . 2676 . 1105 126 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 339 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . . . . 278 Piercing 14642 | . . . . . . . . . . . . . . . . . . 109 . . . . 1470 125 . 188 2080 947 2295 3318 1960 2150 . Phasic 3062 | . . . . . . . . . . . . . . . . . . 132 . . . . . . . . 1272 . . 954 53 651 . Highest Corruption 11 | . . . . . 1 . . . . 8 2 4 4 4 1 1 1 3 4 4 4 . 2 3 3 . 4 . 11 4 . . . Average Corruption 3 | . . . . . 1 . . . . 7 1 3 4 4 1 1 1 1 3 4 4 . 2 2 3 . 2 . 6 3 . . . Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Effects 217 | . . . . . . . . . . 13 3 6 10 8 4 . 4 22 7 17 5 . 5 9 . . 21 . 40 43 . . . Message Errors 56 | . . . . . . . . . . 2 . 1 5 2 . . 2 8 3 6 1 . 1 3 . . 6 . 8 8 . . . Matter Fused 41 | . . . . . . . . . . 2 . 1 2 4 . . . 3 1 4 . . . 1 . . 2 . 11 10 . . . Heat Flow Errors 29 | . . . . . . . . . . 2 2 2 2 . . . . 4 . 3 1 . . . . . 4 . 4 5 . . . Energy Discharges 20 | . . . . . . . . . . 1 . 1 1 . 1 . 1 2 . 1 1 . 1 1 . . 2 . 2 5 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 33 | . . . . . . . . . . 2 . . . 2 1 . 1 4 2 3 2 . . 3 . . 2 . 4 7 . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Misfires 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Targeting Errors 25 | . . . . . . . . . . 1 . 1 . . 2 . . 1 1 . . . 3 1 . . 4 . 4 7 . . . Weapon Failures 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6066 | . . . . . 6 . . 21 . 46 18 . 1 . . 255 . 189 7 286 105 237 636 62 . 91 377 2 310 1715 805 146 751 Projectiles 3039 | . . . . . . . . . . . 13 . 1 . . 255 . 189 . 9 . 237 358 . . . 179 . 226 875 551 146 . Explosions 1831 | . . . . . 6 . . 21 . 46 5 . . . . . . . 7 277 105 . 48 62 . . . 2 . 532 . . 720 Melee 1196 | . . . . . . . . . . . . . . . . . . . . . . . 230 . . 91 198 . 84 308 254 . 31 Knockbacks 106 | . . . . . . . . . . . . . . . 5 9 . 21 . 5 . 7 22 . . . . . 8 14 7 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 98 | . . . . . . . . . . . . . . . 5 8 . 21 . 4 . 6 20 . . . . . 8 12 7 7 . Secondary 8 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 2 . . . . . . 2 . 1 . Self-Inflicted Damage 495 | . . . . 20 . 74 . 4 . 75 . . . . . . . 119 . 120 . . 51 . . . . . . 4 28 . . Shots 17 | . . . . 1 . 2 . 2 . 3 . . . . . . . 3 . 3 . . 2 . . . . . . 1 . . . Rammed 45 | . 1 2 . . 32 . . . . . 2 . . . . 4 . 3 . . . . . . . . . . . . 1 . . Targets Rammed 45 | . 1 2 . . 32 . . . . . 2 . . . . 4 . 3 . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 362 | . 18 18 . . 18 108 12 82 . 199 306 192 273 . 152 210 22 362 1 223 136 . 355 120 . 44 259 90 271 303 69 318 10 Average Temperature 68 | . 11 9 . . 9 36 8 28 . 63 88 59 98 . 66 106 7 76 1 63 54 . 101 48 . 25 63 5 80 86 27 99 10 Received Heat Transfer 3803 | . 48 108 . . 112 103 . 15 . 264 56 11 24 . 468 351 . 711 28 107 42 9 453 123 . . 27 81 144 246 . 119 153 Effects 16 | . . . . . . . . . . . 2 . . . . . . 8 . . . . . . . . . . . 3 . 3 . Energy Bleed 5 | . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . 1 . . . Interference 10 | . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . 2 . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . Total Turns 127 | . . . . . . . . . . . . . . . . . . 62 . . . . 65 . . . . . . . . . . Longest Duration 53 | . . . . . . . . . . . . . . . . . . 29 . . . . 53 . . . . . . . . . . Robots Corrupted 35 | . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . . 3 . 18 . 8 1 Combat Hostiles 31 | . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . . 3 . 16 . 6 1 Parts Fried 58 | . . . . . . . . 1 . 6 . . . . 3 . . 1 . . . . 1 . . . . 3 . 22 . 11 10 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Robots Melted 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 14 | . . . . . . 1 . . . 2 5 1 1 . 1 . . 3 . . . . . . . . . . . . . . . Heat Transferred 6042 | . . . . . 37 259 . . . 570 1750 450 320 . 785 . . 1120 . . . . 640 111 . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2091 | . 130 130 . 170 204 331 . . . . 397 . . . . 304 106 2091 . . . . 1326 1395 . 20 458 670 669 1798 1266 1888 . Initial 1078 | . . 50 . . 66 15 . . . . 258 . . . . . 106 . . . . . . 639 . . 3 240 321 328 1078 777 . Average 585 | . 75 43 . 125 115 168 . . . . 267 . . . . 154 44 831 . . . . 738 793 . 7 272 403 509 1075 1140 1386 . Maximum Alert Level 5 | . . . . . 1 1 . . . . 1 . . . . 1 . 5 . . . . 4 4 . . 2 2 2 5 4 5 . Low Security (%) 21 | 100 100 100 . 100 87 68 . . . . 10 . . . . 75 100 17 . . . . 15 . . 100 26 1 . . . . . Level 1 16 | . . . . . 12 31 . . . . 89 . . . . 24 . 12 . . . . 17 . . . 57 44 27 . . . . Level 2 17 | . . . . . . . . . . . . . . . . . . 25 . . . . 14 62 . . 16 54 72 20 . . . Level 3 6 | . . . . . . . . . . . . . . . . . . 7 . . . . 10 17 . . . . . 23 23 3 . Level 4 15 | . . . . . . . . . . . . . . . . . . 20 . . . . 41 20 . . . . . 47 76 8 . Level 5 21 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . 7 . 85 . High Security 1 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . . . . . 1 1 . . . 1 3 . . . 1 2 . 19 . 1 . . 10 8 . . 4 4 6 16 3 9 . Investigation 9 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 1 . . . 1 1 1 . . . Extermination 24 | . . . . . . 1 . . . . 1 . . . . 2 . 2 . . . . 1 1 . . 3 2 4 4 2 1 . Reinforcement 16 | . . . . . 1 . . . . . 2 . . . . . . 3 . . . . 3 1 . . 1 1 . 4 . . . Assault 39 | . . . . . . . . . . 1 . . . . 1 . . 10 . 1 . . 4 5 . . . . 1 7 1 8 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 42 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . 1 4 1 2 4 26 . Communications Jammed 49 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 27 8 3 . 8 . . Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . 8 . . Times Spotted 674 | . 7 10 . 7 7 16 . 9 . 26 14 4 2 . 20 25 7 71 11 27 32 8 62 32 . 1 37 33 31 67 24 54 30 Peak Tracking Total 13 | . 2 3 . 4 2 4 . 6 . 10 4 2 1 . 8 6 2 9 4 7 13 3 10 11 . . 5 6 6 8 12 11 13 Tactical Retreats 67 | . . 1 . 1 . 3 . 1 . 4 . . . . 2 4 1 7 . 7 1 . 3 . . . 