Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.04 @ 01:45:45

Player: Deep Beef

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (60)      300
Value Destroyed (2356)     2356
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1357)               1357
              TOTAL SCORE: 7853

 Bonus
-------
High Alert Combat Kills    25
Follower Combat Kills      532
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     245/300
Energy                     9/150
System Corruption          4%
Temperature                Cool (56)
Movement                   Walking (190) Ox1
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Myomer Leg
>          --- UTILITY (8) ------
           Huge Storage Unit
  Advanced Weight Redist. System
  Advanced Terrain Scan Processor
           Core Analyzer
           Core Analyzer
  Advanced ECM Suite
>          --- WEAPON (2) -------
           Assault Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY (25) ---
           Fission Core
     Light Antimatter Reactor
     Light Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
     Small Storage Unit
           Kinecellerator
  Improved System Restoration Module
  Improved Trap Extractor (0/6)
           Autogun
           Autogun
           Remote Datajack
           Power Sword
           Power Sword
           Power Sword

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Gravmag System
  Improved Gravmag System
           Gravmag Array
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Weight Redist. System
           Trap Scanner
  Advanced Melee Analysis Suite
           Core Analyzer
   Layered Light Armor Plating
           System Shield
           Trap Reconfigurator
>          --- WEAPON -----------
           Remote Datajack
           Power Sword
>          --- INVENTORY --------
     Micro Nuclear Core
     Light Angular Momentum Engine
     Light Fission Core
           Carbon-fiber Leg
   Armored Huge Wheel
     Small Storage Unit
  Advanced Weight Redist. System
           Terrain Scanner
  Advanced Terrain Scan Processor
           Core Analyzer
           Kinecellerator
  Advanced ECM Suite
   Layered Light Armor Plating
  Improved System Restoration Module
  Improved Trap Extractor
           Assault Cannon
  Advanced Assault Cannon
     Heavy Missile Launcher
           Scythe
           Power Sword
           Power Sword
           Power Sword
           Power Sword
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    Huge Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             86   | 6   7   4   2   .   9   4   14  19  21  
  Power                    12   | 1   2   1   .   .   .   1   2   2   3   
    Engine                 6    | 1   .   .   .   .   .   .   2   1   2   
    Core                   6    | .   2   1   .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   2   .   .   2   1   4   5   6   
    Treads                 8    | 2   2   .   .   .   .   .   4   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   1   4   
    Wheel                  6    | .   .   2   .   .   2   1   .   .   1   
    Hover                  5    | .   .   .   .   .   .   .   .   4   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   2   1   2   .   3   2   5   6   7   
    Device                 11   | .   1   .   2   .   2   .   1   2   3   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   .   .   3   2   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             9    | .   1   .   .   .   .   1   4   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   .   .   .   4   .   3   6   5   
    Energy Gun             3    | 2   .   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   1   .   .   .   4   .   1   3   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   3   
    Launcher               2    | .   .   .   .   .   .   .   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   
Parts Lost                 29   | .   .   .   .   .   .   .   7   7   15  
  Power                    3    | .   .   .   .   .   .   .   2   .   1   
  Propulsion               8    | .   .   .   .   .   .   .   1   3   4   
  Utility                  12   | .   .   .   .   .   .   .   2   2   8   
  Weapon                   6    | .   .   .   .   .   .   .   2   2   2   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   5   6   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 99  100 99  95  91  85  81  
  Engine                   2    | .   3   .   .   .   .   .   5   4   3   
  Core                     6    | .   10  14  14  14  9   7   1   1   2   
  Treads                   9    | .   27  24  .   .   .   .   15  3   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   9   
  Wheel                    9    | .   .   3   28  28  36  26  9   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   11  9   
  Device                   12   | .   11  .   7   14  17  15  10  19  12  
  Storage                  9    | .   14  14  14  14  9   7   7   6   6   
  Processor                6    | .   .   .   .   .   8   7   2   10  16  
  Hackware                 2    | .   .   .   .   .   .   6   7   6   2   
  Protection               6    | .   1   14  6   .   .   6   13  7   5   
  Energy Gun               7    | .   26  14  14  14  .   .   4   .   .   