4 3 3 9 3 7 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 27 | . . . . . 2 3 . . . . 3 . . . . 1 . 3 . . . . 3 2 . . 1 4 1 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . 2 . 1 . . . 3 . 14 . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 82 | . . . . . 1 2 1 1 . . . . . . 1 1 . 16 . 1 . . 1 7 . . 14 4 4 15 1 7 5 Max in Single Turn 3 | . . . . . 1 2 1 1 . . . . . . 1 1 . 3 . 1 . . 1 1 . . 1 . 1 1 1 1 1 Garrison Access 8 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . 2 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 58 | . 2 . 2 . 1 1 1 2 3 . 4 . . . . 2 . 8 1 . 4 . 4 1 . 2 6 3 5 2 2 2 . Terminals 7 | . 2 . . . . 1 . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . . . . Repair Stations 11 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . 2 . 2 1 . 2 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 14 | . . . . . . . . . . . 1 . . . . 1 . 3 . . . . 1 . . 1 3 1 2 1 . . . Garrison Access 9 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 . 2 1 . 1 . . Total Hacks 184 | . 7 . 9 . 2 2 1 2 18 . 22 . . . . 12 . 22 1 . 7 . 11 8 . 4 16 7 17 8 3 5 . Successful 126 | . 2 . 9 . 2 1 1 2 18 . 14 . . . . 9 . 11 1 . 7 . 6 4 . 3 13 4 10 5 2 2 . Failed 58 | . 5 . . . . 1 . . . . 8 . . . . 3 . 11 . . . . 5 4 . 1 3 3 7 3 1 3 . Catastrophic 5 | . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 192 | . 4 . 1 . . . 2 . . . 8 . . . . . . 23 1 . 1 . 8 12 . 11 11 25 36 14 25 10 . Terminals 27 | . 7 . . . . 2 . . . . 17 . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 19 | . . . . . . . . . . . . . . . . . . 4 . . . . 4 8 . . 3 . . . . . . Repair Stations 41 | . . . . . 2 . . . . . . . . . . 8 . 3 . . . . 4 . . . 6 . 9 4 . 5 . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scanalyzers 44 | . . . . . . . . . . . 5 . . . . 4 . 11 . . . . 1 . . 3 7 3 6 4 . . . Garrison Access 14 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . 1 . 4 2 . 1 . . Terminal Hacks 46 | . 2 . 9 . . 1 1 2 18 . 5 . . . . . . . 1 . 7 . . . . . . . . . . . . Record 22 | . . . 8 . . . . 1 6 . . . . . . . . . 1 . 6 . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 4 . . 2 . . . . . . Load Schematic 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . . 1 . . . . . . Build 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . . 1 . . . . . . Repair Station Hacks 27 | . . . . . 2 . . . . . . . . . . 6 . 2 . . . . 1 . . . 6 . 6 2 . 2 . Scan Component 16 | . . . . . 1 . . . . . . . . . . 3 . 1 . . . . 1 . . . 3 . 4 1 . 2 . Repair 11 | . . . . . 1 . . . . . . . . . . 3 . 1 . . . . . . . . 3 . 2 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 28 | . . . . . . . . . . . 5 . . . . 3 . 5 . . . . . . . 2 5 2 3 3 . . . Insert Component 21 | . . . . . . . . . . . 4 . . . . 2 . 3 . . . . . . . 1 5 2 2 2 . . . Analyze 7 | . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . 1 . . 1 1 . . . Garrison Access Hacks 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 2 1 . 1 . . Seal Access 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 2 1 . 1 . . Unauthorized Hacks 5 | . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . Terminals 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . . . . 1 . . . . 3 . . . . 2 . 6 1 . . . 3 1 . 1 6 2 3 2 1 2 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . 4 . . . . . . . . 4 . . . . . . . . . . 5 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 76 | . . . . . . . . . 5 . 2 . . . . . . 2 . . . . . . . 1 . 12 53 1 . . . Parts Built 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 2 . . 2 . . . . . . Matter 1623 | . . . . . . . . . . . . . . . . . . 285 . . . . 541 541 . . 256 . . . . . . Time 614 | . . . . . . . . . . . . . . . . . . 152 . . . . 280 140 . . 42 . . . . . . Total Part Build Rating 55 | . . . . . . . . . . . . . . . . . . 5 . . . . 21 13 . . 16 . . . . . . Parts Repaired 11 | . . . . . 1 . . . . . . . . . . 3 . 1 . . . . . . . . 3 . 2 1 . . . Time 483 | . . . . . 32 . . . . . . . . . . 120 . 28 . . . . . . . . 201 . 68 34 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . 1 1 . . . Part Schematics Acquired 6 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 . . 1 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 105 | . . . . . . . . . . 3 . . . 4 . . 19 4 . . . 1 . 20 . 2 . 9 . 7 8 28 . Largest Group 19 | . . . . . . . . . . 3 . . . 4 4 . 19 6 . . . 1 1 14 4 6 2 4 1 7 5 15 . Highest-Rated Group 1780 | . . . . . . . . . . 146 . . . 148 148 . 714 340 . . . 99 99 845 283 342 185 369 114 101 586 1780 . Highest-Rated Ally 268 | . . . . . . . . . . 94 . . . 39 39 . 50 85 . . . 99 99 96 96 96 96 122 114 15 122 268 . Zionite Dispatches 17 | . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . 2 . 4 . . 5 . . Heavy 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . Light 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 24 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 1 1 2 . 5 8 1 STAY 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 4 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . DROP 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . 3 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . Ally Attacks 743 | . . . . . . . . . . 30 . . . . 19 . . 114 . . . 7 22 145 . 1 22 60 15 . . 308 . Total Damage 40171 | . . . . . . . . . . 1174 . . . . 548 . . 5082 . . . 405 1279 5298 . 19 843 2160 696 . . 22667 . Kills 191 | . . . . . . . . . . 10 . . . . 3 . . 38 . . . 3 6 27 . . 4 5 4 . . 91 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 . . . . 1 1 2 1 . . . . 1 . 1 . . . . . . . . . . . Drone Launches 24 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . 9 10 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . Zionite Intel Received 35 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . 1 3 4 11 4 4 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 34868 | 5 226 1110 544 38 632 543 623 385 171 779 1059 568 562 2359 1158 762 800 2541 406 859 1352 824 1465 1035 15 271 1529 1039 1998 2227 967 5592 424 Spaces Moved 20818 | 5 131 534 336 19 279 220 335 198 96 321 465 285 280 1297 444 309 394 1249 229 462 755 380 1114 859 18 338 1306 1137 1148 1413 863 3148 451 Core 93 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 92 . Treads 8992 | . 59 534 336 19 279 219 335 198 96 254 465 285 280 1297 444 309 394 1249 229 462 755 380 114 . . . . . . . . . . Legs 144 | 5 72 . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11589 | . . . . . . . . . . . . . . . . . . . . . . . 1000 859 18 338 1306 1137 1148 1413 863 3056 451 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 120 120 160 160 160 160 180 180 180 180 150 180 180 180 180 162 162 160 160 166 166 166 205 48 50 55 55 48 68 58 48 46 43 44 Average Speed 125 | 120 138 160 160 160 168 187 180 180 180 187 186 187 185 180 177 174 165 165 166 166 166 205 82 51 55 55 61 68 74 80 57 143 45 Slowest Speed 2400 | 120 160 160 160 160 180 1300 180 180 180 240 220 200 200 180 210 200 180 186 166 166 230 205 200 117 55 55 133 290 146 170 128 2400 148 Overloaded Moves 507 | . . . . . . . . . . . . . . . . . . . . . . . 73 . . . 97 . . . . 337 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Exploration Rate (%) 46 | 2 27 91 64 8 30 6 46 40 70 59 15 61 52 90 47 9 87 30 55 65 78 56 21 53 5 9 77 35 89 55 23 74 39 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 19 | . . . 1 . . . 1 . 1 . . . . 2 . . . 10 . . . . . . . . . 2 . 2 . . . Known Exits Taken 23 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . Scrap Searched 18 | . . 2 . . . . 1 . . 1 . 1 1 4 3 . . . 1 2 . 2 . . . . . . . . . . . Spaces Dug 158 | . . . . . 10 . . . . 22 2 . . . 16 . . 4 . . 1 . 8 10 . 6 24 13 3 11 19 9 . Terrain Destroyed 1221 | . . . . 44 11 17 . 23 . 87 41 48 . . 57 11 1 17 93 156 96 11 43 40 . 6 49 13 33 143 25 24 132 Melee 72 | . . . . . . . . . . . . . . . . . . . . . 1 . 7 9 . 5 12 13 3 8 9 5 . Projectile 171 | . . . . . . . . . . . 3 . . . 54 11 1 7 . . . 11 4 3 . 1 37 . 4 14 10 9 2 AOE 978 | . . . . 44 11 17 . 23 . 87 38 48 . . 3 . . 10 93 156 95 . 32 28 . . . . 26 121 6 10 130 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 28007 | 4 160 737 344 23 412 282 350 217 95 436 602 300 314 1324 727 515 495 1602 246 510 829 428 1556 1424 22 412 1855 1341 2212 2271 1236 4114 612 Wait 3786 | . 9 167 . . 76 2 . 1 . 8 62 . 18 12 165 157 28 153 5 1 25 34 233 392 5 37 260 95 804 323 143 544 27 Move 20785 | 4 130 533 335 18 278 219 334 197 95 320 464 284 279 1296 443 309 393 1248 228 461 754 379 1113 858 17 337 1305 1136 1147 1412 862 3147 450 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 329 | . 3 4 3 . 8 4 7 2 . 8 4 1 3 6 8 6 8 16 2 3 10 3 20 20 . 5 21 7 35 39 14 44 15 Fast Attach 302 | . 3 . . . 6 9 . . . 8 7 . . 3 10 7 4 14 . . 3 2 11 12 . 7 23 22 22 27 31 57 14 Attach 288 | . . 1 . 1 2 4 . 1 . 6 . 1 4 . 5 5 6 14 1 1 4 1 37 19 . 4 13 7 20 78 18 25 10 Detach 274 | . . . . . . . . . . 4 . . 2 . 4 8 2 14 1 . 3 4 26 21 . 8 14 7 25 75 21 26 9 Swap 286 | . . . 2 . 1 3 . 6 . 14 12 . . . 4 2 . 5 . . 5 1 10 15 . 2 40 17 43 28 29 39 8 Drop 450 | . 4 . 4 . 4 . 3 3 . 7 7 . 1 7 9 6 9 19 . 1 8 4 14 26 . 4 36 10 45 55 41 100 23 Fire 995 | . 10 30 . 4 5 41 5 7 . 41 42 14 7 . 79 11 45 115 9 43 16 . 52 11 . 1 78 5 24 151 31 67 51 Melee 387 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 40 19 . 7 65 35 47 83 45 39 5 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 44 | . 1 2 . . 32 . . . . . 2 . . . . 4 . 3 . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . . . 2 . . . . . . . . . . . . 13 . . . . . . . 26 . Rewire 39 | . . . . . . . 1 . . 20 . . . . . . . . . . . . . 18 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) -5/Waste -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory (discovered 3 exits: Res x2 / *Lab) -4/Lab -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Mines 232 | -10/Materials | Entered Mines 277 | -10/Mines | Identified exit to Materials 307 | -10/Mines | Build established: Mutant 415 | -10/Mines | Assembled infested the area 420 | -10/Mines | Assisted by a Guerilla fighting off Assembled 804 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 972 | -10/Mines | Discovered exit to Materials (range 4) 1336 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1336 | -10/Mines | Discovered new exit (range 5) 1342 | -10/Mines | Entered Exiles 1381 | -10/Exiles | Met 8R-AWN 1405 | -10/Exiles | Met EX-HEX 1494 | -10/Exiles | Met EX-DEC 1502 | -10/Exiles | Learned location of Zion (-6) 1560 | -10/Exiles | Met EX-BIN 1581 | -10/Exiles | Aligned with FarCom system 1582 | -10/Exiles | Given EX-Vault access code 1630 | -10/Exiles | Opened EX-Vault 1667 | -10/Exiles | Found Gui. Plasma Cannon 1669 | -10/Exiles | Found 0b10 Alert Chip 1676 | -10/Exiles | Found AWS/Autocannon 1707 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1864 | -10/Exiles | Discovered new exit (range 14) 1886 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Gui. Plasma Cannon, AWS/Autocannon 1886 | -10/Exiles | Entered Mines 1900 | -9/Mines | Discovered new exit (range 13) 1924 | -9/Mines | Entered Materials 1924 | -8/Materials | Evolved 4 slots: Utility x4 2116 | -8/Materials | Repaired Imp. Treads 2538 | -8/Materials | Discovered new exit (range 7) 2556 | -8/Materials | Entered Factory 2556 | -7/Factory | Evolved 2 slots: Utility x2 2558 | -7/Factory | FarCom data flow suspended 2743 | -7/Factory | Lost 3 parts (1u2w) 2989 | -7/Factory | Discovered new exit (range 15) 3068 | -7/Factory | Identified exit to Lower Caves 3099 | -7/Factory | Entered Lower Caves 3143 | -7/Lower Caves | Build established: Hauler-Mutant 3665 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3678 | -7/Lower Caves | Found Prototype Special Weapon 3701 | -7/Lower Caves | Discovered new exit (range 15) 3720 | -7/Lower Caves | Identified exit to Lower Caves 3722 | -7/Lower Caves | Entered another Lower Caves area 3871 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3953 | -7/Lower Caves | Found Alien Artifact 4061 | -7/Lower Caves | Found Prototype Device 4089 | -7/Lower Caves | Discovered new exit (range 10) 4105 | -7/Lower Caves | Identified