  Ballistic Gun            7    | .   1   14  14  14  17  15  9   3   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 10  14  89  89  89  91  94  115 113 112 
  Greatest Support         89   | 40  40  40  26  26  55  57  89  49  70  
  Greatest Overweight (x)  8    | .   .   3   3   3   1   3   3   8   3   
  Average Overweight (x)   1    | .   .   .   3   3   1   1   1   2   1   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  25  25  25  25  
  Average Capacity         20   | 7   8   9   25  25  25  25  25  25  25  
  Most Carried             25   | 4   8   17  24  21  25  25  25  25  25  
  Average Carried          16   | 2   6   8   17  18  23  24  20  19  20  
  Final Capacity           25   | 8   8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   7   17  18  21  25  25  18  25  16  

 Class Distribution 
--------------------
 54% | Mutant
 42% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/DSF
 Hacker-Mutant | -6/Factory
        Mutant | -6/Extension

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Matter Collected           1747 | 101 189 56  .   72  96  .   429 444 360 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2454 | .   310 172 .   68  41  .   400 917 546 
  Parts                    133  | .   30  5   .   5   1   .   20  49  23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Combat Hostiles Destroyed  48   | .   7   2   .   .   1   .   12  16  10  
  Melee                    19   | .   .   .   .   .   .   .   .   12  7   
  Guns                     23   | .   7   2   .   .   1   .   9   4   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   
  AOE                      5    | .   .   .   .   .   .   .   3   .   2   
Classes Destroyed          12   | .   4   1   .   1   1   .   4   .   1   
  Worker                   3    | .   2   .   .   .   .   .   .   1   .   
  Builder                  3    | .   .   .   .   1   .   .   .   1   1   
  Recycler                 3    | .   .   1   .   1   .   .   .   1   .   
  Watcher                  3    | .   2   .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   3   .   .   .   .   .   4   3   .   
  Grunt                    21   | .   4   2   .   .   .   .   .   8   7   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   
  Sentry                   2    | .   .   .   .   .   1   .   .   .   1   
  Specialist               5    | .   .   .   .   .   .   .   5   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   
  Programmer               5    | .   .   .   .   .   .   .   1   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   4   2   .   2   1   .   6   8   4   
  Combat Bots Only         8    | .   3   2   .   .   1   .   6   8   3   
Max Kills in Single Turn   2    | .   1   1   .   1   1   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Hostile Shots Fired        477  | .    29   3    .    .    2    .    105  153  185  
  Missed                   125  | .    5    1    .    .    1    .    27   43   48   
Damage Taken               5763 | .    199  39   .    .    18   .    1775 1528 2204 
  Core                     1435 | .    50   16   .    .    .    .    503  226  640  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  2    | .    .    2    .    .    .    .    .    .    .    
  Ignored by Resistances   1528 | .    63   11   .    .    3    .    396  438  617  
Core Remaining (%)         75   | 100  .    .    .    73   100  .    28   .    .    
Volleys Fired              102  | .    26   5    .    3    3    .    33   16   16   
  Largest                  2    | .    2    2    .    2    2    .    2    2    2    
  Hottest                  101  | .    80   60   .    60   44   .    91   50   101  
Shots Fired                182  | .    52   10   .    6    6    .    55   29   24   
  Gun                      146  | .    52   10   .    6    6    .    43   29   .    
  Cannon                   19   | .    .    .    .    .    .    .    .    .    19   
  Launcher                 17   | .    .    .    .    .    .    .    12   .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  95   | .    2    5    .    3    6    .    31   29   19   
  Thermal                  70   | .    50   5    .    3    .    .    12   .    .    
  Explosive                17   | .    .    .    .    .    .    .    12   .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | .    8    11   .    16   24   .    30   10   11   
  Robot Miss Streak        4    | .    4    .    .    .    1    .    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    1    .    
Shots Hit Robots           217  | .    34   10   .    5    5    .    53   53   57   
  Core Hits                127  | .    20   4    .    3    3    .    37   32   28   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    .    .    .    .    .    .    3    7    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  9    | .    .    .    .    .    .    .    .    3    6    
Melee Attacks              70   | .    .    .    .    .    .    .    .    28   42   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 70   | .    .    .    .    .    .    .    .    28   42   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    3    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7243 | .    441  130  .    57   119  .    2061 1793 2642 
  Guns                     2155 | .    423  128  .    57   104  .    852  591  .    
  Cannons                  415  | .    .    .    .    .    .    .    .    .    415  
  Explosions               1820 | .    .    .    .    .    .    .    1209 .    611  
  Melee                    2818 | .    .    .    .    .    .    .    .    1202 1616 
  Ramming                  35   | .    18   2    .    .    15   .    .    .    .    
  Kinetic                  1858 | .    10   70   .    22   104  .    646  591  415  
  Thermal                  712  | .    413  58   .    35   .    .    206  .    .    
  Explosive                1820 | .    .    .    .    .    .    .    1209 .    611  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2818 | .    .    .    .    .    .    .    .    1202 1616 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    1    1    4    4    
  Average Corruption       2    | .    .    .    .    .    .    1    1    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    .    .    .    .    .    4    16   25   
    Message Errors         12   | .    .    .    .    .    .    .    .    5    7    
    Matter Fused           12   | .    .    .    .    .    .    .    .    6    6    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    1    2    4    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    .    3    6    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            121  | .    .    .    .    .    .    .    .    60   61   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               20   | .    .    .    .    .    .    .    .    .    20   
  Melee                    101  | .    .    .    .    .    .    .    .    60   41   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    .    .    7    .    .    .    50   
  Shots                    2    | .    .    .    .    .    .    .    .    .    2    
  Rammed                   6    | .    5    .    .    .    1    .    .    .    .    
Targets Rammed             7    | .    5    1    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    
Highest Temperature        3490 | .    204  6    .    18   .    .    3490 186  334  
  Average Temperature      331  | .    85   4    .    10   .    .    657  65   127  
  Received Heat Transfer   1365 | .    84   15   .    .    .    .    .    549  717  
  Effects                  29   | .    .    .    .    .    .    .    29   .    .    
    Shutdowns              4    | .    .    .    .    .    .    .    4    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    .    3    .    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    
    Matter Decay           3    | .    .    .    .    .    .    .    3    .    .    
    Short Circuit          3    | .    .    .    .    .    .    .    3    .    .    
    Damage (minor)         5    | .    .    .    .    .    .    .    5    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    4    .    .    
    Damage (core)          4    | .    .    .    .    .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         1569 | .    925  125  .    75   .    .    444  .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Peak Influence             477  | .   100 53  .   10  55  46  276 270 477 
  Initial                  125  | .   .   30  .   .   3   12  .   125 66  
  Average                  88   | .   44  36  .   4   28  23  161 75  288 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   1   2   
  Low Security (%)         83   | 100 100 100 .   100 100 100 52  90  22  
  Level 1                  13   | .   .   .   .   .   .   .   47  9   59  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   18  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   
Squads Dispatched          14   | .   .   .   .   .   .   .   3   7   4   
  Investigation            5    | .   .   .   .   .   .   .   .   2   3   
  Extermination            5    | .   .   .   .   .   .   .   .   5   .   
  Reinforcement            3    | .   .   .   .   .   .   .   3   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   17  2   .   .   1   .   12  19  37  
  Peak Tracking Total      9    | .   6   2   .   .   1   .   4   7   9   
  Tactical Retreats        7    | .   .   .   .   .   .   .   1   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Traps Triggered            6    | .   1   1   .   .   1   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             11   | .   9   .   .   .   2   .   .   .   .   
  Reused                   7    | .   .   .   .   .   2   .   .   4   1   
Traps Reconfigurated       23   | .   .   .   .   .   3   1   .   15  4   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   2   .   .   4   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Machines Accessed          38   | .   7   2   4   .   5   3   .   6   11  
  Terminals                29   | .   7   1   .   .   4   1   .   5   11  
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                140  | .   18  7   49  .   20  5   .   14  27  
  Successful               98   | .   13  4   49  .   14  4   .   6   8   
  Failed                   42   | .   5   3   .   .   6   1   .   8   19  
    Catastrophic           6    | .   1   .   .   .   .   .   .   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   11  4   1   .   6   .   .   5   9   
  Terminals                83   | .   18  6   .   .   19  1   .   12  27  
  Fabricators              3    | .   .   .   .   .   .   1   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             83   | .   9   3   49  .   10  1   .   4   7   
  Record                   51   | .   1   .   49  .   .   .   .   1   .   
  Robot Analysis           6    | .   3   1   .   .   1   .   .   1   .   
  Open Door                9    | .   .   1   .   .   .   .   .   1   7   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   3   .   .   .   .   
  Reprogram Traps          4    | .   2   .   .   .   2   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   4   1   .   .   4   .   .   2   1   
  Terminals                12   | .   4   1   .   .   4   .   .   2   1   
    Botnet                 12   | .   4   1   .   .   4   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   1   .   .   5   2   .   3   5   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   2   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Total Allies               19   | .    .    2    .    .    .    .    .    .    17   
  Largest Group            13   | .    .    2    2    .    .    .    .    .    13   
  Highest-Rated Group      356  | .    .    41   41   .    .    .    .    .    356  
  Highest-Rated Ally       39   | .    .    31   31   .    .    .    .    .    39   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               105  | .    .    4    .    .    .    .    .    .    101  
  Total Damage             2000 | .    .    64   .    .    .    .    .    .    1936 
  Kills                    19   | .    .    .    .    .    .    .    .    .    19   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Robot Analysis Total       6    | .   3   1   .   .   1   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Turns Passed               7830 | 63   1130 1013 847  111  652  452  415  2230 917  
Spaces Moved               4298 | 36   635  613  621  69   539  387  165  832  401  
  Core                     10   | 5    .    .    .    .    .    .    .    5    .    