exit to Data Miner 4107 | -7/Lower Caves | Entered Data Miner 4107 | -7/Data Miner | Discovered new exit (range 6) 4142 | -7/Data Miner | Met Data Miner 4185 | -7/Data Miner | Learned location of Section 7 (-2) 4185 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4214 | -7/Data Miner | Received God Mode back door access code from Data Miner 4232 | -7/Data Miner | Build established: Scavenger-Mutant 4277 | -7/Data Miner | Identified exit to Proximity Caves 4278 | -7/Data Miner | Entered Proximity Caves 4332 | -6/Proximity Caves | Escorted by Enhanced Grunt 4598 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4645 | -6/Proximity Caves | Lost 3 parts (2u1w) 4799 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 5041 | -6/Proximity Caves | Discovered new exit (range 7) 5052 | -6/Proximity Caves | Identified exit to Factory 5057 | -6/Proximity Caves | Entered Factory 5057 | -6/Factory | Evolved 2 slots: Propulsion x2 5153 | -6/Factory | Build established: Hauler-Mutant 5245 | -6/Factory | Identified exit to Lower Caves 6065 | -6/Factory | Identified Dimensional Node Initializer 6065 | -6/Factory | Identified Heart of Steel 6065 | -6/Factory | Identified Molecular Deconstructor 6116 | -6/Factory | Entered Lower Caves 6156 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6287 | -6/Lower Caves | Build established: Scavenger-Mutant 6648 | -6/Lower Caves | Build established: Hauler-Mutant 6659 | -6/Lower Caves | Discovered new exit (range 15) 6683 | -6/Lower Caves | Identified exit to Lower Caves 6684 | -6/Lower Caves | Entered another Lower Caves area 6729 | -6/Lower Caves | Encountered a Warlord checkpoint 6801 | -6/Lower Caves | Learned Factory stockpile data 6989 | -6/Lower Caves | Spotted B-75 Beast 7033 | -6/Lower Caves | Destroyed B-75 Beast 7239 | -6/Lower Caves | Discovered new exit (range 6) 7244 | -6/Lower Caves | Identified exit to Zion 7246 | -6/Lower Caves | Entered Zion 7385 | -6/Zion | Discovered new exit (range 8) 7401 | -6/Zion | Identified exit to Proximity Caves 7626 | -6/Zion | System corruption cleaned by Quarantine Array 7810 | -6/Zion | Received a visual enhancement algorithm 7867 | -6/Zion | Learned 8 Factory zone layouts 8123 | -6/Zion | Build established: Derelict-Mutant 8382 | -6/Zion | Identified exit to Deep Caves 8543 | -6/Zion | Given the Hacking Drone Bay 8547 | -6/Zion | Found Prototype Device 9206 | -6/Zion | Imprinted 9208 | -6/Zion | Declared Zion's savior 9605 | -6/Zion | Entered Proximity Caves 9605 | -5/Proximity Caves | Accompanied by 4 allies 9810 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9849 | -5/Proximity Caves | Core integrity fell below 50% 9876 | -5/Proximity Caves | Core integrity fell below 20% 9897 | -5/Proximity Caves | Lost 7 parts (1p2n1u3w) 10190 | -5/Proximity Caves | Build established: Scavenger-Mutant 10623 | -5/Proximity Caves | Discovered new exit (range 17) 10759 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10761 | -5/Proximity Caves | Identified exit to Factory 10763 | -5/Proximity Caves | Entered Factory 10763 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10764 | -5/Factory | Identified exit to Upper Caves 10765 | -5/Factory | Identified exit to Factory 11074 | -5/Factory | Repaired Imp. Weapon Shielding 11113 | -5/Factory | Repaired Adv. Terrain Scanner 11158 | -5/Factory | Repaired Med. Treads 11287 | -5/Factory | Found Imp. Powered Armor 11291 | -5/Factory | Found Imp. Powered Armor 11294 | -5/Factory | Found Imp. Powered Armor 11480 | -5/Factory | Identified Hacking Drone Bay 11525 | -5/Factory | Sucked down chute 11525 | -5/Factory | Entered Waste 11539 | -5/Waste | Spotted C-40 Crusher 11564 | -5/Waste | Spotted C-40 Crusher 11566 | -5/Waste | Destroyed C-40 Crusher 11583 | -5/Waste | Destroyed C-40 Crusher 11606 | -5/Waste | Destroyed C-40 Crusher 11618 | -5/Waste | Spotted C-40 Crusher 11624 | -5/Waste | Destroyed C-40 Crusher 11632 | -5/Waste | Spotted C-40 Crusher 11659 | -5/Waste | Spotted C-40 Crusher 11682 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11685 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11690 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11721 | -5/Waste | Lost 3 parts (1n2u) 11729 | -5/Waste | Destroyed C-40 Crusher 11855 | -5/Waste | Destroyed C-40 Crusher 11878 | -5/Waste | Found Damper Plating 12080 | -5/Waste | Build established: Mutant 12128 | -5/Waste | Found Enh. Force Lance 12295 | -5/Waste | Discovered new exit (range 13) 12307 | -5/Waste | Warlord forces began an assault 12323 | -5/Waste | Identified exit to Factory 12325 | -5/Waste | Entered Factory 12325 | -5/Factory | Accompanied by 6 allies 12458 | -5/Factory | Retrieved Zion intel report: Active Terminals 12640 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12705 | -5/Factory | Repaired Hyp. Gauss Cannon? 12788 | -5/Factory | Spotted B-75 Beast 12797 | -5/Factory | Allies destroyed B-75 Beast 12871 | -5/Factory | Incoming investigation squad redirected 13014 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13090 | -5/Factory | Discovered exit to Factory (range 20) 13141 | -5/Factory | Retrieved Zion intel report: Branch Access 13141 | -5/Factory | Identified exit to Extension 13142 | -5/Factory | Zion Heavy squad teleported in 13208 | -5/Factory | Zion Heavy squad teleported in 13332 | -5/Factory | Found Prototype Protection 13333 | -5/Factory | Identified Zio. Weapon Casing 13466 | -5/Factory | Incoming investigation squad redirected 13604 | -5/Factory | Terminal network hard line cut 13825 | -5/Factory | First assault squad dispatched 13844 | -5/Factory | Incoming assault squad redirected 13913 | -5/Factory | Found Zio. Weapon Casing 14015 | -5/Factory | Destroyed 8 combat bots 14141 | -5/Factory | Incoming assault squad redirected 14356 | -5/Factory | Build established: Hauler-Mutant 14432 | -5/Factory | Local fabrication network quarantined 14495 | -5/Factory | Fabricated Exp. Sensor Array? 