  Treads                   1469 | 31   635  548  .    .    .    .    77   178  .    
  Legs                     142  | .    .    .    .    .    .    .    .    .    142  
  Wheels                   1800 | .    .    65   621  69   539  387  88   .    31   
  Hover                    877  | .    .    .    .    .    .    .    .    649  228  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  135  135  135  100  100  101  156  130  
  Average Speed            151  | 144  160  157  135  135  100  100  170  196  174  
  Slowest Speed            450  | 160  160  160  135  135  100  125  330  450  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    98   91   93   17   42   7    82   18   34   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    1    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          104  | .    .    .    .    .    .    .    39   .    65   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    4    
  AOE                      100  | .    .    .    .    .    .    .    39   .    61   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Total                      5339 | 45   694  649  630  81   648  451  248  1361 532  
  Wait                     627  | .    11   16   .    7    79   47   19   435  13   
  Move                     4289 | 35   634  612  620  68   538  386  164  831  401  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 4    8    11   3    3    13   7    8    23   13   
  Fast Attach              9    | 5    2    .    .    .    .    1    1    .    .    
  Attach                   58   | 1    2    1    1    .    6    2    10   16   19   
  Detach                   3    | .    .    .    .    .    .    .    .    2    1    
  Swap                     19   | .    3    3    1    .    3    1    3    3    2    
  Drop                     35   | .    3    .    2    .    5    7    8    7    3    
  Fire                     102  | .    26   5    .    3    3    .    33   16   16   
  Melee                    70   | .    .    .    .    .    .    .    .    28   42   
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    5    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   27   | .    .    .    3    .    .    .    2    .    22   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: [*Low] / *Ext)
-6/Extension

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 14)
   64 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 14)
  725 | -10/Materials | Discovered new exit (range 9)
  899 | -10/Materials | Discovered new exit (range 16)
 1194 | -10/Materials | Entered Mines
 1426 | -10/Mines     | Discovered new exit (range 8)
 1474 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1476 | -10/Mines     | Discovered new exit (range 5)
 1516 | -10/Mines     | Discovered new exit (range 8)
 1537 | -10/Mines     | Learned location of Zion (-6)
 1823 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2084 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2207 | -10/Mines     | Entered Exiles
 2207 | -10/Exiles    | Accompanied by 2 allies
 2226 | -10/Exiles    | Discovered new exit (range 15)
 2237 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2252 | -10/Exiles    | Met 8R-AWN
 2280 | -10/Exiles    | Met EX-HEX
 2368 | -10/Exiles    | Met EX-DEC
 2451 | -10/Exiles    | Met EX-BIN
 2552 | -10/Exiles    | Aligned with FarCom system
 2553 | -10/Exiles    | Given EX-Vault access code
 2584 | -10/Exiles    | Opened EX-Vault
 2591 | -10/Exiles    | Found Prototype Device
 2592 | -10/Exiles    | Identified Chronowheel
 2592 | -10/Exiles    | Activated Chronowheel
 2606 | -10/Exiles    | Found Prototype Device
 2607 | -10/Exiles    | Identified Trap Reconfigurator
 2611 | -10/Exiles    | Found Prototype Device
 2641 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2723 | -10/Exiles    | Visited The Gauntlet
 3013 | -10/Exiles    | Discovered new exit (range 10)
 3054 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 3054 | -10/Exiles    | Entered Mines
 3076 | -9/Mines      | Met a Derelict bent on vengeance
 3152 | -9/Mines      | Discovered new exit (range 9)
 3161 | -9/Mines      | Assembled infested the area
 3165 | -9/Mines      | Entered Materials
 3165 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3753 | -8/Materials  | Discovered new exit (range 12)
 3817 | -8/Materials  | Entered Factory
 3817 | -7/Factory    | Evolved 2 slots: Utility x2