14650 | -5/Factory | High security lockdown imminent 14730 | -5/Factory | High security lockdown engaged 14866 | -5/Factory | Entered Upper Caves 14868 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15145 | -5/Upper Caves | Build established: Scavenger-Mutant 15255 | -5/Upper Caves | Discovered new exit (range 10) 15272 | -5/Upper Caves | Entered another Upper Caves area 15274 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15373 | -5/Upper Caves | Identified exit to Warlord 15581 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16131 | -5/Upper Caves | Entered Warlord 16175 | -5/Warlord | Discovered new exit (range 12) 16232 | -5/Warlord | Initialized slip node 16292 | -5/Warlord | System corruption cleaned by Quarantine Array 16681 | -5/Warlord | Learned Research trap positions 16681 | -5/Warlord | Learned Quarantine trap positions 16681 | -5/Warlord | Learned Testing emergency access door positions 16683 | -5/Warlord | Learned 4 Quarantine zone layouts 16684 | -5/Warlord | Learned Quarantine security intel 16684 | -5/Warlord | Learned Factory recycling unit intel 16885 | -5/Warlord | Build established: Hauler-Mutant 16885 | -5/Warlord | Rebuked by Warlord 16902 | -5/Warlord | Opened Warlord's prototype stash 16910 | -5/Warlord | Warlord's base attacked by MAIN.C 16928 | -5/Warlord | Found Prototype Reactor 17051 | -5/Warlord | Found Prototype Device 17051 | -5/Warlord | Identified Minesniffer Drone Bay 17055 | -5/Warlord | Found Minesniffer Drone Bay 17260 | -5/Warlord | Warlord forces counterattacked 17279 | -5/Warlord | Spotted Striker 17279 | -5/Warlord | Spotted Striker 17320 | -5/Warlord | Spotted Striker 17328 | -5/Warlord | Destroyed Striker 17357 | -5/Warlord | Spotted Striker 17357 | -5/Warlord | Spotted Executioner 17365 | -5/Warlord | Destroyed Executioner 17417 | -5/Warlord | Spotted B-86 Titan 17420 | -5/Warlord | Spotted B-75 Beast 17483 | -5/Warlord | Entered Proximity Caves 17787 | -4/Proximity Caves | Build established: Hauler-Tank 17805 | -4/Proximity Caves | Heart of Steel transformed into Warbot 18087 | -4/Proximity Caves | Build established: Hauler-Gunner 18146 | -4/Proximity Caves | Learned Research emergency access door positions 18289 | -4/Proximity Caves | Discovered exit to Factory (range 7) 18307 | -4/Proximity Caves | Entered Factory 18307 | -4/Factory | Accompanied by 1 ally (Warbot) 18307 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18307 | -4/Factory | Identified Vortex Chain Reactor 18308 | -4/Factory | Loaded intel: 6 recycling unit locations 18531 | -4/Factory | Destroyed 7 combat bots 18561 | -4/Factory | Spotted B-86 Titan 18601 | -4/Factory | Build established: Hauler-Mutant 18710 | -4/Factory | Garrison activated, responded to threat 18716 | -4/Factory | Fabricated Exp. Sensor Array? 18923 | -4/Factory | Fabricated Cmb. Antigrav System? 19002 | -4/Factory | Local fabrication network quarantined 19057 | -4/Factory | First assault squad dispatched 19079 | -4/Factory | Incoming assault squad redirected 19468 | -4/Factory | Retrieved Zion intel report: Branch Access 19468 | -4/Factory | Identified exit to Upper Caves 19468 | -4/Factory | Identified exit to Armory 19482 | -4/Factory | Discovered new exit (range 16) 19490 | -4/Factory | Identified exit to Research 19559 | -4/Factory | Build established: Scavenger-Scout 19572 | -4/Factory | Incoming assault squad redirected 19626 | -4/Factory | Terminal network hard line cut 19772 | -4/Factory | Entered Armory 19836 | -4/Armory | Incoming investigation squad redirected 19868 | -4/Armory | Fabricated Exp. Terrain Scanner (x1) 19932 | -4/Armory | Fabricated Enh. Force Lance (x1) 19956 | -4/Armory | Zion Infowar Resupply teleported in 19961 | -4/Armory | Found Prototype Processor 19962 | -4/Armory | Found Prototype Processor 20022 | -4/Armory | First assault squad dispatched 20051 | -4/Armory | Incoming assault squad redirected 20240 | -4/Armory | Discovered exit to Research (range 24) 20256 | -4/Armory | Zion Recon squad teleported in 20336 | -4/Armory | Zion Light squad teleported in 20578 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 20604 | -4/Armory | Discovered exit to Research (range 15) 20631 | -4/Armory | Zion Light squad teleported in 20657 | -4/Armory | Discovered new exit (range 8) 20715 | -4/Armory | Identified Exp. Signal Interpreter (x2) 20721 | -4/Armory | Found Quantum Capacitor 20730 | -4/Armory | Found Zio. Weapon Casing 20778 | -4/Armory | Identified exit to Lab 20801 | -4/Armory | Incoming assault squad redirected 20807 | -4/Armory | Entered Lab 20807 | -4/Lab | Accompanied by 4 allies 20807 | -4/Lab | Discovered exit to Research (range 9) 20815 | -4/Lab | Unable to decrypt terminal 20822 | -4/Lab | Entered Research 20822 | -3/Research | Accompanied by 4 allies 20822 | -3/Research | Evolved 2 slots: Utility x2 20823 | -3/Research | Loaded intel: 70 trap records 20850 | -3/Research | Zion Zionite Resupply teleported in 20854 | -3/Research | Found Prototype Energy Cannon 20854 | -3/Research | Identified Zio. Alpha Cannon 20860 | -3/Research | Found Zio. Weapon Casing 20862 | -3/Research | Found Zio. Weapon Casing 20864 | -3/Research | Found Zio. Weapon Casing 20889 | -3/Research | Zion Defense Resupply teleported in 20896 | -3/Research | Found Prototype Device 20896 | -3/Research | Identified EM Disruption Field 21020 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 21051 | -3/Research | Discovered new exit (range 7) 21054 | -3/Research | Identified exit to Testing 21093 | -3/Research | Entered Testing 21093 | -3/Testing | Accompanied by 2 allies 21152 | -3/Testing | Found Portable AFG 21329 | -3/Testing | Found Prototype Protection 21364 | -3/Testing | Found Gamma Bomb Array 21438 | -3/Testing | Found Prototype Hackware 21438 | -3/Testing | Identified Exp. Hacking Suite 21442 | -3/Testing | Found Exp. Hacking Suite 21446 | -3/Testing | Found Exp. Hacking Suite 21448 | -3/Testing | Found Exp. Hacking Suite 21450 | -3/Testing | Found Exp. Hacking Suite 21464 | -3/Testing | Retrieved Zion intel report: Active Terminals 21482 | -3/Testing | Found Prototype Hackware 21489 | -3/Testing | Repaired Cmb. Antigrav System? 21518 | -3/Testing | Found Prototype Launcher 21518 | -3/Testing | Identified Z-bomb Delivery System 21560 | -3/Testing | Found Prototype Device 21694 | -3/Testing | Build established: Scavenger-Mutant 21785 | -3/Testing | Found Prototype Energy Gun 21785 | -3/Testing | Identified Hyp. EM Gauss Rifle 21855 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 21863 | -3/Testing | Identified System Mapper 21863 | -3/Testing | Identified AEGIS Remote Shield 21964 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 22072 | -3/Testing | Found Prototype Energy Cannon 22072 | -3/Testing | Identified Hpw. Disruptor Cannon 22242 | -3/Testing | Discovered new exit (range 16) 22304 | -3/Testing | Found Prototype Hackware 22333 | -3/Testing | Identified Ghost Barrier 22351 | -3/Testing | Found Prototype Ballistic Cannon 22351 | -3/Testing | Identified Omega Cannon 22366 | -3/Testing | Spotted PL-VYVLOJGQQK 22418 | -3/Testing | Repaired Exp. Sensor Array? 22477 | -3/Testing | Destroyed PL-VYVLOJGQQK 22484 | -3/Testing | Found Prototype Slashing Weapon 22484 | -3/Testing | Identified Vibroblade 22489 | -3/Testing | Found Prototype Processor 22502 | -3/Testing | Identified exit to Research 22583 | -3/Testing | Fabricated Cmb. Antigrav System (x2) 22606 | -3/Testing | Terminal network hard line cut 22616 | -3/Testing | Repaired Plasma Lance 22622 | -3/Testing | Entered Research 22622 | -2/Research | Evolved 2 slots: Utility x2 22634 | -2/Research | Found Prototype Device 22634 | -2/Research | Identified Exp. Thermal Shield 22739 | -2/Research | Identified Exp. Melee Analysis Suite 22739 | -2/Research | Identified SHELL Armor 22879 | -2/Research | Retrieved Zion intel report: Active Terminals 22891 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 22979 | -2/Research | Retrieved Zion intel report: Emergency Access 22996 | -2/Research | Found Prototype Launcher 22996 | -2/Research | Identified Mni. Smartbomb Launcher 23037 | -2/Research | Retrieved Zion intel report: Prototype Schematics 23038 | -2/Research | Zion Heavy squad teleported in 23082 | -2/Research | Incoming investigation squad redirected 23220 | -2/Research | Build established: Hacker-Mutant 23227 | -2/Research | Zion Melee Resupply teleported in 23234 | -2/Research | Found Prototype Slashing Weapon 23234 | -2/Research | Identified Molecular Scythe 23273 | -2/Research | Zion Light squad teleported in 23429 | -2/Research | Discovered new exit (range 4) 23432 | -2/Research | Identified exit to Access 23491 | -2/Research | Discovered exit to Access (range 15) 23500 | -2/Research | Found Prototype Processor 23500 | -2/Research | Identified Exp. Armor Integrity Analyzer 23579 | -2/Research | Found Antimissile System 23632 | -2/Research | Discovered new exit (range 30) 23652 | -2/Research | Spotted B-90 Cyclops 23656 | -2/Research | Zion Light squad teleported in 23660 | -2/Research | Identified exit to Quarantine 23661 | -2/Research | Entered Quarantine 23661 | -2/Quarantine | Accompanied by 1 ally 23663 | -2/Quarantine | Loaded intel: 10 trap records 23719 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 23810 | -2/Quarantine | Repaired Cmb. Antigrav System 23845 | -2/Quarantine | Repaired Cmb. Antigrav System 23895 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 23900 | -2/Quarantine | Found Alien Artifact 24045 | -2/Quarantine | Identified Subatomic Replicator 24076 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 24088 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24122 | -2/Quarantine | Cryocooling Duct disabled 24137 | -2/Quarantine | Ambient heat levels rising (+20) 24137 | -2/Quarantine | Non-combat units ordered to evacuate 24226 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 24250 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 24422 | -2/Quarantine | Found Alien Artifact 24422 | -2/Quarantine | Identified Core Reset Matrix 24422 | -2/Quarantine | Used Core Reset Matrix 24426 | -2/Quarantine | Detected hypermatrix surge 24426 | -2/Quarantine | Sensed 1 artifact in vicinity 24454 | -2/Quarantine | Found Prototype Device 24454 | -2/Quarantine | Identified Beam Splitter 24489 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 24492 | -2/Quarantine | Met incapacitated Sigix Warrior 24492 | -2/Quarantine | Lockdown squad dispatched 24495 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 24497 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 24595 | -2/Quarantine | Spotted Lightning 24618 | -2/Quarantine | Spotted Lightning 24618 | -2/Quarantine | Spotted Lightning 24661 | -2/Quarantine | First assault squad dispatched 24678 | -2/Quarantine | Destroyed Lightning 24679 | -2/Quarantine | Incoming assault squad redirected 24698 | -2/Quarantine | Destroyed Lightning 24707 | -2/Quarantine | Destroyed Lightning 24729 | -2/Quarantine | Found Prototype Energy Cannon 24785 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 24791 | -2/Quarantine | Discovered exit to Access (range 15) 24800 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24876 | -2/Quarantine | System corruption reached 10% 25066 | -2/Quarantine | Spotted Fortress 25135 | -2/Quarantine | Discovered new exit (range 5) 25139 | -2/Quarantine | Identified exit to Section 7 25178 | -2/Quarantine | Terminal network hard line cut 25450 | -2/Quarantine | Build established: Hacker-Assassin 25659 | -2/Quarantine | Entered Section 7 25660 | -2/Section 7 | Sensed 19 artifacts in vicinity 25804 | -2/Section 7 | Discovered exit to Access (range 21) 25815 | -2/Section 7 | Found Integrity Redistributor 25879 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 25939 | -2/Section 7 | Repaired Cmb. Antigrav System 25954 | -2/Section 7 | Found Integrated Dissipator 25954 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26069 | -2/Section 7 | Found Prototype Processor 26133 | -2/Section 7 | Identified Exp. Terrain Scan Processor 26133 | -2/Section 7 | Identified