 3886 | -7/Factory    | Fabricated Angular Momentum Engine (x2)
 4089 | -7/Factory    | Identified exit to DSF
 4136 | -7/Factory    | Build established: Hacker-Mutant
 4269 | -7/Factory    | Entered DSF
 4299 | -7/DSF        | Additional patrols routed to DSF
 4471 | -7/DSF        | Lost 5 parts (1p1n1u2w)
 4494 | -7/DSF        | Sterilization system engaged
 4514 | -7/DSF        | Ambient heat levels rising (+10)
 4529 | -7/DSF        | Ambient heat levels rising (+10)
 4544 | -7/DSF        | Ambient heat levels rising (+10)
 4559 | -7/DSF        | Ambient heat levels rising (+10)
 4574 | -7/DSF        | Ambient heat levels rising (+10)
 4589 | -7/DSF        | Ambient heat levels rising (+10)
 4604 | -7/DSF        | Ambient heat levels rising (+10)
 4619 | -7/DSF        | Ambient heat levels rising (+10)
 4634 | -7/DSF        | Ambient heat levels rising (+10)
 4648 | -7/DSF        | Discovered new exit (range 15)
 4649 | -7/DSF        | Ambient heat levels rising (+10)
 4664 | -7/DSF        | Ambient heat levels rising (+10)
 4669 | -7/DSF        | Core integrity fell below 50%
 4679 | -7/DSF        | Ambient heat levels rising (+10)
 4684 | -7/DSF        | Entered Factory
 4684 | -6/Factory    | Evolved 2 slots: Utility x2
 5376 | -6/Factory    | Lost 6 parts (2n2u2w)
 6493 | -6/Factory    | Destroyed 8 combat bots
 6791 | -6/Factory    | Discovered new exit (range 10)
 6841 | -6/Factory    | Discovered new exit (range 10)
 6914 | -6/Factory    | Entered Extension
 6961 | -6/Extension  | Disrupted transfer network
 6995 | -6/Extension  | Rescued a captive Derelict
 6996 | -6/Extension  | Rescued a captive Derelict
 7008 | -6/Extension  | Rescued a captive Derelict
 7009 | -6/Extension  | Rescued a captive Derelict
 7020 | -6/Extension  | Rescued a captive Derelict
 7021 | -6/Extension  | Rescued a captive Derelict
 7038 | -6/Extension  | Rescued a captive Derelict
 7039 | -6/Extension  | Rescued a captive Derelict
 7067 | -6/Extension  | Rescued a captive Derelict
 7068 | -6/Extension  | Rescued a captive Derelict
 7157 | -6/Extension  | Rescued a captive Derelict
 7220 | -6/Extension  | Rescued a captive Derelict
 7220 | -6/Extension  | Rescued a captive Derelict
 7264 | -6/Extension  | First assault squad dispatched
 7264 | -6/Extension  | Lost 4 allies
 7302 | -6/Extension  | Spotted B-75 Beast
 7335 | -6/Extension  | Spotted B-75 Beast
 7364 | -6/Extension  | Core integrity fell below 50%
 7374 | -6/Extension  | Lost 10 allies
 7379 | -6/Extension  | Core integrity fell below 20%
 7403 | -6/Extension  | Lost 9 parts (2n5u2w)
 7675 | -6/Extension  | Build established: Mutant
 7831 | -6/Extension  | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
Acquired Carbon-fiber Leg.
U-05 Engineer lays Concrete.
System corrupted: Component data lost.
R-10 Processor collects Adv. Heat Sink.
%DODB7UC2|2EUXOVQCFBLPSY/MDPGVDGMC
Acquired Lyr. Light Armor Plating.
Discarded Power Sword.
Acquired 42 matter.
Acquired 12 matter.
Acquired 1 matter.
B-75 Beast Imp. Cooling System blasted off.
Lyr. Light Armor Plating destroyed.
System corrupted: Component data lost.
Adv. Assault Cannon blasted off.
Lyr. Light Armor Plating destroyed.
Acquired 15 matter.
Acquired 5 matter.
Lgt. Fission Core destroyed.
Acquired 7 matter.
System corrupted: Heat flow error (+134).

 Map 
-----
+----------------------------------------------------+
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|   ^           ^     ##???????????????????????????? |
| !      """""""      #????????????????????????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Coolant Potential          65
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       210
ECM Strength               2
Additional Mass Support    9
Armor Coverage             525
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Recoil Stabilizer | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Angular Momentum Engine | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyRecoilCharge
  Manual?         0
Play Time         01:36:04
  Cumulative      135.1 hours
  Start           2024.06.03 @ 22:19:45
  End             2024.06.04 @ 01:45:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          123
  Rogue           72
  Adventurer      51
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          53
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 668a56f0-982a-4669-95dd-4a2051249586