EMDS 26194 | -2/Section 7 | Core integrity fell below 50% 26300 | -2/Section 7 | Build established: Hacker-Mutant 26407 | -2/Section 7 | Found Integrated Reactor 26407 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26434 | -2/Section 7 | Spotted S7 Guard 26462 | -2/Section 7 | Destroyed S7 Guard 26499 | -2/Section 7 | Found Core Membrane 26499 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 26667 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 26693 | -2/Section 7 | First assault squad dispatched 26721 | -2/Section 7 | Incoming assault squad redirected 26835 | -2/Section 7 | Retrieved Zion intel report: Main Access 26909 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 26933 | -2/Section 7 | Incoming assault squad redirected 26933 | -2/Section 7 | Incoming assault squad redirected 26989 | -2/Section 7 | Spotted Executioner 26992 | -2/Section 7 | Destroyed Executioner 26992 | -2/Section 7 | Spotted Executioner 26994 | -2/Section 7 | Emitted hypermatrix ping 26997 | -2/Section 7 | Destroyed Executioner 26999 | -2/Section 7 | Assembled emerged from beneath the floor 27007 | -2/Section 7 | Found Prototype Device 27024 | -2/Section 7 | Terminal network hard line cut 27168 | -2/Section 7 | Found Transdimensional Reconstructor 27170 | -2/Section 7 | Found Transdimensional Reconstructor 27175 | -2/Section 7 | Identified Adv. Kinecellerator 27180 | -2/Section 7 | Found Matter Drive 27292 | -2/Section 7 | Spotted B-99 Colossus 27371 | -2/Section 7 | Found LRC Storage 27371 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 27396 | -2/Section 7 | Found Core Expander 27396 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 27431 | -2/Section 7 | Incoming assault squad redirected 27665 | -2/Section 7 | Destroyed 7 combat bots 27726 | -2/Section 7 | Incoming assault squad redirected 27777 | -2/Section 7 | Spotted S7 Guard 27780 | -2/Section 7 | Destroyed S7 Guard 27820 | -2/Section 7 | Found Core Regenerator 27848 | -2/Section 7 | Found Prototype Device 27848 | -2/Section 7 | Identified Exp. Shock Absorption System 27886 | -2/Section 7 | Entered Access 27886 | -1/Access | Evolved 2 slots: Utility x2 27897 | -1/Access | Found Unknown Launcher 27897 | -1/Access | Identified Fusion Bomb Launcher 27925 | -1/Access | Zion Infowar Resupply teleported in 27931 | -1/Access | Found Prototype Processor 27931 | -1/Access | Identified Spectral Analyzer 27937 | -1/Access | Found Prototype Device 27937 | -1/Access | Identified Exp. ECM Suite 28006 | -1/Access | Zion Melee Resupply teleported in 28009 | -1/Access | Found Unknown Piercing Weapon 28009 | -1/Access | Identified Enh. Force Lance 28084 | -1/Access | Zion Hover Resupply teleported in 28090 | -1/Access | Discovered new exit (range 12) 28110 | -1/Access | P-80 Master assimilated allied 8L-VY4(A) 28170 | -1/Access | First assault squad dispatched 28190 | -1/Access | Incoming assault squad redirected 28307 | -1/Access | Retrieved Zion intel report: Unaware Analyses 28386 | -1/Access | Retrieved Zion intel report: Guard Positions 28476 | -1/Access | Warped through subspace 28484 | -1/Access | Found Exp. Sensor Array 28485 | -1/Access | Incoming assault squad redirected 28562 | -1/Access | Retrieved Zion intel report: Component Stockpiles 28711 | -1/Access | Discovered new exit (range 17) 28770 | -1/Access | Retrieved Zion intel report: Trap Installations 28771 | -1/Access | Zion Light squad teleported in 28776 | -1/Access | Zion Heavy squad teleported in 28851 | -1/Access | Identified exit to Command 28853 | -1/Access | Entered Command 28853 | -1/Command | Accompanied by 5 allies 28868 | -1/Command | Retrieved Zion intel report: Trap Installations 28906 | -1/Command | Retrieved Zion intel report: Emergency Access 29072 | -1/Command | Spotted B-99 Colossus 29092 | -1/Command | Allies destroyed B-99 Colossus 29103 | -1/Command | First assault squad dispatched 29119 | -1/Command | Incoming assault squad redirected 29131 | -1/Command | Incoming assault squad redirected 29175 | -1/Command | Spotted M Guard 29175 | -1/Command | Spotted M Guard 29175 | -1/Command | Spotted Combat Programmer 29185 | -1/Command | Spotted Combat Programmer 29229 | -1/Command | Destroyed M Guard 29240 | -1/Command | Found Prototype Reactor 29240 | -1/Command | Identified Zero-point Reactor 29279 | -1/Command | Destroyed Combat Programmer 29288 | -1/Command | Destroyed Combat Programmer 29402 | -1/Command | Incoming assault squad redirected 29431 | -1/Command | Destroyed M Guard 29431 | -1/Command | All MAIN.C guards destroyed 29453 | -1/Command | Build established: Alien-Mutant 29491 | -1/Command | Retrieved Zion intel report: Unaware Analyses 29495 | -1/Command | Found Gamma Bomb Array 29498 | -1/Command | Disengaged cave seal 29530 | -1/Command | High security lockdown imminent 29610 | -1/Command | High security lockdown engaged 29637 | -1/Command | Met MAIN.C 29664 | -1/Command | Destroyed MAIN.C Shell 29664 | -1/Command | 0b10 Conduit disabled 29666 | -1/Command | MAIN.C activated Command garrisons 29678 | -1/Command | Allies destroyed MAIN.C 32322 | -1/Command | Discovered new exit (range 29) 32487 | -1/Command | Found Gamma Refractor 32538 | -1/Command | Used Core Regenerator, restored core integrity (+338) 32542 | -1/Command | Found Zero-point Reactor 32551 | -1/Command | Found Beam Splitter 32585 | -1/Command | Found Prototype Protection 32585 | -1/Command | Identified Zio. Shade Carapace 32601 | -1/Command | Found Prototype Protection 32601 | -1/Command | Identified Exp. Powered Armor 32688 | -1/Command | Found Prototype Launcher 32688 | -1/Command | Identified Hellfire Missile Launcher 32694 | -1/Command | Found Prototype Device 32694 | -1/Command | Identified Thermal Barrier 32714 | -1/Command | Found AEGIS Remote Shield 32955 | -1/Command | Discovered new exit (range 26) 33031 | -1/Command | Found Exp. Targeting Computer 33486 | -1/Command | Found Prototype Device 33486 | -1/Command | Identified Exp. Thermal Shield 33617 | -1/Command | Found Unknown Device 33617 | -1/Command | Identified Antimissile System 33907 | -1/Command | Found Zio. Weapon Casing 34277 | -1/Command | Found Zio. Weapon Casing 34280 | -1/Command | Found Zio. Shade Carapace 34354 | -1/Command | Found Prototype Protection 34354 | -1/Command | Identified Zio. Shade Armor 34392 | -1/Command | Warped through subspace to slip node 34392 | -1/Command | Discovered new exit (range 4) 34445 | -1/Command | Entered Access_0 34445 | -1/Access_0 | Accompanied by 9 allies 34446 | -1/Access_0 | Sensed 4 artifacts in vicinity 34446 | -1/Access_0 | Met Architect 34482 | -1/Access_0 | Subspace Access Node disabled 34498 | -1/Access_0 | Subspace Access Node disabled 34519 | -1/Access_0 | A6 warped into view 34521 | -1/Access_0 | Triggered Gamma Refractor 34521 | -1/Access_0 | Subspace Access Node disabled 34522 | -1/Access_0 | Destroyed A6 34530 | -1/Access_0 | Found Prototype Device 34530 | -1/Access_0 | Identified Desublimator 34568 | -1/Access_0 | Architect warped through subspace 34569 | -1/Access_0 | Destroyed A8 34599 | -1/Access_0 | Architect warped through subspace 34627 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34634 | -1/Access_0 | Architect warped through subspace 34643 | -1/Access_0 | A5 warped into view 34669 | -1/Access_0 | Destroyed A5 34674 | -1/Access_0 | Used Subatomic Replicator to replicate Integrity Redistributor 34675 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-146) 34743 | -1/Access_0 | Subspace Access Node disabled 34751 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-168) 34769 | -1/Access_0 | Found Sigix Broadsword 34860 | -1/Access_0 | Destroyed Architect 34861 | -1/Access_0 | Architect triggered a singularity event 34864 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 34865 | -1/Access_0 | Warped through subspace to slip node 34865 | -1/Access_0 | Discovered new exit (range 8) 34869 | *** | Escaped singularity! Last Messages --------------- 34860_ Architect destroyed. 34860_ Enhanced Hunter destroyed. 34860_ Destroyed Lyr. Medium Armor Plating. 34860_ Enhanced Grunt destroyed. 34861_ A0_COM: Initiating irreversible singularity event. Goodbye. 34862_ A0_COM: 10. 34862_ The unstable cave ceiling collapses. 34862_ Enhanced Sentry crushed by falling debris. 34862_ Hpw. Transdimensional Reconstructor crushed. 34862_ Knocked back. 34863_ A0_COM: 9. 34864_ A0_COM: 8. 34864_ Acquired data core, extracted unknown sensor trigger ID. 34865_ A0_COM: 7. 34865_ Warped through subspace, drawn to slip node. 34865_ EXIT=FOUND 34866_ A0_COM: 6. 34867_ A0_COM: 5. 34868_ A0_COM: 4. 34869_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ;#?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 64 Energy Capacity 2100 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 ECM Strength 5 Jamming Range 16 Power Amplification 20 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 75 Resistance: EX 75 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Thermal Conversion 90 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 12 Melee Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 4 Matter Filtering 50 Particle Charging 25 Kinecelleration 50 Offensive Hacking 32 Defensive Hacking 22 Item Schematics ----------------- Com. Battery | -2/Quarantine | Z-intel Imp. Weapon Shielding | -2/Quarantine | Z-intel Lrn. Sensor Array | -2/Quarantine | Z-intel Recoil Nullifier | -2/Quarantine | Z-intel Imp. Focal Shield | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Hvy. Treads | -2/Quarantine | Z-intel Hardlight Generator | -2/Quarantine | Z-intel Adv. Coolant Injector | -2/Quarantine | Z-intel Arm. Medium Treads | -2/Quarantine | Z-intel Adv. Melee Analysis Suite | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Hvy. Gauss Cannon | -2/Quarantine | Z-intel Fusion Compressor | -2/Quarantine | Z-intel Exp. Shield Generator | -2/Quarantine | Z-intel Enh. Armored Heavy Treads | -2/Quarantine | Z-intel Exp. Biometal Leg | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Adv. Remote Shield | -2/Quarantine | Z-intel EM Disruption Field | -2/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -2/Quarantine | Z-intel Prc. Matter Filter | -2/Quarantine | Z-intel Exp. Targeting Computer | -2/Quarantine | Z-intel Cld. Field Propulsion Drive | -2/Quarantine | Z-intel Stasis Projector | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Force Lance | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Myomer Leg | -2/Quarantine | Z-intel Adv. Target Analyzer | -2/Quarantine | Z-intel Adv. Drone Bay | -2/Quarantine | Z-intel System Guard | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Adv. Heavy Siege Treads | -2/Quarantine | Z-intel Matter Neutralizer | -2/Quarantine | Z-intel Micro-nuke Launcher | -2/Quarantine | Z-intel Great Maul | -2/Quarantine | Z-intel Adv. Component Analysis Suite | -2/Quarantine | Z-intel Imp. Kinecellerator | -2/Quarantine | Z-intel Exp. Terrain Scan Processor | -2/Section 7 | Scanalyzed Robot Schematics ------------------ E-15 Imp | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel C-65 Expert | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Cmb. Antigrav System | x2 | -4/Factory Exp. Terrain Scanner | x1 | -4/Armory Enh. Force Lance | x1 | -4/Armory Cmb. Antigrav System | x2 | -3/Testing Alien Tech Used ----------------- Dimensional Node Initializer Core Reset Matrix Integrated Dissipator Integrated Reactor Core Membrane LRC Storage Core Expander Transdimensional Reconstructor Matter Drive Core Regenerator Subatomic Replicator Integrity Redistributor Sigix Broadsword High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DamperFactoryCloak Manual? 0 Play Time 08:01:32 Cumulative 1010.0 hours Start 2020.11.19 @ 19:37:45 End 2020.12.08 @ 22:28:22 Sessions 24 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 301 Rogue 301 Adventurer 0 Explorer 0 Win Type 6 Total 69 Types 43/4/8/5/4/1/2/1/1 Lore% 98 Gallery% 99 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58d87d44-3676-477f-8c05-e6ea752f350e